Thanks you!
ok :3Kurisuchianu wrote:
:3
EDIT: cuando llegue de la casa modeare esto, favor pedido gracisa a Cloud. =w=/
Thanks You!Gabe wrote:
HEY YOU, YES YOU.
HERES TWO
So, remove Soft sections? Anyway Soft taiko hitsounds sound kinda bad.Taiko Rules and Guidelines wrote:
Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
Garven wrote:
Crappy sleepy IRC mod. Too lazy to post log, so if you want to give kudosu, just add it in your own post. q:
16:47 Garven: in futsuu: 01:00:215 (25) - this felt odd against the music
16:50 Gato: Garven, something like moving 01:00:215 (25) - to 01:00:391 ?
16:51 Garven: 01:38:333 (8,9) - Kinda wary of this rhythm when it'sa futsuu.
16:51 Garven: Yeah
16:53 Garven: 01:47:686 (1,2,3,4,5,6,7,8,9,10,11,12) - This was kinda bland since it's the same rhythm 4 times in a row
16:53 Garven: 01:56:686 (10) - is fine, actually
16:53 Garven: Fits right with the clap
16:54 Garven: Beginning of muzu feels overmapped and loud
16:56 Gato: Garven explain me moar
16:56 Garven: 01:18:921 (1) - This holds no real strength on its own rhythmically. To have it make any sense, you really need
16:56 Garven: to add another beat at 01:18:744 -
16:57 Garven: Do a crescendo with the volume at the beginning so it's not so loud against the song
16:57 Gato: Garven, Crescendos are ok in taiko?
16:57 Garven: Over a k? q:
16:57 Gato: Someone say me that static volume are the rule in taiko
16:57 Garven: Why not? Drums aren't constrained to FF at all times or something
16:57 Garven: That someone is stupid.
16:57 Gato: lol ok
16:58 Garven: Or whoever made that a rule is stupid.
16:58 Gato: Garven, what if i put a d in 01:19:097 ? :3c
16:59 Garven: 01:33:568 (30,31,32) - I keep wanting these kdk
16:59 Garven: in futu?
16:59 Gato: no, muzu
16:59 Garven: eh
16:59 Garven: I'd rather it go with the two clap sounds
16:59 Garven: or nothing at all
17:00 Garven: <3
17:01 grumd: that's a sad true stoory
17:01 Garven: 01:58:097 - the same commentary about the double clap here
17:01 Gato: Im falling in love with Garven ;w;
17:01 Gato: in a very homo way (??)
17:01 *Gato not homo*
17:01 Garven: Oh, no wonder. You shouldn't use soft sound set in Taiko diffs
17:01 Garven: Set it all to normal
17:01 Garven: and adjust the volume accordingly
17:02 Gato: k
17:02 Garven: 01:42:038 (2,3) - I dunno about this during the kiai. You throw a lot of new rhythms at the player during this
17:02 Garven: part. Feels like it escalates a little too much
17:03 Garven: especially since it tones down after that to simpler patterns for the rest
17:04 Garven: and Oni is too hard for me to really say much
17:04 Garven: So just keep an eye on your dynamics I guess
Gato wrote:
17:01 Gato: Im falling in love with Garven ;w;
17:01 Gato: in a very homo way (??)
17:01 *Gato not homo*
Cristian wrote:
PM INBOX para acordarme del inner que tendre que hacer.
:3
Source: I presume what is from FL Studio demo is also available on FL Studio itself? Remove the word "demo" if it is the case.grumd wrote:
You should not use "Soft" sampleset in taiko, see this guideline:So, remove Soft sections? Anyway Soft taiko hitsounds sound kinda bad.Taiko Rules and Guidelines wrote:
Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
Wrong click D: sorry for the kudosMaddy wrote:
Best song.
En español: Dos MATs por interno me dijeron que tu diff requeria muchos mods (mas que las demas dificultades) por lo que el rankeo tardaría más de lo que ya se está demorando.kazukisinx wrote:
Give me your reasons why you deleted taikocalypse
Thx ^^Lolicakes wrote:
Mod a pedido tuyo !~ modeare solo el kantan ya que no veo problemas en el resto del mapsetd = Don
D = Big Don
k = Katsu
K = Big Katsu
Kantan
- Hay algunas algunas partes que no calzan con el ritmo, pero en general esta bien.
Buena suerte con el rank ^^/
- 00:29:696 (6) - encuentro que si colocas un k aqui, sonaria mejor. IMO
- 00:32:519 (1,1) - ctrl+g, kd no sigue el ritmo de la cancion, asi que seria muchisimo mejor que fuese dk
- 00:36:401 (1,1) - ^ lo mismo
- 00:39:931 - agrega un kat aqui porfavor
- 01:40:990 (1) - quita esta nota y remplazalo por un slider aqui 01:40:637 - hasta aqui 01:41:343 - Esto fue lo unico que no arregle,saqué la nota y le puse un k en 01:40:637 - y 01:41:343 - , que suena mejor
- 01:50:872 - agrega d
Te sapo el chupoT o u c h e wrote:
te doy una estrella porque reasons
Im not moe, Im hot as *uckWolf wrote:
Dropped a few more stars on this because you're moe.
Thank you for your mod, Mancu!mancusojuanmattos wrote:
I'm here again!
[General:]
• 00:22:637 (T) - In all difficulties, add an Inherited Timing Point (Green Line) with 55% in volume. Actually the objects sounds pretty high comparing with the music. After to do that, add another Inherited timing point with 65% in the volume. Ok!Not applied yet, waiting for KazukisinX response[Zukisinx's Kantan:]
• Settings:
--> Due to the map density (especially in the Kiai section), I'd reduce the HP Drain Rate in 1 Tick for this diff. (HP-1)
• 00:01:813 (4,5) - These objects don't sound suitable at all, during the gameplay they sound pretty high and they are not following anything concrete in the music. I'd delete these notes, the pattern will sound cleaner in my opinion
• 00:04:637 (9,10) - (^)
• 00:07:460 (14,15) - (^)
• 00:13:107 (23,24) - (^)
• 00:15:931 (28,29) - (^). But in that case, you can keep (28) if you move it 1/2 back and use a kat instead
• 00:19:460 (34) - As I suggested previously, delete this note please
• 00:34:990 (4,1,1) - k d k (in 1/1 ofc) follow better the drums, you should give it a try in this
• 00:39:225 (4,1,2) - (^)
• 00:44:166 (1) - If you listen the music, there is high pitch here, you should use a kat in this place
• 01:06:754 (3) - This note sounds bad because it is bad placed, this note should be 1/4 back but this is kinda difficult for a beginner. So, I suggest you to delete this note instead to don't provide a bad effect
• 01:17:696 (2) - Sounds more suitable if you make this note a kat, same reason as 00:44:166
• 01:44:166 (3) - This should be a kat as well, a k k pattern sounds better to me here
[Futsuu:]
• 00:24:754 (5) - I'd move this Note 1/2 forward, actually I can't percive any sound over the white tick but I can listen something over the red tick, for that reason you should move that Ok!
• 00:27:931 (x) - I think a Note is pretty necessary here Ok!
• 00:36:578 (28) - This note sounds a bit bad as it is, you should move it 1/1 back for a better sound. With that, I mean that you have to move this note to 00:36:225 Ok!
• 00:37:637 (32,33,34,35,36,37,38) - Wtf? This 1/2 pattern is really complex for this difficutly, this looks more like a Muzu pattern. Try removing some notes from here Ok!
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 02:04:107 (10) - Move this note 1/2 forward, the high pitch is placed over the downbeat Ok!
• 02:16:107 (32) - This sounds off. Move this Note 1/2 forward Ok!
• 02:21:578 (39,1) - Remove these Notes, they are useless. The map have to finish in 02:21:225. Btw, you should make (38) in a big don Ok!
[Muzukashii:]
• 00:21:225 (8) - It represents better the music if you delete this note, the music represent a long sound as you can listen Ok!
• 00:32:166 (x) - I think a kat sounds fine here following the drums Ok!
• 00:43:813 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 01:06:931 (18) - I think I exaggerate a bit with this pattern the last time, it plays kinda hard for a Muzukashii. Would be better if you delete this Note Ok!
• 01:17:696 (Spin) - This spinner looks random here, I think you can replace it with notes quitely Ok!
• 01:21:754 (11) - Move this Note 1/2 back and make this note a don instead. Actually there is no sound over the red tick, so this note is useless in that place Ok!
• 01:22:637 (14) - Move this note 1/2 back to, two 2-plets work properly here Ok!
• 01:23:343 (Spin) - Meh.. that spinner looks random as well, you should map it Ok!
• 01:28:284 (13) - Move this Note 1/2 back because the high pitch is over the red tick this time. In addition, you will make a more fluent pattern if you do that Ok!
• 01:36:018 (T) -This should be properly snapped in 01:36:048 - as you did in the other difficulties Ok!
• 01:45:578 (43) - For consistency with your previous patterns, make this note a kat Ok!
• 01:51:048 (15) - (^) Ok!
• 01:52:460 (22,23,24) - A kkk follow better the song in that case, especially for the last note (24) Ok!
• 01:59:166 (x) - Hmm.. A don is necessary here, you should add it Ok!
• 02:00:931 (9) - Follow better the instrumental if you move this Note 1/2 forward Ok!
• 02:04:284 (22) - To emphasize the cymbals, add a finish in this note to transform it in a big don Ok!
• 02:10:460 (x) - Add a don here as i said you in 01:59:166 Ok!
• 02:16:460 - 02:18:225 - I don't like that blank space, I think you can follow the instrumental and map this section Ok!
• 02:21:225 (64) - Make this a big don instead, a K sounds noisy to me Ok!
- As you can see in my mod, some rhythms that you made sound weird (don't follow the music properly), so would be better to make that changes to make the rhythm consistent
[Oni:]
• 00:10:460 (15) - There is nothing in the music to support this note, so it is useless. Remove it from here please Ok!
• 00:21:048 (29) - (^). But in this case, you can keep the note if you move it 1/1 forward (I mean, the note should be in 00:21:401) Ok!
• 00:29:696 (35,36) - These notes sounds pretty odd, and this is because you are not following the music properly. To do that, move both notes 1/4 back (Optional: You can add a Note in 00:29:872 after to do that if you want) Ok!
- Sometimes the rhythm become weird, would be great if you test the map and fix some rhythmical patterns by yourself.
Such a long mod for a simple re-mod :/
I'll probably come back some day for a recheck.
Till then, Good Luck with your mappu, Gato