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yak_won - Crisp [Osu|OsuMania|Taiko]

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Total Posts
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Topic Starter
Xin_U
This beatmap was submitted using in-game submission on 2013년 12월 1일 일요일 at 오후 4:41:34

Artist: yak_won
Title: Crisp
Source: Ez2Dj : AZURE EXPRESSION INTEGRAL COMPOSITION
Tags: Mintice Kazukisinx EZ2AC
BPM: 175
Filesize: 19819kb
Play Time: 02:00
Difficulties Available:
  1. Beginner (1.09 stars, 86 notes)
  2. Extra (5 stars, 654 notes)
  3. Hard (4.76 stars, 247 notes)
  4. Mania 4K - 4Key (4.42 stars, 1111 notes)
  5. Mania 7K - 7Key (5 stars, 1717 notes)
  6. Mintice's Easy (2.39 stars, 121 notes)
  7. Normal (4.28 stars, 166 notes)
  8. Super Hard (5 stars, 539 notes)
  9. Zukisinx's Taiko Oni (4.83 stars, 882 notes)
Download: yak_won - Crisp
Download: yak_won - Crisp (no video)
Information: Scores/Beatmap Listing
---------------
-Beginner - Complete
-Easy - GD
-Normal - Complete
-Hard - Complete
-Super Hard(Insane) - Complete
-Extra - Complete(It was SHD before)
-Mania(4k&7k) - Complete
Mania Another :P(It's not very good but somewhat challenging.)
http://puu.sh/1TKeB
<Guest Difficulties>
Mintice
-Anhedonia-
Louis Cyphre
[General]

- Disbale countdown in all difficulties, it's not needed
- your image size must be 4:3 with 800 x 600 or 1024 x 768 resolution
- unfortunarly osumania difficulties are not rankable.
- 'ez2dj' remove from tags, it is already is source
- Add 1 second of audio lead-in.
Topic Starter
Xin_U

Louis Cyphre wrote:

[General]

- Disbale countdown in all difficulties, it's not needed
- your image size must be 4:3 with 800 x 600 or 1024 x 768 resolution
- unfortunarly osumania difficulties are not rankable.
- 'ez2dj' remove from tags, it is already is source
- Add 1 second of audio lead-in.
Fixed. :)
HabiHolic
안녕하세요 모딩입니다
매니아 맵을 제외하고 해드립니다

용어 정리
^ - 동일
nc - 뉴콤보

[Easy]
00:22:018 (3,4,5) - 다 지우시고 슬라이더로
00:27:504 (3,4,5) - ^
00:50:475 - 노트추가
00:53:218 - ^
01:00:761 - 슬라이더 추가 01:01:447 - 여기서 끝내기
01:02:132 - ^ 01:02:818 - 여기서 끝냄
01:03:504 - ^ 01:04:189 - ^
01:00:418 (1,2,1,2,1,2,1,2) - 이부분 지우고 다시 짜세요
01:30:966 - 노트추가
01:35:389 (3) - 반복 한번으로
01:38:133 (1) - ^
01:49:096 - 노트 추가
01:54:247 - 여기부터 스피너 있는 부분까지 노트 짤것

[Normal]

전반적으로 보았을때는 이지같습니다...

00:18:916 - 노트추가
00:20:647 (1,2,3,4) - 지우고 다시 짤것
00:23:390 (1) - 이것도 다시 짜세요 ㅠㅠ
00:32:990 (1) - 다시 짜세요 ㅜㅜ

죄송하지만 노멀 다시 짜주세요;;ㅠㅠ

이지 노멀만 해드렸습니다 하드 슈퍼하드는 시간날때 다시 봐드리겠습니다
Topic Starter
Xin_U

HabiHolic wrote:

안녕하세요 모딩입니다
매니아 맵을 제외하고 해드립니다

용어 정리
^ - 동일
nc - 뉴콤보

[Easy]
00:22:018 (3,4,5) - 다 지우시고 슬라이더로
00:27:504 (3,4,5) - ^
00:50:475 - 노트추가
00:53:218 - ^
01:00:761 - 슬라이더 추가 01:01:447 - 여기서 끝내기
01:02:132 - ^ 01:02:818 - 여기서 끝냄
01:03:504 - ^ 01:04:189 - ^
01:00:418 (1,2,1,2,1,2,1,2) - 이부분 지우고 다시 짜세요
01:30:966 - 노트추가
01:35:389 (3) - 반복 한번으로
01:38:133 (1) - ^
01:49:096 - 노트 추가
01:54:247 - 여기부터 스피너 있는 부분까지 노트 짤것

[Normal]

전반적으로 보았을때는 이지같습니다...

00:18:916 - 노트추가
00:20:647 (1,2,3,4) - 지우고 다시 짤것
00:23:390 (1) - 이것도 다시 짜세요 ㅠㅠ
00:32:990 (1) - 다시 짜세요 ㅜㅜ

죄송하지만 노멀 다시 짜주세요;;ㅠㅠ

이지 노멀만 해드렸습니다 하드 슈퍼하드는 시간날때 다시 봐드리겠습니다
이지는 적당히 수정하였습니다.
노멀은 다시 대랑 정중 입니다. 난이도는 4정도로 잡고 있습니다
하드도 난이도 5쯤으로 잡고 몇몇 추가할겁니다.
Natsu
Easy:

SPOILER
Distance snap need be 1.0 in this diff
00:24:761 add circle
00:32:304 ^
00:35:047 ^
00:49:447 (2,3,4) - distance snap
00:52:190 (5,6,1) - so hard for a noob
00:59:047 add a circle
01:00:761 (1,1,1,1) - distance snap
01:31:961 add circle

Just that remember this is new player diff u need make it easy for read to they

Normal:

Like easy use distance snap to 1.0

SPOILER
00:23:389 (1,2) - a new player cant do this
00:28:875 (1,2,3,4,5,6) - so hard for new players
00:48:075 (1,2,3,4,5,6,7,8) - distance snap plz x_x look so random
00:50:818 NC
00:52:189 NC
00:53:561 NC
01:36:076 (1,2,3) - Use distance snap plz

I need u need think aobut this diff is like a hard noobs cant pass it...

Hard:

SPOILER
00:52:190 (1,2) - move this 2 notes plz
01:01:104 why this pause?
This diff look like insane o.o

Superhard:

SPOILER
well i can say just fix combos i cant mod this diff is so much for me :/

suggestions:

SPOILER
i think u need rename diffs easy to normal normal to hard hard to insane and super hard to lunatic or 1080 just suggestion ^^


KingKrishna
MOD from my que!
Easy
00:22:704(3) make the slider more curvy? http://osu.ppy.sh/ss/545111
01:26:475(1) make this slider more even ?
01:52:189(6) replace this to y 216
01:52:189(5) replace this to y287

NORMAL
01:24:075(6) make this slider prettyer ;-;
01:23:047(3)^
01:29:828(6)^
01:31:218(3)^
HARD
00:20:304 These streams.. dont work keep your mapping at 1/4 even on streams.. itll look more smooth
00:58:226(5) move this to x 248
01:26:475(2) this slider is a no ;-;

SUPER HARD
01:05:9899(1,2,3,4) space constantly

01:07:275 ^
01:08:671^
01:10:018^
01:14:304^
01:23:218(6,7,8) align this too look more neater


please rate if this mod was good or not in my que
Topic Starter
Xin_U

Natsu wrote:

Easy:

SPOILER
Distance snap need be 1.0 in this diff
00:24:761 add circle
00:32:304 ^
00:35:047 ^
00:49:447 (2,3,4) - distance snap
00:52:190 (5,6,1) - so hard for a noob
00:59:047 add a circle
01:00:761 (1,1,1,1) - distance snap
01:31:961 add circle

Just that remember this is new player diff u need make it easy for read to they

Normal:

Like easy use distance snap to 1.0

SPOILER
00:23:389 (1,2) - a new player cant do this
00:28:875 (1,2,3,4,5,6) - so hard for new players
00:48:075 (1,2,3,4,5,6,7,8) - distance snap plz x_x look so random
00:50:818 NC
00:52:189 NC
00:53:561 NC
01:36:076 (1,2,3) - Use distance snap plz

I need u need think aobut this diff is like a hard noobs cant pass it...

Hard:

SPOILER
00:52:190 (1,2) - move this 2 notes plz
01:01:104 why this pause?
This diff look like insane o.o

Superhard:

SPOILER
well i can say just fix combos i cant mod this diff is so much for me :/

suggestions:

SPOILER
i think u need rename diffs easy to normal normal to hard hard to insane and super hard to lunatic or 1080 just suggestion ^^


Thanks for your modding. But Super Hard is the hardest diff's name of the Ez2Dj. I'm a fan of it, so I won't change the name
Topic Starter
Xin_U

mebins wrote:

MOD from my que!
Easy
00:22:704(3) make the slider more curvy? http://osu.ppy.sh/ss/545111
01:26:475(1) make this slider more even ?
01:52:189(6) replace this to y 216
01:52:189(5) replace this to y287

NORMAL
01:24:075(6) make this slider prettyer ;-;
01:23:047(3)^
01:29:828(6)^
01:31:218(3)^
HARD
00:20:304 These streams.. dont work keep your mapping at 1/4 even on streams.. itll look more smooth
00:58:226(5) move this to x 248
01:26:475(2) this slider is a no ;-;

SUPER HARD
01:05:9899(1,2,3,4) space constantly

01:07:275 ^
01:08:671^
01:10:018^
01:14:304^
01:23:218(6,7,8) align this too look more neater


please rate if this mod was good or not in my que
Thx for your modding. I VOTED!
787B
Woof~
From my Modding Queue.

General
Nothing wrong for me.

Easy
00:15:161 (1) - Why not place in x:256 y:344? Should be nice starting there on this diff.
00:16:533 (2,3,4) - Make them symmetric? Something like this
01:00:418 (1,1,1,1,1,1,1,1) - This is very repetitive. It's not the combos, the sliders are exactly the same for some time here, consider changing some of them. It's nothing wrong, but it's recommended to change. You can keep the pattern, but change the shape of some sliders.
01:41:561 (4) - Fix the shape of this slider, please. How about like this?
01:49:789 (1) - Move to x:256 y:152?
01:55:275 - Have you consider lowering the hitsound volume right here? It would look nice in my opinion, since there's still a spin left to complete.

Normal
01:01:790 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - Same suggestion as "Easy" diff.
01:26:989 (6) - Highly suggest fixing the shape of this slider.
01:32:475 (6) - ^
01:36:076 (1,2,3) - Overlap here is very odd in my opinion, try changing the shape of them, or replace by circles.
01:41:561 (1,2,3) - ^
01:49:104 (2) - It is not recommended to place hitobjects under the Hp/Life bar. Consider moving to another place.
01:56:647 (1) - This looks very hard to hit. The song is very low at this point and players might consider the map already finished. I suggest adding a spinner like in "Easy" diff.

Hard
01:17:047 (2,3,4) - Hard to see in my opinion.
01:40:361 (2,3) - ^
01:43:618 (3,4) - ^
01:51:504 (2) - Same as "Normal", avoid placing hitobjects under the Life bar.
01:22:361 (1,2,3,1,2) - Overlaps looks very confusing here.

Mania
Can't mod osu!mania diffs, sorry.

Super Hard
This diff is very tiring. There are way too many streams in my opinion. You might want to delete some of them.
00:18:247 (2,3,4,5,6) - Very hard to see.
00:20:990 (3,4,5,6,7) - ^
00:49:361 (6,1) - Don't do this, please. There is no point in making a circle folowed by a slider like you did several times since this point. Why not just add the sliders and remove those circles?
00:59:047 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I highly recommend fixing this stream, put them closer to each other, or a simple slider with several arrows should make it better, you already added a lot of streams on this diff, so why not a slider here?
01:56:647 (1) - Same suggestion as "Normal", I would add a spin here.

Good luck.
CrestRising
Hi there, from my queue.
* = Slightly more suggested than others.

[Easy:]

  • 00:34:361 Imo, if you put a spinner starting here and ending at 00:37:104 it would be better.
    * 01:11:047 to 01:22:361 This break doesn't fit in too well since its still apart of the verse (I think its verse ...) and isn't really necessary.
    * 01:29:904 (3) I think you could just take off the repeat. It would follow the main chorus better.
    * 01:35:390 (3) ^
    * 01:38:132 (1) ^
    01:41:561 (4) It would sound better if you shortened the slider to 01:42:932 and added a repeat. If this is done right, you would need to delete 1.
[Normal:]

  • Change the circle size to 3. 4 is a bit too small for a Normal.
    01:01:104 You could add a circle here.
    See Easy about the break.
    01:36:932 (2) Idk, maybe it would be better if you just broke it up into two circles at the start and end points?
    01:42:417 (2) ^
    What happened to the spinner at the end?
[Hard:]

  • * 00:20:132 Please add a circle here. It would sound much better.
    * 00:25:618 ^
    00:50:476 (6) It would sound better if there was a clap instead of a whistle.
    00:53:218 (6) It would sound better if there was a clap.
    00:55:275 (4,6) Claps maybe?
    01:22:361 Why is there such a high slider velocity?
    01:29:047 (4) Delete?
    01:49:790 (1,2) It would sound better if there were just claps on the endpoints.
    01:51:161 (1,2,3,4) (nothing-clap-nothing-clap) instead of (nothing-nothing-clap-nothing) would sound better imo.
[Super Hard:]

  • Please make the approach rate at least 9. There's too many jumps for the approach rate to keep up with.
    Super Hard? Whats wrong with just calling it Insane?
    00:12:075 (4) Delete?
    00:20:990 (3,4,5,6,7) This doesn't really look too good.
    * 00:33:676 (7,8,9) Move this away from 5. Currently, it looks like this is a part of that stream.
    00:59:133 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) This look really weird too me.
    Over 1,000 combo in less than 2 minutes? Wow.
I didn't know Mania was actually and osu!mania difficulty until I loaded it up in the editor. Its pretty funny too because you can get exactly 2,000 300s with a total score of exactly 1,000,000. :P I don't know when osu!mania difficulties will actually become rankable though...

Good luck with mapping. :)
Entozer
Mania modding~

SPOILER
HP drain +1~

00:47:647 (16) - Add one more note on the right side
00:47:989 (25) - add one note on the left side

For this part 00:59:047 (3) - http://osu.ppy.sh/ss/549621


I think you need to renote most of the sections, but I will point out what you can retain \o/

  • Starting from here 00:01:447 (1) - to 00:12:418 (19) - No need to change
    Here 00:37:104 (1) - to 01:00:418 (1) - No need to change (Except my mod above)

    From here 01:00:418 (1) - to 01:11:390 (2) - Maybe you can retain, but if possible renote too

    And then from here 01:44:304 (3) - to ending, no need to renote
The rest I think needs to be renoted, and make it more structured so people can know which button is what sound.

No kudosu for now, PM me if you will renote \o/

Sorry if this is not helpful enough. :(
It's a fun map, but you have to renote many parts >_< Good job! \o/
Topic Starter
Xin_U

Wolf wrote:

Woof~
From my Modding Queue.

General
Nothing wrong for me.

Easy
00:15:161 (1) - Why not place in x:256 y:344? Should be nice starting there on this diff.
00:16:533 (2,3,4) - Make them symmetric? Something like this
01:00:418 (1,1,1,1,1,1,1,1) - This is very repetitive. It's not the combos, the sliders are exactly the same for some time here, consider changing some of them. It's nothing wrong, but it's recommended to change. You can keep the pattern, but change the shape of some sliders.
01:41:561 (4) - Fix the shape of this slider, please. How about like this?
01:49:789 (1) - Move to x:256 y:152?
01:55:275 - Have you consider lowering the hitsound volume right here? It would look nice in my opinion, since there's still a spin left to complete.
fully fixed

Normal
01:01:790 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - Same suggestion as "Easy" diff.
01:26:989 (6) - Highly suggest fixing the shape of this slider.
01:32:475 (6) - ^
01:36:076 (1,2,3) - Overlap here is very odd in my opinion, try changing the shape of them, or replace by circles.
01:41:561 (1,2,3) - ^
01:49:104 (2) - It is not recommended to place hitobjects under the Hp/Life bar. Consider moving to another place.
01:56:647 (1) - This looks very hard to hit. The song is very low at this point and players might consider the map already finished. I suggest adding a spinner like in "Easy" diff.
fully fixed

Hard
01:17:047 (2,3,4) - Hard to see in my opinion.
01:40:361 (2,3) - ^
01:43:618 (3,4) - ^
01:51:504 (2) - Same as "Normal", avoid placing hitobjects under the Life bar.
01:22:361 (1,2,3,1,2) - Overlaps looks very confusing here.
fully fixed

Mania
Can't mod osu!mania diffs, sorry.

Super Hard
This diff is very tiring. There are way too many streams in my opinion. You might want to delete some of them.
total notes:706→660
00:18:247 (2,3,4,5,6) - Very hard to see.
00:20:990 (3,4,5,6,7) - ^
00:49:361 (6,1) - Don't do this, please. There is no point in making a circle folowed by a slider like you did several times since this point. Why not just add the sliders and remove those circles? fixed
00:59:047 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I highly recommend fixing this stream, put them closer to each other, or a simple slider with several arrows should make it better, you already added a lot of streams on this diff, so why not a slider here?made that easier
01:56:647 (1) - Same suggestion as "Normal", I would add a spin here.I don't want to players to get bonus on spinner in this diff

Good luck.
Thank you for modding this map :)
Topic Starter
Xin_U

CrestRising wrote:

Hi there, from my queue.
* = Slightly more suggested than others.

[Easy:]

  • 00:34:361 Imo, if you put a spinner starting here and ending at 00:37:104 it would be better. added spinner at 00:35:732
    * 01:11:047 to 01:22:361 This break doesn't fit in too well since its still apart of the verse (I think its verse ...) and isn't really necessary. I'm considering it
    * 01:29:904 (3) I think you could just take off the repeat. It would follow the main chorus better. fixed
    * 01:35:390 (3) ^ fixed
    * 01:38:132 (1) ^fixed
    01:41:561 (4) It would sound better if you shortened the slider to 01:42:932 and added a repeat. If this is done right, you would need to delete 1.
[Normal:]

  • Change the circle size to 3. 4 is a bit too small for a Normal. fixed
    01:01:104 You could add a circle here. added
    See Easy about the break.
    01:36:932 (2) Idk, maybe it would be better if you just broke it up into two circles at the start and end points? check it
    01:42:417 (2) ^
    What happened to the spinner at the end? added lol
[Hard:]

  • * 00:20:132 Please add a circle here. It would sound much better. added
    * 00:25:618 ^ added
    00:50:476 (6) It would sound better if there was a clap instead of a whistle. fixed
    00:53:218 (6) It would sound better if there was a clap. fixed
    00:55:275 (4,6) Claps maybe? fixed
    01:22:361 Why is there such a high slider velocity? because it's the kiai time. I think that sv is acceptable but I'm considering it
    01:29:047 (4) Delete? fixed
    01:49:790 (1,2) It would sound better if there were just claps on the endpoints. fixed
    01:51:161 (1,2,3,4) (nothing-clap-nothing-clap) instead of (nothing-nothing-clap-nothing) would sound better imo. fixed
[Super Hard:]

  • Please make the approach rate at least 9. There's too many jumps for the approach rate to keep up with. fixed
    Super Hard? Whats wrong with just calling it Insane?

    Xin_U wrote:

    But Super Hard is the hardest diff's name of the Ez2Dj. I'm a fan of it, so I won't change the name
    00:12:075 (4) Delete? fixed
    00:20:990 (3,4,5,6,7) This doesn't really look too good.
    * 00:33:676 (7,8,9) Move this away from 5. Currently, it looks like this is a part of that stream. fixed
    00:59:133 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) This look really weird too me. t/22965
    Over 1,000 combo in less than 2 minutes? Wow. 1001 combo now lol
I didn't know Mania was actually and osu!mania difficulty until I loaded it up in the editor. Its pretty funny too because you can get exactly 2,000 300s with a total score of exactly 1,000,000. :P I don't know when osu!mania difficulties will actually become rankable though...
http://osu.ppy.sh/wiki/Osu!mania read this :P

Good luck with mapping. :)
Thx!
Topic Starter
Xin_U

Entozer wrote:

Mania modding~

SPOILER
HP drain +1~

00:47:647 (16) - Add one more note on the right side
00:47:989 (25) - add one note on the left side
:oops:
For this part 00:59:047 (3) - http://osu.ppy.sh/ss/549621


I think you need to renote most of the sections, but I will point out what you can retain \o/

  • Starting from here 00:01:447 (1) - to 00:12:418 (19) - No need to change
    Here 00:37:104 (1) - to 01:00:418 (1) - No need to change (Except my mod above)

    From here 01:00:418 (1) - to 01:11:390 (2) - Maybe you can retain, but if possible renote too

    And then from here 01:44:304 (3) - to ending, no need to renote
The rest I think needs to be renoted, and make it more structured so people can know which button is what sound.

No kudosu for now, PM me if you will renote \o/

Sorry if this is not helpful enough. :(
It's a fun map, but you have to renote many parts >_< Good job! \o/
It'll take much time to fix that all, but I'll try to complete soon
I refered http://www.youtube.com/watch?v=Bpa3E-gDTTU and http://www.youtube.com/watch?v=v3G3e_eR2uI to note.
How I should renote? easier? harder? remove some notes? following tune? It'll be better for you to tell how to renote.
Entozer

Xin_U wrote:

It'll take much time to fix that all, but I'll try to complete soon
I refered http://www.youtube.com/watch?v=Bpa3E-gDTTU and http://www.youtube.com/watch?v=v3G3e_eR2uI to note.
How I should renote? easier? harder? remove some notes? following tune? It'll be better for you to tell how to renote.
Hmm.. Not easier nor harder.. but following tune maybe? The notes need to be known which instrument it is when played like in those videos.. I'll give you an example.

SPOILER
http://puu.sh/1HD1W This link is a short sample renote by me >< You can copy if you want, but you don't need to. You can use it as a guide.

I tried to renote 00:12:418 (19) - until 00:17:818 (135) - ..

For example from here 00:12:418 (19) - to 00:15:075 (85) - I kept the piano on the sides and the drum on the space. That way no matter how many notes it is, the notes are still understandable.

From here 00:15:161 (88) - to 00:17:818 (135) - I kept the piano as stairs and the drum beats can be distinguished easily.

Again, you don't have to copy it. The notes need to be structured so it will play and look nice. Sorry about this >< You can PM me in-game if you have questions

No kudosu \o/
Topic Starter
Xin_U

Entozer wrote:

Xin_U wrote:

It'll take much time to fix that all, but I'll try to complete soon
I refered http://www.youtube.com/watch?v=Bpa3E-gDTTU and http://www.youtube.com/watch?v=v3G3e_eR2uI to note.
How I should renote? easier? harder? remove some notes? following tune? It'll be better for you to tell how to renote.
Hmm.. Not easier nor harder.. but following tune maybe? The notes need to be known which instrument it is when played like in those videos.. I'll give you an example.

SPOILER
http://puu.sh/1HD1W This link is a short sample renote by me >< You can copy if you want, but you don't need to. You can use it as a guide.

I tried to renote 00:12:418 (19) - until 00:17:818 (135) - ..

For example from here 00:12:418 (19) - to 00:15:075 (85) - I kept the piano on the sides and the drum on the space. That way no matter how many notes it is, the notes are still understandable.

From here 00:15:161 (88) - to 00:17:818 (135) - I kept the piano as stairs and the drum beats can be distinguished easily.

Again, you don't have to copy it. The notes need to be structured so it will play and look nice. Sorry about this >< You can PM me in-game if you have questions

No kudosu \o/
There are a lot of notes, and It is tough to renote all, but I'll do my best :)
Entozer

Xin_U wrote:

There are a lot of notes, and It is tough to renote all, but I'll do my best :)
Okay. Sorry about that. >_< Good luck!
Topic Starter
Xin_U
offset fixed. Nobody found >:(
creampuff
Hello. Mod request from my queue. I'm going to have to skip the mania maps since I have no idea how to mod mania. I'll go ahead and mod the standard difficulties.

Things in pink are things that should be revised. The rest are suggestions or are not as highly recommended.

  • General

  1. You might want to consider changing the name of the diff "Super Hard." Yes, the difficulty is "super hard" what with all of it's jumps and streams, but you already have a hard, and the name doesn't seem very fitting. You can change it to "Insane" or even "Another"
  2. The endings for the difficulties are inconsistent (excluding the mania difficulties) You see, in the Easy and Normal difficulties, it ends with a spinner with a soft hitsound, but in the Hard and Super Hard difficulties, there is a circle at 01:56:647 that ends with a low normal hitsound. Either make all of them end in a spinnerr with a soft hitsound or with a circle that has a normal hitsound.

    Easy

  3. 00:22:018 (3) For this slider to move better with flow, I recommend making it like so;
  4. 00:27:504 (3) Like my suggestion above, the flow would be better if the slider were like this;
  5. 00:59:218 ~ 01:00:418 (6,1) This slider is quite close to 00:59:047 (6). Moving it with distance snap in it's current position would make it so the slider would be farther away than it should be, but maybe if it were like this, it might seem better.By the way, add a clap on 01:00:418 (1)'s tail;
  6. 01:03:161 (1) Add clap to slider tail
  7. 01:05:904 (1) ^
  8. 01:08:647 (1) ^
  9. 01:24:418 (2) This slider's shape could be better. Make more like this;
  10. 01:28:532 (2) Same as above. Make more like so;This way, the shape looks better and flows better with 01:26:475 (1). Also, add a new combo here.
  11. 01:29:904 (3) Again, make this more symmetrical;
  12. 01:31:275 ~ 01:31:961 (4,5) I don't like where 4 and 5 is located very much. Maybe you could move it so they make a triangula-like formation with 3, like this?;
  13. 01:34:018 (2) Slider shape isn't good. Change;
  14. 01:36:761 ~ 01:37:447 (4,5) Like what I said earlier; I don't like the position 4 and 5 are in. Make more like this;
  15. 01:44:304 ~ 01:55:275 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) This part might sound better if the hitsounding was soft, actually.

    Normal

  16. This difficulty is a bit far from "normal." It's star rating is quite high. It's concerning, which means you need to reduce the amount of beats in the difficulty, or work something out, otherwise this could be too hard from average players to play
  17. 00:22:704 (5) Move 5 somewhere else, sort of like this;
  18. 00:23:389 (1) This would look better if it were stacked with 00:22:018 (4)
  19. 00:53:561 ~ 00:53:904 (1,2) If you want to reduce the difficulty, I would suggest changing this 1/2 slider with a note to just 1/2 sliders with repeats. Same goes for the notes ahead that are much like this one, like 00:54:247 ~ 00:54:589 (3,4), 00:54:932 ~ 00:55:275 (5,6), etc.
  20. 01:08:647 (1) Another way the difficulty can be reduced is by making this slider here into a slider that ends at 01:09:332, where 01:09:332 (2) currently is, like so;
  21. 01:10:018 (1) ^
  22. 01:22:875 (3) Slider shape is unattractive, change;
  23. 01:24:247 (6) ^;
  24. 01:31:104 (3) ^
  25. 01:33:332 ~ 01:33:675 (1,2) As I said before, change into 1/2 sliders with repeats to decrease the difficulty level. Same goes for the sliders ahead
  26. 01:38:818 ~ 01:41:218 (1, 8) ^
  27. 01:44:304 (1) Same as Easy.

    Hard

  28. You might want to revise the difficulty, since a lot of notes could be resnapped, unless the spacing that you were using throughtout the whole map was somehow intentional.
  29. 00:15:504 (2) Change into a 1/3 slider. And since this map actually has a LOT of these types of sliders, make sure to make them 1/3 too, while you're at it, otherwise it's unrankable;
  30. 00:48:075 ~ 00:48:761 (1,2) Is the spacing of these two sliders intentional? Because they could be farther apart from each other, according to the distance snap.
  31. 00:50:818 ~ 00:51:504 (1,2) ^
  32. 01:29:218 (4) unattractive slider shape, please fix;
  33. 01:29:904 (5) ^
  34. 01:33:675 (2) Make these types of sliders into 1/3 sliders as well;
  35. 01:44:304 (1) Same as Easy

    Super Hard

  36. 01:44:304 (1) Same as Easy
  37. The difficulty in itself is so insane. Nice job, actually. The only thing I ask you to change is the drain rate, which is low for a difficulty like this.
    Drain Rate +4. This is the most well constructed out of them all.
Wow. The mod was longer that I thought it would be o.o Anyway, the map overall was fine. The layout in the Easy, Normal, and Hard difficulties could have been much better, although I can't say that about the Super Hard difficulty, which was pretty good. Nice job with that. Good luck with rank.
Jayel
안녕하세요, 모딩큐에서 왔습니다~

[General]
Slider Tick Rate를 1로 줄여주세요.
힛사를 사용하실 때 종류를 다양하게, 그리고 잘 맞춰서 사용해야 합니다.
휘슬과 클랩을 아무런 규칙없이 마구 섞어서 사용하게 되시면 맵 전체가 정돈되어 있지 않은 느낌을 주거든요.

[Easy]
00:59:042 (6) - 이 노트를 지우고 이전 슬라이더를 Reverse하는게 더 나아 보이네요.
01:22:356 (1) - 한 번에 두 개의 힛사를 넣는건 별로 좋은 게 아니라 생각합니다..

[Normal]
00:37:099 - 여기에 노트 하나 배치하시면 더 나을 듯 하네요.
01:01:099 (1,2) - 이런 식으로 배치하시면 어떨까요?:

[Hard]
00:36:756 (7) - 이 슬라이더... 듣기에 굉장히 거북합니다. 바꿔주세요.

바꿀게 좀 많이 있지만 ... 넘어가겠습니다. 다른 프로 모더 분께 모딩을 부탁하셔야 할 듯 해요.

[Insane]
슬라이더 속도가 너무 빠른 것 같아요. 조금만 줄여주시면 나을 것 같아요.

가끔씩 몇몇 유저들이 인세인같은 최고 난이도를 심하게 어렵게 만드는 경우가 있더군요,
물론 이 맵은 그 정도까진 아니지만... 그래도 약간 괴랄하게 세팅이 되어 있으니깐...
어프루브드로 만들게 아니면 약간만이라도 쉽게 리맵하시는 걸 추천드려요.

전체적으로 노트 배치가 예쁘게 나오지 않은 것 같습니다.
노트 배치를 다시 한 번 제대로 정리하셔야 할 것 같아요.

네, 제가 해 드릴 건 여기까지 입니다.
꼭 랭크되길 빌게요~!!
Cancel
Hi. From modding queue.

  • General

    Offset: 1430

    Easy

    Nothing.

    Medium

    Nothing.
(I cannot mod hard/insanes. Sorry.)
MineC24
모딩~

Easy
완벽하네요 :) [/box

[box=Normal]
00:19:099 (3,4) - 사진처럼 만들어주세요. http://osu.ppy.sh/ss/573375
00:24:584 (3,4) - 위의 방법과 같은 형태로 만들어주세요.
00:30:070 (3,4) - ^
00:35:556 (3,4) - ^

Hard
00:29:384 (3) - 에다가 노트 추가하고, 00:29:557 (4) - 의 슬라이더에서 리버스 한개를 지워보세요.

Super Hard
00:13:785 (1,3,5) - 히트사운드 제거해주세요.
00:14:470 (1,3,5) - ^
00:58:356 (1) - 스피너 다음 너무 빨리 노트가 나오는 것 같아요.
스피너의 시간을 좀 더 줄여보세요.
01:00:413 (1) - 부터 01:22:271 (6) - 까지 슬라이더가 1/4박자인데 너무 빠른 것 같아요.
슬라이더 배속을 1.75~1.5 로 설정하는게 좋을 것 같아요.

:) :) :)
Akiyama Mizuki
[Easy]
00:59:042 - finish
01:48:413 (7) - whistle

[Normal]
._.

[Hard]
._.

[Super Hard]
._.

일일이 다 찝어주진 못했지만 노말 하드는 클랩 남용 너무 안 하시는게 좋을 듯
그리고 Super Hard는... 솔직히 맵이 너무 이상함

sorry for late
Topic Starter
Xin_U

jaehn215 wrote:

모딩~

Easy
완벽하네요 :) [/box

[box=Normal]
00:19:099 (3,4) - 사진처럼 만들어주세요. http://osu.ppy.sh/ss/573375
00:24:584 (3,4) - 위의 방법과 같은 형태로 만들어주세요.
00:30:070 (3,4) - ^
00:35:556 (3,4) - ^

Hard
00:29:384 (3) - 에다가 노트 추가하고, 00:29:557 (4) - 의 슬라이더에서 리버스 한개를 지워보세요.

Super Hard
00:13:785 (1,3,5) - 히트사운드 제거해주세요.
00:14:470 (1,3,5) - ^
00:58:356 (1) - 스피너 다음 너무 빨리 노트가 나오는 것 같아요.
스피너의 시간을 좀 더 줄여보세요.
01:00:413 (1) - 부터 01:22:271 (6) - 까지 슬라이더가 1/4박자인데 너무 빠른 것 같아요.
슬라이더 배속을 1.75~1.5 로 설정하는게 좋을 것 같아요.

:) :) :)
Fully Fixed
다만 슈퍼하드의 01:00:413 (1) - 01:11:042 (6) 구간은 직플을 여러번 했는데 생각보다 쉽기 때문에 SV유지 하였습니다.
이외는 SV1.5입니다.
Topic Starter
Xin_U

bbj0920 wrote:

[Easy]
00:59:042 - finish fixed
01:48:413 (7) - whistle fixed

[Normal]
._.

[Hard]
._.

[Super Hard]
._.

일일이 다 찝어주진 못했지만 노말 하드는 클랩 남용 너무 안 하시는게 좋을 듯
그리고 Super Hard는... 솔직히 맵이 너무 이상함

sorry for late
몇몇부분 힛사 재조정 하였습니다.
슈퍼하드는 그게 제일 처음 찍은 맵셋이라 그럴거에요. 모딩 많이많이 필요함...
ExPew
hello....i just volume checker suggestion

Mania

[TimingPoints]
1442,342.857142857143,4,2,0,70,1,0
1442,-100,4,2,0,18,0,0
12413,-100,4,2,0,20,0,0
13099,-100,4,2,0,26,0,0
13784,-100,4,2,0,32,0,0
14470,-100,4,2,0,35,0,0
15156,-100,4,2,0,34,0,0
37099,-100,4,2,0,28,0,0
59042,-100,4,2,0,11,0,0
59727,-100,4,2,0,14,0,0
60070,-100,4,2,0,18,0,0
60413,-100,4,2,0,22,0,0
61442,-100,4,2,0,40,0,0
61784,-100,4,2,0,22,0,0
62813,-100,4,2,0,40,0,0
63156,-100,4,2,0,22,0,0
64184,-100,4,2,0,40,0,0
64527,-100,4,2,0,22,0,0
65556,-100,4,2,0,40,0,0
65899,-100,4,2,0,22,0,0
66927,-100,4,2,0,40,0,0
67270,-100,4,2,0,22,0,0
68299,-100,4,2,0,40,0,0
68642,-100,4,2,0,22,0,0
69670,-100,4,2,0,40,0,0
70013,-100,4,2,0,22,0,0
71042,-100,4,2,0,40,0,0
71384,-100,4,2,0,31,0,0
82356,-100,4,2,0,33,0,1
104299,-100,4,2,0,20,0,0
116642,-100,4,2,0,5,0,0
Entozer
O: It's really good now!

Sorry for the very late reply. I will try to mod it as soon as possible. \o/ From my first check, there seems to be no problem at all, but we'll see. Good job!
Tony
Hey. You posted in my queue... so I'm here.
I'll try to explain some things to you that you really need to fix.
The [Mania] diff is awesome :o

[Super Hard]
Change the Tick Rate from 4 to 2. The current setting is too high and makes your map feel full of ticks and the sound doesn't fit that great, especially from here 00:37:099
You need to work alot on how the map flows. I mean you need to make the player not move the mouse in weird positions and angles.
Example of good flow: 00:22:013 (1,2,3,4,5,6,7,8) - it makes the player move the cursor like in a circle and it makes it feel confortable.
Example of bad flow: 00:59:042 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it makes the player miss by confusing him to move the cursor left and right rapidly. I suggest making a snake stream something like this 00:12:413 -
I'll give you one more example of bad flow, maybe you'll understand what I'm trying to say better
01:00:413 (1,2,3,4,5) - it makes the player move the cursor up and down really fast and it's confusing and annoying. Try something like this: http://osu.ppy.sh/ss/588327 . I'll paste the code for it. You can copy it in your .osu file
268,292,60413,6,0,B|352:284|356:180,1,90,6|0,0:0|0:0,0:0:0
460,252,60585,2,0,B|440:200|390:195,1,90
404,96,60756,2,0,B|348:88|316:192,1,90
216,136,60928,2,0,B|232:180|280:199,1,90,2|0,0:0|0:0,0:0:0
340,248,61099,1,0,0:0:0
Ok I'll give you the last example of flow, which is good: 01:12:756 (1,2,3,4) -.

I hope you got my idea... Try to find by yourself all the bad flow in your maps in order to improve your mapping style and your diffs. It's too much for me to show you all the bad flows, I guess you can find them by yourself by now.

That's the main problem you have at the moment. You should concentrate on fixing them :)

Good luck!
woc2006
01:01:442 (61442|2,61442|5,61442|3,61442|1) - Add some visual effect(stop and go) for those notes maybe better.
and the same for notes after.
Mintice
노래가 엄청 좋네요 @_@
제가 게스트 난이도 하나 만들어도 될까요?
Mintice
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