forum

Iridium - Clean vs. Dirty [Taiko]

posted
Total Posts
55
show more
-Kazu-
Taiko mod as requested in my queue :3
General
- Add "kazukisinx" in all the diffs,since i mapped you two diffs.

Kazuki's Kantan
Remove the word "demo" from the source

Futsuu

- Disable countdown
- Disable letterboxes


Muzukashii

- Disable countdown
- Disable letterboxes
00:33:744 - add d
00:39:038 - add d
01:13:980 - add d
01:14:156 (3) - move this note to 01:14:333 - and change it to d
01:15:568 (7) - move this note to 01:15:391 -
01:16:097 - add d
02:04:980 (24) - k
02:13:274 - add d

Oni

- Disable countdown
- Disable letterboxes
01:19:362 (32) - move to 01:19:450 -
01:41:333 (177) - d
01:41:421 - add d

Taikocalypse SX

Remove the word "demo" from the source
Mirage
Best song.
Nyquill
Taking a swing by, not going to do a full mod since my taiko abilities have degraded over a long period of time.

[General]
Extend all the lead-ins to 3000ms please! (Do it manually in the .osu files). Right now, the notes appear in the middle of the approach bar in widescreen at the start of the map.

I'm also getting offset +10

I also don't think FL studio is a good source, but leave it as is for now. You probably want to ask someone about it though.

[Kantan]
Did you change the offset? Because all of kantan's inheriting sections are unsnapped.
Select all the green lines in timing setup, and add +39 (49 after changing the offset +10) to all green line offsets.

[Oni]
01:47:384 (32) - Woah woah woah was this on purpose? This doesn't even look like its snapped to anything. Even if it is, random 1/8 (d following after a D at that) is really bad. Remove this d please.
Topic Starter
Gato

Maddy wrote:

Best song.
Wrong click D: sorry for the kudos
-Kazu-
Give me your reasons why you deleted taikocalypse
Topic Starter
Gato

kazukisinx wrote:

Give me your reasons why you deleted taikocalypse
En español: Dos MATs por interno me dijeron que tu diff requeria muchos mods (mas que las demas dificultades) por lo que el rankeo tardaría más de lo que ya se está demorando.

tl;dr estoy apurado en rankear esto
787B
Hi there.

General
Looks good.

Kazuki's Kantan
01:44:519 (1,2) - Feels quite a considerable empty time between them. I felt it was missing an object here when I testplayed this, and mainly because this is the kiai. Adding something in 01:45:225 - maybe?
Nothing much I can add here.

Futsuu
01:03:225 (4) - kat?
01:11:696 (22) - ^
01:26:519 (5) - ^
01:27:931 (10) - ^
01:38:343 (8) - ^

Muzukashii
00:55:107 (32,33,34) - Feels like something's missing at this part. I don't know if you could place some objects on the blue ticks here, but I honestly think they would fit nice. In 00:55:372 - 00:55:637 - 00:56:078 - and 00:56:343 - to be specific.
01:06:401 (16,17,18) - ^
02:04:990 (24) - k

Oni
00:10:460 - Would be nice to add a circle here (d) to keep a consistency with 00:08:872 (8,9) - .
00:29:166 (31,32,33,34,35) - I'd do a pattern like this here. I got quite uncomfortable when playing this part, I honestly don't think it fits nice here.
01:19:990 (34) - I'd make a k here, because d before 01:20:254 (35,36,37,38) - feels quite odd imo. I also feel it should have an object in 01:20:166 - to match with 01:21:049 (42,43,44,45,46) - but idk, it's just me.

I really enjoyed the mapset, so I'll drop my star here:
Bai.
Lolicakey
luego modeare tu mapa ^^b
Kirino Kousaka
Hello~ Modding from in-game PM

[General]
  • Clear~

[Kazuki's Kantan]
  1. 00:53:343 (1) - k

[Futsuu]
  1. 00:52:990 (14,15,16) - ddk
  2. 00:54:401 (19,20,21) - kdk
  3. 01:00:754 (1,2,3) - ddk
  4. 01:01:460 (4,5,6) - kdk
  5. 01:14:519 (3) - Delete note.
  6. 01:33:578 (24) - k
  7. 01:40:284 (12,13,14) - ddk
  8. 01:40:990 (1) - d
  9. 01:49:813 (6) - k
  10. 02:15:578 (1,1) - Delete these and add a single note on the following times: 02:15:578, 02:18:401, 02:21:225.

[Muzukashii]
  1. 01:44:872 (40,41) - kd
  2. 01:45:401 (42,43) - ^
  3. 01:56:872 - add d
  4. 02:15:578 (1,1) - same with [Futsuu]

[Oni]
  1. 00:29:166 (31,32,33,34) - Turn (31) to d
  2. 00:45:578 (2,3,4,5) - turn (2) into d.
  3. 00:48:401 (2,3,4,5) - ^
  4. 02:15:754 (1,1) - same as [Muzukashii]
That's all~ :D
mancuso_JM_
Meh.. I'll do this in English, so everybody can understand my suggestions.

[General:]

• You have a little inconsistency in the Preview Point between the difficulties. In Kantan, Futsuu and Muzukashii the Preview Time is placed in 55058 while in Oni it is placed in 55068. You must make them consistent if you want to make your map rankable.
Tags: Add Taiko here, since your difficulties don't have that word in the diff. Name and in general taiko players find taiko diffs/mapset typing the word taiko
• 02:21:225 - Sounds more coherent if you finish the map here, actually ends at a weird point (in all diffs), so I'd add another Big Note here

[Futsuu:]

• 00:33:931 (23,24,25,26,27) - This pattern is not following properly the music in my opinion. You should try a pattern like this one:
• 00:37:637 (31,32) - I wouldn't use combined 2-plets in 1/2 with this BPM, in a futsuu would be better if you use d d or k k instead
• 00:39:931 (38,39) - (^)
• 00:42:754 (46,47,48) - Hmm.. The constant 1/1 doesn't fit in these last 3 Notes. Would be better if you try with some of 1/2 here, move (47) 1/2 back and after that add a Note in 00:43:284. Fits properly if you make this pattern a kk - kk, as I'll show you in the screenshoot
• 00:45:225 (1,2) - Use big kats instead as you did in the Kantan
• 00:50:166 (5) - Hmm.. In this case, I find the usage of a big note unnecessary, so I'd remove it from here
• 01:00:225 (x) - Hmm.. You should add a don here
• 01:44:166 (x) - Add a kat here, sounds fine and it is not difficult for a Futsuu.

[Muzukashii:]

• 00:31:637 (x) - I'd add a don here.
• 00:45:843 (x) - The 3-plet sounds weird, I'd add a kat here
• 00:48:225 (6) - This note should be a kat as you did in 00:45:401
• 00:48:666 (x) - Add a kat here, the 3-plet sounds pretty weird
• 00:50:519 (14) - This big kat sounds and flow bad, just make this a simple kat
• 00:51:578 (17,18,19) - I don't recommend combined patterns in a Muzukashii, especially with this BPM. A kkk pattern fits better here.
• 00:52:990 (23,24,25) - Same as above, you could try a ddd.
• 00:57:401 (40,41,42) - (^)
• 01:06:931 (x) - This pattern flows better if you add a note here
• 01:07:637 (x) - (^)
• 01:09:931 (27,28,29) - Again, I can't accept combined 3-plets in this diff. You should use kkk or ddd here
• 01:27:401 (10) - Sounds better if you move this Note 1/2 back in the timeline
• 01:31:284 (24,25,26) - You know what I'm going to suggest you here :P
• 01:33:931 (35) - You should move this note 1/2 forward because follows better the drums
• 01:39:578 (18,19.20) - Meh.. Same as always with this 3-plet
• 01:42:578 (31,32,33) - Use a kkk here instead
• 01:52:548 (22,23,24) - You know what
• 01:53:872 (4,5,6) - (^)

[Oni:]

• Basically, looks fine in general, but I'd add some notes in places like 00:00:578 - 00:03:401 - 00:06:225 - 00:11:872 - etc. I think that you'll get the point then.
• Btw, Increase the Overall difficulty and the HP Drain Rate in 1 Tick, fits much better in this diff. (OD, HD +1)

And that's all for now.
Good Luck with your map! :)
Midnaait
Hablo español, pero pondre los mods en ingles -w-

Son todas sugerencias, aunque solo moddeare el kantan, y no son muchas <.<

sukisinx's Kantan

01:39:931 (3) - i think a k fits there
01:42:048 (2) - ^
02:14:519 (7) - d

See you later :3
Touche
[Kantan]

01:00:754 (3,1) - cambialos a k d en vez de d k, suena menos monótono y suena también acorde a la canción.
01:23:343 (2) - k, misma razon
01:46:637 - aquí puedes agregar un d, o dejar el patrón completo como kkdkd
02:11:696 (4) - d, misma razón que la primera
Topic Starter
Gato
MODS added :D
Requesting BAT for bubble
Lolicakey
Mod a pedido tuyo !~ modeare solo el kantan ya que no veo problemas en el resto del mapset

d = Don
D = Big Don
k = Katsu
K = Big Katsu

Kantan
  • Hay algunas algunas partes que no calzan con el ritmo, pero en general esta bien.
  1. 00:29:696 (6) - encuentro que si colocas un k aqui, sonaria mejor. IMO
  2. 00:32:519 (1,1) - ctrl+g, kd no sigue el ritmo de la cancion, asi que seria muchisimo mejor que fuese dk
  3. 00:36:401 (1,1) - ^ lo mismo
  4. 00:39:931 - agrega un kat aqui porfavor
  5. 01:40:990 (1) - quita esta nota y remplazalo por un slider aqui 01:40:637 - hasta aqui 01:41:343 -
  6. 01:50:872 - agrega d
Buena suerte con el rank ^^/
-Kazu-

Lolicakes wrote:

Mod a pedido tuyo !~ modeare solo el kantan ya que no veo problemas en el resto del mapset

d = Don
D = Big Don
k = Katsu
K = Big Katsu

Kantan
  • Hay algunas algunas partes que no calzan con el ritmo, pero en general esta bien.
  1. 00:29:696 (6) - encuentro que si colocas un k aqui, sonaria mejor. IMO
  2. 00:32:519 (1,1) - ctrl+g, kd no sigue el ritmo de la cancion, asi que seria muchisimo mejor que fuese dk
  3. 00:36:401 (1,1) - ^ lo mismo
  4. 00:39:931 - agrega un kat aqui porfavor
  5. 01:40:990 (1) - quita esta nota y remplazalo por un slider aqui 01:40:637 - hasta aqui 01:41:343 - Esto fue lo unico que no arregle,saqué la nota y le puse un k en 01:40:637 - y 01:41:343 - , que suena mejor
  6. 01:50:872 - agrega d
Buena suerte con el rank ^^/
Thx ^^
Gato: http://puu.sh/2GypA.osu
Lolicakey
Kudo~
Cloudchaser
gato culiao
Touche
te doy una estrella porque reasons
Topic Starter
Gato

T o u c h e wrote:

te doy una estrella porque reasons
Te sapo el chupo
787B
Dropped a few more stars on this because you're moe.
Topic Starter
Gato

Wolf wrote:

Dropped a few more stars on this because you're moe.
Im not moe, Im hot as *uck


Thanks you!
mancuso_JM_
I'm here again! :P

[General:]

• 00:22:637 (T) - In all difficulties, add an Inherited Timing Point (Green Line) with 55% in volume. Actually the objects sounds pretty high comparing with the music. After to do that, add another Inherited timing point with 65% in the volume.

[Zukisinx's Kantan:]

Settings:
--> Due to the map density (especially in the Kiai section), I'd reduce the HP Drain Rate in 1 Tick for this diff. (HP-1)

• 00:01:813 (4,5) - These objects don't sound suitable at all, during the gameplay they sound pretty high and they are not following anything concrete in the music. I'd delete these notes, the pattern will sound cleaner in my opinion
• 00:04:637 (9,10) - (^)
• 00:07:460 (14,15) - (^)
• 00:13:107 (23,24) - (^)
• 00:15:931 (28,29) - (^). But in that case, you can keep (28) if you move it 1/2 back and use a kat instead
• 00:19:460 (34) - As I suggested previously, delete this note please
• 00:34:990 (4,1,1) - k d k (in 1/1 ofc) follow better the drums, you should give it a try in this
• 00:39:225 (4,1,2) - (^)
• 00:44:166 (1) - If you listen the music, there is high pitch here, you should use a kat in this place
• 01:06:754 (3) - This note sounds bad because it is bad placed, this note should be 1/4 back but this is kinda difficult for a beginner. So, I suggest you to delete this note instead to don't provide a bad effect
• 01:17:696 (2) - Sounds more suitable if you make this note a kat, same reason as 00:44:166
• 01:44:166 (3) - This should be a kat as well, a k k pattern sounds better to me here

[Futsuu:]

• 00:24:754 (5) - I'd move this Note 1/2 forward, actually I can't percive any sound over the white tick but I can listen something over the red tick, for that reason you should move that
• 00:27:931 (x) - I think a Note is pretty necessary here
• 00:36:578 (28) - This note sounds a bit bad as it is, you should move it 1/1 back for a better sound. With that, I mean that you have to move this note to 00:36:225
• 00:37:637 (32,33,34,35,36,37,38) - Wtf? This 1/2 pattern is really complex for this difficutly, this looks more like a Muzu pattern. Try removing some notes from here
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely
• 02:04:107 (10) - Move this note 1/2 forward, the high pitch is placed over the downbeat
• 02:16:107 (32) - This sounds off. Move this Note 1/2 forward
• 02:21:578 (39,1) - Remove these Notes, they are useless. The map have to finish in 02:21:225. Btw, you should make (38) in a big don

[Muzukashii:]

• 00:21:225 (8) - It represents better the music if you delete this note, the music represent a long sound as you can listen
• 00:32:166 (x) - I think a kat sounds fine here following the drums
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely
• 01:06:931 (18) - I think I exaggerate a bit with this pattern the last time, it plays kinda hard for a Muzukashii. Would be better if you delete this Note
• 01:17:696 (Spin) - This spinner looks random here, I think you can replace it with notes quitely
• 01:21:754 (11) - Move this Note 1/2 back and make this note a don instead. Actually there is no sound over the red tick, so this note is useless in that place
• 01:22:637 (14) - Move this note 1/2 back to, two 2-plets work properly here
• 01:23:343 (Spin) - Meh.. that spinner looks random as well, you should map it
• 01:28:284 (13) - Move this Note 1/2 back because the high pitch is over the red tick this time. In addition, you will make a more fluent pattern if you do that
• 01:36:018 (T) -This should be properly snapped in 01:36:048 - as you did in the other difficulties
• 01:45:578 (43) - For consistency with your previous patterns, make this note a kat
• 01:51:048 (15) - (^)
• 01:52:460 (22,23,24) - A kkk follow better the song in that case, especially for the last note (24)
• 01:59:166 (x) - Hmm.. A don is necessary here, you should add it
• 02:00:931 (9) - Follow better the instrumental if you move this Note 1/2 forward
• 02:04:284 (22) - To emphasize the cymbals, add a finish in this note to transform it in a big don
• 02:10:460 (x) - Add a don here as i said you in 01:59:166
• 02:16:460 - 02:18:225 - I don't like that blank space, I think you can follow the instrumental and map this section
• 02:21:225 (64) - Make this a big don instead, a K sounds noisy to me

- As you can see in my mod, some rhythms that you made sound weird (don't follow the music properly), so would be better to make that changes to make the rhythm consistent

[Oni:]

• 00:10:460 (15) - There is nothing in the music to support this note, so it is useless. Remove it from here please
• 00:21:048 (29) - (^). But in this case, you can keep the note if you move it 1/1 forward (I mean, the note should be in 00:21:401)
• 00:29:696 (35,36) - These notes sounds pretty odd, and this is because you are not following the music properly. To do that, move both notes 1/4 back (Optional: You can add a Note in 00:29:872 after to do that if you want)

- Sometimes the rhythm become weird, would be great if you test the map and fix some rhythmical patterns by yourself.

Such a long mod for a simple re-mod :/
I'll probably come back some day for a recheck.
Till then, Good Luck with your mappu, Gato ;)
Topic Starter
Gato

mancusojuanmattos wrote:

I'm here again! :P

[General:]

• 00:22:637 (T) - In all difficulties, add an Inherited Timing Point (Green Line) with 55% in volume. Actually the objects sounds pretty high comparing with the music. After to do that, add another Inherited timing point with 65% in the volume. Ok!

Not applied yet, waiting for KazukisinX response
[Zukisinx's Kantan:]

Settings:
--> Due to the map density (especially in the Kiai section), I'd reduce the HP Drain Rate in 1 Tick for this diff. (HP-1)

• 00:01:813 (4,5) - These objects don't sound suitable at all, during the gameplay they sound pretty high and they are not following anything concrete in the music. I'd delete these notes, the pattern will sound cleaner in my opinion
• 00:04:637 (9,10) - (^)
• 00:07:460 (14,15) - (^)
• 00:13:107 (23,24) - (^)
• 00:15:931 (28,29) - (^). But in that case, you can keep (28) if you move it 1/2 back and use a kat instead
• 00:19:460 (34) - As I suggested previously, delete this note please
• 00:34:990 (4,1,1) - k d k (in 1/1 ofc) follow better the drums, you should give it a try in this
• 00:39:225 (4,1,2) - (^)
• 00:44:166 (1) - If you listen the music, there is high pitch here, you should use a kat in this place
• 01:06:754 (3) - This note sounds bad because it is bad placed, this note should be 1/4 back but this is kinda difficult for a beginner. So, I suggest you to delete this note instead to don't provide a bad effect
• 01:17:696 (2) - Sounds more suitable if you make this note a kat, same reason as 00:44:166
• 01:44:166 (3) - This should be a kat as well, a k k pattern sounds better to me here

[Futsuu:]

• 00:24:754 (5) - I'd move this Note 1/2 forward, actually I can't percive any sound over the white tick but I can listen something over the red tick, for that reason you should move that Ok!
• 00:27:931 (x) - I think a Note is pretty necessary here Ok!
• 00:36:578 (28) - This note sounds a bit bad as it is, you should move it 1/1 back for a better sound. With that, I mean that you have to move this note to 00:36:225 Ok!
• 00:37:637 (32,33,34,35,36,37,38) - Wtf? This 1/2 pattern is really complex for this difficutly, this looks more like a Muzu pattern. Try removing some notes from here Ok!
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 02:04:107 (10) - Move this note 1/2 forward, the high pitch is placed over the downbeat Ok!
• 02:16:107 (32) - This sounds off. Move this Note 1/2 forward Ok!
• 02:21:578 (39,1) - Remove these Notes, they are useless. The map have to finish in 02:21:225. Btw, you should make (38) in a big don Ok!

[Muzukashii:]

• 00:21:225 (8) - It represents better the music if you delete this note, the music represent a long sound as you can listen Ok!
• 00:32:166 (x) - I think a kat sounds fine here following the drums Ok!
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 01:06:931 (18) - I think I exaggerate a bit with this pattern the last time, it plays kinda hard for a Muzukashii. Would be better if you delete this Note Ok!
• 01:17:696 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 01:21:754 (11) - Move this Note 1/2 back and make this note a don instead. Actually there is no sound over the red tick, so this note is useless in that place Ok!
• 01:22:637 (14) - Move this note 1/2 back to, two 2-plets work properly here Ok!
• 01:23:343 (Spin) - Meh.. that spinner looks random as well, you should map it Ok!
• 01:28:284 (13) - Move this Note 1/2 back because the high pitch is over the red tick this time. In addition, you will make a more fluent pattern if you do that Ok!
• 01:36:018 (T) -This should be properly snapped in 01:36:048 - as you did in the other difficulties Ok!
• 01:45:578 (43) - For consistency with your previous patterns, make this note a kat Ok!
• 01:51:048 (15) - (^) Ok!
• 01:52:460 (22,23,24) - A kkk follow better the song in that case, especially for the last note (24) Ok!
• 01:59:166 (x) - Hmm.. A don is necessary here, you should add it Ok!
• 02:00:931 (9) - Follow better the instrumental if you move this Note 1/2 forward Ok!
• 02:04:284 (22) - To emphasize the cymbals, add a finish in this note to transform it in a big don Ok!
• 02:10:460 (x) - Add a don here as i said you in 01:59:166 Ok!
• 02:16:460 - 02:18:225 - I don't like that blank space, I think you can follow the instrumental and map this section Ok!
• 02:21:225 (64) - Make this a big don instead, a K sounds noisy to me Ok!

- As you can see in my mod, some rhythms that you made sound weird (don't follow the music properly), so would be better to make that changes to make the rhythm consistent

[Oni:]

• 00:10:460 (15) - There is nothing in the music to support this note, so it is useless. Remove it from here please Ok!
• 00:21:048 (29) - (^). But in this case, you can keep the note if you move it 1/1 forward (I mean, the note should be in 00:21:401) Ok!
• 00:29:696 (35,36) - These notes sounds pretty odd, and this is because you are not following the music properly. To do that, move both notes 1/4 back (Optional: You can add a Note in 00:29:872 after to do that if you want) Ok!

- Sometimes the rhythm become weird, would be great if you test the map and fix some rhythmical patterns by yourself.

Such a long mod for a simple re-mod :/
I'll probably come back some day for a recheck.
Till then, Good Luck with your mappu, Gato ;)
Thank you for your mod, Mancu! 8-)
Makar
ill be here soon ~
-Kazu-

mancusojuanmattos wrote:

I'm here again! :P

[General:]

• 00:22:637 (T) - In all difficulties, add an Inherited Timing Point (Green Line) with 55% in volume. Actually the objects sounds pretty high comparing with the music. After to do that, add another Inherited timing point with 65% in the volume.

[Zukisinx's Kantan:]

Settings:
--> Due to the map density (especially in the Kiai section), I'd reduce the HP Drain Rate in 1 Tick for this diff. (HP-1)

• 00:01:813 (4,5) - These objects don't sound suitable at all, during the gameplay they sound pretty high and they are not following anything concrete in the music. I'd delete these notes, the pattern will sound cleaner in my opinion
• 00:04:637 (9,10) - (^)
• 00:07:460 (14,15) - (^)
• 00:13:107 (23,24) - (^)
• 00:15:931 (28,29) - (^). But in that case, you can keep (28) if you move it 1/2 back and use a kat instead
• 00:19:460 (34) - As I suggested previously, delete this note please
• 00:34:990 (4,1,1) - k d k (in 1/1 ofc) follow better the drums, you should give it a try in this
• 00:39:225 (4,1,2) - (^)
• 00:44:166 (1) - If you listen the music, there is high pitch here, you should use a kat in this place Ok but the note before that was changed to d
• 01:06:754 (3) - This note sounds bad because it is bad placed, this note should be 1/4 back but this is kinda difficult for a beginner. So, I suggest you to delete this note instead to don't provide a bad effect Ok,i moved it to 01:07:107 - as a k
• 01:17:696 (2) - Sounds more suitable if you make this note a kat, same reason as 00:44:166
• 01:44:166 (3) - This should be a kat as well, a k k pattern sounds better to me here
Sorry,i didnt noticed this mod. http://puu.sh/3siGm.osu
Cloudchaser
lazy
Cloudchaser
rankea esto de una vez ;_;
787B

-Cloudchaser wrote:

rankea esto de una vez ;_;
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply