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Suzaku - Anisakis -somatic mutation type''Forza''-

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Topic Starter
ouranhshc
*whistles*
Mint
Still looks good in my eyes.
Since there has been no rebubble from Happy and many stuff has been changed, here's another bubble instead.
Yuii-
Noticed a couple of mistakes on the Beginner diff.

00:04:948 (4,1) - Spacing error.
00:51:975 (6,3) - Players can clearly see (3)'s approach circle while they're still hitting (6). Consider unstacking.
01:07:867 - Spacing on this section becomes very inconsistent.
01:55:867 (4) - You forgot to NC this one!

And the way Super Mic is NC'ing is also weird. He sometimes NCs every stanza, then on two stanzas, sometimes even every four stanzas. Could you work around that, please?

You can push this forward once you've applied the things explained above! Good luck with further processing~
Topic Starter
ouranhshc

Yuii- wrote:

Noticed a couple of mistakes on the Beginner diff.

00:04:948 (4,1) - Spacing error. fixed
00:51:975 (6,3) - Players can clearly see (3)'s approach circle while they're still hitting (6). Consider unstacking. modified pattern
01:07:867 - Spacing on this section becomes very inconsistent. modified pattern
01:55:867 (4) - You forgot to NC this one! oops

And the way Super Mic is NC'ing is also weird. He sometimes NCs every stanza, then on two stanzas, sometimes even every four stanzas. Could you work around that, please?
uhh, i changed some stuff. Hopefully it was the portions you were referring to
You can push this forward once you've applied the things explained above! Good luck with further processing~
HappyRocket88
I was told to do a thing here so I'll do it once I come home.

[RLC's Another]
  1. Please, increase the HP drain to six to balance how it increases among the higher diffs. Having it over five seems to be quite low for the density of notes which were used in this difficulty,
[Black Another]
02:07:543 (1,2,3) - vs 02:08:191 (4,5) - We have two options with this segment:
  1. Either placing an object between 02:08:191 (4,5) -
  2. Removing this wild circle 02:07:786 (2) -
REASON: Both pattern are really similar and it plays a bit awkward how you emphasized the blue tick just in one of them. It would be better if both pattern had the same structure since it will allow players to get the rhythm you intended to do here.
  1. The AR is kinda high for the overall patterning this diff manages. Lowering would make more sense here because as it is it just will lead to players got tricky with the placement of the streams.
  2. 02:00:894 (3,1) - The transition between this triplet and and the next quintuplet is rather uncomfortable to play. The reason resides that if players aren't aware the purpose of placing of that triplet there, might be confusing due the break of the quintuplets you were following in the first patterns. It would make more sense if you tried this pattern to develop a neater visual look over this segment and, additionally, it will improve the rhythm itself significantly.
  3. 00:29:435 (3,4,5) - The triplet here feels over-set because it's not following the way you managed the triplets which, according to that statement, it should go here 00:25:056 (1) - to give the idea the overall segment gave an emphasis over the "TAN" sound. Just as well as you did in the previous cases as 00:27:651 (1) - 00:25:056 (1) - etc.
  4. 00:17:272 (5,1) - Swap NC.
Nothing else to complain here. I want to practice my streams with this neat map too.
Topic Starter
ouranhshc

HappyRocket88 wrote:

I was told to do a thing here so I'll do it once I come home.

[RLC's Another]
  1. Please, increase the HP drain to six to balance how it increases among the higher diffs. Having it over five seems to be quite low for the density of notes which were used in this difficulty,
changed

[Black Another]
02:07:543 (1,2,3) - vs 02:08:191 (4,5) - We have two options with this segment:
  1. Either placing an object between 02:08:191 (4,5) -
  2. Removing this wild circle 02:07:786 (2) -
REASON: Both pattern are really similar and it plays a bit awkward how you emphasized the blue tick just in one of them. It would be better if both pattern had the same structure since it will allow players to get the rhythm you intended to do here.
  1. The AR is kinda high for the overall patterning this diff manages. Lowering would make more sense here because as it is it just will lead to players got tricky with the placement of the streams. changed
[*] 02:00:894 (3,1) - The transition between this triplet and and the next quintuplet is rather uncomfortable to play. The reason resides that if players aren't aware the purpose of placing of that triplet there, might be confusing due the break of the quintuplets you were following in the first patterns. It would make more sense if you tried this pattern to develop a neater visual look over this segment and, additionally, it will improve the rhythm itself significantly. changed[/list]
[*] 00:29:435 (3,4,5) - The triplet here feels over-set because it's not following the way you managed the triplets which, according to that statement, it should go here 00:25:056 (1) - to give the idea the overall segment gave an emphasis over the "TAN" sound. Just as well as you did in the previous cases as 00:27:651 (1) - 00:25:056 (1) - etc.changed. removed the triplet[/list]
[*] 00:17:272 (5,1) - Swap NC. changed[/list]

Nothing else to complain here. I want to practice my streams with this neat map too.
HappyRocket88
(ノ・ω・)ノ
Topic Starter
ouranhshc
YAY
HappyRocket88
Before, proceeding to qualify, consider to add "SuperMIC" to tags since he already changed his username. Proof here.
Topic Starter
ouranhshc
UPDATED

EDIT: also added RLC's new username

EDIT#2: should i change RLC"s diff to xlni's instead
HappyRocket88
You should ask him before doing that. o.o
Topic Starter
ouranhshc
I sent a pm, but i think i should just change it to his new username so that is consistent
Nerova Riuz GX
That should depends on the GDer's decision tho.
like Rizia, he still uses his old username for his GDs (wkyik's xxxx).
So still, asking him before changing the name is the best choice.
Topic Starter
ouranhshc
Welp. Looks like I'll be waiting atleast 2weeks
HappyRocket88
What would be the problem of leaving it as it is? XD
Topic Starter
ouranhshc
idk. i guess there isn't really a problem with leaving it as is
Topic Starter
ouranhshc
HappyRocket88
(ノ・ω・)ノ
Avena
>ultra
wow no
Karen
Nothing to say on this map, so Qualified.
Topic Starter
ouranhshc
YAY ALMOST THERE:
P o M u T a
oh, nice came at last
-Visceral-
Hey :) Can someone explain how the DMCA stuff works to me? How is this map rankable when the other 2 maps with this exact song that are already ranked have had their downloads removed?
Yuii-
Map has to be ranked and then they have to make the report.
Every map is rankable when it comes to "copyright". So don't worry about DMCA stuff when mapping!
Nerova Riuz GX
ouran is back
Im proud of you
Next time qualify a map when im not sleeping plz
Okoratu
wait if i take this correctly you adjusted adjusted the diffnames to fit a rule which isn't active? besides that rule would have allowed you to call that diff Extra instead of Ultra or whatever o.o?
Topic Starter
ouranhshc
everytime I get an email notification for this map, I get worried because I think it might be a mod post
Okoratu
Why does feedback worry you?
VINXIS
i worry about everyhting okorinchankun..
Topic Starter
ouranhshc
EDIT:

Okorin wrote:

wait if i take this correctly you adjusted adjusted the diffnames to fit a rule which isn't active? besides that rule would have allowed you to call that diff Extra instead of Ultra or whatever o.o?
When Happy rebubbled the map, the ranking council had posted the new ranking criteria which was reverted to the old criteria. I adjusted the diff names to fit that criteria. It required two insane diffs and highest difficulty was labeled as "Ultra".I did this in case that criteria change wasn't reverted seeing how long it can take to get a map ranked.

EDIT #2:
#Realtalk : when you have been working on a map for a long time and you have to make to do extra stuff to make a more better suited for today's ranked standards. The map was first bubbled 5 months ago, and for both two periods in which it was bubbled before someone looked at the map. Sometimes it is discouraging when you're waiting for your map to be looked and there are maps bubbled for maybe a week with lower SP just zooming past. Then you start thinking about how it sat on the front page of pending beatmaps, and you ask yourself the question, "why mod it now when it's basically been in your face for essentially 4 months. As you can see by the thread, I first uploaded the map almost 4 years ago, and it was only the Insane (Ultra) diff, which is actually over 4 years old. So yeah, i'm very attached to this to this mapset because it helped me become more comfortable with mapping streams. If you spend that much time on a map, you would hope that there won't be any setback when you are this close to having it ranked. I still have a copy of it from 2013 ( http://puu.sh/oPPsk/6508bff4eb.osz ). Just in general, some of with the hoops that people go through just to get to the qualified stage I would think that they would prefer to not have any setbacks or delays.
Okoratu
That criteria says if you have 2 or 3 extras (not the case or possible here) you have to label the higher rated one as ultra.

What you did seems really weird to me because you just have the ultra
Topic Starter
ouranhshc

Okorin wrote:

That criteria says if you have 2 or 3 extras (not the case or possible here) you have to label the higher rated one as ultra.

What you did seems really weird to me because you just have the ultra
Does it really matter now though?
7ambda

Okorin wrote:

That criteria says if you have 2 or 3 extras (not the case or possible here) you have to label the higher rated one as ultra.

What you did seems really weird to me because you just have the ultra
Depends if you count black another diff as a light extra. Besides, it's just a diff name.
Nerova Riuz GX
For the current rc, the diffnames are fine.
I don't think it is worth for that much discussion.
Also, it isn't related to the map's quality.
Krimek
Can I ask what circles like 00:01:380 (4) - , 00:03:489 (2) - , 00:04:462 (2) - and so on are mapped on? I can't really hear any sound that would support these >_>
Topic Starter
ouranhshc

Krimek wrote:

Can I ask what circles like 00:01:380 (4) - , 00:03:489 (2) - , 00:04:462 (2) - and so on are mapped on? I can't really hear any sound that would support these >_>
Its just me adding a little variety to the simple rhythm while retain the core beats of the rhythm. its not an uncommon thing in maps.
Krimek

ouranhshc wrote:

well, there is a piano playing this basic rhythm throughout the intro:


and yes, it is audible.
When it comes up to your sliderplacement, yes. But the circles are for sure not audible. Listening closely to for example the circles I pointed out I can't really hear anything. And I'm not talking about the notes you can hear for a bit. And even if, it doesn't really make sense to place objects on something you can't even hear.
Topic Starter
ouranhshc

Krimek wrote:

ouranhshc wrote:

well, there is a piano playing this basic rhythm throughout the intro:


and yes, it is audible.
When it comes up to your sliderplacement, yes. But the circles are for sure not audible. Listening closely to for example the circles I pointed out I can't really hear anything. And I'm not talking about the notes you can hear for a bit. And even if, it doesn't really make sense to place objects on something you can't even hear.
its to add variety to the basic rhythm. This isn't uncommon in maps. It's present in many maps.
Krimek

ouranhshc wrote:

its to add variety to the basic rhythm. This isn't uncommon in maps. It's present in many maps.
Comparing your map with others is no good excuse and does not really improve mapquality by keeping issues just because it worked out somewhere else.
I think the map should follow the song and not just an idea if it doesn't match up with the song. Also there are many other ways to bring some variety in without using circles that doesn't fit. It's not really "overmapped" but that's what it in fact does at this point. Sure keep it if you want to, I'm just saying my opinion~
Stjpa
There are a lot of objects that are snapped on literally nothing like 00:25:948 (5) and so on. Also the patterns afterwards are really confusing because you map it inconsistent (so basically no doubles anymore later on, really nowhere).

Also I dislike 01:19:867 (4) because it doesn't share the same music pattern (?) like the previous two.

01:23:435 (1,2,3,4) - Why not just 1/12 kickslider or something? Would feel less empty then.

Also, may I ask why you use 80% hitsound volume in the beginning which isn't really loud nor intense? Compared to the part at 01:49:380 (1) it's a bit weird.
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