i didn't change... ._.CoroQuetz wrote:
Umm
I said don't change my timing points orz.
i didn't change... ._.CoroQuetz wrote:
Umm
I said don't change my timing points orz.
Thanks for the mod ~-Bakari- wrote:
hi-hi~
since your modded something mines i'll help you a bit
map is WiP > mowe it to WiPs (not in pendings orz) And I'll give only quick opinion. Fixed
[General]Fixed
- Of course you need [Easy] under 3.24 stars. It's a rule i will map that diff today
- Disable countdown and set AudioLeadIn to 1500 It will give a good effect and it'll make mao more playable Fixed
- You have awesome Guest Diffs! Add creators of diffs to tags Fixed
- According to AiBAT/AiMod you have some unsnapped objects Fixed
- You also need more tags, such as:J.C. Staff and maybe soundtrack
[Normal][Hard]
- AR 5 fits MUCH better - because your SV is quite fast and BPM is fast, too Fixed
- 00:14:283 - you can't ignore these beats! Why you didn't mapped these1/2s but mapped 00:14:605 (2,3)? It breaks your flow and of couse coonfusing for players :< Fixed
- 00:32:025 (4) - you're trying to improve your map with something dfferent but this slider Re-edited the position of the slider points
- 00:50:573 (1,2) -really bad idea for [Normal]! Really bad! Why? Let me explain - when people will finish spinner hitburst will cover (1,2) - players won't notice these two beats and they will missclick :< Changed and Moved = Fixed
- 00:57:831 (1) - I think that you didn't finished your rhythm yet - but this is totally wrong! 00:59:444 - ;oud clap from nowhere and slider starts 1/1 beat after vocals. >.< Fixed
- 01:00:089 (3) - is it supposed to follow vocals? if yes - it should be 1/1 later. (start here 01:00:412 ) dont fixed , i like so
- 01:21:057 (1,1,2,3,4) - right after double spinner only four (4) objects! I'd remove second spinner and map it to follow music - not vocals. It will give you more consistent flow and reasonable patterns. Fixed
I edited a bit things to make it more hard..
- >AR4 are you serious about it? Hard should be fuuuuuuuuun! Fun! You rhythm is almost the same as [Normal] and AR is the same, too. What's the difference? This diff is too easy. Fixed
- Sometimes screen is overloaded with hitbursts/approach circles/notes > it's because of low AR ^ Fixed
- Same suggestion about double spinners - they're confusing, anyway. Here i want take the double spinner :3
[Konei's Hard]~~~~~~~~~~~~~~~~
- 00:08:680 (1,2,3) - it just plays awkward. sounds unfitting, imo try to do it this way
- 00:15:250 (1,2) - suddenly le 2-reversed sliders D: playrs won't be able to notice second reverse in time, i think. Replace it with 1/4 slider + reverse and circle? something playable
- 00:16:863 - orgot something? I think you forgot to map some beats here. orz
I think you should check your rhythm once more. But this diff is pretty cute
well. that's it fow now. Hope you'll finish it soon! :3/
Update:Kurosanyan wrote:
[General][Futsuu]
- End kiai time at 01:15:896 - for every diff maybe? Doesn't make sense to end it at 01:18:476 - because it's not the end of something, just a continuation of the previous part (and don't tell me it's because osuplayer did it please, that's not a reason). fixed.
[Oni]
- What the hell are you doing with the SV? Just keep it at x1 for the whole map please. It's a Futsuu damn. haiz flat 1.0 now.
- Normal hitsounds instead of soft please. And keep the volume the same, if you decrease it we can't ear anything. fixed.
- 00:32:349 (1) - Unsnapped circle.
00:32:994 (1) - Unsnapped circle. fixed.
01:00:091 (1) - Unsnapped circle. fixed.
01:12:994 (1) - Unsnapped circle.[/color] fixed.- 00:00:324 (1) - Is there any logic reason to end it there and not at 00:05:268 - ? o.o Actually on the oni it ends at the right moment. :I fixed.
- 00:10:131 (1,2,3,4) - Finishes? fixed.
- 00:11:380 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,1) - Make some breaks please, like I said, it's a Futsuu. Well it's only 1/1 but having a constant timing like this with no changes is always tiring. fixed and remapped.
- 00:16:057 (8) - Remove this note? Too much for a futsuu. fixed.
- 00:57:831 (2) - I think you should avoid finishes on 1/2 patterns on your Futsuu. fixed.
- 01:10:250 (2,1,1,2,3,1,1,2,3,1,1) - Longest 1/2 streams should not exceed 5 notes on your Futsuu imo fixed and remapped.
- One more time, what the hell are you trying to do with the SV? First it makes no sense to make the basic SV 1,4 and then make the whole map at x1,25 and more. Change the x1,25 and x1,3 parts to x1, x1,5 to x1,25, x1,75 to x1,5 and x2 to x1,75 please. And even this way it doesn't really make sense for some parts and looks like SV abuse imo. haiz more reasonable SV now.
- Normal hitsounds instead of soft please. And keep the volume the same, if you decrease it we can't ear anything. fixed.
- 00:59:607 (1) - Unsnapped circle.
01:00:091 (1) - Unsnapped circle. fixed.
01:12:994 (1) - Unsnapped circle. fixed.[/color]- 00:26:863 (3) - Finish? fixed.
- 00:26:702 (2,3,4,1,1,2,3,1,1,2,3,1,1,2,3,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,2,1,2,1,2,1) - No. Please no. Map on the drums, not the guitar please, taiko is not a cord instrument. At least follow the drum sounds on the withe ticks. I'm not mapping to the guitar 0_0' I'm just doing variations on 1/4 stream. leaving as is for now.
- 00:35:896 (3,4,5,6,7,8,9,10,11,12,13) - OH MY GOD WHAT?! What kind of drug do you use when you map? Seriously, did you ever read Taiko Ranking Criteria? First, the 1/8 is not rankable (or should not be at all rankable). It seems like it's authorized for special occasions on slow bpm songs but still. Second your 1/8 doesn't make any sense and doesn't follow the song at all. orz okay changed. But for the record, I mapped this one to the drums, so it does follow the song, go listen for yourself.
- 00:37:025 - A note is definitively missing there.
- 00:37:186 - 00:47:509 - You give us a crazy unrankable 1/8 and then nothing for 10 seconds? The song is too short for a long and boring break like this, follow those streamy drums we can here please. uhh, what streamy drums? this section is the trance section, there's no drums to follow. I usually map to the drums, so leaving as is for now.
00:00:624 -I think that they are useless, since in all diffs there is a spinner. I suggest to remove all and to end the spinner at 00:05:323 -
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00:05:268 -
00:35:896 (1,2,3) -
00:36:379 (4) -
00:36:540 (5,6,7) -
I didn't take the suggestions, but I added some more hitsounds, and changed the flow a bit in spots. It should play smoother.pimpG wrote:
mod as requested
tvo's insane
00:34:444 (8) - offscreen .___________. It isn't.
00:53:799 (5) - finish at start I don't want one there at this time
00:58:960 (1) - ^ No. that would be too many finishes
01:01:541 (3) - finish I don't want to spam the finishes. I want to have them on important beats.
01:04:121 (4) - ^ No
01:06:702 (6) - finish at slider start Nah, I don't need such an abrupt rhythm altering sound ruining the flow
01:11:863 (1) - ^ Using whistles here because finishes are distracting when you're streaming
01:23:476 (1,2,3,4,5,6,7,8,9,10) - consider making the pattern more simple Why should I?
thats all, good luck with rank guys
I didn't make the changes yet.. ;_;pimpG wrote:
wont you give us kudosu? ;_;