My limitation
My only way to play taiko_Gezo_ wrote:
rubytic, don't finger me thanks OAO
Yeah these are the contradictory points everybody always mention. I personally don't find FL plays to be particularly impressive, but those who do, they bring forward that what requires skill is entirely subjective, which I completely agree with. Albeit grinding a map until you've memorized it wont necessarily improve your playing overall, it is not in any way not a deserved multiplier. To even be able to memorize map is a skill and requires no less practice than getting better in general, and as it's not an issue of significance I say leave it be and let those who want to do it go ahead and waste their time doing it.Kuro wrote:
It doesn't require any real skill either. The only people that can use it are people that DS or memorize songs.
Kuro wrote:
The only people that can use it are people that DS or memorize songs
(on skype)Pheon wrote:
implying memorizing songs doesn't require skill
Totally worth it.boat wrote:
All they gain from it is one single map specific score for all of that effort put into it. It's not even remotely an issue as somebody who's supposedly better can rack up plenty of HD/HR/DT scores whilst said FL player is still working on memorizing that one map.
"They spend all their time on one map when you can grind with DT+HR/HD. It requires about 5-10x more plays. The bonus should be less than a sightreadable mod."boat wrote:
It would still benefit those who memorize maps, just not give a ridiculous bonus.
I could spend a bunch of lines on why this is a shitty idea but to keep it short, FL is really neglected in taiko, not a reason in making it less rewarding than it is, like seriously HDFL doesn't deserve to be just slightly above the lines of DT.boat wrote:
I've been thinking about how FL in taiko can't be compared to FL in standard, and what would happen if it got weighted down to 1.06x just like HR/HD, to act as somebody pointed out in kyou-kun's thread as a bonus to the mods that actually increase difficulty. It would still benefit those who memorize maps, just not give a ridiculous bonus.
Want to beat a DT+HR SS? do it with DT+HR+FL. Equal difficulty - the vision, but +1.06
Same deal on many maps/mods. DT can just aswell be easier if you're accurate enough (even on OD7, a 24ms hitwindow is pretty reasonable and about the same as if you would have played it with hr), HD can be a free multiplier on OD8+ in comparison to HR._Gezo_ wrote:
Don't forget that on some cases, HD is far more difficult than HR. Coupled with DT, for example, it's a beast. Alone at slow songs, good luck.
MMzz wrote:
I take Pheon's score on that silly song I can't remember the name of, that map is pretty damn hard and he FC'd with hdfl. I find the fact he got an FC more respectable than the mod, because he actually has the playing level to FC
Couldn't have said it better myself. Thank you mitten.MMzz wrote:
I dont think people underestimate the difficulty. It's just on a different scale of difficulty compared to other mods, at the same time it is personal opinion too. There has to be someone out there who can just sightread FL and finds it easy, people are different. "Skill" is just a silly subject because people are good at certain things and find them respectable. Its all matter of opinion, what YOU find impressive and skillful. Personally, memorization doesnt reflect on your taiko skills, it just means you have good memory. I take Pheon's score on that silly song I can't remember the name of, that map is pretty damn hard and he FC'd with hdfl. I find the fact he got an FC more respectable than the mod, because he actually has the playing level to FC. All the memorization is phycological. Same goes for any mod really. Dt, you can play a map fast, cool. Can you perform well? Hr, ok the scroll is a little faster and the acc is a bit strict, cool. Can you perform well? Etc etc.
Just how I see it though. :p
Most rhythmgames have a 100% transparent mod. There will always be oddballs which enjoy memorizing maps, those kind of people which enjoy showing off and love the thrill of working hard for a score. Why take that away?Dirty Sanchez wrote:
I think most players don't FL more because of that same reason. Why grind 1 map for 2-3 days for 1 score when you can play many maps for many scores/variety of songs/etc. The difficulty of conventional use of the mod makes it impractical to normal players.
This isn't about deleting FL altogether. It's not like we'd be taking that away. The topic is whether or not to make it a (temporarily or otherwise) unranked mod.Pheon wrote:
Most rhythmgames have a 100% transparent mod. There will always be oddballs which enjoy memorizing maps, those kind of people which enjoy showing off and love the thrill of working hard for a score. Why take that away?Dirty Sanchez wrote:
I think most players don't FL more because of that same reason. Why grind 1 map for 2-3 days for 1 score when you can play many maps for many scores/variety of songs/etc. The difficulty of conventional use of the mod makes it impractical to normal players.
lol agreedTKSalt wrote:
but, killing the FL score using DT+HD is so fun
inb4Kuro wrote:
lol agreedTKSalt wrote:
but, killing the FL score using DT+HD is so fun
Hm I guess. I just found it weird it was specifically last week where I dropped a lot. o:boat wrote:
Inactivity causes your rank to drop, more significantly at lower ranks. You're not the only one playing, you know. People accumulate more PP than you and pass you on the global scoreboard, and as such you drop down. Note that they're called Performance points and measure performance, not necessarily "skill". If you want to gain ranks you're required to perform more and better in comparison to other players.
Get higher up and you'll both drop and rise less.
More like Flashlight Pointsboat wrote:
Inactivity causes your rank to drop, more significantly at lower ranks. You're not the only one playing, you know. People accumulate more PP than you and pass you on the global scoreboard, and as such you drop down. Note that they're called Performance points and measure performance, not necessarily "skill". If you want to gain ranks you're required to perform more and better in comparison to other players.
Get higher up and you'll both drop and rise less.