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DJ YOSHITAKA feat. Hoshino Kanako - MAX LOVE

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those
[Insane]
  1. 00:05:739 (1) - This part feels a little bit neglected. See 01:04:405 (1) - and 02:03:072 (1) - which were pretty good.
  2. 01:09:572 (1,2) - Match 01:10:905 (1) - and 01:12:239 (1) - for consistency.
  3. 01:24:072 (1) - New combo unnecessary.
  4. 01:27:739 (1) - Sliderbody covered by hitburst of 01:26:822 (7) - , rendering path unreadable.
  5. 01:28:405 (1,1,1,1) - New combo spam, not too sure what's going on here.
  6. 01:35:905 (4) - See Konei's mod. http://puu.sh/1sqCD
  7. 01:59:072 (1,2,3,4) - Looks like you forced stacking and resulted in some really poor spacing.
  8. 02:01:572 (6) - Should probably be placed near (4); otherwise another place where a better spacing can be reached is recommended.
  9. 02:05:072 (3) - Should probably add new combo here.
[Hard]
  1. Somehow these difficulties seem to be more fitting for you to map. Overall excellent map, but 01:33:739 (1,3) - needs to be snapped to 1/3, unless you've actually got something at that 01:33:989 - 1/4 which I can't seem to hear.
  2. 01:34:072 (2) - End of this should have a Finish as well, instead of 01:34:405 (3) - ; the Finish hitsound here should be used more to emphasize the bass, whereas hitsounds with higher tones, like the whistle or clap can be used to mark the piano melody if you're choosing to follow that at all.
Topic Starter
Mythol
>NewRulerNA ty all fixed!

Konei wrote:

Hey, hey. From my Queue ~

[General]

  1. Offset 411 (+5) plays better to me
Offset is fine

  1. 15 won't have any effect on tag, just removing it would be better I guess :3
ok

  1. I think Audio-Lead-in is a bit short. I would prefer something like 1800 - 2000
it's fine

[Insane]

  1. 00:04:405 (1) - Hm, feels empty of hitsound, how about a soft whistle for the start?
soft whistles fit best in stream part, not needed anywhere else
  1. 00:05:072 (3) - ^
  1. 00:29:739 (1) - Allign with 2 and 3 for a much better look :3
my mistake ;_; ty~
  1. 00:37:322 - Here should be a note according to the song ;3 If you stacked it with 1 it wouldn't be much of a problem
k
  1. 01:13:072 (1) - Remove NC? Doesn't makes really sense to me here. Also this jump won't be easier to read with it at all imo :3
ok
  1. 01:28:405 (1,1,1,1) - Reduce spacing a bit? Current is hard to read imo. Increasing a bit would also help o3o
spacings are fine
  1. 01:31:072 (1,2,3,4) - Could be misreaded on first sight. How about decreasing spacing a bit?
  1. 01:35:905 (4) - Doesn't follow song as cool as it could as I would expect a note on 01:35:989 So how about changing this into a triple like
fixed
  1. 01:53:239 (4) - Why not stacking this with the previous 6? Makes a better pattern imo
i had it like this, but changed to current one because it plays much better
  1. Challenging and funny diff :33 lol. Really enjoyed it, even if some things could be a bit more readable.
Well, that's it :3

Good luck Mythol ;)
tyvm~

those wrote:

[Insane]
  1. 00:05:739 (1) - This part feels a little bit neglected. See 01:04:405 (1) - and 02:03:072 (1) - which were pretty good. yeah.. I ran out of ideas ._.
  2. 01:09:572 (1,2) - Match 01:10:905 (1) - and 01:12:239 (1) - for consistency. fixed
  3. 01:24:072 (1) - New combo unnecessary. looks nice
  4. 01:27:739 (1) - Sliderbody covered by hitburst of 01:26:822 (7) - , rendering path unreadable. I checked it with default skin, and it shows me you are lying o.o!
  5. 01:28:405 (1,1,1,1) - New combo spam, not too sure what's going on here. looks awesome doesn't it?
  6. 01:35:905 (4) - See Konei's mod. http://puu.sh/1sqCD
  7. 01:59:072 (1,2,3,4) - Looks like you forced stacking and resulted in some really poor spacing. actually no, the stacks just happened to be at a great spot for the kind of jumps I wanted to add here
  8. 02:01:572 (6) - Should probably be placed near (4); otherwise another place where a better spacing can be reached is recommended. yes this one is bad, currently trying to think of different pattern
  9. 02:05:072 (3) - Should probably add new combo here.but then it wouldn't be consistent with 01:06:405 (3)! and then world will explode B(
hello mr. boss
I really do enjoy these unexpected mods from you
thx~
Topic Starter
Mythol
changed tags plz update!
Mercurial
Nice one, fartownik's mapset is dead already.
LunarSakuya
( ͡° ͜ʖ ͡°)

General
Nice

KSHR'S Easy
00:18:405 (2) - Finish on reverse, hear bg music
Nice hitsounding

xsrs's Normal
Not to be like grammar freak, but maybe change diff name to xsrs' Normal lol

00:08:405 (4) - NC to follow music
00:17:572 (3) - Delete Finish at beginning, a bit overwhelming
00:48:239 (1) - Finish at beginning
00:54:739 (2) - Finish, hear bg music
00:56:405 (1) - ^
--
01:46:905 (4) - NC, delete NC on next note
01:50:405 (1) - Delete NC
01:51:739 (3) - NC, delete NC on 01:52:405 (1) -
01:54:072 (1) - NC
So it should kinda be like the pattern around 00:34:405 (1) -
--
01:55:072 (1) - Finish
02:03:072 (1) - Extend this slider back to red tick http://osu.ppy.sh/ss/499798

cRyo's Hard
00:27:072 (1) - Clap or whistle at end
01:04:739 (1) - Delete NC, like 00:43:405 (3) -
00:54:905 (1) - Delete Finish at beginning?
00:59:072 (2) - NC
01:23:239 (1) - Finish
01:29:405 (4,5) - Try this rhythm http://osu.ppy.sh/ss/499802
01:57:739 (2) - NC
02:03:405 (1) - Delete NC like before; if so, then NC on 02:04:405 (4) - maybe
02:13:405 (4) - NC?

Insane
00:15:072 (1,2,3,4,5) - Drum whistle doesn't sound bad on these, maybe apply to other diffs too
00:17:905 (2,3) - Adjust these so it's kind of a circle pattern http://osu.ppy.sh/ss/499809
00:35:239 (2,3) - Drum whistles on parts like these
00:54:405 (3) - Move left a little to create more equal spacing within this combo
00:59:572 (4) - Move left so it blankets (2) http://osu.ppy.sh/ss/499811
01:06:405 (3) - NC
01:31:739 (5) - ^
01:35:405 (2,3) - D whistle
02:05:072 (3) - NC
02:05:072 (3,4) - Lessen distance since it's not at that exciting part if you know what i mean

http://puu.sh/KO51
Topic Starter
Mythol

LunarSakuya wrote:

( ͡° ͜ʖ ͡°)

Insane
00:15:072 (1,2,3,4,5) - Drum whistle doesn't sound bad on these, maybe apply to other diffs too omg I hate this sound.. not using sorry ._.
00:17:905 (2,3) - Adjust these so it's kind of a circle pattern http://osu.ppy.sh/ss/499809 um.. not really the kind of pattern I want but I adjusted the spacing a little
00:35:239 (2,3) - Drum whistles on parts like these
00:54:405 (3) - Move left a little to create more equal spacing within this combo ok
00:59:572 (4) - Move left so it blankets (2) http://osu.ppy.sh/ss/499811 it's made to blanket 5
01:06:405 (3) - NC ok
01:31:739 (5) - ^ ^
01:35:405 (2,3) - D whistle
02:05:072 (3) - NC ok
02:05:072 (3,4) - Lessen distance since it's not at that exciting part if you know what i mean this is fine~

http://puu.sh/KO51
thx darling ( ͡° ͜ʖ ͡°)
xsrsbsns
SPOILER

NewRulerNA wrote:

[xsrs's Normal]
  1. 00:06:739 (2,3) - remove all claps. since he does not have clap on 00:05:739 (1), I seemed it should remove. ok, changed a bit
    and 00:07:739 (3) - add whistle on slider end. added!
  2. 00:15:072 (3,4,5) - use drum-whistle? I think it is better. I think it is fine
  3. 00:43:072 (1) - not follow vocal. vocal start is 00:42:905.

    I suggest this rythem.
    00:42:905 (1) - 3/2 slider
    00:43:739 (2) -
  4. 01:04:405 (1) - ^
  5. 02:03:072 (1) - ^ using 3/2 slider is better.
will give the rhythm issues a little more thought, thx for modding!

Konei wrote:

[xrrs's Normal] xsrs's B(

  1. Well, consider increasing HD/OD for the same reason as Easy. Normal in generall should have a higher setting Increased HD/OD by 1 each
  1. 00:02:405 (5) - Move a bit to the left to have a better allginment with 3 please This is intentional, I've made it a little more obvious now
  1. 00:23:739 (3) - Move a bit right to make it look better. Even flow is a bit better as cursor gets in a better position here Sure
  1. 00:26:405 (4) - I would remove whistle on end and set finish for it. The beat has more power on the end so I'd like to emphasize this by using a more rare finish then the more often whistle (This reply is for every whistle/finish suggestion that has no reply) while I understand the logic behind your suggestion, like finishes being rare and thus having emphasizing power (although I find the sound really weak when laid side by side with whistles), this change is avoided because of the way I put these whistles consistently. I've tried them and it sounds weird to me when there's a sudden scarcity of whistles.
  1. 00:27:405 (5) - And then I would remove whistle on this. This part is so sudden quiet so the hitsound doesn't fit this pretty well. Without hitsounds this note feels more likely the music
  1. 00:29:072 (2) - Would you mind removing whistle on Sliderbody? On this Slider is, not like on the one before, a holding voice, so imo the long whistle doesn't really fit with this at all
  1. 00:30:072 (3) - Same about this note as on 00:27:405
  1. 00:32:239 (3) - Start sounds really better without that whistle imo
  1. 00:35:072 (3) - I highly suggest to use finish for the start as this emphasizes downbeat and gives an extra emphasize to the vocal here Added

  1. 00:45:739 (5) - Remove whistle from this Sliderbody please, sounds noisy at this part
  1. 00:54:739 (2) - You could use whistle for the Sliderbody here, would fit the sliding vocal :P Yeah
  1. 01:09:572 (1) - This one sounds much better without whistle at start. The whistle is high and doesnt fit with this part at all. Addidionally it makes the finish a bit less powerful and takes the "power" out off it, if you understand what I'm trying to say
  1. 01:25:572 (1) - There is no point using finish for Sliderbody here. Set it for start instead to catch the sound of the heavy beat Fixed
  1. 01:46:405 (3) - Hm, current place looks a bit odd imo. The start off the Slider is somehow strange to me. Try something more good flowing like Current one is fine
  1. 01:46:905 (4) - Starting NC here makes much more sense to me. KIAI is starting and soundset is changing, so why not using NC here instead of using it on 01:47:739 ? Fixed
  1. 01:54:739 (5) - Going with the cursor back here doesn't fit the music well at all. I'd prefer a somehow more simple and just untricky pattern like Actually I'd say it fits pretty well so I'm keeping this
  1. 02:05:072 (5) - Consider shortning this to the red tick and add a repeat. That would follow melody in a better way then now if you listen I can't catch that melody
  1. 02:05:739 (1) - Remove clap from repeat please. Sounds odd and unfitting Okay, I went and remove the similar one in front too
  1. 02:10:905 (3) - Consider using a Finish for start, that helps to emphasize the strong beat here much better Added a few of them
  1. Well, I'm not liking the whole whistling on Sliderbody. Would be nice if you could reduce it to a better amount. Flow was really cool for whole map and Slidershapes regular and fitting. There were some combos I would have used in another way, but this is a question of mapping style in this place.

Thx for modding! By the way, you only need one [ list ] and [ /list ] for each category ;)
http://puu.sh/1sDWN
HeatKai
catchy song awesome 8)
KSHR

Konei wrote:

[KSHR's Easy]
  1. Consider OD/HD + 1, as current one is pretty easy pass for beginners and not pretty fun at all then. increased them by1
  2. You should consider adding a Spinner. It is an Easy diff and Score can't vary like this. You should have a good reason if you have no Spinner ;3 that's not good as you said. added a spinner (I might add more spinners but there is only 1 spinner now)
  3. 00:05:072 (1) - I prefer keeping whistle away from start as the tone is lower than the one you set whistle on end and it would give a much better emphasize for the last tone deleting the whistle from start.
    hm, I don't wanna remove it from start because there is a sound which I'm following with whistle. reduced the volume to 60% instead of that.
  4. 00:29:739 (1,2) - Hm, I would like 2 to start on the red tick as it is more likely for the music and vocals. Try this
    no change. I felt a bit ood but tried. because most of objects are following the synthesizer not the vocal in this dif
  5. 01:03:242 - Unsnapped green timing point. You will want to fix this ok, fixed~
  6. 01:10:405 (4) - Consider using NC either for this or for 3. I would recommend 4 anyway as the new vocal is starting here anyway. Just have a try as I'd like to split the combo which get's a bit long for an Easy difficulty
    I dont wanna add NC to (4). please rotate 01:09:072 (3,4) 180 degrees. I think you would be able to know the reason I felt so, but it's hard to explain in my poor English.. well, agree with your saying; the combo is a bit long. so added it to (3)
  7. Well, nice done. Especially Sliderticks work nice with this diff :3 thanks :3

LunarSakuya wrote:

( ͡° ͜ʖ ͡°) I'm LunarSakuya's fan
KSHR'S Easy
00:18:405 (2) - Finish on reverse, hear bg music added it~
Nice hitsounding thanks!
thank you for modding~!

http://puu.sh/1sHBT
Saten
Hey

LunarSakuya wrote:

( ͡° ͜ʖ ͡°)
please no, I'm scared of that face D:

[Insane]
00:22:905 (4,5,1) - NC on (4) instead. It's better if you keep them gathered like this imo
00:26:905 (5,6,1) - NC on (5) instead
00:32:239 (7,8,1) - NC on (7) instead
01:02:905 (5,6,1) - NC on (5) instead
01:14:739 (7) - NC? it looks kinda weird with the followpoint
01:29:655 (4,1) - NC on (4) instead
00:55:072 - Why are you skipping such an important beat?
01:29:072 (1) - hiding this isn't very nice 01:53:739 - skipping another important beat?
02:01:572 (6,7,1) - NC on (6) instead

[cRyo]
Why doesn't this have a break?
00:23:072 (4) - Finish on start
00:56:572 (1,1) - I find this more fitting 01:55:239 (1,1) - same as above

[xsrs]
00:29:072 (2) - finish on end
00:48:239 (1) - finish on start
00:49:572 (3) - ^
00:50:905 (2) - ^
00:52:239 (2) - ^
00:53:739 (1) - ^
00:54:739 (2) - finish on end
00:59:072 (1) - finish on start
01:14:739 (1) - remove finish on start
01:23:072 (1,1) - for this speed, I think it's kinda tight
01:48:239 (3) - finsih on start
01:49:572 (2) - ^
01:50:905 (2) - ^
01:52:405 (1) - ^
01:53:072 (2) - finish on end
01:57:739 (1) - finish on start
02:03:072 (1) - ^
02:13:405 (1) - remove finish from start

[KSHR]
00:13:572 - that was a weird finish lol
00:14:405 (4) - remove finish, doesn't really fit here imo
00:58:405 (5,1) - these are too close to each-other
01:36:072 (3) - NC?
01:47:739 (2) - finish on repeat
01:50:405 (4) - ^
02:09:072 (2) - remove finish on start, kinda unfitting
02:11:739 (4) - ^


o.o/
That's all from me
Good luck!
Topic Starter
Mythol
fixed NCs thx~
cRyo[iceeicee]
NewRulerNA
lazy to quote ww fixed !!!
Konei

Konei wrote:

[cRyo's Hard]

  1. 00:09:572 (4) - Try whistle for start as it is following the high tone here pretty well
too loud for me :3
  1. 00:12:239 (1) - Hm, how about removing whistle from start? It's nearly not hearable in connection with finish
nah its fine
  1. 00:26:405 (4) - This is somewhat stronger in music. How about moving it to 00:26:572 and make it a tripleclick then?
i think current paters also fits very good, and i ussualy avoiding triplets in H diffs oo!
  1. 00:52:239 (1) - Copy paste from 3 works and flows a bit better here imo as the current shape is somehow strange to me
they already copypasted ww
  1. 01:10:905 (1) - How about putting a bit more effort on the straightness of this shape? As it is in the middle top, it seems not a bad idea to me to tweak this a bit to make it flow smoother
no no, i think this angle better then symetry oo!
  1. 01:23:239 (1) - Hm, adding finish to Spinner fits the song pretty well, or?
yep
  1. 01:36:572 (1) - And adding whistle to this also (ofc don't mute it) ~
kk
  1. 01:39:172 - Unsnapped green timing point, you will want to fix it
removed it oo!
  1. 01:41:739 (1) - How about gradually increasing of volume for this Spinner? Fits song really nice imo
ok
  1. 01:43:839 - Unsnapped green timing point :3
kk
  1. 01:46:405 (3) - Consider shortning this to the blue tick and add a circle at the white one ;3 Follows music better
no no, i think rhytm too hard = =|
  1. 01:48:239 (1) - Would you mind reducing this jump a bit? It seems uneasy for hard diff :3
waaa i dont think it that big ww
  1. Great diff as always, cRyo :3 Enjoyed it pretty much >w<
thx xD
those

those wrote:

[Hard]
  1. Somehow these difficulties seem to be more fitting for you to map. Overall excellent map, but 01:33:739 (1,3) - needs to be snapped to 1/3, unless you've actually got something at that 01:33:989 - 1/4 which I can't seem to hear. rly dont want 1/3, current one is fine also (stop touching my 3/4 sliders xD), maybe will change to long slider+note later, but not sure now
  2. 01:34:072 (2) - End of this should have a Finish as well, instead of 01:34:405 (3) - ; the Finish hitsound here should be used more to emphasize the bass, whereas hitsounds with higher tones, like the whistle or clap can be used to mark the piano melody if you're choosing to follow that at all. ok
LunarSakuya

LunarSakuya wrote:

cRyo's Hard
00:27:072 (1) - Clap or whistle at end dont like both
01:04:739 (1) - Delete NC, like 00:43:405 (3) - but current one looks good :>
00:54:905 (1) - Delete Finish at beginning? yeah finish in music appears 1 tick later but still it sounds fine for me oo!
00:59:072 (2) - NC dont want 1 slider NC xD
01:23:239 (1) - Finish yep
01:29:405 (4,5) - Try this rhythm http://osu.ppy.sh/ss/499802 i got ur idea but that sound that you following hard to hear, i prefer to follow beat since its simply louder :>
01:57:739 (2) - NC 1 slider
02:03:405 (1) - Delete NC like before; if so, then NC on 02:04:405 (4) - maybe prefer current one cause changing in music oo!
02:13:405 (4) - NC? 1 slider
Saten

Saten wrote:

[cRyo]
Why doesn't this have a break? dont like breaks (:
00:23:072 (4) - Finish on start yep
00:56:572 (1,1) - I find this more fitting 01:55:239 (1,1) - same as above
dont like it, because spinner starts with vocal and i prefer that it will ends also with vocal, dont want stop on random beat = =''
Thx for mods! :)
terametis
from JMT(Japan Melophobia Tyrant)

[KSHR's Easy]
  1. 00:13:072 (3) - This slider's Additions sound setting is durm, it is intentional?
  2. 00:29:739 (1) - ^
  3. 00:45:405 (3) - ^
  4. 00:48:739 (1,2) - I'm not sure that this part is follow to what sound. I think you should correct the sound in something another way.
  5. 01:04:739 (2,3,4) - There is a little strange feeling for me, I feel slightly different to until now the sound flow. How about this?
  6. 02:03:405 (2,3,4) - ^
awesome map~~<3

[xsrs's Normal]

  • Red = Normal hitsound Blue = Soft hitsound
    I think you have been using some similar green line, slider's slide is not silence on this map. I feel you should more attention this sound :3
    There is nothing to point out.
awesome map~~<3333

[cRyo's Hard]
  1. 00:37:739 (1) - add whistle to the slider's head. I think this time should be emphasized, and you put it already to 01:57:739 (2) - .
  2. 00:40:405 (3) - add whistle on the slider's head? You put it on the similar place, but I don't know whether this is intentional because pattern is slightly different.
  3. 00:42:405 (1) - add whistle on the slider's rail? I like this better.
  4. 00:42:905 (2) - add whistle on the slider's head. You put it to same part. [01:04:239 (2) - ,02:02:905 (2) -]
  5. 00:59:072 (2) - same as 00:37:739's suggestion.
  6. 01:02:072 (5) - remove whistle on slider's end. I feel a little strange.
  7. 01:03:739 (1) - same as 00:42:405's suggestion.
  8. 02:00:739 (4) - same as 01:03:739's suggestion.
  9. 02:02:405 (1) - same as 00:42:405's suggestion.
awesome map~~<3333333

[Insane]
  1. 00:03:905 (4) - move to x248 y276
  2. 00:21:572 (6) - move to x180 y288
  3. 00:35:239 (2) - add clap
    00:35:739 (2,3) - add clap
    00:36:072 (1) - remove clap
    00:36:239 (2) - add clap
  4. 00:36:405 (3) - remove clap on the slider's reverse arrow.
  5. 01:20:239 (11) - remove whistle
awesome map~~<33333333333333333


I hope this map will go Ranked<3
bye :3
KSHR

Saten wrote:

[KSHR]
00:58:405 (5,1) - these are too close to each-other
looks fine to me. I might fix if other modders suggest that

fixed all but this

terametis wrote:

from JMT(Japan Melophobia Tyrant) You should remove the Melophobia

[KSHR's Easy]
  1. 00:13:072 (3) - This slider's Additions sound setting is durm, it is intentional? mistake not intentional.. fixed!
  2. 00:29:739 (1) - ^ ^
  3. 00:45:405 (3) - ^ ^
  4. 00:48:739 (1,2) - I'm not sure that this part is follow to what sound. I think you should correct the sound in something another way.
    fixed with another pattern
  5. 01:04:739 (2,3,4) - There is a little strange feeling for me, I feel slightly different to until now the sound flow. How about this?
    synthesizer sound is different from 00:43:072 (1,2), so I wanna use another pattern here
  6. 02:03:405 (2,3,4) - ^ ^
awesome map~~<3 <3
thank you for modding~
http://puu.sh/1tj9A
Topic Starter
Mythol
nice jump suggestions tera :)
all fixed~
cirno-_old
Hello ^_^

These are good maps. It was hard to mod. Insane was lots of fun to play. One stream was hard to read, but got it 2nd try.

Sometimes the hitsounds sound quite, but that might be because the song is loud, or maybe I've been playing too much ;p

Easy
00:59:072 (1) - Space it a few gridpoints away from previous slider?

Xsrs' Normal
CS 5 feels too big. CS 4 feels better
02:08:239 (1,2,3) - I think more can be done around here. Feels awkward. ex. http://i.imgur.com/w3QQX.png Something like that instead of the sliders.


Hard
01:30:072 (6) - Bring it just a few grids closer to the end of (5)'s center

Overall I think these are good. I double checked, because I don't like giving short mods like this, and I can't find anything else. Maybe someone else will?

You might want to change the Xsrs's diff name to Xsrs'
theowest
I love it

Topic Starter
Mythol
yay
KSHR

cirno- wrote:

Easy
00:59:072 (1) - Space it a few gridpoints away from previous slider?
keep for now. please look at this screen shot; http://osu.ppy.sh/ss/504744
the beginning of (1) is placed on the extension of 00:58:405 (5) so looks fine enough to me :3
thank you for modding!
wcx19911123
from my queue

[General]
tags are not the same in cRyo's Hard. also I suggest to add "cRyo" into tags, sometimes can't search well with "[" or "]"
lead-in need to be 2000 at least, 1500 is not enough

[KSHR's Easy]
01:49:405 (3) - use a 3/4 repeat slider at 01:49:072 - instead of this one? fit the song better imo, like what you did at 02:10:405 -

[xsrs's Normal]
00:42:905 - how about start slider (1) here, follow vocal here is better than follow drum(or maybe heavt beat) imo
01:04:239 - also here, if you fixed ^
02:03:072 (1,2,3,4,5) - this kick sliders are kinda hard to play as Normal diff imo, try to use some 3/4 slider instead will be much better to read/play

[Insane]
HD or OD +1 plz, or the setting is kinda low
00:40:405 (1) - why not use this shape? http://puu.sh/1A2ZM , looks and play better, cuz arc slider's flow is kinda better than straight one. also you need to fix 00:40:739 (2) - if you changed the 1st one
01:23:739 (1,1) - I strongly suggest to make them repeat 1 time less, or the spacing is really hard to play with 1/8 repeat sliders(will miss the last repeat sometime)

awesome mapset
call me back then
xsrsbsns
Some suggestions by LunarSakuya, Saten & terametis have been applied but these were done a few weeks back, and my memory is too bad for a changelog. Thanks to the above modders!

cirno- wrote:

CS 5 feels too big. CS 4 feels better
for one, this difficulty was mapped to CS5 so it'd be unoptimized for CS4, but I don't mind if mythol wants to change it
02:08:239 (1,2,3) - I think more can be done around here. Feels awkward. ex. http://i.imgur.com/w3QQX.png Something like that instead of the sliders.
tried out a couple other alternatives to no avail, so the players will be given a break here :<

wcx19911123 wrote:

[xsrs's Normal]
00:42:905 - how about start slider (1) here, follow vocal here is better than follow drum(or maybe heavt beat) imo
01:04:239 - also here, if you fixed ^ 其实这我也考虑了一段时间,最后还是不打算改,希望你了解
02:03:072 (1,2,3,4,5) - this kick sliders are kinda hard to play as Normal diff imo, try to use some 3/4 slider instead will be much better to read/play
changed into something easier
Thank you for modding!

http://puu.sh/1A3J3
Topic Starter
Mythol

wcx19911123 wrote:

from my queue

[General]
tags are not the same in cRyo's Hard. also I suggest to add "cRyo" into tags, sometimes can't search well with "[" or "]" tags fixed, and cRyo can be found with "cRyo[iceeicee]" tag so it's fine
lead-in need to be 2000 at least, 1500 is not enough fixed

[Insane]
HD or OD +1 plz, or the setting is kinda low I had some test players and noticed you can fail just by missing a few jumps, and with HR you'll fail unless fc so I'll keep 6 o:
00:40:405 (1) - why not use this shape? http://puu.sh/1A2ZM , looks and play better, cuz arc slider's flow is kinda better than straight one. also you need to fix 00:40:739 (2) - if you changed the 1st one ok
01:23:739 (1,1) - I strongly suggest to make them repeat 1 time less, or the spacing is really hard to play with 1/8 repeat sliders(will miss the last repeat sometime) changed

awesome mapset
call me back then
thx! ^^
cRyo[iceeicee]

terametis wrote:

[cRyo's Hard]
  1. 00:37:739 (1) - add whistle to the slider's head. I think this time should be emphasized, and you put it already to 01:57:739 (2) - . i removed from 01:57:739 (2) instead xD
  2. 00:40:405 (3) - add whistle on the slider's head? You put it on the similar place, but I don't know whether this is intentional because pattern is slightly different. ok!
  3. 00:42:405 (1) - add whistle on the slider's rail? I like this better. umm dont like whistle here =="
  4. 00:42:905 (2) - add whistle on the slider's head. You put it to same part. [01:04:239 (2) - ,02:02:905 (2) -] ahh nope they not similar xD
  5. 00:59:072 (2) - same as 00:37:739's suggestion. i dont want to emphasize this note with whistle because most of whistles following specific sound in BG music and this sound not appears at this note, so i decided to make like this ^^
  6. 01:02:072 (5) - remove whistle on slider's end. I feel a little strange. idk a bit empty without whistle here
  7. 01:03:739 (1) - same as 00:42:405's suggestion. following specific sound x:
  8. 02:00:739 (4) - same as 01:03:739's suggestion. empty
  9. 02:02:405 (1) - same as 00:42:405's suggestion. following specific sound
awesome map~~<3333333 <3
Thx tera~ :)

----> cirno-
spacing surely fine there o.o!


BM B(
KSHR

wcx19911123 wrote:

[KSHR's Easy]
01:49:405 (3) - use a 3/4 repeat slider at 01:49:072 - instead of this one? fit the song better imo, like what you did at 02:10:405 -
ok~, fixed! I don't know why I used 1/1 repeat slider..
thank you for modding, wcx~
http://puu.sh/1Ajkn
wcx19911123
awesome now
alacat
go go Mythol (「・ω・)「
Topic Starter
Mythol
thank you wcx :>
alacat o^^
MMzz
Hi random mod because MAX LOVE has been one of my favorite IIDX songs forever~

[General]
The title is wrong. It's MAX LOVE, not Max Love. (Also my information says it's Kanako Hoshino, not Hoshino Kanako.)
add 15 DJ TROOPERS to the tags, you only have troopers currently.
add DanceDanceRevolution X2 to the tags.
add LOVELY BUCHIAGE POP, this is the song's genre from IIDX.
add TOMOSUKE to the tags, he wrote/played the piano solo.
For further information regarding the song: http://vjarmy.com/wiki/index.php/MAX_LOVE (This website holds information for every bemani song across all games.)

[Insane]
01:28:572 (1,1,1) - Remove these combos it is totally unnecessary. And you didn't even add them at the other sliderstream jumps here 01:31:072 (1,2,3,4) - so what is the point?

[Hard]
01:57:239 (2) - Add a new combo since it's the note after the spinner.

[Easy]
01:45:072 (2) - Add a new combo since it's the note after the spinner.

Fix everything and call me back.
those
星野奏子 is read Hoshino Kanako, following Eastern format.

[Hard]
  1. 01:57:739 (2) - Instead of what MMzz suggested, this should be the object with the new combo if you're going to add one, seeing how your combos follow measures as opposed to vocals. 01:57:239 (1) - doesn't need new combo.
cRyo[iceeicee]
----> MMzz
added
hmm just wondering why ur link is 01:57:239 (2) ( when it should be 01:57:239 (1) - = ='' )

----> those
dont want to see 1 note NC o:
if this part had slider/notes instead of spinne,r then i would surely start NC at 01:57:739 (2)

Thx 4 mod!

http://puu.sh/1Cfon
Topic Starter
Mythol
All tags added
Everything fixed in Insane + Easy
changed name ;_;
ty~

ah btw i changed 01:28:405 (1,2,3,4) - because previous pattern 01:29:072 (1) - was hidden
MMzz
Ranked!

cRyo[iceeicee] wrote:

hmm just wondering why ur link is 01:57:239 (2) ( when it should be 01:57:239 (1) - = ='' )
Because there was no NC on this note the spinner was counted as 1.
cRyo[iceeicee]
(ノ^^)ノ~~~Grats!!
Suimya

cRyo[iceeicee] wrote:

(ノ^^)ノ~~~Grats!!
alacat
congrats^^o <3
Topic Starter
Mythol
Ty MMzz!! :D
Aurele
I really like your beatmap, I am glad it's ranked!
xsrsbsns

cRyo[iceeicee] wrote:

(ノ^^)ノ~~~Grats!!
LunarSakuya
C
d
O
a
N
r
G
l
R
i
A
n
T
g
Z
u
!
baka
S o r d a
ome~
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