thx for modding and kds star!Sakura Hana wrote:
[Alace's Taiko]
I'd suggest increasing hitsound volume +15% to make the drum rims more hearable during the louder parts of the song.
10% increase up
Also remove audio lead-in it's not necessary on this diff.fixed
fixed
waiting for the mapper's response
[Another]
00:40:617 (4) - Make this slider look similar to 00:39:760 (1)? fixed
00:50:046 (1,2,3,4) - Use the same distance between these sliders. it's fine imo
00:57:332 (1,1,1) - Using portal combos (a.k.a new combo spam) can screw up hp calculations. fixed
01:00:653 (4,5) - Would be nice if u space them out a bit more like you did at 00:59:903 (1,2) fixed
01:35:046 (1,1,1,1,1,1,1,1,1,1) - Once again dont use portal combos (a.k.a new combo spam).fixed
01:51:760 (1,1,1,1) - ^ fixed
01:57:010 (1) - Would be nice if the decrescendo used more green lines XD but its already fine.
[Hyper]
Remove audio lead-in as it's not necessary on this diff.fixed
00:33:760 (3) - It's unrankable to hide a slider exactly below another slider, you could move it a bit if you really need it to be there so that a player can see the other slider appear.
00:37:189 (4) - Same as above
00:40:617 (4) - Same as above...
[...]If i find more i wont point them out since you know already what im talking about =P
waiting for the mapper's response
[Normal]
HP+1
Hmm i was expecting some higher spacing in this difficulty seems way too small, but that's me
fixed
[Easy]
01:26:046 (4) - Not recommended, with mmsliders it's hard to tell the true path of the slider, even tho it's slow, i'd still rather be safe. http://puu.sh/4jG3
fixed
Pretty nice song and maps, love it have a double star! Good Luck!~
It's actually "beatmaniaIIDX"SapphireGhost wrote:
bliss wanted me to check bubbles, so here I am.
[General]
- According to Wikipedia (which may or may not be correct), the source should be capitalized as Beatmania IIDX 18 Resort Anthem.
thxSapphireGhost wrote:
bliss wanted me to check bubbles, so here I am.
[General]
- According to Wikipedia (which may or may not be correct), the source should be capitalized as Beatmania IIDX 18 Resort Anthem.
大B你麻痹
- I couldn't tell who made what difficulty without looking at the website, someone downloading via osu!direct might think you made them all yourself.
yep, but who care ...
- Please keep Tick Rate consistent on your difficulties.
i think tick rate 2 sounds better in the easy , so i'm thinking about it
[Easy]
Turn Overall Difficulty down a tick, it doesn't make sense for it to be higher than everything else.
it sounds good for me and its good fits the song
00:38:046 (3,1) - It would be nice if these did not overlap.it's fine
[Normal]
Turn Overall Difficulty down a tick to match the HP Drain.it's fine,everyone has difference feeling on this mapset so i can't content with all of them
00:13:189 (3) - Don't silence the end of this slider, it doesn't sound right when playing.
it's follow the drumbeats
00:31:189 (1,2,3) - This pattern is pretty confusing at a low Approach Rate, consider changing it somehow.
it's can be read enough
[Hyper]
01:20:046 (3,1,1) - Sort of combo spam here.
it's base on music
[Another]
01:53:046 (1) - Remove new combo.
my bad
That's all!
ziin wrote:
no kd.
[alace's Hyper]
Are you sure you don't want to put your name on it and not use kiai? All the other difficulties do.
kiai times don't all end on the same spot either, though this isn't much of a problem.
the mapper don't like kiai so i won't add it into the diffi....
the mappers don't mind the tags about name ,so let it be
[another]
spinner at the end doesn't sound very good. The drop from 40% to 20% is pretty steep. Why don't you do what you did in easy?
it's fine for me
[dr_dy's normal]
as with alace, it would be nice to have your name on the difficulty.
The spinner at the end suddenly cuts out. Copy easy.
it's fine