Timimg fixed,
Offset +10~
Offset +10~
thanks~Wiinter wrote:
Ohi :3
[Relaxing]
00:48:632 (2) - hmm, dunno if it was on purpose, but the spacing between them is a little bit big bigger than the one for the other notes. even if it was on purpose, there shouldn't be spacing changes in a easy diff, so yeah :v yeah fixed~
02:17:901 (2) - not sure about this, but new combo? not necessary I think
02:26:691 (4) - add a note here? don't really want to =w=
hmm, one more thing. in the beggining of the map, i noticed big pauses between combos. since it's for begginers, I suggest you to add break times there, so they don't get lost ...Then I have to add many break times...So I prefer not to add one at all
[Yuu~]
02:14:974 (4) - extend it to 02:15:462? sounds better imo Don't like this way.. for so many modders mentioned about this...So I decided to add a slider repeat~
03:24:900 (4,1) - inset break time between them? Don't want to I like this pause very much~
[Miu's Hard]
02:34:008 (1) - move new combo to 02:32:545 (7)? seems better imo, since the slider speed gets slower there
03:35:501 - this timing section isn't snapped.. and since it's after the map ends, you should move it to 03:29:128
That's all. Nice mapset/song ~ Have a star
谢QQ哥 开始改~kioukiou wrote:
第一條紅線+28ms,記得綠線也要跟著移動,也別忘了resnap @@
第二條紅線應該可以不用更動
送分圖判定(蓋章
先star.
yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble..Equivalent wrote:
Just a few things:
General:
You forgot to add in guest diff name in tags. Add in his/her name in tags please yeah this is a problem, gonna to fix
Skin:
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set. hit0 is necessary now? gonna to add one.
Storyboard:
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project maybe..consider to add it.
And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:
Miu's Hard:
03:35:529 Unsnapped green line
Relaxing:
03:35:500 Unsnapped green line
Yuu:
03:35:473 Unsnapped green line these really don't meant nothing imo
If you really agree with the stuff said you should self-pop, i've said countless times i'm always availaible to check maps when mapper self-pops to improve their maps, or do you want me to pop it for you? since the tag and skin problems are issues and i could pop over thoseNymph_ wrote:
yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble..
And thanks for star LaceWingfield
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped.Sakura Hana wrote:
If you really agree with the stuff said you should self-pop, i've said countless times i'm always availaible to check maps when mapper self-pops to improve their maps, or do you want me to pop it for you? since the tag and skin problems are issues and i could pop over thoseNymph_ wrote:
yeah most of the things you mentioned is true and I am gonna to fix, but not really want to pop the bubble right now, gonna to fix all of these when I can found a rebubble..
And thanks for star LaceWingfield
Done.Equivalent wrote:
Just a few things:
General:
You forgot to add in guest diff name in tags. Add in his/her name in tags please All added.
Skin:
You must have hit0.png It is a must now, the reason why it need is when hit0.png blend with others custum will make it look ugly. If you want to make a set of skin, it must be in full set e.g : (Hitcircle, approachcircle, hitcircleoverlay) is one set. hit0 added.
Storyboard:
If you put the storyboard near the bottom left side corner, it advisable to tick " display storyboard in front of combo fire", though I dont see the combo fire bothering the storyboard here. Maybe just for a reference for next project display storyboard in front of combo fire, enabled.
And while at those fixes, maybe you can consider fixing these stuff below even if it not very important:
Miu's Hard:
03:35:529 Unsnapped green line deleted the last one.
Relaxing:
03:35:500 Unsnapped green line
Yuu:
03:35:473 Unsnapped green line And these 2 is ok imo.
Sakura Hana wrote:
Alright Cherry Rebubble!
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped.Common mistake by any mappers, even some very pissed if someone trying to pop their bubbles. I wish some mappers would go this easy fixing their bubble without those anger. And yeah, pinky star for you, it pretty useless to me.
thank you very much, I am such careless about these details..Equivalent wrote:
Sorry but I didn't know that hana you can check self-poped maps, I just thought it is too hard to get a rebubble. Then full submit, self popped.Common mistake by any mappers, even some very pissed if someone trying to pop their bubbles. I wish some mappers would go this easy fixing their bubble without those anger. And yeah, pinky star for you, it pretty useless to me.
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
ziin wrote:
Hi. no kd.
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.
It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Please just remember in the future.Nymph_ wrote:
Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this
Gotcha~ziin wrote:
Please just remember in the future.Nymph_ wrote:
Hi sorry to say this but I think I won't force an appropriate slider border... It seems I didn't see some differences after the changing..
And I asked hana-chan and she think it is not necessary too, so I decided not to changed it. But still thanks for mention this
abalee wrote:
the SB could be simplify.
1.delete the black.png, it is useless in the code below.
2.replace the code in .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"1.jpg",320,240
F,0,0,130584,1
F,0,130584,132535,1,0
S,0,130584,164730,0.8
F,0,162779,164730,0,1
F,0,164730,219010,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
S,0,133023,,0.8
F,0,133023,134974,0,1
F,0,158877,160828,1,0
Sprite,Foreground,Centre,"STORYBOARD\1 (2).jpg",320,240
F,0,133511,136925,0,0.76
S,0,133511,140340,0.8000001,0.8821309
F,0,136925,140340,0.76,0
Sprite,Foreground,Centre,"STORYBOARD\2.jpg",320,240
F,0,140340,143755,0,0.812
M,0,140340,147169,314,231,284,264
F,0,143755,147169,0.812,0
Sprite,Foreground,Centre,"STORYBOARD\3.jpg",320,240
F,0,147169,150584,0,0.8
M,0,147169,153999,330,235,276,273
F,0,150584,153999,0.8,0
Sprite,Foreground,Centre,"STORYBOARD\4.jpg",320,240
F,0,153999,157413,0,0.948
M,0,153999,160828,334,246,374,280
F,0,157413,160828,0.948,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\1.png",320,240
F,0,16925,17413,0,1
M,0,16925,27657,162,357,204,357
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\2.png",320,240
F,0,22779,23266,0,1
M,0,22779,27657,453,420,435,420
F,0,27169,27657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\3.png",320,240
F,0,28145,28632,0,1
M,0,28145,39364,194,387,218,387
F,0,38876,39364,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\4.png",320,240
F,0,33998,34486,0,1
M,0,33998,39364,474,432,459,433
F,0,38876,39364,1,0
M,0,39364,,459,433
Sprite,Foreground,Centre,"STORYBOARD\lyric\21.png",320,240
F,0,46193,46681,0,1
M,0,46193,57413,181,353,223,354
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\22.png",320,240
F,0,51071,51559,0,1
M,0,51071,57413,472,402,443,402
F,0,56925,57413,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\23.png",320,240
F,0,57901,58388,0,1
M,0,57901,67657,185,358,215,359
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\24.png",320,240
F,0,63754,64242,0,1
M,0,63754,67657,489,396,474,395
F,0,67169,67657,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\31.png",320,240
F,0,79852,80340,0,1
M,0,79852,90584,174,356,207,356
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\5.png",320,240
F,0,39852,40340,0,1
M,0,39852,44242,255,376,266,376
F,0,43754,44242,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\32.png",320,240
F,0,85706,86193,0,1
M,0,85706,90584,454,404,439,405
F,0,90096,90584,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\33.png",320,240
F,0,91071,91559,0,1
M,0,91071,102291,195,360,231,360
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\34.png",320,240
F,0,96925,97413,0,1
M,0,96925,102291,471,401,457,401
F,0,101803,102291,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\35.png",320,240
F,0,102779,103266,0,1
M,0,102779,107169,272,360,290,360
F,0,103266,106681,1,0.9892201
F,0,106681,107169,0.9892201,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\41.png",320,240
F,0,109120,109608,0,1
M,0,109120,118876,183,199,224,204
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\42.png",320,240
F,0,113998,114486,0,1
M,0,113998,118876,471,329,458,326
F,0,118388,118876,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\43.png",320,240
F,0,120827,121315,0,1
M,0,120827,129120,489,171,451,177
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\44.png",320,240
F,0,126681,127169,0,1
M,0,126681,129120,163,327,178,326
F,0,128632,129120,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\51.png",320,240
F,0,164730,165218,0,1
M,0,164730,175949,216,297,258,297
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\52.png",320,240
F,0,169608,170096,0,1
M,0,169608,175949,404,374,378,375
F,0,175462,175949,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\53.png",320,240
F,0,176437,176925,0,1
M,0,176437,186193,211,316,251,316
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\54.png",320,240
F,0,182291,182779,0,1
M,0,182291,186193,392,374,376,375
F,0,185706,186193,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\55.png",320,240
F,0,188145,189120,0,1
M,0,188145,193510,320,388,319,366
F,0,190584,193510,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title1.png",320,240
F,0,3267,4730,0,1
M,2,3267,16437,129,335,140,335
F,0,14974,16437,1,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\title2.png",320,240
F,0,9120,10584,0,1
M,0,9120,16437,144,367,148,367
F,0,10584,14974,1,0.8749928
F,0,14974,16437,0.8749928,0
Sprite,Foreground,Centre,"STORYBOARD\lyric\titlee.png",320,240
M,0,14974,,188,404
F,0,14974,15706,0,0.5200002
F,0,15706,16437,0.5200002,0
//Storyboard Sound Samples
this stuff should work the same way and looks clear
and if you wish, resize the whiteblack.png to 640x480 then it could be 1 line less(and few KBs reduce)
Sprite,Foreground,Centre,"STORYBOARD\whiteblack.png",320,240
F,0,133023,134974,0,1
F,0,158877,160828,1,0
notice that the SB doesn't overloaded so it is a suggestion.
Sakura Hana wrote:
add an underscore to each tansformation
_F something
_S something
etc
Edit: also isnt Fade supposed to have 5 values instead of 4?
or was it the opposite? i see most Fades in there have 5 values but the first one has 4 (and that's the eror shown on your screenshot)
shorthand3:
This notation can be used when the start and end values of the event are the same._M,0,1000,,320,240,320,240becomes_M,0,1000,,320,240
T.T really... anyway thanks for checking!Sakura Hana wrote:
Hmm volume is still really low sometimes, sorry but i still wont be able to rank this, although by now you'd probably need a rebubble first anyways >.<
↑ Just like Gaeven said, would you please add that code? BTW, it's RANKing rules now but not only guideline, so I'm afraid that you had to add this lolGarven wrote:
[General]
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.
It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
谢了清风~Breeze wrote:
[General]
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.
It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)↑ Just like Gaeven said, would you please add that code? BTW, it's RANKing rules now but not only guideline, so I'm afraid that you had to add this lolNew Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
yeah added but I didn't see the difference..
[Relaxing][Miu's Hard]
- 01:06:231 (4) - How about add a soft finish with 25%-30% volume here? yeah ok
I agree with Sakura Hana, some parts I feel volume is a bit low, like songs climax part, drum sound. But it all depends on you It sounds fine for me, maybe because of different earphones
- 01:05:987 (7) - 3 1/4 beat notes looked kinda awkward here all the 1/4 is weird imo, delete them all
Let me know when you have reply