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TAG underground - POSSESSION

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Topic Starter
bmin11
Updated!
Raging Bull
taking forever
Topic Starter
bmin11

Raging Bull wrote:

taking forever
Makar will be modding it soon
Sync
[General]
Preview times are inconsistent. Is this intended?

[BMix]
00:41:754 (1) - I like this part a lot -- it's a very nice looking pattern that really gives the player a feel for the music. However, players are bound to hit (2) too early because there's no way of telling that it's 1/3 until after it's already done and over with. This is 100% completely optional but you might want to consider adding a slider here to give the player a heads up (for readability purposes). Not necessary at all but you might want to consider it.

01:01:862 (3,4,5) - Same concept applies here. Again, not necessary -- just something you might want to consider.

really solid -- this map is great

[BMax]
01:01:862 (3,4,5) - Just like in BMix -- these will catch players off guard because of the 3/4.

01:33:646 ~ 01:38:619 (12) - This is a massive spike in difficulty. I would tone down these jumps for this difficulty.

[ShinoTaiko]
OD5 is a bit low -- how about OD6 instead? The difficulty warrants it.

00:07:862 (12) - consider making this a kat because of the melody.
00:10:294 (11) - ^
00:15:484 (12) - ^
00:18:240 (19) - ^
00:41:754 (1) ~ 00:51:483 (4) - kat/don placement seems a little random in this section. consider making this part more structureed so it makes a lasting impression on the player. http://puu.sh/3LWHg.jpg here's an example of how i'd arrange these patterns
00:56:673 (17,18,19,20,21) - this roll is awkward. consider changing it to kkddk instead
01:00:080 (2) - why is this a kat? change to don and make 01:00:240 (3) a kat instead. I think it adds a nice progressive touch while leading into the stream at the end of this section. also snap this note
01:16:293 (8) - unsnapped
01:16:618 (11) - make this a kat. I know you didn't make these notes kats during the first part of the kiai but the song is more lively now and the melody warrants the added emphasis
01:19:213 (10) - ^
01:19:375 (11,12,13) - changing to ddk would play better especially if you took my last suggestion
01:21:320 (6) - make this ddk to follow the music better (also this note is unsnapped)
01:21:482 (7) - unsnapped
01:21:807 (10) - same as 01:16:618 (11)
01:23:268 (1) - same as 00:41:754 (1) ~ 00:51:483 (4)
01:41:430 (1) - this stream is kinda random (thus making is play somewhat akwardly, especially cuz it's 1/3). not the beat placement, but the don/kat placement. I would do something like this instead http://puu.sh/3LXbZ.jpg.

[Mimineko Oni]
Definitely raise the OD by one and also consider raising the HP drain by 1 as well.

00:02:673 (16) - make this a kat to follow the melody
00:07:862 (48) - ^
00:13:051 (84) - ^
00:18:241 (124) - ^
00:19:700 (135) - I don't know, the fact that this has a finisher on it (making it really big, obviously) seems kind of out of place. Maybe remove the finisher on the slider? Personal preference. Do whatever you want wwww
00:33:646 (202) - make this a kat to follow the melody?
00:38:835 (242) - ^
00:49:538 (299) - ^
01:04:781 (375,376) - switch the don/kat placement on this or at least add a kat on (375) for consistency's sake
01:09:970 (415) - ^
01:31:051 (561) - make this a kat
01:34:295 (579) - adding finishers after 1/3 isn't "unrankable" per se but this isn't very readable and the finisher just adds so much chaos into the mix (especially with the SV changes. it's hard to read) -- I would definitely remove all of them.

[Mimineko Muzukashii]
00:10:457 (38) - Normally I wouldn't recommend such a long stream of 1/2 in the muzukashii but considering the difficulty spread, I don't think that's an issue here. Add a don to follow the melody -- it's empty without one
00:19:700 (81) - same as in the oni -- not sure about the finisher here lol
00:28:132 (100) - add a don here. not sure why you stopped following the melody
00:28:619 (103) - ^
00:32:673 (120,121,122) - these parts are so empty. I know you want to give the player a break but it doesn't follow the music. (120) is unfitting. Move it to the red tick and then move 00:32:997 (121) over one tick as well. After that, add a note at 00:33:322 (122) to fill the gap. Arranging your beats this way follows the song without sacrificing a lot of the music and feels more fluent. Don't forget to add kats when necessary.
00:35:268 (132,133,134) - ^
00:41:592 (160) - add a kat here to follow the melody
00:44:349 (173) - ^
00:46:943 (185) - ^
00:49:538 (197) - ^
00:58:295 (221) - ^ (except to follow the percussion, not melody)
01:01:213 (235) - add finish
01:17:916 (309) - add kat here to follow the melody
01:23:105 (332) - same as 00:41:592 (160)
01:25:862 (345) - ^
01:28:457 (357) - ^
01:31:051 (369) - ^
01:33:646 (381) - ^
01:36:241 (393) - ^
01:38:835 (405) - ^
Topic Starter
bmin11

Sync wrote:

[General]
Preview times are inconsistent. Is this intended?

[BMix]
00:41:754 (1) - I like this part a lot -- it's a very nice looking pattern that really gives the player a feel for the music. However, players are bound to hit (2) too early because there's no way of telling that it's 1/3 until after it's already done and over with. This is 100% completely optional but you might want to consider adding a slider here to give the player a heads up (for readability purposes). Not necessary at all but you might want to consider it. I agree that this will be confusing, but it should be easy once the player knows the song (everyone recognizes this part of the song after they hear it once). If the player disregards the song while playing a rhythm game, that's the players fault, and I don't want to encourage that.

01:01:862 (3,4,5) - Same concept applies here. Again, not necessary -- just something you might want to consider. Same reason

really solid -- this map is great

[BMax]
01:01:862 (3,4,5) - Just like in BMix -- these will catch players off guard because of the 3/4. Adding to the reason above, there are plenty of space given to recognize this (spacing, time from the last note).

01:33:646 ~ 01:38:619 (12) - This is a massive spike in difficulty. I would tone down these jumps for this difficulty. I agree. Fixing
Raging Bull

bmin11 wrote:

Raging Bull wrote:

taking forever
Makar will be modding it soon

Raging Bull wrote:

taking forever
Shino
상태: 태고난이도 전체 삭제 관련 논의중...

kds+1
Shino
Very Late Response for Sync's Mod: can't receive. sorry.

1. I can not take OD6 + HP6 at the same time although map felt some easy for you. (This is about Mimineko Oni, but still I fixed the diff Mimi's proxy.)
2. I think you are following 'your' melody. I was that also, but since you are modding and you find how I want to map, then don't you think you have to make more objective opinion? Just "make this a kat to follow the melody" doesn't make any sense.
3. Recently bmin and I discussed about taiko issue(cause Mimi threw off his diffs) and decided to talk with BATs for removing taiko diffs.

I won't say like "your mod was like a hell". It helped somehow anyway.
Topic Starter
bmin11
About that taiko issue, I'm trying to head towards conserving. Discarding is the last option I would take.
Dark Fang
STAR~

머겅
Hanyuu
Back from the grave :)

5K Normal:

00:20:511 (20511|2) - This note could also start here i think 00:20:349 -
00:24:565 - 00:24:889 - empty beats
00:26:673 - should also put a few notes after those even if its meant to be a "little break" part, it will make a nice buildup
00:42:403 (42403|2) - This note in that pattern should shift 1 column left, to much of a change to keep it with the other notes in that column
00:53:430 - Add note? and the continuing new measures, for bass or something..

01:23:917 (83917|2) - The same thing as mentioned earlier, this beat should shift columns.
01:02:835 (62835|1) - ^
01:34:295 (94295|4) - ^and onward

Awesome maps!
Shino
미미 빼자

Shino-Muzukashii / Shino-Oni (=ShinoTaiko *remapped)
http://puu.sh/4y37W.zip
HelloSCV
설레여라 얍
Raging Bull
it's funny how im bugging you to rank it, but I also realized that you asked me for a mod in this map. Why am I horrible.
Topic Starter
bmin11
Bump Fixed the preview time for both [Shino Taiko]
Sonnyc
부활 기념 스타
Topic Starter
bmin11
ㄳㄳ
Shino
이번 주말쯤에 모딩 온다고 함 ㅇㅅㅇ
Sonnyc

Shino wrote:

이번 주말쯤에 모딩 온다고 함 ㅇㅅㅇ
KanaRin
Sorry for late, Shino
Time to finish this.

Muzukashii

  1. First of all,
  2. How about OD -1 HP - 1?
  3. Maybe you can try to add some 1/4 next time, note that we are possible to add 1/4 on Muzukashii.
    Also try to use more finish to emphasize some parts which are unique.
Oni

  1. We got some unsnapped notes here, just resnap it.
  2. 00:41:754 (1) - K/D sounds nice here, I saw you also added here: 01:23:268 (1) -
  3. 01:00:078 (2) - better to start the stream here, an example:

    It supported by the background drums.
  4. 01:05:672 (5) - kat here? we can add dkd in order to try something different, also it sounds nice.
  5. 01:16:050 (5) - ^
  6. 01:21:239 (5) - ^
  7. Very nice, I love the use of finishers here, it shows the uniqueness of the song!
Call me back.
Shino
:: Muzukashii ::
- Resnap done. (I didn't care about these recently. My fault.)
- OD -1 HP - 1. (Also adjusted AR as 5 which is meaningless.)

:: Oni ::
- Resnap done.
- Changed pattern a little in 01:00:078 ~ 01:01:213. (Followed
- Changed as k in 01:05:672 (5) / 01:16:050 (5) / 01:21:239 (5). (Yup, you're right.)

Thanks for fast response, Kana. I thought it would come after 2 weeks at least.


FILE: http://puu.sh/5aTpF.rar
Topic Starter
bmin11
All up to date
KanaRin
Alright.

Taiko'd.
Topic Starter
bmin11
Thank you, KanaRin
Noobita
ㄱㄱ~
Raging Bull
its happening!
HelloSCV
Rank Possession Plz
Topic Starter
bmin11

Raging Bull wrote:

its happening!
Shino
이제 문제는 문프... D:
K i A i
아.. 매냐 맵셋이 문프님 작품이었군녀 하아하아 ㅇㅁㅇ;;;;;
PROGUY
Hi there! I was requested for BAT check, but I feel the need to point out a few things first in mod format.

Also yay, MoonFragrance :3

[5K Basic]
HP Drain +1
00:32:024 (32024|3) Move to 2nd column.
00:34:619 (34619|3) ^
00:37:213 (37213|4) ^
00:39:808 (39808|4) Move to 1st or 2nd column.
01:00:889 This sudden 16th drumroll causes a difficulty spike. Try this: http://osu.ppy.sh/ss/1114148
01:02:835 (62835|1) Move to 3rd column.
01:03:322 (63322|1) ^
01:05:429 (65429|1,65916|1) ^
01:07:700 (67700|3,68511|3) ^
01:10:295 (70295|3,71106|3) ^
01:12:889 (72889|1,73538|1) ^
01:15:808 (75808|1,76295|1) ^
01:18:078 (78078|3,78726|3) ^
01:20:673 (80673|3,81321|3) ^

[7K Difficult]
01:01:700 (61700|4) Move to 1st or 3rd column.
01:31:266 AIMod says that an object here isn't snapped properly.

Red is important whilst the rest are entirely optional (treated as a regular mod). Everything else seems fine, so call me for a recheck when changes are made. :)
17VA
cant mod becuz all of my suggestion is overlapped with proguy's mod xD

nice map
Sonnyc
미미네코 태그 ㅋ
Reisen Udongein
살려주세요 ㅜㅜ
Dark Fang
please
Akiyama Mizuki
제발
Raging Bull
It's not happening!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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