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Coaltar of the Deepers - DEAR FUTURE (TV Size)

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quiz-chan_DELETED
Quick side note: Normal is quite complicated for a Normal. lol

Seems like you need a Hard. Would you mind collaborating?
Topic Starter
UnderminE
Ahh, noticed this too late. i am working on a Hard diff (almost done), kind of training since i suck at making Harder diffs. But well, it goes good for now. And there is 1 insane on the way, i hate this ;_; (i will ask your help if i need something, thanks for the offer though)

Also, i do know Normal is complicated but since the song is pretty slow i especially wanted it to be complicated. Or else it would end up as a boring mapset with a slow boring song.
quiz-chan_DELETED
HAF MAH STAR
Topic Starter
UnderminE
Finally finished the hard diff, made some changes and it is ready for mods.
10crystalmask01
Ello! o3o Random mod:

[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'.

[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯

[Hard]
  1. AR -1
00:42:538 (6,7,8) - Try this doing something like this?
the arrangement you have now looks somewhat confusing :(

nice song 8-) Plan on making Insane?
Good luck on ranking!

(my lil'sis watches this anime like crazy, because of all those penguins, lol)
Topic Starter
UnderminE

10crystalmask01 wrote:

Ello! o3o Random mod:

[Easy]
00:31:586 (2,3) - TRy switching their timing spots, I feel that the hit circle doesn't fit with the long hold on 'dou' in 'doushite'. makes sense, done <3

[Normal]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯
thanks 8-) 8-) 8-) 8-) 8-)
[Hard]
  1. AR -1 done
00:42:538 (6,7,8) - Try this doing something like this?
the arrangement you have now looks somewhat confusing :( done

nice song 8-) Plan on making Insane? That's what i wanted to do but i could only make a hard diff. And couldn't find a decent insane so probably it will stay like this
Good luck on ranking! Thank you!

(my lil'sis watches this anime like crazy, because of all those penguins, lol) Yeah i just finished it recently, it changed my life lol
Thanks for mod!
Topic Starter
UnderminE
Damn it stop dying
luxoDeh
don't let this go to graveyard again! :( osu! need more mawaru penguindrum! ;__;
Topic Starter
UnderminE
Don't worry it won't die, seizon seennryaakuuuuu
10crystalmask01
A quick mod for the map that's about to get graveyarded! >.<


[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%
  1. Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:04:919 (1) - Add a finish on the tail.
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other.
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252

01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku'
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) -
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead.
01:11:586 - 01:13:252 Try this instead?
Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - .

DO. NOT. GRAVEYARD. :x
Topic Starter
UnderminE
Haha thank you so much, i am busy with exams and a fresh blog. When i am done with all (in 2 weeks) i will revive this and change some things in Normal diff (last part especially).

Thanks for mod!
Topic Starter
UnderminE

10crystalmask01 wrote:

A quick mod for the map that's about to get graveyarded! >.<


[Easy]
Volume's a bit loud imo. Try decreasing the timing points with Normal: vol 65% --> 55%, 75% --> 60%, and 80% --> 70%
  1. Or just, copy the volume of the timing points from your Normal diff into this diff as well.
00:04:919 (1) - Add a finish on the tail. done
00:33:491 (4) - move to x:264, y:220 and move 00:34:919 (2) - to x:340, y:160 so that they're not touching each other. it touches to other slider
00:36:110 (4) - Should start at 00:36:348 instead,for consistency. your objects appear to be spaced 1/1 apart. it follows vocal, "daro"
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done both
[Normal]
Adjsut the timnig ponits with vol 80% to 70%
00:03:967 (1,2,3,2) - Not a good format, as they're crowded together :S Consider re-mapping this small portion.
00:39:205 (1) - Add finish on the head.
00:54:443 (1) - ^ done
01:11:824 (2) - Remove, and try this rhythm at 01:12:300 - 01:13:252

01:19:681 (2,3) - ^ Same as above. Remove these notes, and use the rhythm at 01:19:919 - 01:20:871 remapped
[Hard]
00:04:919 (1) - Add finish on the head.
00:27:419 (4,5) - Remove these notes, it sounds over mapped since 00:27:300 (3) - already hits the long hold on the 'rare'in 'kimerarete'tara'
00:33:609 (6,7) - Remove, also over mapped here.
00:35:038 (6,7) - ^ 00:34:919 (5) - already hits the long hold on the 'ku' in 'mogaku' you are killing the fun. don't forget that this is a rhythm game and those triples go great with a rock song like this with drums and guitars
00:46:229- Add a note here for consistency, with 00:42:776 (7,8,1) - nope, both are different. one goes with triple-1-triple, other is just without triple
00:50:395 (6) - Remove, and add a reverse to 00:49:681 (5) - instead. done
01:11:586 - 01:13:252 Try this instead?
Sounds better imo.
How it can be arranged with 01:10:633 (2) -
01:26:229 (4) - Move to 01:26:109. This needs to be a triplet so that it's consistent with the previous rhythm which also has a triplet 01:23:967 (3,4,5) - . you should try paying attention to rock sounds more, guitar riff is not same there so the triplet doesn't sound the same with both

DO. NOT. GRAVEYARD. :x
Thanks for mod!

Revived then
-Teina-
Form my modding queues.
Sorry I cannot mod anything in E/N/H mode.
Topic Starter
UnderminE
Fine then ;____;
luxoDeh
will this ever be ranked? ç__ç
(sad Himari is sad... :( )
Topic Starter
UnderminE

luxoDeh wrote:

will this ever be ranked? ç__ç
(sad Himari is sad... :( )
Noone is paying attention and mod queues are hard to catch up ;__;
AnreFM
what is this I didn't even know you had this baby

wait for my modz(which is hopefully soon orz)
Topic Starter
UnderminE

AnreFM wrote:

what is this I didn't even know you had this baby

wait for my modz(which is hopefully soon orz)
Even though i stalk you all the time ;_;

afaik you modded this before, not sure tho
Winek
Hullo There

8th map modded ou of 25.

Hope you won't mind me saving some space.
Your mod here


Colors represent difficulty. You might also want to reply me by answer in "Your Answer"
Oh and Btw, what do you mean by "doesn't make sense without video"? There's nothing wrong.
Btw i really like how you made the concept of this note 01:30:634 (1) at the exact moment of the apple.

Also, have a kudosu because trying to get rid of them you made a good job ;)
If you ever need any map modded, feel free to send a request. I'm gonna start taking request for my next marathon \o/
Topic Starter
UnderminE
Updated.
Selisi
M4M from my queue~
I am noob mapper. and ingore it,when u not agree
[general]
  1. none
[Easy]
  1. 00:23:967 (3) - rhythm is different with 00:27:777 (4,5) - keep the same rhythm?
  2. 01:29:205 (4) - slider shape looks bad try this?
[Normal]
  1. 00:12:538 (1,2,3) - why not keep same rhythm as 00:08:729 (1,2,3,4) - it may let new player confused
  2. 00:40:515 (2) - hit point in blue tick? In fact,a circle at 00:40:633 - may be more suitable in normal diff
  3. 00:44:324 (2) - ^
  4. 00:48:133 (3) - ^
  5. 00:55:753 (2) - ^
  6. 00:59:562 (2) - ^
  7. 01:06:348 (1) - end at 01:09:205 -
  8. 00:51:110 (1) - ^
  9. 01:20:157 (3) - whistle
[Hard]
  1. 00:04:562 - add a circle stack with 3
  2. 00:27:776 (1,2) - sliders too long in this diff, why not keep same rhythm as 00:23:967 (4,5,6) -
  3. 00:44:324 (2) - keep same rhythm with 00:48:252 (6) -
  4. 00:58:252 (1) - shift+ctrl+R 1
  5. 01:24:919 - add circle?
  6. 01:29:205 (4,5) - why not use three sliders here? and try this
that's all,good luck~ :)
Topic Starter
UnderminE

Sweet Vanilla wrote:

M4M from my queue~
I am noob mapper. and ingore it,when u not agree
[general]
  1. none
[Easy]
  1. 00:23:967 (3) - rhythm is different with 00:27:777 (4,5) - keep the same rhythm? it was like that before lol, fixed
  2. 01:29:205 (4) - slider shape looks bad try this? i had to do it like that because i want 1 to catch the apple ;_;
[Normal]
  1. 00:12:538 (1,2,3) - why not keep same rhythm as 00:08:729 (1,2,3,4) - it may let new player confused well if i do the same rhythm, this will get Harder. That's why it gets sometimes harder, sometimes easier
  2. 00:40:515 (2) - hit point in blue tick? In fact,a circle at 00:40:633 - may be more suitable in normal diff
  3. 00:44:324 (2) - ^
  4. 00:48:133 (3) - ^
  5. 00:55:753 (2) - ^
  6. 00:59:562 (2) - ^
  7. 01:06:348 (1) - end at 01:09:205 -
  8. 00:51:110 (1) - ^
  9. 01:20:157 (3) - whistle

    applied all, thank you!
[Hard]
  1. 00:04:562 - add a circle stack with 3 nono, that will ruin the video
  2. 00:27:776 (1,2) - sliders too long in this diff, why not keep same rhythm as 00:23:967 (4,5,6) - because i dont want to make it an insane diff
  3. 00:44:324 (2) - keep same rhythm with 00:48:252 (6) - nah, vocal goes different there
  4. 00:58:252 (1) - shift+ctrl+R 1 thanks!
  5. 01:24:919 - add circle? nah its fine now
  6. 01:29:205 (4,5) - why not use three sliders here? and try this that's what i thought first but as i said, i want to keep it as "Hard"
that's all,good luck~ :)
That was a great mod, thank you!
Yoeri
Pretty fun map.

[Easy]
Uh lots of beziers but I guess that's because this map was made before the slider algorithm update. Might want to fix most of them.
00:05:872 (2,3) - Kinda begging for a blanket.
00:35:872 (3,4) - Would sound better if it followed the vocals. Circle on 00:36:109 and start slider on 00:36:348.
01:09:681 (1,1,1) - Get rid of the returns and just make really long sliders. Also soft sampleset would sound better.
01:27:776 (2,4) - Ugh this blanket.

[Normal]
AR 5 please. The map is pretty fast.
Same as the with Easy, the beziers can look pretty weird sometimes, especially if you're trying to blanket or create symmetry.
00:05:157 (2) - Looks a bit shrivelled.
00:05:872 (3,4) - For instance, this bezier makes the blanket look kind of bad.
00:20:634 (2,3) - I'd get rid of the return because (3) being offbeat feels a bit weird.
00:24:681 (4,5) - Not sure if you'd want to stack under a sliderend in a Normal.
00:43:014 (1) - Not centered properly.
00:56:348 (3,1) - ^
01:09:681 - Soft sampleset for this part.
01:13:490 (1) - Move the point in the curve more toward the middle of it or add an extra one to make it more round.
01:15:871 (2) - Turn around and resnap.
01:21:110 (1) - Same as the one before, add a point or move the current one further to the middle.
01:23:015 (1,2) - Put these slightly further from each other so that the slidertracks don't touch, or put (2) under or left from the end of (1) for better flow.

[Hard]
00:08:252 (5) - ctrl+g
00:11:109 (1) - ^
00:13:490 (3,4) - Stack (4) under (3) or let them overlap.
00:16:348 (1,3) - Make the curves a bit stronger.
00:19:205 (4) - ctrl+g
00:22:062 (1,2) - These are begging to be blanketed.
00:23:967 (4,5) - ^
00:31:109 (4,1) - ^
00:33:014 (4,5,6,7) - Please don't stack the triple under the sliderend. It's confusing.
00:42:062 (3,4,5) - Move these closer together?
00:42:776 (7,8,1) - ^
00:54:443 (1,2) - Uh, though the timing itself fits, the object don't very well. Turn (2) into two circles or end (1) at 00:55:157, put (2) at 00:55:395 and add a return to it.
00:58:252 (1,2) - ^
01:02:062 (1,2) - Same here. you could remove the return from (1), place a circle at 01:02:776 and (2) with an extra return after that.
01:09:681 - Same as other diffs, soft sampleset please.
01:11:824 (2,3) - If you're trying to follow the guitar, you'll need to use 1/3 beat snap devisor here.
01:12:776 (3,1) - Asking for a blanket so badly.
01:15:633 (2,3) - Snap to 1/3.
01:19:443 (2,3) - ^
01:30:633 (6) - New combo?
Ozato Fumika
Hi, mod from modding Q

[Easy]
00:10:872 (3,4) 00:17:777 (2,3) - unify plox
00:23:967 (3,1) - remove curve
01:25:157 (3,4) 01:28:968 (3,4) - unify plox

[Normal]
00:07:062 (1,2) - shape them better
00:07:062 (1) - stack on 00:05:157 (2) -
00:10:396 (4,5) - blanket?
00:38:253 (3) - 1/2 slider?
01:12:062 (2) - x:255
01:20:157 (3) - move it somewhere else

[Hard]
00:11:109 (1,2) - blanket
00:11:586 (2,3,4,5) - why not use 1/4 sliders
00:23:490 (3) - crtl + g
00:26:109 (7) - delete
00:33:490 (5,6,7) - don't hide triples (especially on hard with 4.5 star) if there is an empty beat 00:33:371
00:33:967 (1,2,3,4,5) - make better flow
00:42:062 (3,4,5,7,8,1) - stacked triples
00:49:681 (5) - stack on 00:48:729 (1)
01:04:919 (3) - crtl + g
01:30:633 (6) - NC like other diffs

Hope my mod helped >~<
tutuhaha
[Hard]
00:12:300 (6) - move it and overlap with 1
00:23:967 (4) - nc?
00:33:490 (5,6,7,1,2,3,4,5,6,7,1) - I think is..too squeeze
00:41:586 (2) - move it to x160 y268
00:46:229 (x) - add note?
01:02:062 (1) - finish?
good rhythm

[Normal]
ar+1
01:02:062 (1,2,3) - ...try to use soft hitsound..

[Easy]
01:02:062 (1,2,3) - ...try to use soft hitsound..
no many things can said Orz..
Topic Starter
UnderminE

Yoeri wrote:

Pretty fun map.

[Easy]
Uh lots of beziers but I guess that's because this map was made before the slider algorithm update. Might want to fix most of them. exactly, though i tried fixing them but i don't want to ruin the old mapset
00:05:872 (2,3) - Kinda begging for a blanket. well that's a short slider for it
00:35:872 (3,4) - Would sound better if it followed the vocals. Circle on 00:36:109 and start slider on 00:36:348. done
01:09:681 (1,1,1) - Get rid of the returns and just make really long sliders. Also soft sampleset would sound better.after the spinner it would be a one-hit-kill, plus the ending part. i dont want newbies to hate my map lol
01:27:776 (2,4) - Ugh this blanket. OLD STYLE MASTERRACE, fixed

[Normal]
AR 5 please. The map is pretty fast.
Same as the with Easy, the beziers can look pretty weird sometimes, especially if you're trying to blanket or create symmetry.
00:05:157 (2) - Looks a bit shrivelled. oh i totally forgot about that, before i changed those 1-2-3 at the beginning, they were creating a pattern together
00:05:872 (3,4) - For instance, this bezier makes the blanket look kind of bad.fixed
00:20:634 (2,3) - I'd get rid of the return because (3) being offbeat feels a bit weird.guitar solo + apple bucket
00:24:681 (4,5) - Not sure if you'd want to stack under a sliderend in a Normal. okay
00:43:014 (1) - Not centered properly. OLD STYLE BBY
00:56:348 (3,1) - ^
01:09:681 - Soft sampleset for this part.
01:13:490 (1) - Move the point in the curve more toward the middle of it or add an extra one to make it more round.
01:15:871 (2) - Turn around and resnap.
01:21:110 (1) - Same as the one before, add a point or move the current one further to the middle. i like its curvy and random shape
01:23:015 (1,2) - Put these slightly further from each other so that the slidertracks don't touch, or put (2) under or left from the end of (1) for better flow.
done all, well changed some shit myself
[Hard]
00:08:252 (5) - ctrl+g
00:11:109 (1) - ^ applied one, didnt apply another
00:13:490 (3,4) - Stack (4) under (3) or let them overlap. >2014
00:16:348 (1,3) - Make the curves a bit stronger. they are covering her hair
00:19:205 (4) - ctrl+g oh true
00:22:062 (1,2) - These are begging to be blanketed.
00:23:967 (4,5) - ^
00:31:109 (4,1) - ^ nope
00:33:014 (4,5,6,7) - Please don't stack the triple under the sliderend. It's confusing.
00:42:062 (3,4,5) - Move these closer together?
00:42:776 (7,8,1) - ^ well 1,30x
00:54:443 (1,2) - Uh, though the timing itself fits, the object don't very well. Turn (2) into two circles or end (1) at 00:55:157, put (2) at 00:55:395 and add a return to it.
00:58:252 (1,2) - ^
01:02:062 (1,2) - Same here. you could remove the return from (1), place a circle at 01:02:776 and (2) with an extra return after that. nope, it sounds fine in other mods as well, i am catching the guitar
01:09:681 - Same as other diffs, soft sampleset please.
01:11:824 (2,3) - If you're trying to follow the guitar, you'll need to use 1/3 beat snap devisor here. tried but so many people warned me about it ;_; but well, it sounds fine even in taiko so i think this is fine.
01:12:776 (3,1) - Asking for a blanket so badly.
01:15:633 (2,3) - Snap to 1/3.
01:19:443 (2,3) - ^ sadly no, i even tried 1/6 first though, i am fine with this rhythm now
01:30:633 (6) - New combo? true
thanks bu,per

No Dap wrote:

Hi, mod from modding Q

[Easy]
00:10:872 (3,4) 00:17:777 (2,3) - unify plox
00:23:967 (3,1) - remove curve
01:25:157 (3,4) 01:28:968 (3,4) - unify plox

[Normal]
00:07:062 (1,2) - shape them better
00:07:062 (1) - stack on 00:05:157 (2) -
00:10:396 (4,5) - blanket?
00:38:253 (3) - 1/2 slider?
01:12:062 (2) - x:255
01:20:157 (3) - move it somewhere else

[Hard]
00:11:109 (1,2) - blanket
00:11:586 (2,3,4,5) - why not use 1/4 sliders
00:23:490 (3) - crtl + g
00:26:109 (7) - delete
00:33:490 (5,6,7) - don't hide triples (especially on hard with 4.5 star) if there is an empty beat 00:33:371
00:33:967 (1,2,3,4,5) - make better flow
00:42:062 (3,4,5,7,8,1) - stacked triples
00:49:681 (5) - stack on 00:48:729 (1)
01:04:919 (3) - crtl + g
01:30:633 (6) - NC like other diffs

Hope my mod helped >~<
ahhh your mod was helpful but when i finished my reply, laptop froze. but know that applied most of all.

tutuhaha wrote:

[Hard]
00:12:300 (6) - move it and overlap with 1
00:23:967 (4) - nc?
00:33:490 (5,6,7,1,2,3,4,5,6,7,1) - I think is..too squeeze
00:41:586 (2) - move it to x160 y268
00:46:229 (x) - add note?
01:02:062 (1) - finish?
good rhythm

[Normal]
ar+1
01:02:062 (1,2,3) - ...try to use soft hitsound..

[Easy]
01:02:062 (1,2,3) - ...try to use soft hitsound..
no many things can said Orz..
fixed all, thanks!

Updated.
haha5957
my useless mods are alwayz ignorable w/o any comment or reason
apply if you feel like it

OuO

[hard]
00:11:586 (2,3,4,5,6) - rather then one jump on 5-6, just make them all jumps
00:14:919 (2,3) - useless nazi but the spacing seems bit weird
00:29:681 (3) - change it to a single circle?
00:31:586 (1) - rhythm suggestion http://osu.ppy.sh/ss/1319915
(I got no puush now, sry)

01:25:871 (2,3,4,5,6) - making them jump wont hurt
at least i think that way



[ez]

00:34:919 (2,3,4,5) - this area looks notably ugly imo





goodluck

^-^
Topic Starter
UnderminE
Updated.
Sieg
Hello

Hard:
http://puu.sh/6UduH.osr
fine (:

Good Luck!
Topic Starter
UnderminE
Yay thanks <3
AnreFM
Happy Valentine<3

aand sorry for the lateness, can't do much these past days orz

Let's go


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better owob

[General]

  1. You might want to add something in the creator's word that will tell players that the map is almost 2 years old or something, in case they didn't check the submitted date. So that they won't go rage on the map for it's style in the end :'))
[Easy]

  1. Okay, due to the somewhat complicated structure of the song, some parts are a bit tricky to read for beginners - and no, I like how you used the rhythms, but let's make the diff. more beginner friendly :3
  2. 00:17:777 (2,3) - The stacking on the diff should be made all consistent so that beginners won't fumble and click randomly owo For this one, this is the only 1/2 beat circle + slider that you didn't stack, unlike 00:10:872 (3,4) - and 01:28:968 (3,4) - , where you completely stack them. So yeah, I'd recommend to make the stacks the same here, either fully stacks this one or unstack the other two :3 though the latter sounds more troublesome and will requires you to remap a few part because of DS :b
  3. 01:25:157 (3,4) - As in above :b
  4. 00:35:872 (3,4,5) - Assuming you're still following the vocal here(you start following it since 00:22:538 (1) -), I feel it will be better if you keep following it to make less confusion for beginners ovo For this one, I don't really hear any vocal on 00:35:872 (3) -, rather the vocal actually started at 00:36:109 (4) -. I'd recommend to delete (3) to make the rhythm consistent with sticking to the vocal and not make beginners stumble :3 Or, if you prefer to keep (3) to make the rhythm still going(without pause), you can change (3) to a 1/2 slider, so that beginners will have less chance to combo break here because the slider will give enough time for beginners to react and understand the rhythm :3 Either way's fine for me, though consider changing this one owo
  5. 01:03:967 (4) - How about making it symmetrical with 01:02:062 (1) -, since I don't think the current straight one fit with the music as it follows the vocal, and the curve on slider will emphasize it :3 So yeah, consider making em parallel like this http://puu.sh/6Pd8L.jpg As it will look neater and the flow are improved too :3
  6. 00:10:872 (3,4) - The flow here.. is a bit restricted imo. I understand that due to the map style, this kind of flow is a bit unavoidable, but this one in particular flows a bit bad imo :< I'd recommend to make the slider going more upward than make it flow a bit to left-y like this http://puu.sh/6PeOc.jpg. That way, player won't have to bend the cursor to the left whlist going up which is a kinda uncomfortable move imo :'D I've also arranged the next patterns so that they are distance snapped, here they are owo
    284,220,10872,1,0,0:0:0:0:
    284,220,11110,2,0,P|256:140|284:68,1,160,2|6,2:0|0:0,0:0:0:0:
    360,20,12538,6,0,P|400:20|440:44,1,80,0|0,0:0|0:0,0:0:0:0:
    484,120,13490,2,0,P|492:156|476:204,1,80,0|2,0:0|2:0,0:0:0:0:
    452,236,14205,2,0,P|404:260|372:324,1,120,0|0,0:0|0:0,0:0:0:0:
  7. Well, the main problem is actually just the map structures and patterns imo; mainly the beziers actually. Well if you decide to keep them it's okay, but considering the other diffs are not, you may want to keep the consistency here :'D So yeah, I'll left a few blanketings, patterns, etc for now owo
[Normal]

  1. 00:08:491 (3) - This note is somewhat contrast with the other notes on this intro section imo You see, currently in the intro, you're following the guitar in the background, and avoiding making a complicated rhythm, like making gaps on 00:11:824 - and other parts where the guitar is also not present. I'd suggest to make the same gap here, as in my opinion, the slight pause will fit since not also it's still in the beginning of the song, it would also keep the consistency with the rhythm you're choosing here :3 So yeah, consider removing this one note here~
  2. 00:23:967 (3,4,5) - As you're still following vocal from 00:22:538 (1) -, I don't really find the rhythm here quite fit imo :< I think it will suit the vocal more if you put the long slider on 00:24:919 -, where the vocal also has a long part unlike the current, and put the circle instead on 00:24:681 -. I think it will fit best with the rhythm here owo The rhythm should be like this http://puu.sh/6TgMl.jpg~ and btw I've arranged the following notes to be in position with the DS applied to save your trouble if you like /o\
    280,248,23967,2,0,P|224:268|196:320,1,120
    140,360,24681,1,2,0:0:0:0:
    84,316,24919,2,0,P|55:264|0:243,1,120
    136,192,25871,6,0,L|136:128,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
    132,48,26824,2,0,P|76:68|48:120,1,120,0|2,0:0|0:0,0:0:0:0:
  3. 00:35:395 (3,4) - I kinda don't agree with the rhythm here :< You see, the long 3/4 slider at 00:36:109 (4) - played a bit weird because it kinda leave the vocal at 00:36:348 - and thus making the pause transition to the next circle at 00:37:300 (1) - feel a bit weird imo :< So yeah, I'd recommend to arrange the rhythm here a bit! You can try making a circle at 00:36:348 - and then a 1/1 slider on 00:36:348 - to make the rhythm cover the vocal nicely! Or you can also try to put a circle on 00:36:824 - to make the rhythm less confusing since you have used this kind of rhythm and it matches with the background drum too :b Either way is good for me actually :D
  4. 00:44:919 (3) - This one is kinda begging to be made a blanket imo, considering the blanket you did on 00:41:110 (3) - which particularly has a same rhythm with this one owo So yeah, you can try making the blanket like this http://puu.sh/6ThY3.jpg, and also you don't need to worry about the parallel slider on 00:45:396 (4) - since they went well together imo ovo http://puu.sh/6Ti2L.jpg
  5. 00:58:253 (1,2,3) - umm these three looked a bit untidy, mostly because of the way (2) not went exactly under (1) slider's path and (3) is on the point between blanketing (1)'s tail or just not at all :< I really recommend to make the stuffs neater here as they are kinda hard to not be noticed during gameplay imo :< I've rearranged them to make the blanket consistent and of course with DS, see if you like them ovo
    260,284,59681,1,2,0:0:0:0:
    116,276,60157,2,0,P|88:260|70:237,1,60
    72,168,60634,2,0,P|89:146|117:130,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
    188,84,61586,1,2,0:0:0:0:
  6. 00:48:252 (3,4,5) - hmm I find the stack on (3) diesn't go well with the rhythm imo You see, stacks are usually used on beat that's at least on a similar level, but it isn't really applied here and considering the way you used stacks before on this diff, this one is quite different and will confuse beginners imo :< so yeah, consider unstacking this one and arrange the pattern a bit! There aren't many notes here before the spinner on 00:51:110 (1) -, so no much work needed :b
  7. Overall a nice Normal owo It has quite a variative rhythm and even though a few parts are a bit confusing for beginners, It's easy to get used to it. So Nice job here Miney! *v*
[Hard]

  1. 00:13:967 (4) - I feel that the spacing here is a bit confusing imo You see, this note is spaced almost similarly like how you spaced a 1/2 notes, despite this being a 1/4; by 2-3 pixel. This can make player stumble here, also because of the sudden change of the rhythm too :< So yeah, consider spacing this slider nearer with 00:13:490 (3) - try to make them at least stacked - not fully of course, to make the readability better. it would be nice if you distanced them like you did on 00:31:586 (1,2) - which is also a 1/4 and it can be recognized better :3 So yeah, this one is rather big, consider fixing this!
  2. 00:06:586 (4) - Consider ctlr + g here? :3 Ot will improve the flow here as the cursor movement is nice and the stacking here kinda ruin the flow too imo :< It will also create a nice flow combined with the 00:07:300 (1) - slider too :3
  3. 00:08:729 (1) - Also the same as above, try ctrl g here to improve the play, as this one stands on the stanza and having a jump here could be nice owo
  4. 00:14:681 (1) - eh what's with the antijump? owo I don't really find a good reason to put an antijump here as the pause is kinda sudden since you don't put any pause on the first sectioon :< So yeah, consider to space this normally, or you could add a note to fill the slight pause here :3
I still have a few things to say though most of them are quite small and the map's already good owob
Though if you decide to fix the beziers in Easy, I can do a through mod once again, or we can discuss things irc if you want! :3

Anyway, sorry for the short mod, haven't mod in quite a long time, hope it does help at some point><
Though overall, I think the map is pretty much ready, only a few things need to be tweaked and they'll be better *v*

good luck Miney~<3
Topic Starter
UnderminE
i should apply your mod before Batofike and jonathan comes ><

i will update it on Sunday
yf_bmp
Hi, UnderminE
Req from KwaN & yf's Modding Queue

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[Hard]
00:04:443 (3) - remove finish, since there is no finish sound in the music. And it doesn't fit to add a normal finish here.
00:04:919 (1) - how about change to normal finish? I think it would be more suitable.
00:08:252 (5,1) - slightly close. since 1.3x is your regular distance.
00:14:205 (4) - may change to whistle. It's not suitable to add a soft finsh here
00:14:919 (2,3) - 1.3x. since it is a hard diff, it's not suitable to change distance in these notes.
00:28:729 (2) - too far
00:33:967 (1,2,3,4,5) - looks a little ugly(lol). you may try unstacking this
00:36:586 (3) - too far, and remove finish
00:42:776 (7,8,1) - doesn't look good. try 1.0x
00:44:324 (2) - for the first time, this rhythm confused me. you may change it to: 00:47:776 (3,4,5,6) -
01:12:776 (3) - delay 1/8 to fit the music, and change 01:11:883 (2) - to 1/6 rhythm
01:16:586 (3) - ^
01:19:502 (2,3) - ^
01:29:919 (5) - too far

[Normal]
00:04:443 (3) - the same issue
00:08:252 (2) - remove finish
00:12:062 (6) - ^
00:38:253 (3) - may be hard to normal diff. try to use a 1/2 slider
00:43:014 (1,2) - make a blanket
00:59:681 (2) - ^

[Easy]
00:11:110 (4) - remove finish

OK. That is all! If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck!
Topic Starter
UnderminE
AnreNyan <3

AnreFM wrote:

Happy Valentine<3 <3<3<3<33<3< (alone)

[General]

  1. You might want to add something in the creator's word that will tell players that the map is almost 2 years old or something, in case they didn't check the submitted date. So that they won't go rage on the map for it's style in the end :')) Makes sense, i should do it


[Easy]

  1. 00:17:777 (2,3) - The stacking on the diff should be made all consistent so that beginners won't fumble and click randomly owo For this one, this is the only 1/2 beat circle + slider that you didn't stack, unlike 00:10:872 (3,4) - and 01:28:968 (3,4) - , where you completely stack them. So yeah, I'd recommend to make the stacks the same here, either fully stacks this one or unstack the other two :3 though the latter sounds more troublesome and will requires you to remap a few part because of DS :b Fixed first one but didn't fix the last one, i am sure the player already memorized the guitar solo. so it wont be a problem (and it was not a problem since the beginning, according to my newbie testplays)
  2. 01:25:157 (3,4) - As in above :b
  3. 00:35:872 (3,4,5) - Assuming you're still following the vocal here(you start following it since 00:22:538 (1) -), I feel it will be better if you keep following it to make less confusion for beginners ovo For this one, I don't really hear any vocal on 00:35:872 (3) -, rather the vocal actually started at 00:36:109 (4) -. I'd recommend to delete (3) to make the rhythm consistent with sticking to the vocal and not make beginners stumble :3 Or, if you prefer to keep (3) to make the rhythm still going(without pause), you can change (3) to a 1/2 slider, so that beginners will have less chance to combo break here because the slider will give enough time for beginners to react and understand the rhythm :3 Either way's fine for me, though consider changing this one owo used some slider
  4. 01:03:967 (4) - How about making it symmetrical with 01:02:062 (1) -, since I don't think the current straight one fit with the music as it follows the vocal, and the curve on slider will emphasize it :3 So yeah, consider making em parallel like this http://puu.sh/6Pd8L.jpg As it will look neater and the flow are improved too :3 How did i even miss this one, yes yes that's what i would do if i had noticed it. Many thanks!
  5. 00:10:872 (3,4) - The flow here.. is a bit restricted imo. I understand that due to the map style, this kind of flow is a bit unavoidable, but this one in particular flows a bit bad imo :< I'd recommend to make the slider going more upward than make it flow a bit to left-y like this http://puu.sh/6PeOc.jpg. That way, player won't have to bend the cursor to the left whlist going up which is a kinda uncomfortable move imo :'D I've also arranged the next patterns so that they are distance snapped, here they are owo thanks for the code but i made them by hand thanks <3
    284,220,10872,1,0,0:0:0:0:
    284,220,11110,2,0,P|256:140|284:68,1,160,2|6,2:0|0:0,0:0:0:0:
    360,20,12538,6,0,P|400:20|440:44,1,80,0|0,0:0|0:0,0:0:0:0:
    484,120,13490,2,0,P|492:156|476:204,1,80,0|2,0:0|2:0,0:0:0:0:
    452,236,14205,2,0,P|404:260|372:324,1,120,0|0,0:0|0:0,0:0:0:0:
  6. Well, the main problem is actually just the map structures and patterns imo; mainly the beziers actually. Well if you decide to keep them it's okay, but considering the other diffs are not, you may want to keep the consistency here :'D So yeah, I'll left a few blanketings, patterns, etc for now owo as you've noticed, when i mapped this the new slider algorithm was not implemented yet so my blankets and sliders are old-styled. Fixing them all will change all the map, i do not want to do it until a BAT tells me so.
[Normal]

  1. 00:08:491 (3) - This note is somewhat contrast with the other notes on this intro section imo You see, currently in the intro, you're following the guitar in the background, and avoiding making a complicated rhythm, like making gaps on 00:11:824 - and other parts where the guitar is also not present. I'd suggest to make the same gap here, as in my opinion, the slight pause will fit since not also it's still in the beginning of the song, it would also keep the consistency with the rhythm you're choosing here :3 So yeah, consider removing this one note here~
  2. 00:23:967 (3,4,5) - As you're still following vocal from 00:22:538 (1) -, I don't really find the rhythm here quite fit imo :< I think it will suit the vocal more if you put the long slider on 00:24:919 -, where the vocal also has a long part unlike the current, and put the circle instead on 00:24:681 -. I think it will fit best with the rhythm here owo The rhythm should be like this http://puu.sh/6TgMl.jpg~ and btw I've arranged the following notes to be in position with the DS applied to save your trouble if you like /o\
    280,248,23967,2,0,P|224:268|196:320,1,120
    140,360,24681,1,2,0:0:0:0:
    84,316,24919,2,0,P|55:264|0:243,1,120
    136,192,25871,6,0,L|136:128,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
    132,48,26824,2,0,P|76:68|48:120,1,120,0|2,0:0|0:0,0:0:0:0:
  3. 00:35:395 (3,4) - I kinda don't agree with the rhythm here :< You see, the long 3/4 slider at 00:36:109 (4) - played a bit weird because it kinda leave the vocal at 00:36:348 - and thus making the pause transition to the next circle at 00:37:300 (1) - feel a bit weird imo :< So yeah, I'd recommend to arrange the rhythm here a bit! You can try making a circle at 00:36:348 - and then a 1/1 slider on 00:36:348 - to make the rhythm cover the vocal nicely! Or you can also try to put a circle on 00:36:824 - to make the rhythm less confusing since you have used this kind of rhythm and it matches with the background drum too :b Either way is good for me actually :D done
  4. 00:44:919 (3) - This one is kinda begging to be made a blanket imo, considering the blanket you did on 00:41:110 (3) - which particularly has a same rhythm with this one owo So yeah, you can try making the blanket like this http://puu.sh/6ThY3.jpg, and also you don't need to worry about the parallel slider on 00:45:396 (4) - since they went well together imo ovo http://puu.sh/6Ti2L.jpg done
  5. 00:58:253 (1,2,3) - umm these three looked a bit untidy, mostly because of the way (2) not went exactly under (1) slider's path and (3) is on the point between blanketing (1)'s tail or just not at all :< I really recommend to make the stuffs neater here as they are kinda hard to not be noticed during gameplay imo :< I've rearranged them to make the blanket consistent and of course with DS, see if you like them ovo because of one mod i applied a while ago ;__; i just couldnt know what to do with that 2, so i just randomly placed it there according to DS. Thanks for saving!
    260,284,59681,1,2,0:0:0:0:
    116,276,60157,2,0,P|88:260|70:237,1,60
    72,168,60634,2,0,P|89:146|117:130,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
    188,84,61586,1,2,0:0:0:0:
  6. 00:48:252 (3,4,5) - hmm I find the stack on (3) diesn't go well with the rhythm imo You see, stacks are usually used on beat that's at least on a similar level, but it isn't really applied here and considering the way you used stacks before on this diff, this one is quite different and will confuse beginners imo :< so yeah, consider unstacking this one and arrange the pattern a bit! There aren't many notes here before the spinner on 00:51:110 (1) -, so no much work needed :b first of all it doesnt confuse the beginners (tested with many) and my song is repetitive enough to have these kind of stacks. that rhythm repeated maybe 2 or 3 times already, i don't think that this level of player will confuse that rhythm. Can not also change the pattern because i want it to go with video (caught the ass there :P )
  7. Overall a nice Normal owo It has quite a variative rhythm and even though a few parts are a bit confusing for beginners, It's easy to get used to it. So Nice job here Miney! *v*
[Hard]

  1. 00:13:967 (4) - I feel that the spacing here is a bit confusing imo You see, this note is spaced almost similarly like how you spaced a 1/2 notes, despite this being a 1/4; by 2-3 pixel. This can make player stumble here, also because of the sudden change of the rhythm too :< So yeah, consider spacing this slider nearer with 00:13:490 (3) - try to make them at least stacked - not fully of course, to make the readability better. it would be nice if you distanced them like you did on 00:31:586 (1,2) - which is also a 1/4 and it can be recognized better :3 So yeah, this one is rather big, consider fixing this!
  2. 00:06:586 (4) - Consider ctlr + g here? :3 Ot will improve the flow here as the cursor movement is nice and the stacking here kinda ruin the flow too imo :< It will also create a nice flow combined with the 00:07:300 (1) - slider too :3
  3. 00:08:729 (1) - Also the same as above, try ctrl g here to improve the play, as this one stands on the stanza and having a jump here could be nice owo
  4. 00:14:681 (1) - eh what's with the antijump? owo I don't really find a good reason to put an antijump here as the pause is kinda sudden since you don't put any pause on the first sectioon :< So yeah, consider to space this normally, or you could add a note to fill the slight pause here :3 applied all, thanks!
I still have a few things to say though most of them are quite small and the map's already good owob
Though if you decide to fix the beziers in Easy, I can do a through mod once again, or we can discuss things irc if you want! :3

Anyway, sorry for the short mod, haven't mod in quite a long time, hope it does help at some point>< Yup, after the next mod, i will fix some points. Many thanks!
Though overall, I think the map is pretty much ready, only a few things need to be tweaked and they'll be better *v*

good luck Miney~<3 Thanks sweetheart <3

yf_bmp

yf_bmp wrote:

Hi, UnderminE Hello~
Req from KwaN & yf's Modding Queue

[Hard]
00:04:443 (3) - remove finish, since there is no finish sound in the music. And it doesn't fit to add a normal finish here.
00:04:919 (1) - how about change to normal finish? I think it would be more suitable.
00:08:252 (5,1) - slightly close. since 1.3x is your regular distance.
00:14:205 (4) - may change to whistle. It's not suitable to add a soft finsh here
00:14:919 (2,3) - 1.3x. since it is a hard diff, it's not suitable to change distance in these notes.
00:28:729 (2) - too far jump da yo
00:33:967 (1,2,3,4,5) - looks a little ugly(lol). you may try unstacking this
00:36:586 (3) - too far, and remove finish
00:42:776 (7,8,1) - doesn't look good. try 1.0x plays well
00:44:324 (2) - for the first time, this rhythm confused me. you may change it to: 00:47:776 (3,4,5,6) -
01:12:776 (3) - delay 1/8 to fit the music, and change 01:11:883 (2) - to 1/6 rhythm
01:16:586 (3) - ^
01:19:502 (2,3) - ^
01:29:919 (5) - too far as long as it is 2,60 it is not far because i used 1,30x as DS.
applied most of them thanks!

[Normal]
00:04:443 (3) - the same issue
00:08:252 (2) - remove finish
00:12:062 (6) - ^
00:38:253 (3) - may be hard to normal diff. try to use a 1/2 slider
00:43:014 (1,2) - make a blanket
00:59:681 (2) - ^
Done except finishes

[Easy]
00:11:110 (4) - remove finish

OK. That is all! If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck! thanks for 1/6 suggestions!
Updating soon
Topic Starter
UnderminE
And updated, changed first post.
-kevincela-
Claiming a mod post, I should start modding by tomorrow \:3/
Topic Starter
UnderminE
Yaaay /o/
Erina
From my mod for voice queue!

Yay Mawaru Penguindrum! :)

I'm still pretty new at modding, so feel free to treat everything below as just suggestions. If you decide not to apply some of my mods, I'd really appreciate it if you would tell me why :)

[Hard]
00:13:967 (4) - Try to make this slider more symmetrical to 00:13:490 (3), I think it would look better
00:16:348 (1) - Consider putting a bit more curve into this slider, I think it looks better
00:18:014 (3) - If you followed the above suggestion ^, do the same to this slider for symmetry.
00:25:395 (3) - Consider making this look like 00:23:490 (3) except flipped horizontally
01:17:300 (1) - Consider moving this slider to the left a little to align with the previous slider

[Normal]
00:18:729 (5) - Move this up like one pixel, something about the original placement is bothering me but I don't know why.
00:44:919 (3,4) - This looks kind of weird, having a sharp-turn slider (is that what you call them) and a straight slider side by side
00:46:348 (1) - Remove NC
00:46:824 (2) - Add NC
01:05:872 (5) - Consider moving this note left to be between the previous sliders at 01:03:967 (3,4)

[Easy]
01:30:634 (1) - Maybe move this note to where this slider ended 01:27:776 (2)

Great map!

You already sang Ren'ai Circulation, so I guess you're done! Yay! :D I can share it publicly too, right?
Topic Starter
UnderminE

Erina wrote:

You already sang Ren'ai Circulation, so I guess you're done! Yay! :D I can share it publicly too, right?
Feel free! i can sing another song for you later, for another map /o/

---

Gonna apply the mod after kevincela's mod
Bara-
Hi, Hitsounds thingies
https://www.mediafire.com/?hx26bg9lp2d526z
Tadaa, I hope you like it his way, I ONLY added hitsounds
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