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HOUJIROU - Maihime ~buki~

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Samah

Alace wrote:

some grid fixing XD
IRC mod! <3
y u c a
>ㅅ</
S h i a
Star :o
Alace
<Hyper>
01:03:186 (4) - 這個的起點幫我換成finish
vivicat
☆ミ
Mystica
卧槽和风神曲 我喜欢和风XD
Cyril Scarlet
:)
Furawa
敌は本能寺にあり!
Neptunus
我唯一后悔的就是我只能給1个star
Orgol
:arrow:
_Kiva
和风XD
Charsi
star
grvyd
nice!
Suimya
:)
Nooko
´ω`)ノ
creativ_old
Awesome job, staaar~
hez
XD
Hawkii
star :]
Daiguren
8-)
TicClick
Now I love this beatmap. Starred.
J U D G E
:o
Selee
Alace
對音量作了一點點的微調
之前的好像有那麼一點太大聲了
現在聽來應該好多了
let`s see

Download: HOUJIROU - Maihime ~buki~ (Sandpig) [Hyper].osu
LKs
不用开count down

Beginner

[00:01:442] 这形状再不揪nazi也有点太歪了 修一下吧
[00:06:186] 这里不要finish 和后面的冲突 尽管能看出来是想法
[00:51:539] 音量降一下

Standard


[00:35:304] 这里开始的finish其实不是特别配歌曲 有点太低了 和其他音效相比也是 但也不一定要改
[00:57:186] reshape the slider
[00:58:421] 1 grid up
[01:08:921] 单独静音这个点

Hyper

真没有的mod= =
挺有意思的 难度控制的好

Another

[00:08:304] or [00:09:716] 这俩地方应该扬一下 别用whistle 用clap很好
[01:03:539] 这一段我听不出来音量在减小 虽然确实在减小 我建议开始的减幅再大点 大概每个再减5% 后面留最后四五根线再把声音提起来 提到65%左右
[01:48:892] stack

木有粉star了恩..
音效够丰富 但略有音效跟歌曲抢耳朵的感觉 低音那个音效尤其..
Topic Starter
Sandpig

LKs wrote:

不用开count down 删了

Beginner

[00:01:442] 这形状再不揪nazi也有点太歪了 修一下吧
[00:06:186] 这里不要finish 和后面的冲突 尽管能看出来是想法
[00:51:539] 音量降一下

Standard


[00:35:304] 这里开始的finish其实不是特别配歌曲 有点太低了 和其他音效相比也是 但也不一定要改 我感觉还好 先不改了
[00:57:186] reshape the slider 改了点
[00:58:421] 1 grid up FIXED
[01:08:921] 单独静音这个点 30%

Hyper

真没有的mod= =
挺有意思的 难度控制的好

Another

[00:08:304] or [00:09:716] 这俩地方应该扬一下 别用whistle 用clap很好 OK
[01:03:539] 这一段我听不出来音量在减小 虽然确实在减小 我建议开始的减幅再大点 大概每个再减5% 后面留最后四五根线再把声音提起来 提到65%左右 调整了一下
[01:48:892] stack fixed (好像没看出啥问题不过重新放了)

木有粉star了恩..
音效够丰富 但略有音效跟歌曲抢耳朵的感觉 低音那个音效尤其..低音略微调整
多谢MOD 8-)
Selee

LKs wrote:

不用开count down fixed

Beginner

[00:01:442] 这形状再不揪nazi也有点太歪了 修一下吧其实就是想要这种下沉的...没感觉的话那我再扭曲点好了
[00:06:186] 这里不要finish 和后面的冲突 尽管能看出来是想法k
[00:51:539] 音量降一下 done
[/b]
Download: HOUJIROU - Maihime ~buki~ (Sandpig) [Beginner].osu
eveless
[Another]
00:45:892 (3,4,5,6) - 我感觉这里用渐远会和音量的效果结合的更好...
01:48:363 (4) - 这位置是不是有点偏...我知道你是想突出那个音 不过我感觉移过去对着然后掉个头(Ctrl+R)会比较好233

[Hyper]
00:21:892 (3) - 这开头的whistle稍显别扭 个人来说比较倾向于这个slider尾巴上sc1的whistle 开头nc2
01:51:716 (2,3,4,5,6,7,8) - 这间距能nazi啊(别打我
02:00:010 (1,2,3) - 感觉上根据习惯会被误导节奏打错的可能性很大? 不然拉大点间距或者后面那个spin的位置加个note重排...?

[Standard]
00:16:774 (3) - 间距?



真心没什么能mod的
Alace

goodbye wrote:

[Hyper]
00:21:892 (3) - 这开头的whistle稍显别扭 个人来说比较倾向于这个slider尾巴上sc1的whistle 开头nc2
01:51:716 (2,3,4,5,6,7,8) - 这间距能nazi啊(别打我
02:00:010 (1,2,3) - 感觉上根据习惯会被误导节奏打错的可能性很大? 不然拉大点间距或者后面那个spin的位置加个note重排...?
作了點小小小小修改

Download: HOUJIROU - Maihime ~buki~ (Sandpig) [Hyper].osu
Topic Starter
Sandpig

goodbye wrote:

[Another]
00:45:892 (3,4,5,6) - 我感觉这里用渐远会和音量的效果结合的更好...改了
01:48:363 (4) - 这位置是不是有点偏...我知道你是想突出那个音 不过我感觉移过去对着然后掉个头(Ctrl+R)会比较好233调整了下位置感觉ctrl+r flow有点怪- -

[Standard]
00:16:774 (3) - 间距? 咦为啥你就看出来了- -
lovhin456
Hi! Sorry for the late mod.

General
- Nice colors for you, I tried my best.
Combo1 : 228,50,175
Combo2 : 227,68,45
- Hyper has audio lead-in but all diffs start at the same point.

Beginner;
- 00:01:422 >> The curve looks a bit weird, try to make it smoother
- 00:05:657 >> Sounds kinda weird and off, maybe try to shorten it so the reverse arrow will fall at 00:06:010
- 00:10:245 >> New combo maybe ?
- 00:11:304 >> This too sounds a bit off for me, I recommend to do the same as what I suggested above for 00:05:657
- 00:12:716 (1,2,3) >> Sounds off, the notes don't fall on the red tick at all. Try this instead ?

- 00:15:539 (1,2) >> This two sound bad, shorten (1) so it ends at 00:15:892 and move (2) to 00:16:245
- 00:31:069 >> Shorten to 00:31:421 and add a repeat ?
- 00:35:657 (1) >> End it here instead ?
- 00:37:069 (3) >> ^
- 00:38:480 (1) >> ^
- 00:39:539 (3) >> Reverse should be at 00:39:892
- 00:41:304 (1) >> End here ?
- 00:42:716 (3) >> ^
- 00:44:127 (1) >> ^
- 01:09:186 >> Remove clap, add finish ?
- 01:41:304 (1,2) >> Make a slider that starts here and ends at 01:41:480 with a repeat

Standard;
- 00:12:186 >> Add a note ?
- 00:13:774 >> ^
- 00:16:598 >> ^
- 00:40:421 (4,5) >> Stack ?
- 01:09:186 >> Add a finish at the end ?
- 01:29:833 >> Add a note ?
- 01:32:657 >> ^

Hyper;
- 00:52:245 (1,2,3) >> These don't follow the music imo
- 01:23:304 >> New combo
- 01:28:951 >> ^

Another;
- 01:09:186 >> Add finish ?
- 01:55:774 >> Make like 01:58:598 the shape
- 02:00:716 >> Finish ?

* Star ~
Topic Starter
Sandpig

lovhin456 wrote:

Hi! Sorry for the late mod.

General
- Nice colors for you, I tried my best.
Combo1 : 228,50,175
Combo2 : 227,68,45
:D
- Hyper has audio lead-in but all diffs start at the same point. ok :3


Standard;
- 00:12:186 >> Add a note ? ok
- 00:13:774 >> ^
- 00:16:598 >> ^
- 00:40:421 (4,5) >> Stack ? ok
- 01:09:186 >> Add a finish at the end ?
- 01:29:833 >> Add a note ? ok
- 01:32:657 >> ^


Another;
- 01:09:186 >> Add finish ?
- 01:55:774 >> Make like 01:58:598 the shape ok
- 02:00:716 >> Finish ?

* Star ~
thx for mod :D
Sakura
Well i saw this map on my playlist and since i had nothing to mod i decided to check it out ^.^
[General]
Well i know Alace made the Hyper and i think Selee made Beginner, but wouldnt it be better to put the mappers' names on the diffs like you did with the Taikos?
All difficulties start at the same spot why is Alace's Taiko the only one with audio lead-in? although i'd recommend about 1.5s for all diffs.

[Alace's Taiko]
02:00:716 (23) - I dont see why you would use a slider here, even if the background instrument has a held note, sliders are entirely different in Taiko coz you have to "spam" the drums which is an entirely different feeling than something held, instead put your own rythm through here?, another posibility is to leave this part blank, or end the map like wmfchris did.

[Alace's? Hyper]
00:33:892 (1,2,3,4,5) - Any reason why this combo has higher spacing? It can be misleading to the correct timing of the notes considering the player just finished hitting 1/2s at a lower spacing.
00:42:363 (5,6,7,8) - I think some pattern symmetry here with the previous 4 notes would look better, and you could put the next 3 notes up to form a triangle with all 3 patterns.

[Standard]
02:04:951 (1) - http://puu.sh/4Clx Seems to be blending a bit with the spinner circle, i recommend you colorhax it to another color.

[Seelee's? Beginner]
01:48:716 (1,2,3,4) - I think it would be better if you unstack these for consistence with 01:45:892 (1,2,3,4)
01:55:774 (1,3,1) - Why are u using whistle on sliderbodies here? and to be more exact, on certain portions on the sliderbodies?

Well this mapset looks nice, i wish you Good Luck!~
Selee
Sakura Hana

Sakura Hana wrote:

[Seelee's? Beginner]
01:48:716 (1,2,3,4) - I think it would be better if you unstack these for consistence with 01:45:892 (1,2,3,4) Fixed
01:55:774 (1,3,1) - Why are u using whistle on sliderbodies here? and to be more exact, on certain portions on the sliderbodies? It works as a kiai lead-in...also because whistle sliderbodies disrupts the music if I don't keep them on certain parts. it also sounds cool, isn't ? xD

lovhin456

lovhin456 wrote:

Beginner;
- 00:01:422 >> The curve looks a bit weird, try to make it smoother intentional to strees the first drum ;_;
- 00:05:657 >> Sounds kinda weird and off, maybe try to shorten it so the reverse arrow will fall at 00:06:010 Err..when I tried to map this song, I found it's pretty hard and boring to map on whitelines only; also, to keep it easy, I had to leave some blank to reduce difficulty rather fill this mapset with all whitelines..it would be awkward if you have a few notes/sliders on whitelines...
- 00:10:245 >> New combo maybe ? NC fixed
- 00:11:304 >> This too sounds a bit off for me, I recommend to do the same as what I suggested above for 00:05:657
- 00:12:716 (1,2,3) >> Sounds off, the notes don't fall on the red tick at all. Try this instead ?

- 00:15:539 (1,2) >> This two sound bad, shorten (1) so it ends at 00:15:892 and move (2) to 00:16:245
- 00:31:069 >> Shorten to 00:31:421 and add a repeat ?
- 00:35:657 (1) >> End it here instead ?
- 00:37:069 (3) >> ^
- 00:38:480 (1) >> ^
- 00:39:539 (3) >> Reverse should be at 00:39:892
- 00:41:304 (1) >> End here ?
- 00:42:716 (3) >> ^
- 00:44:127 (1) >> ^
- 01:09:186 >> Remove clap, add finish ? err..thanks for suggestion, but it's too soft imo
- 01:41:304 (1,2) >> Make a slider that starts here and ends at 01:41:480 with a repeat

Download: HOUJIROU - Maihime ~buki~ (Sandpig) [Beginner].osu
Alace

lovhin456 wrote:

Hyper;
- 00:52:245 (1,2,3) >> These don't follow the music imo The rhythm follow the music perfectly i guess
- 01:23:304 >> New combo hmm, if i put new combo here, this combo will be too short
- 01:28:951 >> ^ same here
* Star ~
Thanks for your note colors

Sakura Hana wrote:

[Alace's Taiko]
02:00:716 (23) - I dont see why you would use a slider here, even if the background instrument has a held note, sliders are entirely different in Taiko coz you have to "spam" the drums which is an entirely different feeling than something held, instead put your own rythm through here?, another posibility is to leave this part blank, or end the map like wmfchris did.
I remembered that some TnT maps do the same thing. they use yellow bars in the weak music part. players can play their own rhythms in the yellow bar, here, i may ask some taiko mappers for the opinions


[Alace's? Hyper]
00:33:892 (1,2,3,4,5) - Any reason why this combo has higher spacing? It can be misleading to the correct timing of the notes considering the player just finished hitting 1/2s at a lower spacing.
the music is up up!! here. so i use large spacing XD
00:42:363 (5,6,7,8) - I think some pattern symmetry here with the previous 4 notes would look better, and you could put the next 3 notes up to form a triangle with all 3 patterns.
I was plaining to do that. but i am also trying to avoid using too much symmerty in my maps. so i do the patterns on purpose

[
Thx for your modding
Topic Starter
Sandpig

Sakura Hana wrote:

Well i saw this map on my playlist and since i had nothing to mod i decided to check it out ^.^
[General]
Well i know Alace made the Hyper and i think Selee made Beginner, but wouldnt it be better to put the mappers' names on the diffs like you did with the Taikos?have asked the mappers and I decide to keep them like this since these 4 diffs should be together and the name shouldn't be so long imo.....
All difficulties start at the same spot why is Alace's Taiko the only one with audio lead-in? although i'd recommend about 1.5s for all diffs. ok


[Standard]
02:04:951 (1) - http://puu.sh/4Clx Seems to be blending a bit with the spinner circle, i recommend you colorhax it to another color. ok
updated, thx for mod :)
qinche
:/...

虽然你request给个mod,不过我看了半天觉得如果要mod another,提出的东西会太过主观。没什么意思。萨库拉大姐又差不多可能给泡,我就不罗嗦了。

\:D/good luck

standard好难啊……
Selee
Anti-grave virus..

and..where're you /.\
  • [list:ba521][list:ba521][list:ba521][list:ba521]
  • [list:ba521]
arien666
[Standard]
01:41:657 (1,2) - Might be hard for some players as [Normal]

[Alace's Taiko]
Nothing to say :3

[Wmf's Taiko]
00:35:304 - Don't use sudden Kiai bomb :3
01:31:774 - If possible, avoid using soft set for Taiko-only map :3
01:44:657 - Move this Kiai end into 01:44:480
01:55:774 - Again, Don't use sudden Kiai bomb :3
01:58:598 - ^



And these things are all :3
Left for Sakura I guess >_>
Topic Starter
Sandpig

arien666 wrote:

[Standard]
01:41:657 (1,2) - Might be hard for some players as [Normal] pattern changed:3
thx for mod :)
wmfchris
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