Remapped some SHITTY parts.
Sure. You can make it. Thankskazukisinx wrote:
I want to make a taiko diff
Thanks for moddingTheVileOne wrote:
Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.
Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.
General
Easy and Normal end with a spinner, but the other difficulties don't. All the maps should end in the same place ideally.
added spinner to hard and super hard, but circles remain cause they are hard to hit accurately. Players have to count beat to get 300
Easy
Your notes seem to be mostly unsnapped by 1 offset. 00:11:040 (3) – is unsnapped by 2 offset. AiMod wont pick it up though. Resnap your notes.fixed
00:10:355 (2) – Overlap with lifebar does not look good. A possible fix is to try to create a spiral shape out of the notes instead of a symmetry shape. http://puu.sh/2fxBh The curve will place the note below the life barfixed
00:34:356 (1,2) – I think this sounds better as one slider. The rhythm you were following becomes 4/4 here. The extra hitclick doesn't match the rhythm.fixed
00:52:185 (2,3) – Random change in hitsound pattern. Why is this the only part with a clap? If you're going to have a clap or some other hitsound, it should be on 3 (apply to similar parts as well). also whistle on body of 2?fixed
00:53:556 (1) – I don't think the soft start fits the song very well. I suggest just staying with the normal rhythm you've been going with.fixed
00:57:671 (2) – I would prefer something added to the repeat. I wouldn't mind a whistle applied to the body too, but that's just my personal preference.
00:57:671 (2,1) – The patterns chosen after 2 play very well, but the transition going into them does not fit. This is spaced too closely. It probably doesn't have to be fixed, but if you can fix it, you should.fixed
01:32:642 (1) – This can be improved. Try moving 2nd point to x 56 y 176 and 3rd point to x 72 y 232 Another option is to make sure the distance between the last two points is roughly equal to the distance between the first two points. Apply the same logic to the other sliders.
Normal
Looks like this map was designed to have smaller circles and you made the circles larger. Eh not a big deal. I lightly modded this to avoid mapper bias.
Snapping issues. Resnap notes.
00:20:299 – Add clap?fixed
00:25:784 - ^
00:28:527 - ^ Or perhaps follow a similar pattern as 00:32:984 (1,2) - . It's the same beat.
Hard
00:01:442 (1) – I don't like these sliders. They don't have a perfectly rounded curve. Actually the first slider has a nice rounded curve, but most of the sliders after it are bad looking. 4 pointed sliders would work better IMO. Look at this pattern http://osu.ppy.sh/ss/649134 It would be nice if your transitions looked more like this.I made the sliders by just rotating
00:05:556 (1) – The repeat is so close to previous slider, and it doesn't line up with the next slider.fixed
Similar cases apply.
00:11:727 - Whistle
00:15:156 (1,2) – 0.90 snap for consistency?fixed
00:24:242 (3,4,1,2) – Rather steep angle change. It doesn't look that good, but I can't think of anything better right now.I changed pattern in my own way, It may be good
00:36:071 (2,3,4,5,6,7) – Could you pick a nicer looking pattern here?fixed
01:01:784 – Where are the hitsounds????fixed
01:01:784 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) – You should avoid overlaps when possible.fixed
01:16:870 (1,2,3) – not sure I like going straight down here. I know you just copied and pasted but still, it's strange. I guess it's fine.
01:22:356 (1,2) – Bad overlap. If you can't fix, ask a MAT's opinion on it.fixed
01:48:413 (1) – Normal curve would be better. Also sounds quiet without a clap on first repeat. fixed
01:56:642 (1) – This is not adequately audible. fixed
Super Hard
You have an unusual mapping style. It makes it harder for me to give an accurate opinion of your map.
Unsnapped notes- resnap.
00:07:956 (4) – Perhaps put on the same level as 2 and adjust the spacing after?fixed
00:11:727 (3) – Whistle fixed
00:34:184 (9,1) – Ugly IMO. Use a symmetry pattern when you cross the origin like this.
00:35:556 (8) – This up to the pattern change, I don't quite agree with how you mapped it. It just doesn't look good. Some other parts of the intro I don't like as well for the same reason. I'll let other people point those out if they feel its worth pointing out, but I know you could clean up this part.I want to remap this part, but I have no idea now. I'll change that someday
01:22:356 (1,2,3,4,5,6,7,8) – This OMG hard spacing just came out of nowhere. I don't agree with changing the spacing randomly here. Increasing the snap is fine I guess, but the jumps are spaced inconsistently. After this combo all the jumps are set at 1.3 snap.
01:37:956 (5,6,7,8,9) – Curve deforms here.fixed
01:56:642 (1) - This is not adequately audible.fixed
Thanks a lot for modding!TheVileOne wrote:
Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.
Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.
Mintice's Easy
00:15:156 (1,2,3,1,2,1) – Lacks form. It shouldn't look like no thought was put into the structure of the beatmap. You can make it better by ensuring that all objects use similar structure and are spaced in a consistent manner. 00:17:899 (1) - Changing the spacing is simply unnecessary, and the curve of this is very different than 00:20:642 (1) – and 00:15:842 (2) -. There are many ways to fix this. Be creative. Creative now
00:28:184 (3) – Move 2nd point to x 160 y 72? Fixed.
00:28:184 (3,1) – Plays better following distance snap. Fixed.
00:35:727 (1,2,3,4,5) – Spacing is largely shifting within the pattern. Patterns like this sometimes require you to turn grid snap off to keep the spacing even. I suggest doing so. Fixed.
00:40:184 (2,3) – I suggest reducing to 1.02 spacing. 1.06 is disproportionately wide. Fixed.
00:48:070 (1,2,3,4,1,2) – Same spacing issues at 35 seconds. Fix these. Fixed.
00:51:156 (1) – Position so that the proportion off with the previous object is equal to the proportion off on the next object? It seems to make it less noticeable to me, because the proportions will be the same and will be smaller. I don't think that it is less noticeable.
01:22:356 (1,2,3,1,2,1) – Same as 15 seconds. Fixed.
Anything that I mentioned in the first part applies to the second part as well. Fixed.
01:34:013 (2,3,1) – This spacing is smaller than what you had in the first section. Fixed.
01:38:813 (3,4) – Don't have overlaps like this in your map. Fixed.
All fixed, thanks for moddingCuvelia wrote:
H i , Random Taiko modding .
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[ General ]
- A mapset cannot have a single Taiko difficulty
if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties
and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
- http://osu.ppy.sh/forum/t/92508
- http://osu.ppy.sh/wiki/Ranking_Criteria
Please check ~
- "crisp shd.png" "crisp hd.png" is too large. changing to jpg is better.
[ Zukisinx's Taiko Oni]
- 00:15:070 (125) - re
- 00:15:156 (126) - D
- 00:20:642 (166) - D
- 00:31:527 (246) - re
- 00:31:613 (247) - K
- 00:38:470 (295,296,297,298) - k d k d
- 01:22:270 (209) - re
- 01:22:356 (210) - D
- 01:27:842 (250) - D
- 01:38:727 (330) - re
- 01:38:813 (331) - K
- 01:54:927 (1) - 01:56:299 - spinner end.
- 01:56:984 (1) - 01:56:642 - move , 02:00:756 - spinner end.
I'm sorry for my bad English skill makes you hard to understand ... Dx
good luck .
fixedOEvil wrote:
[Hi, From Queue]
[General]Backgroundfixed
crisp shd.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp nm.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp hd.jpg is 800x600, which differs from the recommended size of 1024x768.
Tick Rate:
Make It 2 It Fits The Music
Letterbox During Breaks:
Remove It From All Difficulties Since You Don't Have Storyboard
[Easy]Some Edits:fixed
- 00:12:413 (1) - Remove this two circls
- 00:12:413 - Slider From Here To 00:15:156 - fixed
- 01:00:413 (1,2) - Confusing For Newbies
- 01:03:156 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:05:899 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:08:642 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- Change The Placement of them ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
[Mintice's Easy]Nice Diff
[Normal]Nice Diff
[Hard]Nice Diff
[Super Hard]Some Edits:fixed
- 00:41:213 (1) - Like This Would Be Better 00:41:213 (1) - I cant understand
- 01:56:727 (1) - Start It Here 01:56:813 -
[Extra]- 01:56:727 (1) Start It Here 01:56:813
Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
osu file format v12
[General]
AudioFilename: Crisp.mp3
AudioLeadIn: 1000
PreviewTime: 82361
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 12376,15205,26091,37062,48034,59005,60462,71348,82319,93291,104262
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
[Metadata]
Title:Crisp
TitleUnicode:Crisp
Artist:yak_won
ArtistUnicode:yak_won
Creator:Xin_U
Version:Ts8zs' Muzukashii
Source:Ez2Dj : AZURE EXPRESSION INTEGRAL COMPOSITION
Tags:krazyrain Mintice Kazukisinx EZ2AC
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"crisp nm.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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1430,342.857142857143,4,1,0,100,1,0
15144,-100,4,1,0,100,0,0
82344,-100,4,1,0,100,0,1
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115258,-100,4,1,0,100,0,0
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256,192,116630,12,14,120744,0:0:0:0:
They are did on purpose.ts8zs wrote:
[Oni]
2.0x all change to 1.0x
Lust wrote:
from my queue~[Beginner]fixed
- 00:03:487 (4) - NC here
- if you follow the above take off NC here 00:04:172 (1) (this is just to make it look separate since the pattern lifts at that point)
- 00:26:115 (1) - remove NC
- If you follow above NC here 00:30:230 (6)
- then remove this NC 00:31:601 (1) revised some NC
- 00:37:087 - there is a fairly long break here for no sort of reason really, you can have a shorter break and map more (there is a nice beat going on here)gonna fix
- 00:52:172 (2,3,1) - check spacing (circle overlaps previous slider but not the later slider) i am guessing you want them to overlap considering this one is 00:49:430 (2,3,1) has overlapsfixed
- 00:54:915 (2,3,1) - ^fixed
- 01:11:372 again another obnoxiously long break that doesn't need to be. it is a beginner difficulty but this leaves more to be desiredgonna fix,too
- 01:29:887 (1,2) - blanket is off
just need to recheck everything make sure all the spacing is correct and everything is where you want it to be
[Mintice's Easy]
- I fixed the map because Mintice is inactive
[Normal]
- 00:29:544 (1,3) - overlap is avoidable and should be avoided
- 00:35:715 (1,2,3,4,5) - seems forced to me, and the pattern is a little out of place in an easy. there should be a reversible1/2 slider starting at 00:37:087 instead of the note there, it'll sound better (it will also match your overall combo for that piece, try to be more consistent in your patterns)
- 01:01:772 (1,2) - yuck fix this blanket please
- 01:00:401 (1,2,1,2,1,2,1,2) - make sure all the spacing in these blankets are the same
- 01:06:915 (2,1) - this overlap is ugly, remap
- 01:19:601 (1,2,3,4,1,2,3,4) - a lot of your straight patterns are very boring, try and change them up!fixed all
- inconsistent kiai times in comparison with the other difficulties (when they start, they must be at the same time all through the mapset)It is GD
Ranking_Criteria wrote:
If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.[Hard]
- 00:05:544 (3,1) - another ugly overlap, the AR makes it look very bad because (3) is there for a long time
- 00:37:062 - again with the long breaks, this is your normal diff, dont be afraid to map more!
- there are some stacks that look bad again because of the AR, either stack them or don't!a good example of this is here 01:40:515 (5,1) fixed all
- 01:14:115 (1) - straighten this slider out a bitfixed
good luck