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Kat DeLuna ft. Busta Rhymes - Run The Show (Nightcore Mix)

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Topic Starter
Andrea
Thanks ziin for your help but I'm gonna leave jericho's fixes for the storyboard.
CrazyBanana
Great map !
SagisawaYomi
:D
Topic Starter
Andrea
Thank you CrazyBanana and Hanyuuisgod :)
DeadAlready
star~ ></
ziin

osuplayer111 wrote:

Thanks ziin for your help but I'm gonna leave jericho's fixes for the storyboard.
okay then.

The flashes look bad when you zoom in from the center on an image which is mostly to the side.
The color changing on flash.png looks like it should happen on every beat, but it doesn't, it changes on the offbeat near the end of the song because the loop is too long.
169699 - flash and flash2.png zoom in near the end so you can see the edges.
24556 - sb load is over 5 here too, but I suppose that doesn't matter.
70270- ^
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. I'd prefer you raise the stack leniency on all diffs... 0.3 almost doesn't stack, you need a really good reason to use it. :/
  2. The epilepsy warning doesn't display. You'll have to make your own.
xxheroxx's Easy
  1. Your combos are too long. Shorter combos are preferred since the last beat of a combo gives additionnal points (thus more HP).
  2. 00:01:928 (1,2) - I find repeat sliders with more than one repeat (1/2 or 1/1) to be confusing, because the number of repeats can't really be expected, and the slider speed is generally too slow, so much so that the cursor hides the repeat arrows. (which is true here)
  3. To be honest, the difficulty is rather bland. It's 1/1 or 2/1 rhythms all over the place with simple hitsounds patterns. I'm not saying it is bad - doing something else would have been uite difficult for that song - but try to at least vary the rhythms sometimes.
Normal
  1. The difficulty settings are too high for a Normal, especially with the very easy Easy diff.
  2. Not much to say about the mapping itself. A general comment similar to the one for Easy can be applied, to a lesser extent.
BounceBabe's Hard
  1. It's kinda nazi from me, but it'd be better to end this diff on the red tick like the other difficulties.
  2. This is an Insane, not a Hard. It has way too many 1/4s for a Hard, and they aren't always in simple patterns. The spacing is weird at times, too. The difficulty themselves are quite high.
  3. 00:09:242 (1,2) - Extremely far from each other. It looks like 1/2 spacing, actually, which is extremely confusing. Also, that kind of hugely spaced 1/4 doesn't really fit a Hard.
  4. 00:11:070 (1,2) - Same.
  5. 00:12:899 (1,2) - Same.
  6. 00:14:727 (1,2) - Same.
  7. 00:16:556 - For consistency with the other diffs, you should map something to replace this break.
  8. 00:24:099 (2,3,4) - Huh... spacing issue ?
  9. 00:26:385 (2,3,4) - again ?
  10. 00:31:642 (4,5,6,7) - Please even out the spacing. I have no idea why they aren't spaced evenly.
  11. 00:33:470 (4,5,6,7) - Same.
  12. ... I'm not going to list all the spacing inconsistencies in the difficulty, but PLEASE recheck your spacing. Symmetry isn't a good enough reason for this kind of inexistant spacing.
  13. 00:45:356 (5,1) - I was quite surprised by this... I think you should unstack to make it less confusing.
  14. 00:48:556 (1) - Extremely confusing note placement. You placed it under (5), but (5) was 1/2 away from (6), while this is 1/1 away from it, which results in misleading and confusing spacing.
  15. 00:51:299 (3,4) - I don't understand why there is an anti-jump here.
  16. 00:52:670 (5,1) - If you changed the previous one, you might want to change this one as well.
  17. 00:55:870 (1) - Same as 00:48:556 -
  18. 01:09:585 (1,2) - These should be 1/3.
  19. 01:25:127 (1) - Extremely misleading placement. The spacing looks like 1/2 but the time different is 1/1.
  20. 01:32:441 (1) - Same.
  21. 01:51:642 (1,2,3,4) - This placement is extremely confusing. I wasn't capable of telling how to click the streams.
  22. 01:53:470 (1,2,3,4) - Same.
  23. 01:57:127 (1,2) - Same as in the beginning...
  24. 01:58:956 (1,2,3,4) - Same as 01:51:642 -
  25. 02:00:785 (1,2,3,4) - Same.
  26. 02:29:813 (6,1) - Confusing placement. It looks like 1/4 spacing (despite the new combo).
  27. 02:34:385 (2,3) - Confusing placement here again. This exact placement was 1/4 not too long ago.
Insane
  1. 00:27:527 (3,4,5,6) - This part of the song is actually 1/3. Same a bit later.
  2. 00:34:842 (3,4,5,6,7,8) - Same. And a bit later.
  3. 00:45:470 (1) - I couldn't read the spacing for this at all. The fact it starts on a blue tick is extremel confusing. Maybe add a note before it to help ?
  4. 00:52:499 - This blank feels extremely weird.
  5. 01:22:041 (1) - Same as 00:45:470 -
  6. 01:29:070 - Here again, the blank feels weird.
  7. 01:44:556 (2,3,4,5,1,2,3,4,1,2,3,4) - I found these to be extremely confusing because they are on red ticks (in fact I got this part full 100)
  8. 02:12:956 - This blank feels extremely weird.
  9. 02:27:585 - Same.
  10. 02:36:670 (4) - If you're going to silence this slider's end, you might as well extend it. Silencing beats like that isn't a good idea: it's confusing for the player.
  11. 02:38:499 (3) - Same.
  12. 02:46:727 (1) - I like the idea, but the previous blue slider didn't have time to fade properly and hid this slider anyway, making me combobreak.
Slowmotion_old
xxheroxx's easy

00:09:242 (1) - remove this clap ~IMO
00:12:899 (1) - ^
00:36:670 (7,8) - i don't like of a form of these sliders >.<
01:04:099 (3,4) - ^ ( but are beautiful )
01:46:156 (3) - Put a finish ><
01:47:985 (1) - ^
01:49:813 (3) - ^
01:51:642 (1) - remove this clap
01:53:470 (1) - ^
01:55:299 (1) - ^

Normal

00:02:842 (3) - i suggest a clap here
00:03:756 - ^
00:05:585 (1) - i suggest a whistle here
00:06:499 - ^
00:06:956 - ^
01:44:556 - i prefer this form http://puu.sh/3i6k
01:53:013 (4) - change for whistle
01:55:299 (1) - ^
02:01:699 (1) - ^

BounceBabe's Hard
00:26:613 (3) - remove this clap ><
01:30:842 (1) - ^
01:44:327 (1,2,3,4,1,2,3,4) - I don't like :#
01:51:642 (1,2,3,4,1,2,3,4,1,2,3,4,5) - ^ I LOVED IT <333
01:58:042 (3) - put finish ;)
01:58:956 (1,2,3,4) - make in the same form of the anothers " 01:55:299 (1) - "
02:04:442 - put a whistle
02:05:356 - put a finish too.

Insane

00:05:585 (1) - whistle
00:06:042 (4) - ^
00:06:499 (7) - ^
00:06:842 (8) - u can add a note here : http://puu.sh/3i7E ( if you put this note u can put a whistle here : 00:06:956 - and here :00:07:413 (11) -
00:45:813 (2) - whistle
00:53:127 (2) - ^
01:44:327 (1,2,3,4,5,1,2,3,4,1,2,3,4) - i don't like :/
02:49:699 (4) - Finish? ( pleaase <3 )

________________________________________________________________________________________________________________

I'm on your " mod4mod " i did your mod and my map is : http://osu.ppy.sh/s/24584 ;) | STAR ♥ Nice map.. Nice mapper ♥ Sorry for my poor english :/
Topic Starter
Andrea
@Odaril: Thanks for modding, will fix them as soon as possible fixed some.

@Slowmotion: Whaaaat, you didn't even asked me before modding this. I'm not taking your m4m request, sorry.
Slowmotion_old
@Slowmotion: Whaaaat, you didn't even asked me before modding this. I'm not taking your m4m request, sorry.[/quote]

So.. Forget my map.. Just make my mod on your map ok ? (: i want to help :/
Rukario
Thank you for not putting the skin in a Skin folder lol

xxheroxx's Easy:
Shouldn't it be ccheroxx' Easy to be grammatically correct?^^
02:04:442 (1,1) - Having beats so close after spinners in Easy diffs is not really recommended. Especially after a rather short spinner like this. Short in terms of Easy diff.

BounceBabe's Hard:
00:32:327 (6,7) - This anti-jump confused the hell out of me while playing.
00:34:155 (6,7) - ^
00:48:556 (1,2,3,4,5,6) - You can solve this anti-jump easily by Horizontal flipping of the combo.
00:51:299 (3,4) - I know this anti-jump is here because you copy pasted, but still this looks hella ugly and plays fairly bad.
00:55:870 (1,2,3,4,5,6) - You can solve this anti-jump easily by Horizontal flipping of the combo.
02:41:470 (2,3,4) - Give the (3) slider a slight curve and move it up some ticks. Because of the anti-jump. Fix the slider (5) and the copy paste too.
Topic Starter
Andrea
Thanks a lot Rukario for modding! \:D/

Waiting only for BounceBabe's fixes and this is ready, I suppose.
BounceBabe
Hmm...
Topic Starter
Andrea
Updated :>
AngelHoney
0.0/
Rukario
Did a quick recheck and now bubbled.
Topic Starter
Andrea
@AngelHoney: Thanks for your star \:D/

@Rukarioman: Thanks once again for checking into the map and for the bubble :3
Dark_Ai
Go Go Go to ranked :DD
kurohana

Dark_Ai wrote:

Go Go Go to ranked :DD
yaay! x33
theowest
your 130th beatmap.. And I can't even get one ranked yet. FML
hez
lol
eldnl
I try to find any probem, but is perfect.

BounceBabe

eldnl wrote:

I try to find any probem, but is perfect.

YAY \o/
theowest

BounceBabe wrote:

eldnl wrote:

I try to find any probem, but is perfect.

YAY \o/
BOUNCE BABE <3
jericho2442
sorry have to pop, because the Hard diff needs a bit more work :/

BounceBabe's Hard
01:00:213 (6) - needs to have a bit more space, move it down abit so it is the same as your normal spacing
01:24:670 (4,1) - i would really advise to space these combos more away from each other, at the moment its kinda breaking the flow
01:31:985 (4,1) - same
01:28:327 (6,7,8) - lol its pretty obv this is broken spacing xD, make all these have the same 1/1 spacing to follow its timing
02:05:585 - i would really suggest to add a note here to help flow, like this maybe
02:08:099 (7,1) - again these need more distance, the two combos being so close to each other does feel unintuitive
02:09:013 (1,2) - give more spacing, this antijump was uncalled for
02:12:670 (3,4) - increase spacing again to make it consistent within this pattern
02:15:414 (7,1,2,3,4,5) - same comments as above for this copy paste part
02:28:213 (1,2,3,4,5,6) - H flip this i would advise
02:46:956 (2,3,4,1,2,3) - not really fond on all the anti jumps in this section.....they are playable though i guess
BounceBabe
Update
Topic Starter
Andrea
Updated.

Goodbye Mr.Bubble ~_~
chungskale
nice map again yay
just some little opinion >_>"

[BounceBabe's Hard]
just one opinion.
01:51:642 (1,2,3,4) - the sliders change into reverse sliders is not easy for me lol. It will be better if some snapping is added.

[insane]
01:53:356 (2) - delete these 4 notes. The stream runs more smoothly imo
01:55:185 (2) -
02:00:670 (2) -
02:02:499 (2) -
Topic Starter
Andrea
Thanks for modding but I don't agree with your suggestions about Insane difficulty.

No changes, sorry :?
Gonzvlo
Sorry, I'm a bit late :<

[General]
  1. "Star2.png" exceeds the max size (52x50). Re-size it, please.
  2. Storyboard: The pulses during the chorus are way too fast imo, consider adding a few more ms to the fade out effect.
  3. Tags: "Trance" Music genres shouldn't be used as tags imo, I guess you can keep it if you reeaaally want it.
[xxheroxx's Easy]
  1. Some combo's length are way too long for [Easy] imo, 3 stanzas seems acceptable but 4 seems too much when the combo includes lots of circles and sliders. I'll point out some of them,mainly the ones that really need to split up:
  2. 00:45:813 (1,2,3,4,5,6,7,8,9)
  3. 00:53:127 (1,2,3,4,5,6,7,8,9)
  4. 01:22:384 (1,2,3,4,5,6,7,8,9)
  5. 01:29:698 (1,2,3,4,5,6,7,8,9)
  6. 02:20:899 (1,2,3,4,5,6,7,8)
    Nothing else worth pointing out~
[Normal]
  1. 00:14:270 (1) - This circle would be way more intuitive here: 00:13:813 - than it's current position, consider moving it.
  2. 00:15:185 (3) - I wouldn't suggest to silence this slider-ends. That kind of effect tend to be a bit disorienting, even more if it's used in diffs like this one, perhaps 50~60% with soft-override?
  3. 00:46:270 (2) - Perhaps, NC here?, the kiai just started so there's clearly a musical change.
  4. 01:44:327 - This part feels a bit weird while playing, probably because all the objects are on red ticks, I strongly suggest to don't leave circles by themselves because it might be a bit hard to hit them for [Normal] players. Some easy solutions:
  5. 01:47:756 (1) - You should remove this circle and then add a repeat to the last slider.
  6. 01:50:042 (4,5) - Perhaps, replace these ones with a slider? if you don't want to break the symmetry then you can easily copy the slider and paste it here: 01:52:099 (2,3) -
    -
  7. 02:25:013 (1) - Perhaps, use an horizontal flip to improve the flow a bit?
  8. 02:30:042 (1) - ^
  9. 02:35:527 - The rhythm seems way more noticeable so I guess there's no problem here~
  10. 02:35:527 (1,2) - These objects felt rather normal and unexpected here Try something more intuitive, perhaps something like this?
[BounceBabe's Hard]
  1. 00:04:441 (3,4) - (4) needs to be more spaced otherwise the spacing won't make sens and it'll kill the flow of the pattern.
  2. 00:13:356 (2) - A bit nazi but blankets are not supposed to overlap with the other object, try to improve it a bit like this. I'll leave the code if you want to use it.
    124,56,13356,2,0,B|81:51|37:103|56:149,1,135,8|0
  3. 00:15:184 (2) - Same for this one ^
    392,332,15185,2,0,B|428:332|460:308|472:268|460:236,1,135,8|0
  4. 00:29:356 (3,4) - Increase the spacing of these objects so the spacing is even and easy to follow
  5. 00:33:242 (2) - Is this jump really necessary? The same rhythm has played for the last patterns but you didn't use a jump for those. I strongly suggest to remove this jump, moving (1) around should be enough.
  6. 01:28:327 (6,7,8) - These objects completely threw me off while playing. I didn't expect sudden 1/1, those objects are killing the flow, I suggest to either keep mapping the 1/2 rhythm or increase the spacing between those objects.
  7. 01:35:870 (1,2,3,4) - An horizontal flip would increase the flow and avoid some objects getting hidden by hit-bursts, consider applying it.
  8. 01:52:099 (3) - The second repeat arrow is completely covered by the previous hit-burst, that's considered unrankable. Try unstacking it or re-arranging the pattern. (This applies even if it's a kick slider)
  9. 01:52:556 (4) - ^
  10. 01:53:927 (3) - ^
  11. 01:54:384 (4) - ^
  12. 01:56:213 (5) - ^
  13. 01:59:413 (3) - ^
  14. 01:59:870 (4) - ^
  15. 02:01:242 (3) - ^
  16. 02:01:699 (4) - ^
  17. 02:03:070 (2) - ^
    Am I overreacting D:? If you're not sure about this, feel free to ask around to some BATs. I've already asked Derek about many issues like this one before, I don't feel like bothering him again :<
  18. 02:19:756 (3) - Why the sudden spacing decrease D:? Increase this spacing please.
  19. 02:30:727 (3) - ^
  20. 02:34:613 (3) - The slider-track is getting covered by the previous slider, this can be easily fixed by using an Horizontal Flip (CTRL+H), try it.
  21. 02:48:784 (1) - This anti-jump/sudden-reduced-spacing felt quite unexpected, it throw me off a bit. Try using a Reverse Selection (CTRL+R) to fix this. (Don't forget to fix the spacing of the next objects)
  22. 02:49:927 - I strongly suggest to make this diff end here, the song ends here. I see that you silenced the last slider-end, you did that because there aren't beats after that point (02:49:927) so there's no reason to place a slider-end there.
[Insane]
  1. 00:06:042 (4) - This last objects is really hard to see while playing, perhaps modify the pattern a bit to make it more visible?
  2. 01:09:813 (7) - Perhaps, start the next NC here? This is where the musical change happens.
  3. 01:51:413 - Why is the spacing between the 1st and the 2nd stream wider than the one used between the 2nd and the 3rd stream? All of them are 1/4 apart so the spacing should be even, reduce the spacing between the 1st and the 2nd one please.
  4. 02:46:727 (1) - This slider-body is right under the last one thus this object seems like a circle at first glance, I strongly suggest to move this somewhere else.
BounceBabe

Gonzvlo wrote:

Sorry, I'm a bit late :<

[BounceBabe's Hard]
  1. 00:04:441 (3,4) - (4) needs to be more spaced otherwise the spacing won't make sens and it'll kill the flow of the pattern.
  2. 00:13:356 (2) - A bit nazi but blankets are not supposed to overlap with the other object, try to improve it a bit like this. I'll leave the code if you want to use it.
    124,56,13356,2,0,B|81:51|37:103|56:149,1,135,8|0
  3. 00:15:184 (2) - Same for this one ^
    392,332,15185,2,0,B|428:332|460:308|472:268|460:236,1,135,8|0
  4. 00:29:356 (3,4) - Increase the spacing of these objects so the spacing is even and easy to follow
  5. 00:33:242 (2) - Is this jump really necessary? The same rhythm has played for the last patterns but you didn't use a jump for those. I strongly suggest to remove this jump, moving (1) around should be enough.
  6. 01:28:327 (6,7,8) - These objects completely threw me off while playing. I didn't expect sudden 1/1, those objects are killing the flow, I suggest to either keep mapping the 1/2 rhythm or increase the spacing between those objects.
  7. 01:35:870 (1,2,3,4) - An horizontal flip would increase the flow and avoid some objects getting hidden by hit-bursts, consider applying it.
  8. 01:52:099 (3) - The second repeat arrow is completely covered by the previous hit-burst, that's considered unrankable. Try unstacking it or re-arranging the pattern. (This applies even if it's a kick slider)
  9. 01:52:556 (4) - ^
  10. 01:53:927 (3) - ^
  11. 01:54:384 (4) - ^
  12. 01:56:213 (5) - ^
  13. 01:59:413 (3) - ^
  14. 01:59:870 (4) - ^
  15. 02:01:242 (3) - ^
  16. 02:01:699 (4) - ^
  17. 02:03:070 (2) - ^
    Am I overreacting D:? If you're not sure about this, feel free to ask around to some BATs. I've already asked Derek about many issues like this one before, I don't feel like bothering him again :<
  18. 02:19:756 (3) - Why the sudden spacing decrease D:? Increase this spacing please. No >w<
  19. 02:30:727 (3) - ^ ^
  20. 02:34:613 (3) - The slider-track is getting covered by the previous slider, this can be easily fixed by using an Horizontal Flip (CTRL+H), try it.
  21. 02:48:784 (1) - This anti-jump/sudden-reduced-spacing felt quite unexpected, it throw me off a bit. Try using a Reverse Selection (CTRL+R) to fix this. (Don't forget to fix the spacing of the next objects)
  22. 02:49:927 - I strongly suggest to make this diff end here, the song ends here. I see that you silenced the last slider-end, you did that because there aren't beats after that point (02:49:927) so there's no reason to place a slider-end there Damned no.. >w< it destroys my mapping rythm.
Topic Starter
Andrea
Every difficulty has been updated except Easy, not gonna change anything on that one.

Thanks for modding it, Gonzvlo. <3
PsychoSkill
lol
vivere
Hi :>

[General]
  1. Change the artist name to: Kat DeLuna Ft. Busta Rhymes ? :| http://www.youtube.com/watch?v=fhsHOlliExk
  2. Add "pop" at the tags? o:
  3. In your .osu file "Nice One" isn't being used, delete it.
[xxheroxx's Easy]
  1. The same as gonz's said, it needs more changes of new combo. But it's your decision :P.
[Normal]
  1. 00:34:842 (4) - Add new combo, then 00:36:670 (1) - Remove new combo, and then 00:38:042 (4) - Add new combo. am I explaining? it should be like this:
  2. 00:43:985 (1) - Remove this new combo and add new combo here: 00:46:270 (6).
  3. 01:11:413 (4) - The same as in the first point.
  4. 01:20:556 (1) - The same as in the second point.
[BounceBabe's Hard]
  1. 01:09:585 - Lower the volume up to 60% ?
  2. 01:23:299 (6) - Clap.
  3. 01:24:670 (4) - ^
  4. 01:31:985 (4) - ^
  5. 01:50:727 (2) - Add clap in the beginning.
[Insane]
  1. ethrwtjqrrgsaswdykrywj
_________________

Take my star <3
Gonzvlo
Re-checking!

[General]
  1. Don't forget to fix the title.
  2. Seems clean~
[Easy]
  1. I still think that the New Combo issue should be sorted out, I can try to do it without messing the 'colorhax' if you want.
  2. 01:29:699 - The other choruses have a fountain here, why didn't you use in this one?
[Normal]
  1. 01:29:699 - Same as [Easy], Why didn't you use a kiai fountain here?
  2. 02:35:527 (X) - I see that you modified the pattern but I think that there's gotta be an object here to "introduce" the new rhythm you're following.
[BounceBabe's Hard]
  1. Is there any special reason to use Tick Rate: 0.5 here? If there's not, please use '1' like all the other diffs.
  2. I'm a bit worried about the lack of spinners in this diff, it's always good to have at least one to sort out the scores. Try to add one if it's possible.
  3. 01:29:242 (X) - Perhaps add a circle here to improve the flow? this feels a bit empty.
  4. 01:29:699 - Same as [Easy] and [Normal], no kiai fountain here?
  5. 01:58:042 - I suggest to use the same effect created in the other diffs using the soft-override.
  6. 02:03:070 (2) - I see that the other repeat arrows are bit more visible now, I guess is enough. This is still unrankable, tho
  7. Well you didn't follow some of my suggestions to improve the map, I guess it's about personal taste. The major problems are sorted out tho.
[Insane]
  1. Same thing about the kiai, that's all
Topic Starter
Andrea
Almost everything has been fixed and updated :>

Thanks vivere and thanks once again Gonzvlo for check <3
Gonzvlo
Re-checked again, everything seems ok but you missed this:

vivere wrote:

Change the artist name to: Kat DeLuna Ft. Busta Rhymes ?

Capitalize "L", please. While you're at it, you should use "ft." instead of "Ft."
That should be all, poke me again when you're done. This is taking longer than we thought uh?
vivere

Gonzvlo wrote:

While you're at it, you should use "ft." instead of "Ft."
Isn't the same use Ft. that ft. and Feat? lolz
Topic Starter
Andrea
Updated :?
Sakura
[Skin]
Since the combo numbers are very white, it's really hard to see them on light colors like the yellow one, i'd suggest either change the yellow combo colour, or add a black outline to the combo numbers.

[xxheroxx's Easy]
Remember slidertick hitsounds are sounds of their own that are attached to the music in many ocassions they fit when used correctly, and while i do still disagree with hitsounding sliderticks these ones do fit quite good, however there are a few adjustments that i'd like to suggest
00:58:613 (5) (and all similar sliders) - As the slidertick can be heard quite clearly the clap does fit that portion of the song, the problem is that after hitting the slider repeat it sounds REALLY awkward because i just heard a clap on an ephasis note, while at the return it does sound like a clap should be there, but it isnt, as a matter of fact for all sliders similar to this one i recommend you hitsound the clap on the slidertick after the return arrow as well.
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