Star
All fixed Thank youarien666 wrote:
[General]
Not sure about timing but I felt need of +10ms ;_;
[Fullmoon]
:#
[Mitsuki]
I dunno about some spacing of this actually orz
00:02:450 (2,3,4) - [Nazi] Not much issue but It seems little weird spacing ;_;
00:40:616 (2,3,4) - I don't know if I should pick up this thing but as jump... I'll leave this to next modder orz
00:59:132 (11) - new combo
[lepidon! - Taiko Oni]
:3
orz
Thank you for you modding, GarvenGarven wrote:
[General]
Line up your BPMs. Right now the osu! difficulties have double BPM and it just looks wrong.
Capitalize sagashite in the source, so it should read "Full Moon wo Sagashite"
[Normal]
That SV is pretty dang high. :/
01:55:069 - Drag the break to here
03:42:009 (7) - Considering the super-high SV, I recommend not having a slider with more than one repeat on it with another hit object so soon afterward as this is the easiest difficulty of the set.
[lepidon!]
Looks good
[Mitsuki]
00:50:451 (2,3) - Could you rearrange this? Could be pretty confusing as to where the slider starts if snaking sliders is turned off.
01:05:944 (1,2) - This one isn't as bad since it isn't covered in hit bursts, but still not recommended.
01:27:106 (3) - This flows better control + r'd
01:55:069 - Drag the break to here
02:32:479 (5,6,7,8,9,10) - I'm not understanding why there is a velocity change here...
Good lookin' sliders
Mainly worry about the SV in Normal posing as the easiest difficulty. :/
First, all fixed Fullmoon diff and checked hitsound.Garven wrote:
[Fullmoon]
00:06:995 (4,2) - You can easily avoid this overlap
01:37:686 (1,2) - ^
04:02:037 (1,3) - ^
You may want to double check for holes in your custom claps too.
[Mitsuki]
There are some small things that kind of mar the polish on this map. Look at the spacing between 00:02:460 (2,3,4) - and then look at 00:03:216 (5,6) - It's the same rhythm, but just the fact that they notes are touching compared to not is enough for me to go 'eugh' There are a lot of these during the beginning and a couple later in, if you want to adjust things to be more presentable.
00:59:709 (2) - Feels too close
02:20:387 (4,5,6) - There a reason for this spacing? There are other occasions that use this, and I just couldn't feel why except during the very end when everything is slower anyway.
02:40:981 (6) - A tad close
Eh, just minor things, really. Let me know if you fix anything.
All fixedGarven wrote:
[Fullmoon]
02:40:415 (2) - I worry about how this is placed. Might be confusing for new players to tell if this is there until it's too late. Also the hitsound on the end is probably unintended.
04:04:682 (4,5) - These would look better stacked
[Mitsuki]
01:29:373 (2,3) - Tiny overlap
02:21:898 (9,1) - Not-so-tiny
04:02:793 (3,4) - I don't like the way this plays. It's fine, I guess, but it doesn't feel right compared to a lot of the mapping up until here.
아하하;;; 타밍을 바꿀때에는 오랫동안 보이지 않으셔서 ..lepidopodus wrote:
@brikel: 제가 타이밍 바뀌면 부르라는 말을 빼먹은 모양이네요.
Oh thank you KRZY, I miss that thingsKRZY wrote:
Modding because I felt like it :S
[Mitsuki]
I don't like how setting the SV as 3.6 and tick rate as 1 on [Mitsuki] virtually removes all sliderticks that should be there on the map. This pretty much has the same effect as setting the tick rate to 0.5, which is now forbidden. I suggest you set the tick rate to 2 to avoid this potential bubble-popping problem. It actually sounds better with the ticks too.
01:52:991 (4) - Ctrl+R this slider as this jump is unexpected and not really fitting.
02:32:668 (6) - This slider's repeat is not mapped to anything, which makes it really awkward to play/listen to. Try setting this slider's speed to 0.5x.
03:37:097 (4,1) - This kind of slider overlapping is often impossible to read in one's first try (Note how I say 'often' and not 'always'). Therefore, I suggest putting 03:37:097 (4) to the left instead of to the right.
04:15:641 (7,8,9) - Same as above, try putting one of the sliders above note 8 instead of putting both sliders below.
All changed that things.Garven wrote:
It helps to list what changes you applied and didn't apply. I'm going off the assumption that you were going to address all of KRZY's points due to your post.
01:52:991 (4) - What KRZY meant was for this slider to look like this, I am thinking:
Um I accept krzy's suggetion
03:37:853 (1) - And were you not going to address this one as well? I thought It's hard to change first, but I accepted his suggetion and changed another pattern like this
브렉타임에 노트를 넣기엔 애매해서 ;; 그냥 넘어가는게 나을거같아요minyeob wrote:
일단 댓글을 담으로써 팝 방지하고 ㅋ
[Standard Diffs]
(첫 Break)
브레이크 전의 플레이 시간보다 이 브레이크 시간이 더 길다보니 뭔가 지루한 느낌이 드네요
뭐 고치시든 말든 랭크에는 지장 없겠죠 그냥 한번 랭크 전에 확인차~