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TAG underground - POSSESSION

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Total Posts
160
Topic Starter
bmin11
This beatmap was submitted using in-game submission on Sunday, October 2, 2022 at 2:35:58 PM

Artist: TAG underground
Title: POSSESSION
Source: Dance Dance Revolution X2
Tags: electronic instrumental video game DDR bemani beatmania iidx copula 23 reflec beat 悠久のリフレシア bms jubeat festo psychic flash Yasuhiro Taguchi 田口康裕 konami dancedancerevolutionx2 dance revolution
BPM: 185
Filesize: 3939kb
Play Time: 01:44
Difficulties Available:
  1. Basic (2.41 stars, 221 notes)
  2. Beginner (1.79 stars, 124 notes)
  3. Challenge (5.08 stars, 484 notes)
  4. Difficult (3.44 stars, 283 notes)
  5. Expert (4.18 stars, 380 notes)
Download: TAG underground - POSSESSION
Information: Scores/Beatmap Listing
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Custom Clap provided by yeahyeahyeahhh
Backgrounds taken from here and there

2022-07-21 - Dropped all guest difficulties for Taiko and Mania mapped by Shino and MoonFragrance. Both can be downloaded here.
2022-08-07 - [Difficult] added
Sonnyc
본격 라이벌 모딩

General:

-- 비디오 있으시니까 Letterbox during breaks 해제 부탁합니다. (쉬는 시간 없지만, 그래도요)
-- 잘 모르겠지만 끝날때에는 키아이를 마무리 지어주셨으면 합니다.
-- 마지막 노트에 피니시?

BMin:

00:36:540 (1) - Distance? 잘 모르겠네요 ㅋ
00:51:459 (5,6,1,2) - 뭔가 거리가 1.27이었다가 1.33되니까 이상한거 같습니다.

BMed:

-- 갠적인 의견이지만 비민님의 난이도 셋 중 가장 못난 이름인듯 ㅋㅅㅋ
-- 언스냅 2개 발견 : 01:21:295 (3), 01:22:268 (5)

01:25:837 (1) - 여기서 부터 뭔가 노트들이 오른쪽에 편중된 느낌입니다
01:38:810 (1) - 거리 오류로 느껴집니다

BMax:

00:19:188 (3,4) - 세로 상의 공간이 없어서 이상합니다. 위의 슬라이더와 통일해서 공간 내주시길!
00:20:993 (1) - ;_; 노트와 스핀이 겹치지 않았다고 하더라도 1/16은 좀 너무한것 같습니다. 이게 스탠맵이긴 하지만요, 스탠"만"을 위한 맵은 아니므로 다른 모트(태고, ctb)도 고려해 주셔야 한다고 봅니다. 적어도 00:21:053 정도에서라도 시작해 주세요
00:25:513 (1) - NC 제거?
00:26:972 (5) - 여기의 클랩은 어색합니다
00:49:513 (1) - 여기서 부터는 왼쪽 위가 아닌 오른쪽 아래로 두번쨰 노트를 옮겨보시는게 어떠세요?
00:54:702 (8) - 1.12와 1.10의 차이는 얼마 안되지만, 여기에서는 좀 들어나게 다른듯..
01:26:703 (5,6) - 둘 위치 바꾸는게 나을듯 싶습니다
01:31:892 (5,6) - ^
01:35:567 (10,11,12,1,2,3) - 전부 다 겹쳐서,, 좀 그렇네요
01:43:675 (6,7,8,9,10) - (268,268)에 놓으셔서 플레이 할때는 거리가 맞게 해보세요. (저 위치가 아닐지도..)

BMix:

00:20:993 (1) - 같은 의견
00:26:972 (5) - 여기도 클랩이 어색한듯요
00:45:189 (5,6) - 위치 바꾸기
01:11:729 (3) - 이거만 뭔가 못생긴듯
01:26:702 (5,6) - 위치 바꾸기
01:31:892 (5,6) - ^

:D
Topic Starter
bmin11

Sonnyc wrote:

-- 잘 모르겠지만 끝날때에는 키아이를 마무리 지어주셨으면 합니다.
-- 마지막 노트에 피니시?
오스 메인화면에서 갑자기 밋밋해지는게 싫어 짧게나마 유지하기로 했습니다.
피니쉬는 노래만의 피니쉬가 맘에 들어 변경하지 않기로 했습니다. 그런데 이건 제 개인적인 취향일수도 있으니 좀 더 물어보고 다녀봐야겠네요 왠지 많은 사람들이 싫어할것 같으니.

SPOILER

Sonnyc wrote:

00:51:459 (5,6,1,2) - 뭔가 거리가 1.27이었다가 1.33되니까 이상한거 같습니다.
큰차이가 없어 변경하지 않았습니다 (변경하다보니 패턴 다 고치고 연쇄반응이;)

SPOILER

Sonnyc wrote:

-- 갠적인 의견이지만 비민님의 난이도 셋 중 가장 못난 이름인듯 ㅋㅅㅋ
ㅇㅇㅇㅇㅇㅇㅇ 극히 동의. 어감이 이상함 ㅜㅜ

Sonnyc wrote:

01:25:837 (1) - 여기서 부터 뭔가 노트들이 오른쪽에 편중된 느낌입니다
나중에 패턴을 고쳐보던가 해봐야겠네요. 아직까지는 패턴이 생각이 안나네요.

SPOILER

Sonnyc wrote:

00:26:972 (5) - 여기도 클랩이 어색한듯요
전 맘에 들어요. 외에 같은 모딩도 같은 이유로 보류합니다.

Sonnyc wrote:

00:54:702 (8) - 1.12와 1.10의 차이는 얼마 안되지만, 여기에서는 좀 들어나게 다른듯..
차이가 별로 안느껴질 뿐더러 무엇보다 그리드의 한계 때문에 보류합니다.

Sonnyc wrote:

01:26:703 (5,6) - 둘 위치 바꾸는게 나을듯 싶습니다
같은 삼각형이 크기가 커지면서 조금씩 틀어지는거라 순서는 못바꿉니다. 순서가 바뀌면 틀어지는게 아니라 아예 반대로 회전을 해버린 패턴이; 마지막 큰 삼각형만 큰 회전을 주기로 했구요. 같은 모딩들도 위 이유와 같이 보류했습니다.



위에 언급안한 모딩들은 같은 이유로 보류했다던가 전부 고쳤습니다. 감사합니다!
Deni

----------------------------------------------------------------------------------------------

General

MP3 Bitrate:
The bitrate for TAG underground - POSSESSION.mp3 is 320 kb/s, which is above the maximum of 192 kb/s.

Background:
11.jpg is 640x480, which differs from the recommended size of 1024x768. (640x480 is unrankable.)

Is the video really necessary?

You can improve your sliders and your spacing, sometimes it's a bit random.


Difficulty: BMix
Snapping:
00:41:241 (7) - Unsnapped circle.
01:12:376 (2) - Unsnapped circle.
01:17:241 (4) - Unsnapped circle.
01:17:322 (5) - Unsnapped circle.
01:17:403 (6) - Unsnapped circle.
01:17:565 (7) - Unsnapped circle.
01:22:430 (4) - Unsnapped circle.
01:22:511 (5) - Unsnapped circle.
01:22:592 (6) - Unsnapped circle.
01:22:754 (7) - Unsnapped circle.

You should explain what you difficulty names are in your first post. *Your Difficulty Name*= (Insane; Hard; Normal; Easy)

BMin

NC=New Combo

00:04:107 (5) - NC
00:09:297 (4) - NC
00:10:918 (2) - 1 straight line is boring, add a curve..
00:14:486 (5) - NC
01:33:621 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Always the same is boring.
01:43:351 (1,2,3) - Doesn't fit.


BMed

01:22:593 (6) - NC
01:43:351 (1,2,3) - Same as in BMin

If you have any questions contact me ingame or via pm.
Topic Starter
bmin11

Deni wrote:


----------------------------------------------------------------------------------------------

General

MP3 Bitrate:
The bitrate for TAG underground - POSSESSION.mp3 is 320 kb/s, which is above the maximum of 192 kb/s. I'll be looking for a new mp3 Done

Background:
11.jpg is 640x480, which differs from the recommended size of 1024x768. (640x480 is unrankable.) I'll be finding a new BG

Is the video really necessary? It's an option

You can improve your sliders and your spacing, sometimes it's a bit random. Can I ask for examples?

Difficulty: BMix
Snapping:
00:41:241 (7) - Unsnapped circle.
01:12:376 (2) - Unsnapped circle.
01:17:241 (4) - Unsnapped circle.
01:17:322 (5) - Unsnapped circle.
01:17:403 (6) - Unsnapped circle.
01:17:565 (7) - Unsnapped circle.
01:22:430 (4) - Unsnapped circle.
01:22:511 (5) - Unsnapped circle.
01:22:592 (6) - Unsnapped circle.
01:22:754 (7) - Unsnapped circle.
All Fixed. Thanks.

You should explain what you difficulty names are in your first post. *Your Difficulty Name*= (Insane; Hard; Normal; Easy) Fixed

BMin

NC=New Combo

00:04:107 (5) - NC I gave the front note a NC instead
00:09:297 (4) - NC ^^^
00:10:918 (2) - 1 straight line is boring, add a curve.. Denied. This is an reflection of the previous pattern.
00:14:486 (5) - NC Same as above
01:33:621 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Always the same is boring. Denied. This is where 1/3 is first introduced to new players. I wanted them to make sure they learn how to play one of these kinds, so I made a series of these.
01:43:351 (1,2,3) - Doesn't fit. Fixed

BMed

01:22:593 (6) - NC Fixed
01:43:351 (1,2,3) - Same as in BMin Tried to fix it by giving a different volume. If you know a better solution, please say so.

If you have any questions contact me ingame or via pm.
I'll upload soon uploaded
MoonFragrance
☆_(:3」∠)_
Lami
glance at this map

[BMix]

01:12:889 - 여기부터 난이도가 살짝 올라간건 알겟는데 sv도 같이 빨라졌으면 많이 좋았을듯한 개인적인 생각... sv x1.2 정도?
00:58:619 (1,2,1,2,1,2,1,2) - spacing ↑ ? 개인적인 소망이에요;..
00:42:403 (1,1,1,1,1,1) - 요런데 NC 넣어주면 보기에도 플레이면에서도 더 좋을거같아요 이것도 제 취향.. 물론 같은 뒤에 패턴에도 NC...
01:44:024 (7) - 피니시?
Topic Starter
bmin11

intoon wrote:

glance at this map

[BMix]

01:12:889 - 여기부터 난이도가 살짝 올라간건 알겟는데 sv도 같이 빨라졌으면 많이 좋았을듯한 개인적인 생각... sv x1.2 정도? 플레이에 큰 차이가 없어 보류했습니다. 고치는데 슬라이더를 전부 새로 만들어야할 뿐더러 노래의 페이스가 빨라지는게 아니라 sv까지 늘어났다는걸 보여줘야하나 싶네요;;. 난이도 상승 선에서 그치겠습니다.
00:58:619 (1,2,1,2,1,2,1,2) - spacing ↑ ? 개인적인 소망이에요;.. 음 개인적으로 현재 패턴이 노래에 어울린다고 생각하고 딱히 다른 패턴이 생각이 안나 고치기 힘들것 같네요;;. 것보다 여기서 스페이싱을 더 올리라니ㄷㄷㄷ
00:42:403 (1,1,1,1,1,1) - 요런데 NC 넣어주면 보기에도 플레이면에서도 더 좋을거같아요 이것도 제 취향.. 물론 같은 뒤에 패턴에도 NC... 이미 NC 처리 되어있습니다. 아니면 NC로 바꾸신후 복사+붙여넣기 하셔서 제가 못찾는 것 일수도 있구요. 대충 어디에 넣으란지 예상이 가는데 불필요하게 콤보를 잘라놓는것 같네요. 그리고 후에 패턴들에도 일관적이지 못하게 되기도 하네요. 일관적이게 바꿔줄려해도 일부 패턴들이 이 뉴콤보로 인해 난해해 보이게 되는 경우도 생기구요.
01:44:024 (7) - 피니시? 노래 자체 베이스의 중압감이 맘에 들어 안넣었습니다.
Saturnalize
Topic Starter
bmin11
[BMin]
I fixed all those stuffy looking gaps by moving a pixel away. I focused on the appearance only when fixing these problems.
I went through with the NC again, but I don't agree with the last example. Those NCs are staying the same for all difficulties and [Easy] is no exception. Others are fixed.

[BMed]
All fixed but the NC. It seems unnecessary and only makes it look dissorted.

[BMax]
Somehow fixed. Hopefully it's better this way.


Thanks for the mod
Ra-s
도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
Topic Starter
bmin11

Ra-s wrote:

도저히 모딩이 불가능함. 대신 별 2개 드릴게요...제 3개의 쿠도수 중에 2개나 드리는건데...
감사해요! 덕분에 +12 SP 모딩퀘들 모딩 신청이 가능해졌어요ㅋㅋㅋㅋ



Thanks to everyone else who has shot their precious stars!
Poggo
Hi~

General

• BGs should have sixe 1024x768(800x600) plz resize it~
• Delete combo color 4 bcz it identical with color 2~

BMix

OD -2

00:00:241(1,4) - overlap~ put note 1 in other place for better game
00:05:592(1,3) - ^
00:02:673(3,4) - better replace on slide, sounds better
00:07:862(3,4) - ^
00:17:105(4,1) - very big spacing for jump, stack it a bit
00:18:240(3,4) - replace on slider~ It's better follow the music
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring)
00:52:457(3,4,5,6) - ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2
00:27:322 - remove clap
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps :
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^
00:51:484 - here better put slider 1/1
01:44:024 - end kiai time here~

Bmax

the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~

Bmed

Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~

00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~
00:24:078 - add note here
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders
01:17:430(6,7,8,9,1) - ^
01:20:024(6,7,8,9,1) - ^

Bmin

00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders
01:12:240 - add note here, sounds better and more playable in this place
01:25:862(1) - same on 00:44:349
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.<

Good luck~
Topic Starter
bmin11

Katty Pie wrote:

Hi~

General

• BGs should have sixe 1024x768(800x600) plz resize it~ Fixed
• Delete combo color 4 bcz it identical with color 2~ Denied. I don't want two purples to be placed side by side.

BMix

OD -2 Rhythms are straight fairly forward and spinners are easily doable, so I will keep the current Overall Difficulty.

00:00:241(1,4) - overlap~ put note 1 in other place for better game Approach Rate is high enough to nullify this overlap and I like the flow of this note right now.
00:05:592(1,3) - ^ ^
00:02:673(3,4) - better replace on slide, sounds better I'll fix it
00:07:862(3,4) - ^ ^
00:17:105(4,1) - very big spacing for jump, stack it a bit I tried to find the alternative, but the only optimal solution was to remap the pattern and I don't think it's that big of a problem to worth it.
00:18:240(3,4) - replace on slider~ It's better follow the music I'll fix it
00:18:727(2,3,4,5) - try make slider forms more interesting (straight sliders very boring) no they aren't :<
00:52:457(3,4,5,6) - ^ ^
00:23:592(1) - put this note in centre bcz after spin very difficult play notes on 1/2 That's a challenge + I don't like havng a note under the hitburst imo
00:27:322 - remove clap The clap in that part is entirely created by my own.
00:41:754 - 00:51:268 this part sounds boring without hitsounds try add claps : I would rather emphasize the music itself since that's its trademark
00:42:186(3)
00:42:835(6)
00:43:268(8,9)
00:43:916(11,12) e.t.c Put claps on note 3,6,8,9,11,12 sounds fine~
01:23:268 - 01:43:159 - ^ ^
00:51:484 - here better put slider 1/1 I'm following the drum since it's an introduction to the stream.
01:44:024 - end kiai time here~ I'm leaving it on for the osu! main menu. I would rather have the kiai end as the music changes.

Bmax

the same on Bmix~ Make slider forms more intersting~ Add claps on 00:41:754 - 00:51:268 and 01:23:268 - 01:43:159 parts~ I'll fix that slider (not the shape part you modded)

Bmed

Distance spacing very big for normal diff~ you should put 0.8-0.9 and correct all spacing~ I can see your point here, but this is an early warning to the player that the map isn't going to be the typical Normal. I'll be introducing harder rhythms in this difficulty.

00:18:727 - I think better if you replace this note on double slider~ Bcz 9 notes without sliders it a little difficult for normal~ I'll fix it.
00:24:078 - add note here I think that's just unnecessarly hard for the player. I would rather have some challenges rhythm wise.
01:14:835(5,6,7,8,1) - 5 stack notes very difficult for normal~ unstack it or replace some notes on sliders I wanted to introduce 5 notes + stack before they face any harder difficulty.
01:17:430(6,7,8,9,1) - ^ ^
01:20:024(6,7,8,9,1) - ^ ^

Bmin

00:44:349(1) - I suggest remove 2 repeats and add slider 2/1 bcz many repeats can confused beginners~ They should have learnt to be patient once they passed 00:26:511 (2) - this
00:56:997(4,1,2,3,4,1,2,3,4) - 9 notes for beginners very difficult to play~ plz replace some notes on sliders I actually had a new player to try this part after you have mentioned it. The player got all 300s. I'll test more, but until then, denied.
01:12:240 - add note here, sounds better and more playable in this place I'll fix it
01:25:862(1) - same on 00:44:349 Same reason
01:33:565 - 01:43:376 - replace all double notes on sliders~ BCz for beginners it's hell >.< I'll fix it

Good luck~
Thanks for the mod, Katty!
Birdy
[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't
00:47:592 (1,2,3,4) - ^
00:55:051 (1,2,3,4) - Avoid spacing change
01:29:105 (1,2,3,4) - Same as the first one

[BMed]
00:02:673 (5) - New combo
00:05:754 (4) - New combo

That's all, nice song and mapset~
Topic Starter
bmin11

Static Noise Bird wrote:

[BMin]
00:41:754 (1,2,3,4) - Not sure if you used polygon circles, but looks like you didn't I didn't and I will fix it
00:47:592 (1,2,3,4) - ^ ^
00:55:051 (1,2,3,4) - Avoid spacing change I would rather take the design over confusion. I doubt people will get that confused over this (in fact, most players I have tested had no problems)
01:29:105 (1,2,3,4) - Same as the first one I'll fix it

[BMed]
00:02:673 (5) - New combo Denied
00:05:754 (4) - New combo Fixed (that was actually pretty dumb of me lol Thanks)

That's all, nice song and mapset~
I'l fix all the notable changes once the contest is over. It's under judging phase right now, so I can't make the fix if it going to make a difference.


Thanks for the mod!
Topic Starter
bmin11

Katty Pie wrote:

OD -2
After some conversation with a player, I'm fixing this mod. Thanks again, Katty Pie!
Reisen Udongein
랭크로!!!!!!!!!!!!!!
Kawayi Rika
Hi ~ bmin11 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. How about add some finish on downbeats? really fits with music.
  2. 01:44:024 - I guess you forgot end kiai time to here.

[BMax]


  1. HP+1 or 2 is better.

[BMed]


  1. 00:25:538 (1) - Add new combo,follow with parttern.

[BMin]


  1. 01:36:673 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I highly suggest change these to slider,1/3 rhythm is really hard for beginner.

That's all ~ Really cool map and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
bmin11
I'll be fixing all, but I'll have to consider with Finishes. A lot of people have modded to add more, so I'll try to make a use of it.

Thanks!
Gloria Guard
Star ~
Topic Starter
bmin11
감사합니다!
Cyclohexane
Hey BMin, sorry for being so late with the mod (1 month).

Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.

[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.
-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.
-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.
-I'd recommend Tick Rate 2.

[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.
01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:

That's pretty much it. As I said, this is very fun, very esthetic, has a lot of flow to it, and just all around very enjoyable. Bravo.

[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons
00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)
00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)
00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.
00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)
01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)
01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.

[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)

[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.
00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.
00:12:727 - Once again.
00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.
01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.

Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!
Topic Starter
bmin11

Mr Color wrote:

Hey BMin, sorry for being so late with the mod (1 month).

Alright, so first of all, I tried your BMix difficulty and I have to give you props right away: It's awesome. But let's get to the mod.

[General]
-I understand the whole difficulty name gimmick, but I have to ask if you're fine using DDRX2 diff settings (which I don't know, for the record, I don't play DDR) for consistency and whatnot. This is completely optional, but I wanted to point it out.

I understand having to name difficulties to the mapper is unnecessary for non-guest diffs, but I wanted an introduction on how each names would represent in the future guest diffs of mine.

-There's a white combo color in there. Not a huge deal especially since he background is very dark, but keep in mind that there are better options. Also, this same color is present twice in your custom color setup. I guess that was intended, but in case you didn't know, you can choose the color of the next combo selecting the note you want the new combo on and clicking the little arrow next to the New Combo button.

I never knew how to use that feature. Thanks for teaching me. I'll definitely make it into use for my future difficulties.

-This background for harder diffs has been used several times on maps like ALBIDA and THE LAST STRIKER, only with different colors. Maybe find another one? Up to you. I like the theme with the colors, by the way.

Thanks, and I should have saw that coming. I'll look for a better BG for harder difficulties.

-I'd recommend Tick Rate 2.

This is awesome! Will fix.

[BMix]
00:46:078 (9,10,11,12) - This flows kind of awkardly, in my opinion. I think for this whole combo it would be better to just leave the accelerated spacing and remove the rotation, you'd have very good flow throughout the whole combo.

Agree and will fix.

01:01:862 (3,4,5) - I think this would be better, and sends out the player right into the next combo, giving nice flow:

The idea is tempting, but I don't want to mute those notes with a slider. I would like them to be hit.

[BMax]
00:04:132 (2) - I suggest you make this have the same angle as the previous slider, mainly for esthetic reasons

I think this is rather a subjective problem. For example, I would like it this way then having an identical slider.

00:10:943 (2) - I think a Ctrl-G on this slider should work quite well (don't forget to do the same for the next sliders if you decide to change that)

Agree. It seems like I'm throwing in a jump quiet early, but I think they can get it over with (well, hopefully).

00:14:511 (2) - Same as before here. These are sliders so you can have larger spacing than usual on these and still be playable (like the time you used accelerated spacing on these sliders on BMax, now that was great)

Not making an identical slider like above. Nevermind, I accelerated the spacing a bit. Thanks.

00:20:673 (6,7) - Kinda weird to have these so close to the slider. You're building up speed with accelerated spacing, and it just falls flat here. I say increase the spacing and give it a little bit of an angle. x:408 y:372 looks just fine for this, IMO.

Agree and will fix.

00:41:754 (1,2,3,4,5,6,7,8,9,10,11,12) - These 1/3 are not immediately obvious to the player, especially since you're stacking them at the beginning. Maybe just use a slider with a kick instead of these three circles. It will kinda break the pattern but you get great readability (the next ones can stay since the player is locked into the 1/3 rhythm thanks to the slider)

Awesome. I'll fix that.

01:01:700 (1) - I recommend this instead (better spacing and also for reasons quoted in the BMix diff)

Still tempting, but declined for the same reason.

01:38:835 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I really don't like this ending very much, it feels very dull. I'm sure you can find something else to do with it.

SPOILER
◎◎◎◎◎◎
◎◎◎◎◎◎
◎◎◎◎◎◎

I know... but I want to keep that ^ theme for the last part. I'll change around the order so it becomes a jump and see how that goes.

[BMed]
00:04:132 (1,2) - I'd suggest making this into a 1/1 slider and keeping the (2) because the rhythm is kinda awkward.
00:09:322 (1,2) - Same, of course.
00:14:511 (1,2) - Once again.
01:22:619 (6,7,8,9,1) - This looks very ugly. I'm sure you can arrange this to make a better shape (don't focus on keeping distance snap on at all times, such a small difference shouldn't matter)

All agreed. Will fix it.

[BMin]
Overall, this has quite awkward rhythms for an Easy map. I know that on such a song, it can't really be helped, but try to guide the player as much as possible.
00:02:349 - Add a circle here to guide the player. The previous pattern you have makes it unclear when to hit the note.
00:07:538 - Same here.

I agree to both. Will fix it.

00:08:349 (5) - I would make this into a 2-measure slider to guide the player into the next one. Circles work also.

I'm half and half for this, but feels like I'm not giving them a second to practice reading the approach circle.

00:12:727 - Once again.

Agree.

00:59:916 (1) - Why not making this a spinner? It fits, and you had one here in BMed.

I didn't want to surprise them with a short spinner.

01:34:078 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Once again this feels quite dull. Since by now the player knows what to expect of the song, I'd suggest turning these into 3/4 sliders with a returnarrow, so that they flow nicely.

I'm planing on fixing this part involving no 1/3s to hit.

Although the map is rather standard in the easier difficulties, you managed to make a very good Hard and Insane. I'm definitely going to enjoy this once it's ranked. Good luck!

Thanks for the mod, Color! I'll fix this as soon as the mapping tournament is over.


EDIT: holy shit this is graveyarded
Topic Starter
bmin11
I'm actually not too sure if I should fix it to tick 2 anymore. The more I hear, the less appealing it became. I'll talk with more mappers.

About Kitty Pie's slider suggestions, I could not make a good use of it. Blame my mapping skill.
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