osu! standard: Sliders are too easy to get 300s

posted
Total Posts
53

Are osu! standard sliders too easy to get 300s?

Yes
95
35.71%
No
171
64.29%
Total votes: 266
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JAKACHAN

buny wrote:

I wouldn't say sliders in Talent Shredder are easy 300s
Also in mania you have a clear visual of when the slider ends, whereas in standard there's a lot maps that use sliders that would take a few retries to time


Sliders are easy but I don't have a problem with it.
buny

JAKANYAN wrote:

buny wrote:

I wouldn't say sliders in Talent Shredder are easy 300s
Also in mania you have a clear visual of when the slider ends, whereas in standard there's a lot maps that use sliders that would take a few retries to time


Sliders are easy but I don't have a problem with it.
you got me
JAKACHAN
Once you really get used to them even things like Big Black start to feel like nothing. I had a few runs where I failed near the end (Not the slider parts) where I had a top 20-30 ranking and I haven't even played it that much.
Aqo
http://osu.ppy.sh/s/58520 free 300s on sliders

although it's true that getting 300s on sliders is twice easier than on circles, part of the reason for this is not just their more lenient OD but also that the mapping habits in osu map sliders in "half speed" compared to circles. if sliders are mapped at the same tempo ticks as circles they're hard >;,;<
it's also a trend in maps today to have an sv lower than ds, which makes sliders easier as well. if the sv in a map is higher than the ds on it you might find yourself getting a few 100s on slider ends at first
mm201
osu!stream has stricter judgement on sliders. Bringing it back to osu! would be unfair since it would make older plays easier than newer ones.
TheVileOne
There are too many beginner players to consider any part of osu too easy. I would be against changing the sliders, as I find slider filled maps very enjoyable. I appreciate the extra leeway they provide.

Besides less 300s equate to less fun to some people. I don't really find any enjoyment to playing Mania, because of the awkward feeling the game has and the increased demand on difficulty applied to such an awkward control scheme. It's like taiko only far worse.
ztrot
I still find them way to forgiving in terms of timing other than that I have no problem with the ring or amount of time it give you if you slip out a bit but the starting note the hit bulk of the slider head should be as strict as a hitcircle imo.
Ohrami

mm201 wrote:

osu!stream has stricter judgement on sliders. Bringing it back to osu! would be unfair since it would make older plays easier than newer ones.
And yet osz2 doesn't allow for deleting backgrounds ;)

#totallyrelevant
winber1

Kyou-kun wrote:

mm201 wrote:

osu!stream has stricter judgement on sliders. Bringing it back to osu! would be unfair since it would make older plays easier than newer ones.
And yet osz2 doesn't allow for deleting backgrounds ;)

#totallyrelevant
and yet people still think black bg helps more than 90% dim. Honestly, there isn't a difference. The only annoying thing is playing the song through once to be able to remove skin, lower dim more, etc.
D33d
What do backgrounds have to do with this? They're an integral part of the map's presentation and not everybody chooses to remove them--not to mention that one isn't really supposed to remove them. Making sliders more strict for everybody would mean that new plays would score lower than old ones across the board. That sounds like an unfair imposition to me.
WASSHOI

winber1 wrote:

and yet people still think black bg helps more than 90% dim. Honestly, there isn't a difference. The only annoying thing is playing the song through once to be able to remove skin, lower dim more, etc.
I like dim as it is, but I do have to admit some backgrounds are really too obnoxious even at 90% dim. They tend to be the bright ones with white backgrounds and such. Not as much of a difference as people like to shout about, but definitely a harder contrast for the eyes to read.

Of course, not all maps are like this. I usually don't have problems with 90% dim, but some maps I just get an itching to change the background.
buny

winber1 wrote:

Kyou-kun wrote:

And yet osz2 doesn't allow for deleting backgrounds ;)

#totallyrelevant
and yet people still think black bg helps more than 90% dim. Honestly, there isn't a difference. The only annoying thing is playing the song through once to be able to remove skin, lower dim more, etc.
Take in mind that it is preference.
Ohrami
No matter how you spin it, not giving future players an option that past players had to get good scores is unfair.
thelewa

Kyou-kun wrote:

No matter how you spin it, not giving future players an option that past players had to get good scores is unfair.
QFT

I can't disagree with you much longer if you keep saying smart stuff

damn it
peppy
Slider 300s are too easy to get, yes. If I had the change to change them, they would be timing-dependent, as they are in osu!stream.
RBRat3
I wouldn't mind seeing it calculated on how accurately you follow the slider within its follow circle.

Get enough new implementations to constitute a legitimate mass score reset :P
pw384
what's the meaning of the title... i don't get that..
Andy Chen
Scarlet Rose, Talent Shredder, etc

Sliders are suffering.
Aqo

RBRat3 wrote:

I wouldn't mind seeing it calculated on how accurately you follow the slider within its follow circle.
More like, if each slidertick was interpreted like a circle (accuracy-window-wise), since that's how you actually need to play them.
Arnold0
Too many people like the game like this, and this may make the game harder and make a mass "bad new feature" rage quit (Making slider like that = getting 50/100 & combo break on each sliders = rage quit)
And in the DS games sliders are like that so why change ?

I think the game is already hard to play so I don't get the point of people who whant to make it harder. Or maybe add a new mode which make sliders like this for a little score multiplier like 1.06x so guys who like may use it, and guys who don't like don't use it and all people is happy.
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