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Mayday Parade - Anywhere But Here

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Topic Starter
Magicphoenix

Beuchi-chan wrote:

Hello~ :) hey ~

~Normal~
00:11:575 (5) - I'd rather remove this note. It's a normal after all so it shouldn't have so many streams.. fix
00:17:030 (4) - Just to make sure, move the repeat point a bit away from the other slider? The hitburst slightly covers the arrow... I think it's okay >~< it only covers it a little little bit but it's not a big problem i think :?
00:51:030 (8) - Stack this note properly under (7) fix


~Insane~
00:29:030 (4) - Put a New Combo here if you're going to use the previous jump. fix
00:43:757 (6) - New Combo. okay
01:01:030 (1,2,3,4,5,6,7) - Totally unintuitive spacing in the same combo. Either re-make the pattern or use New Combos to mark the spacing changes. Fixed the New Combo
01:51:030 (4,5) - Is it necessary to do this? :( Why not invert positions? (As in, make (4) the slider and (5) the circle) fix!

Nice map, though [Insane] still needs a bit of work on spacing and New Combo distribution.
Good luck~

Thank you very much Beuchi !! :D
Kuroneko-sHerald

Beuchi-chan wrote:

Hello~ :)

~Kuro Easy~
00:11:757 (Brk) - Move the break to this point. Done.
00:48:121 (1) - I totally expected this to start at the previous white tick... Me too lol
02:25:757 (Brk) - Move the break to this point. Done.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
Card N'FoRcE
Revived
TorNis
[General]
- Red color combo is not so pleasant when these mostly on top of the screen. BG + Red Combo notes on top = Bad for eyes :(
- 01:11:575 & 02:56:303 - kinda weird fountain(not so "epic" moment imo) but it's ok :)

[Easy]
(All below comments are about "vocal sliders")
Start feels missplaced.
00:02:303 (2,3,1) - Move (2,3) 1 tick to the left, move (1) 2 ticks to the left and increase (1) for 2 tick maybe?
00:41:939 (1,2) - Isn't (1) should be 2 ticks more and (2) the same lenght as (1)?
01:25:575 (1,2) - again something off with "vocal sliders", maybe you don't follow vocals, but it's weird then.
Chorus is nicely done.

I can't find anything wrong in [Normal] and [Hard], they are well made at this point.

~ Star for non-J vocal song
Arusha Shuna
IRC mod
SPOILER
22:42 <Arusha_Shuna> : 00:28:484 (1,2,3) - comfusing
22:42 <Arusha_Shuna> : *n
22:42 <Arusha_Shuna> : but not much, it's up to you
22:42 <Magicphoenix> : i actually like it ..
22:42 <Arusha_Shuna> : like i said, up to you
22:43 <Arusha_Shuna> : 00:48:848 (6,7) - how about stream of 5 circles?
22:43 <Magicphoenix> : to follow the drums?
22:43 <Arusha_Shuna> : uhuh
22:44 <Arusha_Shuna> : this is insane after all
22:44 <Arusha_Shuna> : 01:07:030 (6,1) - swap new combo
22:45 <Arusha_Shuna> : if you want to follow sapcing that is
22:45 <Arusha_Shuna> : *spacing
22:45 <Arusha_Shuna> : 01:09:393 (3) - new combo
22:46 <Magicphoenix> : 01:08:666 (1) - remove combo here okay then ?
22:46 <Arusha_Shuna> : sure
22:47 <Arusha_Shuna> : 01:55:575 (7) - NC
22:47 <Arusha_Shuna> : *new combo
22:47 <Magicphoenix> : yeah ^^
22:47 <Arusha_Shuna> : 01:56:302 (1,2) - swap new combo
22:48 <Arusha_Shuna> : wait no
22:48 <Arusha_Shuna> : 01:56:302 (1,3) - swap NC
22:48 <Magicphoenix> : 01:54:848 (5) - shouldnt here be the NC _
22:48 <Arusha_Shuna> : "will you...", "WILL" starts on circle (7)
22:49 <Arusha_Shuna> : BUT if you want to follow spacing so be it
22:49 <Magicphoenix> : oohhh good job watson
22:49 <Magicphoenix> : followed lyrics
22:49 <Arusha_Shuna> : ._.
22:50 <Arusha_Shuna> : 02:27:575 (1,2,3,4,5,6,1,2,3,4) - align to the center of the map
22:51 <Magicphoenix> : hmm ...i think it's good the way it is
22:53 <Arusha_Shuna> : and oh, all the inheriting timing section is late for at least 11ms
22:53 <Magicphoenix> : woah what
22:53 <Arusha_Shuna> : no wait
22:53 <Arusha_Shuna> : 2-11ms late
22:54 <Arusha_Shuna> : maybe because you changed the BPM back then?
22:54 <Magicphoenix> : oh yup
22:54 <Arusha_Shuna> : i don't know hot to snap inherits
22:54 <Arusha_Shuna> : *how
22:54 <Magicphoenix> : i fixed
22:55 <Magicphoenix> : F6, select all sections
22:55 <Magicphoenix> : and then "Move offset by"
22:55 <Magicphoenix> : it was 15ms too late = =
22:55 <Arusha_Shuna> : k
22:55 <Arusha_Shuna> : then
22:56 <Arusha_Shuna> : tags
22:56 <Arusha_Shuna> : kuroneko-sherald is one word?
22:56 <Arusha_Shuna> : ah never mind
22:57 <Arusha_Shuna> : found out just now
22:57 <Magicphoenix> : ^^
23:02 <Arusha_Shuna> : other diff is fine i guess
star~
Kuroneko-sHerald

TorNis wrote:

[Easy]
(All below comments are about "vocal sliders")
Start feels missplaced.
00:02:303 (2,3,1) - Move (2,3) 1 tick to the left, move (1) 2 ticks to the left and increase (1) for 2 tick maybe? The suggestion for (1) is right, but I'll not change it because I don't change the position of (2,3)
00:41:939 (1,2) - Isn't (1) should be 2 ticks more and (2) the same lenght as (1)? I've tried to do some changes but I don't like it.
01:25:575 (1,2) - again something off with "vocal sliders", maybe you don't follow vocals, but it's weird then.
Chorus is nicely done.

~ Star for non-J vocal song
Sorry, no changes.
DerekMcD
Hello.

  • Blue: You must fix this.
    Red: You better fix it!
    Orange: Screenshot ahead.
    Black: Just suggestions though.

    ~Kuro Easy~
  1. 00:30:303 (1): Look how straight I did, check the difference carefully!!!

    ~Normal~
  2. I have nothing to say...

    ~Kite's Hard~
  3. I have nothing to say...
Guess, that's it. *Star*

Thank you and good luck.
Kuroneko-sHerald

kokoroanime wrote:

Hello.

[list]Blue: You must fix this.
Red: You better fix it!
Orange: Screenshot ahead.
Black: Just suggestions though.

~Kuro Easy~
[*]00:30:303 (1): Look how straight I did, check the difference carefully!!!
SPOILER
ATTACH[screenshot019.jpg]
Fixed.

Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
ThePal
Hello there!

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

General:
Found out that you have the resnap everything, You should properly do that with all diffs.

[Kuro Easy]
Great map! Only found one thing!
02:01:030 (4) A little too hard for the novice. End at 02:01:212 without return, then put circle at 02:01:575?

[Normal]
Very nicely made indeed! Here's some things:
01:07:030 (5) End slider at 01:07:939?
02:02:303 (6) End slider at 02:03:212?
02:08:304 (1) Timing offset needs to be 02:08:303 to let the slider go at 0.5! (Remember to use "Use Corrent Time" button.(or look at "General")
02:51:939 (spin) Start spin at 02:51:757?
02:57:757 (spin) Start spin at 02:57:575?

[Kite's Hard]
Everything seems to be in order if you do the "general" mod. :)

[Insane]
Pretty nice, but I'm not really to judge Insane maps, since I'm not that good yet. ;P
01:24:757 (6) I know this is Insane, but this won't fit in!

Great beatmap! I will be looking forward to this one! :)
Star~
Topic Starter
Magicphoenix

ThePal wrote:

Hello there!

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.
Black: Other.

General:
Found out that you have the resnap everything, You should properly do that with all diffs. Messed up there, fixed

[Kuro Easy]
Great map! Only found one thing!
02:01:030 (4) A little too hard for the novice. End at 02:01:212 without return, then put circle at 02:01:575?

[Normal]
Very nicely made indeed! Here's some things:
01:07:030 (5) End slider at 01:07:939? no
02:02:303 (6) End slider at 02:03:212? no
02:08:304 (1) Timing offset needs to be 02:08:303 to let the slider go at 0.5! (Remember to use "Use Corrent Time" button.(or look at "General") fixed with previous suggestion
02:51:939 (spin) Start spin at 02:51:757? nope
02:57:757 (spin) Start spin at 02:57:575? no

[Kite's Hard]
Everything seems to be in order if you do the "general" mod. :)

[Insane]
Pretty nice, but I'm not really to judge Insane maps, since I'm not that good yet. ;P
01:24:757 (6) I know this is Insane, but this won't fit in! It does..

Great beatmap! I will be looking forward to this one! :)
Star~
Thank you very much ThePal :D
Kuroneko-sHerald

ThePal wrote:

Hello there!

[Kuro Easy]
Great map! Only found one thing!
02:01:030 (4) A little too hard for the novice. End at 02:01:212 without return, then put circle at 02:01:575? Sorry but I don't like it.
indyinyou
Hi~

My suggestions

[Hard]
00:10:666 : remove clap add fin
00:11:212 : ^
01:40:484 : fin

no kd for this
Roddie
Hi.

General
  1. Remove the letterbox. That black bar on top covering part of the name of that band isn't that great to see. :/
  2. Remove the countdown.

Kuro Easy
  1. For English's sake, call it Kuro's Easy. :P
  2. 00:52:666-Fix the timing on 1st kiai time. It starts off a little bit late. :P
  3. 01:07:575-I think it would be better if you end the kiai time on 01:08:303.
  4. 01:11:575-Fix the timing on the 2nd kiai time.
  5. 01:14:484-Fix the timing where the kiai time ends.
  6. 01:39:030 (1)-Add a finish?
  7. 01:47:939-Fix the timing on the 3rd kiai time.
  8. 02:03:939-Fix the timing where the kiai time ends.
  9. 02:37:393-Fix the timing on the 4th kiai time.
  10. 02:54:121-Fix the timing where the kiai time ends.
  11. 02:56:303-Fix the timing on the 5th kiai time.
  12. 03:00:303-I think it would be better if you end the kiai time on 02:59:939.

Normal
  1. 00:52:666-Fix the timing on 1st kiai time.
  2. 01:07:575-Fix the timing where the kiai time ends.
  3. 01:11:575-Fix the timing on the 2nd kiai time.
  4. 01:18:666-Fix the timing where the kiai time ends.
  5. 01:47:939-Fix the timing on the 3rd kiai time.
  6. 02:03:939-Fix the timing where the kiai time ends.
  7. 02:37:393-Fix the timing on the 4th kiai time.
  8. 02:54:121-Fix the timing where the kiai time ends.
  9. 02:56:303-Fix the timing on the 5th kiai time.
  10. 03:00:303-Fix the timing where the kiai time ends.

Kite's Hard
  1. 00:52:666-Fix the timing on 1st kiai time.
  2. 01:07:030-Fix the timing where the kiai time ends.
  3. 01:12:848 (6)-Put a new combo here?
  4. 01:13:393 (1)-Remove new combo.
  5. 01:15:757 (1)-^
  6. 01:16:121 (8)-Put a new combo here.
  7. 01:47:939-Fix the timing on the 2nd kiai time.
  8. 02:02:303 (1)-Here's a suggestion. Use the distance snap to space this slider out more to the right. Like this. It might just work out well. ;)
  9. 02:02:848-Fix the timing where the kiai time ends.
  10. 02:37:393-Fix the timing on the 3rd kiai time.
  11. 02:54:121-Fix the timing where the kiai time ends.
  12. 02:56:303-Fix the timing on the 4th kiai time.
  13. 03:00:303-Fix the timing where the kiai time ends.

Insane
  1. 00:11:757 (7)-Fix the spacing on this by using the distance snap.
  2. 00:52:666-Fix the timing on 1st kiai time.
  3. 01:07:575-Fix the timing where the kiai time ends.
  4. 01:11:575-Fix the timing on the 2nd kiai time.
  5. 01:18:666-Fix the timing where the kiai time ends.
  6. 01:47:939-Fix the timing on the 34d kiai time.
  7. 02:02:848-Fix the timing where the kiai time ends.
  8. 02:37:393-Fix the timing on the 4th kiai time.
  9. 02:54:121-Fix the timing where the kiai time ends.
  10. 02:56:303-Fix the timing on the 5th kiai time.
  11. 03:00:303-Fix the timing where the kiai time ends.

And that's it. Good luck!

Star!
Kuroneko-sHerald

Roddie wrote:

Hi.

[Kuro Easy]
  1. For English's sake, call it Kuro's Easy. :P I know that it's wrong in English but there is a reason for it so I won't change.
  2. 00:52:666-Fix the timing on 1st kiai time. It starts off a little bit late. :P Fixed.
  3. 01:07:575-I think it would be better if you end the kiai time on 01:08:303. Done.
  4. 01:11:575-Fix the timing on the 2nd kiai time. Fixed.
  5. 01:14:484-Fix the timing where the kiai time ends. Fixed.
  6. 01:39:030 (1)-Add a finish? Done.
  7. 01:47:939-Fix the timing on the 3rd kiai time. Fixed.
  8. 02:03:939-Fix the timing where the kiai time ends. Fixed.
  9. 02:37:393-Fix the timing on the 4th kiai time. Fixed.
  10. 02:54:121-Fix the timing where the kiai time ends. Fixed.
  11. 02:56:303-Fix the timing on the 5th kiai time. Fixed.
  12. 03:00:303-I think it would be better if you end the kiai time on 02:59:939. Done.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
jericho2442
revived
OzzyOzrock
[General]
02:24:666 - Why not add the lyrics in the SB here too? Maybe in a different font or... something... lolol

[Easy]
- Difficulty settings are pretty high for an easy. I'd recommend lowering some a bit.

This is fine. I didn't like where some sliders started though. But eh.
[Normal]
Good as well.
[Hard]
Kite <3
[Insane]
Tick rate 2 sounds bad here, but I guess it's for difficulty? Otherwise rate 1 is good.

At the end, you have 3 sliders. The last one is fine, but how about mapping through the other two?

Anyways, star~.
Topic Starter
Magicphoenix

OzzyOzrock wrote:

[General]
02:24:666 - Why not add the lyrics in the SB here too? Maybe in a different font or... something... lolol Nope, fine like that
[Normal]
Good as well.
[Insane]
Tick rate 2 sounds bad here, but I guess it's for difficulty? Otherwise rate 1 is good. It's necessary for the slow-downs, otherwise you won't notice one

At the end, you have 3 sliders. The last one is fine, but how about mapping through the other two? Pardon me?

Anyways, star~.
Thanks for mod OzzyOzrock! :D
OzzyOzrock
GUH, I meant spinners, not sliders.. lol
Tenshi-nyan
Why's this in WIP

/me runs
Topic Starter
Magicphoenix
Lol you're right ;)
Topic Starter
Magicphoenix
COME ON SOME MAT MOD THIS ! ! :D
Shael_old
yes MAT's mod this or you're bad :(
Jenny
Star of DOOOOM
IceBeam
Magic Magic Magic
LillyWonka
star :3
Topic Starter
Magicphoenix
ooops
BounceBabe
Joa ^.^ Ich dacht mir mal ich mod die map auch :3 - So ziemlich nazi ... naja :3
btw... wenn du nochmal so ne map machst.. sag mir bescheid will ich ne hard machen q.q

Easy

00:48:121 (1) - setz den doch um 1/2 vor :s
01:32:666 (4) - Mach vil n slider ohne reserve arrow
02:01:030 (4) - ein reserve arrow geht noch
02:19:939 (5) - new combo
02:56:666 - mach hier n circle und 02:57:030 - da evtl

Normal

00:38:484 (1,2,3) - Strg + R ^^
00:43:757 (6) - Clap am ende weg xD
00:49:575 (7) - New combo
00:53:030 (4) - ^
01:43:757 (1) - bissl verwirrend nach den double's
01:48:302 (3) - New combo
02:16:666 (1) - Combo weg und beim slider setzen
02:30:484 (1) - Combo weg beim nächsten rein
02:37:757 (3) - neue combo ...
02:42:484 (1) - Neue combo? sonst hast du die doch auch nd gemacht. naja wenn du das dann wie bei den anderen "vorschlägen" auch machst is das dann nicht mehr notwendig wegzumachen

Hard

Sieht n bissl zusammengezwengt aus ^^' in meiner ansicht... am anfang zumindest
Schau nochmal die hitsounds durch hin und wieder fehlen n paar

02:56:848 (5) - - Hier new combo.. nächste weg
03:01:212 (1) - Combo weg :<

Insane

AR: 7 OD: 6 o.ô
Mach die weiter auseinander xD.. das kann man so doof spielen mit der AR und dann noch so eng beisammen

00:16:121 (1) - wtf new combo?
00:29:212 (2) - new combo hier und nich beim circle
00:30:484 (1) - den kann man leicht übersehn
01:13:484 (5) - weiss nd so recht ob der passt
(01:44:121 (1,2,3,4,5,6,7,8,9) - n J für Jessica *^*)
02:08:666 - Ab da wenigstens bissl weiter auseinander :s
02:56:484 (1,2,3,4,5,6,7,8,9) - Mach vil tripples anstatt n megastream würd besser zur musik passen imo

Schön schön ^.^ - Sternchen <3
Topic Starter
Magicphoenix

BounceBabe wrote:

Joa ^.^ Ich dacht mir mal ich mod die map auch :3 - So ziemlich nazi ... naja :3
btw... wenn du nochmal so ne map machst.. sag mir bescheid will ich ne hard machen q.q

Normal

00:38:484 (1,2,3) - Strg + R ^^ huh? nein sry
00:43:757 (6) - Clap am ende weg xD kay
00:49:575 (7) - New combo k
00:53:030 (4) - ^ ^
01:43:757 (1) - bissl verwirrend nach den double's nö ;P
01:48:302 (3) - New combo ok
02:16:666 (1) - Combo weg und beim slider setzen nope, der fängt da gerade nen neuen satz an^^
02:30:484 (1) - Combo weg beim nächsten rein eh? nope sry
02:37:757 (3) - neue combo ... ok
02:42:484 (1) - Neue combo? sonst hast du die doch auch nd gemacht. naja wenn du das dann wie bei den anderen "vorschlägen" auch machst is das dann nicht mehr notwendig wegzumachen


Insane

AR: 7 OD: 6 o.ô Nope, passt so wie es ist
Mach die weiter auseinander xD.. das kann man so doof spielen mit der AR und dann noch so eng beisammen

00:16:121 (1) - wtf new combo? o_O'
00:29:212 (2) - new combo hier und nich beim circle k
00:30:484 (1) - den kann man leicht übersehn passt
01:13:484 (5) - weiss nd so recht ob der passt deleted
(01:44:121 (1,2,3,4,5,6,7,8,9) - n J für Jessica *^*) =A=*
02:08:666 - Ab da wenigstens bissl weiter auseinander :s sorry hab das extra so eng gemacht
02:56:484 (1,2,3,4,5,6,7,8,9) - Mach vil tripples anstatt n megastream würd besser zur musik passen imo Nope sry < <

Schön schön ^.^ - Sternchen <3
<3 ~
Kuroneko-sHerald

BounceBabe wrote:

Easy

00:48:121 (1) - setz den doch um 1/2 vor :s Done.
01:32:666 (4) - Mach vil n slider ohne reserve arrow No.
02:01:030 (4) - ein reserve arrow geht noch No.
02:19:939 (5) - new combo No.
02:56:666 - mach hier n circle und 02:57:030 - da evtl It's a nice idea, but I prefer to not change.
Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
rEdo
Mayday Parade! :D

[Kuro Easy]
why not Kuro's Easy? ;_;
0:53:030 (1) - delete NC
0:11:575 (b) - you should start that break by 1/2 later.
1:07:030 (1) - this spinner is quite short for an Easy... extend it to 1:10:121, or somewhere else?
2:02:302 (1) - like before, to 2:05:393 this time.
2:22:848 (1) - ^ 2:25:757

[Normal]
0:47:030 (1,2) - move them a bit higher, so the spacing's more consistent?
1:25:575 (5,1) - swap NCs
2:49:030 (5,1) - ^
2:51:939 (1) - extend it to the big white tick, hmm?

[Kite's Hard]
1:33:393 (5) - add a finish?
2:14:121 (1) - ^
3:01:212 (1) - delete NC

[Insane]
0:00:666 (1,2,3,4,5) - totally inconsistent, move some of the first notes higher.
0:04:303 (2,3,4,5) - move them a bit further, like this? and then move (6) somewhere else, too
1:51:575 (6) - i'd make a copy of 1:52:666 (1), move it a bit higher and use it instead of this.
2:05:575 (8,1) - swap NCs
2:14:121 (7,1) - ^
Hellzero
Hi my noob mod from The Challenge Queue ;w;

General
Color combos and background little merge. Make them brighter?
I think normal hitsounds little loud. Reduce ~10% ?
Also can you to smooth volume?


Insane
00:29:939 (2) - move to 00:29:757 (sound and played more better imo)
01:31:939 (4) - this clap sound bad (maybe remove this clap and add 01:32:302 (7) - here)
02:09:393 (3,4,5) - so slow part and triplet notes lettle confused. Replaced by slider?
02:28:302 (3,4) - 1 grid left

Kite's Hard
01:05:757 (5) - sound and played strange, make slider + note?02:01:030 (3) - ^
02:50:484 (3) - ^
Just imo

Normal
00:51:030 (2) - not sure that new players can to read it. Maybe don't stack it with slider?

Easy
00:08:121 (2) - kick slider on easy bad idea. Remove one reppeat and add a note
00:32:121 (2) - wow, nice slider xD
02:01:030 (4) - again kick slider aslo next note on white tick imo for new players hard to catch

That's all. Good luck!
Topic Starter
Magicphoenix

rEdo wrote:

Mayday Parade! :D

[Normal]
0:47:030 (1,2) - move them a bit higher, so the spacing's more consistent? the spacing is consistent enough for me?
1:25:575 (5,1) - swap NCs ok
2:49:030 (5,1) - ^ nope
2:51:939 (1) - extend it to the big white tick, hmm? no

[Insane]
0:00:666 (1,2,3,4,5) - totally inconsistent, move some of the first notes higher. What do you mean by inconsistent? I will keep it for now
0:04:303 (2,3,4,5) - move them a bit further, like this? and then move (6) somewhere else, too nope
1:51:575 (6) - i'd make a copy of 1:52:666 (1), move it a bit higher and use it instead of this. no sry
2:05:575 (8,1) - swap NCs ok
2:14:121 (7,1) - ^ no, that whole combo follows "thoughts of her disappear"
Thank you very much for mod rEdo =w=b
kanpakyin
Mod this for The Challenge Queue

[General]
  1. Please disable the countdown in all diff please!
  2. Try offset:679?It sounds better for me.Please re-snap all note after change,btw,please check my mod before you consider this.
[Kuro Easy]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:30:848 (1) - Consider you had not put a break at 00:33:757 - ,so I think you shouldn't add a break at 01:28:666 -!Just going to consistent it.
  2. 02:22:666 (x) - I have already asked some MAT,some of them said that 0% volume is unrankable...I'm not sure about it but I can't see a big different either 0% or 5%.
  3. 02:54:303 (x) - For better gameplay,I would like to remove this break if I were you!This break is really unnecessary!No need to adding break there when the last part has heavier HP rape.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:52:666 (x) - I would suggest you add a beat here because it's a accent point and it's the starting point of Kiai time!
  2. 00:54:484 (1,2) - Since you almost did symmetrical in this map,so it would be really weird if you don't do a symmetrical here.I would suggest you add a beat at 00:55:575 - and make (2)- symmetrical with (1)-
  3. 02:01:030 (4) - A short slider more then 3 reverse might make confused to newbie,however you didn't place any note at 02:01:030 (4) - or 02:01:939 - so I just leave this to you T_T
[Normal]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 03:05:939 (x) - Since you set this to soft hitsound however it shows a normal hitsound because you didn't snap this green line properly.Oh,don't forget to change it to 5%.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:44:666 (x) - For better flow,I would like to remove this break if I were you!This break is really unnecessary!Also you didn't add a break at 00:33:757 - so I think you shouldn't placed a break here.
  2. 01:03:939 (6) - After first play of it,I think this stack a little bit weird.I suggest you unstack this.My own opinion only,you don't need to follow it if you disagree.
  3. 02:01:030 (4) - Remove both clap(the beginning of the slider and the ending of slider),it doesn't fit the music.
  4. 02:36:303 (x) - Probably keep continued using soft-hitsound here?Because the bass didn't start from here.
  5. 02:40:302 (4) - oh...for consistent the combo setting with previous combo,please add a new combo here.
  6. 02:49:030 (5,1) - Swap new combo please because I think stack on a new combo note is really ugly.Well,change or not are depends on you.
[Kite's Hard]
Difficulty Setting:
(These are totally suggestion only,you can ignore them if you disagree.)
  1. HP:+1~2?
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please use tick rate 1 instead of 0.5,Since tick rate 0.5 is not allowed recently.
  2. Please re-snap the Starting and ending point of Kiai.
  3. 02:39:212 (1) - For better gameplay,would you remove this 1/2 jump? o.o Since this is the only 1/2 jump in this map!
  4. Please pay attention about the 0% volume timeline!
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:51:575 (1,2,3) - I suggest you use a soft hitsound here instead of normal hitsound because this part is not that "strong"
  2. 01:46:848 (1,2,3) - ^Same!
  3. 01:57:030 (1,2,3,4) - Probably for me only,but I can see you use this pattern many times in this map.I wouldn't suggest you did this because it is really boring for player.You can think that a player play this map and what they feel if they see this pattern many times.
[Insane]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please pay attention about the 0% volume timeline!
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:49:575 (9) - The slider doesn't fit the music very well,I suggest you use a note instead of this slider then add spinner at 00:49:757 - .
  2. 01:09:393 (1,2,3) - The spacing of this jump are inconsistent.You better to fix this but it's not a big problem.
  3. 01:54:121 (1,2,3,4,5,6) - You should make a jump here because you made a jump at 01:49:212 (1,2,3) - .
  4. 02:22:848 (9) - This slider doesn't fit the music!!!!Especially the reverse: 02:23:393 - .I think a spinner would more appropriate then this slider.
  5. Be honest,some of the jump are really awkward,you should double check the anti-jump.
That's it!good luck.
Topic Starter
Magicphoenix

Hellzero wrote:

Hi my noob mod from The Challenge Queue ;w;

General
Color combos and background little merge. Make them brighter? I made the black one brighter but I've made the rest brighter 5 times already, and it really does not influence playing the map all too much
I think normal hitsounds little loud. Reduce ~10% ? ok
Also can you to smooth volume? I wanted to silence the slider end though


Insane
00:29:939 (2) - move to 00:29:757 (sound and played more better imo) ok
01:31:939 (4) - this clap sound bad (maybe remove this clap and add 01:32:302 (7) - here) okay
02:09:393 (3,4,5) - so slow part and triplet notes lettle confused. Replaced by slider? Nope
02:28:302 (3,4) - 1 grid left You must mean right instead of left or? Makes more sense and does fit


Normal
00:51:030 (2) - not sure that new players can to read it. Maybe don't stack it with slider? It's [Normal] and not [Easy] , it's fine IMO

That's all. Good luck!
Thank you very much Hellzero ! ;3
Topic Starter
Magicphoenix

kanpakyin wrote:

Mod this for The Challenge Queue

[General]
  1. Please disable the countdown in all diff please! There is no countdown xD
  2. Try offset:679?It sounds better for me.Please re-snap all note after change,btw,please check my mod before you consider this. Sorry, I will keep my current offset
[Normal]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 03:05:939 (x) - Since you set this to soft hitsound however it shows a normal hitsound because you didn't snap this green line properly.Oh,don't forget to change it to 5%. The green lines are snapped right on time lol , fixed the volume issue


Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:44:666 (x) - For better flow,I would like to remove this break if I were you!This break is really unnecessary!Also you didn't add a break at 00:33:757 - so I think you shouldn't placed a break here. ok
  2. 01:03:939 (6) - After first play of it,I think this stack a little bit weird.I suggest you unstack this.My own opinion only,you don't need to follow it if you disagree. In which way is it weird? I'll keep it for now
  3. 02:01:030 (4) - Remove both clap(the beginning of the slider and the ending of slider),it doesn't fit the music. ok
  4. 02:36:303 (x) - Probably keep continued using soft-hitsound here?Because the bass didn't start from here. I mainly follow the vocal when I map, so I've started the Normal-hitsound when he starts raising his voice
  5. 02:40:302 (4) - oh...for consistent the combo setting with previous combo,please add a new combo here. started NC one combo later to follow vocal
  6. 02:49:030 (5,1) - Swap new combo please because I think stack on a new combo note is really ugly.Well,change or not are depends on you. Nope sorry, new sentence starts on (1) so I will keep NC
[Insane]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. Please pay attention about the 0% volume timeline! fixed


Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:49:575 (9) - The slider doesn't fit the music very well,I suggest you use a note instead of this slider then add spinner at 00:49:757 - . okay
  2. 01:09:393 (1,2,3) - The spacing of this jump are inconsistent.You better to fix this but it's not a big problem. fix
  3. 01:54:121 (1,2,3,4,5,6) - You should make a jump here because you made a jump at 01:49:212 (1,2,3) - . It's slightly unreasonable but ok, a little jump
  4. 02:22:848 (9) - This slider doesn't fit the music!!!!Especially the reverse: 02:23:393 - .I think a spinner would more appropriate then this slider. ok
  5. Be honest,some of the jump are really awkward,you should double check the anti-jump. I can't find any anti-jumps ? lol
That's it!good luck.
Thank you very much kanpakyin !
Kuroneko-sHerald
SPOILER

rEdo wrote:

Mayday Parade! :D

[Kuro Easy]
why not Kuro's Easy? ;_; see here
0:53:030 (1) - delete NC No.
0:11:575 (b) - you should start that break by 1/2 later. I've tried it but I don't like it.
1:07:030 (1) - this spinner is quite short for an Easy... extend it to 1:10:121, or somewhere else? No.
2:02:302 (1) - like before, to 2:05:393 this time. ^
2:22:848 (1) - ^ 2:25:757 ^

Hellzero wrote:

Easy
00:08:121 (2) - kick slider on easy bad idea. Remove one reppeat and add a note Done.
00:32:121 (2) - wow, nice slider xD lol thanks
02:01:030 (4) - again kick slider aslo next note on white tick imo for new players hard to catch No changes this time.

kanpakyin wrote:

[General]
  1. Please disable the countdown in all diff please! Done.
[Kuro Easy]
issue/unrankable stuff!
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:30:848 (1) - Consider you had not put a break at 00:33:757 - ,so I think you shouldn't add a break at 01:28:666 -!Just going to consistent it. The two points are different (the pause between 00:43:757 (2) - and 00:47:939 (1) - is much longer than the one at 00:33:757 for example) so I don't change.
  2. 02:22:666 (x) - I have already asked some MAT,some of them said that 0% volume is unrankable...I'm not sure about it but I can't see a big different either 0% or 5%. Oh, this is an old map, when 0% volume was the minimum. Fixed.
  3. 02:54:303 (x) - For better gameplay,I would like to remove this break if I were you!This break is really unnecessary!No need to adding break there when the last part has heavier HP rape. If someone else will point it out I'll probably delete it.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:52:666 (x) - I would suggest you add a beat here because it's a accent point and it's the starting point of Kiai time! No.
  2. 00:54:484 (1,2) - Since you almost did symmetrical in this map,so it would be really weird if you don't do a symmetrical here.I would suggest you add a beat at 00:55:575 - and make (2)- symmetrical with (1)- ? (1) and (2) are symmetrical!
  3. 02:01:030 (4) - A short slider more then 3 reverse might make confused to newbie,however you didn't place any note at 02:01:030 (4) - or 02:01:939 - so I just leave this to you T_T Eh?

Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Kuro Easy].osu
Breeze
[Genral]
  1. Combo color 1 and 2 are similar to each other and background coclor, which are easily mix up, change one color seems better
[Timing]
  1. Your timing is good, but offset should be 666 so that long white tick is right on downbeat, change to 666 and no need to resnap all notes
[Kuro Easy]
  1. I can't say there are something with this diff. Just, too many red tick note and slider, it's a bit hard to beginner to hit. Anyway it's not a big deal
[Normal]
  1. 00:00:666 - 00:09:575 - I feel soft clap doesn't fit here, you can try use soft whistle instead, it would sounds better
  2. I don't know what rhythem you follow to add clap, sounds irregular to me, in general, add clap each 2 white tick was always work well, for example, the first downbeat when you start use normal hitsound is 00:12:302(1), then start add clap here each 2 white clap.
    I added this for you (00:12:302 - 00:44:484), try it, if you like, keep it and you could add clap like this to the rest part

    Download: Mayday Parade - Anywhere But Here (Magicphoenix) [Normal].osu
[Insane]
  • 00:00:666 - 00:09:575 - Same suggestion to Normal
  1. 00:04:303 (2,3,4) - Confusing, 4 is hidden under 2, and it's hard to tell by present combo color
  2. Same suggestion to clap added to normal, consider it
  3. 01:05:757 (1,2,3,4,5) - Unexcpted jump, I think it appear too sudden, maybe use normal spacing better
  4. 01:54:121 (1,2,) - confusing, why 1-2 is a jump?
IceBeam
hai Magic o/

folder is good

what's about timing - the correct offset is 120,as there's a first beat in the music
current offset is wrong just because downbeats located on red ticks (that's confusing)
also,I noticed another red lines with the same bpm
new downbeats started from:
- 52665
- 67028
- 107937
- 122300
- 128300
- 171754
and some sections after 02:51:754,I can't clearly point them out

as my opinion differs from Breeze's one,please ask some timing expert to judge it
once you'll get the final decision - resnap everything

set audio lead-in to 1500 for consistency,use notepad for these needs ;)

aside of this,the most major problem is 3+ minutes without any breaks (hard and insane)
I know deleting what's already mapped is annoying,but a break from 02:02:302 to 02:08:302 would be perfect
it's really important,seriously :/

I can't mod difficulties now,you should get the correct timing first,sorry :/
Topic Starter
Magicphoenix

IceBeam wrote:

hai Magic o/

folder is good

what's about timing - the correct offset is 120,as there's a first beat in the music
current offset is wrong just because downbeats located on red ticks (that's confusing)
also,I noticed another red lines with the same bpm
new downbeats started from:
- 52665
- 67028
- 107937
- 122300
- 128300
- 171754
and some sections after 02:51:754,I can't clearly point them out

as my opinion differs from Breeze's one,please ask some timing expert to judge it I'll look out for them
once you'll get the final decision - resnap everything

set audio lead-in to 1500 for consistency,use notepad for these needs ;) fix'd

aside of this,the most major problem is 3+ minutes without any breaks (hard and insane)
I know deleting what's already mapped is annoying,but a break from 02:02:302 to 02:08:302 would be perfect
it's really important,seriously :/ The .5x slider Velocity part is very relaxing and easy as hell already, I'm sure it would work out as break pretty good, although you do have a good point. I'll think about it

I can't mod difficulties now,you should get the correct timing first,sorry :/
IceBeam
okay,after tonns of conversations,we came to conclusion that offset is 311

now time to check the map fully ;)

[Kuro Easy]
first of all,have to say I have a different vision of mapping
it's easier to hit objects with sensible rhytm,personally..
so actually I can't mod this difficulty well,cause I'd remap almost every pattern.. =/
thus,only few suggestions and major issues

00:09:220 (3,4) - consider to stack them. the distance is totally wrong,you could solve this by using new combo mark at the (4)-th circle,but it won't help to read it well for beginners
00:11:765 (x) - drag a break here
00:49:583 (1,1) - there's less then a second space between them :< not good for the easiest difficulty,so I'd suggest to remove the spinner and extend 00:47:947 ' slider up to 00:49:583
01:28:674 (x) - there're lots of short breaks,but this one is totally unrankable,remove it
01:32:674 (4) - why 1/2 slider? :\ it doesn't fit with the rest of the map
01:44:856 (1) - same as 00:49:583 (1),extending 01:43:220 (1) to next red tick
02:01:038 (4) - again,a bit out and confusing,I'd rather make a reverse-slider from 02:01:038,repeating at 02:01:583
02:25:765 (x) - drag a break here
02:56:310 (1,2,3) - it's a bad idea,you should remove (3)-rd object,and make a reverse-slider using (1,2,3) notes instead,and start spinner from 02:57:583 as always
03:00:674 (1,2,3) - again,in easier difficulties,try to keep mixing white-red ticks within sliders,not circles,especially between 2 spinners

[Normal]
00:25:947 (3,4) - I got 100/50 here,seriously :roll: how about adding a reverse to 00:25:038 (2) and then another note to 00:26:492
you're free to remap it in other way,but please,fix it,rhytm is awkward now..
00:35:583 (1) - remove new combo? I don't see any reason to keep it,and stacked 00:35:038 (1,1) look horrible :x
00:38:492 (1,2,3,4) - shouldn't it be symmetrical?
00:58:129 (3) - shorten to 00:58:856? it would be perfect
01:01:038 (2) - ^ again shorten by 1/1
01:07:038 (5) - it should be extended to 01:07:947 imo
01:33:765 (1) - fix distance,it's too close
01:44:856 (2) - I think reverse is wrong =\ use these notes? (look at the timeline)
02:51:947 (1) - start it 1/2 earlier?
02:57:765 (1) - ^

[Kite's Hard]
00:00:674 (1) - :roll:
00:23:947 (1) - :roll:
00:35:401 (1,2) - sounds/plays so bad,remove (1) please
00:47:038 (1) - :roll:
00:51:583 (1,2,3) - soft sampleset for these notes please
00:53:583 (3,4) - a werid stack/whole honestly..I'd add another note to 00:53:947
01:07:038 (3) - :roll:
01:21:038 (4) - shorten to 01:21:583?
01:42:310 (1) - :roll:
01:46:856 (1,2,3) - again soft sampleset would be better
02:07:583 (1,2) - pretty unexpectable speed change :D

p.s. :roll: - a.k.a. unsnapped

[Insane]
00:04:311 (2) - fix distance,and anyway,I wouldn't recommend to jump in slowdown parts..like 00:02:492 (7,1) - it breaks a spacing a bit
00:04:674 (4) - also,yeah,it's sooo hard to read it..it's totally hidden by hitbursts,even an approach circle :|
00:39:947 (5) - stacking doesn't occur here. please,unstack them manually for 1 grid (lvl4) manually,I got a bub-pop because of that
01:04:674 (1,2,3,4) - make them symmetrical,please
01:05:765 (1,2,3,4) - and these jumps pissed me off a bit :x I'd like to see something like this at least,it would improve the flow:
01:57:765 - add another note here,and start spinner from 01:57:947 then
02:22:129 (1,2,3,4,5,6,7,8,9) - it should be 1/3 stream actually :(
02:24:311 - silence this note
02:29:765 (6) - place it a little farther please
02:47:220 - again a note here and start spinner 1/2 later?
03:05:947 - silence it,either

I think this is it ;)
I use too much smiles in mod posts..
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