Suzaku - Anisakis -somatic mutation type''Forza''-

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RLC
http://puu.sh/1AJIh reduced difficulty a little hehe
AngelHoney
v2

00:10:786 (1) - you are baka
ethox
ethox tries modding part. 2!

Insane
  1. 00:10:786 (1) - A return slider and a spinner? Funky. Not sure if I agree with it, maybe reduce the time between them as minimalistic as possible, like 1/4th note and get the hate once you try to rank this.
  2. 01:04:624 (3) - Mute the end of this?
  3. 01:49:380 (1,2,3,4,5) - I love this

Nice cyclones :)

Hyper
  1. 01:20:083 - Break stays empty? It'd be a shame if it did.
  2. 01:46:786 (1,2,3,4,1,2,3,4,5) - You went for 2 triangles + 2 notes. I'd go with something like below with 3 triangles.

Somewhat of an easier hyper, but I don't find it problematic.


gowwwienother:

  1. 00:54:879 (1) - Nice touch, +1 like
  2. 01:36:392 (1,2) - I did not expect it and the song doesn't really tip off on it at all (this's probably because of the previous type forza maps I've played). I guess it's okay since it is not behind a stack or anything.
  3. 01:41:501 (5,1) - I find this combo pattern confusing... Why does it change right where it does right now? Couldn't it start 2 notes ahead?

It's a challenge! I like it.
Saturnalize
Actually I want to mod once the normal diff is done, but. . .

here we go

General


lack of proper hitnormal usage

Another GD is the only diff that has kiai

[

Hyper


I'm a bit upset. This should be a bit catchy but it isn't.

  1. 00:01:705 (1,2,3,4) - I prefer that the flow goes to note 4 first instead of 2.
  2. 00:13:380 (1) - Make a bit curvy to the left so 00:13:380 (1,2,3) - will looks a bit symmetrical.
  3. 00:24:083 (2) - Rather than making not-delicious back and forth, putting it at 00:24:732 (4) - is way better.
  4. no hitsound?

Another GD

  1. 00:38:987 (3,4) - Plays badly. Try this, triangle is sexy. http://puu.sh/6fIVb.jpg
  2. 01:20:825 (1,2,3,4,5,6,7,8) - Consider to give some duration between notes
  3. 01:33:311 (2,3) - spacing 4.0x omg are you mad try this : http://puu.sh/6fJbu.jpg
  4. 01:37:041 (4) - http://puu.sh/6fJea.png This bugs me a lot. Is this intended?
  5. 01:38:825 (4) - ctrl+g looks better.
  6. 01:47:095 (3) - This makes me misread it as 1/4. Even if you say the intention is slider manipulation the flow is quite terrible and : http://puu.sh/6fJm0.jpg
  7. 01:59:095 (1,2,3,4) - What is this
  8. 02:02:582 (2) - (224,220)?
  9. 02:06:879 (1,2) - Less jiggy is better http://puu.sh/6fJwu.jpg
  10. 02:07:528 (1,2,3,4) - No no no no. You should try something else.
  11. no hitsound?

Another

  1. 00:33:813 (5,6,7,8) - Looks pretty not satisfying but well to fix it it's up to you.

Remember that most of the mod are suggestions. Keep in mind that I appreciate the reply, in case of rejection.

Good Luck!
Porsche
My attempt at modding
16:34 Porsche: gowws another i dont like a lot of his 1/4 slider flow
16:36 ouranhshc: now give some examples
16:37 Porsche: 01:59:095 (1) -
16:38 Porsche: this whole combo
16:38 Porsche: actually mostly 3
16:38 Porsche: 3 should be on the right side of 4
16:38 Porsche: cause 2 is leaning right
16:39 Porsche: this is mostly why i dont like a lot of charles maps cause he always puts 1/4 sliders facing random inside directions that flow into nothing
16:41 ouranhshc: oh ok
16:41 Porsche: yeah its only that slider too
16:41 Porsche: the other ones in the kiai before it are fine
16:41 Porsche: 01:25:690 (7) -
16:41 Porsche: hate this pattern
16:41 Porsche: but it works cause
16:41 Porsche: spinner after
16:44 Porsche: 00:38:987 (3) -
16:44 Porsche: why is this going down
16:44 Porsche: instead of up
16:44 Porsche: same goww diff
16:45 Porsche: yours is almost perfect
16:45 Porsche: i just dislike doubles
16:46 ouranhshc: good thing i didn't show you exusia
16:46 Porsche: 00:25:705 (3) -
16:46 Porsche: these doubles
Arusamour
00:29:110 (2) - No NC

00:37:705 (1,2,3,4) - Should be slower together because it should follow the pattern like 00:36:083 (1,2,3,4) did. Basically, make the stream closer like 00:36:083 (1,2,3,4).
Topic Starter
ouranhshc

Boobs wrote:

00:29:110 (2) - No NC okay

00:37:705 (1,2,3,4) - Should be slower together because it should follow the pattern like 00:36:083 (1,2,3,4) did. Basically, make the stream closer like 00:36:083 (1,2,3,4).no thank you
Crimmi
Hello~!

General

  1. To avoid any problems, I suggest you change the source to just "REFLEC BEAT" because Konami sent a C&D removing all links to recent ranked beatmania IIDX maps, but in case that's not true, fix the title to "beatmania IIDX 15 DJ TROOPERS" so capitalize "DJ Troopers".
  2. Your tags do need a bit of fixing, so i'll give you some tags to work with in the brackets; [Yoshitaka Nishimura 西村 宜隆 HARD RENAISSANCE]
  3. You can also put the artist as "朱雀" since "Suzaku" is the romanized artist.
  4. There is no preview point, set one up plz.

Beginner

  1. 00:32:191 (2) - Move this to x:188|y:32.
  2. 00:32:840 (3) - Move this to x:20|y:76.
  3. 01:57:164 (1) - Move this down to x:448|y:148.
  4. 02:10:786 (1) - Maybe end this spinner at 02:15:651 (x)?


The other difficulties are fine to me, meh not my best mod but good luck~!
Topic Starter
ouranhshc

Crimmi wrote:

Hello~!

General

  1. To avoid any problems, I suggest you change the source to just "REFLEC BEAT" because Konami sent a C&D removing all links to recent ranked beatmania IIDX maps, but in case that's not true, fix the title to "beatmania IIDX 15 DJ TROOPERS" so capitalize "DJ Troopers".
  2. Your tags do need a bit of fixing, so i'll give you some tags to work with in the brackets; [Yoshitaka Nishimura 西村 宜隆 HARD RENAISSANCE]
  3. You can also put the artist as "朱雀" since "Suzaku" is the romanized artist.
  4. There is no preview point, set one up plz.
done

Beginner

  1. 00:32:191 (2) - Move this to x:188|y:32.
  2. 00:32:840 (3) - Move this to x:20|y:76.
  3. 01:57:164 (1) - Move this down to x:448|y:148.
  4. 02:10:786 (1) - Maybe end this spinner at 02:15:651 (x)?


The other difficulties are fine to me, meh not my best mod but good luck~!
Fixed all
Topic Starter
ouranhshc
BUMP
Daiyaa
IRC Mod

2015-09-22 22:57 ouranhshc: hi~ by chance, do you mod maps?
2015-09-22 22:58 PortalLife: i havent modded a map in a really long time
2015-09-22 22:58 PortalLife: I wonder why youre asking me
2015-09-22 22:58 PortalLife: Whats the song?
2015-09-22 22:58 ouranhshc: ACTION is listening to [http://osu.ppy.sh/b/200645 Suzaku - Anisakis -somatic mutation type ''Forza''-]
2015-09-22 22:58 PortalLife: TWO DEE ECKS
2015-09-22 22:58 ouranhshc: LOL
2015-09-22 22:58 PortalLife: >Reflec beat source
2015-09-22 22:59 PortalLife: First Music Game Appearance: beatmania IIDX 15 DJ TROOPERS
2015-09-22 22:59 PortalLife: tsk tsk tsk
2015-09-22 23:01 ouranhshc: its because of the beatmania DMCA thing
2015-09-22 23:01 ouranhshc: a few months ago
2015-09-22 23:01 PortalLife: I figured
2015-09-22 23:02 PortalLife: okay so i decided to look through the anothert
2015-09-22 23:03 PortalLife: 01:24:732 (1,2,3,4) - this does not look fun, think you should use repeats here
2015-09-22 23:04 ouranhshc: okay
2015-09-22 23:05 PortalLife: 01:58:462 (1,2,1,2,1,2) the NC'ing here is pretty weird and compared the way youve used 1/4 silders in this map, the patterning here feels a bit uninspired
2015-09-22 23:05 PortalLife: given thats a high point in the song you could do more with that
2015-09-22 23:06 ouranhshc: okay
2015-09-22 23:08 PortalLife: 00:53:759 (1) The 1/4 silder feels pretty out of place
2015-09-22 23:09 PortalLife: 00:54:245 (1) So does this repeat silder, I dont understand the NC here mid stream
2015-09-22 23:10 PortalLife: 02:08:840 (1,2,3,4) Compared to the last 1/3 section in this map, you used a combo of silders and circles but you use all silders here. A silder to start to smooth the transition from the 1/4 streams is fair enough, but only using silders for this feels inconsistent
2015-09-22 23:11 PortalLife: I think from a purely mapping perspective thats my thoughts,
2015-09-22 23:12 ouranhshc: :D
2015-09-22 23:12 ouranhshc: 2011 mapping for the win
2015-09-22 23:13 ouranhshc: sooo, is there a chance you could post the chat log so i can give you kudosu
2015-09-22 23:13 PortalLife: Sure i'll go do that
2015-09-22 23:13 ouranhshc: \:D/
Topic Starter
ouranhshc

PortalLife wrote:

IRC Mod

2015-09-22 22:57 ouranhshc: hi~ by chance, do you mod maps?
2015-09-22 22:58 PortalLife: i havent modded a map in a really long time
2015-09-22 22:58 PortalLife: I wonder why youre asking me
2015-09-22 22:58 PortalLife: Whats the song?
2015-09-22 22:58 ouranhshc: ACTION is listening to [http://osu.ppy.sh/b/200645 Suzaku - Anisakis -somatic mutation type ''Forza''-]
2015-09-22 22:58 PortalLife: TWO DEE ECKS
2015-09-22 22:58 ouranhshc: LOL
2015-09-22 22:58 PortalLife: >Reflec beat source
2015-09-22 22:59 PortalLife: First Music Game Appearance: beatmania IIDX 15 DJ TROOPERS
2015-09-22 22:59 PortalLife: tsk tsk tsk
2015-09-22 23:01 ouranhshc: its because of the beatmania DMCA thing
2015-09-22 23:01 ouranhshc: a few months ago
2015-09-22 23:01 PortalLife: I figured
2015-09-22 23:02 PortalLife: okay so i decided to look through the anothert
2015-09-22 23:03 PortalLife: 01:24:732 (1,2,3,4) - this does not look fun, think you should use repeats here
2015-09-22 23:04 ouranhshc: okay
2015-09-22 23:05 PortalLife: 01:58:462 (1,2,1,2,1,2) the NC'ing here is pretty weird and compared the way youve used 1/4 silders in this map, the patterning here feels a bit uninspired
2015-09-22 23:05 PortalLife: given thats a high point in the song you could do more with that
2015-09-22 23:06 ouranhshc: okay
2015-09-22 23:08 PortalLife: 00:53:759 (1) The 1/4 silder feels pretty out of place
2015-09-22 23:09 PortalLife: 00:54:245 (1) So does this repeat silder, I dont understand the NC here mid stream
2015-09-22 23:10 PortalLife: 02:08:840 (1,2,3,4) Compared to the last 1/3 section in this map, you used a combo of silders and circles but you use all silders here. A silder to start to smooth the transition from the 1/4 streams is fair enough, but only using silders for this feels inconsistent
2015-09-22 23:11 PortalLife: I think from a purely mapping perspective thats my thoughts,
2015-09-22 23:12 ouranhshc: :D
2015-09-22 23:12 ouranhshc: 2011 mapping for the win
2015-09-22 23:13 ouranhshc: sooo, is there a chance you could post the chat log so i can give you kudosu
2015-09-22 23:13 PortalLife: Sure i'll go do that
2015-09-22 23:13 ouranhshc: \:D/
in the process of updating it now
Axarious
Beginner
  1. 00:05:597 (1,1) - Link maybe blanket these for aesthetics? o:
  2. 00:27:326 (2) - 92|232
  3. 00:42:570 (2,3) - fix small overlap, maybe move (2) to 188|208
  4. 01:48:083 (3,1) - looks a bit messy with the overlap, maybe loosen (1) for a stack on (3)'s tail?
SMIC's Standard
  1. 00:17:921 (5,3) - slider edges are offscreen; move them a bit up
Another
  1. 00:19:867 (1,2) - slider (1) feels unnatural as a 3/4, it plays fine though
  2. 00:54:732 (4) - perhaps change to 01:33:651 (4,1) - this rhythm instead for emphasis before the break?
  3. 01:58:462 (1,2,1,2,1,2,1,2) - maybe space these a bit more, they're on the 1/2 but the heads are spaced the same as the stream
-Ldan-
From my queue :)t/369420/start=0

Tip Section
01:21:489 (2,3,5,6) - Doubles like these are pretty hard for extremely low rank players, try to make them fit in differently
01:29:921 (2,3,1) - I think these three should look more like this for the flow:

Tip Section
I think the SV is quite high for a normal/standard difficulty, specially with that bpm, go ahead and try 1.20 C:
Try working on constant spacing and flowing in this one!
Tip Section
00:18:570 (1,2,3) - these are pretty annoying when you see them like a stream, try this instead:

That's all for this one, pretty amazing job!
Tip Section
Oh my, this is prefect in my opinion!
I really want to see someone HR this x3

Sorry for it being pretty short, it's just some maps are near perfect ^_^
Good Luck! :D
Doormat
Hello, from my modding queue. Sorry for the wait! Caught a cold and forgot about osu! for a while woops
Interesting song; I like the piano bits :)
Difficulties looked at: Beginner, SMIC's Standard, RLC's Hyper, Another
  • - bolded difficulties are the ones that I modded


Beginner

- Just curious, but why is the slider tick rate set to 2? You don't really have any custom hitsounds, far as I can tell. I think you should have it set to 1, but it's your call
00:09:489 (1,2,1) - Maybe you can make 00:09:489 (1) blanket the slider-start of 00:10:137 (2), and have 00:10:137 (2) blanket 00:10:786 (1)?
I moved 00:10:137 (2) - to (x248, y96) and 00:10:786 (1) to (x154, y129) for reference
00:14:029 (1) - I'm always getting grilled for doing this myself, but according to many other modders, there probably isn't enough recovery time between the spinner end at 00:13:380 (1) and this note
00:24:732 - Maybe include a circle here? The missed beat here feels a little weird in my opinion
02:00:407 (1) - Similar situation to 00:14:029(1), where the recovery time between the spinner end at 01:59:759 and this note is too low (according to other people)
02:01:380 - Missed a pretty emphasized here. I think you should put in a circle here
02:05:597 - ^
02:06:894 - ^

SMIC's Standard

- Similar to Beginner, I'm just curious as to why the slider tick rate is set to 2. I think it should be set to 1, but it's still your call
00:22:786 - I think you missed a pretty emphasized beat here. Maybe try something like this?
For reference, the (5) is at 00:22:462
00:43:218 - ^
01:38:029 - ^
01:40:299 (3) - I think you should have two separate 1/2 sliders here instead of a repeat 3/2 slider. I think it'd be a better idea to emphasize the beats (white ticks) rather than the offbeat (red tick), but your call
02:03:975 - Similar to 00:22:786, 00:43:218 and 01:38:029
02:10:786 - Maybe you can end the song with a spinner similarly to Beginner?

RLC's Hyper

00:38:678 (3) - I feel like this repeat slider is ending a little too early; maybe have it end on 00:39:245 (blue tick right before the next downbeat)?
00:49:056 (3) - ^
01:34:299 - I feel like you missed a pretty emphasized beat here; maybe put in a circle?
01:34:948 - ^
01:35:597 - ^
01:44:678 - ^; just a thought, but if you do decide to go with this idea, maybe have this fourth circle stack on top of the 01:44:191 (1)?
01:45:326 - ^
01:45:975 - ^
01:46:624 - ^
01:49:380 - I don't think you need a break time here; it feels unnecessary. But it fits I suppose, so you can leave it there if you want
01:58:624 (2) - I think this should be moved to 01:58:786 to better emphasize the piano
- Maybe end the song with a spinner like Beginner?

Another

- Just the slider tick rate here; it still feels like it should be set to 1 instead of 2
- Other than that, you might want to get some more people to take a look at this one
--
Well, that's all I can find. Hope this helps ;)
Topic Starter
ouranhshc
SORRY FOR THE DELAY
Still slowly fixing stuffs
Seiga Kaku
go go rank
Topic Starter
ouranhshc

Seiga Kaku wrote:

go go rank
:D working on it.


In terms of the mods: All mods have been looked over an applied where appropriate. Map is now up to date
Louis Cyphre
[Overall]

- I suggest to use current background in 1366 x 768 resolution: Link

[Another]
I remember your mapping style from old times and it didn't change ;D
I have only some suggestions:

00:30:245 (1,2,3,4,1,2,3,4,1) - I believe this stars can be improved till perfection if you use Ctrl+Shift+D option for creating various polygons
00:51:002 (1) - the last circle marked as a new combo corrupts the stream design. Better to fix it
00:51:651 (1,2,3,4) - set hole pattern to x:484 ; x:232
01:11:110 (3) - 01:12:408 (3) - 01:13:705 (3) - etc i suggest to set 2-3 grids away from slider in such way:

[RLC's Hyper]

Really nice. I don't like the slider near the end at 01:57:164 (1) - it can be easily improved. Here is a code of my perfect vesrion:
164,328,117164,6,0,B|208:372|304:376|348:304|348:192|255:192|164:192|164:80|208:8|304:12|348:56,1,560,4|0,0:0|2:0,0:0:0:0:
Also: 02:10:624 - add a spinner?

[SMIC's Standard]
02:10:462 (1) - add a note and then start spinner

[Beginner]

I honestly do not consider this as a beginner. And would be better if you increase AR by 1 point
Sonnyc
:)
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