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posted

-iCo- wrote:

Yo! From my modding Queue~

General

Good song, Good mapset. Some distance errors, but looks fine overall. Go GO Rank!

Easy

00:06:142 (1,2,3) - spacing not consistent

00:08:966 (3,4) - ^

00:50:304 (2,3,4) - ^

00:55:044 (1,2,3) - ^

01:15:587 (1,2,3,4,1) - not a perfect pentagon fixed

01:50:667 (1,2) - whoa.. keep the 1.1x. Do not go over +/- 0.04 for spacing in easy

01:53:511 (1,2) - ^ checked all distances

Normal

00:08:966 (3,4) - Not perfectly stacked it's not stack...

01:12:426 (3) - last point down by 1 grid for better blanket fixed

01:19:379 (3) - last point up by 1 grid fixed

Nice Diff~

Hard

00:22:966 (2,3,4,5) - make it more symmetrical fixed

00:30:077 (1) - make a better blanket just say it's ok

00:30:709 (3) - ^

01:30:441 (1,2) - overlap doesn't fit in my opinion sorry keep own.

01:53:037 (6,7,8,2,3,4) - not perfectly stacked checked but already perfectly stacked

02:00:306 (6,7) - not suitable jump fixed
thanks for modding~
posted
Hi kajiyatta
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General

  1. Clear

Easy


  • Setting

  1. Clear


Hitsounding

  1. OK


Mapping

  1. 02:11:210 (1,2,3,4,1,2,3) - せっかく対称配置なので中央で揃えよう
    02:13:738 (1,2,3) - 上を変えると次の配置揃えてあるのが詰まるのでこんな配置に

Normal


  • Setting

  1. Clear


Hitsounding

  1. OK


Mapping

  1. 00:40:190 (1,4) - 直線だとちょっと画面ギリギリなのと流れぶった切ってるので両方とも対称に折り曲げる
  2. 01:30:441 (1) - スライダー真上からまっすぐ降ろしてきていいかな

Hard


  • Setting

  1. OD+1, Hardでスライダーメインなら7でいいんじゃないかな


Hitsounding

  1. OK


Mapping

  1. 01:20:011 (5) - ここで星型ジャンプ使うならNC
  2. 01:44:504 (4,5) - 単発スライダーのリズムを逆に、ボーカルは01:44:820

Good luck kajiyatta


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
posted

Kitsuneko wrote:

Hi kajiyatta
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General

  1. Clear

Easy


  • Setting

  1. Clear


Hitsounding

  1. OK


Mapping

  1. 02:11:210 (1,2,3,4,1,2,3) - せっかく対称配置なので中央で揃えよう
    02:13:738 (1,2,3) - 上を変えると次の配置揃えてあるのが詰まるのでこんな配置に
    all fixed

Normal


  • Setting

  1. Clear


Hitsounding

  1. OK


Mapping

  1. 00:40:190 (1,4) - 直線だとちょっと画面ギリギリなのと流れぶった切ってるので両方とも対称に折り曲げる
  2. 01:30:441 (1) - スライダー真上からまっすぐ降ろしてきていいかな
    all fixed

Hard


  • Setting

  1. OD+1, Hardでスライダーメインなら7でいいんじゃないかな 今のところはそのままで、同じような意見が出たらまた検討します


Hitsounding

  1. OK


Mapping

  1. 01:20:011 (5) - ここで星型ジャンプ使うならNC パターンを崩したくないのでそのままで 
  2. 01:44:504 (4,5) - 単発スライダーのリズムを逆に、ボーカルは01:44:820 fixed

Good luck kajiyatta


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
thanks for modding.
posted
Hi there, from my special rule queue.

[General]
Tags: add 'jpop'?
Is this song from an album? If so, please add album title in tags.
Delete Porno Graffitti - Apollo (kajiyatta).osb?

[Easy]
The red lines of this diff is inconsistent with other diffs.
00:25:020 (1,1) - stack them properly?
00:27:549 (1,2) - nazi - try to move the sliders a little to avoid the overlap?
00:30:709 (2,3,4,1,2,3) - they are not perfectly symmetric.
00:55:992 (2,3) - same as 00:27:549 (1,2)

[Normal]
00:40:190 (1,4) - make them symmetric sliders? Maybe change 00:41:771 (4) to the shape of 00:40:190 (1). It is so because the shape of 00:40:190 (1) looks random.
00:45:247 (1,2,3,4,5) - make a round? Like:


[Hard]
00:57:888 (1,2,3,4) - the pattern is a little easy and don't fit the pace of music here imo. You can try some thing like:

maybe they can make more sense. For the pattern here is my suggestion - stack every notes under slider ends:

02:03:467 (7,1) - spacing issue
02:20:375 (5,6,7,8,9,10) - the polygon seems not neat enough. You can try this: (code for 02:21:007 (8,9,10), last 3 notes)
52,108,141007,1,8,0:0:0:0:
88,36,141165,1,0,0:0:0:0:
168,44,141323,1,4,0:0:0:0:


Call me back after you fix this.
posted

popner wrote:

Hi there, from my special rule queue.

[General]
Tags: add 'jpop'? fixed
Is this song from an album? If so, please add album title in tags. fixed
Delete Porno Graffitti - Apollo (kajiyatta).osb? fixed

[Easy]
The red lines of this diff is inconsistent with other diffs. fixed
00:25:020 (1,1) - stack them properly? fixed
00:27:549 (1,2) - nazi - try to move the sliders a little to avoid the overlap? fixed
00:30:709 (2,3,4,1,2,3) - they are not perfectly symmetric. fixed
00:55:992 (2,3) - same as 00:27:549 (1,2) fixed

[Normal]
00:40:190 (1,4) - make them symmetric sliders? Maybe change 00:41:771 (4) to the shape of 00:40:190 (1). It is so because the shape of 00:40:190 (1) looks random. changed both to simple sliders
00:45:247 (1,2,3,4,5) - make a round? Like: fixed


[Hard]
00:57:888 (1,2,3,4) - the pattern is a little easy and don't fit the pace of music here imo. You can try some thing like:

maybe they can make more sense. For the pattern here is my suggestion - stack every notes under slider ends: another fixed

02:03:467 (7,1) - spacing issue fixed
02:20:375 (5,6,7,8,9,10) - the polygon seems not neat enough. You can try this: (code for 02:21:007 (8,9,10), last 3 notes) fixed
52,108,141007,1,8,0:0:0:0:
88,36,141165,1,0,0:0:0:0:
168,44,141323,1,4,0:0:0:0:


Call me back after you fix this.
thanks for modding.
posted
Let's go
posted
[General]
Tick rate 2 fits this song best.

[Easy]
01:00:417 (1) - This is too soon after a spinner for an Easy. Try to give about 4 beats after for this level of difficulty.
02:01:096 (1) - ^

Nice set :3
posted

Garven wrote:

[General]
Tick rate 2 fits this song best. fixed on Hard diff

[Easy]
01:00:417 (1) - This is too soon after a spinner for an Easy. Try to give about 4 beats after for this level of difficulty. fixed
02:01:096 (1) - ^ fixed

Nice set :3
thnaks for modding~
posted
There was a bit of shuffling around for the hitsounding, but it's all good now. Unfortunately I can only rebubble due to the tick rate change, but the set is nice and simple. Shouldn't have issues.

Rebubbled!
posted
After some discussion, we found the first timing section to be rather off. Set to offset 6120 and resnap.

Also you really shouldn't set all the slider ticks to 5% volume. That's why I thought they were all silenced, and I shouldn't mod while tired. q:
posted
fixed offset, thanks.
posted


Raise the volume or get rid of these. The ticks need to be audible.
posted
If gets rid of all silenced-ticks, it's noisy and confused I suppose, and I want not to use sound slider tick since the back music at the tick is silence.
it is just my opinion, no meant to offense.
But maybe popner thought this map deserved a Bubbled without audible slider-ticks, so could you reconsider about using silenced slider-tick?
and if you think slider-tick needs audible, its ok since it's my excess request I know :?

now, just updated to raise slider-tick's volume.
sorry for my poor English, I wanted to talk this problem with IRC but you aren't active if I am active...
posted
The majority of the rhythm comes from the song itself, and that dominant rhythm is at tick rate 2. You even map to that dominantly throughout the song. It continues the beat and gives an audible rhythm for the player to keep the rhythm going.

You have to have ticks OR sliderslide audible, so if you had the sliderslide audible, you can have the ticks silent.

As for this particular map, you have to have rate 2 because of your two sliders that were the same length but different speeds. There has to be a visual distinction otherwise the player can't tell that it's different.

Anyway, here's that bubble back.
posted
I have to say, how you mapped it fit the song very well.

Ranked!
posted
Congratz
posted
おめでとう!
posted

P o M u T a wrote:

おめでとう!
posted
Gratzz~
posted
Unranked quickly by mapper's request temporarily to fix a tick-hitsound on Hard
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