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Iridium - Clean vs. Dirty [Taiko]

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Topic Starter
Gato
Thanks you! :D
DaxMasterix
Lo prometido es deuda~
FUTSUUSADRASS:
  1. Debido a que es un Kantan..~ Deberias bajarle a OD (-1) y a HPDR (-1)
  2. 00:27:744 (11) - Podrias mover este Object a 00:27:568 Y asi Darle un poco mas de sentido con el Pattern '' 00:24:038 (3,4,5) ''
  3. 00:28:274 (12,13,14) - Bueno.. para seguir el ''Sentido''.. Si hiciste el ultimo cambio '' (^) '' Deberias Borrar el (13) y cambiar el (14) a un kat.
  4. 00:30:568 (17) - Deberías mover esta nota a 00:30:391
  5. 00:33:391 (23) - ''k''
  6. 00:34:274 (24) - Erase >:3.. Ah y agregale un kat al 00:34:627 (25)
  7. 00:42:744 (42) - ''k''
  8. 00:43:450 (44) - (^)
  9. 00:45:921 (1) - No entiendo que hace esta nota aquí.. Hm.. Ademas todo ese Espacio parese Estar.. ''Vacío''... Podrias.. Moverlo a 00:45:215.. (Se que esta muy cerca del Spinner pero no veo otra major Alternativa..) y luego mover 00:48:744 (2) a 00:48:038 ...
  10. 01:00:215 (27) - ''k''
  11. 01:25:097 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Me suena mejor.. ''k d k d d d k d d d k d k''
  12. 01:30:921 (16) - Hm.. Mueve esta nota a 01:30:744 y agrega una nota (kat) en 01:31:097
  13. 01:56:509 (10) - Mueve esta nota a 01:56:686
  14. 02:04:980 (12) - ''k''
Muzukashii:
  1. 00:42:744 (64) - ''k0''
  2. 00:43:274 (66) - (^)
  3. 01:40:980 (1) - Very Very Very Innecesario.. Recomiendo Borrarlo y agregarlo algunas notas.
Oni:
  1. all. in. 5. So... Mueve el OD al medio.. ~
Bueno.. Nada.. Raro.. xD El mapa esta Bien hecho.. Solo necesita unos Cuantos Mods más.. Sigue así!
Buena Suerte! :)
Cristian
:3

EDIT: cuando llegue de la casa modeare esto, favor pedido gracisa a Cloud. =w=/
Aurele
HEY YOU, YES YOU.

HERES TWO
Topic Starter
Gato

Kurisuchianu wrote:

:3

EDIT: cuando llegue de la casa modeare esto, favor pedido gracisa a Cloud. =w=/
ok :3

Gabe wrote:

HEY YOU, YES YOU.

HERES TWO
Thanks You!
Cloudchaser
Te daré todos los kudosus que reciba ;v; me encantó mucho como estás haciendo este map.

Chupalo >:c
Garven
Crappy sleepy IRC mod. Too lazy to post log, so if you want to give kudosu, just add it in your own post. q:
grumd
— Overall
  1. You should not use "Soft" sampleset in taiko, see this guideline:

    Taiko Rules and Guidelines wrote:

    Custom Hitsound Volume
    Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
    So, remove Soft sections? Anyway Soft taiko hitsounds sound kinda bad.
  2. I got constant 7-12ms late while testing. Offset +10? Note: all my mod is based on your timing.
Futsuu
  1. I could pass this diff with 65% accuracy, constantly missing on purpose. Such a low HP drain isn't good imo, increase it by one tick.
  2. Nothing wrong here though, nice and simple diff.
    But I'm afraid you should make additional diff easier than this one, this is too hard for the lowest one.
Muzukashii
  1. 01:49:803 (10) - This slider is too close to the previous circle. I think I can refer you to this guideline: http://puu.sh/1xkjr. Yes, it says that minimum distance is 1/2, but remember that it's a Muzu, not Oni, here you should make the distance at least 1/1 in my opinion. Such pattern is really hard to play for not-so-pro players like me.
    So, remove this note 01:49:627.
  2. Also, this slider 01:49:803 (10) - has unsnapped end, so extend it to 01:50:156.
    Checked other sliders and they are unsnapped too. Fix those: 02:02:509 (14) - 02:05:333 (23) -
  3. 01:18:921 (1) - This note sounds out of place. Move it to 01:19:097 and change to don?
  4. 00:43:803 (1) - In taiko slider end never emphasizes anything, usually we even finish beating the slider before it's end in editor. But at 00:45:038 there is a pretty important note, so I'd suggest to emphasize it separately. End the slider at 00:44:862 and add a don at 00:45:038.
  5. 01:33:568 (30,31,32) - This should be changed to kdk or kdd, listen to the drums in the song.
  6. 01:34:627 (1,2,3,4,5,6) - That is quite hard for a Muzu. Eapecially 01:35:333 (3,4,5,6) - smashing the keyboard like that is confusing, try to make something less intense. I'd suggest to remove all finishes from 01:35:333 (3,4,5) -
  7. 01:41:244 (26) - The only one blue tick 3/4 rhythm in the map, 01:42:038 (2,3) - the only one 1/4 in the map. That's quite bad: unexpected and too hard to play. My suggestion is shown at the screenshot below. I removed 01:40:803 (24,25,26,27,1), added a slider instead, and removed also 01:42:127 (3).
  8. 02:03:038 - Also remove this note for the same reason as stated above, it is too close to a slider for a Muzukashii diff.
Oni
  1. Overall, you do not follow song's drums good enough. If that's on purpose, then fine, but I will give some suggestions about this anyway.
  2. 00:28:803 - 00:30:568 - 00:40:097 (92) - 00:41:862 - 01:30:921 (103) - 01:32:686 (116) - 01:55:274 - There is a 4-plet at 1/6 starting at these notes.
  3. 01:42:215 (171) - Here it starts from 1/6 and then reverts to 1/4. Like that:
  4. 00:30:303 - 01:31:362 (108) - This note is probably deletable here. Is it needed for you?
  5. 00:39:127 - There is a note here, add it?
  6. 00:41:509 - There should be a note too.
  7. 00:57:833 - 01:03:480 - 01:10:891 - 01:22:186 - 01:36:303 - 01:33:480 - 01:38:244 - 01:40:186 - 01:40:538 - 01:41:244 - 01:48:656 - 01:49:362 - 01:51:480 - 01:51:833 - 01:53:244 - Here too.
  8. 01:04:450 - 01:10:097 - "Dirty" sound is clearly heard here, add notes?
  9. 01:29:686 - Here it just should be a stream starting here and ending at 01:30:391.
  10. 01:42:833 (176) - This can be deleted though, I guess.
  11. That all stuff above is just a suggestion to map closer to the music. I'm afraid I could miss something because I'm in a hurry, I must go to uni in 10 minutes, so if you like my suggestions, try to recheck your diff and find some similar points, okay?
Topic Starter
Gato

Garven wrote:

Crappy sleepy IRC mod. Too lazy to post log, so if you want to give kudosu, just add it in your own post. q:
16:47 Garven: in futsuu: 01:00:215 (25) - this felt odd against the music
16:50 Gato: Garven, something like moving 01:00:215 (25) - to 01:00:391 ?
16:51 Garven: 01:38:333 (8,9) - Kinda wary of this rhythm when it'sa futsuu.
16:51 Garven: Yeah
16:53 Garven: 01:47:686 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kinda bland since it's the same rhythm 4 times in a row
16:53 Garven: 01:56:686 (10) - is fine, actually
16:53 Garven: Fits right with the clap
16:54 Garven: Beginning of muzu feels overmapped and loud
16:56 Gato: Garven explain me moar
16:56 Garven: 01:18:921 (1) - This holds no real strength on its own rhythmically. To have it make any sense, you really need
16:56 Garven: to add another beat at 01:18:744 -
16:57 Garven: Do a crescendo with the volume at the beginning so it's not so loud against the song
16:57 Gato: Garven, Crescendos are ok in taiko?
16:57 Garven: Over a k? q:
16:57 Gato: Someone say me that static volume are the rule in taiko
16:57 Garven: Why not? Drums aren't constrained to FF at all times or something
16:57 Garven: That someone is stupid.
16:57 Gato: lol ok
16:58 Garven: Or whoever made that a rule is stupid.
16:58 Gato: Garven, what if i put a d in 01:19:097 ? :3c
16:59 Garven: 01:33:568 (30,31,32) - I keep wanting these kdk
16:59 Garven: in futu?
16:59 Gato: no, muzu
16:59 Garven: eh
16:59 Garven: I'd rather it go with the two clap sounds
16:59 Garven: or nothing at all
17:00 Garven: <3
17:01 grumd: that's a sad true stoory
17:01 Garven: 01:58:097 - the same commentary about the double clap here
17:01 Gato: Im falling in love with Garven ;w;
17:01 Gato: in a very homo way (??)
17:01 *Gato not homo*
17:01 Garven: Oh, no wonder. You shouldn't use soft sound set in Taiko diffs
17:01 Garven: Set it all to normal
17:01 Garven: and adjust the volume accordingly
17:02 Gato: k
17:02 Garven: 01:42:038 (2,3) - I dunno about this during the kiai. You throw a lot of new rhythms at the player during this
17:02 Garven: part. Feels like it escalates a little too much
17:03 Garven: especially since it tones down after that to simpler patterns for the rest
17:04 Garven: and Oni is too hard for me to really say much
17:04 Garven: So just keep an eye on your dynamics I guess
grumd
Also stars o/
Cloudchaser

Gato wrote:

17:01 Gato: Im falling in love with Garven ;w;
17:01 Gato: in a very homo way (??)
17:01 *Gato not homo*
Cristian
PM INBOX para acordarme del inner que tendre que hacer.

:3
Topic Starter
Gato

Cristian wrote:

PM INBOX para acordarme del inner que tendre que hacer.

:3
Decipher
'-' idk.

Muzu

01:51:038 - k
02:02:509 - umm.. replace with notes?
02:05:333 - ^

Oni

01:51:921 (61,62) - I think you missed them so.. k k?
01:54:039 - k
tetsutaro
From the people who brought you

comes this mod.

[General]
:!: UNRANKABLE ISSUE A tad less than 80% mapped, which is required unless in very peculiar situations. This is not, so extend the mapped region.
:!: I agree to this suggestion in a previous mod. Please fix.

grumd wrote:

You should not use "Soft" sampleset in taiko, see this guideline:

Taiko Rules and Guidelines wrote:

Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
So, remove Soft sections? Anyway Soft taiko hitsounds sound kinda bad.
:!: Source: I presume what is from FL Studio demo is also available on FL Studio itself? Remove the word "demo" if it is the case.
:!: Tags: "dirty" is already in the title. Remove.
:idea: I like charts staying at 1.40 Slider Velocity unless very necessary, just FYI.
:idea: Better to assign combo colors as the chart will appear for the convenience of yourself and other modders.

[Futsuu] Perceived difficulty rating: 3* Futsuu
:idea: May look messy at first, but actually follows the percussion. Good job there, especially the inclusion of suitable notes where the percussion features offbeats.
:!: Still the chart consist of mostly notes at 1 beat apart, and is quite underrated for Futsuu. You can add clusters at 1/2 notes apart wherever appropriate, like at 00:37:803 and similar places.
Authentic note: >50% of Futsuu charts contain notes at 1/2 beat apart.

[Muzukashii] Perceived difficulty rating: 3* Muzukashii (if stashed to Futsuu: 6* Futsuu)
:!: Very underrated. This level is better to be at Futsuu. Certain places could use (mild, monochrome) 1/4 clusters
Authentic note: >75% of Muzukashii charts contain notes at 1/4 beat apart.
:!: 00:45:391 (2,3,4) and similar - Insert a katsu between (3) and (4) to produce a 3-hit katsu cluster at 1/4.
:!: 00:45:038 (1) and 01:24:391 (1) - Does not see a genuine need for an extra note here, after the denden note kinda covers the group. Remove.
:!: 01:40:980 (25), 02:02:509 (14) and similar - These places do not support drumrolls here. Convert into series of notes that follows the music could you?
In Taiko-only difficulties sliders are interpreted as yellow drumrolls no matter the length, in case you were thinking of a three-hit cluster here.

[Oni] Perceived difficulty rating: 8* Oni
:!: 01:58:627 ~ - Could follow the percussion more closely.
For example for 01:58:627 ~ 02:01:450 you can change it into (at 1/2) ddkdk_dkddkdk
Loooctav
Viejo, Mi Modding Queue Olvide especificar que no hago mods a Taikos Ni Ctb, Solo ago susjestiones, como, Tal vez así se vea mejor, pero como de pasadita, No Para agregar 30000 HTML's y Una montonera de errores, pero veo que es un buen mapa
Topic Starter
Gato
.
-Kazu-
Taiko mod as requested in my queue :3
General
- Add "kazukisinx" in all the diffs,since i mapped you two diffs.

Kazuki's Kantan
Remove the word "demo" from the source

Futsuu

- Disable countdown
- Disable letterboxes


Muzukashii

- Disable countdown
- Disable letterboxes
00:33:744 - add d
00:39:038 - add d
01:13:980 - add d
01:14:156 (3) - move this note to 01:14:333 - and change it to d
01:15:568 (7) - move this note to 01:15:391 -
01:16:097 - add d
02:04:980 (24) - k
02:13:274 - add d

Oni

- Disable countdown
- Disable letterboxes
01:19:362 (32) - move to 01:19:450 -
01:41:333 (177) - d
01:41:421 - add d

Taikocalypse SX

Remove the word "demo" from the source
Mirage
Best song.
Nyquill
Taking a swing by, not going to do a full mod since my taiko abilities have degraded over a long period of time.

[General]
Extend all the lead-ins to 3000ms please! (Do it manually in the .osu files). Right now, the notes appear in the middle of the approach bar in widescreen at the start of the map.

I'm also getting offset +10

I also don't think FL studio is a good source, but leave it as is for now. You probably want to ask someone about it though.

[Kantan]
Did you change the offset? Because all of kantan's inheriting sections are unsnapped.
Select all the green lines in timing setup, and add +39 (49 after changing the offset +10) to all green line offsets.

[Oni]
01:47:384 (32) - Woah woah woah was this on purpose? This doesn't even look like its snapped to anything. Even if it is, random 1/8 (d following after a D at that) is really bad. Remove this d please.
Topic Starter
Gato

Maddy wrote:

Best song.
Wrong click D: sorry for the kudos
-Kazu-
Give me your reasons why you deleted taikocalypse
Topic Starter
Gato

kazukisinx wrote:

Give me your reasons why you deleted taikocalypse
En español: Dos MATs por interno me dijeron que tu diff requeria muchos mods (mas que las demas dificultades) por lo que el rankeo tardaría más de lo que ya se está demorando.

tl;dr estoy apurado en rankear esto
787B
Hi there.

General
Looks good.

Kazuki's Kantan
01:44:519 (1,2) - Feels quite a considerable empty time between them. I felt it was missing an object here when I testplayed this, and mainly because this is the kiai. Adding something in 01:45:225 - maybe?
Nothing much I can add here.

Futsuu
01:03:225 (4) - kat?
01:11:696 (22) - ^
01:26:519 (5) - ^
01:27:931 (10) - ^
01:38:343 (8) - ^

Muzukashii
00:55:107 (32,33,34) - Feels like something's missing at this part. I don't know if you could place some objects on the blue ticks here, but I honestly think they would fit nice. In 00:55:372 - 00:55:637 - 00:56:078 - and 00:56:343 - to be specific.
01:06:401 (16,17,18) - ^
02:04:990 (24) - k

Oni
00:10:460 - Would be nice to add a circle here (d) to keep a consistency with 00:08:872 (8,9) - .
00:29:166 (31,32,33,34,35) - I'd do a pattern like this here. I got quite uncomfortable when playing this part, I honestly don't think it fits nice here.
01:19:990 (34) - I'd make a k here, because d before 01:20:254 (35,36,37,38) - feels quite odd imo. I also feel it should have an object in 01:20:166 - to match with 01:21:049 (42,43,44,45,46) - but idk, it's just me.

I really enjoyed the mapset, so I'll drop my star here:
Bai.
Lolicakey
luego modeare tu mapa ^^b
Kirino Kousaka
Hello~ Modding from in-game PM

[General]
  • Clear~

[Kazuki's Kantan]
  1. 00:53:343 (1) - k

[Futsuu]
  1. 00:52:990 (14,15,16) - ddk
  2. 00:54:401 (19,20,21) - kdk
  3. 01:00:754 (1,2,3) - ddk
  4. 01:01:460 (4,5,6) - kdk
  5. 01:14:519 (3) - Delete note.
  6. 01:33:578 (24) - k
  7. 01:40:284 (12,13,14) - ddk
  8. 01:40:990 (1) - d
  9. 01:49:813 (6) - k
  10. 02:15:578 (1,1) - Delete these and add a single note on the following times: 02:15:578, 02:18:401, 02:21:225.

[Muzukashii]
  1. 01:44:872 (40,41) - kd
  2. 01:45:401 (42,43) - ^
  3. 01:56:872 - add d
  4. 02:15:578 (1,1) - same with [Futsuu]

[Oni]
  1. 00:29:166 (31,32,33,34) - Turn (31) to d
  2. 00:45:578 (2,3,4,5) - turn (2) into d.
  3. 00:48:401 (2,3,4,5) - ^
  4. 02:15:754 (1,1) - same as [Muzukashii]
That's all~ :D
mancuso_JM_
Meh.. I'll do this in English, so everybody can understand my suggestions.

[General:]

• You have a little inconsistency in the Preview Point between the difficulties. In Kantan, Futsuu and Muzukashii the Preview Time is placed in 55058 while in Oni it is placed in 55068. You must make them consistent if you want to make your map rankable.
Tags: Add Taiko here, since your difficulties don't have that word in the diff. Name and in general taiko players find taiko diffs/mapset typing the word taiko
• 02:21:225 - Sounds more coherent if you finish the map here, actually ends at a weird point (in all diffs), so I'd add another Big Note here

[Futsuu:]

• 00:33:931 (23,24,25,26,27) - This pattern is not following properly the music in my opinion. You should try a pattern like this one:
• 00:37:637 (31,32) - I wouldn't use combined 2-plets in 1/2 with this BPM, in a futsuu would be better if you use d d or k k instead
• 00:39:931 (38,39) - (^)
• 00:42:754 (46,47,48) - Hmm.. The constant 1/1 doesn't fit in these last 3 Notes. Would be better if you try with some of 1/2 here, move (47) 1/2 back and after that add a Note in 00:43:284. Fits properly if you make this pattern a kk - kk, as I'll show you in the screenshoot
• 00:45:225 (1,2) - Use big kats instead as you did in the Kantan
• 00:50:166 (5) - Hmm.. In this case, I find the usage of a big note unnecessary, so I'd remove it from here
• 01:00:225 (x) - Hmm.. You should add a don here
• 01:44:166 (x) - Add a kat here, sounds fine and it is not difficult for a Futsuu.

[Muzukashii:]

• 00:31:637 (x) - I'd add a don here.
• 00:45:843 (x) - The 3-plet sounds weird, I'd add a kat here
• 00:48:225 (6) - This note should be a kat as you did in 00:45:401
• 00:48:666 (x) - Add a kat here, the 3-plet sounds pretty weird
• 00:50:519 (14) - This big kat sounds and flow bad, just make this a simple kat
• 00:51:578 (17,18,19) - I don't recommend combined patterns in a Muzukashii, especially with this BPM. A kkk pattern fits better here.
• 00:52:990 (23,24,25) - Same as above, you could try a ddd.
• 00:57:401 (40,41,42) - (^)
• 01:06:931 (x) - This pattern flows better if you add a note here
• 01:07:637 (x) - (^)
• 01:09:931 (27,28,29) - Again, I can't accept combined 3-plets in this diff. You should use kkk or ddd here
• 01:27:401 (10) - Sounds better if you move this Note 1/2 back in the timeline
• 01:31:284 (24,25,26) - You know what I'm going to suggest you here :P
• 01:33:931 (35) - You should move this note 1/2 forward because follows better the drums
• 01:39:578 (18,19.20) - Meh.. Same as always with this 3-plet
• 01:42:578 (31,32,33) - Use a kkk here instead
• 01:52:548 (22,23,24) - You know what
• 01:53:872 (4,5,6) - (^)

[Oni:]

• Basically, looks fine in general, but I'd add some notes in places like 00:00:578 - 00:03:401 - 00:06:225 - 00:11:872 - etc. I think that you'll get the point then.
• Btw, Increase the Overall difficulty and the HP Drain Rate in 1 Tick, fits much better in this diff. (OD, HD +1)

And that's all for now.
Good Luck with your map! :)
Midnaait
Hablo español, pero pondre los mods en ingles -w-

Son todas sugerencias, aunque solo moddeare el kantan, y no son muchas <.<

sukisinx's Kantan

01:39:931 (3) - i think a k fits there
01:42:048 (2) - ^
02:14:519 (7) - d

See you later :3
Touche
[Kantan]

01:00:754 (3,1) - cambialos a k d en vez de d k, suena menos monótono y suena también acorde a la canción.
01:23:343 (2) - k, misma razon
01:46:637 - aquí puedes agregar un d, o dejar el patrón completo como kkdkd
02:11:696 (4) - d, misma razón que la primera
Topic Starter
Gato
MODS added :D
Requesting BAT for bubble
Lolicakey
Mod a pedido tuyo !~ modeare solo el kantan ya que no veo problemas en el resto del mapset

d = Don
D = Big Don
k = Katsu
K = Big Katsu

Kantan
  • Hay algunas algunas partes que no calzan con el ritmo, pero en general esta bien.
  1. 00:29:696 (6) - encuentro que si colocas un k aqui, sonaria mejor. IMO
  2. 00:32:519 (1,1) - ctrl+g, kd no sigue el ritmo de la cancion, asi que seria muchisimo mejor que fuese dk
  3. 00:36:401 (1,1) - ^ lo mismo
  4. 00:39:931 - agrega un kat aqui porfavor
  5. 01:40:990 (1) - quita esta nota y remplazalo por un slider aqui 01:40:637 - hasta aqui 01:41:343 -
  6. 01:50:872 - agrega d
Buena suerte con el rank ^^/
-Kazu-

Lolicakes wrote:

Mod a pedido tuyo !~ modeare solo el kantan ya que no veo problemas en el resto del mapset

d = Don
D = Big Don
k = Katsu
K = Big Katsu

Kantan
  • Hay algunas algunas partes que no calzan con el ritmo, pero en general esta bien.
  1. 00:29:696 (6) - encuentro que si colocas un k aqui, sonaria mejor. IMO
  2. 00:32:519 (1,1) - ctrl+g, kd no sigue el ritmo de la cancion, asi que seria muchisimo mejor que fuese dk
  3. 00:36:401 (1,1) - ^ lo mismo
  4. 00:39:931 - agrega un kat aqui porfavor
  5. 01:40:990 (1) - quita esta nota y remplazalo por un slider aqui 01:40:637 - hasta aqui 01:41:343 - Esto fue lo unico que no arregle,saqué la nota y le puse un k en 01:40:637 - y 01:41:343 - , que suena mejor
  6. 01:50:872 - agrega d
Buena suerte con el rank ^^/
Thx ^^
Gato: http://puu.sh/2GypA.osu
Lolicakey
Kudo~
Cloudchaser
gato culiao
Touche
te doy una estrella porque reasons
Topic Starter
Gato

T o u c h e wrote:

te doy una estrella porque reasons
Te sapo el chupo
787B
Dropped a few more stars on this because you're moe.
Topic Starter
Gato

Wolf wrote:

Dropped a few more stars on this because you're moe.
Im not moe, Im hot as *uck


Thanks you!
mancuso_JM_
I'm here again! :P

[General:]

• 00:22:637 (T) - In all difficulties, add an Inherited Timing Point (Green Line) with 55% in volume. Actually the objects sounds pretty high comparing with the music. After to do that, add another Inherited timing point with 65% in the volume.

[Zukisinx's Kantan:]

Settings:
--> Due to the map density (especially in the Kiai section), I'd reduce the HP Drain Rate in 1 Tick for this diff. (HP-1)

• 00:01:813 (4,5) - These objects don't sound suitable at all, during the gameplay they sound pretty high and they are not following anything concrete in the music. I'd delete these notes, the pattern will sound cleaner in my opinion
• 00:04:637 (9,10) - (^)
• 00:07:460 (14,15) - (^)
• 00:13:107 (23,24) - (^)
• 00:15:931 (28,29) - (^). But in that case, you can keep (28) if you move it 1/2 back and use a kat instead
• 00:19:460 (34) - As I suggested previously, delete this note please
• 00:34:990 (4,1,1) - k d k (in 1/1 ofc) follow better the drums, you should give it a try in this
• 00:39:225 (4,1,2) - (^)
• 00:44:166 (1) - If you listen the music, there is high pitch here, you should use a kat in this place
• 01:06:754 (3) - This note sounds bad because it is bad placed, this note should be 1/4 back but this is kinda difficult for a beginner. So, I suggest you to delete this note instead to don't provide a bad effect
• 01:17:696 (2) - Sounds more suitable if you make this note a kat, same reason as 00:44:166
• 01:44:166 (3) - This should be a kat as well, a k k pattern sounds better to me here

[Futsuu:]

• 00:24:754 (5) - I'd move this Note 1/2 forward, actually I can't percive any sound over the white tick but I can listen something over the red tick, for that reason you should move that
• 00:27:931 (x) - I think a Note is pretty necessary here
• 00:36:578 (28) - This note sounds a bit bad as it is, you should move it 1/1 back for a better sound. With that, I mean that you have to move this note to 00:36:225
• 00:37:637 (32,33,34,35,36,37,38) - Wtf? This 1/2 pattern is really complex for this difficutly, this looks more like a Muzu pattern. Try removing some notes from here
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely
• 02:04:107 (10) - Move this note 1/2 forward, the high pitch is placed over the downbeat
• 02:16:107 (32) - This sounds off. Move this Note 1/2 forward
• 02:21:578 (39,1) - Remove these Notes, they are useless. The map have to finish in 02:21:225. Btw, you should make (38) in a big don

[Muzukashii:]

• 00:21:225 (8) - It represents better the music if you delete this note, the music represent a long sound as you can listen
• 00:32:166 (x) - I think a kat sounds fine here following the drums
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely
• 01:06:931 (18) - I think I exaggerate a bit with this pattern the last time, it plays kinda hard for a Muzukashii. Would be better if you delete this Note
• 01:17:696 (Spin) - This spinner looks random here, I think you can replace it with notes quitely
• 01:21:754 (11) - Move this Note 1/2 back and make this note a don instead. Actually there is no sound over the red tick, so this note is useless in that place
• 01:22:637 (14) - Move this note 1/2 back to, two 2-plets work properly here
• 01:23:343 (Spin) - Meh.. that spinner looks random as well, you should map it
• 01:28:284 (13) - Move this Note 1/2 back because the high pitch is over the red tick this time. In addition, you will make a more fluent pattern if you do that
• 01:36:018 (T) -This should be properly snapped in 01:36:048 - as you did in the other difficulties
• 01:45:578 (43) - For consistency with your previous patterns, make this note a kat
• 01:51:048 (15) - (^)
• 01:52:460 (22,23,24) - A kkk follow better the song in that case, especially for the last note (24)
• 01:59:166 (x) - Hmm.. A don is necessary here, you should add it
• 02:00:931 (9) - Follow better the instrumental if you move this Note 1/2 forward
• 02:04:284 (22) - To emphasize the cymbals, add a finish in this note to transform it in a big don
• 02:10:460 (x) - Add a don here as i said you in 01:59:166
• 02:16:460 - 02:18:225 - I don't like that blank space, I think you can follow the instrumental and map this section
• 02:21:225 (64) - Make this a big don instead, a K sounds noisy to me

- As you can see in my mod, some rhythms that you made sound weird (don't follow the music properly), so would be better to make that changes to make the rhythm consistent

[Oni:]

• 00:10:460 (15) - There is nothing in the music to support this note, so it is useless. Remove it from here please
• 00:21:048 (29) - (^). But in this case, you can keep the note if you move it 1/1 forward (I mean, the note should be in 00:21:401)
• 00:29:696 (35,36) - These notes sounds pretty odd, and this is because you are not following the music properly. To do that, move both notes 1/4 back (Optional: You can add a Note in 00:29:872 after to do that if you want)

- Sometimes the rhythm become weird, would be great if you test the map and fix some rhythmical patterns by yourself.

Such a long mod for a simple re-mod :/
I'll probably come back some day for a recheck.
Till then, Good Luck with your mappu, Gato ;)
Topic Starter
Gato

mancusojuanmattos wrote:

I'm here again! :P

[General:]

• 00:22:637 (T) - In all difficulties, add an Inherited Timing Point (Green Line) with 55% in volume. Actually the objects sounds pretty high comparing with the music. After to do that, add another Inherited timing point with 65% in the volume. Ok!

Not applied yet, waiting for KazukisinX response
[Zukisinx's Kantan:]

Settings:
--> Due to the map density (especially in the Kiai section), I'd reduce the HP Drain Rate in 1 Tick for this diff. (HP-1)

• 00:01:813 (4,5) - These objects don't sound suitable at all, during the gameplay they sound pretty high and they are not following anything concrete in the music. I'd delete these notes, the pattern will sound cleaner in my opinion
• 00:04:637 (9,10) - (^)
• 00:07:460 (14,15) - (^)
• 00:13:107 (23,24) - (^)
• 00:15:931 (28,29) - (^). But in that case, you can keep (28) if you move it 1/2 back and use a kat instead
• 00:19:460 (34) - As I suggested previously, delete this note please
• 00:34:990 (4,1,1) - k d k (in 1/1 ofc) follow better the drums, you should give it a try in this
• 00:39:225 (4,1,2) - (^)
• 00:44:166 (1) - If you listen the music, there is high pitch here, you should use a kat in this place
• 01:06:754 (3) - This note sounds bad because it is bad placed, this note should be 1/4 back but this is kinda difficult for a beginner. So, I suggest you to delete this note instead to don't provide a bad effect
• 01:17:696 (2) - Sounds more suitable if you make this note a kat, same reason as 00:44:166
• 01:44:166 (3) - This should be a kat as well, a k k pattern sounds better to me here

[Futsuu:]

• 00:24:754 (5) - I'd move this Note 1/2 forward, actually I can't percive any sound over the white tick but I can listen something over the red tick, for that reason you should move that Ok!
• 00:27:931 (x) - I think a Note is pretty necessary here Ok!
• 00:36:578 (28) - This note sounds a bit bad as it is, you should move it 1/1 back for a better sound. With that, I mean that you have to move this note to 00:36:225 Ok!
• 00:37:637 (32,33,34,35,36,37,38) - Wtf? This 1/2 pattern is really complex for this difficutly, this looks more like a Muzu pattern. Try removing some notes from here Ok!
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 02:04:107 (10) - Move this note 1/2 forward, the high pitch is placed over the downbeat Ok!
• 02:16:107 (32) - This sounds off. Move this Note 1/2 forward Ok!
• 02:21:578 (39,1) - Remove these Notes, they are useless. The map have to finish in 02:21:225. Btw, you should make (38) in a big don Ok!

[Muzukashii:]

• 00:21:225 (8) - It represents better the music if you delete this note, the music represent a long sound as you can listen Ok!
• 00:32:166 (x) - I think a kat sounds fine here following the drums Ok!
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 01:06:931 (18) - I think I exaggerate a bit with this pattern the last time, it plays kinda hard for a Muzukashii. Would be better if you delete this Note Ok!
• 01:17:696 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 01:21:754 (11) - Move this Note 1/2 back and make this note a don instead. Actually there is no sound over the red tick, so this note is useless in that place Ok!
• 01:22:637 (14) - Move this note 1/2 back to, two 2-plets work properly here Ok!
• 01:23:343 (Spin) - Meh.. that spinner looks random as well, you should map it Ok!
• 01:28:284 (13) - Move this Note 1/2 back because the high pitch is over the red tick this time. In addition, you will make a more fluent pattern if you do that Ok!
• 01:36:018 (T) -This should be properly snapped in 01:36:048 - as you did in the other difficulties Ok!
• 01:45:578 (43) - For consistency with your previous patterns, make this note a kat Ok!
• 01:51:048 (15) - (^) Ok!
• 01:52:460 (22,23,24) - A kkk follow better the song in that case, especially for the last note (24) Ok!
• 01:59:166 (x) - Hmm.. A don is necessary here, you should add it Ok!
• 02:00:931 (9) - Follow better the instrumental if you move this Note 1/2 forward Ok!
• 02:04:284 (22) - To emphasize the cymbals, add a finish in this note to transform it in a big don Ok!
• 02:10:460 (x) - Add a don here as i said you in 01:59:166 Ok!
• 02:16:460 - 02:18:225 - I don't like that blank space, I think you can follow the instrumental and map this section Ok!
• 02:21:225 (64) - Make this a big don instead, a K sounds noisy to me Ok!

- As you can see in my mod, some rhythms that you made sound weird (don't follow the music properly), so would be better to make that changes to make the rhythm consistent

[Oni:]

• 00:10:460 (15) - There is nothing in the music to support this note, so it is useless. Remove it from here please Ok!
• 00:21:048 (29) - (^). But in this case, you can keep the note if you move it 1/1 forward (I mean, the note should be in 00:21:401) Ok!
• 00:29:696 (35,36) - These notes sounds pretty odd, and this is because you are not following the music properly. To do that, move both notes 1/4 back (Optional: You can add a Note in 00:29:872 after to do that if you want) Ok!

- Sometimes the rhythm become weird, would be great if you test the map and fix some rhythmical patterns by yourself.

Such a long mod for a simple re-mod :/
I'll probably come back some day for a recheck.
Till then, Good Luck with your mappu, Gato ;)
Thank you for your mod, Mancu! 8-)
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