okay,after tonns of conversations,we came to conclusion that offset is
311now time to check the map fully
[Kuro Easy]first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues
00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners
00:11:765 (x) - drag a break here
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners
[Normal]00:25:947 (3,4) - I got 100/50 here,seriously
how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now..
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible
00:38:492 (1,2,3,4) - shouldn't it be symmetrical?
00:58:129 (3) - shorten to 00:58:856? it would be perfect
01:01:038 (2) - ^ again shorten by 1/1
01:07:038 (5) - it should be extended to 01:07:947 imo
01:33:765 (1) - fix distance,it's too close
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline)
02:51:947 (1) - start it 1/2 earlier?
02:57:765 (1) - ^
[Kite's Hard]00:00:674 (1) -
00:23:947 (1) -
00:35:401 (1,2) - sounds/plays so bad,remove (1) please
00:47:038 (1) -
00:51:583 (1,2,3) - soft sampleset for these notes please
00:53:583 (3,4) - a werid stack/whole honestly..I'd add another note to 00:53:947
01:07:038 (3) -
01:21:038 (4) - shorten to 01:21:583?
01:42:310 (1) -
01:46:856 (1,2,3) - again soft sampleset would be better
02:07:583 (1,2) - pretty unexpectable speed change
p.s.
- a.k.a. unsnapped
[Insane]00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit
00:04:674 (4) - also,yeah,it's
sooo hard to read it..it's totally hidden by hitbursts,even an approach circle
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit
I'd like to see something like this at least,it would improve the flow:
01:57:765 - add another note here,and start spinner from 01:57:947 then
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually
02:24:311 - silence this note
02:29:765 (6) - place it a little farther please
02:47:220 - again a note here and start spinner 1/2 later?
03:05:947 - silence it,either
I think this is it
I use too much smiles in mod posts..