General:KingsAL2 is right,
you can't have slider ticks throughout your map completely silenced, this includes using custom hitsounds or using 0% volume sections. If they were used in some specific sections they would be alright. Also, notice that now you can't have timing sections with volume below 5%? I'm saying this to tell you that it is not rankable.
Now, you could delete custom slidertick sound and lower you slider tick rate to 0,50, or just live with the sound.
Tip to make perfect stacks for your future maps: turn off grid snap, and lower your distance snap down to 0,00.
Mitsuki:Timing section: 171571 start this at 171647
Timing section: 171760 start this at 171836
00:45:151 (1,2,3) - Spacing between these 3 objects should be the same
00:48:363 (5,6,7) - Spacing between these 3 objects should be the same
01:03:289 (5,6) - Consider making these kriss-krosses more vertical just to increase the DS between those two objects. Ideally they should have an DS of 0,80 (currently is 0,60 and may make the players to think that they are separated by 1/2 tick)
01:11:036 (7) - Move specifically this red tick:
http://puu.sh/1XC7 1 grid down, it will make a much better blanket.
01:14:248 (1) - Move this away from 01:13:492 (5), mainly because of the way you mapped 01:12:736 (3,4,5), this new section will cause lots of confusion.
01:52:981 (4) - This slider makes no sense, delete it.
02:19:621 (2,3,4) - Spacing between these 3 objects should be the same
02:26:612 (1,2) - Reduce spacing because it is too random, ideally, it should be 0,80
02:27:935 (5,6,7) - you don't know which object is the slider, or better said, you can't cover the slider start and end at the same time. And this gets worse if mapper plays withought the snaking slider effect02:32:469 (5,6) - Random jump. Avoid it.
02:54:009 (7) - I suggest you to place a new combo here.
04:16:387 (9) - This is pretty borderline unrankable, but i would let it pass because you have enough time to see the slider body.
Fullmoon:Timing Section: 13900 is unused, delete it
Also, wow, this diff has a much higher quality than the other one... Good job at here