Star :3
IMO the difficulty jump from [Advanced] to [Experienced] is too big.just AR is greater.
And I mean playing it, not by star rating.
Aside that it's a pretty good mapset.
Star~
I am not so agree with using taiko hitsound here, original is still fine.Sorry, but it seems for me good D:
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.OH GOD WHAT THE HELL IS THIS.
[advanced] and [middling] have duplicated red timing sections.New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Hum?New Ranking Guidelines wrote:
This is a working document. The rules are not going to be strictly enforced yet
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.<3
Your message is too short.ok.
Your message is too short.Seriously someone disable this shit.
The rest of the thread completely derails and doesn't talk about what is required here, but the final point they came to is this : As long as the map is not functionally impossible to pass (which can also be argued), then it can be ranked rather than approved as long as the ranking rules are followed. (Which makes sense - the only reason you would go for approval is if you broke any ranking rules - this does not)Lybydose wrote:
Why is "too hard" a reason to approve a map? The difference between approval and ranked is that it doesn't count for score. You're saying we shouldn't count scores of people who are able to pass really difficult maps? That doesn't make any sense.
Just posting that streams are 220 in that silly map.Shiirn wrote:
Swan Lake Orchestra - Hakuchou no Mizuumi - Extra has exactly six full combos. Heck, the Another doesn't even have 40. Extra has 300bpm streams, typical retarded aho spacing, and in general just isn't fun to play if you don't like frustration. Mad Machine at least makes sense and is very straightforward.
They vary between 220 - 250 - 300, actually.lolcubes wrote:
Just posting that streams are 220 in that silly map.Shiirn wrote:
Swan Lake Orchestra - Hakuchou no Mizuumi - Extra has exactly six full combos. Heck, the Another doesn't even have 40. Extra has 300bpm streams, typical retarded aho spacing, and in general just isn't fun to play if you don't like frustration. Mad Machine at least makes sense and is very straightforward.
220 i250 and 300 too.