[Lightness]
0:37:342 (3,1) - swap new combos
0:40:951 (5,1)- ^
1:02:605 (5) - add new combo
1:08:920 (4,5,6) - maybe add a reversed 1/2 slider instead of those notes, so it's a bit easier? *click*
1:17:041 (7,1) - swap new combos
1:22:454 (1) - delete new combo
2:18:394 (9) - new combo
2:27:417 (1) - delete new combo
3:25:161 (1) - ^
[Grayness]
0:23:357 (1) - one grid higher
0:26:514 (6) - add new combo, and delete it on 0:29:221 (1)
1:31:477 (6) - new combo
2:20:199 (1) - delete new combo
3:34:184 (6) - new combo
[Darkness]
0:29:898 (4,5,6) - add some another claps?
0:46:590 (2) - spacing
0:48:169 (3,4,5,6,7) - do not stick up to the hitsound pattern, because parts like that sound too awkward u.u
0:56:740 (4) - new combo, since it's slowing down.
1:01:026 (4) - new combo?
1:04:635 (4) - ^
1:24:259 (3) - ctrl + r?
1:29:221 (1) or 1:29:672 (1) - delete new combo
1:30:124 (5) - one grid to the left maybe?
1:38:920 (1) - inconsistent spacing, albo a bit covered by the previous slider. one grid higher, that also applies to the rest of the notes until the spinner.
2:12:530 (1) - delete new combo?
2:17:492 (1) - ^
2:27:191 (1) - ^
2:34:635 (7) - new combo
2:54:484 (1,2,3,4,5,6,7) - are that huge jumps really necessary? for such a quiet part? ._.
3:26:966 (3) - ctrl + r, just like before?
3:31:928 (1) or 03:32:379 (1) - yep, delete new combo, once again
3:40:161 (3) - a bit inconsistent spacing, click it and check the spacing counter, you'll know what to do
3:41:064 (7) - ^
3:47:266 (3,4,5) - exceed it a bit, like (4)'s y=130 and (5)'s y=67
if you'd storyboard that rain section only, but only for the hardest diff's speed up, that would be unique and interesting :3 but oh well, don't mind me saying that. :P
good luck!
0:37:342 (3,1) - swap new combos
0:40:951 (5,1)- ^
1:02:605 (5) - add new combo
1:08:920 (4,5,6) - maybe add a reversed 1/2 slider instead of those notes, so it's a bit easier? *click*
1:17:041 (7,1) - swap new combos
1:22:454 (1) - delete new combo
2:18:394 (9) - new combo
2:27:417 (1) - delete new combo
3:25:161 (1) - ^
[Grayness]
0:23:357 (1) - one grid higher
0:26:514 (6) - add new combo, and delete it on 0:29:221 (1)
1:31:477 (6) - new combo
2:20:199 (1) - delete new combo
3:34:184 (6) - new combo
[Darkness]
0:29:898 (4,5,6) - add some another claps?
0:46:590 (2) - spacing
0:48:169 (3,4,5,6,7) - do not stick up to the hitsound pattern, because parts like that sound too awkward u.u
0:56:740 (4) - new combo, since it's slowing down.
1:01:026 (4) - new combo?
1:04:635 (4) - ^
1:24:259 (3) - ctrl + r?
1:29:221 (1) or 1:29:672 (1) - delete new combo
1:30:124 (5) - one grid to the left maybe?
1:38:920 (1) - inconsistent spacing, albo a bit covered by the previous slider. one grid higher, that also applies to the rest of the notes until the spinner.
2:12:530 (1) - delete new combo?
2:17:492 (1) - ^
2:27:191 (1) - ^
2:34:635 (7) - new combo
2:54:484 (1,2,3,4,5,6,7) - are that huge jumps really necessary? for such a quiet part? ._.
3:26:966 (3) - ctrl + r, just like before?
3:31:928 (1) or 03:32:379 (1) - yep, delete new combo, once again
3:40:161 (3) - a bit inconsistent spacing, click it and check the spacing counter, you'll know what to do
3:41:064 (7) - ^
3:47:266 (3,4,5) - exceed it a bit, like (4)'s y=130 and (5)'s y=67
if you'd storyboard that rain section only, but only for the hardest diff's speed up, that would be unique and interesting :3 but oh well, don't mind me saying that. :P
good luck!