Anyway thanks for mod.Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
GeneralEasy
- Hitsounds are too low. I could hardly hear them while testplaying. // Normal-whistle is too loud to me, if I increase audio volume of hitsound.
Normal
- The tick rate is too high and leads to invisible ticks (for instance 00:05:031 (3) - ). Change tick rate to 1. // No, invisible tick is a problem of osu. It can't be a reason for change.
- 01:06:198 (3,4,5) - These surprised me - I didn't expect them to be on red ticks and completely failed to click the rhythm here. // Although they are in red ticks, but they fit at vocal. I didn't make this diff for absolute beginners.
- 03:27:531 (3,4,5) - Same.
Seems fine, although I think it's a bit hard.
Hard
This plays like an Insane, not a Hard (mainly because of the many jumps and streams). // I asked some players, they said it's not really hard for Hard diff.Insane
- 02:47:031 (1,2,3,4,5,6,7,8,9,10) - This rhythm was extremely surprising - does it match anything in the song ? I'd suggest you ised at least sliders // It does. And I don't like 2 beats 1/4 slider.
... insane =( // Yes, the word as it is. >_<
lepidon! - Taiko Oni
That's rather hard =(
Not much to say about the map, except that Hard should be renamed Insane.
EDIT : No change at all.
브리켈님 분홍별 고마워요 <3