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posted
hello....i just volume checker suggestion

Mania
[TimingPoints]
1442,342.857142857143,4,2,0,70,1,0
1442,-100,4,2,0,18,0,0
12413,-100,4,2,0,20,0,0
13099,-100,4,2,0,26,0,0
13784,-100,4,2,0,32,0,0
14470,-100,4,2,0,35,0,0
15156,-100,4,2,0,34,0,0
37099,-100,4,2,0,28,0,0
59042,-100,4,2,0,11,0,0
59727,-100,4,2,0,14,0,0
60070,-100,4,2,0,18,0,0
60413,-100,4,2,0,22,0,0
61442,-100,4,2,0,40,0,0
61784,-100,4,2,0,22,0,0
62813,-100,4,2,0,40,0,0
63156,-100,4,2,0,22,0,0
64184,-100,4,2,0,40,0,0
64527,-100,4,2,0,22,0,0
65556,-100,4,2,0,40,0,0
65899,-100,4,2,0,22,0,0
66927,-100,4,2,0,40,0,0
67270,-100,4,2,0,22,0,0
68299,-100,4,2,0,40,0,0
68642,-100,4,2,0,22,0,0
69670,-100,4,2,0,40,0,0
70013,-100,4,2,0,22,0,0
71042,-100,4,2,0,40,0,0
71384,-100,4,2,0,31,0,0
82356,-100,4,2,0,33,0,1
104299,-100,4,2,0,20,0,0
116642,-100,4,2,0,5,0,0
posted
O: It's really good now!

Sorry for the very late reply. I will try to mod it as soon as possible. \o/ From my first check, there seems to be no problem at all, but we'll see. Good job!
posted
Hey. You posted in my queue... so I'm here.
I'll try to explain some things to you that you really need to fix.
The [Mania] diff is awesome :o

[Super Hard]
Change the Tick Rate from 4 to 2. The current setting is too high and makes your map feel full of ticks and the sound doesn't fit that great, especially from here 00:37:099
You need to work alot on how the map flows. I mean you need to make the player not move the mouse in weird positions and angles.
Example of good flow: 00:22:013 (1,2,3,4,5,6,7,8) - it makes the player move the cursor like in a circle and it makes it feel confortable.
Example of bad flow: 00:59:042 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it makes the player miss by confusing him to move the cursor left and right rapidly. I suggest making a snake stream something like this 00:12:413 -
I'll give you one more example of bad flow, maybe you'll understand what I'm trying to say better
01:00:413 (1,2,3,4,5) - it makes the player move the cursor up and down really fast and it's confusing and annoying. Try something like this: http://osu.ppy.sh/ss/588327 . I'll paste the code for it. You can copy it in your .osu file
268,292,60413,6,0,B|352:284|356:180,1,90,6|0,0:0|0:0,0:0:0
460,252,60585,2,0,B|440:200|390:195,1,90
404,96,60756,2,0,B|348:88|316:192,1,90
216,136,60928,2,0,B|232:180|280:199,1,90,2|0,0:0|0:0,0:0:0
340,248,61099,1,0,0:0:0
Ok I'll give you the last example of flow, which is good: 01:12:756 (1,2,3,4) -.

I hope you got my idea... Try to find by yourself all the bad flow in your maps in order to improve your mapping style and your diffs. It's too much for me to show you all the bad flows, I guess you can find them by yourself by now.

That's the main problem you have at the moment. You should concentrate on fixing them :)

Good luck!
posted
01:01:442 (61442|2,61442|5,61442|3,61442|1) - Add some visual effect(stop and go) for those notes maybe better.
and the same for notes after.
posted
노래가 엄청 좋네요 @_@
제가 게스트 난이도 하나 만들어도 될까요?
posted
posted
1미스 났어.. ㅠㅠㅠㅠㅠㅠ
posted
Hi from ♥Moe Moe Russian Modding Room♥

[General]

• PLz make identical kiai times on all diffs~ On Mintice's Easy you have unnecessary kiai time 01:00:413 - 01:00:456
• Add Mintice in tags, and delete Ez2Dj
• Mania diff unrankable bcz almost all notes very close to each other, should be as minimum 10ms between notes
• both Easy difs and normal should star here 00:01:442 as hard and insane~ looks as if you were just too lazy to do the beginning
• Slider tick rate should be identical on all diffs, put on Mintice's Easy slider tick rate 2
• About NC~ Better put Nc on every downbeat (Normal,Hard,Insane diffs) and on 2 downbeats on Easy. It will look consistently and better follow for music.

Sorry, but I can't mod it bcz all diffs looks very randomly and ugly, on diff *super Hard* and *Hard* need remap bcz random hitsounds,many mistakes with spacing and ugly overlaps make this diff not playable~

Good luck~~~
posted

Katty Pie wrote:

Hi from ♥Moe Moe Russian Modding Room♥

[General]

• PLz make identical kiai times on all diffs~ On Mintice's Easy you have unnecessary kiai time 01:00:413 - 01:00:456 Maybe Min thought the section is strong, so I think I make it sensible
• Add Mintice in tagsadded
delete Ez2Dj
• Mania diff unrankable bcz almost all notes very close to each other, should be as minimum 10ms between notes You used AIMod?
• both Easy difs and normal should star here 00:01:442 as hard and insane~ looks as if you were just too lazy to do the beginning Fixed
• Slider tick rate should be identical on all diffs, put on Mintice's Easy slider tick rate 2 Fixed
• About NC~ Better put Nc on every downbeat (Normal,Hard,Insane diffs) and on 2 downbeats on Easy. It will look consistently and better follow for music.Fixed

Sorry, but I can't mod it bcz all diffs looks very randomly and ugly, on diff *super Hard* and *Hard* need remap bcz random hitsounds,many mistakes with spacing and ugly overlaps make this diff not playable~

Good luck~~~
+Realigned many notes.
posted
Very late mod :(

Some notes are unsnapped.
(Example: 01:07:441 (67441|3) - )

Please try to snap them all (Ctrl+A and move the notes up by one row, and then move it back down again.) Resnap all notes isn't working as of now.

Also, you can use this for the beats http://puu.sh/2a7Gl
It helps to add a little hitsound \o/

You can import them to the notes one by one by holding ALT and clicking the notes. It will open a window. Add the normal-hitnormal2 to the specific notes at the volume you want. If it sounds bad for you, you don't have to add it.

Other than that, I really find nothing wrong~
posted

Entozer wrote:

Very late mod :(

Some notes are unsnapped.
(Example: 01:07:441 (67441|3) - )

Please try to snap them all (Ctrl+A and move the notes up by one row, and then move it back down again.) Resnap all notes isn't working as of now.

Also, you can use this for the beats http://puu.sh/2a7Gl
It helps to add a little hitsound \o/

You can import them to the notes one by one by holding ALT and clicking the notes. It will open a window. Add the normal-hitnormal2 to the specific notes at the volume you want. If it sounds bad for you, you don't have to add it.

Other than that, I really find nothing wrong~
Thanks for checking this map and giving kick drum sound to me~
good idea :)
posted
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_


Easy

  1. Seems ok

Mintice's Easy

  1. 80% sounds too high
  2. Many unnecessary Finish such as 00:26:127 (1) -
    00:27:842 (3) - end
    00:29:556 (1) - end
    00:30:927 (2) -
    00:31:613 (3) - head
    00:32:984 (1) -
    00:35:042 (2) -
    00:35:727 (1,4) -
  3. 00:45:327 (1) - Add finish
    You mapped form 12.4% to 85.1%, but it's not enough for at least 80% to meet the rank criteria

Normal

  1. 00:36:241 (2) - Use curved slider ?
  2. 00:27:327 (3,1,2) - Not so neat...
  3. 00:52:184 (1,2,3) - Try place them symmetric ?
  4. 01:01:785 (1,1,1) - Are you serious ? They really seem ........
  5. 01:36:756 (2) - Place it farther from ①.Make sure the 300 burst cant disturb player's reading the repeat arrow
  6. 01:41:556 (1,2) - ^

Hard

  1. 00:36:756 (7) - Volume too high.Try 40% or something
  2. 01:44:299 After Kiai recommend to use lower volume such as 50% or something
    About placing see below

Super Hard

  • In fact you can directly name this diff ‘Insane’
  1. 00:01:442 (1) - from this to 00:11:727 .I think you'd better make them into some beautiful patterns instead of random placing
  2. 00:26:128 (1,2,3) - Straight Triplets seems better.
  3. 00:29:385 (5,6,7) - ^
  4. 00:27:670 (2,3,4) - ^ and many more
  5. 00:41:556 (2) - Not suggested to use repeat slider under so fast speed
  6. 00:52:528 (2) - ^
  7. 01:11:899 (4,1) - Place them closer ?
  8. 01:13:270 (4) - Difficult to see the slider
    I have to say that this diff's rhythm sounds really good, but the placing cant make player think it's designed by mapper sincerely.
    Mostly you just keep the DS for a part of the notes and then turn another DS and placing the other notes.
    Distance Snap is just for advice.You shouldnt be trapped in it(especially in difficult diffs).
    Try place some patterns which dont exactly follow DS but seem beautiful.

Anyway I like this song.Good luck
posted
Hi Xin_U (:3 」_)=3

From my queue :)

[Easy]

00:52:184 (2,3,1) 00:50:470 (2,3,1) 00:50:470 (2,3,1) 00:50:470 (2,3,1) and the appearance of the same please


[Mintice's Easy]

00:16:527 (2,3,1) specing

00:27:842 (3) Easy player slider is difficult to read.

00:32:984 (1) ^ too

00:39:499 (3,1) overlap, please 1 grid up

00:46:699 (3) This pattern is difficult to read.

00:57:670 (1,2) remove finish

01:00:413 (1) slider head add finish

01:01:099 (1,2) blanket -> http://puu.sh/2b4Nx

01:02:470 (1,2) ^ too To make the appearance more pretty

01:03:842 (1,2) ^ too

01:05:556 (1,2) ^

01:11:384 (1,2) Please check the balance of this slider look.
change please -> http://puu.sh/2b4To

01:16:527 (2,1) overlap, please 1 grid down and 1 grid right

01:24:070 (2,3,1) specing

01:35:042 (3) Easy player slider is difficult to read.

01:40:184 (4) ^ too change please

01:43:270 (1,2,3,4,5) This is pattern shape, it's bad shape.. and (5,1) overlap!
please this is pattern change -> http://puu.sh/2b51P


[Normal]

00:05:556 (1) Beat a very awkward and needs to be improved, remove note and 2 slider move 00:05:556 and00:06:584 add note

00:18:927 (1,2,3,1,2) The beat is very awkward, and have found the tempo a little bit better. -> http://puu.sh/2b5b4

00:22:527 (1,2) Overlapping is bad. 1 grid down

00:24:242 (1,2,3,1,2) Likewise 00:18:927 here to match that.

00:49:956 (1,2,3) please this is pattern shape change it is pattern bad shape change please -> http://puu.sh/2b5fU

00:52:699 (1,2,3) ^ too http://puu.sh/2b5hY

01:10:807 (1,2,3) Try changing the flow. -> http://puu.sh/2b5kZ

01:22:870 (2) hmm.. Why this slider to the beat? please move 01:23:042

01:28:356 (2) ^ too move 01:28:527

01:36:584 (1,2) overlap..

01:42:242 (1,2) ^ too slider overlap between the view is not very good.


[Hard]

Hard monotonous beat pattern is constant, I doesn't seem to be hard for modding.
Hard like seeing old feeling, Seems to be a little bit more in need of improvement, I will hard to ignore. sorry ._.


[Super Hard]

Why Is not insane diff name
This is diff overmapping. not hard -> insane change please
posted

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_

Mintice's Easy

  1. 80% sounds too high
  2. Many unnecessary Finish such as 00:26:127 (1) -
    00:27:842 (3) - end :arrow:Finish sounds better
    00:29:556 (1) - end :arrow:Fixed
    00:30:927 (2) - :arrow:Fixed
    00:31:613 (3) - head :arrow:Fixed
    00:32:984 (1) - :arrow:Fixed
    00:35:042 (2) - :arrow:Fixed
    00:35:727 (1,4) - :arrow:Fixed
  3. 00:45:327 (1) - Add finish :arrow:I think that this is unnecessary
    You mapped form 12.4% to 85.1%, but it's not enough for at least 80% to meet the rank criteria :arrow:now mapping the outro


Anyway I like this song.Good luck
I'm not sure that I can reply to my guest difficulty mods...
Anyways, Thanks :)
posted

Gloria Guard wrote:

Hi Xin_U (:3 」_)=3

[Mintice's Easy]

00:16:527 (2,3,1) spacing :arrow:What's wrong with it? I can't find any errors there

00:27:842 (3) Easy player slider is difficult to read. :arrow:Fixed

00:32:984 (1) ^ too :arrow:Fixed

00:39:499 (3,1) overlap, please 1 grid up :arrow:Fixed

00:46:699 (3) This pattern is difficult to read. :arrow:Fixed

00:57:670 (1,2) remove finish :arrow:I like this.

01:00:413 (1) slider head add finish :arrow:Fixed

01:01:099 (1,2) blanket -> http://puu.sh/2b4Nx :arrow:Fixed

01:02:470 (1,2) ^ too To make the appearance more pretty :arrow:Fixed

01:03:842 (1,2) ^ too :arrow:Fixed

01:05:556 (1,2) ^ :arrow:Fixed

01:11:384 (1,2) Please check the balance of this slider look.
change please -> http://puu.sh/2b4To :arrow:Fixed

01:16:527 (2,1) overlap, please 1 grid down and 1 grid right :arrow:Fixed

01:24:070 (2,3,1) spacing :arrow:What's wrong, again?

01:35:042 (3) Easy player slider is difficult to read. :arrow:Fixed

01:40:184 (4) ^ too change please :arrow:Fixed

01:43:270 (1,2,3,4,5) This is pattern shape, it's bad shape.. and (5,1) overlap!
please this is pattern change -> http://puu.sh/2b51P :arrow:Fixed
Thank you!
posted
Remapped some SHITTY parts.
posted
I want to make a taiko diff :(
posted
:D

kazukisinx wrote:

I want to make a taiko diff :(
Sure. You can make it. Thanks ;)
posted
Hi~
I hope you like it and try to put it for ranked
http://puu.sh/2ervF
posted
Okay. I apologize for my mod being so late. A lot of factors prevented me from getting to mods sooner.

Red = unrankable
Black = highly suggested/I really think it's a problem in your map
Regular black = mix of issues and opinions. Largely opinional, but certain things will frustrate me if you don't change.

General
Easy and Normal end with a spinner, but the other difficulties don't. All the maps should end in the same place ideally.

Easy

Your notes seem to be mostly unsnapped by 1 offset. 00:11:040 (3) – is unsnapped by 2 offset. AiMod wont pick it up though. Resnap your notes.

00:10:355 (2) – Overlap with lifebar does not look good. A possible fix is to try to create a spiral shape out of the notes instead of a symmetry shape. http://puu.sh/2fxBh The curve will place the note below the life bar
00:34:356 (1,2) – I think this sounds better as one slider. The rhythm you were following becomes 4/4 here. The extra hitclick doesn't match the rhythm.
00:52:185 (2,3) – Random change in hitsound pattern. Why is this the only part with a clap? If you're going to have a clap or some other hitsound, it should be on 3 (apply to similar parts as well). also whistle on body of 2?
00:53:556 (1) – I don't think the soft start fits the song very well. I suggest just staying with the normal rhythm you've been going with.
00:57:671 (2) – I would prefer something added to the repeat. I wouldn't mind a whistle applied to the body too, but that's just my personal preference.
00:57:671 (2,1) – The patterns chosen after 2 play very well, but the transition going into them does not fit. This is spaced too closely. It probably doesn't have to be fixed, but if you can fix it, you should.
01:32:642 (1) – This can be improved. Try moving 2nd point to x 56 y 176 and 3rd point to x 72 y 232 Another option is to make sure the distance between the last two points is roughly equal to the distance between the first two points. Apply the same logic to the other sliders.

Mintice's Easy

00:15:156 (1,2,3,1,2,1) – Lacks form. It shouldn't look like no thought was put into the structure of the beatmap. You can make it better by ensuring that all objects use similar structure and are spaced in a consistent manner. 00:17:899 (1) - Changing the spacing is simply unnecessary, and the curve of this is very different than 00:20:642 (1) – and 00:15:842 (2) -. There are many ways to fix this. Be creative.
00:28:184 (3) – Move 2nd point to x 160 y 72?
00:28:184 (3,1) – Plays better following distance snap.
00:35:727 (1,2,3,4,5) – Spacing is largely shifting within the pattern. Patterns like this sometimes require you to turn grid snap off to keep the spacing even. I suggest doing so.
00:40:184 (2,3) – I suggest reducing to 1.02 spacing. 1.06 is disproportionately wide.
00:48:070 (1,2,3,4,1,2) – Same spacing issues at 35 seconds. Fix these.
00:51:156 (1) – Position so that the proportion off with the previous object is equal to the proportion off on the next object? It seems to make it less noticeable to me, because the proportions will be the same and will be smaller.
01:22:356 (1,2,3,1,2,1) – Same as 15 seconds.
Anything that I mentioned in the first part applies to the second part as well.
01:34:013 (2,3,1) – This spacing is smaller than what you had in the first section.
01:38:813 (3,4) – Don't have overlaps like this in your map.

Normal
Looks like this map was designed to have smaller circles and you made the circles larger. Eh not a big deal. I lightly modded this to avoid mapper bias.

Snapping issues. Resnap notes.

00:20:299 – Add clap?
00:25:784 - ^
00:28:527 - ^ Or perhaps follow a similar pattern as 00:32:984 (1,2) - . It's the same beat.

Hard

00:01:442 (1) – I don't like these sliders. They don't have a perfectly rounded curve. Actually the first slider has a nice rounded curve, but most of the sliders after it are bad looking. 4 pointed sliders would work better IMO. Look at this pattern http://osu.ppy.sh/ss/649134 It would be nice if your transitions looked more like this.
00:05:556 (1) – The repeat is so close to previous slider, and it doesn't line up with the next slider.
Similar cases apply.
00:11:727 - Whistle
00:15:156 (1,2) – 0.90 snap for consistency?
00:24:242 (3,4,1,2) – Rather steep angle change. It doesn't look that good, but I can't think of anything better right now.
00:36:071 (2,3,4,5,6,7) – Could you pick a nicer looking pattern here?
01:01:784 – Where are the hitsounds????
01:01:784 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) – You should avoid overlaps when possible.
01:16:870 (1,2,3) – not sure I like going straight down here. I know you just copied and pasted but still, it's strange. I guess it's fine.
01:22:356 (1,2) – Bad overlap. If you can't fix, ask a MAT's opinion on it.
01:48:413 (1) – Normal curve would be better. Also sounds quiet without a clap on first repeat.
01:56:642 (1) – This is not adequately audible.

Super Hard
You have an unusual mapping style. It makes it harder for me to give an accurate opinion of your map.

Unsnapped notes- resnap.

00:07:956 (4) – Perhaps put on the same level as 2 and adjust the spacing after?
00:11:727 (3) – Whistle
00:34:184 (9,1) – Ugly IMO. Use a symmetry pattern when you cross the origin like this.
00:35:556 (8) – This up to the pattern change, I don't quite agree with how you mapped it. It just doesn't look good. Some other parts of the intro I don't like as well for the same reason. I'll let other people point those out if they feel its worth pointing out, but I know you could clean up this part.
01:22:356 (1,2,3,4,5,6,7,8) – This OMG hard spacing just came out of nowhere. I don't agree with changing the spacing randomly here. Increasing the snap is fine I guess, but the jumps are spaced inconsistently. After this combo all the jumps are set at 1.3 snap.
01:37:956 (5,6,7,8,9) – Curve deforms here.
01:56:642 (1) - This is not adequately audible.
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