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sphere - Hazy (TV Size)

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Topic Starter
frost-b-spec
>HelloSCV
almost done.

>Garven
sry, all no.
Easy is for beginner. i dislike red tick.
Hard, not hard slow BPM stream.
Garven
Red ticks is fine in Easy maps as long as you use them well. Having lead-in rhythms or sliders can help with that. I'm more worried about the general structure of the map, as it seems to have pretty much none at all. Try to make something that's actually visually appealing instead of just... seemingly random meandering across the play field.

As for the Hard, well, it's your taste I guess, but overall the map is still rather poor and doesn't fit well with the song. It will most probably need a lot more work if you want this to go for ranking.
Topic Starter
frost-b-spec
>Garven
Easy
00:46:169 (1,2,3,4) - These would make more sense to the music if you mapped to the red ticks. Maybe use sliders instead so that it isn't too much of a shock initially. finally done
00:50:009 (1) - End this at 00:50:729 - finally done

Hard
No change.

thx~
iyasine
hi~(^^)/

Easy

01:02:489 (5) - Grid snapを外して、もう少しだけ下に下げてみては?01:01:529 (3,4) - に合わせて綺麗な斜めの流れにする感じ!

01:05:369 (3) - ここだけDistanceが乱れています。DS 0.8x にして手前の01:04:409 (1,2) - と合わせたら、もっとプレイしやすくなるかと!

Amu's Normal

00:26:969 (1) - NC?00:28:889 (5) - remove NC ?

00:33:209 (5) - Distanceが若干乱れています、手前と同じ0.9xにすると良いでしょう!

00:51:449 (3) - 手前のスライダーの延長線上に移動したほうがプレイしやすく、見た目も良くなるかと!

Hard

00:44:009 (5) - ここを少し右上にずらして、00:43:289 (2,3,4,5,1) - の塊を綺麗な星型にしてみては?

nice map!とても和みました :lol: good luck~
Topic Starter
frost-b-spec

iyasine wrote:

hi~(^^)/

Easy

01:02:489 (5) - Grid snapを外して、もう少しだけ下に下げてみては?01:01:529 (3,4) - に合わせて綺麗な斜めの流れにする感じ!
done

01:05:369 (3) - ここだけDistanceが乱れています。DS 0.8x にして手前の01:04:409 (1,2) - と合わせたら、もっとプレイしやすくなるかと!
DSずれていないので修正していません。

Hard

00:44:009 (5) - ここを少し右上にずらして、00:43:289 (2,3,4,5,1) - の塊を綺麗な星型にしてみては?
done.

nice map!とても和みました :lol: good luck~
thx mod~
Suimya
Mod4Mod on your Queue =w=/


Easy:
OD and HP -1 would do be good for the easy diff
  1. 00:08:249 (2,3) - since it's easy diff i suggest you to remove these notes and make 1 1/1 short slider instead, it'll be better imo~
  2. 00:14:489 (1) - Add Normal simpleset on the slider's reverse, it'll sound better~
  3. 00:18:329 (1) - Add finish on slide's end~
  4. 00:23:129 (1) - ^ but on slider's start~
  5. 00:33:209 (4,5) - same as i said in here 00:08:249 (2,3) -
  6. 00:42:329 (4,1) - switch the nc , it'll be better on the 2 not the 1 imo
  7. 00:46:169 (1) - add finish on this note
  8. 00:52:889 (3) - it's kinda boring like this, so maybe make this slider like this?
  9. 01:06:329 (4) - add finish on slider's end
  10. 01:21:689 (5) - ^
  11. 01:24:569 (3) - ^ but slider's start
  12. 01:26:009 (4) - add drum simpleset in this note

Amu's Normal:
HP -1 will be good for this diff imo~
  1. 00:03:449 (6) - I don't suggest you to use stuck on normal diff, so maybe move it somewhere like this?
  2. 00:06:569 (4,5) - ^ it's a bit too hard for the normal diff, so maybe do something like this? Just remove this note 00:06:569 (4) - i don't think it'll follow anything~
  3. 00:10:649 (6) - move this note to x:336 y:216 so it'll be a perfect triangle
  4. 00:14:489 (6) - make this slider a bit curve it'll play a bit nicer and fun imo~
  5. 00:19:769 (2) - move this slider 2 grids to the left so it'll make nice mirror effect to the first slider~
  6. 00:33:689 (6) - maybe make this slider like this, so the end of this slider stuck under this slider 00:31:769 (2) -

Hard:
I suggest you to reduce the hp and od by one since it'll fit the map more
Good diff, best diff out of all them~


Good job on this map, but wow nice for old map o.o/

Good luck on this <3
Losertic
Hello!

From M4M.

Modding

General

  1. I think fix custom hitsound. also, uh.. 9 month ago? remake it?
  2. I heard start sound " 00:00:209 " this part. uh, change offset..? i don't know. (it is not 1/1 beat)

Easy

  1. 00:14:489 (1) - move slider middle point (108,296), move slider tail point (79,272) because, for blanket
  2. 00:33:689 (5) - check distance. set 0.78x ~ 0.82x
  3. 00:48:089 (1) - NC...??
  4. 01:04:409 (1) - check distance.
  5. 01:05:369 (3) - ^
  6. 01:08:249 (1) - check distance.

Amu's Normal

  1. 00:05:849 (3,4,5) - maybe it's too hard for beginner. (i think not good stack note by normal diff) if you non-fix this mod, plz change perpect stack. 00:06:569 (4,5) - move (307,323)
    00:19:769 (2) ~ 00:28:889 (5) - change this?
    SPOILER
    ─ 00:19:769 (2) - move (99,188)
    ─ 00:20:729 (3) - move (324,197)
    ─ 00:21:689 (4) - move (316,301)
    ─ 00:22:169 (5) - move (218,347)
    ─ 00:22:649 (6) - move (220,239)
    ─ 00:23:129 (1) - move (126,292)
    ─ 00:23:609 (2) - move (154,187)
    ─ 00:25:529 (4) - move (357,187)
    ─ 00:26:969 (1) - move (465,191)
    ─ 00:27:449 (2) - move (409,287)
    ─ 00:27:929 (3) - move (321,231)
    ─ 00:28:409 (4) - move (369,135)
    ─ 00:28:889 (5) - move (269,93)
  2. 00:30:809 (1,2) - check distance.
  3. 00:36:089 (3) - ^
  4. 00:36:809 (5,6) - ^
  5. 00:40:889 (5) - ^
  6. 00:45:209 (5) - ^
  7. 00:46:169 (1) - ^
  8. 00:48:569 (4,5) - ^
  9. 00:50:009 (1) - ^
  10. 01:05:129 (3,4) - ^
  11. 01:08:249 (1) - ^
  12. 01:09:449 (4,5,6) - ^
  13. 01:11:129 (1) - ^
  14. 01:15:929 (2) - ^
  15. 01:16:889 (4) - ^
  16. 01:17:609 (6) - ^
  17. 01:18:329 (7) - ^
  18. 01:18:809 (1) - ^

Hard

  1. 00:00:089 - start note by easy,normal diff ummm.
  2. 00:06:089 (1) - plz change far away
  3. 01:09:209 (1,2,3,4) - maybe it's too hard.
  4. 01:11:609 (1,2,3,4) - not pretty flow...umm change slider shape?
  5. 01:28:409 (1) - NC?
hoLysoup
I love this song <3
:>
Topic Starter
frost-b-spec

Sekai-nyan wrote:

Mod4Mod on your Queue =w=/


Easy:
OD and HP -1 would do be good for the easy diff  done
  1. 00:08:249 (2,3) - since it's easy diff i suggest you to remove these notes and make 1 1/1 short slider instead, it'll be better imo~ no
  2. 00:14:489 (1) - Add Normal simpleset on the slider's reverse, it'll sound better~ done
  3. 00:18:329 (1) - Add finish on slide's end~ done
  4. 00:23:129 (1) - ^ but on slider's start~ done
  5. 00:33:209 (4,5) - same as i said in here 00:08:249 (2,3) - no
  6. 00:42:329 (4,1) - switch the nc , it'll be better on the 2 not the 1 imo done
  7. 00:46:169 (1) - add finish on this note done
  8. 00:52:889 (3) - it's kinda boring like this, so maybe make this slider like this? done
  9. 01:06:329 (4) - add finish on slider's end done
  10. 01:21:689 (5) - ^ done
  11. 01:24:569 (3) - ^ but slider's start done
  12. 01:26:009 (4) - add drum simpleset in this note done
Hard:
I suggest you to reduce the hp and od by one since it'll fit the map more
Good diff, best diff out of all them~


Good job on this map, but wow nice for old map o.o/

Good luck on this <3
thanks m4m~
Topic Starter
frost-b-spec
>Losertic
thanks m4m
sru,almost no
but,fixed distance mod
and little change.

>hoLy
i love sphere~! XD
Asgard
[Hard]
00:12:569 (4) - wrong space
00:15:449 (1,2,3,4,5,6,7,8) - not beauty pattern.. try change pattern with slider and notes
00:20:609 (4) - 1 grid right
00:29:369 (2,3,4,5,6) - too hard... remember this is hard not insane
00:30:809 (1,2,3,4,5,6,7,8) - same as 00:15:449
00:36:089 (6) - too far... how about 204, 268
00:36:569 (1,2,3,4,5) - how about this? http://puu.sh/4UNyE.jpg
00:55:769 (1) - remove NC?
00:56:729 (2,3,4,5) - more curve like this http://puu.sh/4UNAY.png
01:09:209 (1,2,3,4) - too hard... this is hard diff not insane

[Normal]
00:06:569 (4,5) - i think stacked note is hard for newbie players
00:09:689 (4) - NC
00:17:849 (5) - ^
00:36:569 (4) - ^
00:40:889 (5) - ^
00:42:329 (1) - remove NC
00:43:289 (3) - NC
01:05:849 (5) - ^
01:09:929 (6) - ^

[Easy]
well.. looks good
Amu

Sekai-nyan wrote:

Mod4Mod on your Queue =w=/


Amu's Normal:
HP -1 will be good for this diff imo~
  1. 00:03:449 (6) - I don't suggest you to use stuck on normal diff, so maybe move it somewhere like this?
  2. 00:06:569 (4,5) - ^ it's a bit too hard for the normal diff, so maybe do something like this? Just remove this note 00:06:569 (4) - i don't think it'll follow anything~
  3. 00:10:649 (6) - move this note to x:336 y:216 so it'll be a perfect triangle
  4. 00:14:489 (6) - make this slider a bit curve it'll play a bit nicer and fun imo~
  5. 00:19:769 (2) - move this slider 2 grids to the left so it'll make nice mirror effect to the first slider~
  6. 00:33:689 (6) - maybe make this slider like this, so the end of this slider stuck under this slider 00:31:769 (2) -

Good job on this map, but wow nice for old map o.o/

Good luck on this <3
all fixed , thx for mod:3
regenz
M4M

general

i guess no problem here.

Hard

*** after play test this diff with pen. I think AR 8 make a map alot easier to read. some jump is not suit for AR7

00:00:149 (1) - i've felt this note can be make better and I've think it should start at 00:00:329 instead of 00:00:149 ( so It can resolve no sound it normal and easy also )


some set of notes missing a whistle at 3rd beat compare to 00:17:369 (1,2,3,4,5) - not miss
00:15:449 (1,2,3,4,5,6,7,8) - 5 miss
00:21:209 (1,2,3,4,5) - head 3 slider
00:26:009 (4) - whistle this is better
and some more until it's - x - x pattern (x = hitsound , - = none)
and if it's pattern please told me to make me learn a pattern

why not follow a drum here 00:55:529,00:55:649

in chorus section it's might be better if you add a snare drum hitsound at each place you 've already place a whistle ( 2nd beat ,4th beat)
http://puu.sh/4UOYV.zip < you can use these
use it until 01:24:569 (1) -
some except 01:19:289 (1,2,3,4,1,2,3,4,1,2,3,4) - use clap every white beat.
01:10:649 (2,3,4) - clap
01:17:609 (2) - finish sound?
01:24:809 (2,4) - remove this is fit more better.

you might not interest. but please try it at once.

Amu's Normal

00:34:649 (1) - whistle at head of slider is mistake ? sound not good for me
01:24:569 (2) - finish at start of slider and remove whistle at middle of slider ( it's sound weird ) previous was fine.
01:24:569 (2) - use soft sound or normal but with more quite maybe 40 percent volume ( if normal )

please read about snare drum additional hit sound in chorus section at hard diff modding.


easy

01:10:649 finish?

rest seem fine ( i guess it can't add an aditional snare drum hitsound.

I didn't moding for a longtime may be I've mistake something . sorry about it . If it's not helpful at all

my M4m maps https://osu.ppy.sh/s/66957
Amu
[quote="Losertic"]Hello!

Amu's Normal

  1. 00:05:849 (3,4,5) - maybe it's too hard for beginner. (i think not good stack note by normal diff) if you non-fix this mod, plz change perpect stack. 00:06:569 (4,5) - move (307,323)
    00:19:769 (2) ~ 00:28:889 (5) - change this?
    SPOILER
    ─ 00:19:769 (2) - move (99,188)
    ─ 00:20:729 (3) - move (324,197)
    ─ 00:21:689 (4) - move (316,301)
    ─ 00:22:169 (5) - move (218,347)
    ─ 00:22:649 (6) - move (220,239)
    ─ 00:23:129 (1) - move (126,292)
    ─ 00:23:609 (2) - move (154,187)
    ─ 00:25:529 (4) - move (357,187)
    ─ 00:26:969 (1) - move (465,191)
    ─ 00:27:449 (2) - move (409,287)
    ─ 00:27:929 (3) - move (321,231)
    ─ 00:28:409 (4) - move (369,135)
    ─ 00:28:889 (5) - move (269,93)
  2. 00:30:809 (1,2) - check distance.
  3. 00:36:089 (3) - ^
  4. 00:36:809 (5,6) - ^
  5. 00:40:889 (5) - ^
  6. 00:45:209 (5) - ^
  7. 00:46:169 (1) - ^
  8. 00:48:569 (4,5) - ^
  9. 00:50:009 (1) - ^
  10. 01:05:129 (3,4) - ^
  11. 01:08:249 (1) - ^
  12. 01:09:449 (4,5,6) - ^
  13. 01:11:129 (1) - ^
  14. 01:15:929 (2) - ^
  15. 01:16:889 (4) - ^
  16. 01:17:609 (6) - ^
  17. 01:18:329 (7) - ^
  18. 01:18:809 (1) - ^
all fixed, thanks for mod!!!
Amu
[Normal]
00:06:569 (4,5) - i think stacked note is hard for newbie players
00:09:689 (4) - NC
00:17:849 (5) - ^
00:36:569 (4) - ^
00:40:889 (5) - ^
00:42:329 (1) - remove NC
00:43:289 (3) - NC
01:05:849 (5) - ^
01:09:929 (6) - ^

all fixed,thanks for mod!!
Amu

regenz wrote:

M4M


Amu's Normal

00:34:649 (1) - whistle at head of slider is mistake ? sound not good for me
01:24:569 (2) - finish at start of slider and remove whistle at middle of slider ( it's sound weird ) previous was fine.
01:24:569 (2) - use soft sound or normal but with more quite maybe 40 percent volume ( if normal )

please read about snare drum additional hit sound in chorus section at hard diff modding.


my M4m maps https://osu.ppy.sh/s/66957
all fixed, thx for mod!!!
Topic Starter
frost-b-spec

Asgard wrote:

[Hard]
00:12:569 (4) - wrong space done
00:15:449 (1,2,3,4,5,6,7,8) - not beauty pattern.. try change pattern with slider and notes no
00:20:609 (4) - 1 grid right done
00:29:369 (2,3,4,5,6) - too hard... remember this is hard not insane no
00:30:809 (1,2,3,4,5,6,7,8) - same as 00:15:449 no
00:36:089 (6) - too far... how about 204, 268 no
00:36:569 (1,2,3,4,5) - how about this? http://puu.sh/4UNyE.jpg done
00:55:769 (1) - remove NC? done
00:56:729 (2,3,4,5) - more curve like this http://puu.sh/4UNAY.png ??
01:09:209 (1,2,3,4) - too hard... this is hard diff not insane no

regenz wrote:

M4M

general

i guess no problem here.

Hard

*** after play test this diff with pen. I think AR 8 make a map alot easier to read. some jump is not suit for AR7 done

00:00:149 (1) - i've felt this note can be make better and I've think it should start at 00:00:329 instead of 00:00:149 ( so It can resolve no sound it normal and easy also )


some set of notes missing a whistle at 3rd beat compare to 00:17:369 (1,2,3,4,5) - not miss cant understand eng :(
00:15:449 (1,2,3,4,5,6,7,8) - 5 miss cant understand eng :(
00:21:209 (1,2,3,4,5) - head 3 slider cant understand eng :(
00:26:009 (4) - whistle this is better no
and some more until it's - x - x pattern (x = hitsound , - = none)
and if it's pattern please told me to make me learn a pattern

why not follow a drum here 00:55:529,00:55:649 no

in chorus section it's might be better if you add a snare drum hitsound at each place you 've already place a whistle ( 2nd beat ,4th beat)
http://puu.sh/4UOYV.zip < you can use these
use it until 01:24:569 (1) - no
some except 01:19:289 (1,2,3,4,1,2,3,4,1,2,3,4) - use clap every white beat. no
01:10:649 (2,3,4) - clap no
01:17:609 (2) - finish sound? done
01:24:809 (2,4) - remove this is fit more better. done

you might not interest. but please try it at once.

easy

01:10:649 finish? no

rest seem fine ( i guess it can't add an aditional snare drum hitsound.

I didn't moding for a longtime may be I've mistake something . sorry about it . If it's not helpful at all

my M4m maps https://osu.ppy.sh/s/66957
Thanks Asgard and regenz
Kioshinxs_old
I can create a one diff in taiko ? :3?

thanks
Topic Starter
frost-b-spec

MachineGunt wrote:

I can create a one diff in taiko ? :3?

thanks
sry,no.
Kodora
hey frost =w= as promiced :3


[General]

  1. Maybe mute sliderslide? Doesn't fit calm vocals here imo.

[Hard]

  1. 00:00:149 (1) - I would recommend change for a bit for better flow, try something like this:

  2. 00:01:289 (4,5,6) - Maybe stack them and try to make a little triangle here? Something like this:

  3. 00:07:289 (5) - Move last anchorpoint to x208 y108 to make it flows more nicely
  4. 00:09:449 (5,1) - There are two strong beats at this note and at the beginning at slider. How about made normal-sampleset on them? (If you will apply this, try to do same in all parts like this)
  5. 00:16:169 (4,5) - I strongly recommend you decrease DS here to 1.80 to made this jump feels more natural - this is Hard diff, so jumps like this may feels too much. Also, NC to (5) due to jump would be pretty nice here.
  6. 00:22:169 (3) - New combo due to jump?
  7. 00:29:369 (2,3,4,5,6) - Uh, this part is really more Insane-like. To made it easier to play try to reduse DS between those notes to x1.80-x1.60 - it will be more friendly for a Hard diff.
  8. 00:31:769 (5,6) - Same as at 00:16:169 (4,5)
  9. 00:38:489 (1) - Add finish to the beginning of slider to emphazire vocals?
  10. 00:40:409 (1,2,3) - Hmm.. This part looks actually a bit strange... Try something like this?

    SPOILER


    376,64,40409,6,0,B|268:92|204:9,1,180,0|2,0:0|0:0,0:0:0:0:
    184,112,41129,2,0,B|224:160|276:152,1,90
    212,20,41609,2,0,B|160:12|108:48,1,90,0|2,0:0|0:0,0:0:0:0:
  11. 00:42:329 (5) - Add finish to emphazire vocals?
  12. 00:45:689 (6) - Add finish
  13. 00:45:929 (1) - Add finish to emphazire vocals to the end of slider?
  14. 00:54:569 (2) - Maybe curve it a bit? Like this:

  15. 00:56:249 (1,2,3,4,5) - Uh, this flow feels a bit weird... try something like this?
    SPOILER


    408,104,56249,6,0,B|360:112|312:80,1,90,2|0,0:0|0:0,0:0:0:0:
    240,120,56729,1,0,0:0:0:0:
    204,200,56969,1,0,0:0:0:0:
    120,232,57209,1,2,0:0:0:0:
    60,300,57449,1,0,0:0:0:0:
  16. 00:58:889 (4,5,6,7,8) - This stream is a bit hard to catch due to (5) being on blue tick - try to just remove this note
  17. 01:09:209 (1,2,3,4) - ♥
  18. 01:14:249 (3,4,5,6,7) - Same as at 00:58:889 (4,5,6,7,8)
  19. 01:21:209 (1,2,3,4) - Try something like this?
[Amu's Normal]

  1. 00:00:089 (1) - Move this circle to 00:00:149 - like fbs did on his diff
  2. 00:03:449 (6) - This finish sounds a bit random for me, consider remove it from here & add to beginning of 00:03:929 (1) -
  3. 00:03:929 (1) - Remove whistle from sliderbody?
  4. 00:05:849 (3) - ^
  5. 00:06:809 (4) - Follow your previous hitsound patterns here should be whistle i guess
  6. 00:07:289 (5) - If you want to keep this finish try to reduse volume on it, two finishes sounds a bit too loud here
  7. 00:07:769 (1) - 00:09:689 - Use drum-sampleset here too - for consistensy
  8. 00:16:889 (4) - Finish on tail?
  9. 00:23:129 (1) - Finish
  10. 00:31:769 (1,2,3) - Oops, spacing issue here
  11. 00:34:649 (1) - move last anchorpoint to x384y56 to make it flows more nicely
  12. 00:36:569 (1,2,3) - I strongly recommend avoid use a lot of circles in Normal diff - try to replace it with 1/2 slider to made it easier for beginners, something like this:

  13. 00:38:489 (1) - Add finish to emphazire vocals?
  14. 00:46:169 (1) - ^ (to the beginning of slider)
  15. 00:59:609 (1) - add finish?
  16. 01:04:889 (2,3,4) - Again, this can be too hard for a Normal diff. I strongly recommend you replace it with 1/2 reverse-slider same as at 00:36:569 (1,2,3)
  17. 01:05:369 (4,1) - Spacing issue
  18. 01:14:969 (1) - Finish to the head of slider to emphazire vocals?
  19. 01:17:369 (5,6) - Maybe replace 2 notes with slider here? Fits better imo
  20. 01:18:809 (1) - Why this part suddenly have normal-sampleset?
  21. 01:22:649 (3,1) - Disable grid snap and move (1) to made perfect blanket here
[Easy]

  1. 00:00:089 (1) - Start it at 00:00:149 - same as you did on Hard diff
  2. 00:34:649 (1) - Change form a bit maybe? Like this:

  3. 00:37:529 (1) - Finish to the tail of slider to emphazire vocals?
  4. 00:46:169 (1,2,3,4) - Hmm, this rhythm feels a bit empty.. try something like this instead?

  5. 00:59:609 (1) - Add finish please :3
  6. 01:14:009 (5) - ^ (to the tail)
Pretty nice map. Hitsounds in normal feels a bit inconsistent, but i guess it can be easily fixed with some mods. Good luck with rank! :3
Topic Starter
frost-b-spec
>kodora
ty mod~
little change.
Myxo
Random Mod~

[Easy]
  1. The easy diff is well made, though some parts seem pretty boring to me. Sometimes, you've just mapped every second white tick for a long time, or reused the same "triple" (01:04:889 (2,3) - ) very often. The song has got more potential. For example:
  2. 00:00:089 (1,2,3) -
    Infact, the 2 isn't even an important beat. You could make a timeline like that:
    It would be much more interesting but still easy to read.
  3. 00:03:929 (1,2,3) - Same here.
  4. ( 00:07:769 (1,2,3,4,1) - Here the 4 is placed good, because there's a drum beat. )
  5. 01:06:329 (4) - Blanket could be better.
  6. 01:16:889 (2,1) - Random 90° angles don't make sense here. First of all it doesn't look good and makes your map feel like a 2011-map if it's not rotated, but it doesn't play very good too. If you don't know where to go after a straight slider, go straight on or use low angles.
[Amu's Normal]
  1. The normal diff is ok, but seems boring and repetetive right now. There are some exceptions, but you've mapped almost white-tick only. This makes the map less interesting. You should think of more more variety here. For example:
  2. 00:00:089 (1,2,3) -
    The red tick where the white bar is located is a more important beat than the white tick before it in my opinion. You could map it like that:
    It would be much more interesting but still easy to read.
  3. 00:03:449 (6) - Remove finish.
  4. 00:03:929 (1,2,3) - Better, more interesting timeline:
  5. There are more places like that where you could map red ticks instead of white ticks to make the diff better. Try to listen to the main instruments and fix some circles.
  6. 00:07:289 (5) - Remove finish.
  7. 00:09:689 (1) - It makes no sense to me to start with drum sample set here. Start using it here: 00:07:769 (1) - instead. Also, the first part with drum sample set doesn't have any hitsound placement. You may think of a simple pattern here.
[Hard]
  1. This diff is the best diff of the mapset. Well done :3 It's not as repetetive as the other diffs. Only some small cosmetic things:
  2. 00:18:809 (4,5,1) - Change this to a consistent curve like that:
  3. 00:22:649 (4,5,1) - Change to straight line between the sliders.
  4. 01:19:289 (1,2,3,4) - Keep the sliders consistent.
Good luck with the mapset :*
Topic Starter
frost-b-spec
>Desperate-kun
sry too late reply
little changed.
Amu
Kodora and Desperate-kun , some fixed:3

sorry for late:'(
BanchoBot
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