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Sakuya Kurosaki - Rot in hell !!

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Topic Starter
LunarSakuya
This beatmap was submitted using in-game submission on Thursday, June 04, 2015 at 6:33:13 PM

Artist: Sakuya Kurosaki
Title: Rot in hell !!
Source: Touhou
Tags: eastnewsound blaze out flandre scarlet un owen was her
BPM: 150
Filesize: 12059kb
Play Time: 05:59
Difficulties Available:
  1. Lunatic (4 stars, 1005 notes)
Download: Sakuya Kurosaki - Rot in hell !!
Information: Scores/Beatmap Listing
---------------
ク・タ・バ・レ
jonathanlfj
star for epic map
...
...
and

HAPPY BIRTHDAY TO BOTH OF YOU~~~

Also as requested,
penis
^_^
Xakyrie
happy fucking birthday man.
have a star!
Topic Starter
LunarSakuya
Wow thanks guys!! xDD <333 penis
Konei
eww, star?
Topic Starter
LunarSakuya

Konei wrote:

eww, star?
you're so sweet :cry:
OnosakiHito
Is this going for rank? The Lunatic difficulty is really nice!
I would even make a Hard and Taiko Oni diff. for you if you need them.
Topic Starter
LunarSakuya

OnosakiHito wrote:

Is this going for rank? The Lunatic difficulty is really nice!
I would even make a Hard and Taiko Oni diff. for you if you need them.
Haha wow would you really? I would gladly accept them!
Thanks in advance then! :D

Yeah I'll make it go for rank then lol, it's under the limit by 1 second anyway Actually, I'm not sure. It was initially for approved so I'll stick with it for now until I get more opinions :o lol
TheVileOne
General
This song is worth a full mapset. Lunatic isn't really an approval level map. There's no sense not including a few extra difficulties.

Lunatic

00:23:926 (3,4,5,6,7) - 1/4th stacks used in this way plays badly for me.
00:26:326 (8,1) - Spacing?
00:26:826 (2) - Please reduce by 1/4th.
00:27:626 (4,5) - This is not a correct placement and is overmapped.
00:57:426 (5,6,7) - I think it sounds better like this. http://puu.sh/1xfcL
01:02:426 (4,5,6,7,8) - Spaced too far/looks ugly. I suggest staying with your compressed technique. may not super tight compression, but enough that the spacing doesn't look bad. Personally I hate placing 5 note streams. Perhaps you could get a much nicer pattern without this 01:02:726 (7) -
01:03:226 (1,2,3) - Same sloppy kind of rhythm I felt at 57 seconds.
01:06:426 (4,5,1) - Sloppy rhythm, skips over a white tick for a much more inaudible sound, the end of it kills all sense of the rhythm for me. Not good.
01:07:226 (2) - Next combo should be here instead.
01:09:626 (3,4,5,6) - Plays alright, sounds bad.
01:36:826 (1,2) - Curves don't match.
03:07:626 (5,6,7,8,9) - Eh doesn't look great. I hate 5 note streams.
03:22:726 (2) - Meh
03:30:026 (7,8) - Curve doesn't match exactly. If the alignment were fixed, it would be better.
03:53:026 (5) - Doesn't look right to me. Maybe symmetry would help.
04:05:626 (5,6,7) - Not sure about this transition.
04:15:226 (1,2,3,4) - Carries poor flow IMO.
04:16:826 (1,2,3) - Bad pattern.... you can do something much better here.
04:18:426 (5,6,7) - The form here is a bit sloppy looking IMO.
04:28:226 (2,3) - Jump is quite large for skipping to a blue tick like that. I suggest a more closer placement and increase the spacing here 04:28:526 (3,4) - to compensate. (I am aware this isn't the only time you did this, and the other times, it flowed poorly, but I feel this one doesn't need to be so large)
04:52:026 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Some of these spacings just look bad. Spacing shouldn't vary so much and in such a random way.
05:18:026 (2) - feels out of place to me, like it shouldn't be there or something about it doesn't sound right. Try repeating on 1/16th, it sounds better IMO.
05:52:826 (1,2,3,4) - Undermapped? Those repeat sliders pass over a lot of the beat through here. I suggest a more strenuous mapping of this. You can save the repeat sliders for a Hard mode.
Topic Starter
LunarSakuya
SPOILER

TheVileOne wrote:

General
This song is worth a full mapset. Lunatic isn't really an approval level map. There's no sense not including a few extra difficulties. Yeah, more diffs coming~

Lunatic

00:23:926 (3,4,5,6,7) - 1/4th stacks used in this way plays badly for me. Fixed, delete the 1/4ths
00:26:326 (8,1) - Spacing? Fixed
00:26:826 (2) - Please reduce by 1/4th. Good point, but I kept it for now as an attention grabber thing or something
00:27:626 (4,5) - This is not a correct placement and is overmapped. was trying to get bg music
00:57:426 (5,6,7) - I think it sounds better like this. http://puu.sh/1xfcL Fixed
01:02:426 (4,5,6,7,8) - Spaced too far/looks ugly. I suggest staying with your compressed technique. may not super tight compression, but enough that the spacing doesn't look bad. Personally I hate placing 5 note streams. Perhaps you could get a much nicer pattern without this 01:02:726 (7) - Scaled it down a bit, i kept the stream for the "downhill" feel
01:03:226 (1,2,3) - Same sloppy kind of rhythm I felt at 57 seconds. was trying to follow the organ-ish melody, I'll most likely look into this later anyways
01:06:426 (4,5,1) - Sloppy rhythm, skips over a white tick for a much more inaudible sound, the end of it kills all sense of the rhythm for me. Not good. Fixed
01:07:226 (2) - Next combo should be here instead. Fixed
01:09:626 (3,4,5,6) - Plays alright, sounds bad. Fixed the end
01:36:826 (1,2) - Curves don't match. Fixed
03:07:626 (5,6,7,8,9) - Eh doesn't look great. I hate 5 note streams. Left it for now
03:22:726 (2) - Meh Fixed
03:30:026 (7,8) - Curve doesn't match exactly. If the alignment were fixed, it would be better. minor issue imo
03:53:026 (5) - Doesn't look right to me. Maybe symmetry would help. I tried =v=
04:05:626 (5,6,7) - Not sure about this transition. Fine for now i guess
04:15:226 (1,2,3,4) - Carries poor flow IMO. Fixed the pattern after it a little
04:16:826 (1,2,3) - Bad pattern.... you can do something much better here. Alright, I'll figure something out later
04:18:426 (5,6,7) - The form here is a bit sloppy looking IMO. intentional =v=
04:28:226 (2,3) - Jump is quite large for skipping to a blue tick like that. I suggest a more closer placement and increase the spacing here 04:28:526 (3,4) - to compensate. (I am aware this isn't the only time you did this, and the other times, it flowed poorly, but I feel this one doesn't need to be so large) Fixed
04:52:026 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Some of these spacings just look bad. Spacing shouldn't vary so much and in such a random way. Fixed
05:18:026 (2) - feels out of place to me, like it shouldn't be there or something about it doesn't sound right. Try repeating on 1/16th, it sounds better IMO. Sorry, i'm not that fond of such a high snap xD
05:52:826 (1,2,3,4) - Undermapped? Those repeat sliders pass over a lot of the beat through here. I suggest a more strenuous mapping of this. You can save the repeat sliders for a Hard mode. Yeah I get ya, I'll think about it. It was kinda supposed to be a relaxing point :lol:
Thanks a lot for the mod!! :)
Haganeproductio
I think the break in the end is way too long. I thought the map was over and when I tried to skip, I understood that it will continue and I waited the whole time and got really bored and irritated. I think you could make it a little bit shorter so that playing the map would be a little bit more nice. Anyway, I enjoyed it and as a normal player I think everything was pretty well. Nice job! I Hope this gets ranked! C:
KokoroStudiox3
[lunatic]

00:38:426 (9) - new combo ? due to change in velocity
01:13:626 -new combo

00:39:026 (10) calp ? maybe they can add claps in these parts
01:01:826 (2) - ^
01:04:626 (6) -^
01:43:026 (12) - ^
04:01:626 (6) finish ?

04:47:226 (1) - http://puu.sh/2JPzj
05:39:626 (4) - this touches the hp bar

I like the consistency of combos and hit sound
and is very fun to play *.*
Topic Starter
LunarSakuya

eLtigreXXx wrote:

[lunatic]

00:38:426 (9) - new combo ? due to change in velocity i'll see what other ppl say
01:13:626 -new combo Fixed

00:39:026 (10) calp ? maybe they can add claps in these parts Fixed
01:01:826 (2) - ^
01:04:626 (6) -^ Fixed
01:43:026 (12) - ^ Fixed
04:01:626 (6) finish ? Fixed

04:47:226 (1) - http://puu.sh/2JPzj Fixed, neat ^^
05:39:626 (4) - this touches the hp bar Fixed

I like the consistency of combos and hit sound
and is very fun to play *.*
Thanks a lot! <3
Haganeproductio
Waah, I see you've updated the Normal map C: That's nice, you made it a little bit longer, but still the long break around 2:50-4:28 keeps irritating me a little bit. I think the cirlce-hitting would continue earlier, like around when the chorus starts around 4:02 or something like that. I'm not one to judge C: But it's my opinion that the break is too long and you just have to sit and listen to the music and wait almost two minutes until you can hit some circles again.

Anyway, I still like the normal map and I think I should try to beat the hard one, even though I'm not that good player ^^' Keep up the good work!
Topic Starter
LunarSakuya

Haganeproductio wrote:

Waah, I see you've updated the Normal map C: That's nice, you made it a little bit longer, but still the long break around 2:50-4:28 keeps irritating me a little bit. I think the cirlce-hitting would continue earlier, like around when the chorus starts around 4:02 or something like that. I'm not one to judge C: But it's my opinion that the break is too long and you just have to sit and listen to the music and wait almost two minutes until you can hit some circles again.

Anyway, I still like the normal map and I think I should try to beat the hard one, even though I'm not that good player ^^' Keep up the good work!
Because Normal isn't finished yet xD I'm just really slow/lazy lol

And thank you! ^^
Haganeproductio
So, is this map completely dead? It was getting so good .___.''
Topic Starter
LunarSakuya
lol I hope to revive it eventually :P I just don't have the time to update as often nowadays :lol: sorry bout that orz
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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