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fripSide - holy night magic (Short Ver.) [Osu|Taiko]

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Jing
Modification is completed → http://puu.sh/1o8Zf

Thx :)
Suimya
I just found out that you should change the artist to nao >< and add "fripside" to the tag ~~

ok that's all ~
Topic Starter
NewRulerNA

Sekai-nyan wrote:

I just found out that you should change the artist to nao >< and add "fripside" to the tag ~~

ok that's all ~
I know it. this song is available both names. but fripSide was highlighted in official and other. therefore I do not change it.
If you found other than video source, I might change it.
blissfulyoshi
Time to move on in my Christmas Queue.

I don't know how to mod taiko, so I probably won't give a bubble unless I am more confident that it is fine. (Also, some BATs were telling me about case on case scenarios for 2 taiko diffs, so I'll let someone else judge taiko stuff)

Easy:
Normal/Aesthetics Mod:
00:51:431 (4) - If possible move this note up a bit since it is slightly clipped by the bottom of the screen
01:09:740 (1,2) - these 2 sliders would look nicer if they did not overlap each other
01:18:784 (3) - Being nitpicky, but could you please move this slider down a bit so that it does not touch the hp bar. The overlap does not look that great.
01:43:490 (3,1) - Even though you barely see the overlap while playing, these 2 sliders would look nicer if they did not overlap each other

Combo mod:
00:47:019 (4) - Since all of your previous combos are 2 long white ticks long, I would add a new combo here. Also, since the music suggests it, I would just keep this combo 1 white tick long.
02:09:299 (1,2,3) - I feel that this area would follow the music better if the the combo on 1 is removed since 2 long white ticks have no passed yet, and add a new combo to 3 because of the difference in the way the music is played during that part.

Normal:
Normal/Aesthetics Mod:
01:06:872 (6) - Being nitpicky, but could you please move this slider down a bit so that it does not touch the hp bar. The overlap does not look that great.

Combo mod:
00:22:133 (1,2) - The combos fit the lyrics better if you remove 1's new combo and add a new combo to 2
00:47:019 (5) - same as Easy
00:52:754 (1) - a lot of the lyrics from here to the end of the song could be separated into 2 combos like 00:55:181 (6) and 00:59:372 (4), so I advise you check the next section and add new combos where you think new combos are appropriate
01:03:343 (4,1) - since this didn't fit under what I said above, also remove 1's new combo and add a new combo to 4 since that fits the lyrics better
01:26:725 (6,1) - remove 1's new combo and add a new combo to 6to fit the lyrics better
02:11:725 (4) - same as Easy

SakiK's Hard:
Combo mod:
00:43:931 (6) - if you want to make the combo shorter, put a new combo here (don't really care if you do this or not)
00:53:857 (4) - new combo to be consistent with 00:50:328 (1) (I think you are against 2 short combos though, so again up to you)
01:07:975 (4) - ^
02:00:696 (7,1) - remove 1's new combo and add a new combo to 7 to fit the music better

Jing's Taiko: Seems fine to me.

Taiko Oni:
00:48:122 (1,2,3,1) - I sort of want this consistent with Merry Christmas Diff, but whatever

Merry Christmas:
Normal/Aesthetics Mod:
01:34:225 (12,1) - This overlap looks messy
02:11:725 (1) - This slider will loop better if it didn't overlap the hp bar

Combo mod:
00:38:196 (1,2,3) - this combo is weird, since it is really short in comparison to some of the combos around it, 1 sounds like it belongs in the previous combo and 3 sounds like it belongs in the next combo. I highly suggest you rearrange some of the combos around here
00:43:269 (1,2) - remove 1's new combo and add a new combo to 2 to fit the music better
02:08:637 (1.4) - I personally rather have the new combo on 4 instead of 1 to fit teh music better, but I am fine either way.

==========================
Standard maps seem pretty much fine. Sadly I don't know what other BATs want me to do about taiko, so I'll have to leave that alone for now.
Topic Starter
NewRulerNA

blissfulyoshi wrote:

Time to move on in my Christmas Queue.

I don't know how to mod taiko, so I probably won't give a bubble unless I am more confident that it is fine. (Also, some BATs were telling me about case on case scenarios for 2 taiko diffs, so I'll let someone else judge taiko stuff)

Easy:
Normal/Aesthetics Mod:
00:51:431 (4) - If possible move this note up a bit since it is slightly clipped by the bottom of the screen
:arrow: oh....ok, fixed
01:09:740 (1,2) - these 2 sliders would look nicer if they did not overlap each other
:arrow: fixed
01:18:784 (3) - Being nitpicky, but could you please move this slider down a bit so that it does not touch the hp bar. The overlap does not look that great.
:arrow: changed few grid
01:43:490 (3,1) - Even though you barely see the overlap while playing, these 2 sliders would look nicer if they did not overlap each other
:arrow: I think so too.add a small adjustment.

Combo mod:
00:47:019 (4) - Since all of your previous combos are 2 long white ticks long, I would add a new combo here. Also, since the music suggests it, I would just keep this combo 1 white tick long.
:arrow: ok
02:09:299 (1,2,3) - I feel that this area would follow the music better if the the combo on 1 is removed since 2 long white ticks have no passed yet, and add a new combo to 3 because of the difference in the way the music is played during that part.
:arrow: There is no reason to oppose. changed

Normal:
Normal/Aesthetics Mod:
01:06:872 (6) - Being nitpicky, but could you please move this slider down a bit so that it does not touch the hp bar. The overlap does not look that great.
:arrow: fixed

Combo mod:
00:22:133 (1,2) - The combos fit the lyrics better if you remove 1's new combo and add a new combo to 2
:arrow: fixed
00:47:019 (5) - same as Easy
:arrow: fixed
00:52:754 (1) - a lot of the lyrics from here to the end of the song could be separated into 2 combos like 00:55:181 (6) and 00:59:372 (4), so I advise you check the next section and add new combos where you think new combos are appropriate
:arrow: okay....added substantial adjustment.
01:03:343 (4,1) - since this didn't fit under what I said above, also remove 1's new combo and add a new combo to 4 since that fits the lyrics better
:arrow: fixed
01:26:725 (6,1) - remove 1's new combo and add a new combo to 6to fit the lyrics better
:arrow: fixed
02:11:725 (4) - same as Easy
:arrow: fixed

Taiko Oni:
00:48:122 (1,2,3,1) - I sort of want this consistent with Merry Christmas Diff, but whatever
:arrow: no changed. 1/6 beat can follow the song than 1/4 beat. so did not change it.

Merry Christmas:
Normal/Aesthetics Mod:
01:34:225 (12,1) - This overlap looks messy
:arrow: fixed
02:11:725 (1) - This slider will loop better if it didn't overlap the hp bar
:arrow: fixed

Combo mod:
00:38:196 (1,2,3) - this combo is weird, since it is really short in comparison to some of the combos around it, 1 sounds like it belongs in the previous combo and 3 sounds like it belongs in the next combo. I highly suggest you rearrange some of the combos around here
:arrow: This NC followed the song. so this NC is right.
00:43:269 (1,2) - remove 1's new combo and add a new combo to 2 to fit the music better
:arrow: fixed
02:08:637 (1.4) - I personally rather have the new combo on 4 instead of 1 to fit teh music better, but I am fine either way.
:arrow: fixed

==========================
Standard maps seem pretty much fine. Sadly I don't know what other BATs want me to do about taiko, so I'll have to leave that alone for now.
I see~

thanks!
SakiK

blissfulyoshi wrote:

Combo mod:
00:43:931 (6) - if you want to make the combo shorter, put a new combo here (don't really care if you do this or not)nmm..sorry don't want to make shorter
00:53:857 (4) - new combo to be consistent with 00:50:328 (1) (I think you are against 2 short combos though, so again up to you)^
01:07:975 (4) - ^^
02:00:696 (7,1) - remove 1's new combo and add a new combo to 7 to fit the music betterfix,I did not notice thx
.
thx modding~ http://puu.sh/1tkTC
Satellite
こんにちは~

General

  1. fine~

Easy

  1. fine~

Normal

  1. fine~

SaKiK's Hard

  1. 00:07:261 - 00:06:235 - ここのスライダーのSecondpointをx=164 y=56に持ってきて、そのスライダーを"Ctrl+H+Ctrl+J"させてから"Ctrl+Shift+R"で29゜回転させたものを配置するのはどうでしょうか??
  2. 00:09:312 - もう少し1を覆うような緩いスライダーにしてみてはどうでしょうか?? (修正する場合は次の 00:10:081 - ここのDSが狂うので訂正してください) 
  3. 00:13:415 - "Ctrl+J"させてスライダーのSecondpointが真中に来るような位置に移動させてみてはどうでしょうか? (x=214 y=264)
  4. 00:18:543 - Remove Finish and whistleの追加
  5. 00:28:030 - 始点をx=238 y=192 終点をx=180 y=128に持ってくる 00:28:543 - このスライダーを上下対照にして 00:29:312 - ここに 00:28:030 - ここのスライダーの"Ctrl+J+Ctrl+G"したものを使い終点を 00:28:030 - この場所の1とスタックさせると見栄えが良くなると思いました。
  6. 00:41:946 - Remove note?
  7. 00:48:343 - 手前4( 00:47:681 - )の"Ctrl+H+Ctrl+J"したものを使うのはどうでしょう?
  8. 00:48:784 - RemoveNc ※他の難易度では 00:49:225 - ここからNcなので
  9. 00:49:225 - 上記の修正を施した場合のみNc
  10. 00:52:313 - whistleの追加
  11. 01:00:034 - x=168 y=276に移動 (移動させた場合のみ 01:00:696 - x=94 y=346に移動させることによって1の終点2の終始点と3で3角形を作ることができて見栄えが良くなると思います。
  12. 01:06:431 - whistleの追加
  13. 01:28:490 - スタックのミス?特に理由がないのであれば2の上にスタックさせてはどうでしょう?

Merry Christmas

  1. fine~
good luck ;)
SakiK

Dagger-Gazel wrote:

SaKiK's Hard

  1. 00:07:261 - 00:06:235 - ここのスライダーのSecondpointをx=164 y=56に持ってきて、そのスライダーを"Ctrl+H+Ctrl+J"させてから"Ctrl+Shift+R"で29゜回転させたものを配置するのはどうでしょうか?? 修正
  2. 00:09:312 - もう少し1を覆うような緩いスライダーにしてみてはどうでしょうか?? (修正する場合は次の 00:10:081 - ここのDSが狂うので訂正してください) 
    ちょっと場所修正しました
  3. 00:13:415 - "Ctrl+J"させてスライダーのSecondpointが真中に来るような位置に移動させてみてはどうでしょうか? (x=214 y=264)修正
  4. 00:18:543 - Remove Finish and whistleの追加好みになっちゃいますが、noで
  5. 00:28:030 - 始点をx=238 y=192 終点をx=180 y=128に持ってくる 00:28:543 - このスライダーを上下対照にして 00:29:312 - ここに 00:28:030 - ここのスライダーの"Ctrl+J+Ctrl+G"したものを使い終点を 00:28:030 - この場所の1とスタックさせると見栄えが良くなると思いました。 nice idea
  6. 00:41:946 - Remove note?no
  7. 00:48:343 - 手前4( 00:47:681 - )の"Ctrl+H+Ctrl+J"したものを使うのはどうでしょう?修正
  8. 00:48:784 - RemoveNc ※他の難易度では 00:49:225 - ここからNcなので後半のパターンと照らして直しました
  9. 00:49:225 - 上記の修正を施した場合のみNc
  10. 00:52:313 - whistleの追加no
  11. 01:00:034 - x=168 y=276に移動 (移動させた場合のみ 01:00:696 - x=94 y=346に移動させることによって1の終点2の終始点と3で3角形を作ることができて見栄えが良くなると思います。んー・・・修正
  12. 01:06:431 - whistleの追加no
  13. 01:28:490 - スタックのミス?特に理由がないのであれば2の上にスタックさせてはどうでしょう?ミスですね 修正
modありがとうございましたー
http://puu.sh/1uu3J
Garven
クリスマスqueueから

[General]
Tick rate 2 fits this song best.

[Easy]
Please add a spinner somewhere so that there can be score differences.
01:24:078 (1) - I find this rhythm to fit much better.


[Normal]
Please add a spinner somewhere so that there can be score differences.
00:33:343 (1,2,3,4,5,6,7) - This suddenly got a lot harder. Then a lot easier at 00:36:872 (1) - . Think you can balance it a little?
01:54:740 (3) - Feels better using a circle here instead of a slider.

[SakiK]
01:00:696 (3,1) - The direction this jump takes is really bad flow compared to the circle-like flow from before.
Not a fan of a lot of the 1/4 triple placement. Not really a good technique to use often for a Hard difficulty.

[Jing]
So... the start of this is following those background drums, I guess. It's really hard to hear, so the taiko part sounds fairly freestyle if not a little random. Okay, I guess. My problem is that once the vocal kicks in, the drum part stays pretty much the same, but you simplify things and it just feels very different. I dunno.
00:26:235 (5) - k here flows a bit better

[Oni]
AR +2

[Merry Christmas]
Please add a spinner somewhere so that there can be score differences.
00:54:299 (5,6,7) - I think a little larger spacing amongst these will fit better. Something like this, maybe:
01:27:607 (4,5,6) - Odd spot for a triple. It'd play better starting at 01:27:828 - into the 01:28:049 (7) -
There are a few other weirdly placed 1/4 triples as well, but this one stuck out to me.
Topic Starter
NewRulerNA

Garven wrote:

クリスマスqueueから

[General]
Tick rate 2 fits this song best.
:arrow: I dislike tick rate 2.....really sorry.

[Easy]
Please add a spinner somewhere so that there can be score differences.
:arrow: this is not problem imo. and.....It is not needed anywhere. In addition, score balance will be bad in Insane.
01:24:078 (1) - I find this rhythm to fit much better.

:arrow: fmm......changed. but I did not use your suggestion.



[Normal]
Please add a spinner somewhere so that there can be score differences.
:arrow: same as Easy
00:33:343 (1,2,3,4,5,6,7) - This suddenly got a lot harder. Then a lot easier at 00:36:872 (1) - . Think you can balance it a little?
:arrow: ok
01:54:740 (3) - Feels better using a circle here instead of a slider.
:arrow: fixed

[Oni]
AR +2
:arrow: why....? I think AR do not work in taiko. and.........this diff is already AR10.

[Merry Christmas]
Please add a spinner somewhere so that there can be score differences.
:arrow: same as Easy
00:54:299 (5,6,7) - I think a little larger spacing amongst these will fit better. Something like this, maybe:
:arrow: sry, no changed. many jump follow vocal volume. and Here does not fit jump imo.
01:27:607 (4,5,6) - Odd spot for a triple. It'd play better starting at 01:27:828 - into the 01:28:049 (7) -
There are a few other weirdly placed 1/4 triples as well, but this one stuck out to me.
:arrow: I tried. but I did not think will be better than now.......
thanks >.<
ありがとうー
Melophobia
I would bubble this, Hold on
Sure
'十(じゅう)' in the source should be 'Juu', not 'Ju'
Topic Starter
NewRulerNA
changed~
ty
Garven
I would like to reassert that you should add a spinner in at least the Easy and Normal. It's generally quite possible to get an SS with all mods on those level of difficulty resulting in a permanent #1 score.

As for the AR in the taiko, I was just joking. q:
Topic Starter
NewRulerNA

Garven wrote:

I would like to reassert that you should add a spinner in at least the Easy and Normal. It's generally quite possible to get an SS with all mods on those level of difficulty resulting in a permanent #1 score.
:arrow: fmm......added spinner in 01:26:725. I could not find how to change more than now.

As for the AR in the taiko, I was just joking. q:
:arrow: I see :3
SakiK

Garven wrote:

[SakiK]
01:00:696 (3,1) - The direction this jump takes is really bad flow compared to the circle-like flow from before.
Not a fan of a lot of the 1/4 triple placement. Not really a good technique to use often for a Hard difficulty.
nmm...want to put the accent where the melody changes、so no change. but if other mod Pointing out here, I will changed,sorry
.
Jing
Has been modified to complete~

link→http://puu.sh/1ys71

Sorry I'm late @@"
Topic Starter
NewRulerNA
updated~ :3
Melophobia
Sorry for taking so long. Here's your ticket.

[General]
The source should be "Merichri ~ Juunenburi no White Christmas~ "

[Merry Christmas]
  1. Honestly, I don't like adding newcombos every 2 downbeats especially in case HD is set to 8. It's kinda hard for players with HD8 to keep their HP and sometimes looks terrible when it goes over 10 combos. I highly suggest adding some more newcombos.
  2. 00:04:184 (3) - Move this slider upward regardless of spacing so that it looks like a triangle? There won't be much difference, But this one would make more sense imo because the current one is slightly overlapped.
  3. 00:29:568 - Feels empty here because you've been using 2/1 whistles elsewhere and it's suddenly stopped here. I would add a whistle here for the piano sound.
  4. 00:31:620 (4) - I prefer a whistle here rather than clap, Since the accent doesn't exist at 00:31:876 - , But 00:31:620 - .
    If you're willing to change this, I suggest a whistle at 00:32:389 - as well. It fits nicely with the song.
  5. 00:33:343 (1,3) - Place these notes symmetrically? Not so hard to adjust it; If you don't change the position of (1), Then (3) should be placed at x:214 y:310.
  6. 00:41:725 (1) - To be honest, I don't like leaving the position of this slider unsatisfactory. It would be more sexier if it's daringly overlapped by the previous slider, like this;
  7. 00:44:151 (2,3,5) - If you want to put hitsounds accordingly to the bell sounds. You should add a clap to 00:44:593 - and 00:45:034 - , And then remove it from 00:44:813 - .
  8. 00:48:784 (10) - Since the new stanza begins and there's a heavy beat here, I want to add something stronger on this note. A finish would be nice.
  9. 00:48:784 - (All diffs) Change of volume would be great here because of new stanza. I suggest 60% or so for this section to intone volume.
  10. 00:54:740 - As you can see, There's a piano sound here. Thus I think a clap fits well with the song. And hitsound pattern will be more rhythmic imo.
  11. 00:54:960 - I don't understand why you muted the end of this slider, Because it actually follows the bassdrum. 30% is still audiable, But I felt like I failed to click something here because there's no feedback from it. I guess the muting is pointless and kind of uncomfortable.
  12. 00:56:725 (4) - Why is the 1/1 slider which doesn't follow vocal correctly here? Normally it's still acceptable, But I think you shouldn't make it like that because your all other rhythms are following vocal well. And it's being inconsistent with 00:58:490 (7,8) - .
  13. 00:58:931 - For the same reason as 00:54:960 - . Consider unmuting it.
  14. 01:13:049 - Personally, I would like to add a note here for a better rhythm because the accent exists on redtick. I know it's still a matter of taste so up to you.
  15. 01:27:387 (3,4,5,6) - Why not follow the vocal more correctly? It's not wrong at all, But different from what you have been doing in the whole difficulty.
  16. 01:40:843 - There's a strong bell sound here, Maybe you want to add some hitsound here as well. But since there are so many claps around here, I guess additional clap will be a bit noisy. Therefore I would add whistle here.
  17. 01:45:254 - I thought it's weird while playing that you left such a strong beat empty. I'm normally fine with you ignoring heavy beat just for the vocal, But this one is too strong to ignore, imo.
  18. 01:54:078 - I can hear cymbal in the music. Add a finish here?
  19. 01:54:740 (11) - As there's a bell sound here, A clap would fit nicely with it.
  20. 01:54:850 (12,13) - (Optional) An empty beat after a strong beat would be great imo (And the current one is slightly overmapped) Personally I prefer this rhythm.
  21. 01:58:490 (4) - This clap sounds terribly bad imo. I suppose it's because of the strong beat at 01:58:269 - , But I'm not sure. Anyway consider removing it.
  22. 02:11:725 (1) - How about copy and paste from the previous (6) ? I think it makes the pattern look much better.
  23. 02:12:387 (3) - Feels much better if it's ended up with just a circle. The sound you tried to follow with the slider is not long enough imo to use slider.
[Taiko Oni]
  1. AR +2
[SakiK's Hard]
  1. Personally, I don't like using triplets in Hard diff especially in case it doesn't follow anything particular. I suppose it's still acceptable due to the low BPM, But keep it in mind next time.
  2. Set the stack leniency to 0.4. It would fit best with this difficulty.
  3. 00:06:235 (1,2,3) - Space them more evenly, The current spacing is very inconsistent and looks terrible to me.
  4. 00:07:261 (3) - Remove the whistle from the beginning of this slider. It slightly ruins your whistle pattern and I don't see any reasons to do so.
  5. 00:08:286 (1) - Adjust the slider shape a bit like this so that it can blanket better with (2).
  6. 00:10:338 (1,2,3) - Move (1) upward a little and adjust (2,3) as well. Not a big deal, But surely it looks better.
  7. 00:11:363 (4) - Same as 00:07:261 (3) - .
  8. 00:14:440 (1) - Feels empty here due to lack of hitsounds. I want you to add a whistle here just because of this. It fits nicely with the melody.
  9. 00:20:338 (1) - I don't think the current one looks that great. The slider shape like 00:08:286 (1) - would fit nicely with this kind of pattern.
  10. 00:29:312 (3,4) - The spacing is a bit too close, isn't it? It's not so problematic, But wouldn't hurt anything to move it away.
  11. 00:48:784 (8) - A finish would fit very well with the song because the new stanza begins here. And I think you can hear the cymbal in the song.
  12. 00:49:225 (1) - The newcombo shouldn't be here, But on 00:48:784 (8) - due to change of melody.
  13. 00:51:210 (3) - This slider shape makes this pattern look terrible imo. A normal shape would fit enough I suppose. (at least.. I hope you can make the blanket better.. )
  14. 01:24:740 - There should be a finish here because you have it 01:24:078 - too. And I think it also sounds nice. Same for 01:25:622 - .
  15. 01:24:960 - I suppose this clap is your mistake. Anyway, I would like you to remove it even if it's intentional. It obviously breaks your hitsound pattern and sounds really weird to me.
  16. 01:30:475 (5,4) - I don't think the partial overlapping looks that great. I guess you can move (5) downward to avoid it.
  17. 01:44:151 (4,1) - I would use a larger spacing for this kind of pattern. Currently it looks crowded and not that great to me, Honestly. You can try something like this instead.
  18. 01:54:078 (2) - As there's a heavy beat here, There should be a finish here as well.
  19. 01:54:740 (6,1,2,3,4,5,6,7) - Even spacings out. You may want to use 1.2x throughout this pattern.
  20. 01:58:269 - Again, You should add a finis here too because there's a similar sound at 01:57:607 - and you have added a finish to it.
  21. 02:07:313 (1) - Rotate this slider a bit in order to make it flow/look better? Your pattern isn't so bad though, But this one is worth a try.
[Normal]
  1. 00:29:568 - Add a whistle here? Because there aren't many hitsounds around here so I feld this point a bit empty, And it fits well with the piano.
  2. 00:31:620 - I will complain again about the acctent related. You shouldn't add a clap here, But whistle. The accent does exist on redtick and the clap is pointless imo. If you changed this, A whistle at 00:32:389 - would be nice as well.
  3. 00:35:990 (6) - You should ovbiously add newcombo here instead of the next note considering the melody and what you did for 00:39:519 (1) - .
  4. 00:48:784 (8) - Add a finish here for the same reason as Insane.
  5. 01:07:975 (1,2,1) - The flowing between (1) and (2) is a bit unnatural imo. Try something like this instead?
  6. 01:13:049 - There should be a note here because of the bassdrum and strong guitar sound. And personally I like a note to be there when the accent is on redtick.
  7. 01:15:696 (2,3) - This rhythm feels weird to me considering the guitar sound. I would prefer this rhythm.
  8. 01:45:254 - Similar to what I said on Insane, You shouldn't leave this point empty imo because the downbeat is quite strong. I think you can fix it by doing like what you did for 01:58:931 (3,1) - .
  9. 01:54:078 - I assume you can hear the cymbal in the music. Add a finis here?
  10. 01:54:740 (3) - A clap would fit nicely with the song because there's high pitch bell sound here
  11. 01:54:960 (4) - I would move this note forward to 01:55:181 - in order to follow the guitar better. I know you tried to follow the bassdrum, But sounds a bit awkward to me.
  12. 01:55:401 (1,2) - Why is a beat of blank here? I don't see any reason to do so because of vocal here.
  13. 02:03:784 (2,3) - Can you make the spacing closer to 1.3x? The inconsistent spacing is very noticeable because players can easily compare it with 02:04:225 (3,4) - .
  14. 02:11:725 (1,2) - Well, I think you can make this more exciting. It's currently kinda boring just considering how strong the sounds are.
[Easy]
  1. I suppose this difficulty should be a bit harder for the better difficulty spread.
  2. 00:16:491 (2) - This slider doesn't follow the melody very well. It should end at 00:17:247 - . and will fit better with the bell.
  3. 00:30:850 (1,2) - ^ same. It's obviously suitable to be honest. What does the end of this slider actually follow? The better rhythm would be;
  4. 00:48:784 - Since the new stanza begins and there's a heavy beat here, I want to add something stronger on this note. A finish would be nice.
  5. 00:54:078 (2) - How about shortening this slider by 1/2 beat and add a repeat to it? It will follow vocal in a better way and can fill in 00:55:401 - so it will be less empty.
  6. 00:59:372 (1,2) - To be honest. This rhythm feels weird to me. If possible, I would do something like this.
  7. 01:25:181 (2) - ^ same. It would be more suitable if you changeed this slider into a 1/2 slider with a repeating, And removed (3) and then added a 1/2 slider to 01:26:063 - . I mean, Try this rhythm
    By the way, What are these green lines for?
  8. 01:54:078 (4,1) - This rhythm can be improved imo. I would suggest this rhythm so that the slider can follow the vocal in a better way. (and add a finish to 01:54:078 - , if you want)
  9. 02:00:696 (2) - I assume you wanted to place this symmetrically and somehow you missed. The note should be placed at y:192
All I'm worried about is the difficulties gap between Easy and Normal. It's still acceptable, But it would be best if you could deal with it anyways. Every difficulty has no major issue and is nicely made. Call me back for a recheck whenever you're ready!
Topic Starter
NewRulerNA

Melophobia wrote:

[General]
The source should be "Merichri ~ Juunenburi no White Christmas~ "
:arrow: ok

[Merry Christmas]
  1. Honestly, I don't like adding newcombos every 2 downbeats especially in case HD is set to 8. It's kinda hard for players with HD8 to keep their HP and sometimes looks terrible when it goes over 10 combos. I highly suggest adding some more newcombos.
    :arrow: ok. I added some NC
  2. 00:04:184 (3) - Move this slider upward regardless of spacing so that it looks like a triangle? There won't be much difference, But this one would make more sense imo because the current one is slightly overlapped.
    :arrow: ok
  3. 00:29:568 - Feels empty here because you've been using 2/1 whistles elsewhere and it's suddenly stopped here. I would add a whistle here for the piano sound.
    :arrow: added
  4. 00:31:620 (4) - I prefer a whistle here rather than clap, Since the accent doesn't exist at 00:31:876 - , But 00:31:620 - .
    If you're willing to change this, I suggest a whistle at 00:32:389 - as well. It fits nicely with the song.
    :arrow: ok
  5. 00:33:343 (1,3) - Place these notes symmetrically? Not so hard to adjust it; If you don't change the position of (1), Then (3) should be placed at x:214 y:310.
    :arrow: I adjusted by myself.
  6. 00:41:725 (1) - To be honest, I don't like leaving the position of this slider unsatisfactory. It would be more sexier if it's daringly overlapped by the previous slider, like this;
    :arrow: changed a little. but not use your suggestion.
  7. 00:44:151 (2,3,5) - If you want to put hitsounds accordingly to the bell sounds. You should add a clap to 00:44:593 - and 00:45:034 - , And then remove it from 00:44:813 - .
    :arrow: these clap does not follow bell. clap followed the pattern.
  8. 00:48:784 (10) - Since the new stanza begins and there's a heavy beat here, I want to add something stronger on this note. A finish would be nice.
    :arrow: no changed.not need highlight here in my opinion. finish is loud......
  9. 00:48:784 - (All diffs) Change of volume would be great here because of new stanza. I suggest 60% or so for this section to intone volume.
    :arrow: ok, but I added Inherited Timing Section in 00:48:784
  10. 00:54:740 - As you can see, There's a piano sound here. Thus I think a clap fits well with the song. And hitsound pattern will be more rhythmic imo.
    :arrow: ok
  11. 00:54:960 - I don't understand why you muted the end of this slider, Because it actually follows the bassdrum. 30% is still audiable, But I felt like I failed to click something here because there's no feedback from it. I guess the muting is pointless and kind of uncomfortable.
    :arrow: soft-hitnormal.wav was raspy imo, so I changed volume. but now, I increase volume
  12. 00:56:725 (4) - Why is the 1/1 slider which doesn't follow vocal correctly here? Normally it's still acceptable, But I think you shouldn't make it like that because your all other rhythms are following vocal well. And it's being inconsistent with 00:58:490 (7,8) - .
    :arrow: ok
  13. 00:58:931 - For the same reason as 00:54:960 - . Consider unmuting it.
    :arrow: same as 00:54:960
  14. 01:13:049 - Personally, I would like to add a note here for a better rhythm because the accent exists on redtick. I know it's still a matter of taste so up to you.
    :arrow: ok
  15. 01:27:387 (3,4,5,6) - Why not follow the vocal more correctly? It's not wrong at all, But different from what you have been doing in the whole difficulty.
    :arrow: changed. but dislike it
  16. 01:40:843 - There's a strong bell sound here, Maybe you want to add some hitsound here as well. But since there are so many claps around here, I guess additional clap will be a bit noisy. Therefore I would add whistle here.
    ok
  17. 01:45:254 - I thought it's weird while playing that you left such a strong beat empty. I'm normally fine with you ignoring heavy beat just for the vocal, But this one is too strong to ignore, imo.
    :arrow: no changed. slider had that high prioritizes to vocal. and it can ignore down beat imo.
  18. 01:54:078 - I can hear cymbal in the music. Add a finish here?
    :arrow: no changed. I used finish in where really need. here is not need finish imo.
  19. 01:54:740 (11) - As there's a bell sound here, A clap would fit nicely with it.
    :arrow: ok
  20. 01:54:850 (12,13) - (Optional) An empty beat after a strong beat would be great imo (And the current one is slightly overmapped) Personally I prefer this rhythm.
  21. 01:58:490 (4) - This clap sounds terribly bad imo. I suppose it's because of the strong beat at 01:58:269 - , But I'm not sure. Anyway consider removing it.
    :arrow: I also think so.
  22. 02:11:725 (1) - How about copy and paste from the previous (6) ? I think it makes the pattern look much better.
    :arrow: fixed
  23. 02:12:387 (3) - Feels much better if it's ended up with just a circle. The sound you tried to follow with the slider is not long enough imo to use slider.
    :arrow: no changed. it suggestion makes sense. but I think, it could take rhythm in 02:12:607. In addition, sound was extend from 02:12:387.
[Taiko Oni]
  1. AR +2
    :arrow: ok, changed to AR12. lol
[Normal]
  1. 00:29:568 - Add a whistle here? Because there aren't many hitsounds around here so I feld this point a bit empty, And it fits well with the piano.
    :arrow: ok
  2. 00:31:620 - I will complain again about the acctent related. You shouldn't add a clap here, But whistle. The accent does exist on redtick and the clap is pointless imo. If you changed this, A whistle at 00:32:389 - would be nice as well.
    :arrow: changed
  3. 00:35:990 (6) - You should ovbiously add newcombo here instead of the next note considering the melody and what you did for 00:39:519 (1) - .
    :arrow: ok
  4. 00:48:784 (8) - Add a finish here for the same reason as Insane.
    :arrow: no changed. same as Insane
  5. 01:07:975 (1,2,1) - The flowing between (1) and (2) is a bit unnatural imo. Try something like this instead?
    :arrow: no changed. I do not like flow of your suggestion. I really dislike (2,1)......sorry. I know this is stupid reason.
  6. 01:13:049 - There should be a note here because of the bassdrum and strong guitar sound. And personally I like a note to be there when the accent is on redtick.
    :arrow: ok
  7. 01:15:696 (2,3) - This rhythm feels weird to me considering the guitar sound. I would prefer this rhythm.
    :arrow: no changed. I did not think weird. and rhythm makes sense
  8. 01:45:254 - Similar to what I said on Insane, You shouldn't leave this point empty imo because the downbeat is quite strong. I think you can fix it by doing like what you did for 01:58:931 (3,1) - .
    :arrow: no changed. same as Insane
  9. 01:54:078 - I assume you can hear the cymbal in the music. Add a finis here?
    :arrow: no changed. reason is same as Insane
  10. 01:54:740 (3) - A clap would fit nicely with the song because there's high pitch bell sound here
    :arrow: ok
  11. 01:54:960 (4) - I would move this note forward to 01:55:181 - in order to follow the guitar better. I know you tried to follow the bassdrum, But sounds a bit awkward to me.
    :arrow: no changed. but I could not give reason. so if you point out again, I will fix.
  12. 01:55:401 (1,2) - Why is a beat of blank here? I don't see any reason to do so because of vocal here.
    :arrow: It is my mistake. fixed
  13. 02:03:784 (2,3) - Can you make the spacing closer to 1.3x? The inconsistent spacing is very noticeable because players can easily compare it with 02:04:225 (3,4) - .
    :arrow: fixed
  14. 02:11:725 (1,2) - Well, I think you can make this more exciting. It's currently kinda boring just considering how strong the sounds are.
    :arrow: changed
[Easy]
  1. I suppose this difficulty should be a bit harder for the better difficulty spread.
    :arrow: I think this is good balance. Easy and Normal have a good difficulty imo.
  2. 00:16:491 (2) - This slider doesn't follow the melody very well. It should end at 00:17:247 - . and will fit better with the bell.
    :arrow: ok
  3. 00:30:850 (1,2) - ^ same. It's obviously suitable to be honest. What does the end of this slider actually follow? The better rhythm would be;
    :arrow: ^
  4. 00:48:784 - Since the new stanza begins and there's a heavy beat here, I want to add something stronger on this note. A finish would be nice.
    :arrow: no changed. same as Insane
  5. 00:54:078 (2) - How about shortening this slider by 1/2 beat and add a repeat to it? It will follow vocal in a better way and can fill in 00:55:401 - so it will be less empty.
    :arrow: fixed
  6. 00:59:372 (1,2) - To be honest. This rhythm feels weird to me. If possible, I would do something like this.
    :arrow: changed. but not used your suggestion.
  7. 01:25:181 (2) - ^ same. It would be more suitable if you changeed this slider into a 1/2 slider with a repeating, And removed (3) and then added a 1/2 slider to 01:26:063 - . I mean, Try this rhythm
    :arrow: ^
    By the way, What are these green lines for?
    :arrow: it was not removed green lines by my mistake. removed.
  8. 01:54:078 (4,1) - This rhythm can be improved imo. I would suggest this rhythm so that the slider can follow the vocal in a better way. (and add a finish to 01:54:078 - , if you want)
    :arrow: I did not think better than now.
  9. 02:00:696 (2) - I assume you wanted to place this symmetrically and somehow you missed. The note should be placed at y:192
    :arrow: oops.............fixed
thanks erophobia moephobia.
SakiK
all fix,too many mistaked... sorry
http://puu.sh/1A9SY
Topic Starter
NewRulerNA
updated
Melophobia
(ノ^''◡''^)ノ
Garven
(ノ^''◡''^)ノ
maaagic
おめでとうございます!
DarknessAngel
congratulations ~ !
terametis
(ノ^''◡''^)
Chewin
(ノ^''◡''^)ノGRATZ

nuuu combo break
Guy
おめでとです~
h-728
おめでとうございます。
Cuvelia
yay , congrats ~
zaczac
(ノ^''◡''^)ノomedetou gozaimasu!!
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
xsrsbsns
Congrats~
Mythol
gratz!
Pokie
:) おめでとう!
hoLysoup
CongratuLations! :>!!
Topic Starter
NewRulerNA
thanks everyone~ :3
Mikan
おめでとうございます!
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