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KOTOKO - Light My Fire (TV Size) [Osu|Taiko]

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Topic Starter
Tur00

CoroQuetz wrote:

Umm

I said don't change my timing points orz.
i didn't change... ._.
riffy
hi-hi~

since your modded something mines i'll help you a bit

map is WiP > mowe it to WiPs (not in pendings orz) And I'll give only quick opinion.

[General]
  1. Of course you need [Easy] under 3.24 stars. It's a rule
  2. Disable countdown and set AudioLeadIn to 1500 It will give a good effect and it'll make mao more playable
  3. You have awesome Guest Diffs! Add creators of diffs to tags
  4. According to AiBAT/AiMod you have some unsnapped objects
  5. You also need more tags, such as:J.C. Staff and maybe soundtrack
[Normal]
  1. AR 5 fits MUCH better - because your SV is quite fast and BPM is fast, too
  2. 00:14:283 - you can't ignore these beats! Why you didn't mapped these1/2s but mapped 00:14:605 (2,3)? It breaks your flow and of couse coonfusing for players :<
  3. 00:32:025 (4) - you're trying to improve your map with something dfferent but this slider
  4. 00:50:573 (1,2) -really bad idea for [Normal]! Really bad! Why? Let me explain - when people will finish spinner hitburst will cover (1,2) - players won't notice these two beats and they will missclick :<
  5. 00:57:831 (1) - I think that you didn't finished your rhythm yet - but this is totally wrong! 00:59:444 - ;oud clap from nowhere and slider starts 1/1 beat after vocals. >.<
  6. 01:00:089 (3) - is it supposed to follow vocals? if yes - it should be 1/1 later. (start here 01:00:412 )
  7. 01:21:057 (1,1,2,3,4) - right after double spinner only four (4) objects! I'd remove second spinner and map it to follow music - not vocals. It will give you more consistent flow and reasonable patterns.
[Hard]
  1. >AR4 are you serious about it? Hard should be fuuuuuuuuun! Fun! You rhythm is almost the same as [Normal] and AR is the same, too. What's the difference? This diff is too easy.
  2. Sometimes screen is overloaded with hitbursts/approach circles/notes > it's because of low AR ^
  3. Same suggestion about double spinners - they're confusing, anyway.
[Konei's Hard]
  1. 00:08:680 (1,2,3) - it just plays awkward. sounds unfitting, imo try to do it this way
  2. 00:15:250 (1,2) - suddenly le 2-reversed sliders D: playrs won't be able to notice second reverse in time, i think. Replace it with 1/4 slider + reverse and circle? something playable
  3. 00:16:863 - orgot something? I think you forgot to map some beats here. orz

    I think you should check your rhythm once more. But this diff is pretty cute
~~~~~~~~~~~~~~~~

well. that's it fow now. Hope you'll finish it soon! :3/
TheVileOne
I will be fixing some issues with my Insane after I'm done with homework.


http://puu.sh/1o2c2
Coro
Umm, I checked. The timing points were changed.
In any case, I got the silder velocity wrong, so update below~

http://puu.sh/1o82K
Topic Starter
Tur00
updated~
Kurosanyan
[General]
  1. End kiai time at 01:15:896 - for every diff maybe? Doesn't make sense to end it at 01:18:476 - because it's not the end of something, just a continuation of the previous part (and don't tell me it's because osuplayer did it please, that's not a reason).
[Futsuu]
  1. What the hell are you doing with the SV? Just keep it at x1 for the whole map please. It's a Futsuu damn.
  2. Normal hitsounds instead of soft please. And keep the volume the same, if you decrease it we can't ear anything.
  3. 00:32:349 (1) - Unsnapped circle.
    00:32:994 (1) - Unsnapped circle.
    01:00:091 (1) - Unsnapped circle.
    01:12:994 (1) - Unsnapped circle.
  4. 00:00:324 (1) - Is there any logic reason to end it there and not at 00:05:268 - ? o.o Actually on the oni it ends at the right moment. :I
  5. 00:10:131 (1,2,3,4) - Finishes?
  6. 00:11:380 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,1) - Make some breaks please, like I said, it's a Futsuu. Well it's only 1/1 but having a constant timing like this with no changes is always tiring.
  7. 00:16:057 (8) - Remove this note? Too much for a futsuu.
  8. 00:57:831 (2) - I think you should avoid finishes on 1/2 patterns on your Futsuu.
  9. 01:10:250 (2,1,1,2,3,1,1,2,3,1,1) - Longest 1/2 streams should not exceed 5 notes on your Futsuu imo
[Oni]
  1. One more time, what the hell are you trying to do with the SV? First it makes no sense to make the basic SV 1,4 and then make the whole map at x1,25 and more. Change the x1,25 and x1,3 parts to x1, x1,5 to x1,25, x1,75 to x1,5 and x2 to x1,75 please. And even this way it doesn't really make sense for some parts and looks like SV abuse imo.
  2. Normal hitsounds instead of soft please. And keep the volume the same, if you decrease it we can't ear anything.
  3. 00:59:607 (1) - Unsnapped circle.
    01:00:091 (1) - Unsnapped circle.
    01:12:994 (1) - Unsnapped circle.
  4. 00:26:863 (3) - Finish?
  5. 00:26:702 (2,3,4,1,1,2,3,1,1,2,3,1,1,2,3,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,2,1,2,1,2,1) - No. Please no. Map on the drums, not the guitar please, taiko is not a cord instrument. At least follow the drum sounds on the withe ticks.
  6. 00:35:896 (3,4,5,6,7,8,9,10,11,12,13) - OH MY GOD WHAT?! What kind of drug do you use when you map? Seriously, did you ever read Taiko Ranking Criteria? First, the 1/8 is not rankable (or should not be at all rankable). It seems like it's authorized for special occasions on slow bpm songs but still. Second your 1/8 doesn't make any sense and doesn't follow the song at all.
  7. 00:37:025 - A note is definitively missing there.
  8. 00:37:186 - 00:47:509 - You give us a crazy unrankable 1/8 and then nothing for 10 seconds? The song is too short for a long and boring break like this, follow those streamy drums we can here please.
[TVO's Insane]
  1. Errors everywhere, what happened with your slider velocity?


What the hell did I just mod ;_;
Topic Starter
Tur00

-Bakari- wrote:

hi-hi~

since your modded something mines i'll help you a bit

map is WiP > mowe it to WiPs (not in pendings orz) And I'll give only quick opinion. Fixed

[General]
  1. Of course you need [Easy] under 3.24 stars. It's a rule i will map that diff today
  2. Disable countdown and set AudioLeadIn to 1500 It will give a good effect and it'll make mao more playable Fixed
  3. You have awesome Guest Diffs! Add creators of diffs to tags Fixed
  4. According to AiBAT/AiMod you have some unsnapped objects Fixed
  5. You also need more tags, such as:J.C. Staff and maybe soundtrack
Fixed

[Normal]
  1. AR 5 fits MUCH better - because your SV is quite fast and BPM is fast, too Fixed
  2. 00:14:283 - you can't ignore these beats! Why you didn't mapped these1/2s but mapped 00:14:605 (2,3)? It breaks your flow and of couse coonfusing for players :< Fixed
  3. 00:32:025 (4) - you're trying to improve your map with something dfferent but this slider Re-edited the position of the slider points
  4. 00:50:573 (1,2) -really bad idea for [Normal]! Really bad! Why? Let me explain - when people will finish spinner hitburst will cover (1,2) - players won't notice these two beats and they will missclick :< Changed and Moved = Fixed
  5. 00:57:831 (1) - I think that you didn't finished your rhythm yet - but this is totally wrong! 00:59:444 - ;oud clap from nowhere and slider starts 1/1 beat after vocals. >.< Fixed
  6. 01:00:089 (3) - is it supposed to follow vocals? if yes - it should be 1/1 later. (start here 01:00:412 ) dont fixed , i like so
  7. 01:21:057 (1,1,2,3,4) - right after double spinner only four (4) objects! I'd remove second spinner and map it to follow music - not vocals. It will give you more consistent flow and reasonable patterns. Fixed
[Hard]
  1. >AR4 are you serious about it? Hard should be fuuuuuuuuun! Fun! You rhythm is almost the same as [Normal] and AR is the same, too. What's the difference? This diff is too easy. Fixed
  2. Sometimes screen is overloaded with hitbursts/approach circles/notes > it's because of low AR ^ Fixed
  3. Same suggestion about double spinners - they're confusing, anyway. Here i want take the double spinner :3
I edited a bit things to make it more hard..

[Konei's Hard]
  1. 00:08:680 (1,2,3) - it just plays awkward. sounds unfitting, imo try to do it this way
  2. 00:15:250 (1,2) - suddenly le 2-reversed sliders D: playrs won't be able to notice second reverse in time, i think. Replace it with 1/4 slider + reverse and circle? something playable
  3. 00:16:863 - orgot something? I think you forgot to map some beats here. orz

    I think you should check your rhythm once more. But this diff is pretty cute
~~~~~~~~~~~~~~~~

well. that's it fow now. Hope you'll finish it soon! :3/
Thanks for the mod ~ :D
Konei
http://puu.sh/1oDVH

Thanks, Bakari.

Changed the thing up in the beginning.

Beat misses and repeats were on purpose
Coro

Kurosanyan wrote:

[General]
  1. End kiai time at 01:15:896 - for every diff maybe? Doesn't make sense to end it at 01:18:476 - because it's not the end of something, just a continuation of the previous part (and don't tell me it's because osuplayer did it please, that's not a reason). fixed.
[Futsuu]
  1. What the hell are you doing with the SV? Just keep it at x1 for the whole map please. It's a Futsuu damn. haiz flat 1.0 now.
  2. Normal hitsounds instead of soft please. And keep the volume the same, if you decrease it we can't ear anything. fixed.
  3. 00:32:349 (1) - Unsnapped circle.
    00:32:994 (1) - Unsnapped circle. fixed.
    01:00:091 (1) - Unsnapped circle. fixed.
    01:12:994 (1) - Unsnapped circle.[/color] fixed.
  4. 00:00:324 (1) - Is there any logic reason to end it there and not at 00:05:268 - ? o.o Actually on the oni it ends at the right moment. :I fixed.
  5. 00:10:131 (1,2,3,4) - Finishes? fixed.
  6. 00:11:380 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,1) - Make some breaks please, like I said, it's a Futsuu. Well it's only 1/1 but having a constant timing like this with no changes is always tiring. fixed and remapped.
  7. 00:16:057 (8) - Remove this note? Too much for a futsuu. fixed.
  8. 00:57:831 (2) - I think you should avoid finishes on 1/2 patterns on your Futsuu. fixed.
  9. 01:10:250 (2,1,1,2,3,1,1,2,3,1,1) - Longest 1/2 streams should not exceed 5 notes on your Futsuu imo fixed and remapped.
[Oni]
  1. One more time, what the hell are you trying to do with the SV? First it makes no sense to make the basic SV 1,4 and then make the whole map at x1,25 and more. Change the x1,25 and x1,3 parts to x1, x1,5 to x1,25, x1,75 to x1,5 and x2 to x1,75 please. And even this way it doesn't really make sense for some parts and looks like SV abuse imo. haiz more reasonable SV now.
  2. Normal hitsounds instead of soft please. And keep the volume the same, if you decrease it we can't ear anything. fixed.
  3. 00:59:607 (1) - Unsnapped circle.
    01:00:091 (1) - Unsnapped circle. fixed.
    01:12:994 (1) - Unsnapped circle. fixed.[/color]
  4. 00:26:863 (3) - Finish? fixed.
  5. 00:26:702 (2,3,4,1,1,2,3,1,1,2,3,1,1,2,3,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,2,1,2,1,2,1) - No. Please no. Map on the drums, not the guitar please, taiko is not a cord instrument. At least follow the drum sounds on the withe ticks. I'm not mapping to the guitar 0_0' I'm just doing variations on 1/4 stream. leaving as is for now.
  6. 00:35:896 (3,4,5,6,7,8,9,10,11,12,13) - OH MY GOD WHAT?! What kind of drug do you use when you map? Seriously, did you ever read Taiko Ranking Criteria? First, the 1/8 is not rankable (or should not be at all rankable). It seems like it's authorized for special occasions on slow bpm songs but still. Second your 1/8 doesn't make any sense and doesn't follow the song at all. orz okay changed. But for the record, I mapped this one to the drums, so it does follow the song, go listen for yourself.
  7. 00:37:025 - A note is definitively missing there.
  8. 00:37:186 - 00:47:509 - You give us a crazy unrankable 1/8 and then nothing for 10 seconds? The song is too short for a long and boring break like this, follow those streamy drums we can here please. uhh, what streamy drums? this section is the trance section, there's no drums to follow. I usually map to the drums, so leaving as is for now.
Update:
http://puu.sh/1oYkW
Topic Starter
Tur00
updated~
TheVileOne
Tur for some reason my green lines are screwed up.Could you reupload my difficulty from the puush, they got reset due to a BSS bug. Edit: Make sure my green lines are correct when you submit with whatever bpm/greenline/mp3 change you make please.

I'm making a few adjustments in my non-bugged version. I haven't redownloaded the map off the website yet. Did you change mp3?

Please keep my lines intact. If you can't manually fix timing settings, please pm me those settings and I will make the changes.

http://puu.sh/1pu8a
Kuroneko-sHerald
[General]

About these timing points:
00:00:624 - 
00:00:904 -
00:01:162 -
00:01:402 -
00:01:624 -
00:01:832 -
00:02:030 -
00:02:224 -
00:02:417 -
00:02:614 -
00:02:805 -
00:02:958 -
00:03:088 -
00:03:210 -
00:03:331 -
00:03:452 -
00:03:577 -
00:03:697 -
00:03:817 -
00:03:936 -
00:04:052 -
00:04:167 -
00:04:281 -
00:04:394 -
00:04:506 -
00:04:617 -
00:04:727 -
00:04:836 -
00:04:944 -
00:05:052 -
00:05:160 -
00:05:268 -
I think that they are useless, since in all diffs there is a spinner. I suggest to remove all and to end the spinner at 00:05:323 -

As said by -Bakari-, you need an Easy.


[Normal]
00:13:960 (1,2,3) - Make three sliders like (1) instead of [short slider ->long slider ->beat]?
00:25:734 (4) - Move at 00:25:573 - and fix spacing. It sounds better.
00:26:541 (7) - Move at 00:26:379 - and fix spacing. It sounds better.
01:07:992 (1,2,3) - Move all 1 tick forward (fix spacing).

[Hard]
00:35:896 (1,2,3,4,5,6,7) - Instead of [triplet ->triplet ->beat] i suggest [triplet ->beat ->triplet]
00:35:896 (1,2,3) - 
00:36:379 (4) -
00:36:540 (5,6,7) -

[CQ's Taiko Oni]
01:00:091 (1) - Unsnapped (+2ms).
01:12:994 (1) - Unsnapped (+2ms).
Just "Resnap all notes" to fix.

[TVO]
The cases are two:
some odd bug occurred in your map :o
or
you don't know how to map :roll:

Since I hope think that's a bug or something, I suggest you to fully check your map because many sliders and beats overlap in time line with other elements.
Some example
00:12:267 (5) - Same tick of slider at 00:12:025 (4) - (end)
00:18:315 (3) - Starts before end of 00:17:831 (2) -
00:18:960 (2) - Same as 00:12:267 (5) -
00:20:089 (4) - ^
00:20:734 (6) - ^
00:21:379 (2) - ^
Topic Starter
Tur00
updated~
thanks
chaotic_iak
From queue; here's your Easy. Sorry for waiting so long. http://puu.sh/1qs2R
kajiyatta
from Modding Queue
General
almost suggestion
Chao's Easy
it seem s a bit difficult and weird. it's Easy diff so you can put notes at (1,3) in below picture, not (2,4)
Placement
00:11:380(5) y:120
00:17:186(2,3,4) a bit closer for me, set apart better. and I find it some times.
Rythem
00:34:605~ well, to be easier, put a spinner for newbie?
00:51:379(1,2,3,4) this 4 combos seems a bit difficult. so reduce 2 note?
01:08:154~ same as above
Hit Sonud
it hears a bit weird... you can put more symmetrical like other diffs.

Nromal
Placement
00:33:315(5,6,1,2) a bit curved? it's more beautiful and liner seems difficult for Normal.
00:41:702(5) using (3)'s reverse seems more better.
00:56:963(4,5,6) a bit curved.
Rythem
00:13:960(1,2,3) umm, seems a bit difficult for Normal. may be this?
00:18:638(5,1,2,3) a bit weird fr me. try this?
Hit Sonud
00:26:863(1) add finish at head.
01:02:992(1)^
01:05:573(1) add finish

Hard]
recommends AR7. and OD/HP 7 seems difficult but it's up to you.
Placement
00:27:186(6,1) swap NC
00:56:379(4) spacing
Rythem
00:35::573(5) move to 00:35:412
00:36:379(4,5,6,7) maybe this?
Hit Sonud
00:52:670(1) add finish at head

Konei's Hard
Placement
00:32:670(3,4,5) make symmetrical?
00:43:476(5) move to (6)'s head?
Rythem
00:19:444(1,2,3) try to put with music? e.g)
01:15:896(1) move to 01:15:734?
Hit Sonud
there are lots of finishes in KIAI TIME, it's ok your style but I just feel a bit noisy...

TVO's Insane
OD7? because of tiny circle size.
Rythem
00:18:315 this part ovelrapped (2)'s end and (3)'s head and I find same bugs too much in this diff :<
Hit Sonud
00:07:551(7,10) add clap at head? you already put it at (1) and (3) so players will expect these.

sorry I can't mod this diff because of bugs.
I suppose ths mapset needs more work, but never give up & good luck.
TheVileOne
WTF again. This BSS bullshit is pissing me off.

Manually replace these my timing points with these in the .osu
http://puu.sh/1sbzC
Topic Starter
Tur00
I'll updated the map late..
Thanks for the mod c:
pimp
mod as requested

chao's easy

00:00:324 - make a spinner here, it wont be difficult for easy imo. also, i think you really should make this spinner because playing 00:06:261 until 00:11:380 is too short and after this notes we have a long break.
..........
00:27:508 (2) - clap in slider end
00:28:153 (3,4,5,1,2,3) - this overlaps are not good, not recomended to easy diffs
00:32:024 (5,1,2,3,4) - ^
00:55:250 (1) - clap in the repeat?
01:04:283 (3) - remove finish in slider end
01:05:573 (1) - add finish to slider start, you added finishes to 00:52:670 (1) and 00:57:831 (1) and 01:02:992 (1)
01:05:573 (1) - ^
01:05:573 (1,2,3,1,2,3,4) - no hitsounds in this notes

normal

you are losing some drum rhythm in your long sliders, use the custom slidertick just like you did in hard


00:52:670 (1,2,3,4,5) - looks random placement
00:54:928 (1,2,3) - shape could be better, copy a slider, replace the other two, and use some rotate..
01:12:831 (1,2,3) - spacing
01:14:605 (1,2) - ^

hard

you are skipping drum to map vocal, thats forcing the rhythm to be simple, i sugest you recheck your rhythm to drums

00:32:025 (3) - ugly
00:32:992 - note here with clap
00:33:960 (1,2) - make it a slider and add a repeat
00:35:896 (1,2,3,4,5,6,7) - plays strange, feels empty at 00:36:218
00:56:379 (4,5,6,1) - the two styles are not good like that, the 1/4 stream looks terrible with the previous slider looks unfitting and play bad too
00:57:428 (5) - remove this note
01:05:573 (1,2,3,4,5) - try this pattern http://puu.sh/1wkNj
01:08:557 (2) - remove this note
01:09:444 - note here?

konei's hard

00:53:315 (3) - remove finish at slider end
00:55:089 (1) - remove finish
00:55:734 (3) - ^
00:56:057 (5) - remove finish at slider start
same to the other parts ^

01:25:250 (1,2,3,4) - strange spacing, intentional?


tvo's insane

00:34:444 (8) - offscreen .___________.
00:53:799 (5) - finish at start
00:58:960 (1) - ^
01:01:541 (3) - finish
01:04:121 (4) - ^
01:06:702 (6) - finish at slider start
01:11:863 (1) - ^
01:23:476 (1,2,3,4,5,6,7,8,9,10) - consider making the pattern more simple

thats all, good luck with rank guys :)
TheVileOne
Edit: Useless post.
TheVileOne

pimpG wrote:

mod as requested


tvo's insane

00:34:444 (8) - offscreen .___________. It isn't.
00:53:799 (5) - finish at start I don't want one there at this time
00:58:960 (1) - ^ No. that would be too many finishes
01:01:541 (3) - finish I don't want to spam the finishes. I want to have them on important beats.
01:04:121 (4) - ^ No
01:06:702 (6) - finish at slider start Nah, I don't need such an abrupt rhythm altering sound ruining the flow
01:11:863 (1) - ^ Using whistles here because finishes are distracting when you're streaming
01:23:476 (1,2,3,4,5,6,7,8,9,10) - consider making the pattern more simple Why should I?

thats all, good luck with rank guys :)
I didn't take the suggestions, but I added some more hitsounds, and changed the flow a bit in spots. It should play smoother.

http://puu.sh/1wq2P
ColdTooth
Modmodmodmodmodmodmod~

This map is very interesting. I like it. Cannot mod taikos though, sorry.

[Chao's Easy]

00:10:131 (3) - Remove clap?
00:17:186 (2) - Hmmm.. I think this curve should be a bit less overlapping
00:18:476 (4) - ^
00:27:508 (2) - ^
00:28:798 (4) - ^
00:55:250 (1) - Add a clap at the repeat.
00:57:186 (2) - Clap
01:15:573 (6) - Finish?

[Normal]

00:31:863 (3,4) - I wouldn't stack these imo
00:42:347 (6) - NC
00:44:605 (4) - Something like this? http://i.imgur.com/1tDRS.jpg (I apologize for another picture program thingi, puush is being difficult.)
00:51:541 (3,4,5,6) - I don't like these stacks.
01:07:992 (1) - Remove whistle at slider?


[Hard]

Why 0.8 spacing?

00:17:831 (3,4) - No stack?
00:18:960 (1,2,3,4,5,6) - I think you should unstack these,Put them like 1.0 spacing
00:22:186 (3,4) - Remove whistle
00:26:057 (4,5,6,7,8) - Kinda confusing. Maybe rearrange it?
00:42:347 (1,2,3,4,5,6,7) - Whoa, spacing here.
01:07:025 (3) - Remove whistle
01:12:831 (4) - ^
01:25:573 (6,7) - Make these into circles?


[Konei's Hard]

00:12:509 (5) - Down one, right one
00:17:992 (3,4,5,6) - Spacing!
00:36:218 - Add circle?
00:41:379 (3) - Up one
00:47:509 (1) - Make it end at 00:49:767 -
00:50:412 (1) - This sounds 1/1 backward
01:07:992 (1) - Remove finish? Also this is a bit "invisible" to hit
01:13:315 (1) - Consider removing this spinner and then adding beats here.


[TVO's Insane]

This is VERY well done

00:32:025 (1,2,3,4,5,6,7,1,2,3) - <3
00:34:444 (8) - Kinda off the map. Ignore.
00:37:025 (1) - Remove NC?
00:37:509 (2) - NC Scratch both of those. I was modding at nighttime.
01:06:057 (2,3,4,5) - Nicely done, but a good tip is to center the whole thing and then line it up correctly as a square?
Topic Starter
Tur00
Thanks for the mods C:
pimp
wont you give us kudosu? ;_;
Topic Starter
Tur00

pimpG wrote:

wont you give us kudosu? ;_;
I didn't make the changes yet.. ;_;
Topic Starter
Tur00
Updated~
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