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Azis - Mrazish (For Angel Remix)

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Topic Starter
Ylinestra44
Salute

paseli wrote:

Mod from modding queue~

Mod is german because mapper is german~

[Easy]
Keine Probleme hier festgestellt. :3 :3

[Normal]
  1. 00:32:212 (5,6) - Symmetrie sieht besser aus: http://puu.sh/bam9i/f7d5277879.jpg Getut getan
  2. 01:45:135 (2,3) - Nur eine Kleinigkeit: Schau dir das Blanket noch genauer an Gefixed
  3. 01:52:519 (2,3,4) - Auf diesen Slider folgen 2 Backslider. Willst du nicht konsistent bleiben und 3 Backslider nutzen? (so wie du in 01:59:903 - 3 Triples benutzt hast) Niemals! Nein, Spaß, wenn ich den zu einem Slider ändere, dann hab ich da massig slider hintereinander, und das ist nur 1/1 geklicke.
[Hard]
  1. 01:31:289 (1,2) - Du kannst versuchen hier besseres Blanket zu machen, deins ist noch ein wenig off: http://puu.sh/balGV/fbe05d2337.jpg
Keine weiteren Probleme hier. :3 Erledigt

[Insane]
  1. 00:19:403 (2,4) - Ich glaube es passt besser zu dem Gesang(?), wenn du diese Kreise an den Anfang der jeweils nachfolgenden Slider, weil dort der größere Tonunterschied liegt. Ne, das verwirrt sonst nur, wenn ich es am Anfang so mache, und dann am Ende des Liedes das plötzlich andersrum ist.
  2. 00:21:250 (2,4) - Dasselbe 'Problem' wie oben. Es wäre wirklich eine gute Variation zu 01:48:019 (2,4) - und 01:49:865 (2,4) - ^
  3. 01:40:519 (1,2,3,4,5,6) - Gibt es einen Grund, warum du die Triples hier nicht symmetrisch machst? Es wirkt sonst ein wenig abgeschieden das Triple hier. Geändert
  4. 00:51:480 (5,6,7,8) - Rein persönlich, aber ich glaube das Pattern hier hat besseren (Dropoff) Flow: http://puu.sh/bakOZ/207293f1ba.jpg Hab's geändert
  5. 01:43:288 (3,4) - Es würde besser aussehen, wenn du die beiden Slider symmetrisch machst: http://puu.sh/bakgc/c1ecef8bb0.jpg . Würde sich auch gut zu 01:35:903 (6,7,8) - ergänzen Ne, die gehen immer weiter nach außen, das ist schon Absicht
Umm... ich weiß nicht genau, was ich von dem Song halten soll. xD Die Maps sind allesamt recht gut, nicht allzu interessante Flows in den einfachen diffs, aber gut strukturiert, nette Slider und wirklich anschauliche Symmetrie in den beiden schwereren Diffs. :) Mehr gibt's von meiner Seite aus nicht zu modden. Viel Glück! o/

Grüße,
paseli

P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Thanks! \o/
Danke für den mod =)
Myxo
Re-Check~

[Easy]

  1. 00:00:827 (1) - I talked with another BAT about it, and we came to the conclusion that this spinner definitely is too long for the easiest difficulty. End it at 00:04:519 and then add a reversed 2/1-slider starting from 00:05:442 to fix the problem. Use Sampleset Soft for this slider.
[Normal]

  1. 00:10:057 - Missing Finish.
  2. 01:12:827 (4) - This slider is placed too near to the tails of the surrounding sliders, which makes it look a bit cluttered. Rotate 01:11:904 (3) by 10°, then move 01:12:827 (4) - upwards to fix the spacing.
  3. 01:44:211 - Missing Finish.
  4. 01:48:596 (3) - Remove this note and add one at 01:49:057 instead, for consistency with 01:49:750 (6,7,8,9). Also, 01:47:904 (1,2,3,4,5) contains many circles in a row, which is not the best idea for Normal. It might be wise to replace 01:47:904 (1,2) with a slider.
[Hard]

  1. 00:42:250 (3,4,5,6,7) - Hinsvar and me both agreed that this rhythm is too complex for a Hard difficulty. We also asked a generic Hard-Player for a testplay, and he wasn't able to understand this pattern properly. It definitely needs to be simplified. The best solution is to change 00:42:366 (4,5,6) to a simple 1/1-slider.
  2. Same applies for: 00:49:635 (3,4,5,6,7) + 01:26:558 (2,3,4,5,6) + 01:33:943 (3,4,5,6,7) + 01:56:096 (3,4,5,6,7) + 02:03:480 (3,4,5,6,7)
[Insane]

  1. Disable Widescreen Support, it's only enabled in this difficulty! (and not shown by AiMod)
Call me back Maid o:
Topic Starter
Ylinestra44
Fixed everything!
/me calls Desperate(ly)-kun.
Myxo
Bubbled (ノ 'ω')ノ
Stefan

Desperate-kun wrote:

Bubbled (ノ 'ω')ノ
Topic Starter
Ylinestra44

Desperate-kun wrote:

Bubbled (ノ 'ω')ノ
Danke danke <3
/me throws a kiss.
Irreversible
Hey there! Since people keep bugging me about that map, I decided take a closer look at your map. It's completely up to you if you want to apply it or not - these suggestions are just about how I personally (as in, there are other people which might think different) think this map could be improved and get readier to be ranked.

[Insane]

00:08:096 (1,2) - It plays super awkward to me having the song started with a blue tick. I strongly recommend to replace those two circles by a 1/4 slider. You will ignore the downbeat, yeah, but it will really help the gameplay a lot.
00:13:519 - The rhythm seems quite broken here. Why not adding a circle for a bit more density here?
00:15:365 - Same here. Please go for http://puu.sh/bfJYN.png this rhythm to keep the idea you actually had (follow this blue tick beat), with improved gameplay. The screen is starting 00:14:673 - here.
00:19:057 (1) - I'd really like to know why you start this slider on the red tick. There is nothing really outstanding on it, and additionally, you ignore the next, really strong, downbeat 00:19:288 - here. It's an interesting way to follow the rhythm, but not recommended at all. But what makes this part kind of really weird is that you put jumps from a 1/4 circle to a slider. From what I've seen this is probably a mapping technique which shouldn't be used too often, since it just plays awkward. You don't need to change it, but you might think about it twice. (tl;dr Slider > circle jumps are more confortable to play)
00:22:173 (6) - Shorten this slider by 1/4, and add a circle 00:22:519 - here to finish off with a better rhythm pattern. It would look like http://puu.sh/bfKnl.png
00:23:327 - I suppose adding a NC here wouldn't be too wrong, since it's a new part here.
00:24:365 (6) - And again, the same technique as mentioned above. I really hope you can at least lower the jump a bit.
00:24:827 (1) - On top of that, you create an antijump here - which doesn't play really well either. Because as you can see, you have more spacing for the 1/4 pattern than for the 1/2 one - and that's the problem. You should differ those more clear. Try moving 00:24:365 (6) - to 292 76 and 00:24:827 (1) - to 100 108 for once, and you'll get my idea.
00:26:211 (8) - Yeah... The song doesn't even call for a jump like that. Why?
00:30:365 (7) - A lot of movement gets lost if you keep that stacked. Why not having a bit more spacing here? The strong beat would be supported really well.
00:31:750 (6) - Same.
00:37:519 (10) - For a better transition, I suggest moving that one to 196 36. http://puu.sh/bfKGZ.png
00:40:980 (7) - Same again. You know, the strong vocal 00:40:865 - is here, so a jump COULD be justified with it, but .. you've put a jump after it.. so, please consider making it smaller.
00:55:980 - Rhythm error, it's really empty again.

Hm, that should be all issues (meaning as in they appear to happen multiple times), I hope you can improve your map with those - because like that, I don't think it's ready for qualified yet. But still - overall the map is quite fun and is on a good way to get something decent.

If you have questions concerning the suggestions, don't hesitate asking me!
Topic Starter
Ylinestra44

Irreversible wrote:

Hey there! Since people keep bugging me about that map, I decided take a closer look at your map. It's completely up to you if you want to apply it or not - these suggestions are just about how I personally (as in, there are other people which might think different) think this map could be improved and get readier to be ranked.

[Insane]

00:08:096 (1,2) - It plays super awkward to me having the song started with a blue tick. I strongly recommend to replace those two circles by a 1/4 slider. You will ignore the downbeat, yeah, but it will really help the gameplay a lot. Changed
00:13:519 - The rhythm seems quite broken here. Why not adding a circle for a bit more density here? Changed
00:15:365 - Same here. Please go for http://puu.sh/bfJYN.png this rhythm to keep the idea you actually had (follow this blue tick beat), with improved gameplay. The screen is starting 00:14:673 - here. Changed
00:19:057 (1) - I'd really like to know why you start this slider on the red tick. Otherwise the following pattern would not have worked then in my opinion. There is also a Sound on that red tickThere is nothing really outstanding on it, and additionally, you ignore the next, really strong, downbeat 00:19:288 - here. It's an interesting way to follow the rhythm, but not recommended at all. But what makes this part kind of really weird is that you put jumps from a 1/4 circle to a slider. From what I've seen this is probably a mapping technique which shouldn't be used too often, since it just plays awkward. You don't need to change it, but you might think about it twice. (tl;dr Slider > circle jumps are more confortable to play) Changed wherever this stack appeared, but when I have no stack in this pattern, I kept it
00:22:173 (6) - Shorten this slider by 1/4, and add a circle 00:22:519 - here to finish off with a better rhythm pattern. It would look like http://puu.sh/bfKnl.png Changed
00:23:327 - I suppose adding a NC here wouldn't be too wrong, since it's a new part here. Changed
00:24:365 (6) - And again, the same technique as mentioned above. I really hope you can at least lower the jump a bit.
00:24:827 (1) - On top of that, you create an antijump here - which doesn't play really well either. Because as you can see, you have more spacing for the 1/4 pattern than for the 1/2 one - and that's the problem. You should differ those more clear. Try moving 00:24:365 (6) - to 292 76 and 00:24:827 (1) - to 100 108 for once, and you'll get my idea. I got your idea, yes, but I don't see the Problem with it now, since there is a NC on the (1) which implements to watch the rhythm and distance
00:26:211 (8) - Yeah... The song doesn't even call for a jump like that. Why? I like it =/
00:30:365 (7) - A lot of movement gets lost if you keep that stacked. Why not having a bit more spacing here? The strong beat would be supported really well. Changed
00:31:750 (6) - Same.
00:37:519 (10) - For a better transition, I suggest moving that one to 196 36. http://puu.sh/bfKGZ.png Changed
00:40:980 (7) - Same again. You know, the strong vocal 00:40:865 - is here, so a jump COULD be justified with it, but .. you've put a jump after it.. so, please consider making it smaller.
00:55:980 - Rhythm error, it's really empty again. Added circle

Hm, that should be all issues (meaning as in they appear to happen multiple times Changed it whenever appeared again), I hope you can improve your map with those - because like that, I don't think it's ready for qualified yet. But still - overall the map is quite fun and is on a good way to get something decent.

If you have questions concerning the suggestions, don't hesitate asking me!
Myxo
[Insane]

00:57:827 - You forgot to add a circle here.
01:42:134 - And here.
01:47:673 (1,2,3,4,5) - The jumps are still circle -> slider here instead of the other way around, which is inconsistent now

Overall, I liked it better before, but I think I just got used to the old style of the jumps that have been changed. Also, it should definitely feel better for most players now! :3

I think you should reduce jumps in these sections 00:22:980 - because some of them have too high distances which play a bit uncomfortable. I think it was the main point of Irre's mod (and also what other BATs complained about). If you really, really don't want to change it, I can't force you, but this time I will be careful and only rebubble when you fix it, because it's a really major issue that has to be fixed before this map is enjoyable for the majority of players.

I'd recommend you to get some more mods on the Insane difficulty, and if you fixed the above point you can call me back to rebubble this mapset. I'd be glad to do it then :)

Good luck! ^3^
Topic Starter
Ylinestra44

Desperate-kun wrote:

[Insane]

00:57:827 - You forgot to add a circle here.
01:42:134 - And here. Beide gemacht
01:47:673 (1,2,3,4,5) - The jumps are still circle -> slider here instead of the other way around, which is inconsistent now Gefixt, dazu das Placement minimal geändert

Overall, I liked it better before Nicht nur du!, but I think I just got used to the old style of the jumps that have been changed. Also, it should definitely feel better for most players now! :3

I think you should reduce jumps in these sections 00:22:980 - because some of them have too high distances which play a bit uncomfortable. I think it was the main point of Irre's mod (and also what other BATs complained about). If you really, really don't want to change it, I can't force you, but this time I will be careful and only rebubble when you fix it, because it's a really major issue that has to be fixed before this map is enjoyable for the majority of players. Habe in den Sections, in denen er singt, den dritten jump wie bei 00:26:211 - komplett entfernt, dafür die 2 davor unangetastet gelassen. Das nimmt einen der unsinnigen Jumps laut Irre komplett raus. Die andern beiden würde ich nur ungern ändern. Wenn das für ein rebubble aber auch nötig sein sollte... schauen wir mal

I'd recommend you to get some more mods on the Insane difficulty Und du glaubst, dass "normale" modder da noch groß was an der Qualität machen können? Ich hab schon das letzte Mal, als du das geschrieben hast, verzweifelt anständige modder gesucht..., and if you fixed the above point you can call me back to rebubble this mapset. I'd be glad to do it then :)

Good luck! ^3^
Myxo
Re-Check #4 *sigh*
I talked to Xinely about it (another BAT *sigh*)

[Insane]

  1. We discovered this map reads and plays a lot better with AR 8.7 :)
  2. 00:22:750 - Adding a note here would improve the readabilty of the rhythm a lot. You'd have to move the triplet somewhere else though, since the jump would be too high if you don't move it.
  3. 00:24:250 (5,6) - From all the similar jumps, the first one is still the one that bothers me most. It is very surprising for the testplayers when they play the map for the first time. They have to get used to it first. That's why I'd recommend you to move 00:24:365 (6) more downwards - It creates a much more natural flow and also lowers the jump a bit, so it will help players to get used to those special jumps. http://puu.sh/blhPz/9d09c760ed.jpg
  4. 00:41:442 (1) - Curving this slider less would create a better flow with the previous object: http://puu.sh/blhEx/9a7973dd81.jpg
Finally, that should be it. For real this time. Please, call me back.
Topic Starter
Ylinestra44
Fixed everything.
Myxo
Now, that we did tons of rechecks.
Now, that we asked half of the BAT-members for their agreement.
Finally.
Have this back:

Rebubbled (ノ 'ω')ノ
riffy
Popping because of the recovery time after the spinner in your Easy diff, sorry.

[General]
  1. Shouldn't a Techno tag be added? The song itself sounds like techno a lot, at least to me.
[Easy]
  1. 00:00:827 (1,1) - there is no enough recovery time. Beginners need like two times more, so, care to leave more time after spinner. Example.
  2. 00:43:289 (3) - minor - isn't this slider is a bit tricky for beginners? I would rather use something like this to make it look more understandable.
    Note: 00:45:135 (1) - the blanket is a bit off, you might want to change that as well. :P
  3. 00:50:673 (3) - great! ♥
  4. 01:17:904 (6) - minor - its placement is a bit tricky, because some players may be unable to read (6) and hit (1) instead. Try to make it more obvious? Example
  5. 01:52:981 (2,2) - aren't these objects are too close to offscreen? Moving them down a bit would be a nice idea. I'd highly suggest that. :)

    Just the spinner and some really minor stuff. Not that much, the diff is really nice. :)
[Normal]
  1. 00:00:827 (1) - for consistency purposes, you might want to change the spinner here as well. Same applies for Hard and Insane. But this is optional, of course. :)
  2. 01:29:443 (1,2) - consider replacing these two with a slider? It will fit with the vocals and you did the same in kiai1 and kiai2. It will fit better and give a bit more consistency.

    Decent stuff, you did a good job!
[Hard]
  1. I would lower OD by 0,5 more. As the rhythm quite complicated and there is a harder diff, better keep Hard more playable.
  2. 00:09:596 (4,5) - consider using an 1/2 slider here, as the beat on the red tick does not feel that strong and a slidertail would represent it better.
  3. 01:36:827 (1,2,3,4) - the DS changes do not work quite well here. As the previous similar patterns did not use any spacing changes, the DS-increasing here seems confusing.

    That's cool, that's alright. Not much to say, as Desperate-kun already did his best to push quality of the diff as high as possible. :)
[Insane]
  1. 01:01:750 (8) - wow, this is great. ♥
  2. 01:04:173 (4,5) - try to stack them manually to make it more readable? It is a minor thing, but it will make the pattern more readable.
  3. 01:13:750 (9,10,11) - the DS change is a bit too sudden. Having a little jump between (9) and (10) would be great to balance the spacing.

    It's all should be fine. Just a couple of minor suggestions.
Call me back when you're done with checking. feel free to ask me if there is anything unclear.
Note: I've asked Desperate-kun and we both agreed about popping the bubble, in case if you want to know that.
Myxo
We all knew it had to happen.

Sorry for overseeing this spinner ;_; (When I modded that into the map this 4/1-thing wasn't a rule yet *sigh*)
Topic Starter
Ylinestra44

-Bakari- wrote:

Popping because of the recovery time after the spinner in your Easy diff, sorry.

[General]
  1. Shouldn't a Techno tag be added? The song itself sounds like techno a lot, at least to me. Done
[Easy]
  1. 00:00:827 (1,1) - there is no enough recovery time. Beginners need like two times more, so, care to leave more time after spinner. Example. Changed
  2. 00:43:289 (3) - minor - isn't this slider is a bit tricky for beginners? I would rather use something like this to make it look more understandable. Changed
    Note: 00:45:135 (1) - the blanket is a bit off, you might want to change that as well. :P Done
  3. 00:50:673 (3) - great! ♥
  4. 01:17:904 (6) - minor - its placement is a bit tricky, because some players may be unable to read (6) and hit (1) instead. Try to make it more obvious? Example
  5. 01:52:981 (2,2) - aren't these objects are too close to offscreen? Moving them down a bit would be a nice idea. I'd highly suggest that. :) Not really fixable without destroying symmetry. Additional it's not offscreen, just Close to it. Should be okay

    Just the spinner and some really minor stuff. Not that much, the diff is really nice. :)
[Normal]
  1. 00:00:827 (1) - for consistency purposes, you might want to change the spinner here as well. Same applies for Hard and Insane. But this is optional, of course. :) No changes
  2. 01:29:443 (1,2) - consider replacing these two with a slider? It will fit with the vocals and you did the same in kiai1 and kiai2. It will fit better and give a bit more consistency. Done

    Decent stuff, you did a good job!
[Hard]
  1. I would lower OD by 0,5 more. As the rhythm quite complicated and there is a harder diff, better keep Hard more playable. Done
  2. 00:09:596 (4,5) - consider using an 1/2 slider here, as the beat on the red tick does not feel that strong and a slidertail would represent it better. The circle with the clap is nice for me with the hitsound pattern
  3. 01:36:827 (1,2,3,4) - the DS changes do not work quite well here. As the previous similar patterns did not use any spacing changes, the DS-increasing here seems confusing. Changed, but not really convinced about the pattern now

    That's cool, that's alright. Not much to say, as Desperate-kun already did his best to push quality of the diff as high as possible. :)
[Insane]
  1. 01:01:750 (8) - wow, this is great. ♥
  2. 01:04:173 (4,5) - try to stack them manually to make it more readable? It is a minor thing, but it will make the pattern more readable. Nah
  3. 01:13:750 (9,10,11) - the DS change is a bit too sudden. Having a little jump between (9) and (10) would be great to balance the spacing. Looks wrong in my eyes, and in the same part earlier in the song I didn't have a DS Change, too

    It's all should be fine. Just a couple of minor suggestions.
Call me back when you're done with checking. feel free to ask me if there is anything unclear.
Note: I've asked Desperate-kun and we both agreed about popping the bubble, in case if you want to know that.
riffy
Okay, as the main issue was fixed, I am fine with the mapset now.

Have your bubble back.

Rebubbled.
TicClick
It hurts my eyes to see a horribly stretched background with broken aspect ratio. Please, replace it with this and expect a mod soon: http://puu.sh/bMYrB/72c5f3d39c.jpg
Topic Starter
Ylinestra44
I replaced the bg, but don't want to update it, because of the bubble =/
TicClick
okay, I have time to do a mod now

[Insane]
  1. 00:08:096 (1) - no! You can't skip important beats, such as beginning of the new part in music, by covering them with a slider tail. I'll refer to this as to "downbeat issue" in future
  2. 00:11:903 (1,3) - please remove claps, they sound out of place ← also fix on Hard and the rest of the set
  3. 00:13:750 (1,7) - same (they really do). I won't mention it anymore, but please fix
  4. 01:43:288 (3) - reverse it for a better movement?
  5. 01:48:942 (6) - shorten by 1/4 and add a note to follow the music better
Although I can land on all these 1/4 jumps, I dislike them on this particular difficulty and think they don't fit not-so-loud and autotuned vocals. Want to know why? It turns out that half sliders do not follow vocals that often start 1/4 earlier than sliders themselves. Use 00:24:250 (5,6) as example and see (or, rather, hear) what happens if you remove the note and move the extended slider back to where the note was.

[Hard]
  1. 00:40:519 (3) - maybe you should shorten it and add an extra note after, because it feels a little strange to play
  2. 00:42:365 (4) - ^ (this is very confuising, as the slider ends on a white tick and is also longer than previous ones) ← also other similar 1/1 sliders
  3. 01:00:366 (2) - remove clap from tail
  4. 01:35:788 (9) - start 1/4 later and add a note on blue tick to make it play better
  5. 02:05:327 (8) - same as above
Sliders are less of a problem there; you can keep them unchanged.

Normal
  1. 01:05:443 (3) - could you please change it so that it points to the next note and not in the opposite direction? For example, http://osu.ppy.sh/ss/2087067
Topic Starter
Ylinestra44

TicClick wrote:

okay, I have time to do a mod now

[Insane]
  1. 00:08:096 (1) - no! You can't skip important beats, such as beginning of the new part in music, by covering them with a slider tail. I'll refer to this as to "downbeat issue" in future I replaced it with 2 circles, but I want to point out what has been said in an earlier mod:

    Irreversible wrote:

    00:08:096 (1,2) - It plays super awkward to me having the song started with a blue tick. I strongly recommend to replace those two circles by a 1/4 slider. You will ignore the downbeat, yeah, but it will really help the gameplay a lot.
  2. 00:11:903 (1,3) - please remove claps, they sound out of place ← also fix on Hard and the rest of the set I really think that the claps work fine at this part here, so I won't remove them
  3. 00:13:750 (1,7) - same (they really do). I won't mention it anymore, but please fix
  4. 01:43:288 (3) - reverse it for a better movement? Changed
  5. 01:48:942 (6) - shorten by 1/4 and add a note to follow the music better Changed
Although I can land on all these 1/4 jumps, I dislike them on this particular difficulty and think they don't fit not-so-loud and autotuned vocals. Want to know why? It turns out that half sliders do not follow vocals that often start 1/4 earlier than sliders themselves. Use 00:24:250 (5,6) as example and see (or, rather, hear) what happens if you remove the note and move the extended slider back to where the note was.

[Hard]
  1. 00:40:519 (3) - maybe you should shorten it and add an extra note after, because it feels a little strange to Play Changed
  2. 00:42:365 (4) - ^ (this is very confuising, as the slider ends on a white tick and is also longer than previous ones) ← also other similar 1/1 sliders There was a long problem with this part of the map in this diff. Since it took more than one BAT to make this play properly, I am not willing to change it anymore
  3. 01:00:366 (2) - remove clap from tail Fixed
  4. 01:35:788 (9) - start 1/4 later and add a note on blue tick to make it play better I feel fine with the way it is now
  5. 02:05:327 (8) - same as above ^
Sliders are less of a problem there; you can keep them unchanged.

Normal
  1. 01:05:443 (3) - could you please change it so that it points to the next note and not in the opposite direction? For example, http://osu.ppy.sh/ss/2087067 Fixed
[/quote]
TicClick
best I can do is rebubble
Why?

TicClick wrote:

[Insane]
Although I can land on all these 1/4 jumps, I dislike them on this particular difficulty and think they don't fit not-so-loud and autotuned vocals. Want to know why? It turns out that half sliders do not follow vocals that often start 1/4 earlier than sliders themselves. Use 00:24:250 (5,6) as example and see (or, rather, hear) what happens if you remove the note and move the extended slider back to where the note was.
pkk
hype o/
Shohei Ohtani
I was modding this but for some reason I didn't so let me actually do that

Insane:
00:19:057 (1,2,3,4,5,6,7) - Jumps like this are big boo boos. Mostly because they do not really make any sort of sense, and sometimes don't even go on the strongest beats. Keep this in mind for the rest of the diff.

There's not a whole lot wrong with the rest of the map, but that's the underlying issue that I really don't like in the map. Which, if you wanna keep it, it's fine. Just that you'll have to ask TicClick for the bubble back instead of me.

Everything else is honestly fine, but the insane diff provides HUGE issues for me. And maybe it's just me because I'm bad at playing, I don't know, but it just makes no sense the way the notes are spaced apart. I can get the opinion of higher leveled players to back me up (or disprove me) if you want
Garven
Shohei Ohtani
oh fuck

granted, I was going to have him get a few more mods if he decided to take my modding so that probably would have been pointed out but still whoops
Myxo
why is this still not a thing anyway
Lally
oh why not ranked? ;_;
Kodora

Lally wrote:

oh why not ranked? ;_;
okay nvm seems today I can't, gonna rank it tomorrow

edit: hehe
Stefan
A Z I S H Y P E B O Y S
Myxo
ALL OF MY YES
Mao

Desperate-kun wrote:

ALL OF MY YES
Deif
This surely took waaaaay too long. Congrats!
Sey
Azis \:D/
such great :)
Lally
omg <3
Gero
Alelelei paaaaaaaaaaaaaaaak, oh wait, wrong song.

Congrats xD
Flanster
The bulgarian community surely will love this.
riffy

Stefan wrote:

A Z I S H Y P E B O Y S
- neuH -

LoliFlan wrote:

The bulgarian community surely will love this.
Damn so true
Shohei Ohtani
hey thanks for ignoring my mod post you poop noses.

Like there's a reason this sat in pending for like 4 months.

There were serious issues with the map, and I didn't pop it because I was waiting for mapper response, and he never got back

Like at least being acknowledged would be nice instead of "HURR WHY ISN'T THIS MAP RANKED *clicks intensely*"

0/10 should have popped when I had the chance.
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