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Demetori - Shoujo Satori ~ Innumerable Eyes

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Topic Starter
pieguyn

Raging Bull wrote:

Lunatic
00:28:067 (1) - Space it properly D: It tricked me *sniffles* But really. Looked like 1/2 to me since it is spaced almost as far as other 1/2 notes. stacked it on top of (2). I originally had another note stacked on top of (1) but then decided I didn't like that note, this solution seems better IMO~

No kds if you found it helpful. Thanks for checking~ :)
Breeze
Hi there

[Easy]
  1. 00:37:383 (3) - 2 sounds on a note sounds bad, really, use only whistle would better
  2. 00:42:435 (3) - ^
  3. 00:52:541 (5) - ^
  4. 02:08:330 - Use silent sound(5%) would be better IMO, since backgronud music here no sound to match
  5. 02:56:330 - ^
  6. 03:03:909 (4) - 2 sounds on a note sounds bad, really, use only whistle would better
  7. 03:08:962 (4) - ^
[Lkyo's Normal]
  1. 00:36:435 (2) - Remove whistle, and then add whistle at 00:37:067 (4)
  2. 00:47:646 (4) - Remove whistle on slider or add whistle to other slider to stay the same
  3. 01:07:383 (3) - Add whistle sounds better
  4. 02:03:593 (6) - Remove whistle IMO
  5. 03:08:646 (3) - Add whistle
[Hard]
  1. 00:33:751 (1,1,1) - Is here needed new combo? Or maybe you have some particular reson
  2. 00:42:277 (2) - Remove whistle here sounds better
  3. 00:44:962 (3) - It's a bit hard to read while playing, I suggest use a note and a slider which repeat 3 time, sicne 3 repeat slider is used in most times
  4. 00:52:383 (2) - Remove whistle
  5. 01:12:593 (4) - ^
  6. 01:25:698 (3) - Tiny spacing wrong
  7. 01:37:698 (2,3) - sldier(2) covered by previou note, looked bad and also hard to see, then note (3) spacing wrong
  8. 01:37:698 Spinner - Although auto play could get 2000 bonus at this spinner, I still think this spinner is hard to 300 while playing, maybe use a slider better
  9. 03:03:751 (2) - Remove whistle
  10. 03:06:435 (3) - Same suggestion to 00:44:962 (3)
[Lunatic]
Wow, you're challennge the limit of human ability.
  1. 00:27:593 (7) - Spacing too far
  2. 00:36:435 (4) - ^
  3. 00:38:962 (5,6) - ^
  4. 00:47:962 (4) - Well, this is too close, when a jump appear or just a spacing change, it's better to use new combo so that player could noticed
    There are few sound suggetion same to Hard diff. So I won't post them out again
nice map, star
Melan Blue

Weiren wrote:

01:06:435 (2,4) - these notes aren't stack well. move the circle to (312, 66) fixed
01:46:856 (1,2) - too close fixed
01:52:541 (4) - new combo? okay

Breeze wrote:

00:36:435 (2) - Remove whistle, and then add whistle at 00:37:067 (4) hmm okay
00:47:646 (4) - Remove whistle on slider or add whistle to other slider to stay the same i think its okay that way :?
01:07:383 (3) - Add whistle sounds better okay
02:03:593 (6) - Remove whistle IMO okay
03:08:646 (3) - Add whistle okay
Thanks for mods and stars :)
oh, and here.

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
Topic Starter
pieguyn

Breeze wrote:

Hi there

[Easy]
  1. 00:37:383 (3) - 2 sounds on a note sounds bad, really, use only whistle would better I think it sounds fine~ I'll change it if more people want me to, though :?
  2. 00:42:435 (3) - ^ ^
  3. 00:52:541 (5) - ^ ^
  4. 02:08:330 - Use silent sound(5%) would be better IMO, since backgronud music here no sound to match Changed
  5. 02:56:330 - ^ ^
  6. 03:03:909 (4) - 2 sounds on a note sounds bad, really, use only whistle would better As before, I think it sounds fine as is :?
  7. 03:08:962 (4) - ^ ^
[Lkyo's Normal]
  1. 00:36:435 (2) - Remove whistle, and then add whistle at 00:37:067 (4)
  2. 00:47:646 (4) - Remove whistle on slider or add whistle to other slider to stay the same
  3. 01:07:383 (3) - Add whistle sounds better
  4. 02:03:593 (6) - Remove whistle IMO
  5. 03:08:646 (3) - Add whistle
[Hard]
  1. 00:33:751 (1,1,1) - Is here needed new combo? Or maybe you have some particular reson I think it looks nice and I wanted to emphasize that part
  2. 00:42:277 (2) - Remove whistle here sounds better Fixed~
  3. 00:44:962 (3) - It's a bit hard to read while playing, I suggest use a note and a slider which repeat 3 time, sicne 3 repeat slider is used in most times I think it plays fine, but I'll change it if more people want :?
    [attachment=0:ed21f]1.jpg[/attachment:ed21f]
  4. 00:52:383 (2) - Remove whistle Done
  5. 01:12:593 (4) - ^ ^
  6. 01:25:698 (3) - Tiny spacing wrong I put it under the end of 01:23:804 (2), I prefer it how it is~
  7. 01:37:698 (2,3) - sldier(2) covered by previou note, looked bad and also hard to see, then note (3) spacing wrong o.o...not sure how that ended up there, fixed~
  8. 01:37:698 Spinner - Although auto play could get 2000 bonus at this spinner, I still think this spinner is hard to 300 while playing, maybe use a slider better I'm not sure about this, I think this spinner is fine :? I'll change it if more people want though
  9. 03:03:751 (2) - Remove whistle Done
  10. 03:06:435 (3) - Same suggestion to 00:44:962 (3) I think it plays fine, but I'll change it if more people want :?
[Lunatic]
Wow, you're challennge the limit of human ability. hehe x)
  1. 00:27:593 (7) - Spacing too far I think it's fine as is
  2. 00:36:435 (4) - ^ ^
  3. 00:38:962 (5,6) - ^ ^
  4. 00:47:962 (4) - Well, this is too close, when a jump appear or just a spacing change, it's better to use new combo so that player could noticed I'm not sure I want to add a jump there, but if more people want I will~ Also, I think most of the jumps are readable enough without new combos, and since there are so many, it would be weird to put a new combo on all of them~
    There are few sound suggetion same to Hard diff. So I won't post them out again
nice map, star thanks for mod+star :)
zsr123
Hi, can I make a taiko diff for this map ?
I like Demetori's music :)
Topic Starter
pieguyn
Yes, you can make a taiko diff~

Thanks for the star :)
zsr123
Topic Starter
pieguyn
added :)

Thanks for making it~ :)

Also, thanks Weiren for kudosu star~
SapphireGhost
I'd put a clever song reference here but nah, I'm not in the mood.

[General]
- It would be good to cut your mp3 due to more than 20% being unmapped.
- Keep the spinners on your difficulties the same length.

[Easy]
Settings are a bit too high. HP Drain and Overall Difficulty should be set to 2.
00:17:172 (2) - I'd advise not putting such short sliders that repeat an unpredictable number of times on an Easy difficulty to avoid confusion. You have several of them, though, so oh well.
01:28:541 - 18 seconds is getting too long for this break. I'd advise making it consistent with the other difficulties.
02:16:541 - I'm not sure why this break is dragged, sir.
03:07:067 (1,2,3) - It would be cool to position these so that (1) and (3) don't overlap.

[Leyko's Normal]
00:26:962 (3,4) - It would be nice to remove the overlap here.
02:06:435 (1) - Spinner might be a bit long, but oh well.

[Hard]
00:30:593 (2,1,1,1) - It would be nice if these didn't overlap.
00:33:909 (1,1) - I'd remove new combo here because it's getting a bit spammy.
02:15:830 (1) - I'd remove the spinner altogether and drag the break to where it ends. This removes your short spinner and provides coolness.

[Insane]
I don't think Approach Rate 9 is necessary or better than Approach Rate 8 here, and I feel pretty strongly that's the case. The rest played alright, though.

Have a star. Fun fun fun fun.
Topic Starter
pieguyn

SapphireGhost wrote:

I'd put a clever song reference here but nah, I'm not in the mood.

[General]
- It would be good to cut your mp3 due to more than 20% being unmapped. I like keeping the full song, and almost 80% is mapped :?
- Keep the spinners on your difficulties the same length. why? o.o on easier diffs, I prefer to put longer spinners~

[Easy]
Settings are a bit too high. HP Drain and Overall Difficulty should be set to 2. Changed
00:17:172 (2) - I'd advise not putting such short sliders that repeat an unpredictable number of times on an Easy difficulty to avoid confusion. You have several of them, though, so oh well. I think it should be fine, all you need to do is hit the start and hold until it ends~
01:28:541 - 18 seconds is getting too long for this break. I'd advise making it consistent with the other difficulties. I prefer to have more breaks on easier diffs~
02:16:541 - I'm not sure why this break is dragged, sir. it's not o.o reinserted anyway
03:07:067 (1,2,3) - It would be cool to position these so that (1) and (3) don't overlap. I think it's fine as is, but I'll change it if more people want

[Leyko's Normal] will relay to Leyko
00:26:962 (3,4) - It would be nice to remove the overlap here.
02:06:435 (1) - Spinner might be a bit long, but oh well.

[Hard]
00:30:593 (2,1,1,1) - It would be nice if these didn't overlap. they hardly overlap D: oh well, changed
00:33:909 (1,1) - I'd remove new combo here because it's getting a bit spammy. I think it looks nice, and I wanted to emphasize that part
02:15:830 (1) - I'd remove the spinner altogether and drag the break to where it ends. This removes your short spinner and provides coolness. I think it's fine as is, but I'll change it if more people want

[Insane]
I don't think Approach Rate 9 is necessary or better than Approach Rate 8 here, and I feel pretty strongly that's the case. The rest played alright, though. For me, AR9 is better and more fun~ :)

Have a star. Fun fun fun fun. thanks for mod+star~ :)
Melan Blue

SapphireGhost wrote:

[Leyko's Normal]
00:26:962 (3,4) - It would be nice to remove the overlap here. Done~
02:06:435 (1) - Spinner might be a bit long, but oh well. No worries, changed it xD
Thanks ^^

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
NoeL-CIFER
STAR!!!!好图啊!!! :) :) :)要是再有一个简单的难度就好了= =
NatsumeRin
why not post this map to me.....Satori's theme is my favourite Touhou BGM, also i like Demetori.
JauiPlaY
hihi~ :)
some suggestions:

[General]
fine. but you've mapped all the diff to 3:17 only, and the length of the song is 4:23...so maybe cut the .mp3 file?

[Easy]
02:30:120 (x) - add a note here?
03:08:646 (3) - x272y256 may be better imo.

[Leyko's Normal]
00:26:962 (3,4) - may be confusing for new players.
00:33:751 (1) - remove the repeat or let the volume louder.
00:55:698 (T) - useless timing point.
01:26:014 (T) - ^
03:02:646 (2) - should be overlapped by 03:01:225 (3).

[Hard]
01:57:435 (4) - x384y160 may be better imo.
01:57:593 (1) - and x432y224.
02:15:830 (1) - maybe too short...

[Lunatic]
00:34:383 (1) - should starts at 00:34:146 imo.
00:45:041 (4,5) - spacing. though it's fine but looks weird.
02:36:751 (1) - starts at 02:36:672?

nice map.
so
star~
Melan Blue

JauiPlaY wrote:

[Leyko's Normal]
00:26:962 (3,4) - may be confusing for new players. Changed.
00:33:751 (1) - remove the repeat or let the volume louder. Changed.
00:55:698 (T) - useless timing point. Fixed.
01:26:014 (T) - ^ Fixed.
03:02:646 (2) - should be overlapped by 03:01:225 (3). Fixed.
Thank you :D

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
Topic Starter
pieguyn
thanks NoeL-CIFER and NatsumeRin for stars~

JauiPlaY wrote:

hihi~ :)
some suggestions:

[General]
fine. but you've mapped all the diff to 3:17 only, and the length of the song is 4:23...so maybe cut the .mp3 file? aaaaaa >.< :cry: All right I'll do it later~

[Easy]
02:30:120 (x) - add a note here? Hm...done~
03:08:646 (3) - x272y256 may be better imo. seeing as many people have pointed this out, I have changed it~

[Leyko's Normal] will relay to Leyko
00:26:962 (3,4) - may be confusing for new players.
00:33:751 (1) - remove the repeat or let the volume louder.
00:55:698 (T) - useless timing point.
01:26:014 (T) - ^
03:02:646 (2) - should be overlapped by 03:01:225 (3).

[Hard]
01:57:435 (4) - x384y160 may be better imo. this is just a mirrored version of 01:56:330 (1,2,3), so I think it's fine as is~
01:57:593 (1) - and x432y224. ^
02:15:830 (1) - maybe too short... because many people have pointed this out, I changed it~

[Lunatic]
00:34:383 (1) - should starts at 00:34:146 imo. I wanted to create more of a build-up with the spinner, which is why there's a pause (without one it just seems like it's continuing the previous part).
00:45:041 (4,5) - spacing. though it's fine but looks weird. how does it look weird? o.o It's evenly spaced, so I think it should be fine as is :?
02:36:751 (1) - starts at 02:36:672? I think it's fine as is

nice map.
so
star~ thanks for mod+star~ :)
zsr123
update please :)
Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [zsr123's Taiko].osu


btw , I would keep the mp3 file not cut if I were you.
Sakura
[General]
Your mp3 has only 75% mapped, you need to cut the rest

[Lunatic]
00:33:751 (1,1,1) - Please avoid using portal combos (NC spam) they mess up HP calculations.
00:34:383 (1,1) - Spinner is pretty short and having a note 1/2 after at this speed is not a good idea
01:58:383 (1,2,3) - Why suddenly use some jumps? they dont fit with this part of the music imo, nor with the pattern you were using.
02:03:909 (1,2,3,4) - These jumps look somewhat random positioned to me, since they dont seem to form a pattern nor the music seems to be jumping either.
02:05:014 (5,1) - Switch new combo.
02:35:488 (1,2,3,4,5,6,7,8) - Can you at least form a shape with these notes? they look like randomly thrown around the grid ._. see?

[Hard]
00:33:751 (1,1,1) - Same comment as [Lunatic]
00:34:225 - Delete this green line while you're at it.
01:39:120 (3) - I couldnt see this slider due to the hitburst :<

[zsr123's Taiko]
02:06:593 (807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836) -
This is a really mean move at such a high bpm to put so many finishes even if they are 1/2 plus switching around, i recommend instead that you use regular katsus.
02:16:541 - This is a really weird kiai section actually, plus isnt it kinda long?

[Leyko's Normal]
Tag "zsr123" is missing
Really, lower SV or increase AR, it makes no sense when approach circles are much slower than the sliders specially on a song with such adrenaline as this one.
The 2 sections where you're using kiai sound really different, try fore a more consistent kiai?
01:10:067 (5) - Start this slider 1/2 earlier then extend it by 1 repeat, so it follows the music more, it's pretty awkward right now.
00:32:488 (1,1) - Remove NC on those 2.
00:35:488 - Why have a kiai fountain when you could just have kiai regularly?
01:05:804 - ^
01:44:962 (5) - My ears X_X please dont spam such a loud hitsound on a repeat slider

[Easy]
00:17:172 (2), and all others - Please dont use small sliders that repeat more than once because they confuse new players

Note to both of the guest mappers: I know kiai can be different on a guest difficulty but it'd be better to see some kiai that makes more sense, remember kiai is your appreciation of the strongest parts of the song, and it makes very little sense if all your kiai sections sound different

Really great map pieguy, you deserve a star--- icon lol
Melan Blue

Sakura Hana wrote:

[Leyko's Normal]
Tag "zsr123" is missing Fixed
Really, lower SV or increase AR, it makes no sense when approach circles are much slower than the sliders specially on a song with such adrenaline as this one. Okay, increased AR.
The 2 sections where you're using kiai sound really different, try fore a more consistent kiai? Okay ;3;
01:10:067 (5) - Start this slider 1/2 earlier then extend it by 1 repeat, so it follows the music more, it's pretty awkward right now. Okay
00:32:488 (1,1) - Remove NC on those 2. Okay
00:35:488 - Why have a kiai fountain when you could just have kiai regularly? Changed it
01:05:804 - ^
01:44:962 (5) - My ears X_X please dont spam such a loud hitsound on a repeat slider Woops.. sorry xD
Thanks for modding^^

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
zsr123

Sakura Hana wrote:

[zsr123's Taiko]
02:06:593 (807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836) -
This is a really mean move at such a high bpm to put so many finishes even if they are 1/2 plus switching around, i recommend instead that you use regular katsus.I think this is okay.... as I can simple pass without miss here even I'm a newbie taiko player(I can't pass the whole diff ;_;) and this fit the music
02:16:541 - This is a really weird kiai section actually, plus isnt it kinda long? for the guitar solo@ @ if you really dont like this I can change..
thanks for modding :)
Topic Starter
pieguyn

Sakura Hana wrote:

[General]
Your mp3 has only 75% mapped, you need to cut the rest this is bold and in red so I guess I have to fix it now :? anyway, done

[Lunatic]
00:33:751 (1,1,1) - Please avoid using portal combos (NC spam) they mess up HP calculations. these jumps are so large that I would expect players to miss at least one of them some of the time, so the "messing up" is actually intentional o.o
00:34:383 (1,1) - Spinner is pretty short and having a note 1/2 after at this speed is not a good idea aaa alright, I've removed the spinner :?
01:58:383 (1,2,3) - Why suddenly use some jumps? they dont fit with this part of the music imo, nor with the pattern you were using. I think it's fine as is :?
02:03:909 (1,2,3,4) - These jumps look somewhat random positioned to me, since they dont seem to form a pattern nor the music seems to be jumping either. I think this is fine as is, it's building up along with the song
02:05:014 (5,1) - Switch new combo. Done~
02:35:488 (1,2,3,4,5,6,7,8) - Can you at least form a shape with these notes? they look like randomly thrown around the grid ._. see? I'd rather make this part more "free-style" after using a lot of patterns... anyway, (1,2,3,4) make a zig-zag because of the song's pitch going up and down, and (5,6,7,8) are making a sort of spiral because the song's pitch is going straight up, with it ending in the center at the spinner.

[Hard]
00:33:751 (1,1,1) - Same comment as [Lunatic] Changed~
00:34:225 - Delete this green line while you're at it. Deleted this and the one after it
01:39:120 (3) - I couldnt see this slider due to the hitburst :< I think it's fine as is, the only part that's covered up is the end and it has a low AR

[zsr123's Taiko]
02:06:593 (807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836) -
This is a really mean move at such a high bpm to put so many finishes even if they are 1/2 plus switching around, i recommend instead that you use regular katsus.
02:16:541 - This is a really weird kiai section actually, plus isnt it kinda long?

[Leyko's Normal]
Tag "zsr123" is missing
Really, lower SV or increase AR, it makes no sense when approach circles are much slower than the sliders specially on a song with such adrenaline as this one.
The 2 sections where you're using kiai sound really different, try fore a more consistent kiai?
01:10:067 (5) - Start this slider 1/2 earlier then extend it by 1 repeat, so it follows the music more, it's pretty awkward right now.
00:32:488 (1,1) - Remove NC on those 2.
00:35:488 - Why have a kiai fountain when you could just have kiai regularly?
01:05:804 - ^
01:44:962 (5) - My ears X_X please dont spam such a loud hitsound on a repeat slider

[Easy]
00:17:172 (2), and all others - Please dont use small sliders that repeat more than once because they confuse new players I think it should be fine as is, since all you have to do is hit the slider and hold until it ends. I think it should be fine because when doing this, there isn't anything directly after, so it's not like there's no time to recover after it ends. Also, it helps a lot by knowing the song and map~

Note to both of the guest mappers: I know kiai can be different on a guest difficulty but it'd be better to see some kiai that makes more sense, remember kiai is your appreciation of the strongest parts of the song, and it makes very little sense if all your kiai sections sound different

Really great map pieguy, you deserve a star--- icon lol thanks for mod~ :)
NatsumeRin
don't know if it's because you changed the mp3, but offset+6 (126).

no kud.
Topic Starter
pieguyn

NatsumeRin wrote:

don't know if it's because you changed the mp3, but offset+6 (126). fixed~

no kud. Thanks~ :)
zsr123
update please :)
there were 3 1/3 notes off after offset changed
now fixed

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [zsr123's Taiko].osu
Topic Starter
pieguyn
updated, sorry about that :?

SPOILER
Your message is too short.
NatsumeRin
sorry for being so late...

[Easy]
02:46:862 (1,2) - i suggest add whistle at the beginning.
02:50:336 (3) & 02:52:862 (3) - also here.
03:13:389 (3) - sounds too busy (compared to the 2/1 before), a 1/1 repeat slider would be better for me.

[Leyko's Normal]
00:14:336 (2,3) - nothing wrong here, but just mention: playing such upbeat sliders make me feel a little comfortable. the music has a obvious "new start" at 00:15:283 -, but that's the slider's end. it's just... you don't "hit" on a "strong beat"
00:19:073 (2) - move 1/2 later. your beats are very regular before, i don't see a reason for sudden change here (including the music itself)
01:08:810 (2,3,4,5) - spacing looks not good
01:53:810 (1,2) - why not continue the whistle pace here..? try add whistle at the beginning? i know it's not 3/2, but your notes also changed~
02:59:810 - add a note?

[zsr123's Taiko]
说实话我觉得做的不好,这歌很有特征,你的蓝大多就只摆在二四白线上,其他部分也基本规律的要死。这泥马不是随便一个歌就能这么摆吗,浪费曲子。
对于这歌的主旋律,把蓝的位置放成x o o x o o x o我觉得是明智一些的做法,怎么插音看自己。
00:29:178 (127) - 这一串比整体难度高太多,建议改
怒喷。

[Hard]
00:18:757 (4) - move it 1/2 earlier?
01:21:441 (2,3,4) - the 3/4 is a bit sudden (you just use 1/2s before...) so a slider here may be better? (change 2 to a triple)
01:25:231 (2) - whistle at the beginning?
02:12:441 (5,6,7,8) - personally i'd like them to be something placed like (1,2,3,4) = =...

[Insane]
01:21:915 - add a note? for me... 3/4 is making the whole pace slow...= =
03:06:599 (1) - remove new combo

one more star, whatever...
Topic Starter
pieguyn

NatsumeRin wrote:

sorry for being so late... that's fine owo

[Easy]
02:46:862 (1,2) - i suggest add whistle at the beginning. added
02:50:336 (3) & 02:52:862 (3) - also here. added
03:13:389 (3) - sounds too busy (compared to the 2/1 before), a 1/1 repeat slider would be better for me. changed

[Leyko's Normal]
00:14:336 (2,3) - nothing wrong here, but just mention: playing such upbeat sliders make me feel a little comfortable. the music has a obvious "new start" at 00:15:283 -, but that's the slider's end. it's just... you don't "hit" on a "strong beat"
00:19:073 (2) - move 1/2 later. your beats are very regular before, i don't see a reason for sudden change here (including the music itself)
01:08:810 (2,3,4,5) - spacing looks not good
01:53:810 (1,2) - why not continue the whistle pace here..? try add whistle at the beginning? i know it's not 3/2, but your notes also changed~
02:59:810 - add a note?

[zsr123's Taiko]
说实话我觉得做的不好,这歌很有特征,你的蓝大多就只摆在二四白线上,其他部分也基本规律的要死。这泥马不是随便一个歌就能这么摆吗,浪费曲子。
对于这歌的主旋律,把蓝的位置放成x o o x o o x o我觉得是明智一些的做法,怎么插音看自己。
00:29:178 (127) - 这一串比整体难度高太多,建议改
怒喷。

[Hard]
00:18:757 (4) - move it 1/2 earlier? moved
01:21:441 (2,3,4) - the 3/4 is a bit sudden (you just use 1/2s before...) so a slider here may be better? (change 2 to a triple) changed a bit
01:25:231 (2) - whistle at the beginning? added, and I also put a few more whistles at other places~
02:12:441 (5,6,7,8) - personally i'd like them to be something placed like (1,2,3,4) = =... I think it's fine as is

[Insane]
01:21:915 - add a note? for me... 3/4 is making the whole pace slow...= = added
03:06:599 (1) - remove new combo fixed

one more star, whatever... thanks for mod+star =w=
zsr123

NatsumeRin wrote:

[zsr123's Taiko]
说实话我觉得做的不好,这歌很有特征,你的蓝大多就只摆在二四白线上,其他部分也基本规律的要死。这泥马不是随便一个歌就能这么摆吗,浪费曲子。
对于这歌的主旋律,把蓝的位置放成x o o x o o x o我觉得是明智一些的做法,怎么插音看自己。
00:29:178 (127) - 这一串比整体难度高太多,建议改
怒喷。
谢谢, 我会尽力修改的

sorry for the delay
being busy these days , will fix that ASAP
Gonzvlo
I'm really late, sorry.

[General]
  1. ^o^.png
  2. Clean.
[Easy]
  1. 00:53:178 (1) - Hm 1 repeat + 1 circle would be way more intuitive for rookies, if you'd like to improve the pattern take that in consideration.
  2. 02:06:441 (1) - I don't see how is the 5% section at the end of this spinner necessary, I can clearly hear a beat there. You should raise the volume, 30% should be enough.
  3. 02:11:494 (1,2,3,4,1,2) - I'm not sure if a pattern like this one should be used in a easy diff with the current BPM. Perhaps, try something a bit easier? Here's a suggestion, remember that you're supposed to skip some beats when you map an Easy difficulty.
  4. 02:54:441 (1) - Same here. Really, the 5% section makes no sense...
  5. 03:10:862 (2) - The last repeat was a bit unexpected, would you mind removing 1 repeat and adding a circle instead? It would make the pattern easier to read/follow for rookies.
  6. 03:18:441 - I wouldn't suggest ending a Kiai during a spinner. Actually, this is not the best spot to end the Kiai, you should end it here: 03:17:178 - where the music changes
[Normal]
  1. 02:05:178 (1) - This object is not correctly snapped, it should be snapped to 1/3. Change the divisor and snap it manually, please.
  2. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
  3. Some patterns and the rhythms still need some polishing imo, I didn't see any major problems tho.
[Hard]
  1. 01:44:968 (1,1,1,1) - I find this pattern too hard for this map. Perhaps, replace the circles with sliders? If you do so, the patter will suit the difficulty level and also improve the flow of said pattern.
  2. 02:06:520 (1) - Same as [Easy], I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume.
  3. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
  4. Overall, looks good and it's really fun but the difficulty level is too high to be called [Hard] imo.
[zsr123's Taiko]
  1. Just wondering, isn't Taiko supposed to start from here: 00:00:126? Just asking~
[Insane]
  1. 00:33:757 (1,1,1) - Hm... I would suggest to remove the NC spam, it would improve the readability of the pattern by making the jumps easier to follow, having the NC Spam might be a bit confusing.
  2. 01:13:231 (10) - While playing, I kinda expected bigger spacing for this object. The previous objects of the same pattern are way more spaced, consider increasing it for this object too.
  3. 01:25:073 (6) - Due to the previous objects and hit-burst I find this circle really hard to see. If you'd like to improve the readability and flow of this pattern, you should try this.
  4. 01:47:336 (4,5,6,7) - I find the jump between (6) & (7) quite unintuitive, you should place the jump between (4) & (5) where the you can clearly hear the guitar making a different sound.
  5. 01:58:389 (1,2,3) - Are you sure about these jumps? I can't hear any musical change or something like that to back-up the drastic spacing change, these jumps felt kinda forced tbh.
  6. 02:05:810 (6) - Perhaps, use a NC to re-mark the musical and slider-speed change?
  7. 02:06:520 (1) - Same as [Hard]: "I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume."
  8. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
Overall, quite interesting and fun. Good luck!

EDIT: Oh, I would suggest using Tick Rate: 2 for this song it sounds good for all the diffs. (Easy might be an exception)
Topic Starter
pieguyn

Gonzvlo wrote:

I'm really late, sorry. that's fine owo

[General]
  1. ^o^.png ^o^
  2. Clean.
[Easy]
  1. 00:53:178 (1) - Hm 1 repeat + 1 circle would be way more intuitive for rookies, if you'd like to improve the pattern take that in consideration. I think it's fine as is
  2. 02:06:441 (1) - I don't see how is the 5% section at the end of this spinner necessary, I can clearly hear a beat there. You should raise the volume, 30% should be enough. I think it's fine as is
  3. 02:11:494 (1,2,3,4,1,2) - I'm not sure if a pattern like this one should be used in a easy diff with the current BPM. Perhaps, try something a bit easier? Here's a suggestion, remember that you're supposed to skip some beats when you map an Easy difficulty. I like this part...and originally it was a 4-beat slider at the end instead of 2 sliders :cry:
  4. 02:54:441 (1) - Same here. Really, the 5% section makes no sense... I think it's fine as is
  5. 03:10:862 (2) - The last repeat was a bit unexpected, would you mind removing 1 repeat and adding a circle instead? It would make the pattern easier to read/follow for rookies. removed a repeat but didn't add a circle
  6. 03:18:441 - I wouldn't suggest ending a Kiai during a spinner. Actually, this is not the best spot to end the Kiai, you should end it here: 03:17:178 - where the music changes I don't think it makes much of a difference, because the only thing there is a spinner? changed anyway
[Normal]
  1. 02:05:178 (1) - This object is not correctly snapped, it should be snapped to 1/3. Change the divisor and snap it manually, please.
  2. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it.
  3. Some patterns and the rhythms still need some polishing imo, I didn't see any major problems tho.
[Hard]
  1. 01:44:968 (1,1,1,1) - I find this pattern too hard for this map. Perhaps, replace the circles with sliders? If you do so, the patter will suit the difficulty level and also improve the flow of said pattern. changed, but I did another pattern because the jumps you put are really big :?
  2. 02:06:520 (1) - Same as [Easy], I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume. but it's not mapped to that beat, it's mapped to the guitar...so the 5% stays. Ideally it would be 0% but that's another issue that's "unrankable because it's unrankable"
  3. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it. done
  4. Overall, looks good and it's really fun but the difficulty level is too high to be called [Hard] imo. I think it's fine :?
[zsr123's Taiko]
  1. Just wondering, isn't Taiko supposed to start from here: 00:00:126? Just asking~
[Insane]
  1. 00:33:757 (1,1,1) - Hm... I would suggest to remove the NC spam, it would improve the readability of the pattern by making the jumps easier to follow, having the NC Spam might be a bit confusing. no, I like the NCs here...I wanted to emphasize that part
  2. 01:13:231 (10) - While playing, I kinda expected bigger spacing for this object. The previous objects of the same pattern are way more spaced, consider increasing it for this object too. I think it's fine as is
  3. 01:25:073 (6) - Due to the previous objects and hit-burst I find this circle really hard to see. If you'd like to improve the readability and flow of this pattern, you should try this. I think it's fine as is
  4. 01:47:336 (4,5,6,7) - I find the jump between (6) & (7) quite unintuitive, you should place the jump between (4) & (5) where the you can clearly hear the guitar making a different sound. I think this is fine as is
  5. 01:58:389 (1,2,3) - Are you sure about these jumps? I can't hear any musical change or something like that to back-up the drastic spacing change, these jumps felt kinda forced tbh. I like these jumps :?
  6. 02:05:810 (6) - Perhaps, use a NC to re-mark the musical and slider-speed change? added because it looks nice :)
  7. 02:06:520 (1) - Same as [Hard]: "I don't encourage using this 5% section. You can clearly hear a beat at the end of the spinner thus placing a 5% section there is so disorienting, 20~30% should be enough if you want to reduce the volume." I think it's fine as is
  8. 03:17:178 - Kiai Time should end here, this is where the musical change happens, try it. done
Overall, quite interesting and fun. Good luck! thanks for mod+star :)

EDIT: Oh, I would suggest using Tick Rate: 2 for this song it sounds good for all the diffs. (Easy might be an exception) no, it sounds wrong
zsr123

Gonzvlo wrote:

[zsr123's Taiko]
  1. Just wondering, isn't Taiko supposed to start from here: 00:00:126? Just asking~ ok,and 2 secs lead-in added
Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [zsr123's Taiko].osu
Melan Blue
Okay. I finally got my computer to work SOMEHOW, and looked back at my diff, and.. i decided to remade it. So, i think its better now xD
i fixed the slider velocity too.
(It'll take some time for me to update due to my computer problems, i'm so sorry :( )
Thanks for modding~

Download: Demetori - Satori Maiden ~ Innumerable Eyes (pieguy1372) [Leyko's Normal].osu
Topic Starter
pieguyn
updated zsr123's taiko~

Leyko, I actually liked the old version better :? IMO it was more fun and the AR/SV was fine... anyway I've updated it, just letting you know ==
9 months later, I actually prefer the new one, lol...
cmn_891127
Hi, pieguy1372~

  • Easy
    Fine~

    Leyko's Normal
  1. 00:35:020(1,2) I think if the 2 notes can be instead by a slider, it will be easier for the freshman
  2. 03:05:810(spinner) the spinner is too close to the next note, so slider is more suitable.

    Hard
    It's too hard!!! (5.00*!)
    OD -2
  3. 01:44:968(1,1,1,1) Since the BPM is a little high, I think the distance (2.23x) is too far. Maybe 1.5x is better.
  4. 02:15:915(1,2,3) the three notes confuse me. 1,2 can be combined to one slider.
I love this song, good luck~~
Topic Starter
pieguyn

cmn_891127 wrote:

Hi, pieguy1372~

  • Easy
    Fine~

    Leyko's Normal
  1. 00:35:020(1,2) I think if the 2 notes can be instead by a slider, it will be easier for the freshman
  2. 03:05:810(spinner) the spinner is too close to the next note, so slider is more suitable.

    Hard
    It's too hard!!! (5.00*!) hm, I don't think it's too hard...
    OD -2 put OD -1
  3. 01:44:968(1,1,1,1) Since the BPM is a little high, I think the distance (2.23x) is too far. Maybe 1.5x is better. changed pattern
  4. 02:15:915(1,2,3) the three notes confuse me. 1,2 can be combined to one slider. I think this is not a very hard rhythm, so I'll keep it for now...
I love this song, good luck~~
thanks for mod~

I also changed 01:21:599 (4,5,6) back to how it was before I changed it from NatsumeRin's mod, cause if I add a note, IMO it just doesn't feel right @.@
Diasios
[General]

  • Tags: Add "Satori Stage 4 Boss TH11 3rd Eye Manenjushaka Nada Upasana Pundarika".
    Open all .osu files and change...
    [Colours]
    Combo1 : 173,222,171
    Combo2 : 254,231,152
    Combo3 : 189,117,148

[Easy]

  • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    02:08:336 (green timing section) - Delete this inherited point.
    02:11:494 (1,2,3,4,1) - This may be hard for beginners; make this pattern easier.
    02:30:757 (2) - Delete this circle.
    02:56:336 (green timing section) - Delete this inherited point.

[Leyko's Normal]

  • Approach Rate: 5.
    00:30:915 (x) - Add a circle.
    01:22:547 (5) - End this slider at 01:22:862 (white tick).
    02:48:757 (1) - Remove "New Combo".

[Hard]

  • 01:11:968 (x) - Add a circle.
    02:08:652 (green timing section) - Delete this inherited point.

[Lunatic]

  • Approach Rate: 8.
    02:01:389 (1) - End this slider at 02:01:547 (red tick).
    02:08:652 (green timing section) - Delete this inherited point.
Topic Starter
pieguyn

xxheroxx wrote:

[General]

  • Tags: Add "Satori Stage 4 Boss TH11 3rd Eye Manenjushaka Nada Upasana Pundarika". can't add satori since it's already in the title... I don't like having too many tags :? so added th11 and album name, but didn't add others...
    Open all .osu files and change...
    [Colours]
    Combo1 : 173,222,171
    Combo2 : 254,231,152
    Combo3 : 189,117,148
    I prefer the current combo colors, so no change, sorry...

[Easy]

  • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. I think it should be fine...
    02:08:336 (green timing section) - Delete this inherited point. 5%, so no change
    02:11:494 (1,2,3,4,1) - This may be hard for beginners; make this pattern easier. hm.. I think it's not so hard since they're sliders, so no change~
    02:30:757 (2) - Delete this circle. hm, I want to keep it >< it's only one 1/2 and the next note is a slider, so I think it should be fine...
    02:56:336 (green timing section) - Delete this inherited point. 5%, so no change

[Leyko's Normal]

  • Approach Rate: 5.
    00:30:915 (x) - Add a circle.
    01:22:547 (5) - End this slider at 01:22:862 (white tick).
    02:48:757 (1) - Remove "New Combo".

[Hard]

  • 01:11:968 (x) - Add a circle. hm...I don't want to put too many consecutive 1/2 notes, so no change...
    02:08:652 (green timing section) - Delete this inherited point. 5% volume, so no change

[Lunatic]

  • Approach Rate: 8. I think 9 is more fun~
    02:01:389 (1) - End this slider at 02:01:547 (red tick). I prefer the current rhythm, so no change
    02:08:652 (green timing section) - Delete this inherited point. no change, it's 5% volume
thanks for mod~
riffy
hi there!

from #modreqs

let's try to help you :)

[General]
clear!

[Easy]
00:33:757 (1) - use 95% instead of 100 ~_~ it fits better, IMO
00:41:178 (2,1) - overlap
01:52:547 (2,1) - http://puu.sh/zVC3
02:05:810 - wtf. slider speed x0.50? maybe x1.00?
02:10:862 (1,1) - remove these new combos
02:11:494 (1,2,3,4,1) - too hard for easy
02:30:757 (2,3) - no 1/2 at easy, please!
02:56:968 (1,1) - maybe avoid crossing sliders? they aren't good for beginners >3<

[Leyko's Normal]
Leyko's native language is russian. so here's mod in russian :D
00:27:915 (1) - я все понимаю, но тут нк не смотрится >3<
00:33:757 (1,1) - ^
01:22:547 (5) - пустовато
01:44:968 (5) - это уже для хардов D:
02:05:178 (1) - нк, да

стаки на концах слайдеров D: они ж сложные

в остальном все ок

[Taiko]
just a quick note..
increase SV to 1.20 for kiai? it'll looks better


[Hard]
AR+1 it will make patterns more readable
00:12:757 (1,4) - stack with (1)'s start?
01:09:283 (5,2) - stack properly? ( 01:18:757 (2) - )
01:20:178 (2) - ^
01:36:126 (1,1) - ^
01:58:547 (3,2) - overlap
02:06:520 (1) - map this part instead of usng spinner >3<
03:03:915 (5) - is it jump or something? :o
03:14:652 (1,2,1,2) - hard to read >3<

[Insane]
OD -1 it will make streams easier
00:22:862 (1,2) - this and for same patterns
00:31:231 (1,1,1,2,3,1,2,3,1,1,1) - nc seems to be overused
00:42:283 (4,2) - stack?

~~~~~~

i like your maps and i want to help but this one is so awesome! :3

gl~

Star!
Topic Starter
pieguyn

-Bakari- wrote:

hi there!

from #modreqs

let's try to help you :)

[General]
clear!

[Easy]
00:33:757 (1) - use 95% instead of 100 ~_~ it fits better, IMO IMO, 100% fits fine, and there's not much difference between 90% and 95%, so no change
00:41:178 (2,1) - overlap I think overlap like this is not such a big problem, so no change
01:52:547 (2,1) - http://puu.sh/zVC3 hm, keep it since it's a symmetry with 01:51:283 (1)
02:05:810 - wtf. slider speed x0.50? maybe x1.00? there's nothing in there :P anyway, changed
02:10:862 (1,1) - remove these new combos removed NC on 02:10:862 (1)
02:11:494 (1,2,3,4,1) - too hard for easy I think it's fine, since they're all sliders...
02:30:757 (2,3) - no 1/2 at easy, please! removed...
02:56:968 (1,1) - maybe avoid crossing sliders? they aren't good for beginners >3< not sure how it crosses o.o when the second one appears, the first one already disappeared ._.

[Leyko's Normal]
Leyko's native language is russian. so here's mod in russian :D
00:27:915 (1) - я все понимаю, но тут нк не смотрится >3<
00:33:757 (1,1) - ^
01:22:547 (5) - пустовато
01:44:968 (5) - это уже для хардов D:
02:05:178 (1) - нк, да

стаки на концах слайдеров D: они ж сложные

в остальном все ок

[Taiko]
just a quick note..
increase SV to 1.20 for kiai? it'll looks better


[Hard]
AR+1 it will make patterns more readable I'd rather not put AR 8 in hard diff o.o
00:12:757 (1,4) - stack with (1)'s start? not sure how I can stack it ><
01:09:283 (5,2) - stack properly? ( 01:18:757 (2) - ) okay o.o
01:20:178 (2) - ^ it's not supposed to be stacked ._.
01:36:126 (1,1) - ^ o.o done
01:58:547 (3,2) - overlap I think overlap like this is not such a big problem, so no change~
02:06:520 (1) - map this part instead of usng spinner >3< I used spinner in other diffs, so no change
03:03:915 (5) - is it jump or something? :o yeah :P
03:14:652 (1,2,1,2) - hard to read >3< IMO this kind of pattern isn't hard to read, so keep it for now..

[Insane]
OD -1 it will make streams easier I prefer OD 8...
00:22:862 (1,2) - this and for same patterns changed a bit
00:31:231 (1,1,1,2,3,1,2,3,1,1,1) - nc seems to be overused I think it should be fine...
00:42:283 (4,2) - stack? keep my diamond pattern~

~~~~~~

i like your maps and i want to help but this one is so awesome! :3

gl~

Star!
thanks for mod~
Scorpiour
Hi there~~mod from Wmf's modding/Taiko queue

[General]
  1. Try to use JPG but not PNG as background for image size, it's 1.72MB now...too large..
  2. ZUN & 3rd Eye to tags please
  3. kiai from 01:05:810 - to 01:26:020 - is unneccsary imo...actually, i think 02:16:547 to 02:31:704 is more suit for a kiai because you can make stream here...anyway..just up to you.
[Easy]
  1. 01:23:494 (1,2,3,4) - it may be too hard for an easy diff >.<
  2. 02:00:126 (2) - desn't look well....consider to add another mid node like this?
  3. 02:11:494 (1,2,3,4,1) - also a difficulty issue...
  4. 02:30:283 (1,2) - confusing beats...i'd like to move them to next white line (02:30:441 - ) and add a note at 02:30:126 -
  5. 03:14:652 (1,2,3,4) - still difficulty....imo, do not put continuing notes in a line more than 3 in an easy/normal diff.
  6. 03:18:441 - i think it's better to end your map here.
I suppose the linear patterns in this diff doesn't looked very well...more curved sliders could help you to make your map more clean and confortable.

[Leyko'Normal]
  1. 00:35:020 (1,2) - a slider here maybe better~
  2. 00:39:757 (4) - the beat here heard off...try this one?
  3. 00:49:862 (4) - ^
  4. 00:54:126 (4) - bad overlap....and i'd like to make 00:53:178 (1,2,3,4) - be a square
  5. 02:02:336 (3,1,2) - back stack...it's confusing in normal diff...
  6. 02:18:441 - a slider start from here to 02:18:757 (4) - ?
  7. 03:14:651 (1,2,3,4) - similar to prev pattern at 00:54:126
  8. 03:18:441 - consider to end your diff here?
[Hard]
  1. i'd like to choose AR8 as well~~AR7 is too low for such a high bpm when you put a lot of 1/2 beat.
  2. 00:27:915 - you may miss a note here..
  3. 00:37:389 (3) - Invisible Reverse Arrow due to score burst
  4. 00:52:231 (2) - consider a ctrl+r and move to 16:136?
  5. 01:57:441 - miss a note...?
  6. 02:00:633 - ^
  7. 03:03:599 (3,4) - exchange position for better flow ...?
[Lunatic]
  1. 01:46:862 (3) - curved strange...try to add an extra node like i've shown in Easy diff? there're some other sliders similar, won't issue them one by one~
  2. 01:50:020 (1,2,3,4) - confusiing pattern...players cannot read out where is the end of (3)...
that's all~~good luck with rank :)
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