\o.o/
thank you byaku \:D/Byakugan249 wrote:
oh wow Frosty~ mapping something new for a change . GL on the rank
Thank you for playing , that was good record one :3Pagliaccio wrote:
Ready for rank, sir!
It's f*king awesome as usually.
Can I try to make taiko for it?
Thank you very much : ) , hope you enjoy it xDraww wrote:
One of my new favourite maps, everything seems to fit perfectly.
I still don't know when I will finish this one =_=" , good luck on your beatmap too ! (I also put your link on my creator's word too hehe)inverness wrote:
how come i don't know there's someone else mapping this o.o
mine
but good luck for rank, frost!
wanna challenge? let's see whose map gets ranked faster (:
It's the hardest one to finish both hard diff & notmal diff orzkriers wrote:
you must finish and rank this map, Frostmourne D: I beg you! T_T
ohhhhh , I didn't know that you will mod it. Really thank you p3n! : )p3n wrote:
I'll mod this soon...have to finish some other projects first. Don't grave this again
Thank you very much for modding and star \^^/UnitedWeSin wrote:
Hello Frostmourne~ :3 hi :3~~~~~~
Modding via M4M from you queue. I'll post there after I post here.
All suggestions, please take from them what you find helpful and ignore what you do not.
[Normal]
Do you want to start this difficulty with a spinner like the others? spinner might be too short because I actually want to start the note on 00:12:753 (2) - so leave it here just only this diff
00:24:182 (1) - Because the new combo is here and not on the 5 before it, I assume that you are conforming the new combos to the new vocal verses. If that is so, the new combo at 00:26:682 (1) is breaking that pattern. If adding new combos on new vocal ideas, we should have a new combo at 00:27:039 (2) instead. oh yeah , I got an idea so I will fix on the basis will be the best , I added NC on 00:23:825 (1) - & remove NC 00:24:182 (1) -
00:46:682 - This downbeat is unstressed because it falls on the end of the repeating slider and makes the start of the kiai time very weak and confusing. I suggest removing the repeat from the slider 00:45:967 (2) and adding a new combo circle at 00:46:682 so that we can accent that strong downbeat that starts the kiai time. I truly agree with it , fixed accordingly
00:47:396 (3) - To better follow the rhythm of the music here, I believe this slider should be ending on the red tick 00:47:932. yep it sounds really greater, fixed , but I'm not too sure if my new slider will be better D:
01:03:825 (3) - We should have a new combo on this circle to stay consistent with the new combo patterns before this. At 00:58:110 (1) a new lyrical verse is starting on the downbeat and we have a nice new combo. To keep consistent with that, 01:03:825 (3) should also be a new combo. I suggest adding a new combo at 01:00:967 (5) instead of 01:02:396 (1) for consistency also. I'm not good at new combo placement, really thanks for these kind of mods \xD/, fixed accordingly
01:22:217 (3) - This slider confused me because it's not following the rhythm of the song very well like we have been for the majority of this map so far. I think we should allow the player to hit along with the accents in the music here, because as this slider is now, it is difficult to tell whether it's mapped to the vocals or to the rhythm. So I suggest a different rhythm, maybe this:
This would also go along nicely with the next section of 01:24:896 (2,3,4).
yep ! I do believe that slider started at red tick might be hard to read in this diff so I changed 01:21:682 (2) - to slider ended at 01:22:217 and add 2 single notes on 01:22:753 (3) - and 01:23:110 (4) - instead, hope it does work xD
02:27:039 (2) - This slider repeat isn't fitting very well to the music or to the patterns that have been used up to this point. I suggest sticking to the pattern used at 02:04:182 (1,2,3) because it fits the music much nicer. Remove the repeat from 02:27:039 (2) and add a circle at 02:28:110.
I know~~ < yeahh , that's the lyric from a slider lol xD , fixed accordingly hehe
03:12:396 (3,4,5,1) - I think the majority of players at this skill level would miss because of this pattern based on what I've seen, but it's entirely up to you.
yeah, that was ended up like that because I didn't have ideas in that time so now I already simplified it , I think it might not confuse players anymore :3
03:12:396 (3) - By not having a new combo here we are breaking the pattern that has been followed throughout the kiai time. You have added a new combo at least every six beats up to this point, but here we have nine beats in one combo. It's not that big of a deal because the large sliders make the combo small, but it's causing 03:15:253 (3) to not be a new combo, which is the downbeat restarting the kiai time. It's a very stressed beat and really should be a new combo IMO. I recommend adding a NC at 03:12:396 (3) and removing the NC at 03:13:467 (1) and adding a NC at 03:15:253 (3) and of course removing the one at 03:15:967 (1) so that we can accent that downbeat more and restart the kiai time stronger.
now it's fixed to another form, I'm not sure if it's following this mod or not but as for the current one, I use new combo to separate between a note and a slider for now :>
[Hard]
00:46:682 - I advice against starting the kiai time on the end of a spinner like this because it leaves that very important downbeat unstressed and feels very awkward. You could just end the spinner at 00:46:325 and add a circle at 00:46:682. This would, in my opinion, make the kiai time much more powerful and fit to the rhythm of the song much more accurately. starting kiai ftw \o/ , I removed a spinner and added some notes instead
00:54:717 (1) - I cannot understand why you have added a new combo at this point because you did not add one at the similar point 00:49:003 (6). To remain consistent here, the new combo should be at 00:55:253 (3) and not at 00:54:717 (1) or 00:55:967 (1). This also accents the strong downbeat at 00:55:253 (3) much better. only reason is it's too long xD , added new combo on here instead 00:54:182 (1) - to suit it with vocal better (Gooo ~~~ohhh) and fixed nc on 02:02:753 (1) - for consistency
01:08:110 (1,2,3,4,1) - If you want this square to be a slight angle like it currently is, then you need to adjust the 4 so that it is the same displacement from the 4 that the 2 is from the 1. To fix, just move the 01:09:182 (4,1) to 124,127. That way you have perfect displacement between all 4 objects.
eh.. really sorry orz.. I don't understand about moving (4) and (1) here because I don't know where I should exactly put on (I may ask you in-game once about exact points (x and y axis) again
01:14:003 (1) - This new combo is not necessary in my opinion because the phrase here has not changed. 01:13:110 (2,3,1,2,3,4) is all a part of the same vocal verse. Plus you did not new combo at the similar section 00:56:503 (3). now the first kiai section has been fixed to follow accordingly and I used NC on "Your" lyric here like 02:22:575 (1) - ,01:59:717 (1) - 02:56:860 (1) - and fixed 03:19:539 (1) - < for consistency
01:43:646 (6) - This section can feel quite awkward to play because we end these back and forth patterns with an upbeat slider. That is, the downbeat falls on the end of the slider. When the player plays a fast back and forth pattern like 01:42:575 (1,2,3,4,5,6) they will be anticipating the downbeat because patterns like this in music often build up to a stressed downbeat. But when the player gets to the downbeat, it is unstressed because it's on the end of the slider and it feels super awkward. I suggest switching the slider with the 4 and 5 like so:
I don't want this note as a slider 01:43:289 (4) - because it starts one the heavy bass sound (which slider might give the lesser feeling) so that's why I use pure notes on these points and the vocal switches a bit fast on this so I think it's fine as it is , sorry for leaving it here ~~
01:52:217 (1,2,3) - Just a thought. Maybe you could have these objects starting the star pattern that happens after them. That is, stack the 1 with the 01:54:182 (3). Stack the 2 with the 01:54:539 (4). Stack the 3 with the 01:54:896 (5).
this is just unexpected outcome. fixed accordingly ~~~
02:12:217 (4) - I think a new combo here makes more sense than the new combo at 02:11:682 (1) as it would compliment the new vocal lyrics starting. Same thing at 02:06:503 (6). A new combo there would be fitting imo than at 02:07:396 (1).
for this one , it's like when you suddenly switch something to another thing, NC will help you out really much. so I formed 02:10:610 (1,2,3) - and then added on 02:11:682 (1) - to guide players that I currently changing to instant 1/2 beat now xD so leave it here for this orz..
03:16:146 (3) - There is no need for this 3 here in my opinion because it causes a jump here which is a pattern that the player has not seen yet once in the map at these specific points in the lyrics. At each point the player has seen a slider flowing into another slider with a single circle stacked on it like at 00:47:039 (2,3,4). Players will miss here because they will expect to have time to hit the circles like they have everywhere else in the map. I suggest deleting the 3 to be consistent. sure ! deleted and fixed some spacings
[Insane]
Wow so fun <3 <3 big big yeah
Your new combo choices can be a bit strange, but I think it's your thing so I won't mess with it.
Besides I think they accent the jumps nicely. haha thank you xD
00:44:003 (2,3) - The linear flow here is strange to me. Can we make these slider a more circular flow? Something like this plays much better to me:
Thank you for that suggestion \o/ but I really prefer my pattern here because it flows from 00:43:824 (1) - really better imo, it's quite subjective , hope you understand :3
01:31:325 (2,3,4,1) - This section seems a little bit messy in gameplay. Maybe arrange the sliders a bit differently so that we avoid the partial overlap on the 01:31:146 (1). That or make the overlap consistent by overlapping all of the slider ends.
I can't find any better solutions to solve this overlapping thing.. I can just put 01:30:610 (1,2) - more center
01:47:396 (4,1) - This anti-jump breaks flow when it shouldn't be broken in my opinion.
for this thing, actually I didn't want to place like that but seeing from using something alike 00:37:039 (2,1) - ,01:30:789 (2,1) - and else, I don't think it's different too much from the rest at this point so the reason why I put like this because it feels like 02:22:753 (3,1) - when the direction doesn't flow well to the next note so new combo here will be awesome
02:22:753 (3,1) - This anti jump feels pretty strange, can you consider a jump? ^ same as I explained because I let many ppl test it and they didn't find any problem on this hehe so leave it here : )
03:03:825 (13) - Why not NC here to accent this super strong downbeat even more after this large stream? The same idea could be applied to other steams that end on a downbeat.
ohh because I feel it strange when I put NC on the last of stream (you will see that I never put NC on the last stream in this map : ) so hope you understand me , I don't stick too much on measure per lyric or something like that xD
Honestly I love everything about this map. love your mod too : ) !! reasonable modding , greattttt
Well I hope that's helpful. Awesome maps. I'll leave star as you're one of my favorite mappers. really thank you for this !!!
lol, thank you for your compliment xDwishcraft wrote:
Such a perfect map \o/
Thank you for modding and stars very much much \:D/Zero__wind wrote:
This must not go to grave! !!! I hope so !
I esp. love the both the song and your mapping style
so...I just come to enjoy
Star for the song before my poor modding
Really thank you for your compliment and stars , I'm appreciated much orz..
Genereal
I think the album's should be in source, not in tags? or maybe in both=.= just be on tag only : ) , it can't be as source as far as I know
Great way of using combo color! Derekku guided me so no doubt \:D/
I'm wondering if the Normal - hitnormal must go with soft - hitfinish together at some places? I felt strange about the hitsound in my paytest(before inspecting in editor), and now I find it's strange for this stuff. provided that, I thought it was for this sake, you had to put so many maybe-unnecessarry green lines =.= Oh my gosh my eyes ache...
because Insane was made before new hitsound system has come so I had to put all those green lines to be able to add clap Dx
,and for some normal hitsound, I use to add finish with normal sample so that it will give more impact sound there ! , got this technique from lolcubes
Normal
01:52:396 (1) - I'm not quite sure if this one need to be silenced, because these two sliders are not silcend 00:43:110 (1,2) - so I thought maybe you've made a mistake? oh.. I intended for these one because vocal sounds higher volume on these points. It sounds greater than the first part so that's why I silenced it : )
02:14:182 - add a note here and add clap on it, and if you did add a note, then maybe remove the whistle at 02:14:539 (3) - 's tail , added note yeah.. really feel empty for this too =.=
02:59:182 (2) - I'm not sure if the clap and whistle should exchange place you're right, I swapped it xD
Hard
00:40:610 (5,1) - exchange NC? I think it's fine because (5) is symmetry with 00:39:896 (4) -
01:02:039 (1,2,3) - the beat here is kind of hmm weird, maybe remove the clap on 01:01:860 (4) - will sound better or you may think of some other ideas, just a reminder other diffs didn't have clap (because I didn't add) so I removed clap now :>
01:05:253 (4) - I hope there would 3 (instead of only 2)beats in this slider's time, but if change it to a reverse then it seems the flow would be gone ...Oh maybe a shorter slider with a note?I am following on vocal on("you" and "my") on 01:05:967 (5) - < too so I will leave it here =_=a sorry
01:19:003 (4) - remove clap? I think it sounds fine with this clap because I added some claps on red tick which sounds good with the song itself alike insane diff xD
02:03:825 (3,1,2,3,1,2,3,4,5) - really need sp many finish sounds in this period...? seems kind of noisy currently removed some :>
03:00:967 (5,1,2,3,4,5) - ^ because it's last part, I would like to emphasize greater finishes than the rest, hope you understand me orz..
02:06:682 (8,1) - exchange NC
02:12:396 (6,1) - ^
02:58:110 (6,1) - ^
about NC, I think they are fine (already got some mods from the previous mod too hehe xD , thank you for checking there very much much !!)
02:06:146 (3,4,5,6,7,8) - two triple together may seem a bit unfriendly in 168BPM hard diff? maybe ._. but that's not too hard believe me xD
Insane
The Flow is so wonderful in this diff! I feel like flying with my mouse when playing this stuff cause what you got is Goldd oh oh ohhh
except here 00:54:896 (5,6,7,8,9) - I'm neither a pro player nor a pro mapper but I just felt these five notes make me sick
Sorry for providing no constructive suggestions, but whether you change it or not, I'm just hoping you may reconsider about the objects' arrangement and placement here
noted but didn't change because this stream is consistent with 00:57:753 (1,2,3,4,5) - : ) , I planned to guide the player before approaching this stream so they won't get unexpectedly stream
also exist the soft - hitfinish overusing issue in my opinion removed many of them already , I think they sound badly in some ways too .. orz
00:58:110 (5,1) - exchange NC
02:06:682 (10,1) - ^ ^ because you suggest this one to me, I fixed most of 1st kiai NCs
and I can find out nothing more...
Wish you good luck with this map Thank you !
and another star for such an awesome mapset
I'll post my m4m request in your queue later,
I'd really appreciate it if you bother spending time modding it! don't worry, I will get to it as fast as possible : )
Then...Go Go Frostmourne! Can't wait for this to be ranked!
0OoMickeyoO0 wrote:
ได้ของฟรี
Sorry I was unclear.Frostmourne wrote:
UnitedWeSin wrote:
01:08:110 (1,2,3,4,1) - If you want this square to be a slight angle like it currently is, then you need to adjust the 4 so that it is the same displacement from the 4 that the 2 is from the 1. To fix, just move the 01:09:182 (4,1) to 124,127. That way you have perfect displacement between all 4 objects.
eh.. really sorry orz.. I don't understand about moving (4) and (1) here because I don't know where I should exactly put on (I may ask you in-game once about exact points (x and y axis) again
บางทีมันก็เยอะไปนะ ท่อนหลังFrostmourne wrote:
เอ่อ... finish ของผมมันน่ารำคาญขนาดนั้นเลยหรอครับ 5555
._."
เดี๋ยวจะลองลบใหม่หมดแล้วฟังดูเลย , ม็อด hitsound พี่ป๊อบ ยังไงก็ต้องดีชัวร์0OoMickeyoO0 wrote:
บางทีมันก็เยอะไปนะ ท่อนหลังFrostmourne wrote:
เอ่อ... finish ของผมมันน่ารำคาญขนาดนั้นเลยหรอครับ 5555
._."
ปล. ปั้มหน้าใหม่
keep doing awesome stuffs please, osu need it :3HelloSCV wrote:
well..i think i found awesome map xD
http://osu.ppy.sh/s/61876
this frosty's map hope you like this