Need a word?
thanks \:D/Aleks719 wrote:
General
Turn on "Epilepsy warning" done
Well, remove Thumbs.db from SBimages there is no such file in my folder :s
spinner-metre is 1023x692
spinner-background is 1024x697, why? imo it must be 1023x692 spinner seems to be just fine. no resizing needed
Marathon
03:40:975 (1) - why 1/6 in the end, imo end of spinner here : 03:42:412 The whole thing is silenced and it's still in the 1/6 section of the song.
03:45:600 - 03:48:412 : imo, try this rhythm
don't like it
06:07:347 (1,2,3) - add 3 whistles? that wouldn't add to the hitsound pattern I'm using here wich is no whistles at all
06:11:218 (2) - finish instead of clap uhh what clap?
06:25:927 (1,2,3) - add 3 whistles? no, same reason as ^^
06:32:121 (1,2,3,1) - add 4 whistles? no, same reason as ^
07:34:081 (2) - add whistle no, intentional
07:42:612 (4) - 1/2 longer, imo that would require to add 1/2 to this slider too (@07:41:112 (2)) and would imo be too much for this relatively calm part of the song
07:46:081 (2) - add whistle no, intentional
07:49:550 (5) - add whistle no, intentional
07:51:050 (7) - add finish no, intentional
07:58:831 (2,3) - add 2 whistles no, hitsound pattern story again
07:59:581 (2,3) - ^ no, hitsound pattern story again
08:04:831 (2,3) - ^ no, hitsound pattern story again
08:05:581 (2,3) - ^ no, hitsound pattern story again
The song titles are correct so nothing worth troubling about \:D/Faust wrote:
Isn't DJ YOSHITAKA the one who composed the CaptivAte series?
Performer is AI iirc.
Oooh you meant for the beatmap's title lol x)Faust wrote:
Huh. Song title has little to do with my point : l
I'm just wondering why it's not composer & performer for artist and instead, the franchise name..
I'll add them to the tags!niedz wrote:
o hey,i should've had also tell you this earlier,but i kinda just updated the sb D:
iidx 13th's main theme is Custom Drive
iidx 12th's ending theme is CaptivAte ~Clean~
iidx 15th's main theme is THE FANG (TROOPERS STANCE)
they're all by dj yoshitaka ofcourse
Better indeed. Fixed. Thanks!abalee wrote:
marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.
Thanks for modding!James2250 wrote:
-You have the countdown set skinned in your folder but it is currently disabled on all of the difficulties, either change that or delete the files oops! removed them
-Your spinner doesn't look like it is perfectly centered so it moves around slightly while spinning, you could try and see what you can do about fixing that Wow. It's barely visible! It doesn't look like a big deal to me.
-Seeing as you are fading them in/out probably a better idea to make all of your SB images 800x600 I'd rather not re-storyboard the entire thing
-You have 2 osb files in your folder, seeing as they both have code in them delete one of them Done
-You need to include a spinner approach circle in the folder to complete your set Added
-You don't need "CaptivAte" or "DJ YOSHITAKA" or "Beatmania IIDX" etc in tags Removed
-Sooo many combobursts~ Yes
Marathon:
00:12:303 (4) - can't have hold sliders for approval maps either. It messes with the main menu pulsing and causes the overall timing of the map to go off slightly (as well as peppy saying no). Made the section inherited. Wanna keep the slider
05:01:350 (1,2,3,4,5,6) - I don't recommend 5% volume for any notes/sliders as it can be pretty hard to hear and annoys players. Raise it slightly? (Same for the parts after this) No
10:21:320 (1) - I would say keep the 2000 auto rule for spinners on approval maps too so.. Fixed
10:44:206 (1) - no hold sliders Made the section inherited
Taiko:
-Enable the epelsy warning seeing as the other difficulty has it Done
The mapset looks pretty nice in general, but quite a few general issues to go over.
Call me back after fixes and I will rebubble.
Other than that, fixed everything! Thanks \:d/Dangaard wrote:
[Skin & SB][Marathon]
- I recommend to center the spinner-circle, too. It looks neat, so it should also spin neatly I can't center it and it doesn't seem neccesary to me
- the glow effect on sliderpoint10 and sliderpoint30 are cut on the top I've been usind these points for over a year and never noticed that. I can't even see what's wrong with them.
- I would try to use 800x600 images for the SB, it wouldn't be much work, since you only have to scale and move the pics once (which can be done by code) and then use the current SB code for the other effects ( primary fading). I got all the resized images but when I swap them they appear too small in-game. I don't know what to do about that.
[Timing][Objects]
- the slow sections are codehacked, and as much as this works with the map, it's said to be unrankable and not implemented in the editor... minimum is x0.5 What? D: No way I'm changing my slow sections!
- 00:12:303 (4) - this slider is too slow (x0.13 section) x
- 04:04:256 (8,1) - the stream jump might be a bit hard here keeping this
- 05:16:256 (8,1) - and even harder here (this is really too much here, imo) removed (8)
- 10:44:206 (1) - this slider is too slow, too (x0.20 section) x
S codes? The images have already been resized for this part.Colin Hou wrote:
cool idea about the red-yellow-blue, but the SB load became sometimes over 6.00 on my PC and lags. using 800x600 can make all things easy imo, don't forget to change the S codes in the meanwhile.
I'm kind of aiming for a bubble (: Could you tryyy?Colin Hou wrote:
I'm not good at Taiko so I'll left it there.
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