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Aoi Eir - INNOCENCE (TV Size)

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2012年10月24日 at 21:03:53

Artist: Aoi Eir
Title: INNOCENCE (TV Size)
Source: Sword Art Online
Tags: SAO Alfheim Online ALO opening Yuuki Asuna Yui Silica Ayano Keiko Lizbeth Shinozaki Rika Sachi Lyfa Kirigaya Suguha Tomatsu Haruka Itou Kanae Hidaka Rina Takagaki Ayahi Hayami Saori Taketatsu Ayana
BPM: 183
Filesize: 22397kb
Play Time: 01:26
Difficulties Available:
  1. Easy (3.21 stars, 109 notes)
  2. Hard (5 stars, 274 notes)
  3. Insane (5 stars, 354 notes)
  4. Normal (4.53 stars, 196 notes)
Download: Aoi Eir - INNOCENCE (TV Size)
Download: Aoi Eir - INNOCENCE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Anime「Sword Art Online」OP2
enjoy :3
Konei
This song is so.. <3 <3 <3

May I do guest diff? orz
Kuria
sooooo
Lan wings
0.0
Nyquill

wcx19911123 wrote:

does anyone has nicer bg? Lyfa?
找不到,画的人都不读 LN orz...
Konei
nvm >.<

Good luck again :3
Azure
呀咿呀,Lyfa的話這張如何

沒了 :?
Konei
Hey, mod :3~

Must fix

Should fix

I wanted to mention

Suggestion


[General]

* I don't think Easy with starraiting 3,21 is a good idea. Consider lowering the Starrate a bit
* I think Audio Lead in 1000 is enough :<
* SAO to tags? I think maaaany people will search that ~
* Opening to tags?
* How about using Normal Sampleset's Whistle for 00:02:211 ?


[Easy]

00:05:982 (2) - Ctrl + h for blanket?
00:23:195 (1) - Move this circle away from the mid, it will be hidden from Spinners hitburst and this is weird to read for newbies
00:32:048 (2,3,4) - Letting this go straight to the right plays strange for me with this slow notes. Changing to something like this could be more pleasing
00:42:539 (2,3,4) - ^
00:54:015 (3) - Try whistle for start for the high tone
01:03:851 (3) - remove finish? Sounds weird to me


[Normal]

* The jump from SV from Easy and Normal seems high to me :< Imo the SV on normal could be lower
00:06:474 (4) - Removing the repeat seems better to me. But if you keep it, you should add whistle to the end for the piano
00:32:703 (5,6,7) - Looks a bit untidy imo :< Try something like this I think this is better because it should be made more clear which note should be played before the other one.
00:53:523 (4) - Try whistle for the high tone
00:54:179 (6) - ^at start
00:58:113 (3,4) - Ctrl + h?
01:03:851 (6) - I still dislike this finish :3


[Hard]

00:06:638 (4) - Should have some whistles, it's following the piano :3
00:22:703 (1,1) - I think this is more insaneish, I think you should change to something other :3
00:33:523 (1,2,3,4) - Stacking with 3 might be more pleasing
00:34:998 (1) - I think you should remove whistle from start, there is no piano playing


[Insane]

00:00:982 (2) - Whistle at start?
00:01:392 (3) - ^
00:06:802 (6) - Whistle?
01:24:179 (5) - Make this shape smoother?



Ehh, that's all I found >//<

Great map as always and Star~

Good luck o/
Nymph
General:
Tags can add a lot

Insane:
00:06:638 (4,5,6,7) - 1/6not very easy to read, try other spacing? or maybe stack
00:54:015 (3) - NC? SVchange

Hard:
01:22:539 (2) - this slider feel useless, to fit the music I would like to delete it

Normal:
01:22:211 (5) - a note with finish feel better imo.

Easy:
fine.
Garven
-425 offset felt best to me.
Tick rate 2.

Easy
00:23:195 (1) - Too soon after a spinner
You really should use more simplistic rhythms in this. It's way too dense with this low AR.
No_Gu
= =just I like the song so do one random mod

[Easy]
00:00:818 (1) - tick静音 开头加个音量小点的whistle
前奏clap不齐听起来没层次感,建议加点whistle
00:53:359 (2,3) - 我觉得这里whistle比clap好
kiai里clap效果一点都不好真心

[normal]
00:00:791 (1) - 这应该是1/3我感觉,起码结尾是。后面那个2应该是个1/6的,反正你自己再找找时值
00:06:474 (4) - 这么放感觉很奇怪,我觉得换成个circle然后后面放个没repeat的slider更好
00:53:359 (3,4,5,6) - 同e
01:22:211 (5) - 加个sliderbody

[Hard]
00:01:009 (2,3) - 都是1/3 http://osu.ppy.sh/ss/468811
00:02:703 (2) - 感觉打着不顺
00:19:834 (3) - 加个clap
01:23:195 (3) - 至少加个NC

[Insane]
00:00:982 (2,3) - 这snap同
00:25:490 (5) - whistle
00:52:048 (3,4,5,1) - 真挺没节操的

音效是满弱其实。。适当加点whistle- -
Scorpiour
Hi there~~mod for request

[Easy]
  1. 00:32:703 (3) - the note may be confusing for new players, so i suggest to make the beat here like this:
  2. 00:42:539 (2,3) - ^
  3. 01:02:539 (1) - remove clap at end? i suppose a the clap on 01:03:523 (2) - is enough~
  4. 01:03:851 (3) - ^
  5. 01:13:031 (1) - ^
[Normal]
  1. 00:18:605 (2) - recommend to remove clap
  2. 00:55:654 (4) - i think it could be removed for consistent beats like prev and heard better~
  3. 00:58:277 (4) - ^
  4. 01:06:802 (6) - ^
  5. 01:13:687 (2) - remove clap?
[Hard]
  1. 00:29:752 (1,2,3,4,5) - try to make them not not linear? for example:
  2. 00:57:457 (2,3) - ctrl+g for better flow?
[Insane]
  1. 00:46:474 (6) - i may choose to place it at 304:352
that's all , pretty well made~~~start and good luck with rank :>
Topic Starter
wcx19911123
updated
thanks for modding :3
Jenny
The first slider is off and should start at 00:00:845 (end at 00:01:446 in Easy so that is where the second should start in other diffs). (At least that is the closest I could get)

Easy:

OD+1; OD1 is too low to be used for for anything, imo.

  • 00:07:457 (1,2) - that may be me but I do not like the angle of these; example for possible alternative below


    00:10:080 (1) - that bow could be better; move 2nd sliderpoint to 218|-5
    00:11:392 (3) - the sliderstart here feels as if it was hitting too hard, reduce volume?
    00:12:703 (1) - similar as with 00:10:080, move 2nd sliderpoint to 367|385
    00:14:015 (3) - CTRL-H and moving it to 188|289 does better as it continues the bow which 1 and 2 currently lead into
    00:15:326 (1) - a bit of curvestuff again, 2nd sliderpoint to 75|87, end to 37|148
    00:17:949 (1) - ^ 2nd sliderpoint to 296|313
    00:23:195 (1) - why not stack this on 2? as the vocals do not change in-between it feels as if it was standing still so that'd fit
    00:25:818 (1) - curve, 2nd point to 309|4
    00:29:425 (2) - this is me being very picky but move this to 167|370 as that leads better into 3
    00:30:736 (4) - similar, move to 295|208 for better curve-transition
    00:32:048 (2) - iirc, such minisliders were problems for me when I was very new to the game, just pointing this out
    00:32:703 (3) - as with previous examples, put to 496|167 for better transition into the next curve
    00:37:621 (2) - that curve appears a bit clunchy to me, suggesting to put 2nd sliderpoint to 407|58 and end/reverse point to 453|29
    00:40:244 (3) - this one feels more natural to me when enlarged by 1/2
    00:41:228 (4) - put to 253|216 to continue 3's curveflow better
    00:42:539 (2) - as with a similar example, this may be a guaranteed combobreak to newbies
    00:44:834 (2) - enlarged by 1/2 makes this feel more natural
    00:47:457 (3) - ^
    00:50:080 (3) - ^
    00:53:359 (2,3) - new combo each as they got their very own soundpatterns and there is likely a stop in-between the objects in the song, so that would be justified

    00:54:670 (1) - should be enlarged by 1/2
    00:55:490 (2,3) - these feel bad to play, as they start on likely nothing and also are set on red ticks which makes them awkward to click and hold, change this!
    00:57:293 (1) - enlarge by 1/2
    00:58:113 (2,3) - same as with 00:55:490, do something about that
    00:59:916 (1) - enlarge by 1/2
    01:01:228 (3) - ^
    01:05:162 (1) - ^
    01:05:982 (2,3) - again, these thingies should be changed, really, they feel so unnatural and unfitting :<
    01:07:785 (1) - enlarge by 1/2
    01:08:605 (2,3) - wtaiwaöklwltaknt you know what I mean
    01:11:064 (2) - enlarge by 1/2
    01:11:884 (3) - *throw apple at wcx* deze thingzzz
    01:18:933 (2) - enlarge by 1/2
    01:19:752 (3) - *cough cough* you know it already
Judgement: The above mentioned stuff (especially kiai one) is worth being changed, so do that - after these fixes, the diff should be fine.



Normal:

Drain -1, OD +1? (My personal perception, I prefer when OD is higher than Drain)
Isn't AR5 quite fast for a normal?

  • 00:03:359 (4) - I do not see a reason for the 1/2-reverse here, there is no sound this is following; also, it is put onto a red tick which makes it feel awkward, especially to newer players
    00:04:015 (5) - curve could be better if you put 2nd sliderpoint to 383|197
    00:06:474 (4) - the reverse arrow is too much, remove it, there is no sound on the white tick it ends on that'd justify it
    00:08:769 (4) - better curve out by putting 2nd sliderpoint to 410|345
    00:12:703 (1) - better with sliderend at 443|166
    00:13:359 (2) - there's no sound on start and reverse arrow but as an additional sound, this one doesn't feel too bad
    00:14:015 (3) - 2nd sliderpoint to 299|219
    00:14:507 (4) - 2nd sliderpoint to 128|194
    00:15:326 (1) - 2nd sliderpoint to 217|365
    00:17:293 (5) - 2nd sliderpoint to -16|180
    00:17:949 (1) - 2nd sliderpoint to 131|310, end to 176|268; adjust following circle's distance then
    00:19:916 (6,7) - that could break quite a few combos but it seems okay
    00:27:129 (3) - 2nd sliderpoint to 149|342
    00:30:736 (6) - I'd replace this with a circle as there is no sound audible at where this slider ends and that is not a criteria for a normal diff at least
    00:33:031 (6) - there is nothing on where this slider starts and there is also nothing on where the reverse arrow is at
    00:41:556 (1) - 2nd sliderpoint to 330|365
    00:53:359 (3,5) - new combo as mentioned in easy aswell

    00:57:293 (1) - curve is a bit better with 2nd sliderpoint at 143|307
    00:58:277 (4) - this circle is too much; for a normal at least
    00:58:441 (5) - 2nd sliderpoint to 85|187
    01:06:146 (4) - replace with a circle as there is no sound at where this slider ends
    01:06:802 (6) - this circle is a maybe-too much one, consider removing it as too much 1/2s in a row are somewhat mean in a normal
    01:08:933 (4) - 2nd sliderpoint to 280|29
    01:09:588 (6) - 2nd sliderpoint to 467|119
    01:10:736 (2) - a circle on each white tick would fit better here as the reverse arrow hits onto nothing which is meeh
    01:16:310 (2) - that could blanket 3 a bit better
    01:18:933 (3,4,5,6,1) - this part here is awkward to play as you do not hit on where the hitsounds are at, which is bad, especially for a low difficulty level; consider changing this so the objects to hit are on where the hitsounds are
    01:22:211 (5) - could blanket 4 better, use 2 sliderpoints
    01:23:523 (1) - 2nd sliderpoint to 365|364
    01:24:998 (4,6) - new combo each as for the soundpattern they are following?
Judgement: Pretty k, though still little things to better out so do that please~



Hard:

AR8 is quite fast for a Hard - back in my days, this was used on Insanes :v
Also, lower drain by 1 please, may be my personal perception tho.

- Not going to point out everything that is too upscaled, the whole diff is too wide and variative in spacing for a hard... -

  • 00:00:736 (1,2) - that is kinda mean for a hard diff and I'd just expect such a thing on an Insane, if even
    00:01:392 (3) - netpick: this does not exaaaaaaaactly flow through 2's end
    00:03:195 (1) - could blanket 2 better; also, the sliderstart does not follow anything which is bad
    00:10:080 (1,2) - I'd prefer 3 nonreverse-1/2 sliders here because of the soundpattern
    00:14:507 (3,4) - a 1/1 slider fits the song better here; also, 1/2 sliders that start on red ticks are, as you know, bad to hit and hold for most of the time :/
    00:16:966 (2) - could blanket 1's end better
    00:17:949 (1,2) - I'd prefer 3 nonreverse-1/2 sliders here because of the soundpattern
    00:20:244 (5) - move 2nd sliderpoint to 346|109 for better curve
    00:30:244 (3) - a) this jump is huge for such a somewhat-calm passage of the song, b) 1/2 slider on redtick = no
    00:32:211 (1) - that one came kinda suddenly, wouldn't have expected a jump here, especially not on a hard diff
    00:37:621 (1) - curve is better with 2nd sliderpoint at 211|72 and end at 169|117
    00:40:736 (3) - again, kinda wide jump for a hard diff + 1/2 slider on redtick; I suggest replacing it with a 1/1 one if you want to keep the jump at least
    00:42:703 (1) - kinda sudden this jump is, desu
    00:44:343 (1,2,3,4,5,1,2,3,4,5) - no. because of these reasons: a) this is way too fast and variative in spacing for a hard diff, b) 1/2 sliders without a reason audible + on redticks
    00:46:802 (1,2,3,4,5,6,1,2,3,4,5,6) - this is about the same as the one mentioned above
    00:49:425 (1,2,3,4,5,1,2,3,4,5,6) - no, do not do this on a hard diff.
    00:54:015 (3) - new combo as because of soundpattern

    00:55:162 (2) - 1/2 slider on red tick...
    01:03:195 (3,4,5,6) - that stack movement is very very mean for a hard diff and somewhat bad to play
    01:04:343 (4,5,6) - there's no reason for these 1/4s in the song
    01:05:982 (4) - 1/2 slider on red tick, change.
    01:06:310 (1) - wide-as-fuck jump; this is a hard diff, not an insane
    01:08:277 (4,5) - red ticks.
    01:09:588 (3) - that sudden change of direction after 1 and 2 continued the same bow is harshly unflowing and evil for a hard diff, do not do that
    01:18:933 (4,1,2) - replace all these with 1/2 sliders, that suits the rhythm and hitsound pattern better and feels more natural
    01:20:900 (1,2,3,4,5) - these should have equal spacing as the sound in the music is not changing and also, it feels bad because of the redtick slider
    01:22:539 (2) - move 1/2 later in time and add a circle here, suits the vocals more
Judgement: This is not a Hard-diff right now. It's too hard. The spacing varies too much, the rhythm of objects is partly unfitting and there is some overmapping that totally does not belong in a Hard-diff. Make it easier and thin reduce object density, also spacing. As an Insane, this would've been okay but as a Hard, no.



Insane:

  • 00:03:359 (1) - as in hard, this slider's start does not follow any sound, change that or replace it with something that sounds better
    00:04:015 (3) - that curve feels awkward, the sliderpoints are too trapezoidish which makes it meeh; also, this will be likely misshit as a 1/2 because of the big spacing before and AR9
    00:05:818 (1) - there is nothing in the song here, remove object
    00:05:326 (3) - a) curve could be better and more balanced, b) I'd suggest letting this build an equal triangle with 1's end, 2 and 3's end
    00:06:638 (4,5,6,7) - a slider feels way better here as fast clicking in such a calm passage (intro) of the song is kinda meeh and questionable to me
    00:07:949 (2) - same as with 00:04:015, the curve feels ugly because of trapezoid sliderpoint arrangement
    00:08:769 (1) - ^ (yes, this matters more for curves that go downwards than ones that go upwards, for example on 2 here, it does not bother me but that is how it is, it looks bad on some and not so bad at others :v)
    00:09:916 (4,5) - overmapped, there is nothing to hit on here.
    00:10:408 (2,3,4,5) - all of this should have equal spacing as the sound in the music and the beat you got do not change at all
    00:11:228 (5,1) - the transition between these is kinda bad as you got a fluent movement in the previous combo and then you have to like instantly go WAY too much down-rightwards to catch 1 and this breaks the whole flow
    00:11:638 (2) - overmapped, no sound in the song here
    00:13:851 (1,2) - overmapped (especially 2), also, the spacing is too wide.

    00:14:998 (7) - I don't see this huge spacing justified
    00:15:162 (1,2) - overmapped (especially 2)
    00:15:654 (4,5) - hard to notice this stack because of previous hitburst/s; also, this whole stop-and-go movement feels bad and unflowish, also aritificially hard
    00:16:474 (1,2) - overmapped again, especially 2, also, huge distance where there is no reason for it
    00:17:129 (5) - this slider plays bad to hit and also the angle in which it is placed from 4 is kinda bah
    00:18:277 (2,3,4,5,6,7) - these should have equal spacing which is not that huge, this is way too upscaled
    00:24:507 (3) - 2nd sliderpoint to 362|189 will make this curve way less clunchy
    00:24:998 (4) - ^ to 501|155
    00:25:818 (1) - 2nd sliderpoint to 78|8
    00:28:605 (2,3,4) - overmapped.
    00:29:588 (1,2) - ^
    00:29:752 (3) - that slider's bow is meeh and it also doesn't end where it should; to correct, move 2nd sliderpoint to 182|242
    00:30:244 (5) - this starts on nothing and also plays bad as it is on a red tick
    00:31:556 (3) - ^
    00:34:998 (5) - sliderend to 258|331 for less clunchyness
    00:35:490 (6) - 2nd sliderpoint to 171|235 for the same reason
    00:36:146 (1,2) - there is nothing in the song that would justify these
    00:38:277 (8) - new combo as there is a now soundpattern here
    00:39:097 (2,3) - overmapped, especially 3
    00:40:736 (3) - bad to play as it is on a red tick, also, could blanket 5 better
    00:41:392 (1,2) - overmapped, especially 2
    00:46:966 (2,3) - overmapped, especially 3
    00:47:949 (7) - WAY too huge spacing + red tick
    00:49:752 (2,3) - this feels bad as a stack as it stops the whole consistency in movement
    00:50:572 (1,2) - replace with 1/1 slider, suits the vocals better and erases the 1/2-redtick problem
    00:51:884 (1,2) - overmapped, also, the long slider should start on 1 as that is where the long vocals begin
As for the kiai, it's the same as for the rest of the diff: Erase all the objects that are on where there is nothing in the song (this means nearly all tripplets), replace/redesign/remove/change all the 1/2 sliders on red ticks, overthink your huge spacings, look out for flowstopping/-breaking stacks and better out slidercurves and especially angles between objects.
My impression of this difficulty is: Overdone.

It does not look bad but it does not suit the song and that is where the mistake is - your Hard diff suits the song way better and would do as an Insane aswell, why do you have this one :<
Jenny
Respond to this please.
Topic Starter
wcx19911123
I'll reply soon

edit: added reply
Topic Starter
wcx19911123
added reply

Jenny wrote:

The first slider is off and should start at 00:00:845 (end at 00:01:446 in Easy so that is where the second should start in other diffs). (At least that is the closest I could get) when I play it on 25% speed I found they are fine

Easy:

OD+1; OD1 is too low to be used for for anything, imo.
OD1 is fine to an Easy

  • 00:07:457 (1,2) - that may be me but I do not like the angle of these; example for possible alternative below
    I think my arc is better

    00:10:080 (1) - that bow could be better; move 2nd sliderpoint to 218|-5
    not difference after fixed, I don't know why you mod this tiny useless things..
    00:11:392 (3) - the sliderstart here feels as if it was hitting too hard, reduce volume?
    the volume is fine
    00:12:703 (1) - similar as with 00:10:080, move 2nd sliderpoint to 367|385
    same reasone here
    00:14:015 (3) - CTRL-H and moving it to 188|289 does better as it continues the bow which 1 and 2 currently lead into
    no, the slider is for better flow to later objects
    00:15:326 (1) - a bit of curvestuff again, 2nd sliderpoint to 75|87, end to 37|148
    same reasone here
    00:17:949 (1) - ^ 2nd sliderpoint to 296|313
    same reasone here
    00:23:195 (1) - why not stack this on 2? as the vocals do not change in-between it feels as if it was standing still so that'd fit
    I like to add objects from middle as always
    00:25:818 (1) - curve, 2nd point to 309|4
    same reasone here
    00:29:425 (2) - this is me being very picky but move this to 167|370 as that leads better into 3
    same reasone here
    00:30:736 (4) - similar, move to 295|208 for better curve-transition
    same reasone here
    00:32:048 (2) - iirc, such minisliders were problems for me when I was very new to the game, just pointing this out
    this slider is following vocal
    00:32:703 (3) - as with previous examples, put to 496|167 for better transition into the next curve
    same reasone here
    00:37:621 (2) - that curve appears a bit clunchy to me, suggesting to put 2nd sliderpoint to 407|58 and end/reverse point to 453|29
    same reasone here
    00:40:244 (3) - this one feels more natural to me when enlarged by 1/2
    this slider is folliwng drum and vocal
    00:41:228 (4) - put to 253|216 to continue 3's curveflow better
    same reasone here
    00:42:539 (2) - as with a similar example, this may be a guaranteed combobreak to newbies
    same reasone here
    00:44:834 (2) - enlarged by 1/2 makes this feel more natural
    same reasone here
    00:47:457 (3) - ^
    same reasone here
    00:50:080 (3) - ^
    same reasone here
    00:53:359 (2,3) - new combo each as they got their very own soundpatterns and there is likely a stop in-between the objects in the song, so that would be justified
    I add NC at every heavy beats
    00:54:670 (1) - should be enlarged by 1/2
    same reasone here
    00:55:490 (2,3) - these feel bad to play, as they start on likely nothing and also are set on red ticks which makes them awkward to click and hold, change this!
    this slider is totally following the vocal, what's wrong with it
    00:57:293 (1) - enlarge by 1/2
    same reasone here
    00:58:113 (2,3) - same as with 00:55:490, do something about that
    same reasone here
    00:59:916 (1) - enlarge by 1/2
    same reasone here
    01:01:228 (3) - ^
    same reasone here
    01:05:162 (1) - ^
    same reasone here
    01:05:982 (2,3) - again, these thingies should be changed, really, they feel so unnatural and unfitting :<
    same reasone here
    01:07:785 (1) - enlarge by 1/2
    same reasone here
    01:08:605 (2,3) - wtaiwaöklwltaknt you know what I mean
    same reasone here
    01:11:064 (2) - enlarge by 1/2
    same reasone here
    01:11:884 (3) - *throw apple at wcx* deze thingzzz
    same reasone here
    01:18:933 (2) - enlarge by 1/2
    same reasone here
    01:19:752 (3) - *cough cough* you know it already
    same reasone here
Judgement: The above mentioned stuff (especially kiai one) is worth being changed, so do that - after these fixes, the diff should be fine.



Normal:

Drain -1, OD +1? (My personal perception, I prefer when OD is higher than Drain)
now it's fine imo
Isn't AR5 quite fast for a normal?
AR5 for this Normal is fine

  • 00:03:359 (4) - I do not see a reason for the 1/2-reverse here, there is no sound this is following; also, it is put onto a red tick which makes it feel awkward, especially to newer players
    this sldier is following music and vocal
    00:04:015 (5) - curve could be better if you put 2nd sliderpoint to 383|197
    same reasone here
    00:06:474 (4) - the reverse arrow is too much, remove it, there is no sound on the white tick it ends on that'd justify it
    this sldier is following music and vocal
    00:08:769 (4) - better curve out by putting 2nd sliderpoint to 410|345
    same reasone here
    00:12:703 (1) - better with sliderend at 443|166
    same reasone here
    00:13:359 (2) - there's no sound on start and reverse arrow but as an additional sound, this one doesn't feel too bad
    this one is following music and drums
    00:14:015 (3) - 2nd sliderpoint to 299|219
    same reasone here
    00:14:507 (4) - 2nd sliderpoint to 128|194
    same reasone here
    00:15:326 (1) - 2nd sliderpoint to 217|365
    same reasone here
    00:17:293 (5) - 2nd sliderpoint to -16|180
    same reasone here
    00:17:949 (1) - 2nd sliderpoint to 131|310, end to 176|268; adjust following circle's distance then
    same reasone here
    00:19:916 (6,7) - that could break quite a few combos but it seems okay
    yep, it's ok
    00:27:129 (3) - 2nd sliderpoint to 149|342
    same reasone here
    00:30:736 (6) - I'd replace this with a circle as there is no sound audible at where this slider ends and that is not a criteria for a normal diff at least
    00:33:031 (6) - there is nothing on where this slider starts and there is also nothing on where the reverse arrow is at
    following drums and vocal here
    00:41:556 (1) - 2nd sliderpoint to 330|365
    same reasone here
    00:53:359 (3,5) - new combo as mentioned in easy aswell
    same reasone as Easy
    00:57:293 (1) - curve is a bit better with 2nd sliderpoint at 143|307
    same reasone here
    00:58:277 (4) - this circle is too much; for a normal at least
    this one is following drum, triple click in Normal is fine
    00:58:441 (5) - 2nd sliderpoint to 85|187
    same reasone here
    01:06:146 (4) - replace with a circle as there is no sound at where this slider ends
    no, this one is following drum and vocal not nothing
    01:06:802 (6) - this circle is a maybe-too much one, consider removing it as too much 1/2s in a row are somewhat mean in a normal
    same reasone here
    01:08:933 (4) - 2nd sliderpoint to 280|29
    same reasone here
    01:09:588 (6) - 2nd sliderpoint to 467|119
    same reasone here
    01:10:736 (2) - a circle on each white tick would fit better here as the reverse arrow hits onto nothing which is meeh
    here's 1/2 vocal, so I used repeat
    01:16:310 (2) - that could blanket 3 a bit better
    they are already prefect blanket
    01:18:933 (3,4,5,6,1) - this part here is awkward to play as you do not hit on where the hitsounds are at, which is bad, especially for a low difficulty level; consider changing this so the objects to hit are on where the hitsounds are
    objects are following vocal, hitsounds are following drums, totally fine
    01:22:211 (5) - could blanket 4 better, use 2 sliderpoints
    same reasone here
    01:23:523 (1) - 2nd sliderpoint to 365|364
    same reasone here
    01:24:998 (4,6) - new combo each as for the soundpattern they are following?
    same reasone as Easy
Judgement: Pretty k, though still little things to better out so do that please~



Hard:

AR8 is quite fast for a Hard - back in my days, this was used on Insanes :v
8 is totally fine to this Hard
Also, lower drain by 1 please, may be my personal perception tho.
HD 7 is also fine to this Hard

- Not going to point out everything that is too upscaled, the whole diff is too wide and variative in spacing for a hard... -

  • 00:00:736 (1,2) - that is kinda mean for a hard diff and I'd just expect such a thing on an Insane, if even
    this is a usual pattern in Hard diffs
    00:01:392 (3) - netpick: this does not exaaaaaaaactly flow through 2's end
    this flow is fine, juse changed direction here
    00:03:195 (1) - could blanket 2 better; also, the sliderstart does not follow anything which is bad
    alread blanket perfectly
    00:10:080 (1,2) - I'd prefer 3 nonreverse-1/2 sliders here because of the soundpattern
    folling drums here
    00:14:507 (3,4) - a 1/1 slider fits the song better here; also, 1/2 sliders that start on red ticks are, as you know, bad to hit and hold for most of the time :/
    same reasone here
    00:16:966 (2) - could blanket 1's end better
    same reasone here
    00:17:949 (1,2) - I'd prefer 3 nonreverse-1/2 sliders here because of the soundpattern
    same reasone here
    00:20:244 (5) - move 2nd sliderpoint to 346|109 for better curve
    same reasone here
    00:30:244 (3) - a) this jump is huge for such a somewhat-calm passage of the song, b) 1/2 slider on redtick = no
    this is just a very small jump..
    00:32:211 (1) - that one came kinda suddenly, wouldn't have expected a jump here, especially not on a hard diff
    same reasone here
    00:37:621 (1) - curve is better with 2nd sliderpoint at 211|72 and end at 169|117
    same reasone here
    00:40:736 (3) - again, kinda wide jump for a hard diff + 1/2 slider on redtick; I suggest replacing it with a 1/1 one if you want to keep the jump at least
    same reasone here
    00:42:703 (1) - kinda sudden this jump is, desu
    vocal is sudden loud here, so I add jump
    00:44:343 (1,2,3,4,5,1,2,3,4,5) - no. because of these reasons: a) this is way too fast and variative in spacing for a hard diff, b) 1/2 sliders without a reason audible + on redticks
    same reasone here
    00:46:802 (1,2,3,4,5,6,1,2,3,4,5,6) - this is about the same as the one mentioned above
    same reasone here
    00:49:425 (1,2,3,4,5,1,2,3,4,5,6) - no, do not do this on a hard diff.
    why, it fit the song
    00:54:015 (3) - new combo as because of soundpattern
    same reasone as Easy
    00:55:162 (2) - 1/2 slider on red tick...
    same reasone here
    01:03:195 (3,4,5,6) - that stack movement is very very mean for a hard diff and somewhat bad to play
    same reasone here
    01:04:343 (4,5,6) - there's no reason for these 1/4s in the song
    can't you hear the drums?
    01:05:982 (4) - 1/2 slider on red tick, change.
    same reasone here
    01:06:310 (1) - wide-as-fuck jump; this is a hard diff, not an insane
    same reasone here
    01:08:277 (4,5) - red ticks.
    same reasone here
    01:09:588 (3) - that sudden change of direction after 1 and 2 continued the same bow is harshly unflowing and evil for a hard diff, do not do that
    same reasone here
    01:18:933 (4,1,2) - replace all these with 1/2 sliders, that suits the rhythm and hitsound pattern better and feels more natural
    same reasone here
    01:20:900 (1,2,3,4,5) - these should have equal spacing as the sound in the music is not changing and also, it feels bad because of the redtick slider
    same reasone here
    01:22:539 (2) - move 1/2 later in time and add a circle here, suits the vocals more
    not vocal I'm following music here
Judgement: This is not a Hard-diff right now. It's too hard. The spacing varies too much, the rhythm of objects is partly unfitting and there is some overmapping that totally does not belong in a Hard-diff. Make it easier and thin reduce object density, also spacing. As an Insane, this would've been okay but as a Hard, no.



Insane:

  • 00:03:359 (1) - as in hard, this slider's start does not follow any sound, change that or replace it with something that sounds better
    same reasone as Hard
    00:04:015 (3) - that curve feels awkward, the sliderpoints are too trapezoidish which makes it meeh; also, this will be likely misshit as a 1/2 because of the big spacing before and AR9
    same reasone here
    00:05:818 (1) - there is nothing in the song here, remove object
    this is Insane diff, so I add some triple clikc
    00:05:326 (3) - a) curve could be better and more balanced, b) I'd suggest letting this build an equal triangle with 1's end, 2 and 3's end
    same reasone here
    00:06:638 (4,5,6,7) - a slider feels way better here as fast clicking in such a calm passage (intro) of the song is kinda meeh and questionable to me
    circle feel better imo
    00:07:949 (2) - same as with 00:04:015, the curve feels ugly because of trapezoid sliderpoint arrangement
    same reasone here
    00:08:769 (1) - ^ (yes, this matters more for curves that go downwards than ones that go upwards, for example on 2 here, it does not bother me but that is how it is, it looks bad on some and not so bad at others :v)
    same reasone here
    00:09:916 (4,5) - overmapped, there is nothing to hit on here.
    same reasone here
    00:10:408 (2,3,4,5) - all of this should have equal spacing as the sound in the music and the beat you got do not change at all
    same reasone here
    00:11:228 (5,1) - the transition between these is kinda bad as you got a fluent movement in the previous combo and then you have to like instantly go WAY too much down-rightwards to catch 1 and this breaks the whole flow
    this is flow changing
    00:11:638 (2) - overmapped, no sound in the song here
    same reasone here
    00:13:851 (1,2) - overmapped (especially 2), also, the spacing is too wide.

    same reasone here
    00:14:998 (7) - I don't see this huge spacing justified
    this spacing is not huge imo, as Insane
    00:15:162 (1,2) - overmapped (especially 2)
    same reasone here
    00:15:654 (4,5) - hard to notice this stack because of previous hitburst/s; also, this whole stop-and-go movement feels bad and unflowish, also aritificially hard
    same reasone here
    00:16:474 (1,2) - overmapped again, especially 2, also, huge distance where there is no reason for it
    same reasone here
    00:17:129 (5) - this slider plays bad to hit and also the angle in which it is placed from 4 is kinda bah
    believe me it play well
    00:18:277 (2,3,4,5,6,7) - these should have equal spacing which is not that huge, this is way too upscaled
    same reasone here
    00:24:507 (3) - 2nd sliderpoint to 362|189 will make this curve way less clunchy
    same reasone here
    00:24:998 (4) - ^ to 501|155
    same reasone here
    00:25:818 (1) - 2nd sliderpoint to 78|8
    same reasone here
    00:28:605 (2,3,4) - overmapped.
    same reasone here
    00:29:588 (1,2) - ^
    same reasone here
    00:29:752 (3) - that slider's bow is meeh and it also doesn't end where it should; to correct, move 2nd sliderpoint to 182|242
    same reasone here
    00:30:244 (5) - this starts on nothing and also plays bad as it is on a red tick
    don't you hear the vocal?
    00:31:556 (3) - ^
    same reasone here
    00:34:998 (5) - sliderend to 258|331 for less clunchyness
    same reasone here
    00:35:490 (6) - 2nd sliderpoint to 171|235 for the same reason
    same reasone here
    00:36:146 (1,2) - there is nothing in the song that would justify these
    same reasone here
    00:38:277 (8) - new combo as there is a now soundpattern here
    same reasone as Easy
    00:39:097 (2,3) - overmapped, especially 3
    same reasone here
    00:40:736 (3) - bad to play as it is on a red tick, also, could blanket 5 better
    same reasone here
    00:41:392 (1,2) - overmapped, especially 2
    same reasone here
    00:46:966 (2,3) - overmapped, especially 3
    same reasone here
    00:47:949 (7) - WAY too huge spacing + red tick
    same reasone here
    00:49:752 (2,3) - this feels bad as a stack as it stops the whole consistency in movement
    same vocal here so I stacked
    00:50:572 (1,2) - replace with 1/1 slider, suits the vocals better and erases the 1/2-redtick problem
    same reasone here
    00:51:884 (1,2) - overmapped, also, the long slider should start on 1 as that is where the long vocals begin
    same reasone here
As for the kiai, it's the same as for the rest of the diff: Erase all the objects that are on where there is nothing in the song (this means nearly all tripplets), replace/redesign/remove/change all the 1/2 sliders on red ticks, overthink your huge spacings, look out for flowstopping/-breaking stacks and better out slidercurves and especially angles between objects.
My impression of this difficulty is: Overdone.

It does not look bad but it does not suit the song and that is where the mistake is - your Hard diff suits the song way better and would do as an Insane aswell, why do you have this one :<
Frostmourne
edit : star ~
Aleks719
Normal
00:29:752 (4) - 8 1/2 objects in a row, looks hard for Normal
00:49:425 (1) - ^
and HP-1 would be fine too!

Easy
00:05:982 (2) - imo, end of slider should be here: 00:06:638-


that's all~
Topic Starter
wcx19911123
Aleks719

Aleks719 wrote:

Normal
00:29:752 (4) - 8 1/2 objects in a row, looks hard for Normal
they're all following vocal well, also they're all sliders not circles, so it's not hard to play/read imo
00:49:425 (1) - ^
same reason here
and HP-1 would be fine too!
umm, ok, fixed

Easy
00:05:982 (2) - imo, end of slider should be here: 00:06:638-
in fact the starting is following vocal and the ending is following music, I think it's fine


that's all~
updated, thanks for modding
Aleks719
Bubbled~
BCI
Source: Sword Art Online
Tags: SAO Alfheim Online
D:
Topic Starter
wcx19911123

Black_Cherry_Ita wrote:

Source: Sword Art Online
Tags: SAO Alfheim Online
D:
this is fine, someone will search Sword Art Online, but the other ones will search Alfheim Online, this is 2 different games in the anime :3
MMzz
[General]

Silence the spinners at the end of every diff? You don't have to, I just figure since there is no music there, there is no need for a hitsound!

[Hard]

00:36:146 (3) - This note should be moved back to 00:35:982, if you listen to the piano you're skipping over this note. You should move 3 somewhere else too so it's readable after this, stacking under 2 seems to work fine. This actually caught me off guard while playing for the first time so it would be wise to fix.

Excellent map like always wcx! :D Just fix up that note in the hard and I will gladly rank!
Jenny
Just leaving this here as KPY wanted to have a look at this before rank.
Topic Starter
wcx19911123
MMzz

MMzz wrote:

[General]

Silence the spinners at the end of every diff? You don't have to, I just figure since there is no music there, there is no need for a hitsound!
umm, I already turned down the volume by using green timing sections.. I didn't use 0% volume cuz it's unrankble now

[Hard]

00:36:146 (3) - This note should be moved back to 00:35:982, if you listen to the piano you're skipping over this note. You should move 3 somewhere else too so it's readable after this, stacking under 2 seems to work fine. This actually caught me off guard while playing for the first time so it would be wise to fix.
in fact this note is not following piano or drums, it's following the kinda quiet finishes in the music :3 I think it's fine

Excellent map like always wcx! :D Just fix up that note in the hard and I will gladly rank!
thanks for modding
@Jenny: in fact I already found KPY yesterday to mod this one and he said he's really busy this days and already have many requests to do so he can't mod this.. I'm not sure how you find him. anyway, it's modded by MMzz now, so I think it's totally fine now
MMzz
Ranked!
[CSGA]Ar3sgice
hi wcx
BeatofIke
Congrats! :3
MillhioreF
map ranked in 2 pages... wow
grats ^^
Lami
very nice song and nice map...... :p
grazt~
Topic Starter
wcx19911123
thanks MMzz :3
thanks guys >3<
B2IN
O: g o o d !
Dark Fang
:OO I'm late!

but congratz ~
Sekai
Gratz wcx ></
10nya
haven't modded this from my queue OrZ OrZ oh my god so sorry wcx-san Q___Q
grats for the rank~! ><
Flask
好快
Konei
Congratz wcx ~ :3
rEdo


imma just leave this here
Nuttasha
SAO srikes again
GoldenWolf


44k plays ? lol.
Jenny
That is what you call currently airing anime OP.
GoldenWolf
And suddenly 39k plays on Gangnam Style ? Seems legit. :v
senaya
[Hard]
01:22:539 (2,1) - oh god, this spacing. was trying to SS this for 40 minutes then checked it in editor and realized that it is 1/1, not 1/2 :(

i'm a retard D:
Momochikun
Omedatou~
Nice map Nice song ;)
ichigo49
아 머야!!!
왜 랭킹 안뜨지.....
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