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what beatmap collections should i have/make?

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GappleFi
i want to sort beatmaps into categories like aim, streaming, high approach rate (also how do i learn that?), etc.
Voidedosu

GappleFi wrote:

i want to sort beatmaps into categories like aim, streaming, high approach rate (also how do i learn that?), etc.
right-click a song
select collections
Name a collection in the top box like "4* Aim", etc.
select "+" to add the specific map, +Set to add the whole mapset (same for "-")
rinse and repeat.

As for what you should have? Well, whatever you want to have. What I currently have are:
-A singular playlist collection if I ever wanted to let Osu play music for me in the background.
-"Temp" collections for filler maps whenever I don't want to do the primary maps below
-Maps sorted by their SS core, separated into HRHDDT (1*), HRHD (2*) and NM (3*), with possible plans to include hybrids and 4*. 'Tis a holdover from when I was trying to speedrun getting into the scores leaderboard, tho.
-Maps to fix from mod combos (aka removing SO/NF or fixing non-SS's)
-score snipes (though it's back from 2021/22, so very outdated and in the process of being removed)
-mod combo potential maps
-maps sorted by pp
-Challenge themes

Plus the odd extra collection for stuff I thought I'd have but don't want or I just haven't cleared out. If you just want to put maps into specific kinds, or even separate by percentages so you know what to work on (for the previous example, 4* Aim 95% non-FC, 96% Non-FC, 96% FC, etc.). It's really what you want to make of it.
nominomu
i have no collections except current tournament pools im playing
Nanofranne
Whatever you want!

I have:
• EZ collection
• HR collection
• Speed maps
• Cursed maps

Make collection that you feel need to be categorised. Maybe because it's skill-related, musics that you like, anything
anaxii
A beatmap collections for each mod combinations
Babilfrenzo
Collections for maps you mess up on (which are almost doable) with labels for what the challenge in them was can be useful, e.g: speed, low AR, rhythm, jumps, flow aim, finger control, consistency. I don't know much about learning high approach rates.
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