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posted
Remapped some SHITTY parts.
posted
I want to make a taiko diff :(
posted
:D

kazukisinx wrote:

I want to make a taiko diff :(
Sure. You can make it. Thanks ;)
posted
Hi~
I hope you like it and try to put it for ranked
http://puu.sh/2ervF
posted
Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

General
Easy and Normal end with a spinner, but the other difficulties don't. All the maps should end in the same place ideally.

Easy

Your notes seem to be mostly unsnapped by 1 offset. 00:11:040 (3) – is unsnapped by 2 offset. AiMod wont pick it up though. Resnap your notes.

00:10:355 (2) – Overlap with lifebar does not look good. A possible fix is to try to create a spiral shape out of the notes instead of a symmetry shape. http://puu.sh/2fxBh The curve will place the note below the life bar
00:34:356 (1,2) – I think this sounds better as one slider. The rhythm you were following becomes 4/4 here. The extra hitclick doesn't match the rhythm.
00:52:185 (2,3) – Random change in hitsound pattern. Why is this the only part with a clap? If you're going to have a clap or some other hitsound, it should be on 3 (apply to similar parts as well). also whistle on body of 2?
00:53:556 (1) – I don't think the soft start fits the song very well. I suggest just staying with the normal rhythm you've been going with.
00:57:671 (2) – I would prefer something added to the repeat. I wouldn't mind a whistle applied to the body too, but that's just my personal preference.
00:57:671 (2,1) – The patterns chosen after 2 play very well, but the transition going into them does not fit. This is spaced too closely. It probably doesn't have to be fixed, but if you can fix it, you should.
01:32:642 (1) – This can be improved. Try moving 2nd point to x 56 y 176 and 3rd point to x 72 y 232 Another option is to make sure the distance between the last two points is roughly equal to the distance between the first two points. Apply the same logic to the other sliders.

Mintice's Easy

00:15:156 (1,2,3,1,2,1) – Lacks form. It shouldn't look like no thought was put into the structure of the beatmap. You can make it better by ensuring that all objects use similar structure and are spaced in a consistent manner. 00:17:899 (1) - Changing the spacing is simply unnecessary, and the curve of this is very different than 00:20:642 (1) – and 00:15:842 (2) -. There are many ways to fix this. Be creative.
00:28:184 (3) – Move 2nd point to x 160 y 72?
00:28:184 (3,1) – Plays better following distance snap.
00:35:727 (1,2,3,4,5) – Spacing is largely shifting within the pattern. Patterns like this sometimes require you to turn grid snap off to keep the spacing even. I suggest doing so.
00:40:184 (2,3) – I suggest reducing to 1.02 spacing. 1.06 is disproportionately wide.
00:48:070 (1,2,3,4,1,2) – Same spacing issues at 35 seconds. Fix these.
00:51:156 (1) – Position so that the proportion off with the previous object is equal to the proportion off on the next object? It seems to make it less noticeable to me, because the proportions will be the same and will be smaller.
01:22:356 (1,2,3,1,2,1) – Same as 15 seconds.
Anything that I mentioned in the first part applies to the second part as well.
01:34:013 (2,3,1) – This spacing is smaller than what you had in the first section.
01:38:813 (3,4) – Don't have overlaps like this in your map.

Normal
Looks like this map was designed to have smaller circles and you made the circles larger. Eh not a big deal. I lightly modded this to avoid mapper bias.

Snapping issues. Resnap notes.

00:20:299 – Add clap?
00:25:784 - ^
00:28:527 - ^ Or perhaps follow a similar pattern as 00:32:984 (1,2) - . It's the same beat.

Hard

00:01:442 (1) – I don't like these sliders. They don't have a perfectly rounded curve. Actually the first slider has a nice rounded curve, but most of the sliders after it are bad looking. 4 pointed sliders would work better IMO. Look at this pattern http://osu.ppy.sh/ss/649134 It would be nice if your transitions looked more like this.
00:05:556 (1) – The repeat is so close to previous slider, and it doesn't line up with the next slider.
Similar cases apply.
00:11:727 - Whistle
00:15:156 (1,2) – 0.90 snap for consistency?
00:24:242 (3,4,1,2) – Rather steep angle change. It doesn't look that good, but I can't think of anything better right now.
00:36:071 (2,3,4,5,6,7) – Could you pick a nicer looking pattern here?
01:01:784 – Where are the hitsounds????
01:01:784 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) – You should avoid overlaps when possible.
01:16:870 (1,2,3) – not sure I like going straight down here. I know you just copied and pasted but still, it's strange. I guess it's fine.
01:22:356 (1,2) – Bad overlap. If you can't fix, ask a MAT's opinion on it.
01:48:413 (1) – Normal curve would be better. Also sounds quiet without a clap on first repeat.
01:56:642 (1) – This is not adequately audible.

Super Hard
You have an unusual mapping style. It makes it harder for me to give an accurate opinion of your map.

Unsnapped notes- resnap.

00:07:956 (4) – Perhaps put on the same level as 2 and adjust the spacing after?
00:11:727 (3) – Whistle
00:34:184 (9,1) – Ugly IMO. Use a symmetry pattern when you cross the origin like this.
00:35:556 (8) – This up to the pattern change, I don't quite agree with how you mapped it. It just doesn't look good. Some other parts of the intro I don't like as well for the same reason. I'll let other people point those out if they feel its worth pointing out, but I know you could clean up this part.
01:22:356 (1,2,3,4,5,6,7,8) – This OMG hard spacing just came out of nowhere. I don't agree with changing the spacing randomly here. Increasing the snap is fine I guess, but the jumps are spaced inconsistently. After this combo all the jumps are set at 1.3 snap.
01:37:956 (5,6,7,8,9) – Curve deforms here.
01:56:642 (1) - This is not adequately audible.
posted

TheVileOne wrote:

Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

General
Easy and Normal end with a spinner, but the other difficulties don't. All the maps should end in the same place ideally.
added spinner to hard and super hard, but circles remain cause they are hard to hit accurately. Players have to count beat to get 300

Easy

Your notes seem to be mostly unsnapped by 1 offset. 00:11:040 (3) – is unsnapped by 2 offset. AiMod wont pick it up though. Resnap your notes.fixed

00:10:355 (2) – Overlap with lifebar does not look good. A possible fix is to try to create a spiral shape out of the notes instead of a symmetry shape. http://puu.sh/2fxBh The curve will place the note below the life barfixed
00:34:356 (1,2) – I think this sounds better as one slider. The rhythm you were following becomes 4/4 here. The extra hitclick doesn't match the rhythm.fixed
00:52:185 (2,3) – Random change in hitsound pattern. Why is this the only part with a clap? If you're going to have a clap or some other hitsound, it should be on 3 (apply to similar parts as well). also whistle on body of 2?fixed
00:53:556 (1) – I don't think the soft start fits the song very well. I suggest just staying with the normal rhythm you've been going with.fixed
00:57:671 (2) – I would prefer something added to the repeat. I wouldn't mind a whistle applied to the body too, but that's just my personal preference.
00:57:671 (2,1) – The patterns chosen after 2 play very well, but the transition going into them does not fit. This is spaced too closely. It probably doesn't have to be fixed, but if you can fix it, you should.fixed
01:32:642 (1) – This can be improved. Try moving 2nd point to x 56 y 176 and 3rd point to x 72 y 232 Another option is to make sure the distance between the last two points is roughly equal to the distance between the first two points. Apply the same logic to the other sliders.

Normal
Looks like this map was designed to have smaller circles and you made the circles larger. Eh not a big deal. I lightly modded this to avoid mapper bias.

Snapping issues. Resnap notes.

00:20:299 – Add clap?fixed
00:25:784 - ^
00:28:527 - ^ Or perhaps follow a similar pattern as 00:32:984 (1,2) - . It's the same beat.

Hard

00:01:442 (1) – I don't like these sliders. They don't have a perfectly rounded curve. Actually the first slider has a nice rounded curve, but most of the sliders after it are bad looking. 4 pointed sliders would work better IMO. Look at this pattern http://osu.ppy.sh/ss/649134 It would be nice if your transitions looked more like this.I made the sliders by just rotating
00:05:556 (1) – The repeat is so close to previous slider, and it doesn't line up with the next slider.fixed
Similar cases apply.
00:11:727 - Whistle
00:15:156 (1,2) – 0.90 snap for consistency?fixed
00:24:242 (3,4,1,2) – Rather steep angle change. It doesn't look that good, but I can't think of anything better right now.I changed pattern in my own way, It may be good
00:36:071 (2,3,4,5,6,7) – Could you pick a nicer looking pattern here?fixed
01:01:784 – Where are the hitsounds????fixed
01:01:784 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) – You should avoid overlaps when possible.fixed
01:16:870 (1,2,3) – not sure I like going straight down here. I know you just copied and pasted but still, it's strange. I guess it's fine.
01:22:356 (1,2) – Bad overlap. If you can't fix, ask a MAT's opinion on it.fixed
01:48:413 (1) – Normal curve would be better. Also sounds quiet without a clap on first repeat. fixed
01:56:642 (1) – This is not adequately audible. fixed

Super Hard
You have an unusual mapping style. It makes it harder for me to give an accurate opinion of your map.

Unsnapped notes- resnap.

00:07:956 (4) – Perhaps put on the same level as 2 and adjust the spacing after?fixed
00:11:727 (3) – Whistle fixed
00:34:184 (9,1) – Ugly IMO. Use a symmetry pattern when you cross the origin like this.
00:35:556 (8) – This up to the pattern change, I don't quite agree with how you mapped it. It just doesn't look good. Some other parts of the intro I don't like as well for the same reason. I'll let other people point those out if they feel its worth pointing out, but I know you could clean up this part.I want to remap this part, but I have no idea now. I'll change that someday
01:22:356 (1,2,3,4,5,6,7,8) – This OMG hard spacing just came out of nowhere. I don't agree with changing the spacing randomly here. Increasing the snap is fine I guess, but the jumps are spaced inconsistently. After this combo all the jumps are set at 1.3 snap.
01:37:956 (5,6,7,8,9) – Curve deforms here.fixed
01:56:642 (1) - This is not adequately audible.fixed
Thanks for modding :):):)
posted

TheVileOne wrote:

Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

Mintice's Easy

00:15:156 (1,2,3,1,2,1) – Lacks form. It shouldn't look like no thought was put into the structure of the beatmap. You can make it better by ensuring that all objects use similar structure and are spaced in a consistent manner. 00:17:899 (1) - Changing the spacing is simply unnecessary, and the curve of this is very different than 00:20:642 (1) – and 00:15:842 (2) -. There are many ways to fix this. Be creative. :arrow:Creative now :)
00:28:184 (3) – Move 2nd point to x 160 y 72? :arrow:Fixed.
00:28:184 (3,1) – Plays better following distance snap. :arrow:Fixed.
00:35:727 (1,2,3,4,5) – Spacing is largely shifting within the pattern. Patterns like this sometimes require you to turn grid snap off to keep the spacing even. I suggest doing so. :arrow:Fixed.
00:40:184 (2,3) – I suggest reducing to 1.02 spacing. 1.06 is disproportionately wide. :arrow:Fixed.
00:48:070 (1,2,3,4,1,2) – Same spacing issues at 35 seconds. Fix these. :arrow:Fixed.
00:51:156 (1) – Position so that the proportion off with the previous object is equal to the proportion off on the next object? It seems to make it less noticeable to me, because the proportions will be the same and will be smaller. :arrow:I don't think that it is less noticeable.
01:22:356 (1,2,3,1,2,1) – Same as 15 seconds. :arrow:Fixed.
Anything that I mentioned in the first part applies to the second part as well. :arrow:Fixed.
01:34:013 (2,3,1) – This spacing is smaller than what you had in the first section. :arrow:Fixed.
01:38:813 (3,4) – Don't have overlaps like this in your map. :arrow:Fixed.
Thanks a lot for modding! ;)
posted
H i , Random Taiko modding .
 
These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
     
  2. http://osu.ppy.sh/forum/t/92508
     
  3. http://osu.ppy.sh/wiki/Ranking_Criteria
     
    Please check ~
     
  4. "crisp shd.png" "crisp hd.png" is too large. changing to jpg is better.

 
[ Zukisinx's Taiko Oni]
  1. 00:15:070 (125) - re
  2. 00:15:156 (126) - D
  3. 00:20:642 (166) - D
  4. 00:31:527 (246) - re
  5. 00:31:613 (247) - K
  6. 00:38:470 (295,296,297,298) - k d k d
  7. 01:22:270 (209) - re
  8. 01:22:356 (210) - D
  9. 01:27:842 (250) - D
  10. 01:38:727 (330) - re
  11. 01:38:813 (331) - K
  12. 01:54:927 (1) - 01:56:299 - spinner end.
  13. 01:56:984 (1) - 01:56:642 - move , 02:00:756 - spinner end.

 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
posted

Cuvelia wrote:

H i , Random Taiko modding .
 
These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
     
  2. http://osu.ppy.sh/forum/t/92508
     
  3. http://osu.ppy.sh/wiki/Ranking_Criteria
     
    Please check ~
     
  4. "crisp shd.png" "crisp hd.png" is too large. changing to jpg is better.

 
[ Zukisinx's Taiko Oni]
  1. 00:15:070 (125) - re
  2. 00:15:156 (126) - D
  3. 00:20:642 (166) - D
  4. 00:31:527 (246) - re
  5. 00:31:613 (247) - K
  6. 00:38:470 (295,296,297,298) - k d k d
  7. 01:22:270 (209) - re
  8. 01:22:356 (210) - D
  9. 01:27:842 (250) - D
  10. 01:38:727 (330) - re
  11. 01:38:813 (331) - K
  12. 01:54:927 (1) - 01:56:299 - spinner end.
  13. 01:56:984 (1) - 01:56:642 - move , 02:00:756 - spinner end.

 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
All fixed, thanks for modding
http://puu.sh/2iZaB
posted
[Hi, From Queue]

[General]
Background
crisp shd.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp nm.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp hd.jpg is 800x600, which differs from the recommended size of 1024x768.

Tick Rate:
Make It 2 It Fits The Music

Letterbox During Breaks:
Remove It From All Difficulties Since You Don't Have Storyboard

[Easy]
Some Edits:
- 00:12:413 (1) - Remove this two circls
- 00:12:413 - Slider From Here To 00:15:156 -
- 01:00:413 (1,2) - Confusing For Newbies
- 01:03:156 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:05:899 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:08:642 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- Change The Placement of them ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑

[Mintice's Easy]
Nice Diff

[Normal]
Nice Diff

[Hard]
Nice Diff

[Super Hard]
Some Edits:
- 00:41:213 (1) - Like This Would Be Better 00:41:213 (1) -
- 01:56:727 (1) - Start It Here 01:56:813 -

[Extra]
- 01:56:727 (1) Start It Here 01:56:813
posted

OEvil wrote:

[Hi, From Queue]

[General]
Background
crisp shd.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp nm.jpg is 800x600, which differs from the recommended size of 1024x768.
crisp hd.jpg is 800x600, which differs from the recommended size of 1024x768.

Tick Rate:
Make It 2 It Fits The Music

Letterbox During Breaks:
Remove It From All Difficulties Since You Don't Have Storyboard
fixed

[Easy]
Some Edits:
- 00:12:413 (1) - Remove this two circls
- 00:12:413 - Slider From Here To 00:15:156 - fixed
- 01:00:413 (1,2) - Confusing For Newbies
- 01:03:156 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:05:899 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- 01:08:642 (1,2) - ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
- Change The Placement of them ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
fixed

[Mintice's Easy]
Nice Diff

[Normal]
Nice Diff

[Hard]
Nice Diff

[Super Hard]
Some Edits:
- 00:41:213 (1) - Like This Would Be Better 00:41:213 (1) - I cant understand :?
- 01:56:727 (1) - Start It Here 01:56:813 -
fixed

[Extra]
- 01:56:727 (1) Start It Here 01:56:813
fixed
posted
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* And no complaints for [Easy], [Mintice's Easy], [Normal], [Hard] and [Extra].

[Super Hard]
* No complaints here too, next are just pattern suggestions.
:idea: 00:04:870 (3,1) - Why not make like this? → http://puu.sh/3wlQH.jpg
00:06:927 (1) - If you changed the pattern above, consider moving it to x:144 y:148.
00:07:270 (2) - If you changed the pattern above, consider moving it to x:304 y:116.

That's it ^^

So nice song (: LET'S RANK IT, my BATs!!!!

Star!

Att.
posted
Maybe you need a muzu._.
[SH]
00:40:515 (3,4) - Ctrl+G
00:41:201 (1) - http://osu.ppy.sh/ss/1055004
00:45:315 (1,2) - swap
01:01:087 (9) - use 0.5x?
01:56:801 (1) - start at 01:56:630 -
[EX]
00:22:173 (2) - moveto 256,88
00:35:887 (2) - Ctrl+G
00:41:887 (3) - Ctrl+G
00:52:858 (3) - ^
01:27:144 (5,7) - swap
01:49:087 (3) - Ctrl+G
01:56:801 (1) - start at 01:56:630 -
[Hard]
style is too old I think
somewhere were narrow
[Normal]
._.
[M's Easy]
STR1?
01:00:401 (1) - 2nd point 56,108
01:12:744 (2) - http://osu.ppy.sh/ss/1055016
01:56:630 - spinner
[Easy]
too many circles
[Oni]
2.0x all change to 1.0x
posted
Hey, mod from my "non-japanese" queue.

Easy

- You should rename it to "Beginner" since it's very easy and you have another Easy

00:34:344 (1) - Remove Nc, not needed.

Guest Easy

00:17:201 (3) - , 00:35:030 (5) - , 00:46:687 (3,4) - , 01:40:858 (4) - Wrong spacing.
01:54:572 - You should let this end with a slider til 01:55:258 - . Would fit better and makes a better ending.

Normal

- A lot objects aren't snapped, you need to fix this. Timing > Resnap all notes
- You need to fix the timing lines too!
- You shouldnt make a NC after every 2 objects. Every new beat is fine. Like this http://osu.ppy.sh/ss/1055572
- Make more curved sliders and other styles. It's very repetetive in shape. 00:48:058 -

01:01:430 (2) - A little spacing difference here. Easy fix.

Hard

- Some objects aren't snapped. Fix this here too.
- You need to fix the timing lines too again.
- You shouldnt make a NC after every 2 objects, like on Normal. Every new beat is fine. Like this http://osu.ppy.sh/ss/1055572

00:37:087 (7) - Spacing difference really needed?
01:22:344 (1,2) - These two objects overlapp each other in time. You have to fix this.
00:19:773 (2,3,4,5,6) - Very confusing placement, you should spread them a little more so it's clear how to play.
00:30:745 (2) - Same
01:01:772 (1) - That's a 1/8 slider or so. You need to make it 1/4 as everything.
01:44:287 (1) - Little spacing mistake.
01:48:401 (1) - , 01:56:630 (1) - 1 NC is really not needed. Remove it.

Harder Hard

- You should rename this to Insane, this is no Hard anymore.
- Again, watch your comboing.
- Your spacing isn't very consistant. For example 00:27:830 (2,3) - compared to 00:28:344 (7,8) - . Consider fixing this up.
- Your placement is very random. You should make pattern readable and playable enough so people can enjoy it. A lot is contradicted in this difficultie.
- 00:48:058 - This speed up is very sudden. You should make a warning or something softer or else the player can't read it enough to play it good.

Extra

Well, i leave this to BATs if this is rankable enough.
posted
osu file format v12

[General]
AudioFilename: Crisp.mp3
AudioLeadIn: 1000
PreviewTime: 82361
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12376,15205,26091,37062,48034,59005,60462,71348,82319,93291,104262
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32

[Metadata]
Title:Crisp
TitleUnicode:Crisp
Artist:yak_won
ArtistUnicode:yak_won
Creator:Xin_U
Version:Ts8zs' Muzukashii
Source:Ez2Dj : AZURE EXPRESSION INTEGRAL COMPOSITION
Tags:krazyrain Mintice Kazukisinx EZ2AC
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"crisp nm.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1430,342.857142857143,4,1,0,100,1,0
15144,-100,4,1,0,100,0,0
82344,-100,4,1,0,100,0,1
104287,-100,4,1,0,100,0,0
115258,-100,4,1,0,100,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 63,63,63
Combo3 : 0,128,0
Combo4 : 0,0,128

[HitObjects]
160,32,1430,5,0,0:0:0:0:
160,32,1772,5,8,0:0:0:0:
160,32,2115,5,8,0:0:0:0:
160,32,2458,5,0,0:0:0:0:
160,32,2801,5,8,0:0:0:0:
160,32,3144,5,0,0:0:0:0:
160,32,3487,5,0,0:0:0:0:
160,32,3830,5,8,0:0:0:0:
160,32,4172,5,0,0:0:0:0:
160,32,4515,5,8,0:0:0:0:
160,32,4858,5,0,0:0:0:0:
160,32,5201,5,8,0:0:0:0:
160,32,5544,5,8,0:0:0:0:
160,32,5887,5,0,0:0:0:0:
160,32,6230,5,8,0:0:0:0:
160,32,6572,5,0,0:0:0:0:
160,32,6915,5,0,0:0:0:0:
160,32,7258,5,8,0:0:0:0:
160,32,7601,5,8,0:0:0:0:
160,32,7944,5,8,0:0:0:0:
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160,32,100858,5,0,0:0:0:0:
160,32,101029,5,8,0:0:0:0:
160,32,101201,5,0,0:0:0:0:
160,32,101372,5,8,0:0:0:0:
160,32,101544,5,0,0:0:0:0:
160,32,101715,5,0,0:0:0:0:
160,32,101886,5,8,0:0:0:0:
160,32,102230,5,0,0:0:0:0:
160,32,102401,5,8,0:0:0:0:
160,32,102573,5,0,0:0:0:0:
160,32,102744,5,8,0:0:0:0:
160,32,102916,5,0,0:0:0:0:
160,32,103087,5,0,0:0:0:0:
160,32,103258,5,8,0:0:0:0:
160,32,103601,5,0,0:0:0:0:
160,32,103772,5,8,0:0:0:0:
160,32,103944,5,0,0:0:0:0:
160,32,104115,5,0,0:0:0:0:
160,32,104287,5,0,0:0:0:0:
160,32,104630,5,8,0:0:0:0:
160,32,104972,5,8,0:0:0:0:
160,32,105315,5,8,0:0:0:0:
160,32,105658,5,8,0:0:0:0:
160,32,106001,5,0,0:0:0:0:
160,32,106344,5,0,0:0:0:0:
160,32,106687,5,0,0:0:0:0:
160,32,107030,5,0,0:0:0:0:
160,32,107372,5,8,0:0:0:0:
160,32,107715,5,0,0:0:0:0:
160,32,108058,5,8,0:0:0:0:
160,32,108401,5,8,0:0:0:0:
160,32,108744,5,0,0:0:0:0:
160,32,109087,5,0,0:0:0:0:
160,32,109430,5,0,0:0:0:0:
160,32,109772,5,0,0:0:0:0:
160,32,110115,5,8,0:0:0:0:
160,32,110458,5,0,0:0:0:0:
160,32,110801,5,8,0:0:0:0:
160,32,111144,5,8,0:0:0:0:
160,32,111487,5,0,0:0:0:0:
160,32,111830,5,8,0:0:0:0:
160,32,112172,5,0,0:0:0:0:
160,32,112515,5,0,0:0:0:0:
160,32,112858,5,8,0:0:0:0:
160,32,113201,5,8,0:0:0:0:
160,32,113544,5,0,0:0:0:0:
160,32,113887,5,8,0:0:0:0:
160,32,114230,5,0,0:0:0:0:
160,32,114572,5,8,0:0:0:0:
256,192,116630,12,14,120744,0:0:0:0:
posted

ts8zs wrote:

[Oni]
2.0x all change to 1.0x
They are did on purpose.
I was making a muzu but its k
Edit: ts8zs, i disliked your muzu, is so repetitive...
posted
ㄱㄱ
posted
Hi, there are mods for your mania diffs ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 for 4K diff and like 0 1 2 3 4 5 6 for 7K diff)
Mania 4K
From the beginning 'till 00:12:412 - I suggest you to re-arrange ~20% of all stream here, delete some notes and try to follow music, all that player can see here it's a monotonous stream. Where are chords, LNs and double notes according to the music? It's simply overmapping coz there's no musical patterns and I think it can be a problem for ranking.

00:41:887 - add here one more note to 3rd column according to the beat here

00:53:201 (53201|1) - move to 3rd column too for hand balance in this pattern

From 00:59:030 to 01:00:401 - I recommend you to follow the song, performing simple stream between two columns looks boring, there are some pauses in this moment, so you need delete some notes to follow the music and re-arrange other notes

From 01:00:401 to 01:44:287 - that's really good mapped part in this diff, I suggest you to re-arrange beginning parts in that way, like you did it for these 44 seconds, it's awesome

And finally re-arrange ending like beginning from 01:44:287 to 01:55:172 - same reasons, I suggest you to follow the music till the end


Mania 7K
These patterns are look awesome rather than in 4K diff. There's only some suggestions:

From 00:48:058 to 00:58:344 - you can add one more note every second tact to accent it according to the beat, it'll be suitable with your LN patterns here anyway, so try to make it balanced and it'll be good coz this part for now look empty rather than your previous and next going parts

From 00:59:030 to 01:00:401 - I suggest you to re-arrange this part according to the song again, like I told you in previous diff or at least I recommend you to switch colums here every 1/2 beat to make this pattern more comfortable to play

01:01:601 (61601|0) - move to 6th column to keep hand balance here in your pattern

01:11:201 (71201|5) - move to 1st or 2nd column, same reason ^

Other part of the song seems good, ending part is good too, without any exceptions.


Both mania diffs are INs but notice you that according to rules you need at least one EZ or NM mania diff for rank~
Good luck :3/
posted
from my queue~

[Beginner]
  1. 00:03:487 (4) - NC here
  2. if you follow the above take off NC here 00:04:172 (1) (this is just to make it look separate since the pattern lifts at that point)
  3. 00:26:115 (1) - remove NC
  4. If you follow above NC here 00:30:230 (6)
  5. then remove this NC 00:31:601 (1)
  6. 00:37:087 - there is a fairly long break here for no sort of reason really, you can have a shorter break and map more (there is a nice beat going on here)
  7. 00:52:172 (2,3,1) - check spacing (circle overlaps previous slider but not the later slider) i am guessing you want them to overlap considering this one is 00:49:430 (2,3,1) has overlaps
  8. 00:54:915 (2,3,1) - ^
  9. 01:11:372 again another obnoxiously long break that doesn't need to be. it is a beginner difficulty but this leaves more to be desired
  10. 01:29:887 (1,2) - blanket is off

just need to recheck everything make sure all the spacing is correct and everything is where you want it to be
[Mintice's Easy]
  1. 00:29:544 (1,3) - overlap is avoidable and should be avoided
  2. 00:35:715 (1,2,3,4,5) - seems forced to me, and the pattern is a little out of place in an easy. there should be a reversible1/2 slider starting at 00:37:087 instead of the note there, it'll sound better (it will also match your overall combo for that piece, try to be more consistent in your patterns)
  3. 01:01:772 (1,2) - yuck fix this blanket please
  4. 01:00:401 (1,2,1,2,1,2,1,2) - make sure all the spacing in these blankets are the same
  5. 01:06:915 (2,1) - this overlap is ugly, remap
  6. 01:19:601 (1,2,3,4,1,2,3,4) - a lot of your straight patterns are very boring, try and change them up!
  7. inconsistent kiai times in comparison with the other difficulties (when they start, they must be at the same time all through the mapset)

[Normal]
  1. 00:05:544 (3,1) - another ugly overlap, the AR makes it look very bad because (3) is there for a long time
  2. 00:37:062 - again with the long breaks, this is your normal diff, dont be afraid to map more!
  3. there are some stacks that look bad again because of the AR, either stack them or don't!a good example of this is here 01:40:515 (5,1)

[Hard]
  1. 01:14:115 (1) - straighten this slider out a bit

good luck
posted

Lust wrote:

from my queue~

[Beginner]
  1. 00:03:487 (4) - NC here
  2. if you follow the above take off NC here 00:04:172 (1) (this is just to make it look separate since the pattern lifts at that point)
  3. 00:26:115 (1) - remove NC
  4. If you follow above NC here 00:30:230 (6)
  5. then remove this NC 00:31:601 (1) revised some NC
  6. 00:37:087 - there is a fairly long break here for no sort of reason really, you can have a shorter break and map more (there is a nice beat going on here)gonna fix
  7. 00:52:172 (2,3,1) - check spacing (circle overlaps previous slider but not the later slider) i am guessing you want them to overlap considering this one is 00:49:430 (2,3,1) has overlapsfixed
  8. 00:54:915 (2,3,1) - ^fixed
  9. 01:11:372 again another obnoxiously long break that doesn't need to be. it is a beginner difficulty but this leaves more to be desiredgonna fix,too
  10. 01:29:887 (1,2) - blanket is off
fixed
just need to recheck everything make sure all the spacing is correct and everything is where you want it to be
[Mintice's Easy]
  • I fixed the map because Mintice is inactive
  1. 00:29:544 (1,3) - overlap is avoidable and should be avoided
  2. 00:35:715 (1,2,3,4,5) - seems forced to me, and the pattern is a little out of place in an easy. there should be a reversible1/2 slider starting at 00:37:087 instead of the note there, it'll sound better (it will also match your overall combo for that piece, try to be more consistent in your patterns)
  3. 01:01:772 (1,2) - yuck fix this blanket please
  4. 01:00:401 (1,2,1,2,1,2,1,2) - make sure all the spacing in these blankets are the same
  5. 01:06:915 (2,1) - this overlap is ugly, remap
  6. 01:19:601 (1,2,3,4,1,2,3,4) - a lot of your straight patterns are very boring, try and change them up!fixed all
  7. inconsistent kiai times in comparison with the other difficulties (when they start, they must be at the same time all through the mapset)It is GD

    Ranking_Criteria wrote:

    If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.

[Normal]
  1. 00:05:544 (3,1) - another ugly overlap, the AR makes it look very bad because (3) is there for a long time
  2. 00:37:062 - again with the long breaks, this is your normal diff, dont be afraid to map more!
  3. there are some stacks that look bad again because of the AR, either stack them or don't!a good example of this is here 01:40:515 (5,1) fixed all

[Hard]
  1. 01:14:115 (1) - straighten this slider out a bitfixed

good luck
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