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KOTOKO - Leaf ticket (Short Ver.)

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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2011年9月27日 at 17:13:06

Artist: KOTOKO
Title: Leaf ticket (Short Ver.)
Source: Parfait ~Chocolat Second Brew~
Tags: i've sound lovefantasy GIGA
BPM: 118
Filesize: 17562kb
Play Time: 02:07
Difficulties Available:
  1. Easy (1.18 stars, 93 notes)
  2. Hard (4.8 stars, 291 notes)
  3. LF's Normal (3.98 stars, 192 notes)
  4. Taiko Oni (4.83 stars, 522 notes)
Download: KOTOKO - Leaf ticket (Short Ver.)
Download: KOTOKO - Leaf ticket (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
KOTOKO - Leaf Ticket
Love this song!
Special thanks to kodomonoyume for the skin and JoJo for the spinner!

Mapset:
Easy - Done
Normal - (by lovefantasy)- Done
Hard - Done
Taiko - Done


O .O人O. O
S o r d a
1st 8-)
swish
KPY >_<
Dustbox
star~
loveFantasy
打個星順便預約SC2..

EDIT2: all done

Download: easymap.rar
_Kiva
8-)
Gottwald
kotoko
JoJo
去屎吧神mapper! =A=
KanaRin
tags: loveFantasy
Irc modded
Suzully
神曲 :D
PeaChick
KOTOKO!!!!w star ~ ☆ミ
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.= ="
Akemi_Homura
KOTOKO~~!
Parfait~~~!!
star~!
-------------------------------------------------------------------------------------
* My Pending Map *
ELISA - ebullient future (English TV-EDIT ver.1) - http://osu.ppy.sh/s/33876
Snowy Dream
;)
grvyd
Nice song and maps!!!!! Why is WIP?

[General]
Title:Leaf Ticket (Short Ver.) Probably need.
Add tags 'GIGA' (Company was selling Parfait)

[Easy]
01:29:105 (1,2,1) - Suggestion. http://puu.sh/4wc5 because 01:30:630 (2,1) is too difficulty.

[LF's Normal]
01:12:833 (3,1) - I felt slightly uncomfortable in the spacing.
01:14:867 (3,1) - ^

[Hard]
Very nice map.

I like slider and hitsound in all diff.I hope for Easy's hitsound. :D
And to be Ranked!
loveFantasy
fix something.

Your message is too short etc.

Download: KOTOKO - Leaf Ticket (kanpakyin) [LF's Normal].osu
Topic Starter
kanpakyin

flatps wrote:

Nice song and maps!!!!! Why is WIP?

[General]
Title:Leaf Ticket (Short Ver.) Probably need.
Add tags 'GIGA' (Company was selling Parfait) OK.

[Easy]
01:29:105 (1,2,1) - Suggestion. http://puu.sh/4wc5 because 01:30:630 (2,1) is too difficulty.
X
Thanks!
Sandpig
Hard

00:31:393 (4,1) - 这个跳跨度太大了,前边1234没有感觉出有距离加大的趋势。
00:51:477 - 这地方应该有个clap。这里用slider带过有点不能理解(既没有配合歌词也没有配合节奏)
01:01:647 - 同上
01:02:664 - 原曲里这里是有个clap的否则后面那三下太突然
01:05:715 - clap
01:19:444 (6,7,8) - 后面两个放到其它地方好点,01:20:206 (8,1) - 这个跳感觉完全没必要
01:53:384 - 加个note做成三连


Easy

00:03:172 (3,4,5) - easy建议不要遮这么多
00:34:189 (3) - 折回部分把下一段的切入点00:35:715带过去了
00:55:037 (5) - 不知道为什么这么喜欢用长的repeat slider(降星还是省事?),很多重要的note就这么没了(00:56:562)
00:58:088 (1) - 同上(00:59:613)
01:01:139 (3) - 不理解为什么要用白-红-白这样,既没有配合歌词也没有配合节奏
01:15:884 (2) - 切入点又没了
01:24:528 (1) - 高潮一上来就拖这么长的slider不太符合歌曲的感觉
01:31:393 (1) - easy难度里插这么一个不算长的spinner只会增加难度,另外感觉并不合曲
01:35:715 (4) - 偷懒slider


在我来看EASY难度很难做到两星以下。note太少是对原曲节奏的不尊重,而且一旦脱离了原曲的节奏反而还会增加难度。
Topic Starter
kanpakyin

Sandpig wrote:

Hard

00:31:393 (4,1) - 这个跳跨度太大了,前边1234没有感觉出有距离加大的趋势。 //縮短了一下
00:51:477 - 这地方应该有个clap。这里用slider带过有点不能理解(既没有配合歌词也没有配合节奏)//好.
01:01:647 - 同上 //這裏踩紅線反而是想突出01:01:901 - .
01:02:664 - 原曲里这里是有个clap的否则后面那三下太突然 //不會啊..這裏沒CLAP阿..clap了反而覺得奇怪..
01:05:715 - clap //orz..漏了..
01:19:444 (6,7,8) - 后面两个放到其它地方好点,01:20:206 (8,1) - 这个跳感觉完全没必要 //為甚麼你覺得沒必要? o.o? 從這裏開始音程高了半度,而後面以半度的音程慢慢提高,所以這個跳還是有一定的作用.
01:53:384 - 加个note做成三连 //可.


Easy

00:03:172 (3,4,5) - easy建议不要遮这么多 //..誤操作= =
00:34:189 (3) - 折回部分把下一段的切入点00:35:715带过去了//這個暫時不改
00:55:037 (5) - 不知道为什么这么喜欢用长的repeat slider(降星还是省事?),很多重要的note就这么没了(00:56:562)//暫時不改..
00:58:088 (1) - 同上(00:59:613) 同上.
01:01:139 (3) - 不理解为什么要用白-红-白这样,既没有配合歌词也没有配合节奏 //01:01:901 - 這個踩歌詞,01:02:664 - 這個踩鼓點.
01:15:884 (2) - 切入点又没了//有規定一定要踩長白線的嗎?= =
01:24:528 (1) - 高潮一上来就拖这么长的slider不太符合歌曲的感觉 //改成1拍了.
01:31:393 (1) - easy难度里插这么一个不算长的spinner只会增加难度,另外感觉并不合曲 //可.
01:35:715 (4) - 偷懒slider//讓我繼續偷懶= =


在我来看EASY难度很难做到两星以下。note太少是对原曲节奏的不尊重,而且一旦脱离了原曲的节奏反而还会增加难度。//如果Easy塞滿1/1和1/2那還叫easy嗎?相反的,也要考慮到newbie的能力,如果太難對他們有什麼意思?那倒不如去玩normal算.這只是我的個人意見.
謝謝modding.
rEdo
i can't really find anything, so let me just point some suggestions ><

[Easy]
0:28:088 (4) - sliders like those might be kinda confusing for newbies, because of that sliderarrow. i think. .-.
1:04:189 (1), 1:06:223 (3), 1:08:257 (1), 1:10:291 (2), 1:11:308 (1), 1:14:359 (1), 1:17:410 (1) - louder finishes, perhaps?

[LF's Normal]
add some more volume to your timing sections. also, you should de-silence some of the notes. the whole map sounds null, when those hitsounds are this quiet.
0:02:400 (3) - add a whistle at its end?
0:06:722 (4) - add a whistle?
1:39:518 (3) - move the last sliderpoint by one/two grids lower?

[Hard]
0:02:664 (5,6,7) - imo this would sound quite better if you would add a whistle at (5)'s end, delete it at (6) and again add at (7)'s end.
0:17:410 (4) - rorate by 4° CCW, so it's quite symmetral?
1:11:816 (3) - a bit inconsistent spacing, move it a little to the left-bottom
1:08:257 (1), 1:12:325 (1), 1:15:884 (5), 1:18:427 (5) - aren't they too quiet?
Topic Starter
kanpakyin

rEdo wrote:

[Easy]
0:28:088 (4) - sliders like those might be kinda confusing for newbies, because of that sliderarrow. i think. .-. //Fixed this.
1:04:189 (1), 1:06:223 (3), 1:08:257 (1), 1:10:291 (2), 1:11:308 (1), 1:14:359 (1), 1:17:410 (1) - louder finishes, perhaps? //I make them on purpose because I follow the music.

[Hard]
0:02:664 (5,6,7) - imo this would sound quite better if you would add a whistle at (5)'s end, delete it at (6) and again add at (7)'s end. //ok
0:17:410 (4) - rorate by 4° CCW, so it's quite symmetral? //It don't make a big different,so keep this for now
1:11:816 (3) - a bit inconsistent spacing, move it a little to the left-bottom //ok
1:08:257 (1), 1:12:325 (1), 1:15:884 (5), 1:18:427 (5) - aren't they too quiet? //Same as easy.
Thanks for modding.

Edit:
Update!
loveFantasy

rEdo wrote:

[LF's Normal]
add some more volume to your timing sections. also, you should de-silence some of the notes. the whole map sounds null, when those hitsounds are this quiet.
i think the volume is okey, and i mostly only silence slidertick and spinner end
0:02:400 (3) - add a whistle at its end?
0:06:722 (4) - add a whistle?
the whistles at prelude part follow lower (left hand) part of piano
1:39:518 (3) - move the last sliderpoint by one/two grids lower?
yes o.o also rearrange some spacing of similar slider/circle pattern
thank you <33

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Hellzero
Here is my noob mod ;w;
It's good map so some nazi only

Hard
00:12:452 (5,6,7,8,9,10,11) - spacing so close imo 0.4x will be better
00:18:427 (5) - move little right? 00:19:189 (2,3) - some ^

LF's Normal
00:27:569 (1) - 1 grid left and 2 up (with mod: Hard Rock it will look better)
00:59:095 (3) - move little right? (also maybe copy-paste (2) slider? )
Easy
Nothing~

Star btw :3
loveFantasy
@Hellzero: thanks for testing it in Hardrock~
move thing around and now it looks better both in no mod & Hardrock mod

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
Topic Starter
kanpakyin
>Hellzero
Fixed something but not all of them.

>LF
uploaded!
Magicphoenix
Yo !
[Hard]
AR - 1
it's only 118 BPM and i don't see the reason for having AR 8 on [Hard], also the map doesn't is as hard as to make the AR faster for better readability

00:53:511 (3) - Replace slider end finish with a whistle
01:38:766 (1) - Replace with finish? And remove here 01:40:800
01:42:833 (1) - Deepen the slider path curve?


[LF's Normal]

00:14:095 (2) - Remove clap on start
00:14:857 (3) - Add clap
00:17:908 (2) - Remove clap on slider end
00:22:230 (3) - Remove clap at slider start
00:23:501 (1,2,3,4) - Do the pattern like this : 00:24:010 (2) - Remove clap
00:28:586 (2) - Copy pasta it with (1) ?
00:57:061 (2,3) - Do the slider like this : 01:15:112 (1) - Embrace the (3) better?
02:05:196 (1) - End slider 1/8 later

[Easy]

~~


~Good luck on rank =3
Topic Starter
kanpakyin

Magicphoenix wrote:

Yo !
[Hard]
AR - 1 //k
it's only 118 BPM and i don't see the reason for having AR 8 on [Hard], also the map doesn't is as hard as to make the AR faster for better readability

00:53:511 (3) - Replace slider end finish with a whistle //Did something here.
01:38:766 (1) - Replace with finish? And remove here 01:40:800 //X,I think my way is much better.
01:42:833 (1) - Deepen the slider path curve? //X
Thanks for modding!
loveFantasy
fixed some slider stuff
i won't fix clap/pattern things, i basically didn't 2/4 clap (or 4/7 clap) every combo on that part

about the last spinner, it's musically correct to be 1/8 late, but since kpy's all other diff don't have a note on that point, ill keep it as it was

Download: KOTOKO - Leaf Ticket (Short Ver.) (kanpakyin) [LF's Normal].osu
wmfchris
[General]
(baka!)
- Make preview time and tags unique
- LF have different offset.

[Taiko]
00:01:139 - ddkk
00:05:206 - ^
00:15:757 - dd
00:30:630 - dk kd d D
00:39:783 - d
01:46:901 - ^
02:04:698 - kkddk would fit the going up progression of melody.

nice. 8.5/10

[Hard]
00:06:732 (5) - suggestion to put this at (204,100) so (3,4,5) forms a equlateral triangle
00:51:732 (6,7) - may need a triplet

completely rubbish(??????????)

[LF's Normal]
duplicated timelines, delete if you want:
5196,

;_________;

[Easy]


投降了
Topic Starter
kanpakyin
>wmfchris
Fixed the bold stuff and some Taiko suggestion.Thanks!
yongtw123
I expect I won't have much to say lol

[Easy]
nothing wrong except that during kiai time, the "thud" and the cymbal sounds are a bit obtrusive.
Ex. 01:26:054 (2) - end of slider, 01:35:715 (5) - start of slider

01:32:664 (1) - i expected a harder hitsound here

[LF's Normal]
nothing wrong except hitsound volume may a little too quiet at some parts

[Hard]
man i gotta get used to these "kanpakyin-style-jumps" otherwise i'll pick them all the time lol
and uh, contrary to previous mods i'd say AR8 fits this diff due to the jumps.

00:09:528 (1) - plays out better for me if spinner ends on next white tick
01:44:867 (1) - this "thud" stands out

[Taiko Oni]
sounds good so it should be good XD

====================

lol i modded like nothing

nice mapset as always
loveFantasy
呃..我路過看了一下Hard
00:15:376 (5) -
02:03:172 (5) -
這兩條slider結尾的x座標已經是負數了..有可能是unrankable

just to let you know
Topic Starter
kanpakyin

yongtw123 wrote:

[Easy]
nothing wrong except that during kiai time, the "thud" and the cymbal sounds are a bit obtrusive.
Ex. 01:26:054 (2) - end of slider, 01:35:715 (5) - start of slider

01:32:664 (1) - i expected a harder hitsound here //ok

[Hard]
man i gotta get used to these "kanpakyin-style-jumps" otherwise i'll pick them all the time lol
and uh, contrary to previous mods i'd say AR8 fits this diff due to the jumps. //Actually AR7 is asy to read them imo and all jump are not that hard to read,so keep AR7 for now.

00:09:528 (1) - plays out better for me if spinner ends on next white tick //00:11:308 - this is a accent point so I won't use a spinner to skip it.
01:44:867 (1) - this "thud" stands out //why you think that was stand out? ww

loveFantasy wrote:

呃..我路過看了一下Hard
00:15:376 (5) - 這個改了
02:03:172 (5) - 因為排版這裏其實比較難修改,而且這裏也不算過分,所以暫時保留
這兩條slider結尾的x座標已經是負數了..有可能是unrankable

just to let you know
Thanks!
Shiro
As per your request.

Please reply to this mod post saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Searching "i've" results in seaching "i" which is useless because it's too common and is too short for a tag anyway. Remove it.
Easy
  1. The hitsounds are REALLY too low. I could hardly hear them.
  2. 00:03:172 (3) - I think it'd be better to remove the repeat and replace the sliderend with a circle (with a new combo). That way, the comboing will be a bit better (making the combo less long and making it follow the song better), and it would get rid of the second slidertick (which souds quite off).
  3. 01:19:444 (3,1) - This is the only overlap in the whole diff. Wouldn't it be better to get rid of it ?
LF's Normal
  1. This is way too hard for a Normal. There are too many 1/2 beats, and even 1/4 kick sliders... It makes the difficulty and score spread quite bad. Try making it easier. :/
  2. Here again the hitsouds are REALLY too low.
  3. 00:08:257 (3) - Silencing beats like this is unrankable. Also, its end might prove extremely confusing due to the way it moves, especially if it doesn't produce any sound. You should just make it end 1/4 earlier with a whistle.
  4. 00:29:613 (1) - Why silence this spinner's end ? It ends on a note the vocals goes for, so there IS a sound here. It would be better to leave this spinner have its own sound to get the whole sentence of the vocals.
  5. 01:01:647 (3,4,1) - Due to the stacking (which moves (3) away) this blanket doesn't look as good in-game as in the editor. Try re-arranging the pattern to avoid the stack and get the blanket to look even better ?
Hard
  1. The hitsounds are once again REALLY too low.
    I disagree with this being called Hard. I don't think the global type of patterns (with the jumps, anti-jumps and stream) fit in a Hard diff, especially on such a calm song:
  2. 00:39:274 (1,2,3) - this for example is extremely confusing: (1,2) has halved spacing, but (2,3) has regular spacing.
  3. 01:09:783 (3,4,5,1) - Or this: the spacing between (3,4) is the same as between (5,1), yet the time difference isn't the same. The new combo does help read the spacing, but it might be confusing despite that.
  4. 01:21:477 (2,3,4,5,6) - This stream might be quite difficult to play for a Hard. Its composition is quite difficult to play, and the spacing isn't regular, which might make the end beats look like 1/2 beats.
    These are just patterns I found really confusing. I don't really like the use of jumps either, but it plays fine. As for other minor issues:
  5. 01:13:850 (6) - Bad slider placement - its end should be a new combo, but you can't put new comboes on sliderends, which forces the new combo to be on the circle after it which makes comboing inconsistent.
  6. 01:15:884 (5) - Same.
Taiko Oni
Is fine. I'm glad I can single-tap this, or the streams and 4patterns would kill me. D:

The diffs aren't bad, but the spread needs to be improved a bit, and the Hard should be renamed to Insane imo. =x
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