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Owl City - Gold

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xsrsbsns
\o.o/
Topic Starter
Frostmourne
oops , so ninja T.T
YTYuyu
oh wow Frosty~ mapping something new for a change :D. GL on the rank ;)
Topic Starter
Frostmourne

Byakugan249 wrote:

oh wow Frosty~ mapping something new for a change :D. GL on the rank ;)
thank you byaku \:D/
JappyBabes
yaynewmap :>
neurosis
~
Pagliaccio
Ready for rank, sir!
It's f*king awesome as usually.
Can I try to make taiko for it? ;)
Topic Starter
Frostmourne

Pagliaccio wrote:

Ready for rank, sir!
It's f*king awesome as usually.
Can I try to make taiko for it? ;)
Thank you for playing :D , that was good record one :3

for the taiko , I'm sorry here.. I don't have plan to take taiko diffs

and Thanks for Star Byaku , kriers and Derekku :D
raww_old
One of my new favourite maps, everything seems to fit perfectly.
69653863
how come i don't know there's someone else mapping this o.o

mine

but good luck for rank, frost! :D

wanna challenge? let's see whose map gets ranked faster (:
Topic Starter
Frostmourne

raww wrote:

One of my new favourite maps, everything seems to fit perfectly.
Thank you very much : ) , hope you enjoy it xD

inverness wrote:

how come i don't know there's someone else mapping this o.o

mine

but good luck for rank, frost! :D

wanna challenge? let's see whose map gets ranked faster (:
I still don't know when I will finish this one =_=" , good luck on your beatmap too ! (I also put your link on my creator's word too hehe)
kriers
you must finish and rank this map, Frostmourne D: I beg you! T_T
Topic Starter
Frostmourne

kriers wrote:

you must finish and rank this map, Frostmourne D: I beg you! T_T
It's the hardest one to finish both hard diff & notmal diff orz

Really difficult to make it interesting and good :cry:

now i'm just trying adding rhythm and see if I can't , I will find guest diff : )
Topic Starter
Frostmourne
dig........ ungraved now \:D/
p3n
I'll mod this soon...have to finish some other projects first. Don't grave this again :cry:
Topic Starter
Frostmourne

p3n wrote:

I'll mod this soon...have to finish some other projects first. Don't grave this again :cry:
ohhhhh , I didn't know that you will mod it. Really thank you p3n! : )

btw, I still don't really know when this mapset will be finished. normal and hard are WIP

I hope I can finish it before going to Japan this soon otherwise next year xD

the exact thing is this one won't be graved , I will try my best!

edit: thank you very much !! for 2 stars p3n \:D/
wishcraft_old
Such a perfect map \o/
UnitedWeSin
Hello Frostmourne~ :3
Modding via M4M from you queue. I'll post there after I post here.
All suggestions, please take from them what you find helpful and ignore what you do not. :)

[Normal]

Do you want to start this difficulty with a spinner like the others?

00:24:182 (1) - Because the new combo is here and not on the 5 before it, I assume that you are conforming the new combos to the new vocal verses. If that is so, the new combo at 00:26:682 (1) is breaking that pattern. If adding new combos on new vocal ideas, we should have a new combo at 00:27:039 (2) instead.

00:46:682 - This downbeat is unstressed because it falls on the end of the repeating slider and makes the start of the kiai time very weak and confusing. I suggest removing the repeat from the slider 00:45:967 (2) and adding a new combo circle at 00:46:682 so that we can accent that strong downbeat that starts the kiai time.

00:47:396 (3) - To better follow the rhythm of the music here, I believe this slider should be ending on the red tick 00:47:932.

01:03:825 (3) - We should have a new combo on this circle to stay consistent with the new combo patterns before this. At 00:58:110 (1) a new lyrical verse is starting on the downbeat and we have a nice new combo. To keep consistent with that, 01:03:825 (3) should also be a new combo. I suggest adding a new combo at 01:00:967 (5) instead of 01:02:396 (1) for consistency also.

01:22:217 (3) - This slider confused me because it's not following the rhythm of the song very well like we have been for the majority of this map so far. I think we should allow the player to hit along with the accents in the music here, because as this slider is now, it is difficult to tell whether it's mapped to the vocals or to the rhythm. So I suggest a different rhythm, maybe this:

01:21:325 (1) to 01:23:110 (4)
This would also go along nicely with the next section of 01:24:896 (2,3,4).

02:27:039 (2) - This slider repeat isn't fitting very well to the music or to the patterns that have been used up to this point. I suggest sticking to the pattern used at 02:04:182 (1,2,3) because it fits the music much nicer. Remove the repeat from 02:27:039 (2) and add a circle at 02:28:110.

03:12:396 (3,4,5,1) - I think the majority of players at this skill level would miss because of this pattern based on what I've seen, but it's entirely up to you.

03:12:396 (3) - By not having a new combo here we are breaking the pattern that has been followed throughout the kiai time. You have added a new combo at least every six beats up to this point, but here we have nine beats in one combo. It's not that big of a deal because the large sliders make the combo small, but it's causing 03:15:253 (3) to not be a new combo, which is the downbeat restarting the kiai time. It's a very stressed beat and really should be a new combo IMO. I recommend adding a NC at 03:12:396 (3) and removing the NC at 03:13:467 (1) and adding a NC at 03:15:253 (3) and of course removing the one at 03:15:967 (1) so that we can accent that downbeat more and restart the kiai time stronger.

[Hard]

00:46:682 - I advice against starting the kiai time on the end of a spinner like this because it leaves that very important downbeat unstressed and feels very awkward. You could just end the spinner at 00:46:325 and add a circle at 00:46:682. This would, in my opinion, make the kiai time much more powerful and fit to the rhythm of the song much more accurately.

00:54:717 (1) - I cannot understand why you have added a new combo at this point because you did not add one at the similar point 00:49:003 (6). To remain consistent here, the new combo should be at 00:55:253 (3) and not at 00:54:717 (1) or 00:55:967 (1). This also accents the strong downbeat at 00:55:253 (3) much better.

01:08:110 (1,2,3,4,1) - If you want this square to be a slight angle like it currently is, then you need to adjust the 4 so that it is the same displacement from the 4 that the 2 is from the 1. To fix, just move the 01:09:182 (4,1) to 124,127. That way you have perfect displacement between all 4 objects.

01:14:003 (1) - This new combo is not necessary in my opinion because the phrase here has not changed. 01:13:110 (2,3,1,2,3,4) is all a part of the same vocal verse. Plus you did not new combo at the similar section 00:56:503 (3).

01:43:646 (6) - This section can feel quite awkward to play because we end these back and forth patterns with an upbeat slider. That is, the downbeat falls on the end of the slider. When the player plays a fast back and forth pattern like 01:42:575 (1,2,3,4,5,6) they will be anticipating the downbeat because patterns like this in music often build up to a stressed downbeat. But when the player gets to the downbeat, it is unstressed because it's on the end of the slider and it feels super awkward. I suggest switching the slider with the 4 and 5 like so:

01:52:217 (1,2,3) - Just a thought. Maybe you could have these objects starting the star pattern that happens after them. That is, stack the 1 with the 01:54:182 (3). Stack the 2 with the 01:54:539 (4). Stack the 3 with the 01:54:896 (5).

02:12:217 (4) - I think a new combo here makes more sense than the new combo at 02:11:682 (1) as it would compliment the new vocal lyrics starting. Same thing at 02:06:503 (6). A new combo there would be fitting imo than at 02:07:396 (1).

03:16:146 (3) - There is no need for this 3 here in my opinion because it causes a jump here which is a pattern that the player has not seen yet once in the map at these specific points in the lyrics. At each point the player has seen a slider flowing into another slider with a single circle stacked on it like at 00:47:039 (2,3,4). Players will miss here because they will expect to have time to hit the circles like they have everywhere else in the map. I suggest deleting the 3 to be consistent.

[Insane]

Wow so fun <3

Your new combo choices can be a bit strange, but I think it's your thing so I won't mess with it. :)
Besides I think they accent the jumps nicely.

00:44:003 (2,3) - The linear flow here is strange to me. Can we make these slider a more circular flow? Something like this plays much better to me:

01:31:325 (2,3,4,1) - This section seems a little bit messy in gameplay. Maybe arrange the sliders a bit differently so that we avoid the partial overlap on the 01:31:146 (1). That or make the overlap consistent by overlapping all of the slider ends.

01:47:396 (4,1) - This anti-jump breaks flow when it shouldn't be broken in my opinion.

02:22:753 (3,1) - This anti jump feels pretty strange, can you consider a jump?

03:03:825 (13) - Why not NC here to accent this super strong downbeat even more after this large stream? The same idea could be applied to other steams that end on a downbeat.

Honestly I love everything about this map. :)



Well I hope that's helpful. Awesome maps. I'll leave star as you're one of my favorite mappers. :P
Topic Starter
Frostmourne

UnitedWeSin wrote:

Hello Frostmourne~ :3 hi :3~~~~~~
Modding via M4M from you queue. I'll post there after I post here.
All suggestions, please take from them what you find helpful and ignore what you do not. :)

[Normal]

Do you want to start this difficulty with a spinner like the others? spinner might be too short because I actually want to start the note on 00:12:753 (2) - so leave it here just only this diff :P

00:24:182 (1) - Because the new combo is here and not on the 5 before it, I assume that you are conforming the new combos to the new vocal verses. If that is so, the new combo at 00:26:682 (1) is breaking that pattern. If adding new combos on new vocal ideas, we should have a new combo at 00:27:039 (2) instead. oh yeah , I got an idea so I will fix on the basis will be the best :P , I added NC on 00:23:825 (1) - & remove NC 00:24:182 (1) -

00:46:682 - This downbeat is unstressed because it falls on the end of the repeating slider and makes the start of the kiai time very weak and confusing. I suggest removing the repeat from the slider 00:45:967 (2) and adding a new combo circle at 00:46:682 so that we can accent that strong downbeat that starts the kiai time. I truly agree with it , fixed accordingly :D

00:47:396 (3) - To better follow the rhythm of the music here, I believe this slider should be ending on the red tick 00:47:932. yep it sounds really greater, fixed , but I'm not too sure if my new slider will be better D:

01:03:825 (3) - We should have a new combo on this circle to stay consistent with the new combo patterns before this. At 00:58:110 (1) a new lyrical verse is starting on the downbeat and we have a nice new combo. To keep consistent with that, 01:03:825 (3) should also be a new combo. I suggest adding a new combo at 01:00:967 (5) instead of 01:02:396 (1) for consistency also. I'm not good at new combo placement, really thanks for these kind of mods \xD/, fixed accordingly

01:22:217 (3) - This slider confused me because it's not following the rhythm of the song very well like we have been for the majority of this map so far. I think we should allow the player to hit along with the accents in the music here, because as this slider is now, it is difficult to tell whether it's mapped to the vocals or to the rhythm. So I suggest a different rhythm, maybe this:

01:21:325 (1) to 01:23:110 (4)
This would also go along nicely with the next section of 01:24:896 (2,3,4).
yep ! I do believe that slider started at red tick might be hard to read in this diff so I changed 01:21:682 (2) - to slider ended at 01:22:217 and add 2 single notes on 01:22:753 (3) - and 01:23:110 (4) - instead, hope it does work xD

02:27:039 (2) - This slider repeat isn't fitting very well to the music or to the patterns that have been used up to this point. I suggest sticking to the pattern used at 02:04:182 (1,2,3) because it fits the music much nicer. Remove the repeat from 02:27:039 (2) and add a circle at 02:28:110.
I know~~ < yeahh , that's the lyric from a slider lol xD , fixed accordingly hehe

03:12:396 (3,4,5,1) - I think the majority of players at this skill level would miss because of this pattern based on what I've seen, but it's entirely up to you.
yeah, that was ended up like that because I didn't have ideas in that time so now I already simplified it , I think it might not confuse players anymore :3

03:12:396 (3) - By not having a new combo here we are breaking the pattern that has been followed throughout the kiai time. You have added a new combo at least every six beats up to this point, but here we have nine beats in one combo. It's not that big of a deal because the large sliders make the combo small, but it's causing 03:15:253 (3) to not be a new combo, which is the downbeat restarting the kiai time. It's a very stressed beat and really should be a new combo IMO. I recommend adding a NC at 03:12:396 (3) and removing the NC at 03:13:467 (1) and adding a NC at 03:15:253 (3) and of course removing the one at 03:15:967 (1) so that we can accent that downbeat more and restart the kiai time stronger.
now it's fixed to another form, I'm not sure if it's following this mod or not but as for the current one, I use new combo to separate between a note and a slider for now :>

[Hard]

00:46:682 - I advice against starting the kiai time on the end of a spinner like this because it leaves that very important downbeat unstressed and feels very awkward. You could just end the spinner at 00:46:325 and add a circle at 00:46:682. This would, in my opinion, make the kiai time much more powerful and fit to the rhythm of the song much more accurately. starting kiai ftw \o/ , I removed a spinner and added some notes instead

00:54:717 (1) - I cannot understand why you have added a new combo at this point because you did not add one at the similar point 00:49:003 (6). To remain consistent here, the new combo should be at 00:55:253 (3) and not at 00:54:717 (1) or 00:55:967 (1). This also accents the strong downbeat at 00:55:253 (3) much better. only reason is it's too long xD , added new combo on here instead 00:54:182 (1) - to suit it with vocal better (Gooo ~~~ohhh) and fixed nc on 02:02:753 (1) - for consistency

01:08:110 (1,2,3,4,1) - If you want this square to be a slight angle like it currently is, then you need to adjust the 4 so that it is the same displacement from the 4 that the 2 is from the 1. To fix, just move the 01:09:182 (4,1) to 124,127. That way you have perfect displacement between all 4 objects.
eh.. really sorry orz.. I don't understand about moving (4) and (1) here because I don't know where I should exactly put on (I may ask you in-game once about exact points (x and y axis) again

01:14:003 (1) - This new combo is not necessary in my opinion because the phrase here has not changed. 01:13:110 (2,3,1,2,3,4) is all a part of the same vocal verse. Plus you did not new combo at the similar section 00:56:503 (3). now the first kiai section has been fixed to follow accordingly and I used NC on "Your" lyric here like 02:22:575 (1) - ,01:59:717 (1) - 02:56:860 (1) - and fixed 03:19:539 (1) - < for consistency

01:43:646 (6) - This section can feel quite awkward to play because we end these back and forth patterns with an upbeat slider. That is, the downbeat falls on the end of the slider. When the player plays a fast back and forth pattern like 01:42:575 (1,2,3,4,5,6) they will be anticipating the downbeat because patterns like this in music often build up to a stressed downbeat. But when the player gets to the downbeat, it is unstressed because it's on the end of the slider and it feels super awkward. I suggest switching the slider with the 4 and 5 like so:
I don't want this note as a slider 01:43:289 (4) - because it starts one the heavy bass sound (which slider might give the lesser feeling) so that's why I use pure notes on these points and the vocal switches a bit fast on this so I think it's fine as it is , sorry for leaving it here ~~

01:52:217 (1,2,3) - Just a thought. Maybe you could have these objects starting the star pattern that happens after them. That is, stack the 1 with the 01:54:182 (3). Stack the 2 with the 01:54:539 (4). Stack the 3 with the 01:54:896 (5).
this is just unexpected outcome. fixed accordingly ~~~

02:12:217 (4) - I think a new combo here makes more sense than the new combo at 02:11:682 (1) as it would compliment the new vocal lyrics starting. Same thing at 02:06:503 (6). A new combo there would be fitting imo than at 02:07:396 (1).
for this one , it's like when you suddenly switch something to another thing, NC will help you out really much. so I formed 02:10:610 (1,2,3) - and then added on 02:11:682 (1) - to guide players that I currently changing to instant 1/2 beat now xD so leave it here for this orz..

03:16:146 (3) - There is no need for this 3 here in my opinion because it causes a jump here which is a pattern that the player has not seen yet once in the map at these specific points in the lyrics. At each point the player has seen a slider flowing into another slider with a single circle stacked on it like at 00:47:039 (2,3,4). Players will miss here because they will expect to have time to hit the circles like they have everywhere else in the map. I suggest deleting the 3 to be consistent. sure ! deleted and fixed some spacings

[Insane]

Wow so fun <3 <3 big big yeah :D

Your new combo choices can be a bit strange, but I think it's your thing so I won't mess with it. :)
Besides I think they accent the jumps nicely. haha thank you xD

00:44:003 (2,3) - The linear flow here is strange to me. Can we make these slider a more circular flow? Something like this plays much better to me:
Thank you for that suggestion \o/ but I really prefer my pattern here because it flows from 00:43:824 (1) - really better imo, it's quite subjective , hope you understand :3

01:31:325 (2,3,4,1) - This section seems a little bit messy in gameplay. Maybe arrange the sliders a bit differently so that we avoid the partial overlap on the 01:31:146 (1). That or make the overlap consistent by overlapping all of the slider ends.
I can't find any better solutions to solve this overlapping thing.. I can just put 01:30:610 (1,2) - more center

01:47:396 (4,1) - This anti-jump breaks flow when it shouldn't be broken in my opinion.
for this thing, actually I didn't want to place like that but seeing from using something alike 00:37:039 (2,1) - ,01:30:789 (2,1) - and else, I don't think it's different too much from the rest at this point so the reason why I put like this because it feels like 02:22:753 (3,1) - when the direction doesn't flow well to the next note so new combo here will be awesome :P

02:22:753 (3,1) - This anti jump feels pretty strange, can you consider a jump? ^ same as I explained because I let many ppl test it and they didn't find any problem on this hehe so leave it here : )

03:03:825 (13) - Why not NC here to accent this super strong downbeat even more after this large stream? The same idea could be applied to other steams that end on a downbeat.
ohh because I feel it strange when I put NC on the last of stream (you will see that I never put NC on the last stream in this map : ) so hope you understand me , I don't stick too much on measure per lyric or something like that xD

Honestly I love everything about this map. :) love your mod too : ) !! reasonable modding , greattttt



Well I hope that's helpful. Awesome maps. I'll leave star as you're one of my favorite mappers. :P really thank you for this !!!
Thank you very much for modding and star \^^/

wishcraft wrote:

Such a perfect map \o/
lol, thank you for your compliment xD

updated~~~
Zero__wind
This must not go to grave!
I esp. love the both the song and your mapping style
so...I just come to enjoy
Star for the song before my poor modding

Genereal
I think the album's should be in source, not in tags? or maybe in both=.=
Great way of using combo color!
I'm wondering if the Normal - hitnormal must go with soft - hitfinish together at some places? I felt strange about the hitsound in my paytest(before inspecting in editor), and now I find it's strange for this stuff. provided that, I thought it was for this sake, you had to put so many maybe-unnecessarry green lines =.= Oh my gosh my eyes ache...

Normal
01:52:396 (1) - I'm not quite sure if this one need to be silenced, because these two sliders are not silcend 00:43:110 (1,2) - so I thought maybe you've made a mistake?
02:14:182 - add a note here and add clap on it, and if you did add a note, then maybe remove the whistle at 02:14:539 (3) - 's tail
02:59:182 (2) - I'm not sure if the clap and whistle should exchange place

Hard
00:40:610 (5,1) - exchange NC?
01:02:039 (1,2,3) - the beat here is kind of hmm weird, maybe remove the clap on 01:01:860 (4) - will sound better or you may think of some other ideas, just a reminder
01:05:253 (4) - I hope there would 3 (instead of only 2)beats in this slider's time, but if change it to a reverse then it seems the flow would be gone ...Oh maybe a shorter slider with a note?
01:19:003 (4) - remove clap?
02:03:825 (3,1,2,3,1,2,3,4,5) - really need sp many finish sounds in this period...? seems kind of noisy currently
03:00:967 (5,1,2,3,4,5) - ^
02:06:682 (8,1) - exchange NC
02:12:396 (6,1) - ^
02:58:110 (6,1) - ^
02:06:146 (3,4,5,6,7,8) - two triple together may seem a bit unfriendly in 168BPM hard diff?

Insane
The Flow is so wonderful in this diff! I feel like flying with my mouse when playing this stuff
except here 00:54:896 (5,6,7,8,9) - I'm neither a pro player nor a pro mapper but I just felt these five notes make me sick
Sorry for providing no constructive suggestions, but whether you change it or not, I'm just hoping you may reconsider about the objects' arrangement and placement here
also exist the soft - hitfinish overusing issue in my opinion
00:58:110 (5,1) - exchange NC
02:06:682 (10,1) - ^
and I can find out nothing more...
Wish you good luck with this map
and another star for such an awesome mapset
I'll post my m4m request in your queue later,
I'd really appreciate it if you bother spending time modding it!
Then...Go Go Frostmourne! Can't wait for this to be ranked!
Mikkuri
ได้ของฟรี
Topic Starter
Frostmourne

Zero__wind wrote:

This must not go to grave! !!! I hope so ! :D
I esp. love the both the song and your mapping style
so...I just come to enjoy
Star for the song before my poor modding
Really thank you for your compliment and stars , I'm appreciated much orz..

Genereal
I think the album's should be in source, not in tags? or maybe in both=.= just be on tag only : ) , it can't be as source as far as I know
Great way of using combo color! Derekku guided me so no doubt \:D/
I'm wondering if the Normal - hitnormal must go with soft - hitfinish together at some places? I felt strange about the hitsound in my paytest(before inspecting in editor), and now I find it's strange for this stuff. provided that, I thought it was for this sake, you had to put so many maybe-unnecessarry green lines =.= Oh my gosh my eyes ache...
because Insane was made before new hitsound system has come so I had to put all those green lines to be able to add clap Dx
,and for some normal hitsound, I use to add finish with normal sample so that it will give more impact sound there ! , got this technique from lolcubes :P


Normal
01:52:396 (1) - I'm not quite sure if this one need to be silenced, because these two sliders are not silcend 00:43:110 (1,2) - so I thought maybe you've made a mistake? oh.. I intended for these one because vocal sounds higher volume on these points. It sounds greater than the first part so that's why I silenced it : )
02:14:182 - add a note here and add clap on it, and if you did add a note, then maybe remove the whistle at 02:14:539 (3) - 's tail , added note yeah.. really feel empty for this too =.=
02:59:182 (2) - I'm not sure if the clap and whistle should exchange place you're right, I swapped it xD

Hard
00:40:610 (5,1) - exchange NC? I think it's fine because (5) is symmetry with 00:39:896 (4) -
01:02:039 (1,2,3) - the beat here is kind of hmm weird, maybe remove the clap on 01:01:860 (4) - will sound better or you may think of some other ideas, just a reminder other diffs didn't have clap (because I didn't add) so I removed clap now :>
01:05:253 (4) - I hope there would 3 (instead of only 2)beats in this slider's time, but if change it to a reverse then it seems the flow would be gone ...Oh maybe a shorter slider with a note?I am following on vocal on("you" and "my") on 01:05:967 (5) - < too so I will leave it here =_=a sorry
01:19:003 (4) - remove clap? I think it sounds fine with this clap because I added some claps on red tick which sounds good with the song itself alike insane diff xD
02:03:825 (3,1,2,3,1,2,3,4,5) - really need sp many finish sounds in this period...? seems kind of noisy currently removed some :>
03:00:967 (5,1,2,3,4,5) - ^ because it's last part, I would like to emphasize greater finishes than the rest, hope you understand me orz..
02:06:682 (8,1) - exchange NC
02:12:396 (6,1) - ^
02:58:110 (6,1) - ^
about NC, I think they are fine (already got some mods from the previous mod too hehe xD , thank you for checking there very much much !!)
02:06:146 (3,4,5,6,7,8) - two triple together may seem a bit unfriendly in 168BPM hard diff? maybe ._. but that's not too hard believe me xD

Insane
The Flow is so wonderful in this diff! I feel like flying with my mouse when playing this stuff cause what you got is Goldd oh oh ohhh
except here 00:54:896 (5,6,7,8,9) - I'm neither a pro player nor a pro mapper but I just felt these five notes make me sick
Sorry for providing no constructive suggestions, but whether you change it or not, I'm just hoping you may reconsider about the objects' arrangement and placement here
noted but didn't change because this stream is consistent with 00:57:753 (1,2,3,4,5) - : ) , I planned to guide the player before approaching this stream so they won't get unexpectedly stream
also exist the soft - hitfinish overusing issue in my opinion removed many of them already , I think they sound badly in some ways too .. orz
00:58:110 (5,1) - exchange NC
02:06:682 (10,1) - ^ ^ because you suggest this one to me, I fixed most of 1st kiai NCs
and I can find out nothing more...
Wish you good luck with this map Thank you !
and another star for such an awesome mapset
I'll post my m4m request in your queue later,
I'd really appreciate it if you bother spending time modding it! don't worry, I will get to it as fast as possible : )
Then...Go Go Frostmourne! Can't wait for this to be ranked!
Thank you for modding and stars very much much \:D/

0OoMickeyoO0 wrote:

ได้ของฟรี
IRC mod's log
21:47 0OoMickeyoO0: 01:06:682 (1)- remove fin
21:47 Frostmourne: ไม่ออกละกัน :D
21:47 Frostmourne: เห้ยไม่เอาาาา
21:47 Frostmourne: finish กับ bass lnwwwwwww
21:47 0OoMickeyoO0: ไะด
21:48 Frostmourne: slider ยาวนั้นตัวแทน finish ไปละกัน lol
21:48 0OoMickeyoO0: 01:12:039 (1)- remove นี่แล้วไปใส่ 3 แทน
21:48 0OoMickeyoO0: 3 stream อะ
21:48 Frostmourne: ชัวร์
21:49 0OoMickeyoO0: 01:14:896 (7)- เหมือนกัน
21:49 0OoMickeyoO0: ย้าย whistle ไป 9
21:49 Frostmourne: fixed
21:49 0OoMickeyoO0: 01:17:753 (2)- เหมือนกัน
21:49 0OoMickeyoO0: ไป 4
21:50 Frostmourne: k
21:50 0OoMickeyoO0: stream สุดท้ายปล่อยไว้งั้นแหละ
21:50 0OoMickeyoO0: เข้าอยู่ละ
21:50 Frostmourne: no
21:50 Frostmourne: added เพิ่ม
21:50 0OoMickeyoO0: มันปนกันมั่วหมดฟังไม่ออกหรอก
21:50 0OoMickeyoO0: D:
21:50 Frostmourne: :D
21:50 0OoMickeyoO0: จริง
21:51 Frostmourne: add 2 4
21:51 0OoMickeyoO0: เออดีๆ
21:51 Frostmourne: remix ก็ช่างมันๆ lol
21:51 Frostmourne: เอาที่มันเสียงออกทุเรศจริงค่อยแก้
21:51 Frostmourne: ตะกี้ผ่านมามาฟังดีๆ ทุเรศเยอะ
21:51 Frostmourne: - -*
21:51 0OoMickeyoO0: 01:26:325 (4)- ลอง finish ละเข้าดี
21:52 0OoMickeyoO0: หัว 4
21:52 Frostmourne: เออ
21:52 Frostmourne: เทพ
21:52 Frostmourne: งั้น
21:52 Frostmourne: 01:31:860 (3)-
21:52 Frostmourne: ตรงนี้ก็โอเคปะ?
21:52 0OoMickeyoO0: เค
21:53 0OoMickeyoO0: เดี๋ยวตรงนี้
21:53 0OoMickeyoO0: แก้ยาวหน่อย
21:53 Frostmourne: ว้าว
21:53 0OoMickeyoO0: 01:40:253 (2)- whistle หาง
21:53 0OoMickeyoO0: 01:40:610 (1)- remove
21:53 0OoMickeyoO0: 01:40:789 (2)- whistle
21:54 0OoMickeyoO0: เป๊ะ
21:54 Frostmourne: ตัวแรก
21:54 Frostmourne: whistle หัวเข้ากว่า
21:54 Frostmourne: กับ clap
21:54 Frostmourne: ส่วนตัวนะ
21:54 Frostmourne: ที่เหลือแก้หมดตามนั้น
21:55 0OoMickeyoO0: เออได้เหมือนกัน
21:55 Frostmourne: มันไปเข้ากับตัว 2 สุดท้าย
21:55 0OoMickeyoO0: remix finish หายไปไหนล่ะครับ 55
21:55 Frostmourne: กำ
21:55 Frostmourne: lol
21:55 0OoMickeyoO0: 01:42:575 (2)- finish
21:55 0OoMickeyoO0: 01:43:110 (3)- finish
21:55 0OoMickeyoO0: หรือจะเอาอย่างอื่นก็ได้
21:55 0OoMickeyoO0: ขอให้มันมีอะ ท่อนนั้น
21:56 Frostmourne: เออใส่ละ
21:57 Frostmourne: แต่ไม่ได้ตามมิคเป๊ะๆ
21:57 Frostmourne: มั่วๆเหมือนกัน แต่เข้า
21:57 Frostmourne: ระหว่าง
21:57 0OoMickeyoO0: เดี๋ยวไว้หลังม็อดเสร็จ อัพโหลด แล้วจะลองเล่นดู
21:57 0OoMickeyoO0: ต่อเลยนะ
21:57 Frostmourne: 01:42:932 (1)- กับ
21:57 Frostmourne: 01:43:110 (3)-
21:57 Frostmourne: อันไหนเข้ามากกว่ากัน finish
21:57 0OoMickeyoO0: 3
21:58 0OoMickeyoO0: ไม่รู้ดิหูมันไปเอง 55
21:58 Frostmourne: 55
21:58 Frostmourne: ต่อเลย
21:58 0OoMickeyoO0: 01:47:396 (4)-
21:58 0OoMickeyoO0: ngong
21:58 0OoMickeyoO0: finish mai
21:58 Frostmourne: เท่
21:59 0OoMickeyoO0: gum
21:59 Frostmourne: เหมือนมันชะงัก
21:59 0OoMickeyoO0: 01:47:753 (1)- remove clap
21:59 Frostmourne: แล้วก็ลุยโน้ตต่อไป
21:59 Frostmourne: โคดเท่ 555
21:59 Frostmourne: เกรียนจริงๆ
21:59 Frostmourne: clap ไม่เอาออกละกันตัวนั้น
21:59 Frostmourne: เพราะจาก finish ตัวก่อนมา clap ตัวนี้
21:59 0OoMickeyoO0: 2 ตัวเลยเรอะ
21:59 Frostmourne: มันรู้สึกดีจริงๆ
21:59 Frostmourne: เออ
21:59 0OoMickeyoO0: อ่อ
21:59 Frostmourne: \:D/
21:59 Frostmourne: ต้องเล่นดูอ่ะ มันใช้ได้เลย
21:59 0OoMickeyoO0: 01:50:432 (2)- งั้นเอาตัวนี้ออกด้วย -/\-
22:00 0OoMickeyoO0: 01:50:789 (4)- remove clap head
22:00 Frostmourne: เอาออกสองตัวเลย
22:00 0OoMickeyoO0: 01:52:753 (1,2)- โล่ง
22:00 0OoMickeyoO0: ไป
22:00 0OoMickeyoO0: ใส่ finish 10% wx
22:00 0OoMickeyoO0: ไป
22:01 Frostmourne: D:
22:01 Frostmourne: noooo
22:01 Frostmourne: ใส่นี่แทน
22:01 Frostmourne: 01:54:182 (4)-
22:01 Frostmourne: ปลายสไล
22:01 0OoMickeyoO0: 01:52:753 (1,2)-มันโล่งอะะะะะะะะะะะะะะะะะะะะะะะะะ
22:02 Frostmourne: soft hitsound ok laewwww
22:02 Frostmourne: daijoubuuu
22:02 0OoMickeyoO0: um
22:02 0OoMickeyoO0: 01:52:217-
22:02 Frostmourne: D:
22:02 0OoMickeyoO0: 01:52:217
22:02 0OoMickeyoO0: - -
22:02 Frostmourne: - -
22:02 0OoMickeyoO0: 01:52:217 (x)
22:02 Frostmourne: Invalid Format guy
22:02 0OoMickeyoO0: แนะนำให้ใส่สไลเดอร์
22:02 0OoMickeyoO0: 1/2
22:02 0OoMickeyoO0: เลื่อนเอง
22:03 0OoMickeyoO0: แนะนำให้ใส่สไลเดอร์ 1/2 เลย
22:03 Frostmourne: เวอร์ชั่นก่อน
22:03 Frostmourne: ทำแล้ว
22:03 0OoMickeyoO0: ชะงักแบบนี้หมดอารมณ์จริงๆ
22:03 Frostmourne: ไม่เวิร์ค
22:03 Frostmourne: คือมันต้องชะงักมิก
22:03 Frostmourne: เพราะว่าจะทำให้ต่อแบบตื่นเต้นตรง
22:03 Frostmourne: ท่อนฮุคเปิด
22:03 Frostmourne: ตรงนี้ 01:55:253 (1)-
22:03 0OoMickeyoO0: มันไม่ตื่นเต้นเลยนะ 55
22:03 Frostmourne: มันต้องแบบเงียบๆแล้วเปิดตัวแบบอลังการ
22:03 Frostmourne: อ้าวหรอ -0-
22:03 0OoMickeyoO0: สโลวปาไป 4 ห้อง
22:03 Frostmourne: น่า โอเคแล้วๆๆ = =a"/////////////
22:03 0OoMickeyoO0: 01:52:753 (1)-
22:03 0OoMickeyoO0: ตั้งแต่นี่
22:04 0OoMickeyoO0: ดูน่าเบื่อไปเลยอะ 5555
22:04 0OoMickeyoO0: ต่อ hitsound เลยละกัน
22:04 Frostmourne: เคๆ
22:04 Frostmourne: มันต้องน่าเบื่อดิ
22:04 Frostmourne: สร้างอารมณ์สองอย่างในเพลงได้นี่แหละ
22:04 Frostmourne: เทพของจริง
22:04 Frostmourne: เหมือนกับเวลาดูละครแล้วนางร้ายทำให้อารมณ์เสียได้
22:04 Frostmourne: แบบนี้แหละคือเทพ
22:04 Frostmourne: =w=b
22:05 0OoMickeyoO0: งง
22:05 0OoMickeyoO0: งงงงงงงงงง
22:05 Frostmourne: ปรัชญาปะ 55
22:05 0OoMickeyoO0: อธิบายที ผมงง
22:05 0OoMickeyoO0: D:
22:05 Frostmourne: D:
22:05 Frostmourne: ก็อารมณ์ประมาณว่า
22:05 Frostmourne: ทำให้เบื่อก่อน
22:05 Frostmourne: แล้วกลับมาสนุกในท่อนฮุคได้
22:05 Frostmourne: มันจะกระตุ้นอารมณ์ได้ดีกว่า
22:05 Frostmourne: สนุกไปตลอดทั้งเพลง
22:05 Frostmourne: จนไม่เห็นสิ่งที่เรียกว่าสนุกกว่า
22:05 0OoMickeyoO0: อ่อ
22:05 Frostmourne: เหมือนถ้าคนเก่งเท่ากันหมด มันก็จะไม่มีคนเก่งไง
22:05 Frostmourne: : )
22:06 0OoMickeyoO0: ไม่รู้ดิ
22:06 0OoMickeyoO0: เพราะฝีมือผม
22:06 0OoMickeyoO0: Insane พี่จิ้บขี้ประติ๋ว
22:06 Frostmourne: นี่แหละโปรละ อุตส่าห์คิดได้ อย่าลบเลย พี่ไม่อยาก 55
22:06 0OoMickeyoO0: ไปละ
22:06 0OoMickeyoO0: 55
22:06 Frostmourne: จ้าๆ
22:06 Frostmourne: -_-
22:06 0OoMickeyoO0: HR สบาย
22:06 0OoMickeyoO0: โน้ตยังไง
22:06 Frostmourne: od8 พี่ gg
22:06 0OoMickeyoO0: มันก็ชิวเกิน
22:06 0OoMickeyoO0: BPM มันต่ำ
22:06 0OoMickeyoO0: (?)
22:06 Frostmourne: เออ bpm ต่ำ
22:06 0OoMickeyoO0: 168 =[]=
22:06 0OoMickeyoO0: ไม่ต่ำมากๆ
22:06 Frostmourne: กำลังดี
22:06 Frostmourne: พี่ชอบประมาณนี้ ทำโน้ตกำลังพอดี
22:07 Frostmourne: เหมือนพวก magic girl bloody night
22:07 0OoMickeyoO0: 01:59:896 (2,1)-
22:07 0OoMickeyoO0: เอา finish ออกซักอันปะ
22:07 0OoMickeyoO0: ไม่เอาออก sure
22:07 Frostmourne: อย่าเลย มันจะเหมือนท่อนไคแรก
22:07 Frostmourne: เออไง
22:07 Frostmourne: ต้องรีมิกซ์รูปแบบใหม่
22:07 Frostmourne: \:D/
22:07 0OoMickeyoO0: 02:00:610 (2)- งั้นใส่นี่ด้วย \:D/
22:07 0OoMickeyoO0: finish
22:07 0OoMickeyoO0: 4 ห้องไปเลย
22:07 Frostmourne: ความไม่แน่นอนคือรสชาติของชีวิต
22:07 0OoMickeyoO0: (เกรียน)
22:08 Frostmourne: เห้ยไม่เข้ามิค
22:08 Frostmourne: พี่ใส่ finish ตรง
22:08 Frostmourne: You , gold
22:09 0OoMickeyoO0: 02:05:610 (2)- finish นี่
22:09 0OoMickeyoO0: เอ้ยเอา 02:05:432 (1)- ออกก่อน
22:09 Frostmourne: sure
22:09 0OoMickeyoO0: 02:07:753 (1)- remove clap
22:09 0OoMickeyoO0: ไม่ได้ remix ก็เอาออกไปก่อน
22:09 Frostmourne: k
22:09 0OoMickeyoO0: 02:09:182 (3)- เหมือนเดิม
22:09 0OoMickeyoO0: ใส่ 5 แทน
22:10 Frostmourne: k
22:10 Frostmourne: แล้วพี่แก้ whistle บางที่
22:11 0OoMickeyoO0: เออฮุก 2 มันผิดเยอะ
22:11 Frostmourne: ถูกห
22:11 0OoMickeyoO0: สับสนกับฮุกแรก
22:11 Frostmourne: แก้บางอันพอ
22:11 Frostmourne: นี่แหละ
22:11 Frostmourne: มัน
22:11 Frostmourne: 555
22:11 0OoMickeyoO0: เลยไม่ม้อด whistle แม่งเลย
22:11 Frostmourne: หาข้ออ้าง :D
22:11 0OoMickeyoO0: 02:13:110 (3)- remove clap
22:11 0OoMickeyoO0: *tail
22:11 0OoMickeyoO0: 02:13:467 (4)- this too
22:11 0OoMickeyoO0: 02:14:896 (4)- เหมือนกัน
22:11 0OoMickeyoO0: ย้ายไป 6
22:12 Frostmourne: ย้าย whistle
22:12 Frostmourne: แต่ไม่ลบ clap ออก
22:12 0OoMickeyoO0: อ่า
22:12 Frostmourne: เพราะว่ามันกำลัง peak
22:12 Frostmourne: เลยอยากให้เสียงมิกซ์เข้าไปเยอะๆไหน่อย
22:12 Frostmourne: เท่าที่ทำได้
22:13 0OoMickeyoO0: finish ไค 2 มันเยอะไปอะ
22:13 0OoMickeyoO0: เอาออกมั่งดิ
22:13 Frostmourne: no a
22:13 Frostmourne: อยากให้มัน
22:13 Frostmourne: เยอะกว่า 1
22:13 Frostmourne: เพราะว่ามันกลางเพลง
22:13 0OoMickeyoO0: มันมี 3 อีก
22:13 0OoMickeyoO0: กำ
22:14 Frostmourne: 3 ก็เยอะกว่าเดิม
22:14 Frostmourne: 555
22:14 0OoMickeyoO0: 02:23:110 (1)- ย้ายไปที่อื่นที
22:14 0OoMickeyoO0: spacing
22:14 0OoMickeyoO0: มันชิดไป
22:14 0OoMickeyoO0: ไม่เหมือนชะงัก
22:14 0OoMickeyoO0: ชะงักพี่มันต้องติดกันนิดนึงปะ
22:14 Frostmourne: ทุกคนบอกงั้นหมด - -
22:14 Frostmourne: แต่ว่า
22:15 Frostmourne: ลองเล่นดูแล้วมันไม่มีปัญหาเลยเพราะว่า
22:15 Frostmourne: สไลเดอร์อันนั้น
22:15 Frostmourne: มันหักมุมมากๆ
22:15 Frostmourne: แล้วนิวคอมโบมาช่วย เลยทำให้ไม่มิสง่ายๆ
22:15 0OoMickeyoO0: เออ
22:15 0OoMickeyoO0: นิวเดี๋ยวเลย
22:15 0OoMickeyoO0: *เดี่ยว
22:15 0OoMickeyoO0: ตัวเดียวเด่นๆ
22:15 Frostmourne: คือเพราะมันหักมุม , jump มันไม่เป็นทางเดียวกันกับ 2 3 ตัวก่อน
22:15 Frostmourne: นิวไปแล้วหนิ lol
22:16 0OoMickeyoO0: ป่าวมันเด่นเกิน
22:16 0OoMickeyoO0: นิวตัวเดียวยังงั้นอะ 55
22:16 Frostmourne: :D
22:16 Frostmourne: ไม่เป็นไรหรอก bat mat ไม่ว่าหรอก
22:16 Frostmourne: คือถ้าไม่นิว
22:16 0OoMickeyoO0: 02:24:896 (2)- switch whistlw
22:16 0OoMickeyoO0: *whistle
22:16 Frostmourne: อ่านยากขึ้นทันทีอ่ะ
22:17 0OoMickeyoO0: 02:25:432 (1)- แล้ว whistle ตัวนี้
22:17 Frostmourne: 01:55:253 (1)-
22:17 Frostmourne: ใส่นิวตัวนี้เพิ่ม
22:17 Frostmourne: เห้ย
22:17 Frostmourne: เดี๋ยวก่อน
22:17 Frostmourne: 02:24:717 (1)-
22:17 0OoMickeyoO0: ?
22:17 Frostmourne: ^
22:17 Frostmourne: whistle
22:17 Frostmourne: hei
22:17 Frostmourne: งงละ
22:18 Frostmourne: เอาเป็นว่าใส่หมดตามที่บอก
22:18 Frostmourne: 55
22:18 0OoMickeyoO0: เห้ย
22:18 0OoMickeyoO0: โคตรไม่เข้าอะ
22:18 0OoMickeyoO0: ใส่ 3 ติด
22:18 0OoMickeyoO0: ดูแมพ grumd o'er the flood
22:18 0OoMickeyoO0: เต็มที่ whistle แดง 2
22:18 0OoMickeyoO0: ไม่มีเกิน 3
22:18 0OoMickeyoO0: remix มันไม่เข้าโคตรๆ
22:18 Frostmourne: ปล่อย grumd ไป
22:18 Frostmourne: พี่เทพกว่ามัน
22:18 *Frostmourne โดนมิคคิล
22:18 0OoMickeyoO0: ถะ
22:18 0OoMickeyoO0: ถะ
22:18 0OoMickeyoO0: ถะ
22:18 0OoMickeyoO0: ถุย
22:18 *0OoMickeyoO0 เผ่น
22:18 Frostmourne: 555
22:19 Frostmourne: map rating ก็ชัดๆละ
22:19 0OoMickeyoO0: ข้ามเบรคละ
22:19 0OoMickeyoO0: ว่าจะไปดอทก่อนเพื่อนชวน =_=
22:19 Frostmourne: เค
22:19 Frostmourne: - -
22:19 0OoMickeyoO0: ม้อดแม่งให้เสร็จก่อน
22:19 Frostmourne: ไม่ค้างคาหรอ
22:19 Frostmourne: แบบนั้น =.=
22:19 0OoMickeyoO0: ทั้งคืน
22:19 0OoMickeyoO0: ให้มันเล่นทัวไปก่อน
22:19 Frostmourne: -.-
22:19 0OoMickeyoO0: 02:40:967 (1)- finish หาย
22:20 0OoMickeyoO0: 02:49:450 (1)- วางไรเส้นน้ำเงินฟะ
22:20 0OoMickeyoO0: แปปๆ
22:20 0OoMickeyoO0: 02:45:610 (5)- เปลี่ยน whistle เป็น finish แทนดีกว่า
22:21 Frostmourne: โหสปินเส้นน้ำเงิน
22:21 0OoMickeyoO0: เพราะ whistle มันซ้ำ
22:21 Frostmourne: อนาถ 55 แก้ละ
22:21 0OoMickeyoO0: 55
22:21 0OoMickeyoO0: 02:51:325 (1)-
22:21 Frostmourne: fixed everything except the 1st one
22:21 0OoMickeyoO0: ใส่แม่งทุก hitsound
22:21 0OoMickeyoO0: ไปเลยครับ
22:22 Frostmourne: because there doesn't exist finish in the music
22:22 Frostmourne: wow
22:22 0OoMickeyoO0: เออถ้าไม่ใส่
22:22 Frostmourne: true
22:22 Frostmourne: pro pro
22:22 Frostmourne: ใส่
22:22 0OoMickeyoO0: งั้นผมก็ต้องม็อดอันแรกแล้วแหละ
22:22 0OoMickeyoO0: 00:10:967 (1)-
22:22 0OoMickeyoO0: เอาออก
22:22 0OoMickeyoO0: because there doesn't exist finish in the music
22:22 0OoMickeyoO0: :D
22:23 Frostmourne: D:
22:23 Frostmourne: เริ่มต้นเพลงมาขาด finish มันแหว่ง
22:23 Frostmourne: แต่ตรงนั้นมัน finish แล้วแปลกๆ
22:23 Frostmourne: เพราะว่าพี่ใช้ clap default
22:23 0OoMickeyoO0: wtf
22:23 Frostmourne: แต่พอเป็น clap custom มันให้เสียงดีกว่า
22:24 0OoMickeyoO0: imagination ไม่สิ้นสุด
22:24 0OoMickeyoO0: จริงๆ
22:24 Frostmourne: พี่นักกลองนะเฟ้ย
22:24 Frostmourne: 555
22:24 Frostmourne: มันก็ต้องมีใส่พวกนี้ตามอารมณ์บ้างแหละ
22:24 0OoMickeyoO0: ห้ะ LOL!?
22:24 Frostmourne: อ้าวไม่รู้หรอ
22:24 0OoMickeyoO0: อ่าวผมก็มือกลองกำ
22:24 Frostmourne: พี่เคยขึ้นกระทั่งคอนเสิร์ตมาแล้วด้วยซ้ำ - -
22:24 0OoMickeyoO0: wow pro
22:24 Frostmourne: เออดี
22:24 Frostmourne: คุยกันได้
22:24 Frostmourne: 55
22:25 0OoMickeyoO0: ขาผมไม่ค่อยไป
22:25 0OoMickeyoO0: หัวเข่าเดี้ยงไปละ
22:25 Frostmourne: กระเดื่องยากสุดอยู่ละ
22:25 Frostmourne: ให้มันแยกประสาทกับมือ
22:25 Frostmourne: บ้าป่าว lol
22:25 0OoMickeyoO0: อยู่บ้านมีกลองนะ
22:25 Frostmourne: พี่ไม่มี :(
22:25 0OoMickeyoO0: ไม่ตี รบกวนข้างบ้าน
22:25 0OoMickeyoO0: ขึ้นหิ้ง
22:25 Frostmourne: กลองปกติหรือไฟฟ้า
22:25 0OoMickeyoO0: ปกติๆ
22:25 Frostmourne: อ่อ
22:25 Frostmourne: อ่ะนะ..
22:25 0OoMickeyoO0: พ่อผมเคยมีกลองไฟฟ้า
22:25 Frostmourne: แต่กลองไฟฟ้าไม่ดีหรอก
22:25 0OoMickeyoO0: roland
22:25 0OoMickeyoO0: wow
22:25 Frostmourne: ตีแล้วไม่ได้อารมณ์
22:26 Frostmourne: มันความรู้สึกคนละอย่าง
22:26 0OoMickeyoO0: ลืมม็อด..
22:26 Frostmourne: เสียงต่างกัน ไม่มีเบาดัง
22:26 Frostmourne: เออนั่นดินอกเรื่องหมดละ
22:26 Frostmourne: 555
22:26 0OoMickeyoO0: 03:00:253 (1)- ย้าย finish ไป (2)
22:27 0OoMickeyoO0: หรือไม่เข้าอีก
22:27 0OoMickeyoO0: ไม่เข้าแฮะ
22:27 Frostmourne: ไม่ค่อยเข้า
22:27 0OoMickeyoO0: งั้นเอาออกปกติ
22:27 Frostmourne: เพราะตัวก่อนหน้ามันตามเนื้อร้องอยู่
22:27 Frostmourne: อืมๆ
22:27 0OoMickeyoO0: ก็ไม่เข้า -..-
22:27 0OoMickeyoO0: เพราะมันมีตัวนี้ค้างอยู่ 02:59:896 (4)-
22:27 Frostmourne: อืม =..=
22:27 Frostmourne: ใช่ๆ
22:27 Frostmourne: oh oldddddddddd
22:28 0OoMickeyoO0: นิวคอมโบไม่เอาสินะ 55
22:28 0OoMickeyoO0: 03:03:110 (5)-
22:28 Frostmourne: ไม่อ่ะเพราะว่า
22:28 Frostmourne: ไม่มี follow point
22:28 0OoMickeyoO0: lazy
22:28 Frostmourne: ตอนกระโดดจุดนั้นมันแปลกๆ
22:28 0OoMickeyoO0: มัน 13 ตัวเลยนะ
22:28 Frostmourne: เออ lazy นี่อีกเหตุผลหนึ่ง
22:29 Frostmourne: พี่ว่าไม่น่าจะเป็นไรหรอกมั้ง = =
22:29 Frostmourne: 13 ตัวเอง
22:29 0OoMickeyoO0: ม้อดเสียงไม่ได้เลย
22:30 0OoMickeyoO0: ปนกันหูแทบระเบิด
22:30 Frostmourne: ;_;
22:30 0OoMickeyoO0: 03:02:039 (1,2,3,1,2,3,4)-
22:30 0OoMickeyoO0: ช่วงเนี่ย
22:30 0OoMickeyoO0: whistle มันหนาเกิน
22:32 Frostmourne: พี่ลบ
22:32 Frostmourne: พวก finish ในท่อน kiai 3
22:32 Frostmourne: ไปเยอะเลย
22:32 Frostmourne: มันเยอะเกิน
22:32 0OoMickeyoO0: ขอบคุณครับ อัพเลย
22:32 0OoMickeyoO0: ผมปวดหูละ
22:32 0OoMickeyoO0: 55
22:32 0OoMickeyoO0: เดี๋ยวอัพเดทแล้วม้อดใหม่
22:33 0OoMickeyoO0: ฟังยากมากๆ
22:33 Frostmourne: พวก whistle ลบออกบางอัน
22:33 Frostmourne: เค
22:33 Frostmourne: updated
22:34 0OoMickeyoO0: 03:04:539 (3)- remove clap
22:34 0OoMickeyoO0: taIL
22:34 Frostmourne: พี่ไม่ชอบแมพ grumd อย่างนึงตรง
22:34 Frostmourne: โดดไม่สนุก
22:34 0OoMickeyoO0: เอารัวดิ
22:34 Frostmourne: แล้วโน้ตแน่นน่าเบื่อ
22:34 Frostmourne: รัวพี่เฉยๆกับมันอ่ะ
22:34 0OoMickeyoO0: โดดมันทำยาก (สำหรับผมอะนะ)
22:34 Frostmourne: ที่ชอบก็มีพวก hitsound
22:34 0OoMickeyoO0: โดดทำยากสุดละตั้งแต่ผมทำแมพมา
22:35 Frostmourne: พี่ทำเน้นไปทางโดดจนชินละ
22:35 Frostmourne: ทำสตรีมนี่ยากมาก
22:35 0OoMickeyoO0: เพราะยึดติดกับ spacing ต้องเป๊ะ
22:35 0OoMickeyoO0: โน้ตต้องเนี๊ยบ
22:35 0OoMickeyoO0: ทุกโค้ง
22:35 Frostmourne: คือมันไม่ต้องเป๊ะขนาดนั้นมั้ง- -
22:35 0OoMickeyoO0: เออแมพแมพนึงผมทำหลายเดือนอะ -_-
22:35 0OoMickeyoO0: + ความขี้เกียจส่วนนึง
22:35 0OoMickeyoO0: 55
22:36 Frostmourne: - -*
22:36 Frostmourne: removed clap la
22:36 0OoMickeyoO0: 03:10:253 (3)- remove clap too
22:36 Frostmourne: k
22:36 0OoMickeyoO0: 03:10:610 (1)- remove whistle head
22:36 0OoMickeyoO0: มันหนา
22:36 Frostmourne: yeah
22:36 Frostmourne: removed
22:37 0OoMickeyoO0: 03:26:325 (1)- remove clap
22:38 Frostmourne: จริงๆตรงนั้นตั้งใจวาง
22:38 Frostmourne: แต่ว่าเอาออกแหละดีละ
22:38 Frostmourne: กะทำเป็น ตึ่งโปีะโปีะตึ่ง
22:38 0OoMickeyoO0: อ่อ - -
22:38 Frostmourne: แต่แค่ whistle ก็ให้เสียงโอเคละพี่ว่า
22:38 0OoMickeyoO0: ฟังไม่ออกอะจริงๆ
22:38 Frostmourne: มิกซ์โคดมั่วอ่ะพี่
22:38 Frostmourne: 55
22:39 0OoMickeyoO0: 03:27:575 (2)-remove whistle
22:39 0OoMickeyoO0: หัวหรือหางไม่รู้
22:39 Frostmourne: ใส่ whistle head (3) แทน
22:39 Frostmourne: removed
22:39 0OoMickeyoO0: ท่อนหลังสุดอะ whistle ช่วงก่อนขึ้นห้องใหม่
22:39 0OoMickeyoO0: 2 เส้นแดง
22:39 0OoMickeyoO0: เข้าใจปะนิ
22:40 Frostmourne: no
22:40 0OoMickeyoO0: 03:29:003 (3,4)- ยังเงี้ย
22:40 0OoMickeyoO0: ใส่แค่นี้พอมั้ง
22:40 0OoMickeyoO0: เพราะมันไม่มีคนร้อง
22:40 0OoMickeyoO0: ใส่แล้วไม่เข้าอะ imo
22:40 Frostmourne: อ่อ
22:40 Frostmourne: พี่ใส่ให้มันไม่เงียบเกินไป
22:40 Frostmourne: แบบ 03:33:646 (4)-
22:40 Frostmourne: ใส่หลัง clap อ่ะ
22:40 0OoMickeyoO0: อันนั้นเอาออก
22:40 0OoMickeyoO0: ด้วย
22:41 Frostmourne: แบบนี้ ด้วย 03:30:253 (2)-
22:41 Frostmourne: ขอไม่ออกละกัน lol
22:41 0OoMickeyoO0: อันนั้นไม่รู้แฮะ
22:41 0OoMickeyoO0: ผมเอาออกนานละมั้ง
22:41 0OoMickeyoO0: ok
22:41 0OoMickeyoO0: แนะนำ
22:41 0OoMickeyoO0: เอาสปินสุดท้ายออก
22:41 Frostmourne: อ่อ
22:41 0OoMickeyoO0: แม่งไม่เข้าจัง
22:41 Frostmourne: ทำเป็นรัว?
22:42 0OoMickeyoO0: รัวก็ได้
22:42 Frostmourne: อืม...
22:42 0OoMickeyoO0: เออแต่เพลงมันให้ทำรัว
22:42 Frostmourne: ที่พี่ทำสปิน
22:42 Frostmourne: มีเหตุผล
22:42 Frostmourne: เกรียนแต่ใช้ได้ผล
22:42 Frostmourne: คือเพราะมันจะจบเพลงแล้ว
22:42 Frostmourne: ถ้ามีรัวแล้วคนรัวติดเขียวท่อนท้าย อด ss
22:42 0OoMickeyoO0: 999
22:42 0OoMickeyoO0: อย่างว่า
22:42 0OoMickeyoO0: 555555555
22:42 Frostmourne: rage rating
22:42 0OoMickeyoO0: อ่อ
22:42 0OoMickeyoO0: คอมโบ
22:42 0OoMickeyoO0: 999
22:42 Frostmourne: นั่นก็ส่วนหนึ่ง
22:42 Frostmourne: ไม่งั้นเสียหมด :(
22:43 0OoMickeyoO0: ห่วงคอมโบไมว้า =_=
22:43 Frostmourne: ห่วง rating ด้วยเฟ้ย
22:43 0OoMickeyoO0: อ่อ
22:43 0OoMickeyoO0: - -
22:43 0OoMickeyoO0: เข้าใจลั
22:43 Frostmourne: :D
22:43 0OoMickeyoO0: that's enough
22:43 0OoMickeyoO0: :D
22:43 Frostmourne: wow lol
22:43 0OoMickeyoO0: thanks for modding
22:43 Frostmourne: thank you
22:43 Frostmourne: post log goahead
22:43 0OoMickeyoO0: ขี้เกียจโพส
22:44 0OoMickeyoO0: จะดอท
22:44 0OoMickeyoO0: แง้
22:44 Frostmourne: D:
22:44 Frostmourne: ไปโพสเฉยๆพอ
22:44 Frostmourne: เดี๋ยวพี่โพสเอง
22:44 Frostmourne: :D

thank you Mickey /o/~~~~~

updated ~~~
HelloSCV
M4M request

SPOILER
Normal
01:42:039 (2) - make down slider's end?
02:59:717 (3) - add whistle on start ( 03:16:860 (3) - like here? )

Hard
00:20:610 (7) - add clap instead whsitle?
01:26:325 (7) - ^
01:36:503 (4) - how about moving slider's end little bit up? ( to make better flow 01:36:860 (5,6) - with here ) -nazi
02:06:146 (3,4,5) - change to 1/4 slider with 1 repeat?
02:28:646 (3,4,5) - ^
02:45:611 (5) - finish?
02:50:432 (2) - clap?
02:54:182 (1) - delete whsitle? ( like others )
03:35:253 (8) - NC and 03:35:610 (1) - delete NC here?

Insane
01:13:110 (2) - add whistle on start
01:13:467 (3) - ^ and delete whistle on end
02:00:610 (2) - add clap on end?
02:12:396 (1) - delete NC here and add NC 02:12:753 (2) - here just like others
02:13:110 (3) - how about delete clap? littlbe bit wierd to hear ( and add whistle? )
02:27:575 (1) - add whistle on start

So hard to mod orz... hope my mod can help you ;)
good luck for rank and star!
69653863
Mod for mod request (ノ´∀`*)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Hi Frost! Let's do this Gold4Gold so you and I could be go-o-o-old!

General
  1. Tell the BATs to change the title text color to 243,172,5
Normal
  1. AR & OD +1? It'll be more fun to play
  2. 00:16:503 (3) - Starts on red tick. Rather breaking polarity here, so I strongly suggest you to extend this slider to the back (00:16:325 - )
  3. 00:17:396 (4) - Use clap instead of whistle?
  4. 00:18:825 (2) - Clap here?
  5. 00:30:789 (2) - Same here, breaks polarity but imo it's okay. Use whistle on slider start?
  6. 00:45:967 (2) - Add more volume here please, just too inaudible ><
  7. 00:48:467 (4) - Change into a slider that starts from 00:48:289 - and ends here (in this circle place) so polarity will remain flows?
  8. 00:50:967 - Add note here please, sounds awkward without it ><
  9. 00:53:467 (2,3) - Combine into one slider so the pattern wouldn't feel empty.
  10. 01:03:825 (4) - finish?
  11. 01:10:253 (3) - Add whistle on slider end?
  12. 01:11:325 (4,1) - Uh.. rather confusing I guess.
  13. 01:13:825 (1) - Whistle on slider start?
  14. 01:16:325 - Add note here please >< sounds awkward without it
  15. 01:30:610 (2,3) - Ah.. it breaks spacing here, how about this http://puu.sh/1CESg use the hitcircle to normalize the spacing
  16. 01:38:467 - Add note plzzz
  17. 01:38:825 (2) - Remove hitnormal on slider reverse?
  18. 01:42:575 (3) - Clap on slider end?
  19. 01:52:396 (1,2,3) - ...too inaudible
  20. 02:02:039 - add note, add note :D!
  21. 02:15:253 (4) - NC plz.
  22. 02:19:539 - Hi! I need note here!
  23. 02:29:182 (5) - finish volume too low imo
  24. 02:40:967 (1,2,1,2) - I'd rather say these are wasting creativity on placement. I know you could make better placement, shape, and flow here, I believe in you (:
  25. 03:36:325 (1) - Start this on 03:36:682 - instead?
Hard
  1. 00:20:253 (6,7) - Unstack please
  2. 00:42:217 (3,4,5,6) - Same here. These stacks are awkward and breaks flow ><
  3. 00:52:396 (1,2,3) - It'd be better if you could unstack these
  4. 01:00:253 (3,1) - Same here.
  5. 01:02:753 (3,4) - I think this jump was too cruel lol
  6. 01:12:753 (1) - Stack this on 01:13:110 (2) - instead
  7. 01:25:610 (5,6) - Combine into a slider with one repeat?
  8. 01:29:539 (1,2) - Breaks flow >< unstack pleasse
  9. 01:35:253 (1,2) - Same here. If you keep this one, players might get mistaken on 01:36:325 (3,4) - since they think these notes are same
  10. 01:52:753 (2,3) - Remove these? Doesn't follow any audible note/beat on the song actually.
  11. 01:53:467 (1,2,3,4,5) - moar volume plz
  12. 02:02:753 (1) - Move the slider end to x:160 y:72 for better shape & flow?
  13. 02:08:467 (4) - Copy from 02:08:110 (3) - and Ctrl+G ? Looks better imo
  14. 02:25:432 (5,6,1) - Not a reccomendable stack.
  15. 02:52:039 (6,7,8,9) - Use crescendo method here? (volume gets louder every beat)
  16. 03:07:039 (1,2,3) - yo, unstakc plz. it'll be better if you do
  17. 03:29:182 (7,1) - Might get mistaken with 03:27:753 (3,4) -
Insane
  1. 00:15:967 (3) - x:256 y:324
  2. 00:16:146 (4,5) - Copypasta from 00:15:253 (1,2) - and make them symmetric? you know what i mean right
  3. 00:33:289 (1,2,3,4,5,6) - Make these hexagon instead?
  4. 00:34:896 (5,6,7,8) - YES PLEASE! I LOVE THESE STREAMS <3
  5. 00:52:039 (2,3) - Between these sliders, you can also make a yummy streams, trust me
  6. 01:40:610 (1,2,3,1) - Make a square formation instead?
  7. 01:44:182 (2) - Ctrl+G ? Good flow and more fun to play (;
  8. 01:47:396 (4,1) - Unstack? Might get mistaken as a 1/4 doubles
  9. 02:18:467 (2) - Ctrl+G for better, better flow
  10. 02:22:753 (3,1) - Not a good anti-jump here
  11. 02:29:539 (9) - Remove hitnormal?
  12. 02:40:967 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3) - The hitsounds sound better here, but the hitsounds on Hard are different. Why don't you make the hitsounds on Hard the same?
  13. 03:03:110 (5,6,7,8,9,10,11,12,13) - haaaa i love these! <33 but could you make them curver?
Hey! Let's make a challenge.
Who's gonna make their Gold ranked faster? I dare you ( '^')9

Nice map, nice song, nice hitsounds. Gave you star because you mapped one of my favorite song and another star because you mapped it too, and succeed to make it such a good map.
(╯ ´ ・ω ・`)╯ 彡 ☆☆
UnitedWeSin

Frostmourne wrote:

UnitedWeSin wrote:

01:08:110 (1,2,3,4,1) - If you want this square to be a slight angle like it currently is, then you need to adjust the 4 so that it is the same displacement from the 4 that the 2 is from the 1. To fix, just move the 01:09:182 (4,1) to 124,127. That way you have perfect displacement between all 4 objects.
eh.. really sorry orz.. I don't understand about moving (4) and (1) here because I don't know where I should exactly put on (I may ask you in-game once about exact points (x and y axis) again
Sorry I was unclear.
x=124
y=127
:3
Topic Starter
Frostmourne
sorry for NOT giving direct replies to HelloSCV and inverness on what I fixed because some changes were too subjective. I can't give adequate reasons but I do believe that I fixed about 90% of your mods from you two

really thank you !! \:D/

@UnitedWeSin , thank you for checking once again : ), that point I didn't fix because I still think it's not too much necessary but still did note

edit : added that "NOT" in the sentence , I was wrong ._.
Maraiga
I love it.
DJPop
~Normal~
Fine

~Hard~
Fine

~Insane~
00:31:682 (7) - shouldn't overlap with slider (5)
01:18:825 (2) - Ctrl+G this and move 01:18:467 (1) to stack on the new position


Hitsound mods by my perspective (there are too many finishes which could be annoying, and some of them don't fit)

SPOILER
~Normal~
00:56:682 (3) - remove whistle

~Hard~
02:00:610 (4) - remove finish at start
02:03:825 (3) - remove finish at end
02:05:075 (3) - remove finish
02:23:467 (4) - ^
02:27:039 (6) - ^
02:45:611 (5) - ^
02:55:610 (1) - ^
02:57:039 (2) - ^
03:00:253 (2) - ^
03:01:325 (1) - ^
03:01:682 (2) - ^
03:02:217 (3) - ^
03:24:182 (1) - ^
03:25:610 (2) - ^

~Insane~
00:52:039 (2) - remove finish
00:55:610 (1) - ^
00:56:860 (1) - ^
00:57:396 (3) - ^
01:26:325 (4) - ^
01:31:860 (3) - ^
01:41:860 (1) - ^
01:47:396 (4) - ^
01:59:896 (2) - ^
02:00:253 (1) - ^
02:03:825 (5) - ^
02:04:182 (6) - ^
02:05:075 (3) - ^
02:09:896 (1) - ^
02:10:432 (1) - ^
02:10:789 (3) - ^
02:11:682 (2) - ^
02:12:753 (1) - ^
02:14:539 (3) - ^
02:15:253 (8) - remove finish at the end
02:16:503 (2) - remove finish
02:21:325 (2) - ^
02:22:753 (3) - ^
02:26:682 (5) - remove finish at middle
02:45:610 (4) - remove finish
02:54:182 (4) - ^
02:55:610 (1) - ^
02:56:503 (2) - ^
02:56:860 (1) - ^
02:59:896 (4) - ^
03:00:253 (1) - ^
03:01:325 (2) - ^
03:01:503 (3) - remove clap
03:01:860 (6) - remove finish
03:02:217 (2) - ^
03:05:967 (2) - ^
03:03:200 (6,8) - remove notes
03:05:967 (2) - remove finish
03:06:682 (1) - remove finish at end
03:09:717 (1) - ^
03:11:682 (5) - remove finish
03:12:396 (1) - remove finish at end
03:13:825 (2) - ^
03:17:039 (2) - remove finish
03:17:575 (2) - ^
03:18:467 (1) - ^
03:19:896 (2) - ^
03:21:325 (2) - ^
03:22:217 (2) - ^
03:22:753 (3) - ^
03:24:182 (2) - ^
03:24:539 (3) - ^
03:24:896 (4) - ^
Topic Starter
Frostmourne
เอ่อ... finish ของผมมันน่ารำคาญขนาดนั้นเลยหรอครับ 5555

._."
Mikkuri

Frostmourne wrote:

เอ่อ... finish ของผมมันน่ารำคาญขนาดนั้นเลยหรอครับ 5555

._."
บางทีมันก็เยอะไปนะ ท่อนหลัง

ปล. ปั้มหน้าใหม่
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

Frostmourne wrote:

เอ่อ... finish ของผมมันน่ารำคาญขนาดนั้นเลยหรอครับ 5555

._."
บางทีมันก็เยอะไปนะ ท่อนหลัง

ปล. ปั้มหน้าใหม่
เดี๋ยวจะลองลบใหม่หมดแล้วฟังดูเลย , ม็อด hitsound พี่ป๊อบ ยังไงก็ต้องดีชัวร์

EDIT: เก็ทละว่าตรงไหนที่พี่ป๊อบไม่อยากให้ใส่ , ลบไปเกือบหมดละ เหลือแค่พวกท่อน peak บางอันจริงๆที่อยากเก็บไว้เพราะมันได้อารมณ์ :D
69653863
gogogo Frost, you will make this ranked! \:D/ I believe in you!
Zero__wind
Go go go!
Just can't wit!
HelloSCV
We Need More Gold! xD
Topic Starter
Frostmourne
Thank you for supporting ! inverness Zero__wind HelloSCV !

MATs didn't mod it and I don't know if they will mod it or not -_-"(will be graved if they don't)

so just wait~~
wcx19911123

HelloSCV wrote:

well..i think i found awesome map xD
http://osu.ppy.sh/s/61876
this frosty's map :D hope you like this
keep doing awesome stuffs please, osu need it :3
Zero__wind
Wow~
nice!!!
I suppose it's just about time!
HelloSCV
Go-oo-oo-o-oo-ld!
Great work lol congratz!!
Topic Starter
Frostmourne
I was stunned about 2-3 mins after seeing the bubble without a mod ._.

I'm really glad right now , can't explain -..-"

really much Thank you to HelloSCV and wcx , I owe you now.
Quilt
i knowwww you are goldddd
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