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Mamonis - The Sampling Paradise

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Topic Starter
yeahyeahyeahhh

Mr Color wrote:

Random mod cause it's the only interesting map I could find atm

[Another]
00:06:980 (1) - Ctrl-G this? Makes it more obvious that it isn't 1/4 with the previous circle and leads right into the second slider. Ya sure, pattern looks cooler too.
00:51:180 - It seems to me that a spinner would be better here. I like the sliders on the vocals more tbh
01:02:280 (1,2,1,2,1,2) - These patterns could be confused as all spaced in 1/4. Just thought I'd let you know. I'll keep for now. I think the 1st 2 are okay but you might be right about 01:03:080 (1,2) although I haven't seen too many stumble on it. I'll see if I can come up with a diff pattern I like, if so I'll try changing.
01:21:580 (1) - Once again I think a spinner is more appropriate.Seems too short to place a spinner.
This is so good. tyy

[31's Taiko] Sorry if the mod sucks, I'm still new to this
00:17:080 (106) - move this back 1/4?
00:22:480 (145) - move this back 1/4 and add a d to 00:22:580
00:28:280 (192) - move this back 1/4?
00:29:080 - Add a d here
00:41:480 - ^
00:43:080 - ^
01:02:280 (131,132,133,134,135,136,137,138,139) - I think ddk ddk ddk for these sound better
01:03:980 - Add a denden here?
01:11:180 - Add a ddk here
01:46:380 - ^

[Normal]
00:25:780 (2,3) - I see the appeal, but I doubt this will get past on a Normal.
00:52:780 (1,2,1,2,1,2,1,2,3,1,2,3,4,1,2) - There's a problem with the SV and these. Their end isn't snapped to anything.
01:04:780 (3) - ^
...Oh, looks like this isn't finished yet. Alright. Disregard this I guess?

Rest of the map is great so far. Can't wait for the Hyper.make me a good one T_T
bmin11
sorry this took forever http://puu.sh/2lfgP

Hitsounds are still WIP
Cilvery
[Normal]
00:03:780 - how about adding a note here. it’s just me though.

[Hyper]
01:21:980 (2) - stack the start of 01:20:880 (4) - with the one of this slider.

01:53:280 (3) - it’d be nice if you make a repeat slider with 1/4 beat to follow the accentuated sound of drum on 01:53:380 - .


[Another]
00:32:580 (3,4,5) - it’s a bit hard for me to play. I suggest moving these objects like this. http://osu.ppy.sh/ss/1098330

nothing else to say. good luck! :)
Topic Starter
yeahyeahyeahhh

Cilvery wrote:

[Normal]
00:03:780 - how about adding a note here. it’s just me though.

[Hyper]
01:21:980 (2) - stack the start of 01:20:880 (4) - with the one of this slider.

01:53:280 (3) - it’d be nice if you make a repeat slider with 1/4 beat to follow the accentuated sound of drum on 01:53:380 - .


[Another]
00:32:580 (3,4,5) - it’s a bit hard for me to play. I suggest moving these objects like this. http://osu.ppy.sh/ss/1098330

nothing else to say. good luck! :)
TY
Heatherfield
aiaiclala fans club presents
[Another]
00:50:380 (5,6,7,8) - hmm, seems weird to play, i guess it's original 2+4 rhythm would fit a little better

01:33:680 (1) - kinda too close to previous slider, i thought it's only 1/4 after that.
[Hyper]
01:11:480 - the blank of object here seems weird since the sound is clear here.
01:46:680 - same here
[Normal]
so hard to map a normal for a song like this lol


well, nothing much to say, i know how long u've been up to this map and u know how many times i played it haha

good luck!

p.s. i hope i was modding the right version of the map...
Topic Starter
yeahyeahyeahhh
I need more mods!
Shop
[Beginner]

I can't find anything to mod :D

[Normal]

00:10:580 (3) - how about drop this circle to here: 00:10:780 - and arrange in proper spot?
00:13:580 (3,4) - 3->4 , 4->3
01:40:980 (2,3) - I can see irregular distance o_o
01:53:280 (3) - ctrl+g ?

[Hyper]

I can't find anything to mod :D

[Another]

00:36:180 (2,4) - ctrl+g

01:04:580 (6) - ctrl+g

01:53:380 (8,9) - how about change these circles to a slider(1/4)?
Sylphi
[Normal]
- I thinks AR and SV is high for normal difficulty. Reduce by two ticks (AR = 5, SV = 1.2)
00:39:980 - Two inherited points at the same times.
00:52:280 - ^

[Hyper]
00:39:980 - Same as Normal difficulty. Remove one timing.

[Another]
00:19:579 (3) - This slider's end is not snapped.
00:44:779 (4) - ^
00:45:680 (2) - To move 2nd point to 144, 40 is better imo.
01:07:580 (3,4) - Ctrl + G

Sorry... T^T
Kodora
sorry for delay > >

[General]

  1. Single Oni not allowed anymore. Since your map was submitted after this rule got changed you must add Muzukashii to your mapset
  2. Add Mapper 31 to tags
  3. Taiko have unsnapped notes

[Another]

*AR9 OD9 <3 Maybe try to reduse HP Drain by 1 tick to make it more friendly for HR players

  1. 00:05:980 (1) - Remove new combo
  2. 00:10:380 (1,2,3,4,1,2,3,4) - How about raise spacing a bit here to make it more challenging? Something like this:

  3. 00:12:180 (2,3) - Just mirrored sliders may looks boring, try to curve them a bit? Something like this:

  4. 01:22:380 (3) - I guess you can mute slidertick too since there are no any musical cues here
  5. 01:52:830 (4,5) - Kinda unexpected. You have no any 1/8 triples in map, and adding only one in the near end with OD9 may be too tricky. Try to replace with short 1/8 slider.
Awesome stuff

[Hyper]

*Raise HP Drain by 1 tick for better difficulty spread

  1. 01:22:380 (3) - Same as at Another
  2. 01:28:180 (1,2,3) - How about replace it with 1/4 reverse-slider? Should be better with this OD for a Hyper diff.
  3. 01:30:080 (3,4) - Might be hard to catch due to not predictable rhythm. Having short 1/4 slider instead would solve this problem.
  4. 01:35:980 (1) - Remove NC
  5. 01:37:680 (1) - Add whistle like you did on Another?
[Normal]

*AR -1 & HP, OD +1 for better difficulty spread

  1. 00:27:980 (3,4,5) - Replace it with 1/2 reverse-slider to make it more beginners-friendly?
  2. 00:52:780 - As much as this perfectly works in this part i must say that even such little speed-ups might be a bit hard for a Normal, consider remove them
  3. 00:57:580 (1,2,3) - spacing issue
  4. 01:02:380 (1,2) - Very disagree with such cruel jump on Normal, reduse it please
  5. 01:04:780 (3) - I would not recommend begin new part of music with sliderends since it is passive hitobject and don't require hitting. Try something like this to follow music better:

  6. 01:05:980 (3,4,1,2) - Don't jump in Normal please
  7. 01:12:880 (3,1) - ^
  8. 01:14:680 (5,1) - ^
  9. 01:19:280 (2,1) - Why there are sudden x1.00 spacing after x1.20 part?
  10. 01:30:180 (4,5,6) - This part is very hard to catch due to unexpectable rhythm - replace it with 1/2 reverse-slider please
  11. 01:41:680 (4,1) - Jump again
[Beginner]

  1. 00:45:380 (1) - Raise volume here a bit please, start of slider is almost silenced
  2. 00:53:180 (2) - NC?
Awesome map. Good luck with ranking!
Topic Starter
yeahyeahyeahhh

Kodora wrote:

sorry for delay > >

[General]

  1. Single Oni not allowed anymore. Since your map was submitted after this rule got changed you must add Muzukashii to your mapset
  2. Add Mapper 31 to tags
  3. Taiko have unsnapped notes

    removed taiko

[Another]

*AR9 OD9 <3 Maybe try to reduse HP Drain by 1 tick to make it more friendly for HR players

  1. 00:05:980 (1) - Remove new combo gunna keep for aesthetic reasons
  2. 00:10:380 (1,2,3,4,1,2,3,4) - How about raise spacing a bit here to make it more challenging? Something like this: already does, just not by as much as your suggestion, will keep as is

  3. 00:12:180 (2,3) - Just mirrored sliders may looks boring, try to curve them a bit? Something like this: don't see any real reason to change

  4. 01:22:380 (3) - I guess you can mute slidertick too since there are no any musical cues here slider tick is fine I think, goes with the start of the cutoff of the slow-down noise
  5. 01:52:830 (4,5) - Kinda unexpected. You have no any 1/8 triples in map, and adding only one in the near end with OD9 may be too tricky. Try to replace with short 1/8 slider. I think it's fine. If there were more obvious 1/8 triples in the map I would've mapped those too.
Awesome stuff

[Hyper]

*Raise HP Drain by 1 tick for better difficulty spread

  1. 01:22:380 (3) - Same as at Another
  2. 01:28:180 (1,2,3) - How about replace it with 1/4 reverse-slider? Should be better with this OD for a Hyper diff. its OD7 on a hyper, think its okay
  3. 01:30:080 (3,4) - Might be hard to catch due to not predictable rhythm. Having short 1/4 slider instead would solve this problem.
  4. 01:35:980 (1) - Remove NC done
  5. 01:37:680 (1) - Add whistle like you did on Another?done
[Normal]

*AR -1 & HP, OD +1 for better difficulty spread go with OD+1, -1 AR too slow

  1. 00:27:980 (3,4,5) - Replace it with 1/2 reverse-slider to make it more beginners-friendly? dont see how its difficult
  2. 00:52:780 - As much as this perfectly works in this part i must say that even such little speed-ups might be a bit hard for a Normal, consider remove them
  3. 00:57:580 (1,2,3) - spacing issue
  4. 01:02:380 (1,2) - Very disagree with such cruel jump on Normal, reduse it please
  5. 01:04:780 (3) - I would not recommend begin new part of music with sliderends since it is passive hitobject and don't require hitting. Try something like this to follow music better: what? the sliderend is the end of the last part of the music, new rhythmn starts on 01:05:580 (1) -

  6. 01:05:980 (3,4,1,2) - Don't jump in Normal please
  7. 01:12:880 (3,1) - ^
  8. 01:14:680 (5,1) - ^
  9. 01:19:280 (2,1) - Why there are sudden x1.00 spacing after x1.20 part?

    I dont understand the last few mods? Where is the jump? Sudden 1.00 spacing? this whole section is 1.2
  10. 01:30:180 (4,5,6) - This part is very hard to catch due to unexpectable rhythm - replace it with 1/2 reverse-slider please
  11. 01:41:680 (4,1) - Jump again


[Beginner]

  1. 00:45:380 (1) - Raise volume here a bit please, start of slider is almost silenced
  2. 00:53:180 (2) - NC?
Awesome map. Good luck with ranking!
Sync
changed a repeat slider in the insane and added a note ^_^


happy30
Ranked!
Natteke
yeahhh!
happy30
yeahyeahhh!
Charles445
Uhh I'm supposed to be in tags (I made the Hyper)
Or at least I made the first revision it's quite different now :O
Not sure what to do anymore

Alright, checked, my parts are 00:00 - 00:25, 00:46 - 00:51, 1:05 - 1:08, 1:10 - 1:12, 1:16 - 1:25, 1:28 - 1:32, 1:33 - 1:34, 1:36 - 1:37, 1:40 - 1:42, 1:43 - 1:44, and 1:45 - 1:48.

All in all that's only 56 seconds of that difficulty so I guess it doesn't really matter if I'm in tags or not.
The Hyper445 was more of a framework in this scenario :P

Grats on rank!
-Neipezi
congratz yeah3h3:D
Reiji-RJ
Oh, congratulations! >w<
bmin11
Congratz yyy!
Kodora
Gratz!
Lust
Congratz!
MiLu
yeahhhhhhhhhhh
Kanye West
hell yeah awesome map
ampzz
Making rankable Easy difficulties that require no modding is too easy.

ampzz 2g; yyy is hentai.
koreapenguin
Topic Starter
yeahyeahyeahhh
ty all ^^
Kyouren
Gratzz!! yeahyeahyeahhh!!^^
those
Yo p/1683205

What's the story?
Yo what's going on my mind is blown
Topic Starter
yeahyeahyeahhh
Maddy didn't wanna finish the map set/get it ranked. I remapped his version of Another and completed the mapset. He knows
Asphyxia
I know this mapset! Finally ranked, graz!
Ultimate
I just love Hyper and Another man!
I also think it's really something you made it this well flowing and pleasant to play with such a complex rhythm.
Can't wait for your next map : )
Topic Starter
yeahyeahyeahhh
Thanks for the kind words!
Ableh
OP map is OP.
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