>HelloSCV
almost done.
>Garven
sry, all no.
Easy is for beginner. i dislike red tick.
Hard, not hard slow BPM stream.
almost done.
>Garven
sry, all no.
Easy is for beginner. i dislike red tick.
Hard, not hard slow BPM stream.
thx mod~iyasine wrote:
hi~(^^)/
Easy
01:02:489 (5) - Grid snapを外して、もう少しだけ下に下げてみては?01:01:529 (3,4) - に合わせて綺麗な斜めの流れにする感じ!
done
01:05:369 (3) - ここだけDistanceが乱れています。DS 0.8x にして手前の01:04:409 (1,2) - と合わせたら、もっとプレイしやすくなるかと!
DSずれていないので修正していません。
Hard
00:44:009 (5) - ここを少し右上にずらして、00:43:289 (2,3,4,5,1) - の塊を綺麗な星型にしてみては?
done.
nice map!とても和みました good luck~
thanks m4m~Sekai-nyan wrote:
Mod4Mod on your Queue =w=/
Easy:
OD and HP -1 would do be good for the easy diff doneHard:
- 00:08:249 (2,3) - since it's easy diff i suggest you to remove these notes and make 1 1/1 short slider instead, it'll be better imo~ no
- 00:14:489 (1) - Add Normal simpleset on the slider's reverse, it'll sound better~ done
- 00:18:329 (1) - Add finish on slide's end~ done
- 00:23:129 (1) - ^ but on slider's start~ done
- 00:33:209 (4,5) - same as i said in here 00:08:249 (2,3) - no
- 00:42:329 (4,1) - switch the nc , it'll be better on the 2 not the 1 imo done
- 00:46:169 (1) - add finish on this note done
- 00:52:889 (3) - it's kinda boring like this, so maybe make this slider like this? done
- 01:06:329 (4) - add finish on slider's end done
- 01:21:689 (5) - ^ done
- 01:24:569 (3) - ^ but slider's start done
- 01:26:009 (4) - add drum simpleset in this note done
I suggest you to reduce the hp and od by one since it'll fit the map more
Good diff, best diff out of all them~
Good job on this map, but wow nice for old map o.o/
Good luck on this <3
all fixed , thx for mod:3Sekai-nyan wrote:
Mod4Mod on your Queue =w=/
Amu's Normal:
HP -1 will be good for this diff imo~
- 00:03:449 (6) - I don't suggest you to use stuck on normal diff, so maybe move it somewhere like this?
- 00:06:569 (4,5) - ^ it's a bit too hard for the normal diff, so maybe do something like this? Just remove this note 00:06:569 (4) - i don't think it'll follow anything~
- 00:10:649 (6) - move this note to x:336 y:216 so it'll be a perfect triangle
- 00:14:489 (6) - make this slider a bit curve it'll play a bit nicer and fun imo~
- 00:19:769 (2) - move this slider 2 grids to the left so it'll make nice mirror effect to the first slider~
- 00:33:689 (6) - maybe make this slider like this, so the end of this slider stuck under this slider 00:31:769 (2) -
Good job on this map, but wow nice for old map o.o/
Good luck on this <3
all fixed, thx for mod!!!regenz wrote:
M4M
Amu's Normal
00:34:649 (1) - whistle at head of slider is mistake ? sound not good for me
01:24:569 (2) - finish at start of slider and remove whistle at middle of slider ( it's sound weird ) previous was fine.
01:24:569 (2) - use soft sound or normal but with more quite maybe 40 percent volume ( if normal )
please read about snare drum additional hit sound in chorus section at hard diff modding.
my M4m maps https://osu.ppy.sh/s/66957
Asgard wrote:
[Hard]
00:12:569 (4) - wrong space done
00:15:449 (1,2,3,4,5,6,7,8) - not beauty pattern.. try change pattern with slider and notes no
00:20:609 (4) - 1 grid right done
00:29:369 (2,3,4,5,6) - too hard... remember this is hard not insane no
00:30:809 (1,2,3,4,5,6,7,8) - same as 00:15:449 no
00:36:089 (6) - too far... how about 204, 268 no
00:36:569 (1,2,3,4,5) - how about this? http://puu.sh/4UNyE.jpg done
00:55:769 (1) - remove NC? done
00:56:729 (2,3,4,5) - more curve like this http://puu.sh/4UNAY.png ??
01:09:209 (1,2,3,4) - too hard... this is hard diff not insane no
Thanks Asgard and regenzregenz wrote:
M4M
general
i guess no problem here.
Hard
*** after play test this diff with pen. I think AR 8 make a map alot easier to read. some jump is not suit for AR7 done
00:00:149 (1) - i've felt this note can be make better and I've think it should start at 00:00:329 instead of 00:00:149 ( so It can resolve no sound it normal and easy also )
some set of notes missing a whistle at 3rd beat compare to 00:17:369 (1,2,3,4,5) - not miss cant understand eng
00:15:449 (1,2,3,4,5,6,7,8) - 5 miss cant understand eng
00:21:209 (1,2,3,4,5) - head 3 slider cant understand eng
00:26:009 (4) - whistle this is better no
and some more until it's - x - x pattern (x = hitsound , - = none)
and if it's pattern please told me to make me learn a pattern
why not follow a drum here 00:55:529,00:55:649 no
in chorus section it's might be better if you add a snare drum hitsound at each place you 've already place a whistle ( 2nd beat ,4th beat)
http://puu.sh/4UOYV.zip < you can use these
use it until 01:24:569 (1) - no
some except 01:19:289 (1,2,3,4,1,2,3,4,1,2,3,4) - use clap every white beat. no
01:10:649 (2,3,4) - clap no
01:17:609 (2) - finish sound? done
01:24:809 (2,4) - remove this is fit more better. done
you might not interest. but please try it at once.
easy
01:10:649 finish? no
rest seem fine ( i guess it can't add an aditional snare drum hitsound.
I didn't moding for a longtime may be I've mistake something . sorry about it . If it's not helpful at all
my M4m maps https://osu.ppy.sh/s/66957
sry,no.MachineGunt wrote:
I can create a one diff in taiko ? :3?
thanks
376,64,40409,6,0,B|268:92|204:9,1,180,0|2,0:0|0:0,0:0:0:0:
184,112,41129,2,0,B|224:160|276:152,1,90
212,20,41609,2,0,B|160:12|108:48,1,90,0|2,0:0|0:0,0:0:0:0:
408,104,56249,6,0,B|360:112|312:80,1,90,2|0,0:0|0:0,0:0:0:0:
240,120,56729,1,0,0:0:0:0:
204,200,56969,1,0,0:0:0:0:
120,232,57209,1,2,0:0:0:0:
60,300,57449,1,0,0:0:0:0: