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ReeceA - Jesus Is Not Your Child [CatchTheBeat|Osu]

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Topic Starter
Birdy
This beatmap was submitted using in-game submission on 4. joulukuuta 2012 at 19:09:07

Artist: ReeceA
Title: Jesus Is Not Your Child
Tags: breakbit rofltrax
BPM: 95
Filesize: 3603kb
Play Time: 01:38
Difficulties Available:
  1. Forbidden Fruit (4,99 stars, 219 notes)
  2. Holy Sliders (3,89 stars, 169 notes)
  3. Sacrifice (1,02 stars, 120 notes)
  4. Slaughter II (4,94 stars, 62 notes)
Download: ReeceA - Jesus Is Not Your Child
Information: Scores/Beatmap Listing
---------------
Another map.

MAPSET
Sacrifice - Easy
Holy Sliders - Normal
Slaughter - Insane
Forbidden Fruit - CTB
DakeDekaane
Hi from queue, mod time~

[Sacrifice]
A nice diff for sure, most of these are only aesthetics tiny things I've found, feel free to follow what you like.

01:21:987 (2) - It looks better 2 grid down
01:24:513 (4) - This goes 1 grid up
02:05:092 (3) - ^
02:06:987 (2) - 1 grid down
02:34:776 - Try this rhythm pattern, the current one sounds weird as there's no sound in 02:35:092 (2)

02:57:829 (2) - This gets a bit covered by the HP bar, you can move this and the previous slider down to avoid this.

[Holy Sliders]
I recommend AR 5 (+1) as you have many objects and with the approach circles popping around, it could be a bit chaotic.
00:19:618 (1) - Circles invade Holy Slider's land \(°D°)/ (Yeah, no problems with it, only a comment)
02:23:408 (2) - NC should be here, obviously, remove NC in 02:24:040 (1)
02:33:513 (2) - ^

[Slaughter]
Maybe HP Drain -1

That's all from my part, good luck~ c:
Topic Starter
Birdy
Thank you, most of it sounds nice, will probably fix some of it after school

oops already did it
Topic Starter
Birdy

DakeDekaane wrote:

Hi from queue, mod time~

[Sacrifice]
A nice diff for sure, most of these are only aesthetics tiny things I've found, feel free to follow what you like.

01:21:987 (2) - It looks better 2 grid down - Fixed
01:24:513 (4) - This goes 1 grid up - I don't think so
02:05:092 (3) - ^ - Fixed
02:06:987 (2) - 1 grid down - Fixed
02:34:776 - Try this rhythm pattern, the current one sounds weird as there's no sound in 02:35:092 (2)
- Done
02:57:829 (2) - This gets a bit covered by the HP bar, you can move this and the previous slider down to avoid this. - Rotated it -22 degrees, should be fine now

[Holy Sliders]
I recommend AR 5 (+1) as you have many objects and with the approach circles popping around, it could be a bit chaotic.
00:19:618 (1) - Circles invade Holy Slider's land \(°D°)/ (Yeah, no problems with it, only a comment) - This is on purpose
02:23:408 (2) - NC should be here, obviously, remove NC in 02:24:040 (1) - Fixed
02:33:513 (2) - ^ - ^

[Slaughter]
Maybe HP Drain -1 - no thanks

That's all from my part, good luck~ c:
thank you~
Lou-kun
Holy Sliders

Slider Velocity Needs to get increased a little.

Overall difficulty must get decreased a little.

-----------------------


How to get you'r map tricky;

Click spinner then pause the song by clicking 'C' or 'Space' after done that, put a circle in the middle of the spinner, That will make it harder and it will confuse players.
Topic Starter
Birdy
circles in middle of spinners...
that's unrankable
no
Lou-kun
No it is, Y'know the song "Nico Nico Douga U.N Owen Was Her?" has that.
Ayu

Lou-kun wrote:

No it is, Y'know the song "Nico Nico Douga U.N Owen Was Her?" has that.
Hence that map is from 2008/9 and thus not following the current ranking criteria.
MathiasXII
Hello ! Respond to your mod request. Interesting choice of song.

General :

- The offset is not far from right but a little off... as I get horrible HORRIBLE accuracy. The offset would be around be 67 (+17ms).
It seems about right, although slow songs are such a pain to time because of the length of the beats... it's harder to find a valid offset that works.

[Sacrifice]

General :
- Your notes shouldn't be so close to it's preceding spinner. If there is no way to leave a considerate amount of space between your note and your spinner without screwing up the feeling of the song (usually 1 white tick + 1 red tick OR 2 white ticks), replace these spinners with notes and sliders instead.

00:30:379 (1,3) - There are some overlaps like these in this difficulty's sliders. It's not a huge problem, but it makes your mapping look a little messy. Try avoiding overlapping sliders unless it is PURELY INTENTIONAL (like crossing sliders and sliders that are, by spacing, close to each other).

[Holy Sliders]

This difficutly needs to be remapped. Difficulties which are composed exclusively of sliders are easily frown upon and rejected.

I've never seen a beatmap as of lately that has been ranked with a difficulty taht uses sliders exclusively and I don't think it's gonna happen in the near future... Sorry.

[Slaughter]

01:36:221 (2) - A better slider shape is recommended.
02:31:642 (1) - I know you can refine this slider shape to make it look a tad better :P.

That is as far as I can go in the Hard difficulty modding since it's a tad difficult for me to pass... but I think the rest is okay !

~~~~~~~~

Well that's pretty much it for now! Good luck to ya!
Topic Starter
Birdy

MathiasXII wrote:

Hello ! Respond to your mod request. Interesting choice of song.

General :

- The offset is not far from right but a little off... as I get horrible HORRIBLE accuracy. The offset would be around be 67 (+17ms). - Current one plays better for me, so not changing at least right now. Might ask BAT or someone for timing check later.
It seems about right, although slow songs are such a pain to time because of the length of the beats... it's harder to find a valid offset that works.

[Sacrifice]

General :
- Your notes shouldn't be so close to it's preceding spinner. If there is no way to leave a considerate amount of space between your note and your spinner without screwing up the feeling of the song (usually 1 white tick + 1 red tick OR 2 white ticks), replace these spinners with notes and sliders instead.

00:30:379 (1,3) - There are some overlaps like these in this difficulty's sliders. It's not a huge problem, but it makes your mapping look a little messy. Try avoiding overlapping sliders unless it is PURELY INTENTIONAL (like crossing sliders and sliders that are, by spacing, close to each other). - Oops, never noticed that... Fixed!

[Holy Sliders]

This difficutly needs to be remapped. Difficulties which are composed exclusively of sliders are easily frown upon and rejected. - I'll think of this later, too big choice for now

I've never seen a beatmap as of lately that has been ranked with a difficulty taht uses sliders exclusively and I don't think it's gonna happen in the near future... Sorry.

[Slaughter]

01:36:221 (2) - A better slider shape is recommended. - Better slider shape is done
02:31:642 (1) - I know you can refine this slider shape to make it look a tad better :P. - Should be better now

That is as far as I can go in the Hard difficulty modding since it's a tad difficult for me to pass... but I think the rest is okay !

~~~~~~~~

Well that's pretty much it for now! Good luck to ya!
Thanks!
JudgeTheDude
Hi, from my queue.

Red: You have to fix it
Black: Notifications

[Sacrifice]
Seems good to me

[Sliders]
This difficutly needs to be remapped. Difficulties which are composed exclusively of sliders are easily frown upon and rejected. - I'll think of this later, too big choice for now

I've never seen a beatmap as of lately that has been ranked with a difficulty taht uses sliders exclusively and I don't think it's gonna happen in the near future... Sorry.
Don't you know Ritsuen ? But I admit it was APPROVED and not RANKED.

I also suggest you to remap it too.

[Slaughter]
That was hard to play, it's not easy to read your beatmap because of lots of weird spacing, but I think it's because you wanted it like that.

00:47:724 (8,2) - They're overriding, try to fix it.
01:06:987 (4,5) - Better stack please
01:11:408 (3,4) - Little overriding
01:27:040 (4,6) - Overriding
01:59:408 (2,3,4) - They begin before the previous is finish. You have to fix it !
02:54:355 (1) - I think the combo that starts here is too long Why not start a new here 02:55:934 (10) ?

GL for rank ^^
Topic Starter
Birdy

JudgeTheDude wrote:

Hi, from my queue.

Red: You have to fix it
Black: Notifications

[Sacrifice]
Seems good to me

[Sliders]
This difficutly needs to be remapped. Difficulties which are composed exclusively of sliders are easily frown upon and rejected. - I'll think of this later, too big choice for now

I've never seen a beatmap as of lately that has been ranked with a difficulty taht uses sliders exclusively and I don't think it's gonna happen in the near future... Sorry.
Don't you know Ritsuen ? But I admit it was APPROVED and not RANKED.

I also suggest you to remap it too.

[Slaughter]
That was hard to play, it's not easy to read your beatmap because of lots of weird spacing, but I think it's because you wanted it like that. - that is true~

00:47:724 (8,2) - They're overriding, try to fix it. - done
01:06:987 (4,5) - Better stack please - done
01:11:408 (3,4) - Little overriding - done
01:27:040 (4,6) - Overriding - done
01:59:408 (2,3,4) - They begin before the previous is finish. You have to fix it ! - but they don't begin so i cannot fix!
02:54:355 (1) - I think the combo that starts here is too long Why not start a new here 02:55:934 (10) ? - no thanks

GL for rank ^^
thanks!
JudgeTheDude

Static Noise Bird wrote:

JudgeTheDude wrote:

01:59:408 (2,3,4) - They begin before the previous is finish. You have to fix it ! - but they don't begin so i cannot fix!
It maybe was a bug. 2 started before 1's end, 3 started before 2's end and 4 started before 3's end.
MathiasXII

Static Noise Bird wrote:

MathiasXII wrote:

Hello ! Respond to your mod request. Interesting choice of song.

General :

- The offset is not far from right but a little off... as I get horrible HORRIBLE accuracy. The offset would be around be 67 (+17ms). - Current one plays better for me, so not changing at least right now. Might ask BAT or someone for timing check later.
LoL I'm one of those who's usually extremely good with timing :P but hmm the timing in this song is strange... as soon as there's a beat to it, it sounds off/way too soon, but when there's no beat it sound okay. Maybe you're right, but I still think it sounds fishy. I'd say 63 as a bare minimum, but that's as low offset as I could get before it sounded a lil' off!

And Hey! I wanted to make an observation about maybe using 1/16th at the beginning of the song instead of 1/4ths on the Slaughter difficulty. It is kinda complicated to explain, so I just made a beatmap of whatever I mean : Copy this to your beatmap folder and see for yourself :P hurrhurr
Topic Starter
Birdy
I'll check it after school then. Also on my other beatmap when I asked help, I got suggested to put +16 from my own timing, so around that is probably correct once again :P
Breeze
[Sacrifice]

  1. 00:25:303 (1) - Wrong spacing, it's bad in the easiest diff
  2. 00:41:092 (1) - No clap here?
  3. 00:53:092 (2,3) - Slider end, add clap
  4. 01:01:303 - 01:05:092 - No hitsound in this part? Maybe you can add some whistle, at 01:01:303 (1,3) slider head and tail
  5. 01:10:776 (1,3) - ^
  6. 01:21:987 (2,4) - No, thanks. Blue tick sliders are way too hard to beat as a Easy diff.
  7. 01:32:092 (2,4) - ^
  8. 02:22:145 - 02:26:566 - Add some whistle would be better
  9. 02:29:092 - 02:36:671 - ^
  10. 02:40:145 (5) - This might be confusing, make it overlap under 02:39:197 (2,3,4) seems better
  11. 02:57:513 (1) - Slider end, clap
[Holy Sliders]

  1. 01:00:671 - 01:06:197 - Add some whistle?
  2. 01:10:776 - 01:16:303 - ^
  3. 02:21:513 - 02:26:566 - ^
  4. 02:29:092 - 02:36:671 - ^
  5. 02:40:145 (2) - Overlap under 1, looked bad, move it out would looked better
[Slaughter]

  1. 00:23:408 (5) - Sudden jump, even it's playable, but still feel bad
  2. 01:17:882 (6,7,8) - A sudden jump after a multi-reverse slider make it too hard to play imo, better to use usual spacing here
  3. 01:20:882 - I can's say the stram part after this is wrong, but it played awkward, making me feel not that good while test :/ Spacing sometimes confuse me
  4. 01:55:303 - Why drag break to here? You didn't do this in other diffs
  5. 02:45:355 (3) - This one makes player easily misread to 1/2 beat space
Topic Starter
Birdy
All fixed except the very first thing in Sacrifice~ Thanks \o
Kin
Hi ~

From my mod queue ~

Don't forget I'm still a newbie modder ~

Sacrifice :

00:22:776 (3) - move last point one grid top, and the 4th point one grid bot, It's look better for me (nazi D:)
01:32:092 (2) - clic on blue snap is really strange for easy, maybe try something like this ? http://puu.sh/1iYOW
01:13:303 (3) - when the ball come to red point, it's a bit earlier to 1/1 http://puu.sh/1iZar
for fix this ^

347,289,73303,2,0,B|328:248|376:200|376:200|328:152|348:112,1,200
02:35:724 (4) - red point one grid bot and left, because when the ball is on blue tick here, the ball is not really on red point : http://puu.sh/1iZp5
02:58:776 - add clap

Holy slider :

Nothing found

Slaughter :

00:38:566 (3,4,1) - strange spacing (for me)
01:05:882 (2,3) - adjust blanket ? like this v
this

440,84,65882,2,0,B|456:156|384:180,1,115
02:32:566 (2) - maybe ctrl+G ?

That all I can find ~

Well nice map and good luck ~
Topic Starter
Birdy

Kin wrote:

Hi ~

From my mod queue ~

Don't forget I'm still a newbie modder ~

Sacrifice :

00:22:776 (3) - move last point one grid top, and the 4th point one grid bot, It's look better for me (nazi D:) - done
01:32:092 (2) - clic on blue snap is really strange for easy, maybe try something like this ? http://puu.sh/1iYOW - forgot to fix this part earlier woops
01:13:303 (3) - when the ball come to red point, it's a bit earlier to 1/1 http://puu.sh/1iZar done
for fix this ^

347,289,73303,2,0,B|328:248|376:200|376:200|328:152|348:112,1,200
02:35:724 (4) - red point one grid bot and left, because when the ball is on blue tick here, the ball is not really on red point : http://puu.sh/1iZp5 - it's already fine for me
02:58:776 - add clap - done

Holy slider :

Nothing found

Slaughter :

00:38:566 (3,4,1) - strange spacing (for me) - fixed, no idea why there was random 1,5 at 2,0 spacing moment
01:05:882 (2,3) - adjust blanket ? like this v - fixed a bit
this

440,84,65882,2,0,B|456:156|384:180,1,115
02:32:566 (2) - maybe ctrl+G ? - done E: actually no, it doesn't feel right

That all I can find ~

Well nice map and good luck ~
thanks~
sherrie__fay
mod req via M4M queue (。・ω・。)

[General]
  1. hitsound too loud D:
  2. normal hitsound reduce by 20% will be fine.
  3. if possible, rise soft hitsound to 60%.
[Slaughter]
  1. 00:35:724 (2) - slider end 2 grids up(grid level 3)
  2. 00:46:461 (6) - NC for spacing change
  3. 01:21:987 (8) - ^
  4. 01:32:566 (9) - ^
  5. 02:07:303 (6) - ^
  6. 02:21:513 - here to 02:41:724 - :add hitsounds plz. claps are fine.
  7. 02:44:250 (1) - 2 grids down(grid level 4)
  8. 02:47:882 (6) - NC for spacing change
  9. 02:55:461 (7) - ^
[Holy Sliders]
  1. 01:21:987 (2) - confusing rhythm for normal
  2. 01:24:513 (2) - ^
  3. 02:42:829 (2) - ^
  4. 02:45:355 (2) - ^
  5. 02:55:461 (2) - ^
  6. 02:57:987 (2) - ^
[Sacrifice]
  1. 00:22:145 (2) - 1 grid left
  2. 01:18:355 (1) - +clap
  3. 02:27:197 (1) - not stack with 02:23:724 (1) -
  4. 02:24:671 (2) - better to avoid pattern like this in easy diff. stack will confuse new players because its rhythm hard to read in low AR 0v0
  5. 02:34:776 (2) - ^
  6. 02:41:724 (1) - ^
  7. 02:51:829 (1) - ^
(ฅ'ω'ฅ)♪nyannyannyan
Kurosanyan
[General]
  1. Why no letterboxes during breaks?
[Sacrifice]
  1. AR2 maybe? HpDrain 2?
  2. 00:22:776 (3,1) - Fix the spacing? D: Easy should have a consistent spacing.
  3. 02:23:408 - Starting from there, there's suddenly 1/2 and it's stacks. You should avoid 1/2 (or at least no more than 1 in a row, and avoid stacks) for 2 good reasons: it would need at least AR3 to be playable and it makes the end oh the map way harder than the rest. Also fun fact: this part is easier (and better) in [Holy Sliders] and that totally makes no sense.

    Except for this part the map is perfect.
[Holy Sliders]
  1. AR5?
  2. 01:00:671 (1) - Please avoid this sudden big jump D: It's totally unexpected. Try something like this please.
    If you still want a jump here, at least make it no more than x1,75 D:
  3. 01:05:724 (1,2,3) - Here the timing feels weird and it's hard to hit (3) at the right moment. I suggest to try this.
  4. 01:15:829 (1,2,3) - Same here. Try this?
[Slaughter]
  1. HPDrain and OD 7? 8 looks too high for 95 bpm imo D:
  2. The spacing is meh for this one :I There's a lot of anti jump and random unexpected big jumps, please try to make the spacing more logic and consistent, it feels unplayble to me atm. Insane maps need jumps or it's boring and bad. But you need good and logic jumps.
  3. 00:30:355 (1,2,3,4,5,6) - Oh god please no. This is unplayable and shouldn't be rankable. You should make the spacing x2~x2,5. x3,25 is too high imo. And the most important 00:30:987 (5,6) - please make the spacing proportional with the previous one here. 1/2 notes should definitively not be closer to each others than 1/4.
That's all~
Topic Starter
Birdy
puush isn't working for me, so fixed them in my own way (except letterboxes, I don't see why I should use them)

might remap Slaughter later
yurunneram
Easy
00:37:934 (1) - Erm... I don't recommend triple returns in easy modes... but of course, if you want to leave it there, then by all means do.
02:13:934 (3) - ^
02:35:092 (2) - further from 1. Noobies usually don't look at the approach C during the middle sections of the song.

"Normal"-ish
errr well this is somewhere between easy and hard diffs...
Lower overall diff a bit
Well, no problem here.

"Hard"-ish
00:22:776 (1,2,3,4,5) - Weird shape? How about a pentagon? (five sides) though you can leave it to highlight 5
00:32:882 (1,2,3,4,5) - I like this one though... weird O.o
01:30:828 (10) - delete note

That's all <3

ou have been modded out by Yurun Neram
Topic Starter
Birdy
something fixed, thanks~
Garven
From the Christmas queue

[Easy]
00:20:250 (1) - Too soon after a spinner for an Easy. Try to aim for about 4 beats.
01:01:303 (1) - ^
01:10:776 (1) - ^
01:20:882 (1) - ^
01:58:776 (1) - ^
02:22:145 (1) - ^
02:33:829 (1) - Remove new combo

[Normal]
All sliders is pretty lame, gameplay-wise.
00:19:618 (1) - Remove new combo since the new phrase doesn't start until 00:20:250 (1) -
01:27:197 (2) - The modulation doesn't really begin until 01:27:513 - though I'm honestly not sure if vibrating that quickly is okay with ranking standards. It might be best to rethink that slider.
01:37:303 (2) - Same thing going on here.

[Hard]
Wow, going from Normal to this is a huge jump in difficulty. You need to make something to go between these.
00:37:934 (1,2,3) - Make this spacing equal to the spacing with the rest of that phrase
00:46:145 (5,6) - Bad spacing here.
02:07:303 (6) - ^
02:38:566 (8,1) - ^
This diff is kind of random feeling. The spacing changes generally don't reflect what's going on in the music, so I'm more reading the map instead of playing the map. Not really sure if that's what you were going for.
Topic Starter
Birdy
Some of the spinner things left unfixed on Sacrifice, since I don't really see a problem with them. Some spinners removed, some replaced with other things.
Holy Sliders' suggestions fixed.
Slaughter most possibly will be remapped tomorrow, like said earlier. It's not my most recent map, and yes, it's rather unrankable.
Topic Starter
Birdy
Slaughter II added. Most likely will edit Slaughter into a CTB diff, and Slaughter II to replace Slaughter with less intense and more logical jumps and streams.
BanchoBot
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