Done, thanks :3Beuchi-chan wrote:
Mod :3
I'll make a full submission soon
SPOILER
Beuchi-chan wrote:
Also don't kudosu, not worth D:
I don't agree D:
Thanks :3SapphireGhost wrote:
I'm writing this mod in purple, just for you!
[Calm!]
01:06:779 (3) - I don't really like notes under sliders in the easiest difficulty... You're right, re-arranged this pattern
[Nervous!]
00:45:860 (1) - Map through the spinner? It's a bit short. Sure :3
02:07:208 (1) - Remove the tiny overlap with (4). omg an overlap D:
You and your perfect maps.[/color]
Thanks :3Charles445 wrote:
General
Why are all the storyboarded parts difficulty specific? Because [Calm!]&[Nervous!]'s SB is different to [Panic!]'s
The BLights should stay put and rotate, not roll around the lamp I used M commands to create this effect, I think it looks nice this way :<
Calm
02:56:478 - Don't silence this completely. Make it 10% or something. Ok, used this in Nervous and Panic too
Panic!
02:36:156 - New combo so the drain isn't so killer here? Ok
Fixed most of this stuff :3lovhin456 wrote:
Lovely Mod
Kudosu given because Astom helped me with a big bug in my SB. Thanks again :3Astom wrote:
$
Actually, 1 control point needs to be moved to the left to fix this slider, I've done this like 10 times already but it keeps getting back to it's old form. I think it's bugged :<xxheroxx wrote:
[Calm!]
- • 01:15:519 (1) - Move this slider 1 square to the left. (grid level 4)
Full submitted, everything should be alright now, thanks :30_o wrote:
Easy
01:29:272 (1) - This slider goes really really high. I think the debate is still out on whether it's rankable or not, but I did a quick poll in #modhelp and the consensus was that is was a bit much. This could be solved fairly painlessly by moving the entire section from the break to the next spinner down a bit. Or do something else, your call. Okay, fixed \o/
Hard
I noticed the storyboarded names appear for some parts of the map but not others, why? I bugged the animations again, silly Gonz...
You might want to silence them out too?Just piping in - I hate when maps do this because I often browse/do other things during breaks, and I use the sectionpass/fail sounds to figure out how long I have to come back in
-I am guessing the final kiai section doesn't need the 125.000 BPM section right before it?Who knows, there's no beat there. If you add it at 02:55:511 though, it syncs perfectly (offset wise) with the next section, so I guess it does work like that? It's unnecessary though.
James2250 wrote:
-Your combo burst is currently unrankable, make sure it does not go over the 767 height limit (it is currently 388x800) I know it isn't distracting while playing but still a better idea to keep below the max dimensions Oops, fixed.
-The 'open' background and the 'art' background in the SB folder seem to be the same thing (but different dimensions) but you are only using it once, do you need 2 versions of it? The 'open' file is the BG that shows in thumbnail which I faded out the first second of the map to reduce the SB Load. 'art' is the resized version of it, which I use right before 'open' disappears. It's a bit confusing but the main reason for having those files is reducing the load 1.0x
-The "Brendon" storyboard shouldn't need to break the 800x600 rule (it is currently 623x735) if scaled correctly. (It isn't a full screen scrolling image or anything) Oh right, re-sized the file and adjusted the SB.
-Do you really need the "Gonz" and "Krisom" images in the SB folder as there is already the same version of them in the 'g' and 'k' folders Hmm I'm not sure but I prefer having the animations as separated files.
-I find it slightly strange to hear the pass/fail sounds with no images but that is just my opinion. You might want to silence them out too? I considered silencing them too, but on a second thought I think players will want to know if the passed or not, I guess... Also, what faceman said
-I am guessing the final kiai section doesn't need the 125.000 BPM section right before it? IRC \o/ also, what Lyby said
EDIT:
At 01:32:175 the 2 sets of lyrics seem to overlap each other quickly which doesn't look good, make "And if she had the proper words to say" fade out slightly earlier?
Done \o/
Lybydose wrote:
Panic:
01:02:376 - this slider feels like it ends early to me. Compare it to similar sliders at 01:55:870 (1) and 02:58:375 (2). Those two extend out another 1/2, but this one ends earlier for some reason. Maybe extend it 1/2 to make it consistent? I think it sounds better anyway. You can just use edit -> scale by so you keep the slider shape
02:08:862 (1) - same deal here. compare to 01:15:047 (1) and the other difficulties too. If you scaled that up, you'd have to move the five notes before it a bit too so it would still be stacked like that
Yeah, those sliders are not consistent because the ones ending on 1/2 were made by Krisom and the ones on 1/1 by me, I guess we don't have the same thoughts about them.
SapphireGhost wrote:
Gonzvlo for President!
(Krisom for Vice President!) xD
x2SapphireGhost wrote:
Gonzvlo for President!
(Krisom for Vice President!) xD