May I map a taiko diff for this?
Star~
Star~
thank you for moddingSnowy Dream wrote:
[Aya]
00:26:714 (6) - spacing? 00:26:024 (4,5) - 2grid down
00:27:403 (1) - ^ 1grid left
00:33:610 (2) - ^ 00:32:921 (1) - 1grid down
01:47:921 (4) - ^ 01:47:921 (4) - 2grid down, 01:48:438 (5) - 1grid down
Ekaru wrote:
Mikoto:
00:57:059 (1,2,3,4) - This tripped me up, but okay
Sera:
00:29:990 (1,2,3) - This is covered up by the previous (7), so it's a bit hard to read
Aya:
Nothing major
Shizuna:
nothing major
Gotta go to bed, so I'll just give you your star and be on my way ~
Snowy Dream wrote:
[Shizuna]
01:11:541 (1) - 1 grid down the middle point.
[Aya]
00:26:714 (6) - spacing?
00:27:403 (1) - ^
00:33:610 (2) - ^
01:47:921 (4) - ^
[Mikoto]
00:54:300 (3) - ctrl+r?
-------------------------------------------------
Nice~!
Great mapset.
Star~☆
0.0h3k1ru wrote:
結婚してください
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Thank you mod~!!><abalee wrote:
kiai time seems too long, consider to shorten them.ok.Fixed!!
Thank you bubble~!!><abalee wrote:
seems fine now but I think i must type more to make sure it isn't too short OH it's too long just for a bubble lol.
Thank you mod~!!Garven wrote:
[All difficulties]
Set slider tick rate to 1. Sounds much better. Done.
[Kayoko]
01:00:507 (1) - Remove new comboDone
01:06:024 (1) - ^^
02:01:197 (1) - Maybe end this at 02:03:265 - so there's more recovery time^
02:06:369 (3,4) - This spacing felt deceiving even if it's distance snapped. Maybe move it left one or two grids?^
[Shizuna]
00:09:472 (1) - Remove new comboDone
This was... kind of boring. Very square patterns and many straight lines with a 1/1/1/1 rhythm for the majority of the map. Think you can spruce things up a bit and make it more interesting to play?Little Done.
[Aya]
Circle/Slider ratio is :/ 86:191
That said, it plays nice.
[Sera]
01:06:024 (1) - Remove new comboDone
01:46:197 (6) - This repeat is getting covered by 01:44:990 (3) - Please rearrange.^
[Mikoto]
01:41:369 (1,2,3) - Doesn't really feel like a good spot for an anti-jump like this. If anything, actual jumps or a short repeating slider would work better imoDone
Normal could use a lot of improvement in the design area, and Easy could also use a little sprucing up, but there's not much you can do with the rhythms you chose. The upper-level difficulties felt a lot more polished.
Thank you mod~!!Garven wrote:
[Mikoto]
01:41:369 (1) - Remove new combo
01:42:576 (1) - ^
Thank you!!Garven wrote:
!!