I actually started up a mod, but didn't have time to finish it as I need to contact others to mind about the Taikos. here's what I have so far. I'll try and finish up the Hard/Insane later. So far, the osu! maps are fine, but the taikos need a lot of work.
[General]
Just remove "taiko" from the difficulty names and add "taiko" to tags.
[Easy]
01:23:530 (1) - This is really soon after a spinner for an Easy difficulty.
[Normal]
01:23:124 (1) - This is really soon after a spinner for a Normal difficulty.
[Futsuu]
07:09 lolcubes: 00:17:043 (1,1) - this is bad
07:09 lolcubes: you suddenly swap to the melody here when following drums until here
07:09 lolcubes: thats not something you should do in a futsuu tbh
07:09 lolcubes: you should keep the rhythm consistent
07:09 lolcubes: 00:21:502 (2,3,1,2,3,4) - i would say this is bad too
07:10 lolcubes: 2 triple patterns when you have 2+4 in music hehe
07:10 lolcubes: rhythmwise
07:10 lolcubes: rhythm is more important than melody at least
07:10 lolcubes: always
07:10 lolcubes: 00:23:124 (1,1,1) - also these 2 kats between
07:10 lolcubes: i would suggest to remove
07:10 lolcubes: they aren't "snapped" correctly to make the correct rhythm in the music
07:10 lolcubes: so tension is lost
07:10 lolcubes: would rather just have 2 2/1 notes
07:11 lolcubes: but that's just me
07:11 lolcubes: i usually listen to the rhythms in the music so much
07:11 lolcubes: than sometimes i forget about variety hehe
07:39 lolcubes: 00:37:313 (1) - i dont like this spinner btw
07:39 lolcubes: i would rather end it at 00:38:124 -
07:39 lolcubes: and then map a real note at the downbeat
07:39 lolcubes: spinners are spammed
07:39 lolcubes: and then you have an empty downbeat hehe
07:39 Garven: Yeah, it bugs me when people time the end to a beat
07:40 lolcubes: 00:39:340 (1) - seems misplaced too
07:40 lolcubes: the rhythm was already established to be on red ticks
07:40 lolcubes: using white is meh
07:40 lolcubes: moving it to 00:39:543 - sounds much better
07:40 lolcubes: or can just map both
07:40 lolcubes: both works
07:40 Garven: Both works better for me
07:41 lolcubes: 00:41:975 (2) - i would rather have this note on 00:41:773 -
07:41 lolcubes: because isolating the downbeat makes it have a better impact
07:41 lolcubes: 00:43:800 (1,1,1,1,1,2,1) - this is kinda silly
07:41 lolcubes: first 3 notes dont follow anything
07:41 lolcubes: then last 4 try to follow melody
07:42 lolcubes: stick to drums imo
07:42 lolcubes: they are interesting enough
07:42 lolcubes: cause 3/4 spacing between
07:42 lolcubes: 00:48:665 (1) - big no haha
07:42 lolcubes: rather map 2/1 finishers
07:43 lolcubes: 00:52:313 (1) - and this note is a problem
07:43 lolcubes: cause of 00:55:759 (4) - this one
07:43 lolcubes: inconsistent and sounds bad
07:43 lolcubes: 01:00:016 (1) - this kat seems random
07:43 lolcubes: ruins the rhythm
07:44 lolcubes: 01:11:367 (1,1,1,2,1,2,3) - yeah this goes against the drums
07:44 lolcubes: you cant map melody like this
07:44 lolcubes: you would need sliders
07:44 lolcubes: or something
07:44 lolcubes: i would still recommend to stay with the drums
07:44 lolcubes: also drain +1 and circle size +1
[Muzukashii]
00:30:827 (1,2,3) - Surprised these weren't KKK
[Oni]
07:52 lolcubes: i dont like how oni plays though :<
07:52 lolcubes: it feels like it goes from drums to melody and back
07:52 lolcubes: back and forth all the time
07:52 lolcubes: dont like that hehe
07:56 lolcubes: i need to read every note individually ignoring the music
07:56 lolcubes: to play this
07:56 lolcubes: its not always bad to have such things
07:56 lolcubes: but i think the streams have a bad design
07:58 lolcubes: those streams of 6
07:58 lolcubes: make no sense to me
07:58 lolcubes: and kdkkd is awkward here imo but i guess thats just me
07:59 lolcubes: 00:11:367 (1,1,2,1,1,1,2,1,2) - this plays terrible
08:01 lolcubes: 01:15:827 (1) - also i find this slider
08:01 lolcubes: very useless
08:01 lolcubes: because 01:16:536 (2,3) - are finishers
08:01 lolcubes: you would expect a finisher on the downbeat too
08:01 lolcubes: i would probabl
08:01 lolcubes: remove the finisher from 2
08:01 lolcubes: leave it on 3
08:02 lolcubes: and instead of the slider just map ddkkd
08:02 lolcubes: 01:15:016 (2) - would probably turn this into kat too
08:02 lolcubes: meh
08:02 lolcubes: this diff is hard to mod
08:02 lolcubes: cause i would change too many things
08:02 lolcubes: especially kdkkd
08:03 lolcubes: i would probaly use a spinner end as well, somehow that slider doesn't really fit oni diff
08:04 lolcubes: or if you really want to be evil
08:04 lolcubes: a 1/6 ddddddddddd drumroll
08:04 lolcubes:
08:04 lolcubes: since 1/3 was used just before that might just work haha
08:04 lolcubes: but yeah thats kinda evil and inconsistent
[Hard]
00:14:611 (3,4) - Switching the emphasis from the melody to the percussion in the background in the middle of the phrase is plain confusing. It'd be better if you kept with the rhythm you used at 00:21:097 (5) -
[Insane]
00:29:205 (1) - Surprised you didn't end at 00:29:509 - and add a circle at 00:29:611 -
As an aside, I also had MMzz take a peek (only at the Oni that I know of) and he said that it was okay.
Anyway, updating icon to popped for now. Let me know what happens!