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osu! standard: Sliders are too easy to get 300s

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Are osu! standard sliders too easy to get 300s?

Yes
102
36.56%
No
177
63.44%
Total votes: 279
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awp

Aqo wrote:

Make osu seasons (for ranking. like every single other game with online rankings has) >.>
and then you can apply new game-changing features for new seasons that would have new, reset, scoreboards of their own, while old season scoreboards stay available for viewing for legacy.
wouldn't that make replays either expire or extremely complicated and bulky
Aqo

awp wrote:

wouldn't that make replays either expire or extremely complicated and bulky
just add a header/flag var for patch version inside the replay file, the same way many constantly-updating games today do for replays; for example Starcraft 2.
The game would retain code to open replays for every patch version the game had; upon opening a replay, it would check the header indicating which patch version the play was made on and use that code to re-play it. Replays made before the header was added would just remain headerless, and the game would interpret the lack of a header on those as the oldest game version.

It's as simple as if~else, or a switch list with gotos if you want. This would allow osu to progress into a more modern game over time instead of getting stuck with issues that remained from past design such as spinner drain or so on.
lolcubes
I don't get it why is this such a big deal anyway. There are a lot of ways to apply sliders and big spacing sliders (usually short ones too) could be harder to hit accurately than they were planned. There are already maps which already require insane physical requirements to hit the objects, aside the timing.
I don't think changing this now is a good move either, the game has been released 5 years ago and been working nicely ever since, and it's still possible to map things which are really hard to 100% even without this change, and even on lower OD.
Aqo
Sliders are technically ok the way they are now but you have to admit they're kinda like a free mash/relax segment in maps compared to circles. A many-slider map is very easy to SS compared to a many-circle map..
lolcubes
I am not saying that they aren't easy currently, I would say they are, but that's their charm. Ofcourse there are maps which offer you a free SS because they are packed with 1/2 sliders or whatever, but not every map is like that, and frankly I didn't run into many of those either.
There are maps which have more sliders than circles and are ridiculously hard to SS, where this change would make them (unnecessarily) even harder.
Emaal

Aqo wrote:

Sliders are technically ok the way they are now but you have to admit they're kinda like a free mash/relax segment in maps compared to circles. A many-slider map is very easy to SS compared to a many-circle map..
big black is easy SS yes.
Aqo

Emaal wrote:

big black is easy SS yes.
yes lets just ignore the fact that half of the map is a 180bpm stream with spacing bigger than freedom dive in the latter half
thelewa
osu! is completely fine the way it is right now
Emaal

Aqo wrote:

Emaal wrote:

big black is easy SS yes.
yes lets just ignore the fact that half of the map is a 180bpm stream with spacing bigger than freedom dive in the latter half
half? basically you mean the last 8 seconds right.
and why care, it has sliders, easy SS.

thelewa wrote:

osu! is completely fine the way it is right now
yes.
Tanzklaue
making sliders harder would make sliderstreams even more obnoxious as they are right now. especially 1/8-sliderstreams like in those early djpop-maps.
lolcubes
I wasn't really thinking of big black, but that's also one of the examples, although a bit extreme.
I was thinking about any maps with long deathstreams. Usually sliders are placed to alleviate the tension a bit and reduce the difficulty of the said deathstream (most commonly repeaters, but there are methods which use regular sliders as well), and this change would ignore that fact and would create a difficulty imbalance within the map. Atleast in my opinion.

thelewa wrote:

osu! is completely fine the way it is right now
Also I am with this.
Tanzklaue

lolcubes wrote:

I wasn't really thinking of big black, but that's also one of the examples, although a bit extreme.
I was thinking about any maps with long deathstreams. Usually sliders are placed to alleviate the tension a bit and reduce the difficulty of the said deathstream (most commonly repeaters, but there are methods which use regular sliders as well), and this change would ignore that fact and would create a difficulty imbalance within the map. Atleast in my opinion.
yeah, ascension to heaven or DF-maps would be (even more) impossible staminawise without the current slidermechanic.

thelewa wrote:

osu! is completely fine the way it is right now
lewa speaks the truth, as always.
Emaal

lolcubes wrote:

I wasn't really thinking of big black, but that's also one of the examples, although a bit extreme.
I was thinking about any maps with long deathstreams. Usually sliders are placed to alleviate the tension a bit and reduce the difficulty of the said deathstream (most commonly repeaters, but there are methods which use regular sliders as well), and this change would ignore that fact and would create a difficulty imbalance within the map. Atleast in my opinion.
extreme or not, he was talking about every map that there is. he didn't specify. but yeah.
Aqo
How about add a slider-OD setting and let mappers pick slider OD the same way you can pick circle OD right now to fit every new map a mapper designs based on what he sees fit? This leaves old maps unchanged and opens new possibilities for future maps
Haldowan
From a new player's point of view.

I don't think sliders are so easy. This is my 5th of play and I improved a bunch since the 1st. However as I tried to perfect my mechanics, by playing easy maps, I was "stopped" by Xhroria (Easy, 3 stars). I got 299x instead 300x (full combo) 3 times in a row without understanding why. Since I got S with +95% accuracy on first try I thought : "What the hell can't I FC this song ?"

The truth is I didn't know I was missing the end of sliders. In certain patterns I held too shortly, because I never focused on this aspect. Some reasons why I was missing :
* short transitions, leaving too fast
* returning sliders, leaving too fast
* joined sliders with different lengths : reading |--->|<---| instead of |----><--|
Full Tablet

Haldowan wrote:

From a new player's point of view.

I don't think sliders are so easy. This is my 5th of play and I improved a bunch since the 1st. However as I tried to perfect my mechanics, by playing easy maps, I was "stopped" by Xhroria (Easy, 3 stars). I got 299x instead 300x (full combo) 3 times in a row without understanding why. Since I got S with +95% accuracy on first try I thought : "What the hell can't I FC this song ?"

The truth is I didn't know I was missing the end of sliders. In certain patterns I held too shortly, because I never focused on this aspect. Some reasons why I was missing :
* short transitions, leaving too fast
* returning sliders, leaving too fast
* joined sliders with different lengths : reading |--->|<---| instead of |----><--|
You can just keep holding sliders until you get the 300 instead of thinking about when you have to release the slider (and jump to the next note when the slider is over), you only have to get the timing right for starting the slider (and even then, you only not get a 300 if you are WAY off in timing).
WolfCoder
I don't think so, when you get to the harder difficulties it can become easier to drop a slider like a phat beat and wind up with a 100 and a missed combo hit.
Mizuno Yui
Sliders ARE easier, but they offer too much to be changed:

- sometimes much needed second or two of rest in the middle of the song
- sudden changes of "difficulty" so to speak, when you have 3x burst - slider - 3x burst or something like that
- variable slider speeds that can throw you off if you don't see them coming
- sneaky note in the middle of the slider followed by the slider itself (an example I can think of is Emotional Skyscraper @ ignore's hard diff)

All in all, as easy as they might be, sliders can be made hard. Whether to do it or not is left to the mapper's discretion and I like them the way they are
iderekmc
if u dont miss its easy to get 300 but its easier to combobreak in sliders than in single notes so sliders are gay xD
iWhorse
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