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Kanon746 - I Wanna Go

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Total Posts
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Topic Starter
SC-DrawerX3
This beatmap was submitted using in-game submission on Sonntag, 11. November 2012 at 19:18:19

Artist: Kanon746
Title: I Wanna Go
Tags: Hawkii Append Len Kagamine Vocaloid Britney Spears
BPM: 130
Filesize: 5933kb
Play Time: 03:20
Difficulties Available:
  1. Easy (2,17 stars, 197 notes)
  2. Hard (4,89 stars, 439 notes)
  3. Hawkii's Normal (3,59 stars, 252 notes)
  4. Insane (4,99 stars, 538 notes)
Download: Kanon746 - I Wanna Go
Information: Scores/Beatmap Listing
---------------
Power - done 100% by me
Strong - done 100% by me
Standart - done 100% by Hawkii~ Thank you >w<
Weak - done 100% by me

Ready for modding~ :3

I accept all m4m :3

Mapset
Weak = Easy
Standart = Normal
Strong = Hard
Power = Insane
Thanks to
Hawkii for the awesome Diff >w<
Modders
Static Noise Bird
TheVileOne
Taris
Yue
koreapenguin
Hawkii
HellDawn
Starz0r
sherrie__fay
Shiro
nattap_old
I wanted to map a diff but which diff you want and how to upload that?
Topic Starter
SC-DrawerX3

nattap wrote:

I wanted to map a diff but which diff you want and how to upload that?
Well since I have all diffs together now u can pretty much decide whitch one u want to do o:
I have no problem with having 2 diffs that are the same.
Upload the txt file in puush and send me the link in game-chat or pm :3 I'm not fully sure
if it will go to my mapset but if it's good enough it will :3
Birdy
M4M~

[Weak]
00:35:270 (2,2) - Small overlap, may want to fix though I don't think it's too big problem
00:50:731 (3,1) - ^
01:35:500 (4,5) - The emptiness and distance confuses here, add something or at least put (5) farther away
01:46:577 (1,2) - Big overlap, not sure if intended but IMO it's ugly
03:05:731 (3) - Put this one square up (x:264 y:72)

[Strong]
01:25:808 (3) - One right, one down (x:272 y:208)
01:49:347 (1,2,3,4,5) - You could do something different here instead of repeating same thing twice

[Power]
00:20:500 (3) - Make prettier curve (and use less points)
01:23:039 (3) - Move up or right (or both) a bit
01:36:193 (2) - Again, this time move left, up or both
02:38:039 (1,2,3,4,5,1,2,3) - Weird, no distance snapped mess. Confuses me, not sure about pros though.
03:16:577 (2) - Make longer, but not so wide "wobbles"

Good luck~
Topic Starter
SC-DrawerX3

Static Noise Bird wrote:

M4M~

[Weak]
00:35:270 (2,2) - Small overlap, may want to fix though I don't think it's too big problem - Fixed!
00:50:731 (3,1) - ^ Fixed
01:35:500 (4,5) - The emptiness and distance confuses here, add something or at least put (5) farther away Fixed
01:46:577 (1,2) - Big overlap, not sure if intended but IMO it's ugly fixed
03:05:731 (3) - Put this one square up (x:264 y:72) Fixed

[Strong]
01:25:808 (3) - One right, one down (x:272 y:208) Fixed
01:49:347 (1,2,3,4,5) - You could do something different here instead of repeating same thing twice Fixed

[Power]
00:20:500 (3) - Make prettier curve (and use less points) Fixed
01:23:039 (3) - Move up or right (or both) a bit Fixed
01:36:193 (2) - Again, this time move left, up or both Fixed
02:38:039 (1,2,3,4,5,1,2,3) - Weird, no distance snapped mess. Confuses me, not sure about pros though. Fixed
03:16:577 (2) - Make longer, but not so wide "wobbles" Fixed

Good luck~

Thank You! :3
TheVileOne
General
Went over vocaloid artist change.
Guest mappers need to be added to tags

Drum hitsound doesn't fit all that well IMO and it's strange that it only applies to the later kiais.

Weak
Personally felt those deep drum sounds were out of place.

00:01:347 (1,2,3) - Spacing?
00:17:962 (1) - Perhaps move down and to the left so that the end is on the vertical line. it seems to make a better transition.
00:25:347 (2) - Position exactly on the head of 4? (not really a suggestion, you should do it.)
00:30:423 (5,1) - 1.0
00:34:577 (1) - Place exactly where the square started?
00:34:577 (1,2) - This transition doesn't look right. I think this would be a nicer transition. http://puu.sh/1gOJE Well apart from the slider shifts, I moved the start closer to the start of the square.
00:47:500 (1,2,3,4,1,2,3) - The slight variations in spacing through here are why 00:49:116 (1,2) - isn't lining up perfectly. if you used a similar snap through here, it would be cleaner in general.
00:58:577 (1) - this sounds a lot better if it ended here 00:59:500 - I would reduce so that it repeats on the white tick and add a note where it ended. Actually 01:00:193 (1) - sounds better mapped on the beats instead of the vocals. Consider moving half back? It might just my personal preference though that the beat sounds better with the hitsounds than the vocals.Feel free to ignore the second part, but do the first part.
01:31:347 (2) - Add clap.
01:31:808 (3) - Repeat on the red tick not blue.
01:33:654 (1) - End needs clap or whistle to follow main rhythm
01:35:500 (4) - ^
01:36:654 (5,6) - Play a LOT better 1/2th forward. Please move. 5 will be a hitsound beat too.
01:39:885 (2) - Move less inward to 1 and it will look slightly better. Still doesn't look great though.
02:10:577 (1) - Same comment as 58 seconds
02:10:577 (1,1) - That drum hitsound wasn't in first kiai
02:36:423 (1) - Add whistle or a hitsound to the end?
02:38:270 (2) - ^
02:47:500 (5) - Adjust this so that it fits better in that transition.
03:01:808 - Add note?
03:03:885 (5) - Replace clap with whistle
03:10:577 (3,1) - Imperfect transition IMO. i'd end 1 on the red tick and follow the red ticks through here.

Hawkii's Standard

This style of mapping is very forum to my approach so I was limited to what I could reasonably critique. It's pretty solid difficulty though.

00:20:731 (4,5,6) - Use the same snap?
00:21:654 (1,2) - Sliders look so different :/
00:58:577 (1,2) - I'm not sure I like how this looks. My mapping style is too foreign to this to produce a suggestion. I would have has each slider flow into each other in a continuous kind of pattern.
01:26:270 (1) - Remove the whistle on the start. The end sounds like a clap sound.
01:28:116 (1) - ^
01:33:654 (1) - Looks to me that it should be moved slightly up for the blanket to be perfect. do the same for the rest of the pattern.
01:37:808 - Clap or whistle? I rather like whistle.
01:45:654 (3,4) - Further apart than 1,2
01:48:423 (1,2,3,4) - You wouldn't need to break your pattern if you moved this down so that the complete pattern wouldn't touch the lifebar.

Strong

I probably missed a lot of transitions that just change spacing for no reason. There are so many it's hard to identify which ones need to change spacing and which ones do not.

00:03:770 (2,3) - Stack isn't perfect.
00:05:616 (3,4) - Flow is poor. that 1.0 gap for 1,2 makes you go faster than you need to move to hit the parts after it. You should fix this imbalance.
00:05:962 (4,5) - Stack isn't perfect.
00:34:347 (1) - Place more perfectly on the end of 4?
00:35:500 (4) - Add hitsound at the start of this?
00:38:039 (8) - Not perfectly on the end of 6.
01:09:193 (5,6,1) - Curve breaks its form here. It's not like the rest of the curve.
01:10:577 (3) - Not perfectly under 1.
01:28:577 (4,5,6) - I did not expect this angle here. you should place 5 on the head of 3. and perhaps adjust the spacing so that the part after has the same spacing.
01:49:808 (2) - Add hitsound on start.
01:52:577 (2,3,4,5,1) - What's with the spacing changes?
01:56:270 (2,3,4,5,6) - ^
02:11:962 (5,1) - 0.9?
02:14:270 (1,2,3) - This is not perfect. the ends don't line up.
02:19:347 (4,1) - 0.9 is a better snap.
02:19:577 (1,2,3) - the unevenness of this pattern bothers me. Is there anyway you could make it look uniform?
02:23:500 (5,6) - 0.9 exactly.
02:38:039 (5,1) - Kind of an awkward gap for a slowdown.
02:45:654 (2) - Not perfectly under 4
03:00:193 (1,2,3) - http://puu.sh/1gRnT ????
03:01:808 (1) - Should be part of previous combo.
03:04:923 (7) - Move to x 416 y 94? looks better to me.
Hawkii

TheVileOne wrote:

[...]
Hawkii's Standard

This style of mapping is very forum to my approach so I was limited to what I could reasonably critique. It's pretty solid difficulty though.

00:20:731 (4,5,6) - Use the same snap? I think it's good that way >:
00:21:654 (1,2) - Sliders look so different :/ what do you mean? D:
00:58:577 (1,2) - I'm not sure I like how this looks. My mapping style is too foreign to this to produce a suggestion. I would have has each slider flow into each other in a continuous kind of pattern. I like it that way
01:26:270 (1) - Remove the whistle on the start. The end sounds like a clap sound. Yup :3
01:28:116 (1) - ^ ^
01:33:654 (1) - Looks to me that it should be moved slightly up for the blanket to be perfect. do the same for the rest of the pattern. but than it's too close
01:37:808 - Clap or whistle? I rather like whistle. Yup
01:45:654 (3,4) - Further apart than 1,2 Changed
01:48:423 (1,2,3,4) - You wouldn't need to break your pattern if you moved this down so that the complete pattern wouldn't touch the lifebar. Changed :3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Thanks a lot for modding :)


Modded Diff
Topic Starter
SC-DrawerX3

TheVileOne wrote:

General
Went over vocaloid artist change.
Guest mappers need to be added to tags Fixed!!

Drum hitsound doesn't fit all that well IMO and it's strange that it only applies to the later kiais.

Weak
Personally felt those deep drum sounds were out of place. Fixed it, now they should fit better

00:01:347 (1,2,3) - Spacing? Seem's fine to me
00:17:962 (1) - Perhaps move down and to the left so that the end is on the vertical line. it seems to make a better transition. fixed
00:25:347 (2) - Position exactly on the head of 4? (not really a suggestion, you should do it.) fixed
00:30:423 (5,1) - 1.0 I don't see any distance problems here, also i had 1.0 on this pattern.
00:34:577 (1) - Place exactly where the square started? fixed
00:34:577 (1,2) - This transition doesn't look right. I think this would be a nicer transition. http://puu.sh/1gOJE Well apart from the slider shifts, I moved the start closer to the start of the square. fixed
00:47:500 (1,2,3,4,1,2,3) - The slight variations in spacing through here are why 00:49:116 (1,2) - isn't lining up perfectly. if you used a similar snap through here, it would be cleaner in general.Fixed
00:58:577 (1) - this sounds a lot better if it ended here 00:59:500 - I would reduce so that it repeats on the white tick and add a note where it ended. fixed Actually 01:00:193 (1) - sounds better mapped on the beats instead of the vocals. Consider moving half back? It might just my personal preference though that the beat sounds better with the hitsounds than the vocals.Feel free to ignore the second part, but do the first part. Have to reconsider the second part.
01:31:347 (2) - Add clap.Fixed
01:31:808 (3) - Repeat on the red tick not blue.Fixed
01:33:654 (1) - End needs clap or whistle to follow main rhythm Fixed
01:35:500 (4) - ^ ^
01:36:654 (5,6) - Play a LOT better 1/2th forward. Please move. 5 will be a hitsound beat too. Fixed both
01:39:885 (2) - Move less inward to 1 and it will look slightly better. Still doesn't look great though. I changed the pattern a bit, hope it looks better now
02:10:577 (1) - Same comment as 58 seconds Same awensar as on 58 sec
02:10:577 (1,1) - That drum hitsound wasn't in first kiai I fixed this issue in all difficulties
02:36:423 (1) - Add whistle or a hitsound to the end? Fixed
02:38:270 (2) - ^ ^
02:47:500 (5) - Adjust this so that it fits better in that transition. Fixed
03:01:808 - Add note? Fixed
03:03:885 (5) - Replace clap with whistle Fixed
03:10:577 (3,1) - Imperfect transition IMO. i'd end 1 on the red tick and follow the red ticks through here. Fixed

Hawkii's Standart

--

Strong

I probably missed a lot of transitions that just change spacing for no reason. There are so many it's hard to identify which ones need to change spacing and which ones do not. I did not use Distance snap on Hard so the spacing is inconsistant, but I also have some jumps in there
which work fine and i won't change them all.


00:03:770 (2,3) - Stack isn't perfect.fixed
00:05:616 (3,4) - Flow is poor. that 1.0 gap for 1,2 makes you go faster than you need to move to hit the parts after it. You should fix this imbalance. Fixed
00:05:962 (4,5) - Stack isn't perfect.fixed
00:34:347 (1) - Place more perfectly on the end of 4?Fixed
00:35:500 (4) - Add hitsound at the start of this?fixed
00:38:039 (8) - Not perfectly on the end of 6.fixed
01:09:193 (5,6,1) - Curve breaks its form here. It's not like the rest of the curve. What.. it seems fine to me~
01:10:577 (3) - Not perfectly under 1. fixed
01:28:577 (4,5,6) - I did not expect this angle here. you should place 5 on the head of 3. and perhaps adjust the spacing so that the part after has the same spacing.fixed
01:49:808 (2) - Add hitsound on start.fixed
01:52:577 (2,3,4,5,1) - What's with the spacing changes?Fixed it a bit
01:56:270 (2,3,4,5,6) - ^^
02:11:962 (5,1) - 0.9? did not use snap, so no
02:14:270 (1,2,3) - This is not perfect. the ends don't line up.fixed
02:19:347 (4,1) - 0.9 is a better snap.did not use snap so o
02:19:577 (1,2,3) - the unevenness of this pattern bothers me. Is there anyway you could make it look uniform?Fixed this pattern
02:23:500 (5,6) - 0.9 exactly.did not use snap so no
02:38:039 (5,1) - Kind of an awkward gap for a slowdown. fixed the spacing
02:45:654 (2) - Not perfectly under 4 fixed
03:00:193 (1,2,3) - http://puu.sh/1gRnT ???? fixed
03:01:808 (1) - Should be part of previous combo.fixed
03:04:923 (7) - Move to x 416 y 94? looks better to me.fixed

Thanks for the mod, still waiting for Power~
Tari
Hi m4m request thank you :)

[Weak]

00:16:577 - Add note?
00:50:731 (3) - Multiple reverses can confuse beginners, but two reverses fit the rhythm , so its your choice if you want to change it or not.
00:25:116 - Add note?
00:48:423 (2,3,4) - Replace with a reverse slider please, Clicking like this is not for easy diff.
01:06:885 (2,3,4) - ^
02:55:808 (2,3,4) - ^
01:12:193 - Add note
01:38:731 - ^
01:43:347 (4) - New combo here
01:43:577 (1) - Remove new combo
01:44:731 (3) - Add it here
01:46:116 (4) - ^
01:48:423 (3) - ^
02:01:116 (4) - ^

[Hawakii's Standard]

00:19:116 - Add Note
00:11:270 - ^
01:08:731 - ^
01:36:654 - ^
01:37:116 - ^
00:55:347 (1) - Move spinner to blue tick
03:07:808 (1) - Remove this note
03:07:577 - Add a note here
03:08:039 - ^
03:08:500 - ^

[Strong]

00:06:885 - Add note
00:24:308 - ^
01:05:847 - ^
01:24:077 - ^
01:32:731 - ^

[Power]

Looks Good :D

Good Luck!
Topic Starter
SC-DrawerX3

Taris wrote:

Hi m4m request thank you :)

[Weak]

00:16:577 - Add note? Done!
00:50:731 (3) - Multiple reverses can confuse beginners, but two reverses fit the rhythm , so its your choice if you want to change it or not. Changed!
00:25:116 - Add note? done!
00:48:423 (2,3,4) - Replace with a reverse slider please, Clicking like this is not for easy diff. Replaced it with a slider instead.
01:06:885 (2,3,4) - ^^
02:55:808 (2,3,4) - ^ ^
01:12:193 - Add note done!
01:38:731 - ^ ^
01:43:347 (4) - New combo here Done!
01:43:577 (1) - Remove new comboDone!
01:44:731 (3) - Add it hereDone!
01:46:116 (4) - ^ ^
01:48:423 (3) - ^ ^
02:01:116 (4) - ^ ^

[Hawakii's Standard]

--

[Strong]

00:06:885 - Add note done!
00:24:308 - ^ ^
01:05:847 - ^ ^
01:24:077 - ^ ^
01:32:731 - ^ ^

[Power]

Looks Good :D Yay >w<

Good Luck!
Thank you for the mod! :3
Hawkii

Taris wrote:

[Hawakii's Standard]

00:19:116 - Add Note Yuw
00:11:270 - ^ Yuw
01:08:731 - ^ Yuw
01:36:654 - ^ Yuw
01:37:116 - ^ Yuw
00:55:347 (1) - Move spinner to blue tick Yuw
03:07:808 (1) - Remove this note Noo >: I like it that way and it's the same rythm in each refrain
03:07:577 - Add a note here ^
03:08:039 - ^ ^
03:08:500 - ^ ^

Thanks a lot for modding :3
[Yue]
Hi M4M~ x3

[Weak]
00:06:654 - delete the note
00:14:962 - moving this slider to 00:15:193 -
00:21:193 (1) - clears this little slider and placed a note http://puu.sh/1hWdS
01:00:193 (1) - this slider has many repetitions, for beginners is so difficult to do that you need to change it.
You could do this -> http://puu.sh/1hWk8
* Is an example of how you could do *
01:07:577 (1) - I think you should remove a repetition and drop something new
01:09:654 (2) - ^
01:55:116 (2,3) - you could replace these two notes for a small slider http://puu.sh/1hWuW
02:19:577 (1) - As in 01:07:577 (1)
02:21:654 - ^

[Hawkii's Standard]
00:11:270 - add a note
01:11:962 (3) - this slider should do more symmetrical
01:24:423 - ^
01:33:654 - ^ e.e
01:35:500 - ^
01:37:347 (6) - you could do something like this http://puu.sh/1hWOp
I say this because I think it has many repetitions
not necessarily have to do as I told you, you can also do something your way
02:03:193 (1) - and 02:05:500 (4) - slider perfect! * only is a comment > < *
02:11:500 (2) - This slider is wrong
02:47:500 (1) - I love this slider <3


Strong - Power : I would like to help with this problem but even I'm not very good at insane ;_____;


EDIT:


M4M http://osu.ppy.sh/s/56469 n.n
Topic Starter
SC-DrawerX3

[Yue] wrote:

Hi M4M~ x3

[Weak]
00:06:654 - delete the note Done!
00:14:962 - moving this slider to 00:15:193 - Done!
00:21:193 (1) - clears this little slider and placed a note http://puu.sh/1hWdS Done!
01:00:193 (1) - this slider has many repetitions, for beginners is so difficult to do that you need to change it.
You could do this -> http://puu.sh/1hWk8
* Is an example of how you could do * I changed it but i did something else insead.
01:07:577 (1) - I think you should remove a repetition and drop something new Done!
01:09:654 (2) - ^ Done!
01:55:116 (2,3) - you could replace these two notes for a small slider http://puu.sh/1hWuW Done!
02:19:577 (1) - As in 01:07:577 (1) Done!
02:21:654 - ^ Done!

[Hawkii's Standard]

---


Strong - Power : I would like to help with this problem but even I'm not very good at insane ;_____; No prblem :3


EDIT:


M4M http://osu.ppy.sh/s/56469 n.n


Yaaaay Thank you for the mod :3
koreapenguin
Good luck~!

m4m~

IRC MOD

IRC MOD
19:02 koreapenguin: IRC mod?
19:03 SC-DrawerX3: Sure
19:03 koreapenguin: ok.
19:03 koreapenguin: [Weak]
19:03 SC-DrawerX3: Okay
19:03 koreapenguin: 00:05:500 (1) -
19:04 koreapenguin: this note
19:04 koreapenguin: 00:06:885 (2) -
19:04 koreapenguin: del
19:04 koreapenguin: and.
19:04 koreapenguin: 00:05:500 (1) - ctrl+C
19:04 koreapenguin: and
19:04 koreapenguin: 00:06:885 - here
19:04 koreapenguin: ctrl+v
19:04 koreapenguin: and
19:05 koreapenguin: 00:06:885 (1) - ctrl+h
19:05 koreapenguin: and ctrl+g
19:05 koreapenguin: 00:06:885 (1) - nc del
19:05 SC-DrawerX3: nc?
19:05 koreapenguin: 00:06:885 (1) -
19:05 koreapenguin: this note nc del
19:06 SC-DrawerX3: What is nc?
19:06 koreapenguin: new combo
19:06 SC-DrawerX3: alright
19:06 koreapenguin: new combo = nc
19:06 SC-DrawerX3: thanks
19:06 SC-DrawerX3: But
19:06 SC-DrawerX3: I will leave the two sliders from before,
19:06 SC-DrawerX3: theres a huge space
19:07 koreapenguin: 00:06:885 (2) - this note.
19:07 koreapenguin: hum.
19:07 koreapenguin: As before
19:07 SC-DrawerX3: have u updated the map?
19:08 koreapenguin: Shape intact
19:08 koreapenguin: ?
19:08 koreapenguin: my map?
19:08 SC-DrawerX3: never mind
19:08 SC-DrawerX3: I fixed the shape
19:08 koreapenguin: ok.
19:09 koreapenguin: 00:29:500 (3,4,5) -
19:09 koreapenguin: Spacing
19:09 koreapenguin: check
19:10 SC-DrawerX3: fixed
19:10 koreapenguin: my mod Slow sorry.. T_T
19:11 koreapenguin: very hard english
19:11 SC-DrawerX3: No problem
19:12 koreapenguin: 00:59:962 (2,1,2,3) - Spacing Check
19:12 koreapenguin: same
19:13 SC-DrawerX3: fixed
19:13 koreapenguin: 01:02:731 (4) - x:268 Y:312
19:13 SC-DrawerX3: No, i think this is fine
19:14 koreapenguin: distance 1.0?
19:14 SC-DrawerX3: yes
19:14 koreapenguin: hum..
19:14 koreapenguin: 01:06:885 (2,1) -
19:14 koreapenguin: um.
19:15 koreapenguin: 01:10:577 (2,3,4) -
19:15 koreapenguin: Spacing Check
19:15 koreapenguin: kiai
19:15 koreapenguin: 00:58:808 -
19:15 koreapenguin: 00:58:347 - here
19:16 SC-DrawerX3: Fixed kiai to 00:58:577
19:16 koreapenguin: 01:38:270 (7) -
19:16 koreapenguin: nc del
19:17 koreapenguin: ah
19:17 koreapenguin: 01:38:270 (7) - nc
19:17 koreapenguin: 01:39:193 (1) - nc del
19:17 SC-DrawerX3: fixed
19:17 SC-DrawerX3: fixed
19:17 koreapenguin: 01:41:962 (3,1) -
19:17 koreapenguin: far
19:18 SC-DrawerX3: fixed
19:18 koreapenguin: 01:47:270 (2,1) -
19:18 koreapenguin: ^
19:19 koreapenguin: 02:10:577 (1,2,1,2) - ...
19:20 koreapenguin: Just?
19:20 koreapenguin: Pattern?
19:20 SC-DrawerX3: I like this >:
19:20 koreapenguin: ok.
19:20 koreapenguin: 02:19:116 (3,4,1) -
19:20 koreapenguin: Spacing Check
19:21 SC-DrawerX3: fixed
19:22 koreapenguin: 02:42:654 (2,3,1,2,3,4) -
19:22 koreapenguin: Spacing Check
19:23 SC-DrawerX3: fixed
19:24 koreapenguin: 03:08:962 (1,2) -
19:24 koreapenguin: Spacing Check
19:24 SC-DrawerX3: fixed
19:25 koreapenguin: um..
19:25 koreapenguin: green line
19:25 koreapenguin: Cleanup requires
19:25 koreapenguin: 03:24:481 -
19:25 koreapenguin: del
19:26 koreapenguin: 03:24:452 -
19:26 koreapenguin: del
19:26 SC-DrawerX3: fixed
19:26 koreapenguin: and..
19:28 koreapenguin: [General] green line Cleanup requires
19:29 koreapenguin: and..Hawkii's Standard
19:29 SC-DrawerX3: Wait
19:29 koreapenguin: ok.
19:29 SC-DrawerX3: Hawkii is responsible for hawkiis standart
19:31 SC-DrawerX3: Lets go to Strong?
19:31 koreapenguin: yup
19:31 koreapenguin: [Strong]
19:33 koreapenguin: 00:06:885 (6) - nc
19:33 koreapenguin: 00:07:116 (1) - nc del
19:33 koreapenguin: 00:09:654 (1,1) - nc del
19:33 koreapenguin: wait
19:34 SC-DrawerX3: i think this looks good >:
19:34 koreapenguin: but..
19:34 koreapenguin: um..
19:34 koreapenguin: new combo rules
19:34 SC-DrawerX3: Not always >:
19:34 koreapenguin: Pattern ,lyrics ,line
19:35 koreapenguin: hum..
19:35 koreapenguin: ok. next
19:35 koreapenguin: 00:11:962 (1,2,3) - Spacing Check
19:36 SC-DrawerX3: fixed
19:37 koreapenguin: 00:12:423 (3,4,5,6,7) - Spacing Check
19:37 koreapenguin: same 1.10~1.11
19:38 SC-DrawerX3: fixed
19:38 koreapenguin: 00:19:347 (5) - this note
19:38 koreapenguin: frid snap Release
19:38 koreapenguin: and
19:38 koreapenguin: 00:18:423 (2) -
19:39 koreapenguin: Slider tail
19:39 SC-DrawerX3: fixed
19:39 koreapenguin: 00:19:347 (5) - Nest
19:39 koreapenguin: ???
19:39 koreapenguin: wait
19:39 SC-DrawerX3: I think this i clearly playable
19:40 koreapenguin: overlap=Nest..;
19:40 koreapenguin: 00:19:116 (4) - this
19:41 koreapenguin: ^
19:41 SC-DrawerX3: okay i fixed it
19:41 koreapenguin: 00:20:962 (4) -
19:41 koreapenguin: ^
19:41 koreapenguin: Slider head
19:42 SC-DrawerX3: fixed
19:44 koreapenguin: 00:29:500 (3,4,5) - Spacing Check
19:44 SC-DrawerX3: fixed
19:44 koreapenguin: 00:32:500 (1,2,3) - ^
19:45 SC-DrawerX3: fixed
19:46 koreapenguin: 00:38:500 (1,2,3,4) - ^
19:46 SC-DrawerX3: Wait a minute, i have to eat lunch
19:46 SC-DrawerX3: 20 minutes?
19:46 koreapenguin: ok~
06:42 SC-DrawerX3: Hey! Don't u own me a mod? :c
06:42 koreapenguin: ah.
06:42 koreapenguin: wait min
06:42 koreapenguin: today work it
06:43 SC-DrawerX3: Okay >:
06:43 koreapenguin: sorry..T_T
06:43 SC-DrawerX3: No problem, i just wanna be sure u didn't forget it :3
06:51 koreapenguin: um.
06:52 koreapenguin: you have skype?
06:52 SC-DrawerX3: Sure
06:52 koreapenguin: um.
06:52 koreapenguin: wait.
06:53 koreapenguin: Skype conversation?
06:53 SC-DrawerX3: uhh
06:53 koreapenguin: i Write english little...
06:53 koreapenguin: i english little know
06:53 koreapenguin: but.
06:53 SC-DrawerX3: sorry i usually don't give my skype to people i know 5 minutes long >:
06:54 koreapenguin: hum..
06:54 koreapenguin: can you speak kor?
06:55 koreapenguin: ah...
06:55 koreapenguin: sorry.
06:55 SC-DrawerX3: Sorry not really. >:
06:55 koreapenguin: English interpretation
06:55 koreapenguin: limit..
06:55 koreapenguin: um..
06:55 SC-DrawerX3: I know that feel.. xDD
06:55 koreapenguin: i need Interpreter.
06:56 SC-DrawerX3: Google translator?
06:56 koreapenguin: yes
06:56 koreapenguin: google.
06:56 koreapenguin: very hard..
06:56 SC-DrawerX3: http://translate.google.com/
06:56 SC-DrawerX3: :3
06:56 koreapenguin: i know.
06:56 koreapenguin: use.
06:56 koreapenguin: but... limit
06:57 SC-DrawerX3: hm
06:57 koreapenguin: you have koreanfriend?
06:57 SC-DrawerX3: No >:
06:57 koreapenguin: hum..
06:57 SC-DrawerX3: But u can ask someone on osu to translate i belive
06:58 koreapenguin: ?..
06:58 koreapenguin: Easily explained plz.
06:59 SC-DrawerX3: I am sure that someone on osu who is korean will be willing to translate if you need that kind of assistance
07:02 koreapenguin: ah!!
07:02 koreapenguin: IRC mod?
07:03 SC-DrawerX3: Sure
07:03 koreapenguin: ok.
07:03 koreapenguin: [Weak]
07:03 SC-DrawerX3: Okay
07:03 koreapenguin: 00:05:500 (1) -
07:04 koreapenguin: this note
07:04 koreapenguin: 00:06:885 (2) -
07:04 koreapenguin: del
07:04 koreapenguin: and.
07:04 koreapenguin: 00:05:500 (1) - ctrl+C
07:04 koreapenguin: and
07:04 koreapenguin: 00:06:885 - here
07:04 koreapenguin: ctrl+v
07:04 koreapenguin: and
07:05 koreapenguin: 00:06:885 (1) - ctrl+h
07:05 koreapenguin: and ctrl+g
07:05 koreapenguin: 00:06:885 (1) - nc del
07:05 SC-DrawerX3: nc?
07:05 koreapenguin: 00:06:885 (1) -
07:05 koreapenguin: this note nc del
07:06 SC-DrawerX3: What is nc?
07:06 koreapenguin: new combo
07:06 SC-DrawerX3: alright
07:06 koreapenguin: new combo = nc
07:06 SC-DrawerX3: thanks
07:06 SC-DrawerX3: But
07:06 SC-DrawerX3: I will leave the two sliders from before,
07:06 SC-DrawerX3: theres a huge space
07:07 koreapenguin: 00:06:885 (2) - this note.
07:07 koreapenguin: hum.
07:07 koreapenguin: As before
07:07 SC-DrawerX3: have u updated the map?
07:08 koreapenguin: Shape intact
07:08 koreapenguin: ?
07:08 koreapenguin: my map?
07:08 SC-DrawerX3: never mind
07:08 SC-DrawerX3: I fixed the shape
07:08 koreapenguin: ok.
07:09 koreapenguin: 00:29:500 (3,4,5) -
07:09 koreapenguin: Spacing
07:09 koreapenguin: check
07:10 SC-DrawerX3: fixed
07:10 koreapenguin: my mod Slow sorry.. T_T
07:11 koreapenguin: very hard english
07:11 SC-DrawerX3: No problem
07:12 koreapenguin: 00:59:962 (2,1,2,3) - Spacing Check
07:12 koreapenguin: same
07:13 SC-DrawerX3: fixed
07:13 koreapenguin: 01:02:731 (4) - x:268 Y:312
07:13 SC-DrawerX3: No, i think this is fine
07:14 koreapenguin: distance 1.0?
07:14 SC-DrawerX3: yes
07:14 koreapenguin: hum..
07:14 koreapenguin: 01:06:885 (2,1) -
07:14 koreapenguin: um.
07:15 koreapenguin: 01:10:577 (2,3,4) -
07:15 koreapenguin: Spacing Check
07:15 koreapenguin: kiai
07:15 koreapenguin: 00:58:808 -
07:15 koreapenguin: 00:58:347 - here
07:16 SC-DrawerX3: Fixed kiai to 00:58:577
07:16 koreapenguin: 01:38:270 (7) -
07:16 koreapenguin: nc del
07:17 koreapenguin: ah
07:17 koreapenguin: 01:38:270 (7) - nc
07:17 koreapenguin: 01:39:193 (1) - nc del
07:17 SC-DrawerX3: fixed
07:17 SC-DrawerX3: fixed
07:17 koreapenguin: 01:41:962 (3,1) -
07:17 koreapenguin: far
07:18 SC-DrawerX3: fixed
07:18 koreapenguin: 01:47:270 (2,1) -
07:18 koreapenguin: ^
07:19 koreapenguin: 02:10:577 (1,2,1,2) - ...
07:20 koreapenguin: Just?
07:20 koreapenguin: Pattern?
07:20 SC-DrawerX3: I like this >:
07:20 koreapenguin: ok.
07:20 koreapenguin: 02:19:116 (3,4,1) -
07:20 koreapenguin: Spacing Check
07:21 SC-DrawerX3: fixed
07:22 koreapenguin: 02:42:654 (2,3,1,2,3,4) -
07:22 koreapenguin: Spacing Check
07:23 SC-DrawerX3: fixed
07:24 koreapenguin: 03:08:962 (1,2) -
07:24 koreapenguin: Spacing Check
07:24 SC-DrawerX3: fixed
07:25 koreapenguin: um..
07:25 koreapenguin: green line
07:25 koreapenguin: Cleanup requires
07:25 koreapenguin: 03:24:481 -
07:25 koreapenguin: del
07:26 koreapenguin: 03:24:452 -
07:26 koreapenguin: del
07:26 SC-DrawerX3: fixed
07:26 koreapenguin: and..
07:28 koreapenguin: [General] green line Cleanup requires
07:29 koreapenguin: and..Hawkii's Standard
07:29 SC-DrawerX3: Wait
07:29 koreapenguin: ok.
07:29 SC-DrawerX3: Hawkii is responsible for hawkiis standart
07:31 SC-DrawerX3: Lets go to Strong?
07:31 koreapenguin: yup
07:31 koreapenguin: [Strong]
07:33 koreapenguin: 00:06:885 (6) - nc
07:33 koreapenguin: 00:07:116 (1) - nc del
07:33 koreapenguin: 00:09:654 (1,1) - nc del
07:33 koreapenguin: wait
07:34 SC-DrawerX3: i think this looks good >:
07:34 koreapenguin: but..
07:34 koreapenguin: um..
07:34 koreapenguin: new combo rules
07:34 SC-DrawerX3: Not always >:
07:34 koreapenguin: Pattern ,lyrics ,line
07:35 koreapenguin: hum..
07:35 koreapenguin: ok. next
07:35 koreapenguin: 00:11:962 (1,2,3) - Spacing Check
07:36 SC-DrawerX3: fixed
07:37 koreapenguin: 00:12:423 (3,4,5,6,7) - Spacing Check
07:37 koreapenguin: same 1.10~1.11
07:38 SC-DrawerX3: fixed
07:38 koreapenguin: 00:19:347 (5) - this note
07:38 koreapenguin: frid snap Release
07:38 koreapenguin: and
07:38 koreapenguin: 00:18:423 (2) -
07:39 koreapenguin: Slider tail
07:39 SC-DrawerX3: fixed
07:39 koreapenguin: 00:19:347 (5) - Nest
07:39 koreapenguin: ???
07:39 koreapenguin: wait
07:39 SC-DrawerX3: I think this i clearly playable
07:40 koreapenguin: overlap=Nest..;
07:40 koreapenguin: 00:19:116 (4) - this
07:41 koreapenguin: ^
07:41 SC-DrawerX3: okay i fixed it
07:41 koreapenguin: 00:20:962 (4) -
07:41 koreapenguin: ^
07:41 koreapenguin: Slider head
07:42 SC-DrawerX3: fixed
07:44 koreapenguin: 00:29:500 (3,4,5) - Spacing Check
07:44 SC-DrawerX3: fixed
07:44 koreapenguin: 00:32:500 (1,2,3) - ^
07:45 SC-DrawerX3: fixed
07:46 koreapenguin: 00:38:500 (1,2,3,4) - ^
07:46 SC-DrawerX3: Wait a minute, i have to eat lunch
07:46 SC-DrawerX3: 20 minutes?
07:46 koreapenguin: ok~
08:13 SC-DrawerX3: Back~
08:13 koreapenguin: yea!
08:14 SC-DrawerX3: :3
08:14 koreapenguin: Continue
08:14 koreapenguin: 00:42:654 (3,4,5) -
08:14 koreapenguin: Spacing Check
08:15 SC-DrawerX3: fixed
08:15 koreapenguin: 00:43:347 (5,1,2) - ...
08:15 koreapenguin: um..
08:15 koreapenguin: Think
08:15 SC-DrawerX3: This is supposed to be a jump
08:16 koreapenguin: ok.
08:16 koreapenguin: 00:44:270 (2,3,4,5,6) - Spacing Check
08:16 SC-DrawerX3: fixed
08:18 koreapenguin: 00:53:500 (6) - x:328 y:196 What about?
08:18 SC-DrawerX3: fixed
08:20 koreapenguin: 01:06:423 (2,4) - overlap
08:20 koreapenguin: Slider tail
08:20 koreapenguin: nono..
08:20 koreapenguin: um.
08:21 koreapenguin: 01:06:423 (2,3,4,5) - Confused
08:21 SC-DrawerX3: Fixed it a bit
08:22 koreapenguin: um..
08:22 koreapenguin: green line..
08:23 koreapenguin: kiai 00:58:577 - start
08:23 koreapenguin: end 01:15:193 -
08:23 koreapenguin: here
08:24 SC-DrawerX3: No, the kiai is the same in every diff so i can't change this
08:24 koreapenguin: [Overall modification
08:25 SC-DrawerX3: okay
08:26 koreapenguin: 01:41:962 (5,6,7,1) - Spacing Check
08:27 SC-DrawerX3: No, i want to keep the diamon shape
08:27 SC-DrawerX3: diamond*
08:27 koreapenguin: yea understand.
08:27 koreapenguin: but..;
08:27 koreapenguin: song PatternAwkward
08:28 koreapenguin: nono.
08:28 SC-DrawerX3: any suggestions?
08:28 koreapenguin: um.
08:29 koreapenguin: 1.00~1.05
08:29 koreapenguin: far 1.27
08:29 koreapenguin: um.
08:29 SC-DrawerX3: it's a jump?
08:30 koreapenguin: no.
08:30 koreapenguin: but.
08:30 koreapenguin: pattern awkward
08:31 SC-DrawerX3: okay, i changed it
08:31 koreapenguin: 01:42:423 (7) - 452,108
08:32 koreapenguin: Since Spacing Check
08:32 SC-DrawerX3: http://puu.sh/1ib4s
08:32 SC-DrawerX3: I did this
08:33 koreapenguin: good!
08:33 SC-DrawerX3: okay
08:34 koreapenguin: 01:53:039 (3,4,5,1) - Spacing Check
08:34 SC-DrawerX3: fixed
08:35 koreapenguin: 02:00:885 (5) - 152,292
08:36 koreapenguin: 02:05:500 (6) - 188,192
08:36 koreapenguin: What do you think?
08:36 SC-DrawerX3: This is good
08:38 koreapenguin: Rules is important, but note Pattern a Beautiful
08:38 koreapenguin: 02:11:731 (4) - 352,304
08:38 SC-DrawerX3: :3
08:39 SC-DrawerX3: fixed
08:40 koreapenguin: you know Ctrl+R?
08:40 koreapenguin: ahahahhah
08:40 koreapenguin: Ctrl+shift+R
08:41 koreapenguin: you know/
08:41 koreapenguin: ?
08:41 SC-DrawerX3: yes
08:41 koreapenguin: 02:12:193 (1,2,3) -
08:41 koreapenguin: Modified accordingly
08:41 koreapenguin: Pretty
08:41 SC-DrawerX3: I did this freehand
08:41 SC-DrawerX3: :3
08:42 koreapenguin: ...;
08:44 koreapenguin: 02:15:193 (3,4,5,1) - Spacing Check
08:44 SC-DrawerX3: fixed
08:45 koreapenguin: 02:17:270 (3,4,1) - Awkward placement
08:45 koreapenguin: 02:19:347 (4) - 344,188
08:54 koreapenguin: !!
08:54 koreapenguin: what...
08:54 koreapenguin: what Happening...
08:56 SC-DrawerX3: Sorry, my internet was away
08:56 koreapenguin: no
08:56 koreapenguin: osu Server problem
08:56 SC-DrawerX3: Oh okay
08:57 koreapenguin: Continue?
08:57 SC-DrawerX3: sure
08:58 koreapenguin: 02:38:270 (1,2,3) - i like this pattern <3
08:59 SC-DrawerX3: Yay :3
08:59 koreapenguin: 03:07:347 (5) - 272.144
09:00 SC-DrawerX3: fixed
09:00 koreapenguin: and
09:00 koreapenguin: 03:06:885 (3,4,5) - Spacing Check
09:01 SC-DrawerX3: fixed
09:01 SC-DrawerX3: i changed to diamon jump
09:01 SC-DrawerX3: http://puu.sh/1ibmZ
09:02 koreapenguin: !!
09:02 koreapenguin: good.
09:03 koreapenguin: hum...
09:03 koreapenguin: 00:57:654 (1) - this spin..
09:03 koreapenguin: here viewtopic.php?f=56&t=37194
09:03 koreapenguin: Delicious Sliders
09:03 SC-DrawerX3: I know
09:11 koreapenguin: good!!!! but spinner and 01:28:808 (1,2,1,2,3,4,5,6) - Such A little problem
09:12 koreapenguin: [Power]
09:12 koreapenguin: ^
09:12 SC-DrawerX3: okay
09:12 koreapenguin: mod fin.
09:12 SC-DrawerX3: Good
09:12 koreapenguin: wow my first mod!
09:13 SC-DrawerX3: Now post the mod in my forum and i will give u a kudosu star :3
Hawkii

[Yue] wrote:

[...]

[Hawkii's Standard]
00:11:270 - add a note Okay
01:11:962 (3) - this slider should do more symmetrical changed the whole pattern :3
01:24:423 - ^ Changed
01:33:654 - ^ e.e but.. D: it fits perfectly with the other slider >:
01:35:500 - ^ It's the same slider as above ^ and it needs to be symmetrical ..
01:37:347 (6) - you could do something like this http://puu.sh/1hWOp
I say this because I think it has many repetitions
not necessarily have to do as I told you, you can also do something your way I'm pretty late .. the picture doesn't exist anymore >:
02:03:193 (1) - and 02:05:500 (4) - slider perfect! * only is a comment > < * Thank you :)
02:11:500 (2) - This slider is wrong fixed
02:47:500 (1) - I love this slider <3 Thank you x3 I think you like symmetry? ;)

Thank you :3
Hawkii
Small Mod :3
I write in german, because we are both from austria and it's easier to describe and to read and yeeeah ...

[Power]
  1. 00:04:347 (7) - Der Slider 'versteckt' sich zu sehr hinter dem 00:03:770 (6) Es macht es daher schwer zu lesen und ist glaub ich auch unrankable x:
  2. 00:07:462 (3) - zu nahe beieinander? ansonsten zu weit auseinander wenn du stacken wolltest ;3
  3. 00:10:116 (1) - Mach den vlt etwas runter damit der nicht mit 00:09:654 (1) überlappt
  4. 00:14:039 (2) - einfach ein Grid nach oben und nach links dann überlappt das nicht
  5. 00:16:885 (5,1,2,3,4,5,6) - Diese Phrase oder der Pattern kommt öfters im Lied vor. Wenn man das Lied kennt weiß man das man hier 1/3 Streamen oder Klicken muss aber ansonsten ist das find ich sehr verwirrend weil man meistens zu schnell ist .. Vlt rückst du die Circles etwas weiter auseinander?
  6. 00:17:962 (1,2) - ekliges Überlappen D:
  7. 00:21:654 (3,4) - der versteckt sich wieder >:
  8. 00:22:808 (2) - ^
  9. 00:24:885 (1) - ^
  10. 00:26:039 (4,5,1,2,3,4,5,6) - wieder dieser 1/3 Stream ~
  11. 00:32:500 (1) - stack den vlt mit 00:31:577 (2) oder mach ihn weiter weg damit das nicht überlappt
  12. 00:33:423 (4) - Deine Slider verstecken sich gut fast zu gut :p
  13. 00:35:270 (4) - Stack auf den nächsten Slider ~ Benutze Grid Snap, ist viel besser ^^
  14. 00:36:193 (1,2,1,2,1,2,1,2,3) - schöner Jump pattern - Keine Ahnung ob die Combos so sein dürfen ansonsten 00:38:039 (3) stack den nicht sondern mach ihn irgwie weiter in die Mitte damit er seinen eigenen Platz hat?
  15. 00:38:270 (1,2,3,1,2,3,4,5,6,1) - Das schmerzt ... So viele Überlappungen und Versteckspielende Slider :(
  16. 00:57:654 (1) - Ninja Spinner >: Kommt auch öfter vor .. Ich mags nicht und würde es ändern keine Ahnung obs Rankable ist aber ja es passt irgwie nicht
  17. 01:01:808 (5) - Komm aus deinem Versteck Slider!
  18. 01:02:962 (3) - Du auch ..
  19. 01:06:423 (2) - ~
  20. 01:12:654 (4) - Ich glaub du weißt was ich mein
  21. 01:16:116 (1) - Ninjaaaaaaaaa
  22. Hmm .. Es gibt so viele Verstecke .. Finde sie alle und geb ihnen allen seis Slider oder einfacher Circle eine Oberfläche damit diese sich nicht hinter einem verstecken müssen .. bitte xD
  23. 01:44:731 (2) - Stack den auf den Slider
  24. 01:46:577 (3,5) - unrankable? weiß nich genau ..
  25. 01:48:193 (1,2,3,4,5,6,1,2,3) - nomnom toller Jump Pattern :3
  26. 02:09:654 (1) - Ninja
  27. 02:16:347 (7) - Spacing
  28. 02:17:731 (3) - setz den irgwo anders hin gestackt macht er den Flow kaputt >:
  29. 02:28:116 (1) - Er schlägt wieder zu ~
  30. 03:04:231 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2) - Meine persönliche Lieblingsstelle in dieser Map *w*
  31. 03:12:193 (1,2,3,4) - Sehr sehr sehr verwirrend ..xD Hab die Map 5 Mal gespielt und immer wieder an dieser Stelle falsch geklickt ..
  32. 03:23:500 (1) - unser Ninja beendet diese Map ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hmm .. Allgemein verstecken oder überlappen sich sehr viele Slider/Circles .. Versuche die ganzen Verstecke zu säubern aber trotzdem versuchen den Flow aufrecht zu erhalten. :3

Ansonsten ist die Map schon recht gut. Nicht perfekt, aber das kann sie noch werden, richtig? ;)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kein Kudosu, weil ich ja Teil des Mapset's bin, oder? o:
HellDawn
M4M

Weak

00:54:885- If I were you I will put spinner this line
00:57:770- Dont need this timing point
00:58:577- Finish + whistle
00:59:039- whistle
01:00:193- whistle begining and repeat
01:17:039- Break drag to here
01:20:731- needn't
02:29:039- break drag to here

Hawkii

02:12:193- it would be better if you put circle here because chorus section shouldnt lively
02:47:500- Omg :3

Strong

01:24:077- Remove this combo because is not fit with music
02:29:039- Break drag to here

Power

00:43:577- RNC
01:25:808- ^
01:29:039- ^
01:31:347- ^
01:38:039- NC
01:38:270- RNC
02:06:193- ^
Topic Starter
SC-DrawerX3

HellDawn wrote:

M4M

Weak

00:54:885- If I were you I will put spinner this line No, The vocal starts on red tick so i will leave it like that.
00:57:770- Dont need this timing point Yes, there are a lot of green lines that are unnecessary, i have to clean them up a bit.
00:58:577- Finish + whistle Done!
01:00:193- whistle begining and repeat Done!
01:17:039- Break drag to here I didn't even know that this is possible.. o.o THANK YOU >w<
01:20:731- needn't Yes, there are a lot of green lines that are unnecessary, i have to clean them up a bit.
02:29:039- break drag to here Done!

Hawkii

--

Strong

01:24:077- Remove this combo because is not fit with music Done
02:29:039- Break drag to here Done

Power

00:43:577- RNC Done
01:25:808- ^ No i like it that way >:
01:29:039- ^ No because the 1/3 starts here.
01:31:347- ^ I like this so no.
01:38:039- NC Done
01:38:270- RNC Nope, 1/3 starts here
02:06:193- ^ Done
Thank you! :3
Starz0r
Starz0r's Mod4Mod :D

Power-SC

00:09:654 Move farther back
00:19:577 Move farther back
01:07:116 Move to the right a bit
01:23:039 Move Up Until The Bottom Slider Isn't Touching It
01:26:039 Move Up Alot
01:38:039 and 01:38:154 Timed badly D:, move by (1/2)?
01:51:193 and 01:51:308 ^^^^^^^^^^^^^^^^^^^


Strong
Perfect :D


Hawkii's Standard
00:22:347 Move to left alot


Weak
Perfect :D
Topic Starter
SC-DrawerX3

Starz0r wrote:

Starz0r's Mod4Mod :D

Power-SC

00:09:654 Move farther back ?
00:19:577 Move farther back ?
01:07:116 Move to the right a bit No, it fits the way it is right now
01:23:039 Move Up Until The Bottom Slider Isn't Touching It No, i want the overlap to be here
01:26:039 Move Up Alot No, that would make the jump too big
01:38:039 and 01:38:154 Timed badly D:, move by (1/2)? No, this is 1/4 off beat so 1/3 is correct.
01:51:193 and 01:51:308 ^^^^^^^^^^^^^^^^^^^ ^


Strong
Perfect :D


Hawkii's Standard

--


Weak
Perfect :D
Starz0r
Power-SC

00:09:654 Move Up A Bit
00:19:577 Move Up A Bit

Fixed, sorry.
Topic Starter
SC-DrawerX3

Starz0r wrote:

Power-SC

00:09:654 Move Up A Bit
00:19:577 Move Up A Bit

Fixed, sorry.
Oh okay thanks :3
sherrie__fay
nice to meet you ouo
mod req via your queue (M4M i wanna mod it \(*`∧´)/

[General]
  1. delete all bookmarks
[Power]
  1. 00:20:500 (3) - 1 grid left(grid level 4) to make it stack with 00:19:808 (1) -
  2. 00:40:116 (1) - confuse spacing. try this [img1]
  3. 00:42:654 (3) - its end not stack with 00:41:731 (1) -
  4. 00:46:808 (4) - not stack with 00:45:423 (2) -
  5. 01:16:116 (1) - should ends at 01:17:039 -
  6. 01:29:193 (1,2,1,2,1) - confuse pattern 0A0
  7. 03:07:116 (4) - 1 grid down(grid level 4) to stack with 03:08:500 (3) -
  8. 03:23:500 (1) - +finish
[Strong]
  1. 00:32:500 (1) - 1 grid up(grid level 4)
  2. 00:39:193 (4) - NC
  3. 01:05:500 - should put a note here
  4. 01:06:885 (3) - 1 grid left(grid level 4) to stack with 01:08:500 (3) -
  5. 01:07:116 (4) - 1 grid left(grid level 3)
  6. 01:17:039 - spinner end, or break starts here
  7. 01:29:039 (6) - NC
  8. 01:35:270 (8) - not stack with 01:34:116 (4) - ,so move 01:34:116 (4) - 1 grid left(grid level 4)
  9. 01:38:270 (8) - NC
  10. 01:49:808 (2) - stack with 01:48:423 (2) -
  11. 02:18:885 (3) - 1 grid down(grid level 4)
  12. 02:53:731 (3) - ^
  13. 03:19:347 (3) - change reverse to slider+note.
  14. 03:23:500 (1) - +finish
[Hawkii]
  1. 00:16:808 (2) - change whistle to clap at start
  2. 00:17:731 (4) - ^
  3. 00:54:885 (1) - last note before spinner, so put it on y axis
  4. 01:37:347 (6) - NC
  5. 03:08:731 (2) - remove whistle at end
[Weak]
  1. 00:09:193 (1) - clap at start
  2. 00:26:270 (4) - finish at end
  3. 00:52:577 (6) - clap
(♡˙︶˙♡)Rin~


------EDIT--------
[img1]

sry. forgot about it
Shiro
As per your request.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game ! :)

General
  1. Already mentioned the diff names in IRC.
  2. Offset should be 1337 (-10). Remember to resnap all notes and kiai sections.
  3. The soft hitnormal is hard to hear here, because the song is pretty loud. I'd suggest to use the normal hitnormal instead.
Weak
  1. It would be a good idea to change the hitsounding for the kiai - stop using the custom hitsouds and use claps regularly. It would soud better and highlight the kiai more.
  2. 00:23:500 (4,1,2,3) - Not a big fan of this. This kind of overlap tends to be confusing for Easy diffs. It would be better to change (1,2,3) to avoid the overlap.
  3. 00:53:270 (1) - This was very confusing to me (I even combo broke on it). Even though spacing is normal, the rhythm unexpected changes into offbeat rhythms (red ticks). I suggest to add a note at 00:52:808 - or turn 00:52:577 (6) - into a 1/2 slider to make it a bit less confusing.
  4. 01:41:962 (3,1,2) - It would be better to remove the repeat from (3) and make (1) a slider to have the same timeline as 01:39:193 (3,4) - . Right now, (3) breaks the consistency of the comboing because the new combo should be on its end.
  5. 01:46:577 (1) - Remove this new combo for consistency with your previous comboing.
  6. 01:50:270 (1,1) - This overlap looks very bad and might be confusing, because the second slider's end is hidden under the first's slidertrack.
  7. 01:58:116 (3,4) - I found this to be pretty surprising, because the song doesn't actually have a bit on (3)'s end, and it sounds weird. Just make (3) a 3/2 slider (it would end where (4) is) ?
  8. 02:42:885 (3) - This slider breaks the comboing: to be consistent with 02:36:423 (1,1) - the new combo should be on the big white tick, but your slider ends here. A solution would be to make the slider last only 1/1 (thus end at 02:43:347 - ) and add a circle at 02:43:808 - with a new combo (removing the new combo on 02:44:500 (1) - obviously).
  9. 02:56:500 (1) - It would sound better (because fitting the vocals) to make this a 1/1 repeat slider (only one repeat). The next slider would need an adjustment to keep the spacing consistent though.
  10. 03:01:577 (1,3) - To stay consistent in your comboing (with previous kiais), add a new combo on (3) and remove the first one and the one on03:04:347 (1) -
  11. 03:09:193 (2) - This slider breaks your comboing.
  12. 03:16:347 (1,3) - To stay consistent in your comboing, add a new combo on (3) and remove the first one and the one on 03:18:423 (1) - .
Hawkii's Standard
  1. AR5 OD3 is stupid. There's no point in having such a difference between AR and OD, especially in a Normal. You can either raise OD to 4 or lower AR to 4. Either works fine, so the choice is up to you.
  2. The spacing is quite large on this diff, with a lot of 1/2 (meh). I'd suggest to raise circle size by one to make this a bit easier to play.
  3. I'm concerned about all the post-spinner notes that are 1/1 after spinners. That time feels too short for a Normal diff (462ms), but they fit. If you find an alternative solution, please change them.
  4. 00:40:116 (1) - This one's not necessary. You could either make the spinner end here, or make the break start here. The note just adds unnecessary difficulty.
  5. 00:55:231 (1) - Why start on a blue tick ? That looks very weird. Just make it start on the white tick ?
  6. 01:24:423 (1,2) - VERY VERY BAD SPACING ISSUE: the spacing is halved for absolutely no reason !
  7. 01:28:116 (1,2) - VERY VERY BAD SPACING ISSUE: the spacing is halved for absolutely no reason !
  8. 03:23:039 (1) - This is kind of useless, if you ask me. The Easy diff ends with a long spinner here, and the two other ones with a shorter one, so make the spinner longer for consistency (don't add a short spinner because double spinners are confusing for a Normal).
Strong
  1. The amount of 1/4 (especially triples) is abusive. You use them even when there's nothing in the song that calls for that kind of rhythm. And it's even worse because this is a Hard diff and it adds a lot of unnecessary and unfitting difficulty.
  2. There are a lot of overlaps that don't look good, and in most cases are confusing. I suggest to rework these patterns to remove the overlaps.
  3. As a general pointer, that holds true for all maps, when you want to stack things like 01:34:106 (4,8) - make sure the stack is perfect. Otherwise it becomes an uncontrolled overlap and looks bad, ruining the effect you meant it to have.
  4. 01:06:875 (3,4,5) - o.o weird spacing, was that on purpose ?
  5. 02:39:875 (1,4) - The end of (4) is hidden under (1) and its hitbursts, which looks bad and can be confusing if the slider has a repeat.
  6. 02:54:413 (1,2) - This kind of thing looks really bad and is confusing, because the approach circle blends in with the slidertrack, and the first beat of the slider is entirely hidden. It would look and play better to move (2) away.
Power
  1. Same comments as in Hard concerning overlaps.
  2. 00:16:885 (5,1) - Exchange the new combos here to make the 1/3 a bit more obvious. As it is now, this part is rather confusing because of that.
  3. 00:26:039 (4,5,1) - This rhythm is technically wrong. What you did before (00:16:885 - ) is correct, so use that rhythm. If you want something faster than the 1/3, the note (5) from the previous rhythm should be a 1/6 repeat slider with one repeat.
  4. 00:36:193 (1,2,3,4,5,6,7,8,9) - Using jumps here makes sense, but these don't look very good. Make some kind of geometrical pattern with them so it looks better !
  5. 00:38:616 (2,3,1,2,3,4,5,6,1,2) - This is extremely confusing because of the overlaps. First, the 1/3 circles are hidden under the first slider, then the last two sliders is hidden under 1/3 circles. Please rework this pattern to get rid of the overlaps.
  6. 00:57:654 (1) - This spinner is too short and unrankable because it has 1000 bonus and the beat after it is visible right as the spinner starts. Having something 1/2 after it is overkill anyway, since most people would hardly be able to even pass the spinner. Please remove it.
  7. 01:16:116 (1) - This spinner is too short as well (but not unrankable). Please at least extend it by 1/2.
  8. 01:28:808 (1,2,3,1,2,1,2,1,1) - see 00:26:039 (4,5,1) - and remove the shower of new combos, because they make comboing inconsistent.
  9. 01:36:193 (2) - There is no reason why you should hide this under the previous slider... It looks bad and is confusing to play.
  10. 01:38:039 (6,7,1,2,3,4,5,6) - See 00:26:039 (4,5,1) -
  11. 01:40:808 (1) - This slider's repeat is entirely hidden under the hitburst from 01:39:885 (2) - . Change its direction.
  12. 01:50:731 (3,4,1,2,3,4,5,6) - See 00:26:039 (4,5,1) -
  13. 02:09:654 (1) - see 00:57:654 (1) -
  14. 02:50:270 (1) - Same.
  15. 03:02:270 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1) - This is just overmapped, and doesn't bring anything to the map. Why not continue with the rhythm you were using, which was interesting ?
Overall, the timeline is interesting, but the mapset needs a lot of work on aesthetics (mainly getting rid of overlaps). Hitsounding needs to be consistent, too. This mapset has good ideas but they need to be used better. Good luck ! This has potential.
Topic Starter
SC-DrawerX3

Shiro wrote:

As per your request.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game ! :)

General
  1. Already mentioned the diff names in IRC. Yes, i will change them to standart names.
  2. Offset should be 1337 (-10). Remember to resnap all notes and kiai sections.0thank you >w< I will~
  3. The soft hitnormal is hard to hear here, because the song is pretty loud. I'd suggest to use the normal hitnormal instead.
I will think about, I don't know if i'll change it. I wanted this hitsound in Kiai there because it sounds diffrent from the song and kinda freshening, if that makes any sense.. xD

Weak
  1. It would be a good idea to change the hitsounding for the kiai - stop using the custom hitsouds and use claps regularly. It would soud better and highlight the kiai more. I don't like to use clap sounds, I'm afraid that they sound too overpowering if I use them in kiai constantliy.
  2. 00:23:500 (4,1,2,3) - Not a big fan of this. This kind of overlap tends to be confusing for Easy diffs. It would be better to change (1,2,3) to avoid the overlap. I deleted 00:21:183 now theres no overlap anymore.
  3. 00:53:270 (1) - This was very confusing to me (I even combo broke on it). Even though spacing is normal, the rhythm unexpected changes into offbeat rhythms (red ticks). I suggest to add a note at 00:52:808 - or turn 00:52:577 (6) - into a 1/2 slider to make it a bit less confusing. I did something diffrent from what you've suggested but It now follows the beat on white Ticks.
  4. 01:41:962 (3,1,2) - It would be better to remove the repeat from (3) and make (1) a slider to have the same timeline as 01:39:193 (3,4) - . Right now, (3) breaks the consistency of the comboing because the new combo should be on its end.I see what you mean. I slightly changed the pattern and now it has a constant and easy beat.
  5. 01:46:577 (1) - Remove this new combo for consistency with your previous comboing.Done~
  6. 01:50:270 (1,1) - This overlap looks very bad and might be confusing, because the second slider's end is hidden under the first's slidertrack. I placed the slider diffrent, no overlap anymore.
  7. 01:58:116 (3,4) - I found this to be pretty surprising, because the song doesn't actually have a bit on (3)'s end, and it sounds weird. Just make (3) a 3/2 slider (it would end where (4) is) ? Did it~
  8. 02:42:885 (3) - This slider breaks the comboing: to be consistent with 02:36:423 (1,1) - the new combo should be on the big white tick, but your slider ends here. A solution would be to make the slider last only 1/1 (thus end at 02:43:347 - ) and add a circle at 02:43:808 - with a new combo (removing the new combo on 02:44:500 (1) - obviously).Did it exactly as you suggested.
  9. 02:56:500 (1) - It would sound better (because fitting the vocals) to make this a 1/1 repeat slider (only one repeat). The next slider would need an adjustment to keep the spacing consistent though. Did it~
  10. 03:01:577 (1,3) - To stay consistent in your comboing (with previous kiais), add a new combo on (3) and remove the first one and the one on03:04:347 (1) - done~
  11. 03:09:193 (2) - This slider breaks your comboing.I changed the pattern.
  12. 03:16:347 (1,3) - To stay consistent in your comboing, add a new combo on (3) and remove the first one and the one on 03:18:423 (1) - .Fixed~
Hawkii's Standard

--

Strong
  1. The amount of 1/4 (especially triples) is abusive. You use them even when there's nothing in the song that calls for that kind of rhythm. And it's even worse because this is a Hard diff and it adds a lot of unnecessary and unfitting difficulty. I will remap those tripples.
  2. There are a lot of overlaps that don't look good, and in most cases are confusing. I suggest to rework these patterns to remove the overlaps. I will remap the overlaps.
  3. As a general pointer, that holds true for all maps, when you want to stack things like 01:34:106 (4,8) - make sure the stack is perfect. Otherwise it becomes an uncontrolled overlap and looks bad, ruining the effect you meant it to have. I get what you mean, I will fix the unstacked objects.
  4. 01:06:875 (3,4,5) - o.o weird spacing, was that on purpose ? Actually, no o.o I fixed it.
  5. 02:39:875 (1,4) - The end of (4) is hidden under (1) and its hitbursts, which looks bad and can be confusing if the slider has a repeat. Yes I know, but since there is no repeat i won't change it.
  6. 02:54:413 (1,2) - This kind of thing looks really bad and is confusing, because the approach circle blends in with the slidertrack, and the first beat of the slider is entirely hidden. It would look and play better to move (2) away.Fixed it.
Power
  1. Same comments as in Hard concerning overlaps.
  2. 00:16:885 (5,1) - Exchange the new combos here to make the 1/3 a bit more obvious. As it is now, this part is rather confusing because of that.Changed~
  3. 00:26:039 (4,5,1) - This rhythm is technically wrong. What you did before (00:16:885 - ) is correct, so use that rhythm. If you want something faster than the 1/3, the note (5) from the previous rhythm should be a 1/6 repeat slider with one repeat.I removed a circle and placed it a bit diffrent, now this should not be an issue anymore.
  4. 00:36:193 (1,2,3,4,5,6,7,8,9) - Using jumps here makes sense, but these don't look very good. Make some kind of geometrical pattern with them so it looks better ! I remapped the Jump pattern.
  5. 00:38:616 (2,3,1,2,3,4,5,6,1,2) - This is extremely confusing because of the overlaps. First, the 1/3 circles are hidden under the first slider, then the last two sliders is hidden under 1/3 circles. Please rework this pattern to get rid of the overlaps. I remapped this pattern.
  6. 00:57:654 (1) - This spinner is too short and unrankable because it has 1000 bonus and the beat after it is visible right as the spinner starts.Having something 1/2 after it is overkill anyway, since most people would hardly be able to even pass the spinner. Please remove it. Done, even if I don't really understand, I always passed this spinner and always got but yeah, It's still unrankable.
  7. 01:16:116 (1) - This spinner is too short as well (but not unrankable). Please at least extend it by 1/2. done~
  8. 01:28:808 (1,2,3,1,2,1,2,1,1) - see 00:26:039 (4,5,1) - and remove the shower of new combos, because they make comboing inconsistent. Removed all NC~
  9. 01:36:193 (2) - There is no reason why you should hide this under the previous slider... It looks bad and is confusing to play. I placed the slider farther away.
  10. 01:38:039 (6,7,1,2,3,4,5,6) - See 00:26:039 (4,5,1) - Changed!
  11. 01:40:808 (1) - This slider's repeat is entirely hidden under the hitburst from 01:39:885 (2) - . Change its direction. Changed!
  12. 01:50:731 (3,4,1,2,3,4,5,6) - See 00:26:039 (4,5,1) - Changed as well!
  13. 02:09:654 (1) - see 00:57:654 (1) - Removed~
  14. 02:50:270 (1) - Same. Removed~
  15. 03:02:270 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1) - This is just overmapped, and doesn't bring anything to the map. Why not continue with the rhythm you were using, which was interesting ?There was this 1/4 Beat in the background so i thought this would be a good idea, I will change some of it.]
Overall, the timeline is interesting, but the mapset needs a lot of work on aesthetics (mainly getting rid of overlaps). Hitsounding needs to be consistent, too. This mapset has good ideas but they need to be used better. Good luck ! This has potential.


Thank you soo much for this mod. It helped me a LOT! >w<
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