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Shimokawa Mikuni - Karenai Hana (TV Size)

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Aurele
As your request ingame.

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:26:379 (2) - To keep your consistency with your whistles, I suggest you to add a whistle here and delete the one at 00:27:843 (2) - .
•00:29:306 (1) - Add a whistle here, it will keep the consistency with your previous whistles.
•00:57:111 - What about adding a whistle here with the clap? It sounds pretty good. I don't know if you want to add it to every second and four lines. It will keep the consistency, but I have another suggestion.. Like actually, you add a whistle to this slider's end, 01:02:965 - you add one here too. 01:08:818 (1) - , 01:14:672. So if you understand a bit, I suggested you to add whistles when there's a finish before it.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - for this part, it sounds really empty and might be confusing for beginners. Their reaction will mostly be "Where's the next object? What to do diring this time? I don't want to miss!" So yeah, I suggest you to add a circle here with a whistle. It will keep your whistle consistency with the suggestions I've mentionned for the Hitsounds Mod. For the circle, I will suggest you to make it to x:132 y:348 and the next slider, you could move it to the center.
•00:32:965 (1,2,1) - Comment. Nice blanket!
•00:41:013 - Same thing as the point above, same reason and add a whistle.
00:44:672 (1,2,3,4) - For an easy difficulty, never ever stack notes together. It might be confusing for some players.
•00:47:599 (1) - This slider has a weird weavy form.. Here's what It should look like:
SPOILER

224,80,47599,6,0,B|276:140|232:204|188:264|240:324,2,258,4|0|0,0:0|0:0|0:0,0:0:0
•01:01:501 (2) - That may be a weird reason, but what ever. In your whole song, most of your objects are high. I meant, they're all placed to the top. This circle could be placed at x:180 y:356 to make all the difference.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:29:306 (1) - To fit with your other combos, delete the new combo here and add a new combo to the next object.
•01:11:013 (3) - This circle doesn't fit the vocal with the current combo. To fix this, add a new combo here and delete the next combo.
•01:13:940 (4) - Same thing as the point above.
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:038 - Add a finish here because the beat before it was really soft and then it goes louder to this point. So a finish will sound good here.
•01:00:770 - Did you forgot to add a finish here? I think you should add one to fit with your next finishes.
•01:19:062 - What about adding a whistle here. It sounds pretty good and I find this suggestion because I thought it was empty.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - As said on the previous difficulty, you should add a circle here because it's pretty empty for some times. Also, add a whistle here to keep the consistency.
•00:31:135 (2) - To make a perfect blanket with your last slider, move it to x:136 y:68. The way it is right now, it's not really good. By moving it where I told you to, would be better.
•00:47:233 (1,2,3) - This can be counted as unrankable because it can be offscreen if you're using the Easy mod. So take the circle 1 and move it to x:348 y:348 after that, you would be able to move your other objects easily to keep the same spacing.
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:31:318 (3) - I can understand why there's a whistle to the next blue tick, but this one doesn't sounds good at all and it feels like there's too much whistles here. So delete this one, please.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:343 - Even if it's an Hard difficulty, I think this circle doesn't fit well. You could delete it end the next circle you should move it to x:44 y:72 so it will flow better.
•00:28:209 (2) - This is a bit weird but anyways. You could move this circle to make some kind of square with your previous objects: http://osu.ppy.sh/ss/481114
•00:32:782 - I don't see why you should add a circle here. Even if it's an Hard difficulty (As said on the first point), this circle doesn't fit well. For an example, it's like if you're adding a deathstream to a slow song. Delete this circle please. I will show you another example: 00:35:709 (2) - This circle fits well. Why? Because there's actually vocal there. Which the one I pointed has none :3
•01:00:404 (1,2) - The way you've placed these objects, to doesn't sounds good and also, there's missing a finish. Here's a pattern that may help a bit more. http://puu.sh/1lCCc .
•01:19:611 (4) - This circle can be considered as unrankable due to offscreen. And yes it goes offscreen with easy mod. http://puu.sh/1lCI2 . Move it some points up to fix it.

Your map isn't wrong at all, lawl. Maybe getting 2 or 3 more mods will be alright, but not 10.
Topic Starter
pimp

Gabe wrote:

As your request ingame.

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:26:379 (2) - To keep your consistency with your whistles, I suggest you to add a whistle here and delete the one at 00:27:843 (2) - . (okay)
•00:29:306 (1) - Add a whistle here, it will keep the consistency with your previous whistles. (okay)
•00:57:111 - What about adding a whistle here with the clap? It sounds pretty good. I don't know if you want to add it to every second and four lines. It will keep the consistency, but I have another suggestion.. Like actually, you add a whistle to this slider's end, 01:02:965 - you add one here too. 01:08:818 (1) - , 01:14:672. So if you understand a bit, I suggested you to add whistles when there's a finish before it. (i see it, using whistles after some finishes now)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - for this part, it sounds really empty and might be confusing for beginners. Their reaction will mostly be "Where's the next object? What to do diring this time? I don't want to miss!" So yeah, I suggest you to add a circle here with a whistle. It will keep your whistle consistency with the suggestions I've mentionned for the Hitsounds Mod. For the circle, I will suggest you to make it to x:132 y:348 and the next slider, you could move it to the center. (i see, but i want to keep the silence here, and a small break is wellcome in easy difficulty. i'll use this sugestion if enough people complain)
•00:32:965 (1,2,1) - Comment. Nice blanket! (thanks :) )
•00:41:013 - Same thing as the point above, same reason and add a whistle. (same as before)
00:44:672 (1,2,3,4) - For an easy difficulty, never ever stack notes together. It might be confusing for some players. (okay D:)
•00:47:599 (1) - This slider has a weird weavy form.. Here's what It should look like: (okay)
SPOILER

224,80,47599,6,0,B|276:140|232:204|188:264|240:324,2,258,4|0|0,0:0|0:0|0:0,0:0:0
•01:01:501 (2) - That may be a weird reason, but what ever. In your whole song, most of your objects are high. I meant, they're all placed to the top. This circle could be placed at x:180 y:356 to make all the difference.(its a good reason but if i move this circle i'll need to move the next notes too, i need this notes where they currently are)
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:29:306 (1) - To fit with your other combos, delete the new combo here and add a new combo to the next object. (fixed)
•01:11:013 (3) - This circle doesn't fit the vocal with the current combo. To fix this, add a new combo here and delete the next combo (fixed)
•01:13:940 (4) - Same thing as the point above.(fixed)
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:038 - Add a finish here because the beat before it was really soft and then it goes louder to this point. So a finish will sound good here. (okay)
•01:00:770 - Did you forgot to add a finish here? (NO ^^) I think you should add one to fit with your next finishes. (i'm following the background sounds that looks like finishes, but maybe i add one here if enough people complain)
•01:19:062 - What about adding a whistle here. It sounds pretty good and I find this suggestion because I thought it was empty. (okay)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - As said on the previous difficulty, you should add a circle here because it's pretty empty for some times. Also, add a whistle here to keep the consistency. (same as before)
•00:31:135 (2) - To make a perfect blanket with your last slider, move it to x:136 y:68. The way it is right now, it's not really good. By moving it where I told you to, would be better. (it's not a real blanket, i tried to line the slider start with the previous two sliders starts)
•00:47:233 (1,2,3) - This can be counted as unrankable because it can be offscreen if you're using the Easy mod. So take the circle 1 and move it to x:348 y:348 after that, you would be able to move your other objects easily to keep the same spacing. (i never noticed that 0.0 but i dont think that a normal difficulty player will need easy mod to finish it, i'll ask bats about that)
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:31:318 (3) - I can understand why there's a whistle to the next blue tick, but this one doesn't sounds good at all and it feels like there's too much whistles here. So delete this one, please. (i'm following background sounds here, i'll use this sugestion if more people complain)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:343 - Even if it's an Hard difficulty, I think this circle doesn't fit well. You could delete it end the next circle you should move it to x:44 y:72 so it will flow better. (i prefer the current, but if enough people complain i'll change it)
•00:28:209 (2) - This is a bit weird but anyways. You could move this circle to make some kind of square with your previous objects: http://osu.ppy.sh/ss/481114 (fixed)
•00:32:782 - I don't see why you should add a circle here (i just tried to create a nice rhythm ;_;). Even if it's an Hard difficulty (As said on the first point), this circle doesn't fit well. For an example, it's like if you're adding a deathstream to a slow song. Delete this circle please. I will show you another example: 00:35:709 (2) - This circle fits well. Why? Because there's actually vocal there. Which the one I pointed has none :3 (i'll consider, if enough people complain)
•01:00:404 (1,2) - The way you've placed these objects, to doesn't sounds good and also, there's missing a finish. Here's a pattern that may help a bit more. http://puu.sh/1lCCc . (the current pattern is following the background sounds, i'll try to create a better shape)
•01:19:611 (4) - This circle can be considered as unrankable due to offscreen. And yes it goes offscreen with easy mod. http://puu.sh/1lCI2 . Move it some points up to fix it. (fixed)

Your map isn't wrong at all, lawl. Maybe getting 2 or 3 more mods will be alright, but not 10. (less than i spected :) )
thank you a lot for modding 8-)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Artist: 下川みくに || Romanized Artist: Shimokawa Mikuni
    Title: 枯れない花 (TV Size) || Romanized Title: Karenai Hana (TV Size)
    I don't really know if you have to change these things but maybe you should.

[Easy]

  • 00:18:330 (1) - Try to move this slider near the centre of the screen, this is an Easy and noobs often have some difficulties with objects far from there after spinners.
    00:27:843 (2) - Delete this circle. Start a slider here and end it at 00:28:209.
    00:39:550 (2) - Delete this circle. Start a slider here and end it at 00:40:282.
    00:41:013 (x) - Add a circle.

[Normal]

  • 00:32:233 (3) - Move this circle at x:192 y:304.
    00:48:696 (1) - Remove "New Combo".
    00:58:940 (3,4) - Delete this slider and this circle. Add a circle here then start a slider at 00:59:306 and end it at 01:00:038.

[Panic!]

  • 00:15:404 (1,1,2,3) - Delete these circles. End the spinner at 00:17:599.
    00:40:648 (6) - Add a "New Combo".
    00:43:026 (6) - Start this slider at 00:43:209 then add a circle where the slider started before.
    00:57:660 (2) - Start this slider at 00:57:843 then add a circle where the slider started before.
    01:19:611 (4) - Delete this circle.

Nice beatmap, good job.
Topic Starter
pimp

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Artist: 下川みくに || Romanized Artist: Shimokawa Mikuni (fixed)
    Title: 枯れない花 (TV Size) || Romanized Title: Karenai Hana (TV Size) (fixed)
    I don't really know if you have to change these things but maybe you should.

[Easy]

  • 00:18:330 (1) - Try to move this slider near the centre of the screen, this is an Easy and noobs often have some difficulties with objects far from there after spinners. (fixed)
    00:27:843 (2) - Delete this circle. Start a slider here and end it at 00:28:209. (i want to keep the 1/1 here)
    00:39:550 (2) - Delete this circle. Start a slider here and end it at 00:40:282. (fixed)
    00:41:013 (x) - Add a circle. (fixed)

[Normal]

  • 00:32:233 (3) - Move this circle at x:192 y:304. (fixed)
    00:48:696 (1) - Remove "New Combo". (fixed)
    00:58:940 (3,4) - Delete this slider and this circle. Add a circle here then start a slider at 00:59:306 and end it at 01:00:038.(i like the current pattern)

[Panic!]

  • 00:15:404 (1,1,2,3) - Delete these circles. End the spinner at 00:17:599. (i'll do that if more people complain)
    00:40:648 (6) - Add a "New Combo". (fixed)
    00:43:026 (6) - Start this slider at 00:43:209 then add a circle where the slider started before. (i'll do that if more people complain)
    00:57:660 (2) - Start this slider at 00:57:843 then add a circle where the slider started before. (i'll do that if more people complain)
    01:19:611 (4) - Delete this circle.(fixed)

Nice beatmap, good job. (thank you :))
thank you a lot for accepting my mod request :)
kirinoimouto22
#modreqs

Já faz tanto tempo que eu não ouço essa música...boa escolha :)

General



  1. Não é muito importante (acho eu), mas adicione Natsumi Kobayashi (Lyricist) e ab:fly (Arranger) nas tags. Ah adicione "tomorrow" também, single de onde Karenai Hana faz parte:
    (Tirado da wiki japonesa)
    (Site de compra japonês, 2ª track é a Karenai Hana)
    Embora esta seja a ost não o single...é bom dar uma olhada nisso porque aí também diz algumas informações sobre essa música (Na parte "Notes", M-24)
    http://vgmdb.net/album/30569
  2. Vai pra tags também: Gonzo (Estúdio que produziu o primeiro anime) e Gatoh Shouji (Autor original de Full Metal Panic).

Easy



  1. 00:18:330 (1): Mova o 2º ponto desse slider para x:416 y:176
  2. 00:56:379 (3): Remove o whistle e mantenha só a clap no final do slider, porque soa um pouco estranho.
  3. 01:08:881 (1): Mesma coisa que eu falei em 00:56:379, só que agora é em um circle.
  4. 01:14:672 (2): ^ , agora no começo do slider.

Normal



  1. 00:20:526 (2): Acho que se você mover esse circle para x:398 y:120, a posição dele ficaria bem melhor imo. Se bem que não vai fazer diferença nenhuma se você não fizer isso, o circle ficou legal aquí mas na minha opinião ele ficando nessa posição seria bem melhor.
  2. 00:35:891 (3): Mova esse slider para x:304 y:96, só pra ficar com um aspecto melhor.
  3. 01:13:209 (5): Ajeite um pouco este slider, tipo desse jeito: http://puu.sh/1m2AW

Panic!



  1. 00:43:026 (6): Eu até entendo o que você tá tentando fazer aquí, mas o rítimo fica estranho assim. Pra mim esse rítimo fita melhor com a música: http://puu.sh/1m2OJ
  2. 00:59:306 (6): Remova o finish no final do slider e mantenha só o clap aquí.
Por enquanto é só isso, tou sem kd então não posso dar star agora. Mas a sua map merece ser ranked.

Boa sorte~
Topic Starter
pimp

kirinoimouto22 wrote:

#modreqs

Já faz tanto tempo que eu não ouço essa música...boa escolha :) (valew :))

General



  1. Não é muito importante (acho eu), mas adicione Natsumi Kobayashi (Lyricist) e ab:fly (Arranger) nas tags. Ah adicione "tomorrow" também, single de onde Karenai Hana faz parte:
    (Tirado da wiki japonesa)
    (Site de compra japonês, 2ª track é a Karenai Hana)
    Embora esta seja a ost não o single...é bom dar uma olhada nisso porque aí também diz algumas informações sobre essa música (Na parte "Notes", M-24)
    http://vgmdb.net/album/30569
  2. Vai pra tags também: Gonzo (Estúdio que produziu o primeiro anime) e Gatoh Shouji (Autor original de Full Metal Panic).
(acho que só vou adicionar Gatoh Shouji mas todas as sugestoes de tags sao validas, apenas nao quero deixar tao cheio de tags)

Easy



  1. 00:18:330 (1): Mova o 2º ponto desse slider para x:416 y:176
  2. 00:56:379 (3): Remove o whistle e mantenha só a clap no final do slider, porque soa um pouco estranho.
  3. 01:08:881 (1): Mesma coisa que eu falei em 00:56:379, só que agora é em um circle.
  4. 01:14:672 (2): ^ , agora no começo do slider.

    all fixed na easy

Normal



  1. 00:20:526 (2): Acho que se você mover esse circle para x:398 y:120, a posição dele ficaria bem melhor imo. Se bem que não vai fazer diferença nenhuma se você não fizer isso, o circle ficou legal aquí mas na minha opinião ele ficando nessa posição seria bem melhor. (faria mais sentido aonde voce sugeriu msm ^^, mas minha intençao era fazer esse circulo ficar alinhado com o começo do slider anterior)
  2. 00:35:891 (3): Mova esse slider para x:304 y:96, só pra ficar com um aspecto melhor. (entendo, mas a forma como eu fiz é como se fosse pra alinhar os circle como uma previa do começo do slider)
  3. 01:13:209 (5): Ajeite um pouco este slider, tipo desse jeito: http://puu.sh/1m2AW (eu nao posso mexer nesse slider porque ele é espelho do 01:16:135 (4) ai teria que mudar os dois ^^)

Panic!



  1. 00:43:026 (6): Eu até entendo o que você tá tentando fazer aquí, mas o rítimo fica estranho assim. Pra mim esse rítimo fita melhor com a música: http://puu.sh/1m2OJ (o puush nao ta pegando aki, no momento. mas imagino que esta sugerindo a mesma coisa que o modder anterior, mas eu ainda prefiro manter o estilo atual, mas vou considerar mudar se mais pessoas apontarem)
  2. 00:59:306 (6): Remova o finish no final do slider e mantenha só o clap aquí. (fixed)
Por enquanto é só isso, tou sem kd então não posso dar star agora. Mas a sua map merece ser ranked. (valew, é bom saber que o map ta agradando aos fãs de fmp :) )

Boa sorte~
thank you for modding :)
Loneight
Hi~ pimpG <3
so i late so much ... in fact, i forget
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. re 00:41:745 - 00:53:452's kiai time? I think there don't need add >~<

[Easy]

  1. 00:23:452 - why let here empty? I look your Hard dosen't empty, also, it empty let me feel strange, add a whistle note :3
  2. 00:47:599 (1) - x:316 y:124? let 00:46:135 (3,4,1) 's movement routes get a bit carved, also, much pretty for me
  3. 00:56:379 (3,1) - swap NC? if is me, kiai time's start I am used to NC
  4. 01:02:233 (3,1) - ^

[Normal]

  1. 00:23:452 - same as Easy
  2. 00:56:379 (6,1) - same as Easy :3
  3. 01:02:233 (3,1) - ^

[Hard]

  1. 00:34:062 (4) - get it don't stack, because it a little same as 00:35:891 (3,4), also, I think move it will be more suitable for music
  2. 00:56:379 (6,1) - same as Easy
  3. 01:02:233 (3,1) - ^
  4. 01:07:355 (4) - NC, I just think same as 01:06:623 (1)'s sound, so 01:06:623 (1) have NC, why not get here have NC? >w<
go~go~ pimpG :3
good song & good luck~ star~
and sorry to my poor English
Topic Starter
pimp

l1106188 wrote:

Hi~ pimpG <3 (hey o/ :) )
so i late so much ... in fact, i forget (lol)
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. re 00:41:745 - 00:53:452's kiai time? I think there don't need add >~<
    i like the current kiai ^^

[Easy]

  1. 00:23:452 - why let here empty? I look your Hard dosen't empty, also, it empty let me feel strange, add a whistle note :3 (there is no music here, better let it empy, i just added a note here in hard to keep the flow :D)
  2. 00:47:599 (1) - x:316 y:124? let 00:46:135 (3,4,1) 's movement routes get a bit carved, also, much pretty for me (agree, fixed)
  3. 00:56:379 (3,1) - swap NC? if is me, kiai time's start I am used to NC ( x , i'm following vocal with nc, it does not calls for a nc here )
  4. 01:02:233 (3,1) - ^ ( x )

[Normal]

  1. 00:23:452 - same as Easy ( x )
  2. 00:56:379 (6,1) - same as Easy :3 ( x )
  3. 01:02:233 (3,1) - ^ ( x )

[Hard]

  1. 00:34:062 (4) - get it don't stack, because it a little same as 00:35:891 (3,4), also, I think move it will be more suitable for music ( x , i think it fits what i'm following in this part, also the current combo shape would be ruined if i move this note to any other place :o )
  2. 00:56:379 (6,1) - same as Easy ( x )
  3. 01:02:233 (3,1) - ^ ( x )
  4. 01:07:355 (4) - NC, I just think same as 01:06:623 (1)'s sound, so 01:06:623 (1) have NC, why not get here have NC? >w< ( x , i'm following instrumental here,does not calls for a nc imo )
go~go~ pimpG :3 ( 8-) )
good song & good luck~ star~
and sorry to my poor English (thanks for star, and your english is fine :) )
thank you a lot for mod 8-)
h-728
Hi
[General]
  1. The image of BG doesn't match with the melody of this song at all. This is a lonely/sentimental song and you should chose the image that we can feel like that. I think this is an important element of map, but finally this is up to you.
[Hard]
  • 00:18:330 - From here, you turn up the volume to 50%, but it's a bit noisy for me. Generally, in like this part, the most strong sound comes on 00:17:965 and along starting vocal, it becomes a bit quiet. Use 30 or 35% here. It will become more natural imo.
    00:54:550 (1,2,3,4,5,6,7,8) - Hm, there is a border clearly in the song between 5 and 6, so this placement and pattern of NC feel something strange.
    I think you should distinguish 1~5 and 6~8 more clearly.
    01:00:404 (1,2) - This rhythm is not so bad, but I think it will be more kind if you add a circle at 01:00:770.
Overall, there is no problem with ranking, but too passable.
You know, this map has so low BPM, so you can make a jump in 1/4 rhythm. Consider to add 1/4 rhythm jumps especially in Kiai Time.

[Normal]
  • 00:32:233 (3,1) - A bit long this distance is. Make them more closer.
[Easy]
  • 01:03:696 (1) - This note is actually rankable, but I don't recommend you to put a note at the corner of the screen in these diff since approach circle is out of screen and newbie player may miss the timing of this note. Consider to move this note to other place.
Topic Starter
pimp

h-728 wrote:

Hi (hey 8-) )
[General]
  1. The image of BG doesn't match with the melody of this song at all. This is a lonely/sentimental song and you should chose the image that we can feel like that. I think this is an important element of map, but finally this is up to you. (its a valid argument, i'll change bg if i find something good)
[Hard]
  • 00:18:330 - From here, you turn up the volume to 50%, but it's a bit noisy for me. Generally, in like this part, the most strong sound comes on 00:17:965 and along starting vocal, it becomes a bit quiet. Use 30 or 35% here. It will become more natural imo. ( x )
    00:54:550 (1,2,3,4,5,6,7,8) - Hm, there is a border clearly in the song between 5 and 6, so this placement and pattern of NC feel something strange.
    I think you should distinguish 1~5 and 6~8 more clearly. (fixed)
    01:00:404 (1,2) - This rhythm is not so bad, but I think it will be more kind if you add a circle at 01:00:770.(maybe, i'll use this sugestion if enough people complain)
Overall, there is no problem with ranking, but too passable.
You know, this map has so low BPM, so you can make a jump in 1/4 rhythm. Consider to add 1/4 rhythm jumps especially in Kiai Time. ( hmm. i dont want it to be difficult at all, just like this map http://osu.ppy.sh/s/14418 )

[Normal]
  • 00:32:233 (3,1) - A bit long this distance is. Make them more closer.(i think i know what you mean, but i prefer to keep the ds as much as possible)
[Easy]
  • 01:03:696 (1) - This note is actually rankable, but I don't recommend you to put a note at the corner of the screen in these diff since approach circle is out of screen and newbie player may miss the timing of this note. Consider to move this note to other place.(hm, thats a valid argument but i seriously need this note where it currentlly is, or i would need to change the previous notes a lot)
thank you alot for accepting my request and mod :)
niceplayer
[Normal]
01:19:428 (3) - In fact , vocal is in 3/4. But I just suggest to remove this.

[Hard]
00:43:026 (5,6) - Why changed? As a result ,there two beat be in 5. Make it same as 1,2,3,4,and make the combo tag to 8.
01:00:952 (2) - 1/4 beat and it start from the second. There's a drum sound, but slider start from here can be a miss.
Topic Starter
pimp

niceplayer wrote:

[Normal]
01:19:428 (3) - In fact , vocal is in 3/4. But I just suggest to remove this. (x i think this note is important)

[Hard]
00:43:026 (5,6) - Why changed? As a result ,there two beat be in 5. Make it same as 1,2,3,4,and make the combo tag to 8. (i dont get it ;_;)
01:00:952 (2) - 1/4 beat and it start from the second. There's a drum sound, but slider start from here can be a miss.(i think its easy to read for the hardest diff in the mapset)
thank you for random mod :)
DakeDekaane
/o/ Mod time~ \o\

[General]
Nice mapset, All these are only suggestions about hitsounds and aesthetics.

[Easy]
00:51:257 (1) - This normal finish doesn't fit very well, keep using soft hitsounds
01:00:770 (1) - Remove finish here

[Normal]
00:51:440 (1) - Soft Finish.
00:29:306 (1,1,2) - Maybe put it like this.

00:29:306 (1) - x:32 y:196
00:30:038 (1) - x:88 y:136
00:31:135 (2) - Actual position.
01:00:404 (1,2) - If you're looking for a better blanket here

01:00:404 (1) - x:384 y:96; x:392 y:140; x:432,y:156
01:01:501 (2) - x:368 y:16; x:324 y:24; x:308 y:68
01:19:428 (3) - Unstack this, and put a note in 01:19:611

[Panic!]
Nothing found

That's all, good luck c:
Topic Starter
pimp

DakeDekaane wrote:

/o/ Mod time~ \o\ :)

[General]
Nice mapset, All these are only suggestions about hitsounds and aesthetics.

[Easy]
00:51:257 (1) - This normal finish doesn't fit very well, keep using soft hitsounds (i like the normal finish here)
01:00:770 (1) - Remove finish here (fixed)

[Normal]
00:51:440 (1) - Soft Finish. (x)
00:29:306 (1,1,2) - Maybe put it like this. (yes)

00:29:306 (1) - x:32 y:196
00:30:038 (1) - x:88 y:136
00:31:135 (2) - Actual position.
01:00:404 (1,2) - If you're looking for a better blanket here (i prefer my blanket ^^)

01:00:404 (1) - x:384 y:96; x:392 y:140; x:432,y:156
01:01:501 (2) - x:368 y:16; x:324 y:24; x:308 y:68
01:19:428 (3) - Unstack this, and put a note in 01:19:611 (unstack, but i'll keep it where it is in the timeline)

[Panic!]
Nothing found :)

That's all, good luck c:
thank you a lot for random mod 8-)
BeatofIke
As requested In-Game. Here is your mod!

[General]
-> It would be better if you add the video for this map. If you have troble fing one, I can find one for you. (Yes, I can edit videos and mp3's)

[Easy]
00:59:306 (2) - Remove this finish at the haed of the slider. You don't hear any finish here.
01:16:867 (4,1) - Add a new combo here and remove the combo at 01:18:330.

[Normal]
00:26:745 (3,1,2) - It will be nice if this pattern was symmetical. Somethind Like this:
[Panic!]
-> Pretty good! :D

Good Luck with you map. Your map should get a bubble.
Topic Starter
pimp

BeatofIke wrote:

As requested In-Game. Here is your mod!

[General]
-> It would be better if you add the video for this map. If you have troble fing one, I can find one for you. (Yes, I can edit videos and mp3's) ( thank you, but the video itself is just staff credits with black background, no point in adding it ^^ )

[Easy]
00:59:306 (2) - Remove this finish at the head of the slider. You don't hear any finish here. (fixed)
01:16:867 (4,1) - Add a new combo here and remove the combo at 01:18:330. (fixed)

[Normal]
00:26:745 (3,1,2) - It will be nice if this pattern was symmetical. Somethind Like this: (maybe, i'll decide asap)
[Panic!]
-> Pretty good! :D ( :) )

Good Luck with you map. Your map should get a bubble. (thank you :'))
(thank you a lot for accepting my request 8-) )
wcx19911123
here's your ticket

[General]
the soft-hitclap sounds a bit quiet to me, hope you can make the file's volume up a bit

[skin]
add custom pause-back, pause-continue and pause-retry please, or remove pause-overlay and fail-background

[Easy]
HD-1 OD-1 AR+1, or the setting is really odd imo

[Normal]
00:46:501 (4,1,2,3) - try to move them up a bit, they're nearly out of the screen

call me back then
Topic Starter
pimp

wcx19911123 wrote:

here's your ticket ( :) )

[General]
the soft-hitclap sounds a bit quiet to me, hope you can make the file's volume up a bit (i checked with audacity 1.3 and its as so loud as possible, if i try to make it louder it will lose quality)

[skin]
add custom pause-back, pause-continue and pause-retry please, or remove pause-overlay and fail-background (i thought they were not important, i'm removing the pause and fail this time)

[Easy]
HD-1 OD-1 AR+1, or the setting is really odd imo (i gess i'll keep my settings)

[Normal]
00:46:501 (4,1,2,3) - try to move them up a bit, they're nearly out of the screen (i can't move 4 because i would need to move all notes before it too, but moved 1,2,3 up a bit)

call me back then (okay \o/ )
thank you~ 8-)

btw how did i get this ticket, i dont remember it :o
mancuso_JM_

pimpG wrote:

btw how did i get this ticket, i dont remember it :o
You should say thanks to azu-nyan14 because he/she posted your map in wcx's queue (/p/1931867) :3
Topic Starter
pimp

mancusojuanmattos wrote:

pimpG wrote:

btw how did i get this ticket, i dont remember it :o
You should say thanks to azu-nyan14 because he/she posted your map in wcx's queue (/p/1931867) :3
oh i'll surelly do that <3
wcx19911123
fine now
bubbled
Topic Starter
pimp

wcx19911123 wrote:

fine now
bubbled
thank you :)
BeatofIke
Ah Sweet! :D
Konei
Please change BG if BAT pops o3o
Topic Starter
pimp
why 0_o
Aurele
I told you! Congratulation on getting a bubble!
Konei

pimpG wrote:

why 0_o
Because images like

http://static.zerochan.net/Full.Metal.P ... 230312.jpg

Or

http://static.zerochan.net/Full.Metal.P ... 169186.jpg

Could be working better with the song.
If you needed one, you could tell me, so I would resize :3
Topic Starter
pimp

BeatofIke wrote:

Ah Sweet! :D

Gabe wrote:

I told you! Congratulation on getting a bubble!
thanks you for your support guys <3

konei thank you but i still think my bg fits better

thank you for your support ^^
Aleks719
Easy
OD-1 and HP-1 for consistency with stats in other diffs

Timing
offset 761 (-9 from yours)

that's all orz
Topic Starter
pimp

Aleks719 wrote:

Easy
OD-1 and HP-1 for consistency with stats in other diffs

Timing
offset 761 (-9 from yours)

that's all orz
all fixed, thanks :)
Chewin
~General~

  1. Timing: a new red line is needed on 01:19:091 because all slider ends in all diffs are totally off with vocal/rhythm, same for the circle that is placed on 01:19:419. Fix this problem just adding that red line.
  2. Maybe rename the "Panic!" diff to "Hard"? I don't see a reason to use a different difficult name just for a one diff of the mapset, to be honest.
~Easy~

  1. 00:54:907 (1,2,3) - why don't you use increase the finishes volume till 50% so that the finish that starts the kiai time is emphasized? I mean: 00:54:907 (1) <- 30% volume; 00:55:639 (2) <- 40% volume 00:56:370 (3) <- 50% volume (the actual one with kiai time). It would be a nice idea, in my opinion.
  2. 01:19:785 (1) - the end of this spinner would fit better with song if decreased till 5%
~Normal~

  1. 00:35:151 (4) - don't stack this circle with the previous slider, it could easily confuse novice players especially because the 00:34:419 (3) is an 1/4 short slider. To avoid this stack you can overlap it with 00:34:054 (2) or just move it to x:416 y:176 to make a symmetric triangular pattern 00:34:054 (2,3,4) without to fix the spacing with next circle
  2. 00:54:907 (2,4) - I suggest you the same idea about those finishes, read above in the easy diff
  3. 00:56:370 (6) - I would set new combo on this slider to start the kiai time removing it from the following slider 00:57:468 (1)
  4. 01:19:785 (1) - same of easy
~Panic!~

  1. 00:54:907 (2,4) - you know, same above
  2. 00:57:651 (2) - improve this slider curve, this shape is really ugly.. it breaks the flow map imo
  3. 01:02:224 (4) - set new combo here removing it from 01:03:321 (1) instead, it fits better according to finish hitsound
That's it
Topic Starter
pimp

Chewin wrote:

~General~

  1. Timing: a new red line is needed on 01:19:091 because all slider ends in all diffs are totally off with vocal/rhythm, same for the circle that is placed on 01:19:419. Fix this problem just adding that red line. (fixed)
  2. Maybe rename the "Panic!" diff to "Hard"? I don't see a reason to use a different difficult name just for a one diff of the mapset, to be honest.(i like it)
~Easy~

  1. 00:54:907 (1,2,3) - why don't you use increase the finishes volume till 50% so that the finish that starts the kiai time is emphasized? I mean: 00:54:907 (1) <- 30% volume; 00:55:639 (2) <- 40% volume 00:56:370 (3) <- 50% volume (the actual one with kiai time). It would be a nice idea, in my opinion. (x)
  2. 01:19:785 (1) - the end of this spinner would fit better with song if decreased till 5% (fixed)
~Normal~

  1. 00:35:151 (4) - don't stack this circle with the previous slider, it could easily confuse novice players especially because the 00:34:419 (3) is an 1/4 short slider. To avoid this stack you can overlap it with 00:34:054 (2) or just move it to x:416 y:176 to make a symmetric triangular pattern 00:34:054 (2,3,4) without to fix the spacing with next circle (i think it fits better as stack : ()
  2. 00:54:907 (2,4) - I suggest you the same idea about those finishes, read above in the easy diff (x)
  3. 00:56:370 (6) - I would set new combo on this slider to start the kiai time removing it from the following slider 00:57:468 (1) (fixed)
  4. 01:19:785 (1) - same of easy(fixed)
~Panic!~

  1. 00:54:907 (2,4) - you know, same above (x)
  2. 00:57:651 (2) - improve this slider curve, this shape is really ugly.. it breaks the flow map imo (fixed ??)
  3. 01:02:224 (4) - set new combo here removing it from 01:03:321 (1) instead, it fits better according to finish hitsound (fixed)
That's it (thank you a lot for mod :) )
Chewin
Okay, moved the second red line on 01:24:212 only to set that spinner end.
Well, good luck with rank.

Rebubbled ~
Aleks719
Ranked~
10nya
grats! :D
Chewin
Good job <3
bossandy
This is a awesome song!! Greats !!!
Topic Starter
pimp
thank you all <3
Suimya
Gratz owo/
Faust
FMP \:D/
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