QAQangelfix wrote:
虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
QAQangelfix wrote:
虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
大快人心,删diff保智商thou bad wrote:
QAQangelfix wrote:
虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
Thank you very much~MerryGate wrote:
from #modreqs
[General]
->Please set Video offset in all Diff. You set only Insane. Fixed
->OP.avi is a little short...? Maybe no problem
[Normal]
Hit sound pattern is very strange...I can't touching the pattern.Really?But I think no problem
00:34:224 (2) - remove whistle I think it will be boring if I remove the whistle
00:36:269 (1) - ^ ^
00:39:678 (2) - ^ ^
00:43:769 (3) - ^ ^
00:48:542 (2) - add clap to start and end No
01:22:462 (3,4,5,1,2) - combo burst are densely. Not very hard,so no change
[Hard]
00:34:224 (3) - remove whistle Same as Normal
00:36:269 (1) - ^
00:44:280 (2) - ^
00:47:178 (1) - ^
00:52:462 (4) - ^
[Insane]
To my mind, frequently used of long slider(Except when it's used in conjunction with a jump or stream), it make boring beatmap...
00:10:190 (1,2,3) - This spacing is misleading the timing. Maybe no problem here
00:37:292 (7) - NC Fixed
01:21:269 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - Some circle are changing to slider.(There should be music.) No
bye.
ty for the mod, and made several self changes.MerryGate wrote:
from #modreqs
[Easy]
00:53:645 - green sections snap to 00:53:655 whoops o.o fixed.
Please adjust Kiai Time in all Diff. nope kiai times can be different if there's a guest diff in the map.
I think this Diff don't have enough clap sound.
but I don't point out about it,because this point out breaking pattern. no this diff has enough claps. i don't wanna overuse them.
00:06:269 (1,2,3,4) - These should be able to better shapes. it's already a shape, and that's a diamond.
00:10:190 (3) - finish to end why? i don't see the reason in this since there's no cymbals.
00:41:724 (1) - 284:48 i'd rather not align it. the transition looks bad during gameplay.
00:43:769 (2) - Rotate by -90°,Ctrl+H,Ctrl+G,move to 192:364 i prefer my own pattern since i changed it up..
bye.
osu file format v10
[General]
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AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
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TitleUnicode:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
Artist:Aimi
ArtistUnicode:Aimi
Creator:thou bad
Version:249's Easy
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Tags:climbb65588 Byakugan249 opening Flower
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BeatmapSetID:61896
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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Thank you very much~Cuvelia wrote:
H i , from #modreq , Taiko modding only .
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[Taiko General]add an easier Taiko diff
- http://osu.ppy.sh/wiki/Ranking_Criteria
- A mapset cannot have a single Taiko difficulty
if you decide to include Taiko in your map , make sure you have at least 2 Taiko mode difficulties
and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
[ Climbb's Taiko Oni]
- 00:06:184 (28) - re
- 00:06:269 (29) - DFixed
- 00:16:837 (82) - kFixed
- 00:37:974 (176) - d
- 00:56:724 (298) - DFixed
- 01:07:462 (363) - kFixed
- 01:14:451 (405) - D
- 01:24:337 (447) - D
- 01:24:849 (449) - D
- 01:25:871 (454) - K
good luck .
Thank you very much~Kaburagi Kotetsu wrote:
Hi thou bad!, From This Queue.
[General]
No problem.
[Normal]
00:10:190 (3) - whistle sound must be set on each part of slider Fixed
[Hard]
00:10:190 (3,4,5) - Whistle Fixed
01:13:087 (1) - finish whistle is delete Remove the whistle
[Insane]
00:10:190 (3,4,5) - Whistle Fixed
00:11:042 (1) - NC? No change
Star!
Kaburagi Kotetsu wrote:
Hi thou bad!, From This Queue.
[249's Easy]
00:44:451 (1) - 1 point x:140 y:172, 2 point x:172 y:92, 3 point x:268 y:96 then the stack on the beginning would be gone, ruining the transition D:.
00:47:178 (1) - finish on start why? please give me reasons
Star!
ty for the mods .Snowy Dream wrote:
Mod request from Snowy Dream's Queue[249's Easy]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
00:26:553 (3) - or you can try starting this slider from 00:26:553? no because if i do this, it'll break consistency in the rhythm sense in this part.
01:22:462 (2) - Consider adding a NC here, since this note follows a spinner. ooh fixed.
00:52:633 (1) - It seems not so good since you put this slider close to the end of previous one. ppl may think these 2 sliders are continuous. ahh yea that . did something else.
01:04:905 (1) - ^ ^
OK, that's all!
Wonderful Mapset, good luck
osu file format v11
[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
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DistanceSpacing: 1
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GridSize: 4
[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896
[Difficulty]
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CircleSize:3
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Thank you very much~Snowy Dream wrote:
Mod request from Snowy Dream's Queue[General]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
Fine!
[Normal]
00:32:860 (4) - Move this note to x:180 y:160. Then it looks better on flow. (also do not forget to keep the distance the same.) Fixed
[Hard]
AR-1 AR7 maybe a little low
00:03:542 (1) - Consider doing a jump? (1.50x) Have no idea
00:11:042 (6) - Add a return to make the rhythm continuous. Fixed
00:38:485 (1,2,3) - What about this rhythm? Fixed
00:52:462 (4) - Newcombo here since the vocal. Fixed
01:00:815 (5) - Keep the same shape as 00:59:451 (1,3) No change
[Insane]
00:32:690 (3) - It will be better if you convert this slider to 2 circles. ppl enjoy the sense of clicking :3 Fixed
00:48:542 (7) - I feel empty and boring about this slider. What about this? No change
(If you like, you can also add an another note on 00:49:735)
--------------------------------------------------------------------------------------------------
OK, that's all!
Wonderful Mapset, good luck
Thank you very much~Shikinotsu wrote:
From this queue
Normal
Nothing wrong , gj
Hard
00:04:224 (2,3) - I think slider will make this moment more fun than antijump Have no idea about slider here,so I'll keep it
01:00:815 (5) - I think you should remove one reverse arrow from this slider No, I'll keep it
Insane
00:27:065 (2) - I think you should remove this circle , it doesn't fit with the music Ok,fixed
00:37:718 (2) - ^ No,I think this is fit with the music
Please don't forget that I still a beginner in modding ~
Good luck
ty for the mod .Shikinotsu wrote:
From this queue
249's Easy
00:08:996 (1) - Finish on the start because its the same sound as these slider : 00:00:815 (1,1) -
00:09:678 (2) - ^ no, but added at the end.
00:47:178 (1) - Finish on the start to fit with this one 00:44:451 (1) - that part doesn't have cymbals, so no.
01:10:360 (1) - ^ ( fit with 01:07:633 (1) - ) i did this because of a new pattern and the kiai fountain just appeared.
01:12:746 (4) - I think that you shoud remove this circle ,since its a easy . The previous circles still follow the vocals. but then the flow in the BGM would be broken. it would feel dull if i only follow vocals.
I think you should make this slider 01:25:190 (2) - , as long as this one 01:23:315 (2) - to fit with the previous shape no i'd prefer this slider rather than making this symmetrical.
Please don't forget that I still a beginner in modding ~
Good luck
osu file format v11
[General]
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AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
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TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
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Thank you very much~Hinsvar wrote:
Hello.
Mod.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>Hard>Insane
- 00:45:133 (4) - Whistle on the body to emphasize the vocal? I think no need to add whistle here
- 01:17:349 (5,6,7) - Why stacking? I think you can make a nice little triangle jump from this. It goes along with the song well, too. Place (5) at (120,52) and (6) at (344,36)? (1.4x, btw.) I want to keep these stacks
- 01:20:077 (5,6,7) - ^. ((5) at (252,340) and (6) at (184,92); 1.6x.) ^
- 01:22:462 (3,4,5) - Make a back-and-forth pattern by placing (4) at (368,104)? Good idea,Fixed
- 01:25:190 (4,5,6) - ^ ((5) at (232,348).) ^
Normal looks good.
- 00:59:451 (1,2) - ...I think this pattern is going to be really hard to read because the gap between these two objects are only 1/4 beats. What about if you space them like 00:56:724 (1,2)? I'll keep this,I use sliders here,maybe not very hard for players
- 00:59:451 (1,2) - ^ ^
- 01:07:633 (1,2) - ^ ^
- 01:10:360 (1,2) - ^ ^
- 01:26:042 (3,4) - Why not make a big jump like this? It goes with the song well, IMO. I tried but I don't like this
...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:
Good luck on the way
ty for the mod . also add the video for my diff. apparently my diff doesn't have the video on orz.Hinsvar wrote:
Hello.
Mod.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>249's Easy
- 00:10:871 (4,5) - Whoa, dude, two objects with a 1/2-beats gap in-between at 176 BPM? These two circles are only 171ms apart... I think it's going to be pretty hard for new players (those who are supposed to play Easy diffs), so use a 1/2 slider again instead? (I also don't agree with the 1/2-beats-spaced objects around here, btw...) ahh did something else. this was 1 of the 1st diffs i mapped when i started mapping, so that's why it was like that..
- 01:12:746 (4) - I'm sure enough this circle needs a finish. no the fiinshes follow the vocals. this part doesn't have vocals, and if i do add the finish, it'd sound too loud in the finishes.
- 01:18:542 (1) - I don't think an NC is needed here. It's jarring to see a 1-object combo around this place... this is necessary because of the change in the lyrics, and plus the spinner is coming up so it shouldn't be a problem for beginners.
...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:
Good luck on the way
osu file format v11
[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
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204,48,40360,2,0,B|140:36|88:88,2,120
268,96,41724,6,0,B|365:96|453:240|365:364|256:359,1,400,0|12,0:0|0:0,0:0:0
192,312,43769,2,0,B|148:288|144:240,1,80,0|8,0:0|0:0,0:0:0
140,172,44451,6,0,B|176:96|284:96,1,160,4|0,0:0|0:0,0:0:0
340,136,45474,1,8,0:0:0
344,216,45815,2,0,B|344:296,2,80,4|8|0,0:0|0:0|0:0,0:0:0
312,60,47178,6,0,B|256:36|184:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0
364,120,48542,2,0,B|364:208,2,80,4|4|4,0:0|0:0|0:0,0:0:0
284,132,49565,1,8,0:0:0
208,152,49905,6,0,B|48:152,1,160
12,220,50928,1,8,0:0:0
84,252,51269,2,0,B|188:252,2,80,0|8|0,0:0|0:0|0:0,0:0:0
208,148,52633,6,0,B|336:148,2,120,4|0|12,0:0|0:0|0:0,0:0:0
256,192,53996,12,0,55360,2:0:0
176,248,56724,6,0,B|256:276|344:248,2,160
132,180,58428,1,8,0:0:0
176,112,58769,2,0,B|256:84|344:108,1,160
412,244,60133,5,0,0:0:0
256,288,60815,2,0,B|172:288,2,80,0|8|0,0:0|0:0|0:0,0:0:0
256,128,62178,6,0,B|184:88|88:116,1,160
48,172,63201,1,8,0:0:0
28,248,63542,2,0,B|28:348,2,80,0|8|0,0:0|0:0|0:0,0:0:0
180,296,64905,6,0,B|320:296,2,120,0|0|8,0:0|0:0|0:0,0:0:0
168,256,66099,2,0,B|128:128|216:20,1,240
320,76,67633,6,0,B|392:124|376:228,1,160,4|0,0:0|0:0,0:0:0
332,280,68655,1,8,0:0:0
260,316,68996,2,0,B|168:316,2,80,0|8|0,0:0|0:0|0:0,0:0:0
152,196,70360,6,0,B|68:156|56:72,2,160,0|0|4,0:0|0:0|0:0,0:0:0
228,224,72065,1,4,0:0:0
304,204,72405,1,4,0:0:0
380,224,72746,1,0,0:0:0
452,192,73087,6,0,B|452:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0
460,272,74110,1,8,0:0:0
396,320,74451,2,0,B|352:332|308:320,1,80,0|8,0:0|0:0,0:0:0
252,272,75133,1,0,0:0:0
112,196,75815,6,0,B|112:128|168:80,2,120,0|0|8,0:0|0:0|0:0,0:0:0
108,236,77008,1,4,0:0:0
256,104,77860,2,0,B|340:104,1,80,0|8,0:0|0:0,0:0:0
408,140,78542,6,0,B|464:212|404:304,1,160
256,192,79394,12,4,81269,0:0:0
196,144,82462,6,0,B|240:92|344:92,1,160,4|0,0:0|0:0,0:0:0
376,112,83315,2,0,B|424:192|376:272,1,160,0|4,0:0|0:0,0:0:0
228,316,84678,6,0,B|176:316,1,40
140,252,85190,2,0,B|104:220|104:168,1,80,4|0,0:0|0:0,0:0:0
192,100,86042,2,0,B|284:100,1,80,4|0,0:0|0:0,0:0:0
256,192,86724,12,0,89792,0:0:0
QAQmintong89 wrote:
sorry it too good i can't find anything ;w;~
Thank you very much~BounceBabe wrote:
Hi, from the Queue!
Right timing:
1. Offset: 800ms BPM: 176,00
Then resnapp and set the timing points to the offset Fixed
Every difficultie needs to have a Slider Tick! Put them to 2 Is it necessary?
Normal
Cant find one thing here
Hard
I suggest to make the AR -2 since it a bit harder than the Hard should be I use AR7
00:43:754 (1) - Spacing, move it closer to the preview one Fixed
Insane
00:06:610 (7) - NC remove NC at 00:07:462 (1) - Fixed
00:08:996 (1,2,1,2,1,2) - I dont suggest to make these 00:10:190 (1,2) - not to go like the others distance wise, since players played it as 1/2 not 1/1 I want to keep this,it's not very hard
00:21:099 (1) - Why NC for one circle? Remove NC Fixed
01:01:496 (3,4,5,6,7) - Here are no BG sounds, try making something different and not a stream, also its doesnt fit the melodie Fixed
01:06:780 (4,5) - The transition is a bit odd, move the circle (4) a bit further away to make a jump so the transition is better Fixed
01:09:678 (3,4,5,6,7) - Like 01:01:496 (3,4,5,6,7) - Fixed
01:15:133 (3,4,5,6,7) - ^ Fixed
Will recked once you posted it and updated ofc, Good luck
EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
no changes made but ty for the mod.BounceBabe wrote:
Hi, from the Queue!
Easy
00:37:959 (2) - Why this clap only here at the start , not been used to far because if i remove it, it'll be inconsistent in the clap pattern during gameplay.
01:04:890 (1) - ^ at the end ^
01:17:675 - I suggest putting a circle here, makes the flow better and doesnt break the meldoie //no it'll confuse beginners since the circle is overlapping with the slider during gameplay.
01:21:936 - ^ no because i wanna give more time for beginners to recover before they can hit the next note.
Will recked once you posted it and updated ofc, Good luck
EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
Thank you very much~Dark Fang wrote:
HAI o_o
[General]
offset +6 from current (806) Fixed
[Normal]
00:36:254 (1) - this slider is not perfect cover round with end of 00:35:231 (4) - tihs slider. if you move last point of (1) slider to (40,124), this notes will be more pretty. IMO Fixed
btw, perfect map!
[Hard]
00:04:209 (2,3,4) - this notes so awkward for this section. try follow music. - this notes is not playable. players will be confused by this notes. -Not very hard,I'll keep this
[Insane]
01:07:618 - well..why don't you try use different pattern like 00:56:709 - this? for pattern balance. or use 00:59:436 - this pattern at 00:56:709 - here. like others Fixed
01:22:277 (3) - remove this circle? I think if you highlight music at here and use some jump pattern, that's more playable. No change,I want to keep this
01:25:004 (3) - same as above opinion ^
[Climbb's Taiko Oni]
00:06:169 (28) - remove this note?No reason to remove this noteFixed
00:22:618 ~ why don't you add some notes? difficulty rising sharply at 00:33:186 - hereNo change
o_o ... good maps
非常感谢~spboxer3 wrote:
you must remove Taiko BG. Taiko BG is unrankable now.已经删掉了[cbb's Taiko Oni] 全都修改了這diff沒甚麼可以挑的cbb的Taiko真的做得很不錯
- 00:05:919 (25,26,27,28,29) - ok, since Taiko rules was be executed, ddddD is unrankable now. you must change this pattern
- 00:43:845 - suggest add note to make this pattern complete. (我了解這地方是跟著鼓在走 可是在play的過程中確實是oo oo這類型的節奏會好懂些 並且不會失去本來可以表達的鼓點 所以我建議在這使用note)
- 00:52:027 - ^
但是還是要發一下這個lolRecommendations:
- Custom combo colours
Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
good luck^^
Thank you very much~kanpakyin wrote:
Taiko mod as requested.
[Flower's Taiko Muzukashii] All fixed[Climbb's Taiko Oni] All fixed
- 00:13:419 (38) - kat sounds much better here.
- 01:22:112 (92,93,94,95) - I would put a big kat here and there if I woere you because tons of don will be too tedious.
- 01:23:987 (98,99) - ^
- 01:24:840 (101,102,103,104) - ^
- 01:26:715 (108) - ^
Taiko diffs are ready.
- 00:09:669 (5,6) - How about changing it to big kat because the pitch is slightly higher than 00:08:987 (3,4) -
- 01:12:056 (2) - big kat fits the music better imo.
Fixed~BounceBabe wrote:
""Every difficultie needs to have a Slider Tick! Put them to 2 Is it necessary?""
Yes is it, players dont know the sliderspeed of it once they have a first try, so its just welcome to add.
非常感谢~No_Gu wrote:
Request from The Lazy Queue@がんばらない
[General/All diffs]
Title:LIVE for LIFE ~狼たちの夜~ (TV Size)已修改
[Normal]
00:16:487 (4,1,2,3) - 我觉得这类的还是错开点比较好 比如1往左 3往右。这样flow会好一些确实是1往左 3往右啊
00:45:805 (3) - 结尾这边仔细听的话是whistle不是finish这里突然来一个whistle有点别扭啊
[Hard]
00:04:556 (3) - finish换clap用finish?感觉不太合适啊
00:41:715 (3,4,5) - 用旋转120°摆个三角乡应该会很好已修改
[Insane]
我看的话AR8应该够了。。这种bpm用AR9应该比较合适
00:09:669 (1,2) - ctrl+g一下会好玩很多已修改
01:01:828 (5,1) - 这边明显不是很顺打起来还可以啊
下次我觉得可以多加点跳。
这歌仔细听的话finish挺多的。我觉得你有闲心的haunted可以重新听完加一遍。当然不强求。整体还不错