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Guriri - -ERROR

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Asphyxia
modding this sometime soon :-----------------)

edit: Went through Insane and Normal quickly with HanzeR IRC

IRC Mod
20:51 Asphyxia: Hey o/
20:52 Asphyxia: Do you mind if I IRC mod with you the map you requested me to mod?
20:53 HanzeR: ohhh hey
20:53 HanzeR: yeah sure!
20:54 Asphyxia: there might be some interrupts but I hope it's kay
20:54 *Asphyxia is playing [http://osu.ppy.sh/b/356651 Guriri - -ERROR [Insane]]
20:58 Asphyxia: Uhh, I played the hard diff too earlier today and I'm quite worried about the spread
20:59 HanzeR: oh ;;
20:59 HanzeR: is it too hard?
20:59 Asphyxia: I mean the hard difficulty itself is cool, but it seems so slow due to the 1.2 SV
20:59 Asphyxia: 1.2 SV to 1.8 is quite huge
21:00 HanzeR: ahhh yeah ic
21:00 Asphyxia: and to think of it, your insane is quite hard while Liiraye's Hard seemed more like a normal in some parts
21:00 Asphyxia: so if I were you, I'd add a bit harder difficulty between those two but
21:00 Asphyxia: you might wanna bet more opinions
21:01 Asphyxia: get*
21:01 HanzeR: yeah ill talk to liiraye about it
21:01 HanzeR: i think he wanted to cahnge a lot of it anyways
21:01 Asphyxia: cool!
21:02 Asphyxia: 00:02:514 (1,2,3,4) - So, this played quite funny, I had to make an awkward angle with my cursor and it wasn't that enjoyable so
21:02 Asphyxia: 00:02:664 (2,3) - Try to CTRL + G these two
21:02 Asphyxia: I tested it that way and it felt much better to play
21:02 Asphyxia: you should try it :3
21:03 HanzeR: oo yeah ok
21:03 Asphyxia: 00:05:214 (5,6) - Blanket is incorrect
21:04 HanzeR: fixxt
21:05 Asphyxia: 00:12:864 (6,1) - I think 00:13:314 (1) - could cover a bit more of 00:12:864 (6) - curve, like this maybe? http://osu.ppy.sh/ss/1261136
21:06 HanzeR: yeaaaaaa
21:06 HanzeR: looks cool ok
21:07 Asphyxia: 00:17:364 (2) - I wasn't actually against this slider at all, but 00:17:289 - starts a cool sound where you could put notes instead, so a rhythm like this could to very well with it.
21:07 Asphyxia: http://puu.sh/6prVn.jpg
21:09 HanzeR: yeah i hear it
21:09 Asphyxia: 00:22:239 (10,1) - Ehh, well, this is just my opinion so I don't recommend you to change this kind things right away, but it was not that cool to play for me atleast >:
21:09 HanzeR: i put a kick slider there instead of the stream i think
21:09 HanzeR: so i can keep the blanket
21:10 HanzeR: ><><
21:10 HanzeR: theres quite a lot of them like that i think hehe
21:10 Asphyxia: the sudden spacing change is quite big but
21:10 Asphyxia: if you like it, then yeah it's cool
21:10 Asphyxia: get more opinions on it if you wanna o3o
21:11 HanzeR: haha yeah ill play with them a bit
21:12 Asphyxia: 00:48:864 (1) - I think you could start this 1/4 earlier because 00:48:939 - the ''iiiiii'' or whatever it is starts there
21:13 Asphyxia: dunno
21:13 HanzeR: uuuu i didnt even notice that lol
21:13 HanzeR: okk
21:14 Asphyxia: 01:03:414 (7) - This slider was a big surprise to me at first, you could move it a bit to the left / right so people can detect it much better
21:15 Asphyxia: http://osu.ppy.sh/ss/1261156
21:15 Asphyxia: like that
21:15 Asphyxia: or whatever you prefer
21:15 HanzeR: ok
21:17 Asphyxia: 01:30:714 (5) - I think you could add a nc here
21:17 Asphyxia: 01:36:114 (1,2) - Blanket
21:17 HanzeR: sure
21:19 Asphyxia: 02:01:314 (6) - Uhh, did you miss a NC here? I felt like you did
21:19 HanzeR: oops ><
21:20 Asphyxia: 02:08:514 (6) - I think the NC should starts here instead of 02:08:964 (1) -
21:21 HanzeR: yeah
21:22 Asphyxia: 02:30:114 (1) - I liked how you gradually decreased the spacing
21:22 Asphyxia: nice touch
21:23 HanzeR: haha 8)
21:23 HanzeR: yeah thats one of the parts i havent touched since 2012 hehe
21:24 Asphyxia: other than that it was nice
21:25 HanzeR: thankyou <3
21:25 Asphyxia: http://puu.sh/6pt5U.png
21:25 Asphyxia: dunno about this though
21:26 HanzeR: theres something wrong with the way it detects animated storyboard objects
21:26 HanzeR: no idea what thats about lol
21:27 Asphyxia: do you want me to mod your normal diff or do you think you'll be fine with that?
21:27 HanzeR: you dont have to haha
21:27 HanzeR: youve already helped a ton <3
21:27 Asphyxia: well
21:27 Asphyxia: lemme help you a bit more
21:27 Asphyxia: so you dont call me too lazy
21:28 HanzeR: xxxxD
21:28 Asphyxia: 00:02:514 (1,2) - 0.08 DS error
21:28 *Asphyxia is editing [http://osu.ppy.sh/b/252693 Guriri - -ERROR [Normal]]
21:28 Asphyxia: 00:11:514 (1,2) - 0.16 ds error
21:29 Asphyxia: Because this seems to be your easiest difficulty, try to avoid stacks like 00:53:814 (3) - this
21:29 Asphyxia: it can be rather confusing to newbies
21:30 Asphyxia: 00:56:214 (1,2) - Dat blanket
21:30 HanzeR: okk
21:30 HanzeR: ><
21:30 Asphyxia: 01:01:914 (2,3) - 0.04 ds error such nazi fix plz
21:30 Asphyxia: 01:06:414 (1,2) - ds error again
21:30 HanzeR: orzzz the symettryyy hahah
21:31 HanzeR: okk
21:31 Asphyxia: pls distance over symmtery
21:31 Asphyxia: ok
21:31 Asphyxia: plllllllz
21:31 HanzeR: yehhhh ><
21:31 Asphyxia: 01:12:414 (2,1) - ^
21:32 Asphyxia: 01:37:014 (2,1) - It would be cool to have a correct parallel between these two
21:32 Asphyxia: 01:47:814 (2,1) - 0.1 ds error, this might be not that bad though but you might wanna take a look at it
21:33 Asphyxia: 01:53:214 (2,1) - These two could be parallel also
21:33 HanzeR: yeee fixed them
21:34 Asphyxia: 02:52:614 (3) - Stack :D
21:34 Asphyxia: 02:55:014 (1,2) - Blankettos
21:34 Asphyxia: 03:08:814 (3,1) - These could be parallel also.
21:35 Asphyxia: 03:29:214 (3) - Dat ds error
21:35 HanzeR: fixxxt
21:35 Asphyxia: 03:33:114 (2,3) - This could be a parallel also if you want to :P
21:36 Asphyxia: Other than that, the diffs were pretty good (I just went through the normal quickly) but you really should care about the distance more in the easiest difficulty though
21:36 HanzeR: hehe fixt
21:37 Asphyxia: yeah it might be cool to have some symmetry there and there, and few DS errors are okay but still >:
21:37 HanzeR: yeah ill keep that in mind ><
21:37 HanzeR: wooo
21:37 HanzeR: thank you so much haha <3333
21:37 Asphyxia: and there was some blankets that could be better
21:37 Asphyxia: hard + Insane but
21:38 Asphyxia: I mean normal****

So yeah, have a star also. I liked your style a lot, cool blankets (although some of them could be more polished LOL).

GL ~ 8-)
Topic Starter
HanzeR

Asphyxia wrote:

modding this sometime soon :-----------------)

edit: Went through Insane and Normal quickly with HanzeR IRC

IRC Mod
20:51 Asphyxia: Hey o/
20:52 Asphyxia: Do you mind if I IRC mod with you the map you requested me to mod?
20:53 HanzeR: ohhh hey
20:53 HanzeR: yeah sure!
20:54 Asphyxia: there might be some interrupts but I hope it's kay
20:54 *Asphyxia is playing [http://osu.ppy.sh/b/356651 Guriri - -ERROR [Insane]]
20:58 Asphyxia: Uhh, I played the hard diff too earlier today and I'm quite worried about the spread
20:59 HanzeR: oh ;;
20:59 HanzeR: is it too hard?
20:59 Asphyxia: I mean the hard difficulty itself is cool, but it seems so slow due to the 1.2 SV
20:59 Asphyxia: 1.2 SV to 1.8 is quite huge
21:00 HanzeR: ahhh yeah ic
21:00 Asphyxia: and to think of it, your insane is quite hard while Liiraye's Hard seemed more like a normal in some parts
21:00 Asphyxia: so if I were you, I'd add a bit harder difficulty between those two but
21:00 Asphyxia: you might wanna bet more opinions
21:01 Asphyxia: get*
21:01 HanzeR: yeah ill talk to liiraye about it
21:01 HanzeR: i think he wanted to cahnge a lot of it anyways
21:01 Asphyxia: cool!
21:02 Asphyxia: 00:02:514 (1,2,3,4) - So, this played quite funny, I had to make an awkward angle with my cursor and it wasn't that enjoyable so
21:02 Asphyxia: 00:02:664 (2,3) - Try to CTRL + G these two
21:02 Asphyxia: I tested it that way and it felt much better to play
21:02 Asphyxia: you should try it :3
21:03 HanzeR: oo yeah ok
21:03 Asphyxia: 00:05:214 (5,6) - Blanket is incorrect
21:04 HanzeR: fixxt
21:05 Asphyxia: 00:12:864 (6,1) - I think 00:13:314 (1) - could cover a bit more of 00:12:864 (6) - curve, like this maybe? http://osu.ppy.sh/ss/1261136
21:06 HanzeR: yeaaaaaa
21:06 HanzeR: looks cool ok
21:07 Asphyxia: 00:17:364 (2) - I wasn't actually against this slider at all, but 00:17:289 - starts a cool sound where you could put notes instead, so a rhythm like this could to very well with it.
21:07 Asphyxia: http://puu.sh/6prVn.jpg
21:09 HanzeR: yeah i hear it
21:09 Asphyxia: 00:22:239 (10,1) - Ehh, well, this is just my opinion so I don't recommend you to change this kind things right away, but it was not that cool to play for me atleast >:
21:09 HanzeR: i put a kick slider there instead of the stream i think
21:09 HanzeR: so i can keep the blanket
21:10 HanzeR: ><><
21:10 HanzeR: theres quite a lot of them like that i think hehe
21:10 Asphyxia: the sudden spacing change is quite big but
21:10 Asphyxia: if you like it, then yeah it's cool
21:10 Asphyxia: get more opinions on it if you wanna o3o
21:11 HanzeR: haha yeah ill play with them a bit
21:12 Asphyxia: 00:48:864 (1) - I think you could start this 1/4 earlier because 00:48:939 - the ''iiiiii'' or whatever it is starts there
21:13 Asphyxia: dunno
21:13 HanzeR: uuuu i didnt even notice that lol
21:13 HanzeR: okk
21:14 Asphyxia: 01:03:414 (7) - This slider was a big surprise to me at first, you could move it a bit to the left / right so people can detect it much better
21:15 Asphyxia: http://osu.ppy.sh/ss/1261156
21:15 Asphyxia: like that
21:15 Asphyxia: or whatever you prefer
21:15 HanzeR: ok
21:17 Asphyxia: 01:30:714 (5) - I think you could add a nc here
21:17 Asphyxia: 01:36:114 (1,2) - Blanket
21:17 HanzeR: sure
21:19 Asphyxia: 02:01:314 (6) - Uhh, did you miss a NC here? I felt like you did
21:19 HanzeR: oops ><
21:20 Asphyxia: 02:08:514 (6) - I think the NC should starts here instead of 02:08:964 (1) -
21:21 HanzeR: yeah
21:22 Asphyxia: 02:30:114 (1) - I liked how you gradually decreased the spacing
21:22 Asphyxia: nice touch
21:23 HanzeR: haha 8)
21:23 HanzeR: yeah thats one of the parts i havent touched since 2012 hehe
21:24 Asphyxia: other than that it was nice
21:25 HanzeR: thankyou <3
21:25 Asphyxia: http://puu.sh/6pt5U.png
21:25 Asphyxia: dunno about this though
21:26 HanzeR: theres something wrong with the way it detects animated storyboard objects
21:26 HanzeR: no idea what thats about lol
21:27 Asphyxia: do you want me to mod your normal diff or do you think you'll be fine with that?
21:27 HanzeR: you dont have to haha
21:27 HanzeR: youve already helped a ton <3
21:27 Asphyxia: well
21:27 Asphyxia: lemme help you a bit more
21:27 Asphyxia: so you dont call me too lazy
21:28 HanzeR: xxxxD
21:28 Asphyxia: 00:02:514 (1,2) - 0.08 DS error
21:28 *Asphyxia is editing [http://osu.ppy.sh/b/252693 Guriri - -ERROR [Normal]]
21:28 Asphyxia: 00:11:514 (1,2) - 0.16 ds error
21:29 Asphyxia: Because this seems to be your easiest difficulty, try to avoid stacks like 00:53:814 (3) - this
21:29 Asphyxia: it can be rather confusing to newbies
21:30 Asphyxia: 00:56:214 (1,2) - Dat blanket
21:30 HanzeR: okk
21:30 HanzeR: ><
21:30 Asphyxia: 01:01:914 (2,3) - 0.04 ds error such nazi fix plz
21:30 Asphyxia: 01:06:414 (1,2) - ds error again
21:30 HanzeR: orzzz the symettryyy hahah
21:31 HanzeR: okk
21:31 Asphyxia: pls distance over symmtery
21:31 Asphyxia: ok
21:31 Asphyxia: plllllllz
21:31 HanzeR: yehhhh ><
21:31 Asphyxia: 01:12:414 (2,1) - ^
21:32 Asphyxia: 01:37:014 (2,1) - It would be cool to have a correct parallel between these two
21:32 Asphyxia: 01:47:814 (2,1) - 0.1 ds error, this might be not that bad though but you might wanna take a look at it
21:33 Asphyxia: 01:53:214 (2,1) - These two could be parallel also
21:33 HanzeR: yeee fixed them
21:34 Asphyxia: 02:52:614 (3) - Stack :D
21:34 Asphyxia: 02:55:014 (1,2) - Blankettos
21:34 Asphyxia: 03:08:814 (3,1) - These could be parallel also.
21:35 Asphyxia: 03:29:214 (3) - Dat ds error
21:35 HanzeR: fixxxt
21:35 Asphyxia: 03:33:114 (2,3) - This could be a parallel also if you want to :P
21:36 Asphyxia: Other than that, the diffs were pretty good (I just went through the normal quickly) but you really should care about the distance more in the easiest difficulty though
21:36 HanzeR: hehe fixt
21:37 Asphyxia: yeah it might be cool to have some symmetry there and there, and few DS errors are okay but still >:
21:37 HanzeR: yeah ill keep that in mind ><
21:37 HanzeR: wooo
21:37 HanzeR: thank you so much haha <3333
21:37 Asphyxia: and there was some blankets that could be better
21:37 Asphyxia: hard + Insane but
21:38 Asphyxia: I mean normal****

So yeah, have a star also. I liked your style a lot, cool blankets (although some of them could be more polished LOL).

GL ~ 8-)
wowwwwwowowow thank you so much!!
IamKwaN
Hi, from your PM request :)

Remarks: Red words - Highly recommended

[General]
- I am not so sure about the details of storyboard, but there is an error appeared in the AIMod. So, I just put it here. :)

[Normal]
- 00:14:214 (2) - not symmetric once pressing CTRL+H, but it is just nazi, feel free to ignore it.
- There are many unused green lines as follows,
SPOILER



Many of them are not necessary, please remove them accordingly.
- Another important point is there are too many SV changes, 0.5x, 0.6x, 0.7x, 0.8x. In most of the cases, Normal is not recommended to have SV change. If there is, there are only two alternating SV values. For example, 0.75x and 1.0x. Therefore, I wonder if your Normal diff is too harsh for newbies. The high BPM is far enough to be the challenge for this map imo.
- 00:36:714 (1,2) - Nazi, move the head of (2) to (288,136) to have a prettier flow.
- 01:37:014 (2,3) - ^ make them as a straight line like 01:42:414 (2,3)?
- 01:46:614 (3) - Move 1 grid right. I used the ruler to measure it once lol.
- 01:55:014 (2,3) - This flow seems inconsistent as before.
- 02:13:914 (1,2) - ^
- 02:45:414 (4) - Prev: 1.67x
- 02:56:214 (3) - Prev: 1.26x
- 03:12:414 (2) - Not a perfect blanket?
- 03:13:314 (1,2,3) - This pattern is not aesthetic imo. Sliders stick together.
- 03:16:014 (2,1,1) - DS, you better follow the DS perfectly in Normal even though you use NC as an indicator.
- 03:26:814 (2) - perfect blanket?
- 03:35:814 (2) - ^


[Hard]
- One object is not snapped.
- 00:07:614 - better add a circle here to follow the instrument.
- 01:16:014 - I would prefer placing a circle at here. For the spinner, I would make it starting 1/2 later and end at 01:19:014 instead.
- 01:20:364 (1,2,3,4) - This DS seems misleading. 01:20:364 (1,2) should not have the same DS as 01:20:814 (2,3) because one is red --> white while the other one is white --> white.
- 01:22:164 (1,2,3,4) - ^

- 02:08:964 (5) - I think the slow-down SV technique can be applied on this slider.
- 02:17:064 (1) - The pattern can follow the first spinner. This makes the map more consistent imo.
SPOILER
or this:
- 02:40:914 (1,2,3) - This is terrible imo. Without playing or indicating using NC, one would never know the SV accelerates progressively.
- 03:04:014 (1) - remove NC as the previous pattern does not use NC.

- 03:06:564 (5) - slow down the SV as mentioned before (same as those in the second kiai)
- 03:10:164 (5) - ^
- 03:36:714 (1) - slowing down the SV here is unnecessary coz it does not match the song. Since the lyrics pattern is the same as that at 03:33:114 (2), so I don't think here needs to reduce the SV.
- 03:43:614 (1) - mentioned above

[Insane]
- 00:58:239 (6,1) - I think this DS is quite misleading imo. As it is a slider right after stream, I suggest using same DS as the circles.
- 01:05:139 (4,1) - ^ Players may read it as a 1/2 instead.
- 02:53:439 (8,1) - ^

I skip those after 02:53:439 (8,1) coz the only thing which I can point out is the misleading DS.

Good luck 8-)
Topic Starter
HanzeR

IamKwaN wrote:

Hi, from your PM request :)

Remarks: Red words - Highly recommended

[General]
- I am not so sure about the details of storyboard, but there is an error appeared in the AIMod. So, I just put it here. :)
Its a bug i think, because of the way you have to enter animated storyboard objects

[Normal]
- 00:14:214 (2) - not symmetric once pressing CTRL+H, but it is just nazi, feel free to ignore it. oops, f]ixed i think!
- There are many unused green lines as follows,
SPOILER



Many of them are not necessary, please remove them accordingly.
fixed!!
- Another important point is there are too many SV changes, 0.5x, 0.6x, 0.7x, 0.8x. In most of the cases, Normal is not recommended to have SV change. If there is, there are only two alternating SV values. For example, 0.75x and 1.0x. Therefore, I wonder if your Normal diff is too harsh for newbies. The high BPM is far enough to be the challenge for this map imo. fixed
- 00:36:714 (1,2) - Nazi, move the head of (2) to (288,136) to have a prettier flow. fixed!
- 01:37:014 (2,3) - ^ make them as a straight line like 01:42:414 (2,3)? ok
- 01:46:614 (3) - Move 1 grid right. I used the ruler to measure it once lol. fixed
- 01:55:014 (2,3) - This flow seems inconsistent as before.
- 02:13:914 (1,2) - ^ hmmm i think this ones is fine ><
- 02:45:414 (4) - Prev: 1.67x
- 02:56:214 (3) - Prev: 1.26x fixed
- 03:12:414 (2) - Not a perfect blanket? fixed
- 03:13:314 (1,2,3) - This pattern is not aesthetic imo. Sliders stick together. ooops lol, fixed
- 03:16:014 (2,1,1) - DS, you better follow the DS perfectly in Normal even though you use NC as an indicator. yea i change this part
- 03:26:814 (2) - perfect blanket? fixed
- 03:35:814 (2) - ^fixed

[Insane]
- 00:58:239 (6,1) - I think this DS is quite misleading imo. As it is a slider right after stream, I suggest using same DS as the circles.
- 01:05:139 (4,1) - ^ Players may read it as a 1/2 instead.
- 02:53:439 (8,1) - ^

I skip those after 02:53:439 (8,1) coz the only thing which I can point out is the misleading DS.
changed all of these ^
Good luck 8-)
Thank you so much for the mod Iamkwan!!!!!
Liiraye
http://puu.sh/6rZpN.osu updated version

I changed pretty much all the odd parts (left some oldies that kinda fit anyway because nostalgia :P)
Lez go
Hollow Wings
as ur req
thou i think this is an epic map to me, i just skip modding this
have my 3 stars 0.0
good luck
Topic Starter
HanzeR

Hollow Wings wrote:

as ur req
thou i think this is an epic map to me, i just skip modding this
have my 3 stars 0.0
good luck
:O!!!!!!!!!!! WOW!!! thank you so much!!!!! I'm really glad you liked it!!
RatedNC17
Hello~

[Normal]
nothing to say here. Awesome diff :D

[Liiraye's Hard]
00:22:614 (2) - move this to x:444 y:80 to overlap with (10)
01:16:014 - add a note here
01:16:014 - make the spinner start at 01:16:314 and end at 01:19:614
02:17:214 - add a note here
02:17:064 - make the spinner start at 02:17:514 and end it at the same time
03:25:464 (4) - i think it would be better if you remove this shape.
03:32:514 (4) - ^
03:43:614 - add a note
03:43:614 - make the spinner start at 03:43:914 and end at the same time

[Insane]
00:03:864 to 00:04:314 - (5,7,9,10) - remove the claps on these and add a clap to the slider start. I feel using clap on all of these power over the song and unbalanced hitsounds.
01:16:314 - make the spinner end at 01:19:614
01:21:114 (4) - move the last slider point to x:156 y:236 to perfectly overlap with (2)
01:42:714 (5) - move the last slider point to x:180 y:144 to perfectly overlap with (4)
02:17:514 - make the spinner end at 02:20:214
02:20:514 - add 1/1 notes until 02:20:814
03:49:614 (2) - move this about 2 or 3 grids up. since a small jump doesn't fit here since it's just a sigh

Love the storyboard and overall a great map 8-)
Topic Starter
HanzeR

RatedNC17 wrote:

Hello~

[Normal]
nothing to say here. Awesome diff :D

[Liiraye's Hard]
00:22:614 (2) - move this to x:444 y:80 to overlap with (10)
01:16:014 - add a note here
01:16:014 - make the spinner start at 01:16:314 and end at 01:19:614
02:17:214 - add a note here
02:17:064 - make the spinner start at 02:17:514 and end it at the same time
03:25:464 (4) - i think it would be better if you remove this shape.
03:32:514 (4) - ^
03:43:614 - add a note
03:43:614 - make the spinner start at 03:43:914 and end at the same time

[Insane]
00:03:864 to 00:04:314 - (5,7,9,10) - remove the claps on these and add a clap to the slider start. I feel using clap on all of these power over the song and unbalanced hitsounds. fixed a little differently
01:16:314 - make the spinner end at 01:19:614 ok!
01:21:114 (4) - move the last slider point to x:156 y:236 to perfectly overlap with (2) i didnt change this to fit the pattern
01:42:714 (5) - move the last slider point to x:180 y:144 to perfectly overlap with (4) ^
02:17:514 - make the spinner end at 02:20:214 ok
02:20:514 - add 1/1 notes until 02:20:814 changed a little differently
03:49:614 (2) - move this about 2 or 3 grids up. since a small jump doesn't fit here since it's just a sigh changed this a little different too

Love the storyboard and overall a great map 8-)
Thank you so much!! I'm really glad you enjoyed it!!
Sonnyc
Sorry for a long mod.

Normal:

00:04:314 (1,2) - Imo, making them parallel would look better.
00:50:514 - Useless timeline.
01:03:414 (3) - Even this is a symmetry pattern, I'd rather suggest you to NC to keep your pattern.
01:14:214 - Add a note?
01:14:514 (4) - Increase 1/1? This rhythm feels better imo.
01:25:014, 01:25:314 - Useless time lines.
01:37:614 (3,1) - Fix distance.
01:48:414 (1) - Placing at the center causes an overlap with 01:46:914 (1). Suggesting to place at (20,144) or somewhere. Also missing a Clap?
01:51:714 - Useless Timeline.
01:59:064 - ^
02:04:914 (3) - Similar NC suggestion.
02:06:114, 02:06:414 - Useless timeline.
02:13:464 - ^ Uhh and many others.
02:13:914 (1) - I believe this is a mistake. Increase 1/4 please.
02:46:314 (5) - Since this is at the center, and is the end of the pattern, NC please.
02:48:114 (1) - Suggest to end at 02:49:014 for more time gap between the slider.
03:02:214 (3) - NC suggestion.
03:08:814 (3) - The NC pattern collides with 01:10:014 (1).
03:16:014 (2) - I doubt if this is a nice distance. Well, won't force to change this though.
03:25:614 (3) - Whistle sounds better than a Clap.

Liiraye's Hard:

00:37:614 (3) - This jump feels too harsh compared to other parts.
00:59:214 (2) - Reduce 1/4 to get along with 00:58:314 (1).
01:03:414 (1) - Imo Clap fits better?
01:11:364 (4) - Add Clap at the end.
01:16:014 (1) - Add a note, and start from 01:16:314.
01:52:314 (1) - Rhythm selection is somewhat different with 00:54:714 (1). Hope you can keep them consistent, for all similar cases.
02:17:064 (1) - Start from 02:17:514, and add a note at 02:17:214.
02:40:914 (1,2,3) - This pattern was hard in reading. It's just my opinion.
02:48:114 (1) - Guess the end isn't snapped properly?
03:43:614 (1) - Add a note, and start from 03:43:914.

Insane:

00:16:014 (4) - Recommend an NC for distance change.
00:22:239 (10,1) - Imo, this distance change didn't felt nice in reading. Rather making the whole stream consistent would be better.
00:32:664 (6) - Reduce 1/4. That fits the song better.
00:34:764 (1,2) - Don't you think is 1/4 is too far in distance? lol I'm talking lots about distance this difficulty, and the suggesting ones are what I deem not natural when playing.
00:41:814 (7,1) - ^
00:51:039 (13) - Again here, the distance didn't felt nice. Rather deleting this may solve it.
00:52:764 (8) - The distance to the next note is too far. (292,292) may play better.
00:58:314 (1) - (384,208) please. Currently, the flow of 00:58:239 (6,1) is too sharp and is hard to click streams.
01:28:839 - Add a note.
01:32:214 (5,1) - Another long distance here.
01:42:714 (5) - The slider path is invisible. Please make it visible, I'm aware this is an unrankable issue.
01:44:664 (5) - Reduce 1/4.
01:47:814 (3,4) - They didn't flew well imo. It's just an opinion.
02:04:314 (1) - Consider placing at (184,272)? Distance felt too large to the next note.
02:20:514 (1,2) - Too far ;w;
03:07:014 (3) - Reduce 1/4. This really didn't fit.
03:30:414 (4) - Imo doing something like ctrl+G is better in flow.

Insane is really cool. However, I'm pretty sure the difficulty gap between Hard and Normal is Large, and it needs a new difficulty.
Topic Starter
HanzeR

Sonnyc wrote:

Sorry for a long mod.

Normal:

00:04:314 (1,2) - Imo, making them parallel would look better. oops fixed
00:50:514 - Useless timeline. fixed
01:03:414 (3) - Even this is a symmetry pattern, I'd rather suggest you to NC to keep your pattern. ok
01:14:214 - Add a note? ok
01:14:514 (4) - Increase 1/1? This rhythm feels better imo. ok!
01:25:014, 01:25:314 - Useless time lines. fixed
01:37:614 (3,1) - Fix distance. oops!
01:48:414 (1) - Placing at the center causes an overlap with 01:46:914 (1). Suggesting to place at (20,144) or somewhere. Also missing a Clap? fixed
01:51:714 - Useless Timeline. fixed
01:59:064 - ^ fixed
02:04:914 (3) - Similar NC suggestion. fixed
02:06:114, 02:06:414 - Useless timeline. fixed
02:13:464 - ^ Uhh and many others. orz
02:13:914 (1) - I believe this is a mistake. Increase 1/4 please. oops!!
02:46:314 (5) - Since this is at the center, and is the end of the pattern, NC please. ok
02:48:114 (1) - Suggest to end at 02:49:014 for more time gap between the slider. sure
03:02:214 (3) - NC suggestion. fixed
03:08:814 (3) - The NC pattern collides with 01:10:014 (1). fixed
03:16:014 (2) - I doubt if this is a nice distance. Well, won't force to change this though. hmmm maybe
03:25:614 (3) - Whistle sounds better than a Clap. fixed

Liiraye's Hard:

00:37:614 (3) - This jump feels too harsh compared to other parts.
00:59:214 (2) - Reduce 1/4 to get along with 00:58:314 (1).
01:03:414 (1) - Imo Clap fits better?
01:11:364 (4) - Add Clap at the end.
01:16:014 (1) - Add a note, and start from 01:16:314.
01:52:314 (1) - Rhythm selection is somewhat different with 00:54:714 (1). Hope you can keep them consistent, for all similar cases.
02:17:064 (1) - Start from 02:17:514, and add a note at 02:17:214.
02:40:914 (1,2,3) - This pattern was hard in reading. It's just my opinion.
02:48:114 (1) - Guess the end isn't snapped properly?
03:43:614 (1) - Add a note, and start from 03:43:914.

Insane:

00:16:014 (4) - Recommend an NC for distance change. OK
00:22:239 (10,1) - Imo, this distance change didn't felt nice in reading. Rather making the whole stream consistent would be better. reduced spacing
00:32:664 (6) - Reduce 1/4. That fits the song better. ok
00:34:764 (1,2) - Don't you think is 1/4 is too far in distance? lol I'm talking lots about distance this difficulty, and the suggesting ones are what I deem not natural when playing. i think this one is fine, because you only click on 1/2
00:41:814 (7,1) - ^ i think this is readable to me since its stacked on the slider head and the way it flows it shouldnt be hard to hit
00:51:039 (13) - Again here, the distance didn't felt nice. Rather deleting this may solve it. i like this jump for the start of the kiai :x
00:52:764 (8) - The distance to the next note is too far. (292,292) may play better. fixed!
00:58:314 (1) - (384,208) please. Currently, the flow of 00:58:239 (6,1) is too sharp and is hard to click streams. fixed !
01:28:839 - Add a note. hmm ill play with this part a little
01:32:214 (5,1) - Another long distance here.
01:42:714 (5) - The slider path is invisible. Please make it visible, I'm aware this is an unrankable issue. oops, fixed!
01:44:664 (5) - Reduce 1/4. ok!
01:47:814 (3,4) - They didn't flew well imo. It's just an opinion. hmm, well I think the way a player drops off the repeat slider allows you to hit this nicely
02:04:314 (1) - Consider placing at (184,272)? Distance felt too large to the next note. fixed!
02:20:514 (1,2) - Too far ;w; i think its fine ><. as youre only tapping on a whole note it should be impossible to break
03:07:014 (3) - Reduce 1/4. This really didn't fit. fixed
03:30:414 (4) - Imo doing something like ctrl+G is better in flow. i like to emphasize the snare hit :D
Thanks so much for the mod!!! I made lots of the changes and it was really helpful!! thanks!!

Insane is really cool. However, I'm pretty sure the difficulty gap between Hard and Normal is Large, and it needs a new difficulty.
Liiraye
Done all mods, modified most of all~

http://puu.sh/6CEFA.osu
Topic Starter
HanzeR

Liiraye wrote:

Done all mods, modified most of all~

http://puu.sh/6CEFA.osu
swag
captin1
hey

so happened across this, I think I agree with sonnyc on the gap, but I feel that the larger gap is between the hard and the insane. While the insane is definitely on the upper end of difficulty, the hard's rhythm felt barely above what I'd expect in a normal. Plus right now your normal is over 3.25 stars, so it's unrankable as the lowest diff lol

I think adding another difficulty would be best, where you drop the difficulty of the first two diffs just a bit, renaming to easy and normal, and then adding in that diff under your insane
I'd be willing to do so if you'd like, let me know
CXu
Sorry this took several decades. I've been pretty busy with university these days, so I'm laaaaate.

[General]
  1. Inconsistent metadata:
  2. Not necessary, but I do think having consistent kiai over guest diffs as well just makes the mapset as a whole feel more uniform.
  3. Hitsounds could be louder on some parts. Also, Why is the 2nd kiai at 50%?
  4. There is quite a difficulty gap between Hard and Insane, which you probably should address somehow.
[Insane]
  1. 00:03:789 - There should be a note here. Also, I think replacing the (4) slider with 2 notes would help with how the stream plays as well.
  2. 00:05:214 (5) - Whistle on end.
  3. 00:07:914 (1) - Finish on head. Same for 00:11:514 (1) - . Your hitsounds are nice, but they're a bit inconsistent throughout the map. You should go through and make sure everything sounds as it should, like finish on 01:07:314 (1) - etc. (turn down the volume of the music with view->volume so you can more clearly hear your hitsoundpatterns.)
  4. 00:16:914 (1,2,3,4,5,6) - The spacing here makes the pattern really hard to read and play right. You don't expect (1,2) to be 1/4, and even if you did, and you also manage to read the (2,3) as 1/4, the (3,4) 1/2 would most likely be read as 1/4 as well. You really should make the spacing easier to read here.
  5. 00:22:014 (7,8,9,10,1) - Just space this stream normally? You don't seem to do this later on in the map, so it stands out.
  6. 00:32:664 (6) - Imo, you should replace this with 2 notes, so 00:32:814 - is a note you actually have to click. Makes more sense to hit the drum, rather than release on the drum.
  7. 00:34:764 (1,2) - While not really hard to read, that's still quite a big jump. Considering the spacing in general you use for this section, and the intensity of the song, I'd say reduce this jump.
  8. 00:47:514 (1,1,1,1) - These sliders really should go like this: http://puu.sh/72yOA.jpg . They're extremely awkward to play right now.
  9. 00:55:914 (2,3,4,5) - Spacing feels kind of anticlimatic, considering the spacing you used at 00:52:014 (3,4,5,6,7,8) - . Might want to add some jump-pattern here.
  10. 01:16:314 - I prefer adding a note here with finish, then letting the spinner start on the blue tick after. Makes the end of the chorus more... finished :P
  11. 01:28:914 (2,3) - I really feel this should be a jump, similar to 01:27:114 (2,3) -
  12. 01:34:014 (8,9,10,11,1) - Again, this is the only place you map it like this. Just stacking it on 01:34:314 (1) - or making it a proper stream both reads and plays better.
  13. 01:42:414 (4,5) - Personal opinion, but I don't really like this overlap all that much. What about http://osu.ppy.sh/ss/1349846 ?
  14. 01:48:564 (4,5,6,7,1,2,3,4,5,1,2,3) - ctrl+h this part, so that the flow at 01:47:814 (3,4,5,6) - is better.
  15. 01:59:514 (1) - ctrl+g. Flows much better from the stream-jump that way.
  16. 02:17:514 - Same as before.
  17. 02:20:514 (2) - Note after spinner, add a new combo.
  18. 02:20:514 (1,2) - Thaaat's a huge jump. What about making a triangleshape like this? http://osu.ppy.sh/ss/1349862
  19. 02:24:714 - Try 0.9x here, then start 0.8x at 02:28:314 - instead. The speed decrease will be smoother this way. I would also use 0.5x at 02:33:714 -
  20. 02:34:914 - Should be a note here.
  21. 02:48:114 (1) - Try: http://puu.sh/72Azx.jpg. The spinner will end when she changes syllable, and you get that one guitar sound at 02:49:164 - as well. And you wont have to begin a stream on 1/4 after a spinner, which plays pretty awkwardly.
  22. 02:50:814 (3,4) - Ctrl+g? Makes a curved motion from (2,3). You'll need to fix the rest of the pattern so that it flows well with this change, but yeah.
  23. 03:25:764 (7,1) - This jump really is too big, especially when the flow goes in the opposite direction of the jump. You really should reduce this one.
  24. 03:29:214 (7,8) - These feel forced, as if they were placed just for the sake of having sliderjumps. There's nothing really in the song itself for 1/4's here, and previously you've mostly just done a 1/2 jump, which I really think you should be doing here as well.
  25. 03:43:914 - Same as before.
[Liiraye's Hard]
  1. Overall, I find the choice of rhythm in this difficulty a bit.. odd. Especially how you decided to map the chorus, as the chorus is the most powerful part of the song, it feels "cheap", if you're okay with me using that word, when the map itself feels easier during the chorus compared to the rest.
  2. 00:04:314 - For the first kiai, it seems like you're switching between mapping the guitar, to mapping the drums, and the rhythm just feels random to me. You should stick to one of them.
  3. 00:18:114 - 00:18:414 - Not mapping these drums? This is a hard, so spinner recovery isn't really an issue.
  4. 00:21:714 (9,10) - You should also go through your map and check that your hitsounds are consistent. These notes lack claps for example.
  5. 00:22:614 (2) - Stack with (10)?
  6. 00:23:064 (1) - Remove new combo. I probably wont focus too much on NCs though, but do check and make sure they're more or less consistent.
  7. 00:37:164 (2,3) - That's a fairly random jump. None of the other patterns have jumps, and this part of the song isn't any different, so you should get rid of this one.
  8. 00:48:414 (1) - Should end at 00:49:014 - .
  9. 00:50:214 (1,2,3,4,5,6) - Why the 0.7x? It is actually rather confusing, and I thought it was a 1/3 stream at first.
  10. 00:54:714 (1,2) - Should end on white ticks, not blue. (Or end on red if you're following vocals.) Same with 00:58:314 (1,2) - . Make these consistent.
  11. As for the chorus, I actually recommend you redoing them. Not that your mapping is wrong or bad or anything, but I really think you should capture more of the power in the chorus, as well as making it feel less like playing a normal. From 01:04:914 - and out, it is mostly fine, and fits with the overall difficulty of the map, but especially the stuff before should be reworked imo.
  12. 00:57:714 - Try adding a note. Feels better with a 1/1 gap instead of 3/2.
  13. 01:06:414 (2) - Spacing. When your map is mostly following distance snap, suddenly breaking that feels odd and is hard to read.
  14. 01:49:614 (1) - Same as before.
  15. 01:55:914 (1) - 01:55:914 (1) - Should end at 01:56:215 -
  16. 02:15:714 (5) - Should end at 02:16:314 - . Please check these things.
  17. 02:50:814 (2) - ^ Yes, her vocals are inconsistent.
  18. 03:03:714 (4,5) - Don't suddenly change to using 2 repeats on each slider, when you've stuck to using 1 repeat previously. It's confusing and not something people would anticipate.
  19. 03:15:114 (1,2) - I would extend both of these to 1/1 to follow vocals. Doesn't seem like you're following the drums either, since you skip over 03:15:414 - and 03:15:864 - .
  20. 03:18:114 (1,1,1,1) - This is a really sudden difficulty spike, and doesn't mesh with the overall difficulty you have in your map. You really should do something else here.
  21. 03:18:714 (1,2) - You probably get it.
  22. 03:43:614 - Add a note here, so you go back to vocals before the spinner.
  23. 03:48:714 (1) - Since your at it, make this symmetrical.
[Normal]
  1. Hp -1
  2. 00:14:214 (2) - Just a small thing, but make this symmetrical, since the previous pattern was symmetrical.
  3. 00:51:114 (1) - It's probably a good idea to check through your hitsounds here as well. This one lacks a finish on head for example. (or whistle like 01:52:314 (1) - , but I do believe a finish is better here.)
  4. 01:14:514 (4) - Extend this slider to 01:15:110 - . It ends pretty abruptly when you've played 01:07:314 (3) - previously, and the vocal isn't done either.
  5. 02:00:414 (2,1) - I would probably go with the vocals like this: http://puu.sh/72EtD.jpg I think the vocals are prominent enough that it's natural to map them here.
  6. 02:42:114 - 02:42:414 - Add notes here? I think it works fairly well with how the song also breaks the rhythm here of the vocals.
  7. 03:18:714 (1,2,3) - Fix that (2) blanket, it looks kinda ugly in-game :P
  8. 03:29:214 (1,2) - Try moving these up so they're not overlapped by 03:27:714 (1) - .
  9. 03:43:914 (1) - I would end this at 03:48:639 - , then add a slider from 03:49:614 - to 03:50:214 - , to be consistent with the other diffs, and because that sigh is cool.
  10. Overall, this Normal is pretty nice.
I feel both the Insane and Hard could need a bit more work. Don't get me wrong, I like the map, but they just feel really rough and not as polished as they should be. Normal seems mostly fine though.
You also should add another difficulty between Hard and Insane. Currently, the difficulty gap is fairly big.
Keep working on it though, and whenever you feel like you're ready again, feel free to poke me again!
Topic Starter
HanzeR

CXu wrote:

Sorry this took several decades. I've been pretty busy with university these days, so I'm laaaaate.

[General]
  1. Inconsistent metadata:
  2. Not necessary, but I do think having consistent kiai over guest diffs as well just makes the mapset as a whole feel more uniform.
  3. Hitsounds could be louder on some parts. Also, Why is the 2nd kiai at 50%?
  4. There is quite a difficulty gap between Hard and Insane, which you probably should address somehow.
fixed all
[Insane]
  1. 00:03:789 - There should be a note here. Also, I think replacing the (4) slider with 2 notes would help with how the stream plays as well. fixed
  2. 00:05:214 (5) - Whistle on end. fixed
  3. 00:07:914 (1) - Finish on head. Same for 00:11:514 (1) - . Your hitsounds are nice, but they're a bit inconsistent throughout the map. You should go through and make sure everything sounds as it should, like finish on 01:07:314 (1) - etc. (turn down the volume of the music with view->volume so you can more clearly hear your hitsoundpatterns.)
  4. 00:16:914 (1,2,3,4,5,6) - The spacing here makes the pattern really hard to read and play right. You don't expect (1,2) to be 1/4, and even if you did, and you also manage to read the (2,3) as 1/4, the (3,4) 1/2 would most likely be read as 1/4 as well. You really should make the spacing easier to read here. fixed
  5. 00:22:014 (7,8,9,10,1) - Just space this stream normally? You don't seem to do this later on in the map, so it stands out. fixed
  6. 00:32:664 (6) - Imo, you should replace this with 2 notes, so 00:32:814 - is a note you actually have to click. Makes more sense to hit the drum, rather than release on the drum. fixed
  7. 00:34:764 (1,2) - While not really hard to read, that's still quite a big jump. Considering the spacing in general you use for this section, and the intensity of the song, I'd say reduce this jump. fixed
  8. 00:47:514 (1,1,1,1) - These sliders really should go like this: http://puu.sh/72yOA.jpg . They're extremely awkward to play right now. fixed
  9. 00:55:914 (2,3,4,5) - Spacing feels kind of anticlimatic, considering the spacing you used at 00:52:014 (3,4,5,6,7,8) - . Might want to add some jump-pattern here. fixed
  10. 01:16:314 - I prefer adding a note here with finish, then letting the spinner start on the blue tick after. Makes the end of the chorus more... finished :P fixed
  11. 01:28:914 (2,3) - I really feel this should be a jump, similar to 01:27:114 (2,3) - fixed
  12. 01:34:014 (8,9,10,11,1) - Again, this is the only place you map it like this. Just stacking it on 01:34:314 (1) - or making it a proper stream both reads and plays better. fixed
  13. 01:42:414 (4,5) - Personal opinion, but I don't really like this overlap all that much. What about http://osu.ppy.sh/ss/1349846 ? fixed
  14. 01:48:564 (4,5,6,7,1,2,3,4,5,1,2,3) - ctrl+h this part, so that the flow at 01:47:814 (3,4,5,6) - is better. fixed
  15. 01:59:514 (1) - ctrl+g. Flows much better from the stream-jump that way. fixed
  16. 02:17:514 - Same as before. fixed
  17. 02:20:514 (2) - Note after spinner, add a new combo. fixed
  18. 02:20:514 (1,2) - Thaaat's a huge jump. What about making a triangleshape like this? http://osu.ppy.sh/ss/1349862 fixed
  19. 02:24:714 - Try 0.9x here, then start 0.8x at 02:28:314 - instead. The speed decrease will be smoother this way. I would also use 0.5x at 02:33:714 - oke fixed
  20. 02:34:914 - Should be a note here. fixed
  21. 02:48:114 (1) - Try: http://puu.sh/72Azx.jpg. The spinner will end when she changes syllable, and you get that one guitar sound at 02:49:164 - as well. And you wont have to begin a stream on 1/4 after a spinner, which plays pretty awkwardly. aight
  22. 02:50:814 (3,4) - Ctrl+g? Makes a curved motion from (2,3). You'll need to fix the rest of the pattern so that it flows well with this change, but yeah. hmm im not really sure how to change this
  23. 03:25:764 (7,1) - This jump really is too big, especially when the flow goes in the opposite direction of the jump. You really should reduce this one. fixt
  24. 03:29:214 (7,8) - These feel forced, as if they were placed just for the sake of having sliderjumps. There's nothing really in the song itself for 1/4's here, and previously you've mostly just done a 1/2 jump, which I really think you should be doing here as well. ok
  25. 03:43:914 - Same as before. fixed
[Liiraye's Hard]
  1. Overall, I find the choice of rhythm in this difficulty a bit.. odd. Especially how you decided to map the chorus, as the chorus is the most powerful part of the song, it feels "cheap", if you're okay with me using that word, when the map itself feels easier during the chorus compared to the rest.
  2. 00:04:314 - For the first kiai, it seems like you're switching between mapping the guitar, to mapping the drums, and the rhythm just feels random to me. You should stick to one of them.
  3. 00:18:114 - 00:18:414 - Not mapping these drums? This is a hard, so spinner recovery isn't really an issue.
  4. 00:21:714 (9,10) - You should also go through your map and check that your hitsounds are consistent. These notes lack claps for example.
  5. 00:22:614 (2) - Stack with (10)?
  6. 00:23:064 (1) - Remove new combo. I probably wont focus too much on NCs though, but do check and make sure they're more or less consistent.
  7. 00:37:164 (2,3) - That's a fairly random jump. None of the other patterns have jumps, and this part of the song isn't any different, so you should get rid of this one.
  8. 00:48:414 (1) - Should end at 00:49:014 - .
  9. 00:50:214 (1,2,3,4,5,6) - Why the 0.7x? It is actually rather confusing, and I thought it was a 1/3 stream at first.
  10. 00:54:714 (1,2) - Should end on white ticks, not blue. (Or end on red if you're following vocals.) Same with 00:58:314 (1,2) - . Make these consistent.
  11. As for the chorus, I actually recommend you redoing them. Not that your mapping is wrong or bad or anything, but I really think you should capture more of the power in the chorus, as well as making it feel less like playing a normal. From 01:04:914 - and out, it is mostly fine, and fits with the overall difficulty of the map, but especially the stuff before should be reworked imo.
  12. 00:57:714 - Try adding a note. Feels better with a 1/1 gap instead of 3/2.
  13. 01:06:414 (2) - Spacing. When your map is mostly following distance snap, suddenly breaking that feels odd and is hard to read.
  14. 01:49:614 (1) - Same as before.
  15. 01:55:914 (1) - 01:55:914 (1) - Should end at 01:56:215 -
  16. 02:15:714 (5) - Should end at 02:16:314 - . Please check these things.
  17. 02:50:814 (2) - ^ Yes, her vocals are inconsistent.
  18. 03:03:714 (4,5) - Don't suddenly change to using 2 repeats on each slider, when you've stuck to using 1 repeat previously. It's confusing and not something people would anticipate.
  19. 03:15:114 (1,2) - I would extend both of these to 1/1 to follow vocals. Doesn't seem like you're following the drums either, since you skip over 03:15:414 - and 03:15:864 - .
  20. 03:18:114 (1,1,1,1) - This is a really sudden difficulty spike, and doesn't mesh with the overall difficulty you have in your map. You really should do something else here.
  21. 03:18:714 (1,2) - You probably get it.
  22. 03:43:614 - Add a note here, so you go back to vocals before the spinner.
  23. 03:48:714 (1) - Since your at it, make this symmetrical.
[Normal]
  1. Hp -1 ok
  2. 00:14:214 (2) - Just a small thing, but make this symmetrical, since the previous pattern was symmetrical. ok
  3. 00:51:114 (1) - It's probably a good idea to check through your hitsounds here as well. This one lacks a finish on head for example. (or whistle like 01:52:314 (1) - , but I do believe a finish is better here.) ill check them !
  4. 01:14:514 (4) - Extend this slider to 01:15:110 - . It ends pretty abruptly when you've played 01:07:314 (3) - previously, and the vocal isn't done either. fixed
  5. 02:00:414 (2,1) - I would probably go with the vocals like this: http://puu.sh/72EtD.jpg I think the vocals are prominent enough that it's natural to map them here. ok
  6. 02:42:114 - 02:42:414 - Add notes here? I think it works fairly well with how the song also breaks the rhythm here of the vocals. remapped this part
  7. 03:18:714 (1,2,3) - Fix that (2) blanket, it looks kinda ugly in-game :P ok
  8. 03:29:214 (1,2) - Try moving these up so they're not overlapped by 03:27:714 (1) - . ok
  9. 03:43:914 (1) - I would end this at 03:48:639 - , then add a slider from 03:49:614 - to 03:50:214 - , to be consistent with the other diffs, and because that sigh is cool. yay
  10. Overall, this Normal is pretty nice.
I feel both the Insane and Hard could need a bit more work. Don't get me wrong, I like the map, but they just feel really rough and not as polished as they should be. Normal seems mostly fine though.
You also should add another difficulty between Hard and Insane. Currently, the difficulty gap is fairly big.
Keep working on it though, and whenever you feel like you're ready again, feel free to poke me again!
Thanks so much for the mod cxu!!! I made a lot of changes but it looks like I have a lot of work to do hehe,, ill definitely let you know
captin1
yo keep this alive i'll finish the light insane
MrCraft1124
Good map. 8-) This is my small (and first :D ) mod:
SPOILER
00:02:514 (1) - 00:03:414 (2) - I think you need to try replace for double slider from 00:02:514 to 00:03:714
00:46:914 (3) - Move it to 00:46:914 or add 1 more circle at 00:46:914
01:48:414 (3) - Move it to 01:48:114 or add 1 more circle at 01:48:114
02:42:114 (7) - Why not move to x:460;y:220 ?
Hollow Wings
rank this baka hanzer
Albertol
Rank Rank Rank!!
Rose Pacifica
https://osu.ppy.sh/s/274995
^^^^^^^^^^
Look like your map... :?
BanchoBot
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