Ayeen wrote:
Ayeen's mod via #modreqs:
Skin:
You are missing: "spinner-approachcircle","hit0.png"
I think the combohit would look better if you make it transparent instead of grey layer.
Since you enabling countdown, i think it be look nicer if you make a custom countdown set for this map as well. It kinda awkward seeing default countdown set pop out. Fixed and disabled count down
Normal445:
AR-1? Just suggestion
I feel the need of the large hitcircle here consdiering some notes rally like at 01:08:652 (1,2,3,4,5) and alike. While we are far more experienced player can easily follow that with current hitcircle size, but I do believe new player will having a bad time with it.
01:29:380 (1) Remove new combo?
01:30:005 (2) Start new combo here would be more appropriate
02:56:697 (4,1) I think it better if you lift up a bit this 2. Even if not offscreen, but it seem way too low, almost at the bottom border
Hard:
Some notes that touch the Hp bar bother me, that is: for most of this I feel that they are not blocking the notes enough to effect gameplay
00:35:874 (3)
02:10:317 (8)
03:01:697 (1,2)
There some others more that likely touch the HP bar, but it doesn't affect me much so Im leaving it as it is
Others notes/comments:
00:38:062 (4) Slightly offscreen true but not enough to cause real concern
01:41:880 (3) Nice slider you got, can I stole it for my map? go right on ahead >.<
01:51:567 (4,5,6) Kinda too crampy there. Maybe just me naaah
02:54:510 (6) Touch up some more on this slider, kinda awkward to me all the points in this lider are properly aligned the shape is fine
03:47:010 (7) ^ It look ugly to me >.< Bahhh
Nice song, have a star form me. And not to forgot reply to my post which is used and which is not. It is important to me, so I can mod better
I'll add the set but if you get anymods try to finish them in a timely manner okay?DarkDunskin wrote:
I hardly suggest that you take "Tails" and "Cosmo" into the Tags
I also made a Taiko diff as a Tribute to Tails and Cosmo and I have to admit that I was crying most
of the time while mapping this :.(
Oh how I hate that Ending T-T
[attachment=1:92bc3]Aya Hiroshige - The Shining Road (ztrot) [Dunskin's Taiko].osu[/attachment:92bc3]
And I made a Taiko BG to my map, If you don't like it I will ask someone else to make a better oneTaiko BG[attachment=0:92bc3]Taiko BG.jpg[/attachment:92bc3]
It would be really nice if you would add my diff into your mapset,
your map is good anyways, so I'll leave a star here too
Ayeen wrote:
Normal445:
AR-1? Just suggestion It's way slow already
I feel the need of the large hitcircle here I'm pretty sure the noobs can handle this
01:29:380 (1) Remove new combo? No...
01:30:005 (2) Start new combo here would be more appropriate ...it wouldn't be
02:56:697 (4,1) I think it better if you lift up a bit this 2. Even if not offscreen, but it seem way too low, almost at the bottom border Since it hit online users, I changed it
Download: Aya Hiroshige - The Shining Road (ztrot) [Normal445].osuNotShinta wrote:
Normal445:
00:31:812 (1,2,3,4,5) - I'd move this entire combo like a grid to the left. Incredibly minor my arse Nah :I
Sakura Hana wrote:
[Hard]
02:34:380 (1) - This might be hard to read for people using mmsliders. But the end and start point are visable.
04:01:072 (2,3,4) - I never thought i'd say this again but... mapping to silence? IT was made as a sort of bulid up I think it is fine.
04:02:947 (1) - ^ ^
[Dunskin's Taiko]
Add 1s audio lead-in okay
[Normal445]
Dont like the notes being so close to those short spinners, otherwise fine.
As I know Sonic X is an anime...Genre wrote:
Video Game
(Japanese)
Oops, I just saw Sonic...and.....yeah....fixedlepidopodus wrote:
As I know Sonic X is an anime...Genre wrote:
Video Game
(Japanese)