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Renard - Da Nu Nuttah

posted
Total Posts
87
Topic Starter
GamerX4life
This beatmap was submitted using in-game submission on Freitag, 29. März 2013 at 11:22:32

Artist: Renard
Title: Da Nu Nuttah
Tags: Full Techno Jackass Queenston Lapfox Trax raggacore breakcore Shy FX UK Apachi Blue Dragon Static Noise Bird snb jungle
BPM: 190
Filesize: 4374kb
Play Time: 02:37
Difficulties Available:
  1. Easy (1,94 stars, 140 notes)
  2. Hard (4,82 stars, 311 notes)
  3. Nogard (5 stars, 634 notes)
  4. SNB's Normal (3,84 stars, 151 notes)
  5. Xtreme (4,89 stars, 572 notes)
Download: Renard - Da Nu Nuttah
Information: Scores/Beatmap Listing
---------------
Renard <3 (Album: http://lapfox.bandcamp.com/album/full-techno-jackass )

Thanks to Blue Dragon and Static Noise Bird for their Guest-Diffs! (Normal and Nogard)
Xtreme, Hard and Easy by me

Have Fun!
[Luanny]
nice :D
Topic Starter
GamerX4life

[Luanny PhNyx] wrote:

nice :D
ty :3
Birdy
Normal GD coming soon
Also Xtreme AR-1 (AR8) please
Topic Starter
GamerX4life

Static Noise Bird wrote:

Normal GD coming soon
Also Xtreme AR-1 (AR8) please
Maybe later
[Luanny]
don't let this die ;_;
star~
Topic Starter
GamerX4life

[Luanny] wrote:

don't let this die ;_;
star~
thx for star :) Don't worrie this won't die
Birdy
Thanks for bump, reminded me to send this since I apparently never sent this.

http://puu.sh/1EJDa

It might be too Hard, but it's fine for me if you don't want to add it there.
Topic Starter
GamerX4life

Static Noise Bird wrote:

Thanks for bump, reminded me to send this since I apparently never sent this.

http://puu.sh/1EJDa

It might be too Hard, but it's fine for me if you don't want to add it there.
Thank you. I wonder, why you added two breaks?
Birdy
Because I don't think it's a problem. But if you want, I can try mapping one of them.
Topic Starter
GamerX4life

Static Noise Bird wrote:

Because I don't think it's a problem. But if you want, I can try mapping one of them.
I will ask some people about it
Nanika133
Random mod time!
As usual, only suggestions.

SNB's Normal:
00:48:922 (2) - Move it right (something like x:144 y:225)
01:00:449 (4,1) - Whoa? Why this ugly anti-jump?
01:08:501 (2) - I feel it a little hard for a normal, don't hide it
01:33:607 (1) - Remove NC
01:34:080 (2) - Add NC
01:46:396 (1) - Ctrl+G?

Hard:
Make the Hard easier
00:44:186 (5) - A jiggling slider maybe.
01:06:607 (4) - Remove a repetition
The Hard hasn't been finished yet? Anyway, good work


That's all what I can do :D
Hope I was usefull
Topic Starter
GamerX4life

Nanika133 wrote:

Hard:
Make the Hard easier i think it is too easy for a hard
00:44:186 (5) - A jiggling slider maybe. no its nice how it is
01:06:607 (4) - Remove a repetition no
The Hard hasn't been finished yet? Anyway, good work this map is WIP^^

SNB changed something, so here is your kd
thx
Mismagius
where are the mods >:
Topic Starter
GamerX4life

Blue Dragon wrote:

where are the mods >:
I will finish Easy in some days.

EDIT: Done.
69653863
finally I can finish this
GABBAGABBAGABBA

Random mod ( ´ ・ω ・`)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. I think you can utilize the Drum sampleset more than you could think. Try add drum-hitfinishes, drum-hitclaps, etc. Only soft-hitnormals are just feels empty :/
  2. What is "Shy FX UK Apachi"? o.o
Easy
  1. 00:54:291 (2,3) - Combine into one slider?
  2. 00:56:186 (3) - x:260 y:276 for better flow?
  3. 01:26:501 (2,3) - Combine into one slider?
  4. 01:32:186 (3,4) - ^
  5. 01:47:344 (2) - Whistle on slider repeat and clap on end?
  6. 01:52:396 (3) - ^
  7. 01:57:449 (3) - ^
  8. 02:02:501 (2) - ^
  9. 02:06:922 (2,3) - Combine into one sliedr?
  10. 02:18:922 (4) - Whistle?
SNB's Normal
  1. Volume setting raise up to 70%? I can't hear anything at all >.<
  2. 01:01:870 (4,1,2) - confusing o.o
  3. 02:29:028 (1) - Map this please, placing spinner here just unfitting
Hard
  1. 00:37:712 (8) - Rotate -10 deg with selection centre?
  2. 00:40:396 (1) - x:216 y:92 so the next triangular sliders 00:41:659 (5,6,7) - can be placed on center of the gameplay area. You know what to do, right?
  3. 00:46:712 (3) - Whissle?
  4. 00:47:028 (4,5) - For all sliders like this on similar patterns across the map, try to add whistle on first slider's end and on second slider's start?
  5. 00:47:501 (5) - Copy pasta from 00:47:028 (4) - and ctrl+g?
  6. 00:59:344 (5,6,7,8,1) - maybe like this for better flow? http://puu.sh/1XlN3
  7. 01:06:607 (4) - Uhh... peoples won't easily see that this slider has 2 repeats. Maybe split this slider up into 2 sliders?
  8. 01:07:554 (6) - NC?
  9. 01:14:975 - Add note here by copypasta from 01:14:659 (5) - ?
  10. 01:22:870 - Add note here too?
  11. 01:30:291 (5) - Maybe split into 2 sliders?
  12. 01:47:344 (3) - Whistle?
  13. 02:07:554 (4) - Clap on end?
  14. 02:08:817 (1,2) - Make these parallel perfectly? I mean, same rotation or whatevver it called xD
  15. 02:10:080 (4,5) - One slider?
  16. 02:29:028 (1,2) - Not good. Maybe combine into one slider with a repeat?
Xtreme
  1. No problems found @.@ nice diff, good job!
Nogard
  1. 00:46:712 (2,3,4,5,6) - Maybe like this http://puu.sh/1ZAXl
  2. 00:51:765 (1,2,3) - Not a perfect blanket >.<
  3. That's all maybe?
Supa dupa kool mapset owob
Good luck \:D/
Topic Starter
GamerX4life
SPOILER

inverness wrote:

finally I can finish this
GABBAGABBAGABBA

Random mod ( ´ ・ω ・`)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. I think you can utilize the Drum sampleset more than you could think. Try add drum-hitfinishes, drum-hitclaps, etc. Only soft-hitnormals are just feels empty :/ I will try to fix this
  2. What is "Shy FX UK Apachi"? o.o It's the artist of the original vocals/song (youtube-search for "Uk Apachi & Shy fx - "Original" Nuttah "
Easy
  1. 00:54:291 (2,3) - Combine into one slider? Ok
  2. 00:56:186 (3) - x:260 y:276 for better flow? yea
  3. 01:26:501 (2,3) - Combine into one slider? fixed
  4. 01:32:186 (3,4) - ^ no because it would destroy the pattern, but i will change it if another modder point it out
  5. 01:47:344 (2) - Whistle on slider repeat and clap on end? Ok
  6. 01:52:396 (3) - ^
  7. 01:57:449 (3) - ^
  8. 02:02:501 (2) - ^ fixed all^
  9. 02:06:922 (2,3) - Combine into one sliedr? Ok
  10. 02:18:922 (4) - Whistle? yea
Hard
  1. 00:37:712 (8) - Rotate -10 deg with selection centre?
  2. 00:40:396 (1) - x:216 y:92 so the next triangular sliders 00:41:659 (5,6,7) - can be placed on center of the gameplay area. You know what to do, right? yea
  3. 00:46:712 (3) - Whissle? Ok
  4. 00:47:028 (4,5) - For all sliders like this on similar patterns across the map, try to add whistle on first slider's end and on second slider's start? I tried to find more, but only find one more :/
  5. 00:47:501 (5) - Copy pasta from 00:47:028 (4) - and ctrl+g? no
  6. 00:59:344 (5,6,7,8,1) - maybe like this for better flow? http://puu.sh/1XlN3 I like it, how it is :/
  7. 01:06:607 (4) - Uhh... peoples won't easily see that this slider has 2 repeats. Maybe split this slider up into 2 sliders? fixed
  8. 01:07:554 (6) - NC? Ok
  9. 01:14:975 - Add note here by copypasta from 01:14:659 (5) - ? yea
  10. 01:22:870 - Add note here too? k
  11. 01:30:291 (5) - Maybe split into 2 sliders? no, it fits great how it is imo.
  12. 01:47:344 (3) - Whistle? ok
  13. 02:07:554 (4) - Clap on end? ok
  14. 02:08:817 (1,2) - Make these parallel perfectly? I mean, same rotation or whatevver it called xD yea xD
  15. 02:10:080 (4,5) - One slider? no
  16. 02:29:028 (1,2) - Not good. Maybe combine into one slider with a repeat? fixed
Xtreme
  1. No problems found @.@ nice diff, good job! yay

Supa dupa kool mapset owob whoop whoop
Good luck \:D/ thx

Thanks you, bro!

EDIT: My 500. post :D
Birdy
GamerX4Life, can you change the volume for my diff? Those two other suggestions seemed already fine for me.
Topic Starter
GamerX4life

Static Noise Bird wrote:

GamerX4Life, can you change the volume for my diff? Those two other suggestions seemed already fine for me.
Done
Pereira006
Hi! thank m4m here my mod

[easy]

hitsound:

  1. 00:54:291 (2) - The sampleset you missing change to drum in end slider because i can listen the drum is here also like other consistency other diff's you done
  2. 00:58:080 (1) - lost add whistle in start slider as i can see you have done previous patterns and be consistency other diff's
  3. 00:59:975 (3) - Again the smapleset you missing change to drum in start slider is same happend at 00:54:291 (2)
  4. 01:40:396 (3) - missing the sampleset change auto drums to start and end slider
  5. 02:00:607 (4) - ^ same

stuff cool

Gameplay:

nice

[SNB's Normal]

Hitsound:

  1. 00:53:028 (1) - Change clap in start slider to end slider because you have done patterns previous
  2. 00:58:080 (1) - missing add clap in end slider because the rhythm is here that would fit also would fix you patterns hitsound
  3. 00:59:817 (3) - ^ same
  4. 01:33:133 (6) - missing add clap in start slider
  5. 01:34:396 (2) - missing add clap
  6. 01:34:712 (3) - missing add clap end slider


I gonna stop mod hitsound.
Not more hitsound in 01:33:133 at end ?


Gameplay:

  1. 00:58:712 (2,3) - inconsistency spacing set spacing to 1.0x to consistency spacing other patterns
  2. 00:59:817 (3,4,1) - the (4) and (1) why not try out more space ? just to fix spacing, because this part is hard for normal diff IMO
  3. 01:03:133 (1,2) - inconsistency spacing
  4. 01:03:607 (3) - need move to x:300 , y:192 to better align with 01:03:133 (1,2) when you fix this you need carefully blanket with 01:04:396 (4) and spacing at 01:04:870 (5)
  5. 01:35:975 (1,2,3,4,5) - very hard play for this diff normal IMO
  6. 01:48:607 (1,2,3) - inconsistency spacing
  7. 02:00:291 (5) - this note are touching in HP (Skin default) that very hard to read try grid more down or something

stuff cool, some patterns is really hard for this diff normal IMO

[Hard]

hitsound:

  1. 00:55:554 (1) - Why whistle here? change whistle to finish in start slider you can listen the drums + lyrics are really strong that would fit better also the Easy diff have it so should consistency
  2. 01:45:449 (6) - misisng add clap in start slider to fix you patterns

stuff cool

gameplay:

  1. 00:52:712 (7) - IMO IMO this need NC then RNC in 00:53:659 (1) would fit better
  2. 01:04:396 (4) - the end slider, the sampleset need change to drums
  3. 01:33:449 (9) - put NC here, RNV at 01:34:712 (1) and 01:35:501 (1), NC at 01:37:554 (7) and RNC at 01:38:817 (1) like this http://puu.sh/22acT this really fit as the lyrics + drums are strong IMO

nice

[Xtreme]

Hitsound:

  1. 01:05:028 (7,8) - why not add clap and sampleset change auto drums in end sldier look fit and other diff have
  2. 01:10:238 (2) - missing add clap and missing change auto to drums in sampleset
  3. 01:10:554 (4) - ^ same
  4. 02:00:607 (5) - the sampleset forget change auto to drums in start slider
  5. 02:05:659 (5) - the start slider and end slider need change sampleset auto to drums

Gameplay:

  1. 00:45:765 (3,4,5) - this sliders look like me unsymentric why not more symentric like 01:11:028 (4,5,6)? because i can see this part look me is unsymentric IMO

nice, i enjoy this map, fun
[]
Nogard is ok for me.
The hitsound need carefully i see inconsistency, the gameplay are good, really, but i would like see improve hitsound
Any question? ask me in-game i can try explain better
Good luck and bye bye !
Topic Starter
GamerX4life
SPOILER

Pereira006 wrote:

Hi! thank m4m here my mod

[easy]

hitsound:

  1. 00:54:291 (2) - The sampleset you missing change to drum in end slider because i can listen the drum is here also like other consistency other diff's you done
  2. 00:58:080 (1) - lost add whistle in start slider as i can see you have done previous patterns and be consistency other diff's
  3. 00:59:975 (3) - Again the smapleset you missing change to drum in start slider is same happend at 00:54:291 (2)
  4. 01:40:396 (3) - missing the sampleset change auto drums to start and end slider
  5. 02:00:607 (4) - ^ same Fixed everything

stuff cool

Gameplay:

nice

[Hard]

hitsound:

  1. 00:55:554 (1) - Why whistle here? change whistle to finish in start slider you can listen the drums + lyrics are really strong that would fit better also the Easy diff have it so should consistency fixed
  2. 01:45:449 (6) - misisng add clap in start slider to fix you patterns fixed

stuff cool

gameplay:

  1. 00:52:712 (7) - IMO IMO this need NC then RNC in 00:53:659 (1) would fit better Ok
  2. 01:04:396 (4) - the end slider, the sampleset need change to drums this would better fit to "hitsounds" xD / fixed
  3. 01:33:449 (9) - put NC here, RNV at 01:34:712 (1) and 01:35:501 (1), NC at 01:37:554 (7) and RNC at 01:38:817 (1) like this http://puu.sh/22acT this really fit as the lyrics + drums are strong IMO mostly fixed, but with some changes

nice

[Xtreme]

Hitsound:

  1. 01:05:028 (7,8) - why not add clap and sampleset change auto drums in end sldier look fit and other diff have Ok
  2. 01:10:238 (2) - missing add clap and missing change auto to drums in sampleset
  3. 01:10:554 (4) - ^ same
  4. 02:00:607 (5) - the sampleset forget change auto to drums in start slider
  5. 02:05:659 (5) - the start slider and end slider need change sampleset auto to drums

Gameplay:

  1. 00:45:765 (3,4,5) - this sliders look like me unsymentric why not more symentric like 01:11:028 (4,5,6)? because i can see this part look me is unsymentric IMO No because it brings variation in the map

nice, i enjoy this map, fun yay
[]
Nogard is ok for me.
The hitsound need carefully i see inconsistency, the gameplay are good, really, but i would like see improve hitsound
Any question? ask me in-game i can try explain better
Good luck and bye bye !

thx for mod!
Mismagius

inverness wrote:

Nogard
  1. 00:46:712 (2,3,4,5,6) - Maybe like this http://puu.sh/1ZAXl nah.. I wanted it to be a big stacked jump
  2. 00:51:765 (1,2,3) - Not a perfect blanket >.< wasn't supposed to be o.o
  3. That's all maybe?
Supa dupa kool mapset owob
Good luck \:D/
Birdy
will do hitsounds later
w
osu file format v11

[General]
AudioFilename: LapFox Trax - FULL TECHNO JACKASS - 06 Da Nu Nuttah.mp3
AudioLeadIn: 0
PreviewTime: 40396
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Da Nu Nuttah
TitleUnicode:Da Nu Nuttah
Artist:Renard
ArtistUnicode:Renard
Creator:GamerX4life
Version:SNB's Normal
Source:
Tags:Full Techno Jackass Queenston Lapfox Trax raggacore breakcore Shy FX UK Apachi Blue_Dragon Static_Noise_Bird
BeatmapID:203280
BeatmapSetID:62665

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:5
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgnuttah.jpg"
//Break Periods
2,81017,89722
2,130912,138512
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
35344,315.789473684211,4,2,0,70,1,0
40396,-100,4,2,0,70,0,1
60607,-100,4,2,0,70,0,0
101028,-100,4,2,0,70,0,1
131344,-100,4,2,0,70,0,0
157396,-200,4,2,0,70,0,0


[Colours]
Combo1 : 9,142,52
Combo2 : 253,224,19
Combo3 : 213,106,0
Combo4 : 249,0,0

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352,228,78291,6,4,P|448:308|352:372,2,280.000001192092
256,192,79633,12,4,80817,0:0:0
64,176,90922,6,0,P|132:148|204:192,1,140.000000596046,0|8,0:0|0:0,0:0:0
236,304,91554,2,0,P|168:332|96:288,1,140.000000596046,0|8,0:0|0:0,0:0:0
64,176,92186,1,0,0:0:0
34,39,92502,1,8,0:0:0
171,9,92818,1,0,0:0:0
200,146,93133,2,0,P|212:180|248:212,1,70.000000298023
364,260,93607,1,0,0:0:0
160,316,94080,5,0,0:0:0
52,224,94396,1,0,0:0:0
180,172,94712,2,0,P|204:144|240:132,2,70.000000298023
244,204,95186,2,0,P|296:208|380:336,1,210.000000894069
172,336,96133,5,0,0:0:0
112,296,96291,2,0,P|64:252|48:152,1,140.000000596046
116,180,96765,2,0,P|136:118|221:62,1,140.000000596046
232,132,97238,2,0,P|296:125|381:180,1,140.000000596046
408,292,97870,2,0,P|350:357|283:334|283:334|240:276,2,210.000000894069
256,192,98975,12,0,100396,0:0:0
32,316,101028,6,0,P|132:276|148:116,1,280.000001192092
256,212,101975,1,0,0:0:0
361,119,102291,2,0,P|380:276|480:316,1,280.000001192092
480,184,103238,1,0,0:0:0
362,120,103554,6,0,P|296:108|296:108|300:80|280:60|256:60|256:60|232:60|212:80|216:108|216:108|146:120,1,280.000001192092
76,240,104501,2,0,P|140:268|140:268|156:236|156:236|172:268|172:268|188:236|188:236|204:268|204:268|220:236|220:236|232:268|232:268|248:236|248:236|276:252,2,350.000001490115
136,128,106396,6,0,P|136:56|192:28,2,140.000000596046
260,184,107344,2,0,P|344:168|312:72,2,210.000000894069
144,108,108607,5,0,0:0:0
80,136,108765,2,0,P|28:184|32:264,1,140.000000596046
48,312,109238,1,0,0:0:0
184,336,109554,2,0,P|252:324|252:324|260:288|260:288|284:312|284:312|292:276|292:276|316:300|316:300|324:264|324:264|348:288|348:288|356:256|356:256|380:280|380:280|388:244,1,385.000001639126
340,156,110659,2,0,P|308:140|284:112|284:112|260:140|232:156,1,140.000000596046
212,224,111133,6,0,P|135:201|135:201|148:155|129:121|71:104|71:104|90:39,1,280.000001192092
228,60,112080,1,0,0:0:0
368,36,112396,2,0,P|424:64|424:204,2,210.000000894069
228,60,113659,5,0,0:0:0
100,116,113975,1,0,0:0:0
56,248,114291,2,0,P|112:288|112:288|156:240|216:240|236:268|236:268|236:340,1,280.000001192092
376,336,115238,2,0,P|440:364,1,70.000000298023
504,336,115554,1,0,0:0:0
436,212,115870,1,0,0:0:0
324,128,116186,6,0,P|240:76|176:80,1,140.000000596046
216,216,116817,2,0,P|172:280,2,70.000000298023
324,128,117449,2,0,P|360:88|428:88|448:120|448:120|436:160|464:200,2,210.000000894069
316,268,118712,6,0,P|256:288|184:264,1,140.000000596046
232,132,119344,1,0,0:0:0
96,172,119659,1,0,0:0:0
120,32,119975,1,0,0:0:0
260,36,120291,2,0,P|296:48|324:64,1,70.000000298023
424,160,120765,2,0,P|452:184|476:212,2,70.000000298023
360,184,121238,6,0,P|312:204|264:280,1,140.000000596046
148,352,121870,2,0,P|64:352,2,70.000000298023
288,352,122501,2,0,P|364:368|420:324|420:324|416:284|460:252,2,210.000000894069
172,276,123765,5,0,0:0:0
128,240,123922,2,0,P|84:212|72:144|96:116|96:116|168:92,1,210.000000894069
300,92,124712,1,0,0:0:0
424,160,125028,2,0,P|452:200|464:300,1,140.000000596046
332,252,125659,2,0,P|264:264|264:264|280:320|236:368|184:356,1,210.000000894069
196,288,126291,6,0,P|136:260|112:188,1,140.000000596046
148,60,126922,1,0,0:0:0
284,100,127238,2,0,P|324:112|356:112,1,70.000000298023
424,104,127554,1,0,0:0:0
476,232,127870,1,0,0:0:0
388,344,128186,2,0,P|316:368,1,70.000000298023
324,296,128501,2,0,P|248:292,1,70.000000298023
284,228,128817,6,0,P|216:204|148:176,1,140.000000596046
256,192,129449,12,0,130712,0:0:0
256,192,139712,12,0,140817,0:0:0
64,248,141449,6,0,P|104:296|180:324|256:308|256:308|328:324|404:296|448:248,2,420.000001788138
192,192,143659,1,0,0:0:0
64,136,143975,6,0,P|104:88|180:60|256:76|256:76|328:60|404:88|448:136,2,420.000001788138
192,192,146186,1,0,0:0:0
320,208,146501,6,0,P|336:248|328:292|260:320|224:264|224:264|192:280|192:280|156:264|156:264|128:316|56:292|48:248|68:208,2,420.000001788138
256,192,149028,12,0,150922,0:0:0
136,112,151554,5,0,0:0:0
264,168,151870,2,0,P|328:196|328:196|312:288,2,140.000000596046
136,112,152817,1,0,0:0:0
404,88,154080,5,0,0:0:0
272,132,154396,2,0,P|208:160|208:160|192:228,2,140.000000596046
404,88,155344,1,0,0:0:0
80,312,156607,5,0,0:0:0
164,200,156922,2,0,P|228:136,2,70.000000298023
212,252,157396,2,0,P|220:251|220:251|223:259|223:259|232:259|232:259|240:265|240:265|249:263|249:263|258:268|258:268|266:264|266:264|276:267|276:267|283:262|283:262|292:264|292:264|298:260|298:260|307:260|307:260|312:254|312:254|320:253,1,122.50000052154
phaZ

Mod

nice map und awesome song :D

i really could almost find nothing about spacing/placement or (nothing about) hitsounding

ändere unbedingt die tags von "Blue_Dragon" zu blue dragon. kein typ such nach blue_dragon mit dem unterstrich da drin. du findest ihn dann auch nicht falls du online nach "blue dragon"-maps oder "static noise bird"-maps suchst. das gleiche gilt natürlich auch für "Static_Noise_Bird". Adde noch"snb"

übrigens:
ordne mal "Nogard" nach unten, damit das mit dem starrating hinhaut ;)
[Easy]

ar+1. bis 3 oder 4 ist ok in einer easy diff und hier du hast 190bpm
ich denke du solltest das ende ab 02:21:449 rausnehmen. die ganzen syncopen sind zu verwirrend als easy-player zu spielen.
bei 02:27:133 (3) zum beispiel ist der schlag genau auf dem slideslide
[SNB's Normal]
the slidervelocity is a bit too high i think :/. i really recommend to change it if there is still a way to change it
00:59:817 (3,4,1) - remove (4)
02:06:291 (1) - meh i dont like the overlap
[Hard]

ar+1! bei 190bpm ist ar+7 relativ schwer zu lesen (okay hier geht es vielleicht noch, weil nicht ganz so viele objekte gesetzt wurden~)!
01:14:501 (4,5,6,7,8,9) - die stacks kann man auf first-try (und bestimmt nicht als hard-player) lesen. du kannst dir im oberen bereich mehr platz schaffen, in dem du den slider bei 01:12:607 (4) so umdrehst und dann das gleiche mit 01:13:238 (1,3) machst.
01:56:975 (4) - setz den auf 356;284
01:56:975 (4) - erst ds x0.5 dann x1.0 und dann x1.9?
02:00:449 (6) - rotate 2° selection centre
02:04:712 (3) - so rum würde er meiner meinung nach besser aussehen (ctrl+g, ctrl+shift+r: 67°)
[Insane]

02:26:738 (2) - dieser einzelne slider kann einen auf first-try so richtig raus hauen :/ es stimmt schon, man spielt es eigentlich wie zwei 3/4 und da ist es ok, wenn das spacing sich dort ändert. aber das problem ist, dass es wie ein normaler 2/4-jump aussieht, und das ist total verwirrend. mein vorschalg wäre so was hier oder einfach ctrl+g (ich bevorzuge das erste da durch da hohe spacing eher der rhythmus klar wird)
[Nogard]

fine! :)


good luck!(you'llllll need it! xD)
jonathanlfj
From my modding queue :)
This song makes me want to laugh for some reason lol

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
slider velocity overflowed lol if u want you can change to exact numbers and resnap all notes
consider using a silent slider-slide wav file for the intro and outro of the map when the music is very quiet

[Easy]
01:13:870 (4) - NC?
02:00:607 (4) - this slider looks better if made alined with 01:59:975 (3)
02:33:449 (4,1) - whoa this stack is gonna kill alot of newbies, place 02:33:449 (4) under 02:32:817 (3) or just completely remove stack would make it easier to read
02:36:607 (1,2) - this fits the music better
[SNB's Normal]
OD+1 to better fit the normal difficulty settings
00:52:712 (5) - add clap
00:55:554 (1) - add finish to slider head
00:58:712 (2) - clap on slider end
01:00:449 (4,1) - i suggest you use normal spacing here, the fast sv of the previous slider got me tempted to stream this despite the slow ar
01:30:922 (1) - add finish to slider head
01:35:975 - add a note here, the blank felt really awkward for me in gameplay
01:41:028 (1) - maybe replicate the hitsound pattern you did for the first kiai to this kiai too? I dont see any hitsounding in this section
02:11:344 - drag the break to start here: 02:21:449 (1) - add finish to slider head

[Hard]
OD+1, 4 is wayy to easy for a hard
00:50:817 (2,3) - make this perfectly linear
01:14:501 (4,5,6,7) - the stacking kinda look confusing, maybe try this: 01:40:396 (6) - making this into a repeat slider that covers the beats in the music would be alot more cooler ;)
01:58:238 (7) - overlap and halved spacing makes it easier to click too early on this slider, maybe move it up a bit to 1.0x spacing (the linear formation could be kept)

[Xtreme]
00:37:554 (8,9) - Ctrl+G flows better imo
00:56:186 (3) - normal sampleset sounds kinda random, maybe use just auto or drum
01:11:659 (6) - aline this perfectly with 01:10:396 (3)
01:44:738 (1) - take NC off and NC on 01:44:817 (2) instead
01:49:791 (1) - similar concern as above(if you find that the current setup is better, then apply the NC setup for the streams in the first kiai for consistency)
02:07:554 (4) - NC
02:20:186 (7) - do stream here for the vocals? if you do that then also add NC

[Nogard]
HP+1 suites the difficulty of this map more (unless you want to limit score, then HP7 OD7 seems a better option imo)
00:44:817 (11) - add NC, makes the stream look a lot more friendly to play
00:55:554 (1) - why not create symmetry here:
01:01:870 (6) - NC
01:17:028 (5) - ^
01:20:501 (1) - i can already see people complain abt this slow down, maybe you can do a colour hax to indicate the sv change
01:44:816 (6) - NC here or at 01:44:502 (4), 21 for combo count lol
02:15:449 (3) - move this a bit up and left so 02:15:133 (1,2,3) forms a perfect triangle

tbh i cant pass the two hardest diffs, but they are really fun~
Good luck on ranking ^_^
Topic Starter
GamerX4life
mod

phaZ wrote:

Mod

nice map und awesome song :D

i really could almost find nothing about spacing/placement or (nothing about) hitsounding

ändere unbedingt die tags von "Blue_Dragon" zu blue dragon. kein typ such nach blue_dragon mit dem unterstrich da drin. du findest ihn dann auch nicht falls du online nach "blue dragon"-maps oder "static noise bird"-maps suchst. das gleiche gilt natürlich auch für "Static_Noise_Bird". Adde noch"snb" habs bei meinen gemacht und werds bei den GDs machen, wenn die geupdated sind.

übrigens:
ordne mal "Nogard" nach unten, damit das mit dem starrating hinhaut ;) muss erstmal gucken wie das geht xD Werde dich ggf. ingame fragen :D
[Easy]

ar+1. bis 3 oder 4 ist ok in einer easy diff und hier du hast 190bpm Ok
ich denke du solltest das ende ab 02:21:449 rausnehmen. die ganzen syncopen sind zu verwirrend als easy-player zu spielen. ich werd es erstmal drinlassen und falls noch mehrere Modder das ansprechen, es noch ändern
bei 02:27:133 (3) zum beispiel ist der schlag genau auf dem slideslide

[Hard]

ar+1! bei 190bpm ist ar+7 relativ schwer zu lesen (okay hier geht es vielleicht noch, weil nicht ganz so viele objekte gesetzt wurden~)! Ok
01:14:501 (4,5,6,7,8,9) - die stacks kann man auf first-try (und bestimmt nicht als hard-player) lesen. du kannst dir im oberen bereich mehr platz schaffen, in dem du den slider bei 01:12:607 (4) so umdrehst und dann das gleiche mit 01:13:238 (1,3) machst. gute Idee
01:56:975 (4) - setz den auf 356;284 Ok
01:56:975 (4) - erst ds x0.5 dann x1.0 und dann x1.9? hab den Jump etwas verkleinert
02:00:449 (6) - rotate 2° selection centre Ok
02:04:712 (3) - so rum würde er meiner meinung nach besser aussehen (ctrl+g, ctrl+shift+r: 67°) Find ich nicht

[Insane]

02:26:738 (2) - dieser einzelne slider kann einen auf first-try so richtig raus hauen :/ es stimmt schon, man spielt es eigentlich wie zwei 3/4 und da ist es ok, wenn das spacing sich dort ändert. aber das problem ist, dass es wie ein normaler 2/4-jump aussieht, und das ist total verwirrend. mein vorschalg wäre so was hier oder einfach ctrl+g (ich bevorzuge das erste da durch da hohe spacing eher der rhythmus klar wird) Hab deinen ersten Vorschlag umgesetzt


good luck!(you'llllll need it! xD)Ich hoffe nicht xD und danke für die Sterne :)

thx for your mod!

mod

jonathanlfj wrote:

From my modding queue :)
This song makes me want to laugh for some reason lol

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
slider velocity overflowed lol if u want you can change to exact numbers and resnap all notes
consider using a silent slider-slide wav file for the intro and outro of the map when the music is very quiet I will think about it

[Easy]
01:13:870 (4) - NC? Ok
02:00:607 (4) - this slider looks better if made alined with 01:59:975 (3) Ok
02:33:449 (4,1) - whoa this stack is gonna kill alot of newbies, place 02:33:449 (4) under 02:32:817 (3) or just completely remove stack would make it easier to read I removed the stack
02:36:607 (1,2) - this fits the music better yea
[Hard]
OD+1, 4 is wayy to easy for a hard fixed
00:50:817 (2,3) - make this perfectly linear Ok
01:14:501 (4,5,6,7) - the stacking kinda look confusing, maybe try this: already fixed this in Phazs mod xD
01:40:396 (6) - making this into a repeat slider that covers the beats in the music would be alot more cooler ;) yea
01:58:238 (7) - overlap and halved spacing makes it easier to click too early on this slider, maybe move it up a bit to 1.0x spacing (the linear formation could be kept) fixed

[Xtreme]
00:37:554 (8,9) - Ctrl+G flows better imo fixed
00:56:186 (3) - normal sampleset sounds kinda random, maybe use just auto or drum lol this was an accident xD
01:11:659 (6) - aline this perfectly with 01:10:396 (3) no because one of the other sliders wouldn't stack anymore
01:44:738 (1) - take NC off and NC on 01:44:817 (2) instead Ok
01:49:791 (1) - similar concern as above(if you find that the current setup is better, then apply the NC setup for the streams in the first kiai for consistency) also fixed
02:07:554 (4) - NC Ok
02:20:186 (7) - do stream here for the vocals? if you do that then also add NC No because it fits perfectly how it is imo.

tbh i cant pass the two hardest diffs, but they are really fun~ yay
Good luck on ranking ^_^ thx

thx for your mod!
phaZ

GamerX4life wrote:

good luck! you'llll need it! xD ich hoffe nicht xD...
ich hätte es vielleicht gleich verlinken sollen ;)
Hellzero
Hi, from ♥Moe Moe Russian Modding Room♥
The bitrate for mp3 is 320 kb/s, which is above the maximum of 192 kb/s.
Open .osu in Notetab > SliderMultiplier:0.70000000596046
Add silent soft-sliderslide

[Easy]
00:38:344 (1) - 0start at 00:38:501

[SNB's Normal]
Only Normal have 2 breaks i think need to map them
00:38:422 (1) - start at 00:38:501
00:40:396 - finish
00:45:449 - ^
00:55:554 - ^ ect
01:00:449 (4,1) - For new players it's will be confused. I recommend make 1.0x spacing or just stack
01:33:607 (7,1) - it's bad idea because for new players to catch notes (red - white) it's hard also 01:33:765 - I hear precise beat it very confused
I recommend use this pattern
01:35:186 (4,1) - like this^
01:49:554 (4) - end at 01:50:501
02:37:396 (3) - end at 02:37:870

[Hard]
00:38:422 (1) - start at 00:38:501

[Xtreme]
00:38:422 (1) - start at 00:38:501
00:44:028 (6,1) - switch NC (I don't see reason make NC into stream)
00:49:081 (5,1) - ^
01:44:659 (5,1) - ^
01:49:791 (9,1) - ^
02:22:712 (1) - ^ ect (ok you make NC every big white ticks but into streams it's look really strange, just my opinion)

[Nogard]
00:41:344 (1) - single NC?
Excellent as always \o/

That's all. Thank you for request!
Topic Starter
GamerX4life
SPOILER

Hellzero wrote:

Hi, from ♥Moe Moe Russian Modding Room♥
The bitrate for mp3 is 320 kb/s, which is above the maximum of 192 kb/s. fixed also fixed offset in all diffs
Open .osu in Notetab > SliderMultiplier:0.70000000596046 maybe later (would it even change something?)
Add silent soft-sliderslide No I like the normal one better

[Easy]
00:38:344 (1) - 0start at 00:38:501 fixed

[Hard]
00:38:422 (1) - start at 00:38:501 same

[Xtreme]
00:38:422 (1) - start at 00:38:501 same
00:44:028 (6,1) - switch NC (I don't see reason make NC into stream)
00:49:081 (5,1) - ^
01:44:659 (5,1) - ^
01:49:791 (9,1) - ^
02:22:712 (1) - ^ ect (ok you make NC every big white ticks but into streams it's look really strange, just my opinion) No, it flows better how it is imo.^

Thx for your mod!
Poggo
Hi~ Hellzero ask me recheck diff Extreme, and I'm here~
To be honest I don't see reason in your NC, It's not playable and will be very confused players. Better follow for music as on Nogard diff. It's senselessly put NC is thereby, and I don't understand why you don't want change it, if it better follow for music and more playble. http://puu.sh/26eFR

and check this http://puu.sh/26eyP

Good luck~
Topic Starter
GamerX4life

Katty Pie wrote:

Hi~ Hellzero ask me recheck diff Extreme, and I'm here~
To be honest I don't see reason in your NC, It's not playable and will be very confused players. Better follow for music as on Nogard diff. It's senselessly put NC is thereby, and I don't understand why you don't want change it, if it better follow for music and more playble. http://puu.sh/26eFR

and check this http://puu.sh/26eyP

Good luck~
Hm ok
Deni

Katty Pie wrote:

Hi~ Hellzero ask me recheck diff Extreme, and I'm here~
To be honest I don't see reason in your NC, It's not playable and will be very confused players. Better follow for music as on Nogard diff. It's senselessly put NC is thereby, and I don't understand why you don't want change it, if it better follow for music and more playble. http://puu.sh/26eFR

and check this http://puu.sh/26eyP

Good luck~
Yes it actually is playable, I don't see why It shouldn't be playable...

The patterns / streams are still readable, it doesn't matter where the NC is in the stream.


Of course the New Combo on the first circle of the stream would fit better to the music, but that's not required.
Mismagius

jonathanlfj wrote:

[Nogard]
HP+1 suites the difficulty of this map more (unless you want to limit score, then HP7 OD7 seems a better option imo) HP7 fucks up star rating D:
00:44:817 (11) - add NC, makes the stream look a lot more friendly to play I dunno how this 'makes the stream more friendly'... also I like it the way it is
00:55:554 (1) - why not create symmetry here because of spacing
01:01:870 (6) - NC following the vocals here, no need to NC
01:17:028 (5) - ^ done
01:20:501 (1) - i can already see people complain abt this slow down, maybe you can do a colour hax to indicate the sv change this seems pretty reasonable
01:44:816 (6) - NC here or at 01:44:502 (4), 21 for combo count lol k
02:15:449 (3) - move this a bit up and left so 02:15:133 (1,2,3) forms a perfect triangle uh? o_O

Hellzero wrote:

[Nogard]
00:41:344 (1) - single NC? oops, accident
http://puu.sh/26g3d

Because of an editor bug, you shouldn't update/even open it in editor it yet, otherwise the difficulty will bug. It was a pain for me to fix these.
Topic Starter
GamerX4life

Blue Dragon wrote:

http://puu.sh/26g3d

Because of an editor bug, you shouldn't update/even open it in editor it yet, otherwise the difficulty will bug. It was a pain for me to fix these.
Next time pls contact me (I have a backup of all Diffs).
I will wait some time until the editor is fixed.
Mismagius
01:18:304 (6) - fdsvbsnd
RikiH_
Hi, request from my queue :V Only suggestions because the mapset is really good

General

I think you should start the map on the red line. I'm not sure so ask a MAT/BAT please

Easy

02:20:199 (1) - Maybe try to convert the 2nd red point into a white point, it would be better
02:24:620 (1) - Why so many repeats? The don't fit in my opinion
02:29:673 (1) - ^

SNB's Normal

00:36:620 (2) - I don't like this self overlapping...
00:39:067 (1) - Start it 1/4 earlier
00:52:410 (3) - I don't like it here, try to balnket this with the previous slider
01:01:094 (4,1) - Too hard for a normal, I think it's unreadable for newbie players
01:33:462 (5) - Hits HP bar...
01:56:831 (1,2) - Make this balnket better
02:11:357 - You should add a blue break until here 02:11:989 or a note here 02:11:989
02:38:041 (3) - End it here! 02:38:515 Also, it is too noisy, put 5% volume please

Hard

01:07:252 (4) - Ctrl+g?
01:07:883 - Add a note?
01:17:673 (4) - I disagree with the two repeats
01:34:094 (1) - Same. Replace these with two sliders
01:50:515 (4) - Ctrl+g?
01:57:620 (4) - 384|332 would play better maybe

Xtreme

00:37:252 (6) - Ctrl+g?
00:57:936 (2,3,4,5) - These blankets are not perfect...
01:14:515 (3) - Ctrl+g? It plays better
02:33:304 (9,10,11,12,13) - Isn't this a bit nazi? lol Ctrl+g maybe
02:37:962 (5) - Start the slider 1/4 later and put a circle here

Nogard

00:47:673 (4,5) - I don't like the fact you stacked these
02:01:094 (4,5) - Make a blanket?
02:09:304 (6) - Hits score bar, try to put it in 512|212

Renard ftw. I don't think my modding is useful, anyways take a star rofl
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