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Panic! at the Disco - The Ballad of Mona Lisa

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Astom
$
Topic Starter
Gonzvlo

Astom wrote:

$
Kudosu given because Astom helped me with a big bug in my SB. Thanks again :3
Diasios
[Calm!]

  • • 01:15:519 (1) - Move this slider 1 square to the left. (grid level 4)

Flawless map.
Topic Starter
Gonzvlo

xxheroxx wrote:

[Calm!]

  • • 01:15:519 (1) - Move this slider 1 square to the left. (grid level 4)
Actually, 1 control point needs to be moved to the left to fix this slider, I've done this like 10 times already but it keeps getting back to it's old form. I think it's bugged :<

Thanks :3
arien666
And good luck for flawless mapset :3
Tadaki_Laka
my godness! perfect! :)
IceBeam
Hey there,Gonzie!

I'm late to mod this,sorry ;__;

Just throwing a star~
Great map,as always.

Hope to see it ranked soon ;)
0_o
Feel like a dick doing this, but..

Easy
01:29:272 (1) - This slider goes really really high. I think the debate is still out on whether it's rankable or not, but I did a quick poll in #modhelp and the consensus was that is was a bit much. This could be solved fairly painlessly by moving the entire section from the break to the next spinner down a bit. Or do something else, your call.

Hard
I noticed the storyboarded names appear for some parts of the map but not others, why?
01:02:055 (1) - THIS IS THE BEST SLIDER EVER.

Shmexy stuff.
Topic Starter
Gonzvlo

0_o wrote:

Easy
01:29:272 (1) - This slider goes really really high. I think the debate is still out on whether it's rankable or not, but I did a quick poll in #modhelp and the consensus was that is was a bit much. This could be solved fairly painlessly by moving the entire section from the break to the next spinner down a bit. Or do something else, your call. Okay, fixed \o/

Hard
I noticed the storyboarded names appear for some parts of the map but not others, why? I bugged the animations again, silly Gonz...
Full submitted, everything should be alright now, thanks :3
0_o
Awesome.
James2250
Some niceeee slider shapes~ (and a nice sb of course)
And people say it's impossible to make interesting maps under 3 stars... :P

-Your combo burst is currently unrankable, make sure it does not go over the 767 height limit (it is currently 388x800) I know it isn't distracting while playing but still a better idea to keep below the max dimensions
-The 'open' background and the 'art' background in the SB folder seem to be the same thing (but different dimensions) but you are only using it once, do you need 2 versions of it?
-The "Brendon" storyboard shouldn't need to break the 800x600 rule (it is currently 623x735) if scaled correctly. (It isn't a full screen scrolling image or anything)
-Do you really need the "Gonz" and "Krisom" images in the SB folder as there is already the same version of them in the 'g' and 'k' folders
-I find it slightly strange to hear the pass/fail sounds with no images but that is just my opinion. You might want to silence them out too?
-I am guessing the final kiai section doesn't need the 125.000 BPM section right before it?

No problems with any of the maps, get back to me with fixes for any of the general issues and I should be able to rank

EDIT:
At 01:32:175 the 2 sets of lyrics seem to overlap each other quickly which doesn't look good, make "And if she had the proper words to say" fade out slightly earlier?
0_o
You might want to silence them out too?
Just piping in - I hate when maps do this because I often browse/do other things during breaks, and I use the sectionpass/fail sounds to figure out how long I have to come back in :P
Lybydose
A couple other things I want to point out:

Panic:
01:02:376 - this slider feels like it ends early to me. Compare it to similar sliders at 01:55:870 (1) and 02:58:375 (2). Those two extend out another 1/2, but this one ends earlier for some reason. Maybe extend it 1/2 to make it consistent? I think it sounds better anyway. You can just use edit -> scale by so you keep the slider shape

02:08:862 (1) - same deal here. compare to 01:15:047 (1) and the other difficulties too. If you scaled that up, you'd have to move the five notes before it a bit too so it would still be stacked like that

@James:

-I am guessing the final kiai section doesn't need the 125.000 BPM section right before it?
Who knows, there's no beat there. If you add it at 02:55:511 though, it syncs perfectly (offset wise) with the next section, so I guess it does work like that? It's unnecessary though.
Topic Starter
Gonzvlo
This looks messy

James2250 wrote:

-Your combo burst is currently unrankable, make sure it does not go over the 767 height limit (it is currently 388x800) I know it isn't distracting while playing but still a better idea to keep below the max dimensions Oops, fixed.
-The 'open' background and the 'art' background in the SB folder seem to be the same thing (but different dimensions) but you are only using it once, do you need 2 versions of it? The 'open' file is the BG that shows in thumbnail which I faded out the first second of the map to reduce the SB Load. 'art' is the resized version of it, which I use right before 'open' disappears. It's a bit confusing but the main reason for having those files is reducing the load 1.0x
-The "Brendon" storyboard shouldn't need to break the 800x600 rule (it is currently 623x735) if scaled correctly. (It isn't a full screen scrolling image or anything) Oh right, re-sized the file and adjusted the SB.
-Do you really need the "Gonz" and "Krisom" images in the SB folder as there is already the same version of them in the 'g' and 'k' folders Hmm I'm not sure but I prefer having the animations as separated files.
-I find it slightly strange to hear the pass/fail sounds with no images but that is just my opinion. You might want to silence them out too? I considered silencing them too, but on a second thought I think players will want to know if the passed or not, I guess... Also, what faceman said
-I am guessing the final kiai section doesn't need the 125.000 BPM section right before it? IRC \o/ also, what Lyby said

EDIT:
At 01:32:175 the 2 sets of lyrics seem to overlap each other quickly which doesn't look good, make "And if she had the proper words to say" fade out slightly earlier?
Done \o/

Lybydose wrote:

Panic:
01:02:376 - this slider feels like it ends early to me. Compare it to similar sliders at 01:55:870 (1) and 02:58:375 (2). Those two extend out another 1/2, but this one ends earlier for some reason. Maybe extend it 1/2 to make it consistent? I think it sounds better anyway. You can just use edit -> scale by so you keep the slider shape
02:08:862 (1) - same deal here. compare to 01:15:047 (1) and the other difficulties too. If you scaled that up, you'd have to move the five notes before it a bit too so it would still be stacked like that

Yeah, those sliders are not consistent because the ones ending on 1/2 were made by Krisom and the ones on 1/1 by me, I guess we don't have the same thoughts about them.

Thanks a lot guys \o/
SapphireGhost
Come on, James!
James2250
I guess that is a good point with the pass/fail sounds, also I agree with Lyby on that extra timing section not being needed. All the other major things look like they have been fixed sooo...

Ranked~

(Also Sapphire geez so impatient :P)
Topic Starter
Gonzvlo
Thanks a lot James \o/

Also, thanks guys and Lyby.
OzzyOzrock
WOO! GRATZ GONZ ASDDSDSFF
SapphireGhost
Gonzvlo for President!
(Krisom for Vice President!)
Kenezz

SapphireGhost wrote:

Gonzvlo for President!
(Krisom for Vice President!) xD
Mismagius
How can someone vote this 9 or 10? Seriously, what the fuck....














why isn't there a 11 rating?
Verdisphena
No pasa nada cuando apreto cntrl+z >:
Grats Gonz!
Luvdic

SapphireGhost wrote:

Gonzvlo for President!
(Krisom for Vice President!) xD
x2
HellDawn
Congrats :)
narakucrimson
Felicitaciones :3
Krisom
I'd pay to see you frown
~
Slowmotion_old
<3 Congratz Gonz >.<
Firo Prochainezo
Oh you and your crazy sliders.
Larto
Oh god I want to go out with this map and storyboard and pay for dinner and then make sweet tender love and raise up a few more maps and storyboards in a big house and- Okay, you get the point. *favourited*
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