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SoundTeMP - Ancient Groover

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Leorda
Hello, sorry for taking so long

Easy
00:13:940 (1,2,3,4,5,6,7) - I think 7 combos is too long for easy diff. Maximum combo for easy diff is 6
00:22:666 (1,2,3,4,5,6,7) - ^
00:25:939 (4,5,6,7,1) - You stack these too much and it's confusing for noobs. Please change this
00:35:757 (1,2,3,4,5,6,7) - Same issue as 00:13:940 (1,2,3,4,5,6,7)
00:53:212 (1,2,3,4,5,6,7) - ^
01:42:848 (4) - Move 1 grid up (Nazi)

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1

00:22:666 (1,2,3,4,5,6,7,8,9) - 8 combos is too long for normal diff
00:27:031 (1,2,3,4,5) - These claps are awful, try arrange something else?
00:29:212 (1,2,3,4,5) - ^
00:33:303 (5) - Don't use repeating slider too much, or it'll be hard to tell for average player
01:08:894 (7) - Please put this in red or white tick. Player could be hard to read if this place in blue tick
01:12:166 (5) - ^
01:13:666 (3) - Same issue as 00:33:303 (5)
01:15:031 (1) - ^
01:17:621 (5) - Please put this in red or white tick. Player could be hard to read if this place in blue tick
01:19:122 (1) - Same issue as 00:33:303 (5)
01:21:576 (5,6) - ^
01:36:848 (6) - New combo for this slider, since it's slow slider

-------------------------------------------------------------------------

cya~

EDIT : give me kudosu pleaseeeeeeeeee
Topic Starter
Ruish

Leorda wrote:

Hello, sorry for taking so long

Easy
00:13:940 (1,2,3,4,5,6,7) - I think 7 combos is too long for easy diff. Maximum combo for easy diff is 6 i'm gonna keep it
00:22:666 (1,2,3,4,5,6,7) - ^ ^
00:25:939 (4,5,6,7,1) - You stack these too much and it's confusing for noobs. Please change this i think it's ok
00:35:757 (1,2,3,4,5,6,7) - Same issue as 00:13:940 (1,2,3,4,5,6,7) keep
00:53:212 (1,2,3,4,5,6,7) - ^ ^
01:42:848 (4) - Move 1 grid up (Nazi)what? why?

-------------------------------------------------------------------------

Normal

* Increase the Approach Rate by +1 pretty sure it was this originally but ar 4 was suggested. I'll keep it for now.

00:22:666 (1,2,3,4,5,6,7,8,9) - 8 combos is too long for normal diff k started new combo from 6
00:27:031 (1,2,3,4,5) - These claps are awful, try arrange something else?yeah changed to fit other difficulties
00:29:212 (1,2,3,4,5) - ^^
00:33:303 (5) - Don't use repeating slider too much, or it'll be hard to tell for average player changed
01:08:894 (7) - Please put this in red or white tick. Player could be hard to read if this place in blue tick leave these for now
01:12:166 (5) - ^ ^
01:13:666 (3) - Same issue as 00:33:303 (5) changed
01:15:031 (1) - ^ changed
01:17:621 (5) - Please put this in red or white tick. Player could be hard to read if this place in blue tick
01:19:122 (1) - Same issue as 00:33:303 (5)keeping these for now
01:21:576 (5,6) - ^ ^
01:36:848 (6) - New combo for this slider, since it's slow slider

-------------------------------------------------------------------------

cya~
Thank you!!

edit: sorry i forgot about it.
Komeiji Yuki
looks good

Seems lots of experienced modders give you mods so I can only throw a star :3

good luck
spboxer3
[Easy]
00:25:939 (4,5,6,7) - It's more diffcult for Easy I think
01:32:485 (1,2,3,4) - It's not pretty... look↓ http://osu.ppy.sh/ss/104910

[Normal]
Unn...VR It's so high to Normal [IMO]
00:10:667 (3,4) - Why don't copy (3) for (4) ((but I think (4) is pretty then (3) XDD
00:53:212 (1) - It's look not soft but...not big problem
00:57:576 (1) - ^
00:59:212 (2) - you need 4 point to help you make slider perfect Don't lazy lol
01:19:122 (1) - Strange beat on here
01:21:576 (5,6) - ^
01:47:212 (1) - finish at 01:47:621 -

[hard]
00:19:393 (2,3) - Also Strange beat on here
00:53:212 (1) - lol same as Normal
00:57:576 (9) - ^
01:01:940 (3) - ^
01:13:122 (1) - spacing
01:48:030 (2) - remove clap

[Ono's Taiko]
VR=1.4
00:24:303 (1) - it's more strange in here
00:30:576 (2) - ^
00:33:439 (2,1) - (2,1) move next 1/4 beat snap?
00:56:348 (5) - Unn... I don't like this D:
and your combo color it not red & bule you can change this :P


Final:I suggest you need have more expsive mapper to help you. it can give more suggest for you

star~
AoiX
thx for the request~

[Hard]
00:21:576 (8) - add new combo
00:22:121 (12) - finish
00:35:757 (1) - finish
00:37:939 (1) - finish
00:42:304 (5,6,7) - space between this three note is not in same
00:51:166 (3) - this slider not fit the music track well.You'd better follow the beats these note
00:53:212 (1) - finish
00:57:576 (9) - finish and add new combo
//too much blank at last.make it completely?

[Normal]
01:17:621 (6) - space
01:29:485 (8) - one grid left

[Easy]
00:57:576 (1) - finish at start
01:01:939 (1) - ^
01:45:030 (6) - remove finish
01:45:576 (1) - finish,cancel whistle

//already delete same issues with SP3's mod
Topic Starter
Ruish
Kudosu for now, I will edit it when I go home.

spboxer3 wrote:

[Easy]
00:25:939 (4,5,6,7) - It's more diffcult for Easy I think changed to slider
01:32:485 (1,2,3,4) - It's not pretty... look↓ http://osu.ppy.sh/ss/104910 edited

[Normal]
Unn...VR It's so high to Normal [IMO]
00:10:667 (3,4) - Why don't copy (3) for (4) ((but I think (4) is pretty then (3) XDD ok
00:53:212 (1) - It's look not soft but...not big problem
00:57:576 (1) - ^
00:59:212 (2) - you need 4 point to help you make slider perfect Don't lazy lol k
01:19:122 (1) - Strange beat on here
01:21:576 (5,6) - ^
01:47:212 (1) - finish at 01:47:621 - k

[hard]
00:19:393 (2,3) - Also Strange beat on here
00:53:212 (1) - lol same as Normal
00:57:576 (9) - ^
01:01:940 (3) - ^
01:13:122 (1) - spacing fixed
01:48:030 (2) - remove clap ok

I'm gonna leave the taiko alone. I'll ask Ono.
[Ono's Taiko]
VR=1.4
00:24:303 (1) - it's more strange in here
00:30:576 (2) - ^
00:33:439 (2,1) - (2,1) move next 1/4 beat snap?
00:56:348 (5) - Unn... I don't like this D:
and your combo color it not red & bule you can change this :P


Final:I suggest you need have more expsive mapper to help you. it can give more suggest for you

star~

xykbear wrote:

thx for the request~

[Hard]
00:21:576 (8) - add new comboi think it's ok
00:22:121 (12) - finish ^
00:35:757 (1) - finishok
00:37:939 (1) - finishok
00:42:304 (5,6,7) - space between this three note is not in samefixed
00:51:166 (3) - this slider not fit the music track well.You'd better follow the beats these notethis is probably the closest
00:53:212 (1) - finishok
00:57:576 (9) - finish and add new combo ^
//too much blank at last.make it completely?

[Normal]
01:17:621 (6) - space k
01:29:485 (8) - one grid leftk

[Easy]
00:57:576 (1) - finish at startok
01:01:939 (1) - ^^
01:45:030 (6) - remove finish ^
01:45:576 (1) - finish,cancel whistle ^

//already delete same issues with SP3's mod

Thanks for the mods and star!!
Raging Bull
Hi.

General:
Map to the end like Taiko please.

Easy:
00:40:121 (7) - NC
00:41:485 (8,9,10) - Unstack?
00:56:485 (5,6,7) - ^
01:05:212 (3,4,5) - ^
01:21:576 (1,2,3,4,5,6) - ^

Sorry. I don't like stacks on easy. It could be confusing.

Normal:
Big gap in slider velocity from easy to normal. Maybe reduce it to 1.50?
01:21:576 (5,6) - Short slider with many repeat arrows could confuse beginners. Maybe remap this part?
01:36:848 (1) - I don't recommend changing slider velocity in a normal. Can you just put it to 1x speed?

Hard:
00:51:166 (3) - I find this off beat. Maybe remove slider and add a note at 00:51:303?


Pretty good map.
Topic Starter
Ruish

Raging Bull wrote:

Hi.

General:
Map to the end like Taiko please.

Easy:
00:40:121 (7) - NC ok
00:41:485 (8,9,10) - Unstack? ok
00:56:485 (5,6,7) - ^nah
01:05:212 (3,4,5) - ^ ^
01:21:576 (1,2,3,4,5,6) - ^ ^

Sorry. I don't like stacks on easy. It could be confusing.

Normal:
Big gap in slider velocity from easy to normal. Maybe reduce it to 1.50?
01:21:576 (5,6) - Short slider with many repeat arrows could confuse beginners. Maybe remap this part?i think it's ok
01:36:848 (1) - I don't recommend changing slider velocity in a normal. Can you just put it to 1x speed?^
it's a slightly harder normal so...
Hard:
00:51:166 (3) - I find this off beat. Maybe remove slider and add a note at 00:51:303? It doesn't match there either :(


Pretty good map.

Thanks for the mod and star :D


Sorry! I forgot to kudosu.
SiU_LeAf
star!
mod from wmf's Queue

[easy]
00:10:666 (2,3,4,5) - I think it is not good, try this? http://puu.sh/36hJ
00:19:394 (2,3,4,5) - ^
00:17:212 (6) - add whistle?
00:22:666 (1,2) - remove (1) NC and Add (2) NC?
00:25:939 (4) - add whistle on ending of slider?
01:24:303 (2) - left 2 lv4 grid

[normal]
00:26:485 (x) - add a note and add clap?
00:32:485 (2) - remove clap?
00:33:031 (4) - add clap?
00:25:939 (4) - slider end add clap?
00:42:303 (4) - add finish?
00:59:212 (2) - first fixed point of slider down 2 grid lv4?
01:25:122 (4,5) - don't stack if possible
01:39:031 (4) - don't stack on (2)
01:43:394 (1,2) - make them symmetrical horizontally
01:47:212 (1) - remove finish and add whistle on ending of slider?

Why same SV with Hard

[Hard]
00:15:575 (4) - right two lv4 grid
00:34:940 (6) - ends at 00:35:212
Topic Starter
Ruish

SiU_LeAf wrote:

star!
mod from wmf's Queue

[easy]
00:10:666 (2,3,4,5) - I think it is not good, try this? http://puu.sh/36hJ changed
00:19:394 (2,3,4,5) - ^^
00:17:212 (6) - add whistle?nah
00:22:666 (1,2) - remove (1) NC and Add (2) NC?^
00:25:939 (4) - add whistle on ending of slider?^
01:24:303 (2) - left 2 lv4 grid k

[normal]
00:26:485 (x) - add a note and add clap? ok, whistle instead of clap
00:32:485 (2) - remove clap? nah
00:33:031 (4) - add clap? clap on 00:34:666 (3) instead
00:25:939 (4) - slider end add clap? nah
00:42:303 (4) - add finish? ok
00:59:212 (2) - first fixed point of slider down 2 grid lv4?down 1
01:25:122 (4,5) - don't stack if possible leaving it for now
01:39:031 (4) - don't stack on (2) nah
01:43:394 (1,2) - make them symmetrical horizontallyk
01:47:212 (1) - remove finish and add whistle on ending of slider?k

Why same SV with Hard

[Hard]
00:15:575 (4) - right two lv4 gridmoved
00:34:940 (6) - ends at 00:35:212
nah



Thanks for the mod and star!
OnosakiHito
It seams like this RO BGM could be ranked in near future.~
So many mod's.
Topic Starter
Ruish
Yes, I've been trying to get a lot of mods ^^.
BounceBabe
General

Tags: RPG RO BGM Game?

Easy

HP Drain: 3
AR: 3-4
OD: 3-4
Slider Tick Rate: 1

A bit boring :s but everything seems fine

Normal

Circle Size: 4

Make the sliders looking more friendlier ._.

00:12:576 - add a circle?
00:41:485 (1,2,3,4) - 10 Grids down
00:48:849 (1) - The spinner is useless here i think
01:10:121 - Add a circle
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 -
01:19:939 (2) - this note 01:19:803 - here?
01:47:212 (1,2) - Remove those notes D:

Hard

Make the sliders looking more friendlier ._.

HP Drain: 5
OD: 4

00:21:576 (8) - New combo
00:35:757 (1) - Move it somewhere else but not over the last circle
00:37:939 (1) - ^
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 left
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..
01:10:667 (1) - Move it somewhere else but not over the last slider
01:47:348 (1,2) - Remove them >.<

Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:

But you'll get a star from me :)
Topic Starter
Ruish

BounceBabe wrote:

General

Tags: RPG RO BGM Game?

Easy

HP Drain: 3 k
AR: 3-4 ^
OD: 3-4 ^
Slider Tick Rate: 1^

A bit boring :s but everything seems fine :(

Normal

Circle Size: 4

Make the sliders looking more friendlier ._.

00:12:576 - add a circle? k
00:41:485 (1,2,3,4) - 10 Grids down moved down a bit
00:48:849 (1) - The spinner is useless here i thinki'll keep it for now
01:10:121 - Add a circle nah
01:19:122 (1) - Make this slider with 1/8 Divisor :s seems prettier till 01:19:394 - nah
01:19:939 (2) - this note 01:19:803 - here? nah
01:47:212 (1,2) - Remove those notes D: ok

Hard

Make the sliders looking more friendlier ._.

HP Drain: 5
OD: 4

00:21:576 (8) - New combo nah
00:35:757 (1) - Move it somewhere else but not over the last circle ok
00:37:939 (1) - ^ ok
00:48:849 (1) - Spinner <.<
00:50:894 (2) - 7 Grids up and 4 leftwhy?
00:56:212 (1,2,3,4,5,6,7) - Make sliders instead ..nah
01:10:667 (1) - Move it somewhere else but not over the last slider k
01:47:348 (1,2) - Remove them >.< ok

Dont like the mapping style so much... it's a bit messy
Try to make it prettier please D:

But you'll get a star from me :)

Thanks for the mod and star :D

I will try to fix up the sliders a bit. Not good at making things pretty D:
Dark_Ai
[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right
00:54:848 (2,3) - spacing

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK
00:59:212 (2) - ^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Topic Starter
Ruish

Dark_Ai wrote:

[Genarel]
Offset can be 848

[Easy]
00:37:393 (2,3) - 1 grid to right fixed
00:54:848 (2,3) - spacing^

[Normal]
00:50:485 (1) - Makes the slider so sounding better http://puu.sh/3fxK uhh...added a whistle
00:59:212 (2) - ^^

[Hard]
Look well :>


Get a Star~!! ;>

P.S. Sorry for little mod :(
Thank you :D
Shiki
Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~
Daiguren
I have seen your map
I think there isn't any Serious problem.
just a suggestion, I think your general rhythm is kind of boring,because mostly,it is 1/1 beat.so i suggest improving a lot about your rhythm.

no kds , thanks~ : )
Topic Starter
Ruish

Shiki wrote:

Hi~ Let's go!

[Easy]
00:41:485 (2,4) - Add whistle?
01:21:848 (2) - Add whistle?
It seems fine (:

[Normal]
00:13:940 (1) - Add whistle?
00:16:666 (2) - ^
00:25:940 (3) - ^
00:27:576 (3) - ^
00:29:757 (3) - ^
00:36:303 (3) - ^
00:38:485 (2) - ^
00:41:758 (2) - ^
00:54:848 (2) - Add whistle at its end.
00:55:939 (3) - ^
01:03:576 (2) - ^
01:38:758 (3) - Use whistle to replace the finish.

[Hard]
Spacing is too large imo. And there should be more sliders
Hitsound suggestions see Normal.
00:11:758 (5) - Whistle?
00:32:211 (6,7) - Replace them with a slider?
01:06:849 (3,4) - ^
01:10:667 (1,2) - ^
01:16:121 (6,7) - ^

;) Star~

Thanks for the mod. I used most of them. The post I specified in disappeared for some reason.
GiNa
Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC
00:20:485 (5) - ^

[Hard]
-AR-1 or OD+1 ?
01:12:166 (5) – stack this prefectly
01:37:803 (2) – ^

That’s all ;3
Nice song tho, star
theowest
WOW. I like this!

Hard

00:09:576 - Whistle
00:11:212 - ^
00:13:939 - ^
00:16:393 (1,2) - to the middle, like this:
00:17:212 - whistle
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;
00:18:303 - whistle
00:19:939 - ^
00:21:030 - ^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it.
00:22:666 whistle
00:24:303 - definitively whistle here
00:24:848 - ^
00:31:530 - remove beat
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i
00:31:939 and dont forget to add a beat here too XD, clap
00:42:439 (6,7) - not necessary, remove?
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r

awesome beatmap. the rest is all acceptable.

Good luck with the rank! :)
Topic Starter
Ruish

gina91189 wrote:

Hi, from my queue.
You are against my rule … • I can’t mod Taiko/CTB/Instrumental Music, but I can play them though, so I can’t help you that much.

[General]
-How come Taiko has kiai time, but the rest don’t ? You should follow his kiai ;D <- just suggestion.

[Easy]
No suggestion

[Normal]
-AR-1 or OD+1 ?
-SV 2.00 … I don’t like this number, is too fast, and [Easy] is only 1.00 … [Hard] is same as [Normal] !? I would suggest you lower this down to 1.50.ok changed to 1.5
-Try not to have long combo in Easy/Normal.
00:11:758 (5) – NC i think it's short enough
00:20:485 (5) - ^^

[Hard]
-AR-1 or OD+1 ? nah
01:12:166 (5) – stack this prefectly it actually is stacked perfectly :x
01:37:803 (2) – ^^

That’s all ;3
Nice song tho, star
Thank you! Sorry, I didnt read the rules properly. :(

theowest wrote:

WOW. I like this!

Hard

00:09:576 - Whistle ok
00:11:212 - ^ ^
00:13:939 - ^ ^
00:16:393 (1,2) - to the middle, like this: i did that so the stream can be in the middle
00:17:212 - whistle ok
00:17:757 - snap with finger hitsound is needed. Download here: I DUNNO! I have heard it in other beatmaps! But I can't find it.. ;__;i'll try to look for it
00:18:303 - whistleok
00:19:939 - ^^
00:21:030 - ^^
00:22:121 - ^ + it almost needs a clapish sound here. maybe the snap with finger hitsound if you find it. used whistle
00:22:666 whistle ok
00:24:303 - definitively whistle here ok
00:24:848 - ^ ok
00:31:530 - remove beat nah
00:31:665 (2,3,4) - make them 1/6 notes like this: http://puu.sh/3p7i i think it falls more on the 1/8th..anyway i'll leave it like this
00:31:939 and dont forget to add a beat here too XD, clap i think clap sounds too strong here
00:42:439 (6,7) - not necessary, remove? nah
00:56:758 (5,6,7) - ehm.. doesn't sound right, doesn't feel right. Make 'em 1/6 notes. Like this 00:56:212 (1,2,3,4,5) - http://puu.sh/3p7r changed a bit

awesome beatmap. the rest is all acceptable.

Good luck with the rank! :)

Thanks for the mods and support :).
loveFantasy
just irc modded this last night and come to throw a star since it improve a lot

my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)

and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!

try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map

other parts are fine

my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?
Topic Starter
Ruish

loveFantasy wrote:

just irc modded this last night and come to throw a star since it improve a lot

my general suggestion to your Hard:
from 0:49 to 1:06 you're following the instrumental too much imo, rhythm like 00:53:212 (1,2,3,4) - can be confusing since the music background got a drumset continuous hitting on white ticks, 00:54:848 actually has a drum clap while the note is at 00:54:985, not only this confuse the player so they have to rely on approachcircle (which is play by eye, not play by ear), but also blue ticks rhythm make you harder to hitsounding (like the finish on 00:50:622 (1), it's not fitting well actually)

and the mixing of "following the rhythm" and "following the instrumental" can be worse, example:
00:50:622 (1,2,3) - follow the instrumental (blue tick) 00:51:166 (3) is actually following nothing since the instrumental is offbeat
00:52:121 (4,5,6,7) - follow the drumset (general white tick)
they are even in the same combo!

try to do something to that part...if it was me i will stick to the drumset and try to bring variety by selectively highlighting the some instrumental by adding some 1/4s, i admit that part is hard to map

other parts are fine

my suggestion to Taiko diff:
00:33:030 (1,2,1) - this is really weird, isn't this better?

Ok, i changed that entire section. (No more poring :( ) It might be a bit confusing to play the first time so I'm still changing it.
indyinyou
i think it good map

star ~
Shohei Ohtani
Hard:
00:25:666 (7) - Add new combo
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;.
01:45:576 (1) - Finish the spinner at 01:47:757

Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music :D
01:36:848 (1) - Same as hard
01:45:303 (1) - ^

Easy:
Solid!

I like this map. yay. Go get it ranked.
Topic Starter
Ruish

CDFA wrote:

Hard:
00:25:666 (7) - Add new combook
00:42:303 - Delete (6) and (7), and add a spinner at the red tick. Make the spinner end at 00:44:485 ok
01:36:848 (1) - This slow-down slider doesn't really seem that fitting ;~;. changed
01:45:576 (1) - Finish the spinner at 01:47:757 k

Normal:
00:12:848 (8) - Put this in a straight line with (6) and (7)it's there for the next beat
00:42:576 - Add a spinner here, and end it at 00:44:485
01:17:621 (6) - End this slider on the red tick. It goes with the music :D k
01:36:848 (1) - Same as hard changed
01:45:303 (1) - ^k

Easy:
Solid!

I like this map. yay. Go get it ranked.

Thank you :)

Umm...wow I forgot to give 2 kudosu. Sorry for the lateness!
Cirno
Hi.

[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.

[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.
00:12:757 - add note?
00:15:985 (5) - move to 00:16:030 with 1/6 snap.
00:19:530 (3) - move to 00:19:485 with 1/6 snap.
00:20:894 (6) - another 1/6, move to 00:20:939
00:24:712 - add note?
00:25:666 (8) - new combo here for combo length consistency?
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4.
01:08:894 (7,8) - maybe make a triangle?
01:15:576 (4,1) - [super nazi] stack those manually with GS off.

[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here.
00:59:212 (2) - ^
01:03:576 (2) - ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo
01:18:848 - leaving this note out in a normal can be a bit hard

[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.

Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.

Due to stars being useless, they are currently being phased on. More details will follow soon.
Elly-chan
Since you didn't look at this mod ^^^^ yet I will mod it later~
Topic Starter
Ruish

Cirno wrote:

Hi.

[General]
The music has some 1/6 notes. You're currently using 1/4 snap divisor for everything, and this made the rhythm wrong at times. You'll probably have to adjust the map a lot to fix this (inb4 snapping spacing patterns etc).
You're using tick rate 2 in [Hard] and tick rate 1 in others. I suggest you use tick rate 1 on all diffs since tick rate 2 don't really fit the music.

[Hard]
00:10:667 (3,4) - partially hidden slider ends don't really go well with straight sliders, they look pretty ugly. Consider making two curve sliders or hide the slider end perfectly.fixed
00:12:757 - add note?ok
00:15:985 (5) - move to 00:16:030 with 1/6 snap. fixed
00:19:530 (3) - move to 00:19:485 with 1/6 snap.^
00:20:894 (6) - another 1/6, move to 00:20:939^
00:24:712 - add note? k
00:25:666 (8) - new combo here for combo length consistency?^
00:38:212 - I don't see why you're sacrificing rhythm for such a pattern here. It won't hurt your pattern to place a circle at the center. The pattern is rather boring anyway... didn't the note there...
00:50:576 - 01:06:303 - the rhythm in this part is quite a mess. If you want to create your own rhythm with 1/4 here, better stick to your own and ignore the music 1/6s. If you insist on mixing them together, at lease fix those 1/6s that are currently off with 1/4. changed a bit...
01:08:894 (7,8) - maybe make a triangle? ok
01:15:576 (4,1) - [super nazi] stack those manually with GS off. what? o.o

[Normal]
00:50:485 (1) - This should have the correct rhythm: 256,272,50666,2,0,B|336:272,2,75 It's easier to read this way..I'll leave it for now
00:54:848 (2) - same issues. Actually I think you should make up your own rhythm here. ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^
01:16:122 (3,4,5) - move (4) to 01:16:530 - and (5) to 01:16:939, then add a note at 01:17:212. This fits the music better imo i think it's a bit harder to read
01:18:848 - leaving this note out in a normal can be a bit hard might change it later

[Easy]
Fine for me, just one thing..
01:42:848 (4,5) - some extra picky MAT/BATs might say this is too hard for an Easy.

Patterns are decent, but remember that the rhythm is where all your mapping root on. If you've got a bad rhythm, all your pattern making efforts would only be wasted. Good luck.

Due to stars being useless, they are currently being phased on. More details will follow soon.

Thank you!
Esupanitix
Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.

Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8.
8 - See above.

Hard
00:50:621 Combo
4 - Misspaced slightly
7 - Start next combo here.

00:56:212 Combo
6 - Start next combo either here, or on 9.

Great map.
Topic Starter
Ruish

Esupanitix wrote:

Easy
01:40:121 Combo
4,5 They're fine. But as someone else said, they MIGHT be a bit higher than easy. But it's not hard enough to qualify as normal.

Normal
01:06:303 Combo
6 - May obscure 8 due to the Hitmarker covering it. Please move 8. nah
8 - See above. ^

Hard
00:50:621 Combo
4 - Misspaced slightly fixed
7 - Start next combo here. ok

00:56:212 Combo
6 - Start next combo either here, or on 9. ok

Great map.
thank you :D
OzzyOzrock
[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song!
- Use normal hitsounds! Not soft, soft is too hard to hear at that volume!

00:04:121 (2) - katu?
00:24:303 (1) - remove this slider
- 00:24:303 - katu
- 00:24:576 - katu
- 00:24:712 - katu
- 00:24:848 - don
00:30:576 (2) - Not a very fitting slider. Maybe another kd? or kkd...

00:33:303 - katu (makes more sense when the below stuff is applied)
00:33:439 (2) - This should be move to 00:33:576
00:33:848 (1) - This should be moved to 00:33:985

00:46:394 (1,2,3) - Meant to be 1/6?
01:04:803 (3) - Nooo slider here.
01:39:576 (1) - Not here either. In official games, these MIGHT make sense, but here, no.
01:43:121 (1,2,3) - Also should be 1/6?

01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved.

Snapping errors should be fixed. But good map.
nimi
heya :)

[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or
01:13:394 (3) - bleh why am i so nazi... one grid to the left?
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well)

And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important :P
Megurine Luka
Hi. Mod from my mod request

[General]
I think this song is suitable for using drum sound effect.
Try it
Example: http://osu.ppy.sh/s/24765
I think you need to set a kiai time.
01:06:303 kiai time start from here?

[Easy]
Fine.

[Normal]
00:12:848 (8) - 4 grids down and 1~2 grid left
00:36:303 (3) - NC?
00:42:030 (3) - ^
00:50:621 (1) - change into a slider and a circle (or other methods) and fit the song. Otherwise this one will be unrankable
00:54:848 (2) - ^
00:59:212 (2) - ^
01:03:576 (2) - ^


[Hard]
01:39:030 (1) - make it into a reversible slider
01:39:576 (2) - ^

Hope these will help and Good luck :D
Topic Starter
Ruish

Wiinter wrote:

heya :)

[Easy]
00:40:121 (1) - ohwell.. i'm not sure of what to suggest instead, but the end of this slider sounds a bit awkward imo.. well, consider reducing it 1/2 (finishing at 00:40:666)ok
00:56:485 (5,6,7) - this spacing looks a bit weird imo.. why don't you place them on the same line of 00:55:939 (4), or k
01:13:394 (3) - bleh why am i so nazi... one grid to the left?fixed
01:40:121 (1) - this note sounds a bit off. instead of it, you could start the slider at that point and add a note at 01:41:212 (aka this http://puu.sh/4yGV)not changing this for now
01:45:576 (1) - consider making the end of this spinner muted (this applies to the other diffs as well) nah

And that's pretty much all.. there were some things that i think didn't fit on [Hard], buuut.. yeah, nothing too important :P



Megurine Luka wrote:

Hi. Mod from my mod request

[General]
I think this song is suitable for using drum sound effect.
Try it
Example: http://osu.ppy.sh/s/24765
I think you need to set a kiai time.
01:06:303 kiai time start from here?

[Easy]
Fine.

[Normal]
00:12:848 (8) - 4 grids down and 1~2 grid left ok
00:36:303 (3) - NC? nah
00:42:030 (3) - ^^
00:50:621 (1) - change into a slider and a circle (or other methods) and fit the song. Otherwise this one will be unrankablei don't want to use blue tick for slider so...
00:54:848 (2) - ^ ^
00:59:212 (2) - ^ ^
01:03:576 (2) - ^ ^


[Hard]
01:39:030 (1) - make it into a reversible slider ok
01:39:576 (2) - ^^

Hope these will help and Good luck :D

Thanks for your mods :D
OnosakiHito

OzzyOzrock wrote:

[Ono's Taiko Oni]
- Use 1.4! 1.6 is ugly! If you find it too slow, use a 1.5 inherit for the whole song! No x3

00:33:439 (2) - This should be move to 00:33:576 It fit's how it is.
00:33:848 (1) - This should be moved to 00:33:985 It fit's how it is.

00:46:394 (1,2,3) - Meant to be 1/6? 1/8 is okay because of the BPM sound.
01:43:121 (1,2,3) - Also should be 1/6? 1/8 is okay because of the BPM sound.

01:30:303 (1,2) - Snapping problem mentioned at the 33 spots should also be moved. It fit's how it is.

Snapping errors should be fixed. But good map.
Sorry for late change, hadn't time this quick. Well, changed most things and changed also the diff name to Ono's Taiko Oni!
I think this requiers a fullsubmit.

Thank you for mod Ozzy! Please kd him.

Download: SoundTeMP - Ancient Groover (Ruish) [Ono's Taiko Oni].osu
Breeze
[General]
  1. Remove Game from tags since once you map get ranked, BAT will classify it into game genre
[Normal]
  1. 01:47:757 spinner - Don't add finish as you Easy did?
[Hard]
  1. 00:44:485 spinner - Add finish?
  2. 01:30:303 (1,2,3) - Use only finish sound on these notes seems better
Others are good
Topic Starter
Ruish

Breeze wrote:

[General]
  1. Remove Game from tags since once you map get ranked, BAT will classify it into game genre
ok

[Normal]
  1. 01:47:757 spinner - Don't add finish as you Easy did?
ok

[Hard]
  1. 00:44:485 spinner - Add finish?k
  2. 01:30:303 (1,2,3) - Use only finish sound on these notes seems better
k

Others are good

- Decreased hit sound volume by 10%
- Included payon in tags
- Updated taiko difficulty

Thanks for the mod!
OnosakiHito
Wow, really quick upload.
By the way: Taiko amount of hitcircle: 555 heya!
Actually I'm really happy how you are working here. Most people get there RO projects graveyard.
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